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 Don't Starve Together Cheats

Don't Starve Together

Cheat Codes:
Submitted by: David K.

How to Make a Shadow Manipulator:
Written by kroun

Sometimes building a shadow manipulator can be hard, especially for new or less experienced 
players, that haven’t made one before. In this guide I will list the many ways of getting 
the resources to craft a shadow manipulator, and the prestihatitato, and why you should make
a shadow manipulator.

-=What is a Shadow Manipulator?=-
The shadow manipulator is a structure located in the magic tab, which unlocks the second 
tier of the magic tab, just like science machine unlocks tier 1 science tab, and alchemy 
engine unlocks tier 2. To make one, you need:

1 purple gem.
3 living logs.
7 nightmare fuel.

It is found in the magic tab, and requires prestihatitator to prototype. For those who 
do not know, the magic tab is the one with picture of a red skull.

-=Why Should I Make a Shadow Manipulator?=-
The shadow manipulator unlocks a lot of useful recipes:

*The darksword, the weapon that deals 68 damage, the second-highest damage dealt by a melee 
 weapon. It drains your sanity by 20/min. And has 100 uses. recipe: 1 living log and 5 nightmare 
*The night armor, a body-slot armor which drains your sanity by 10/min. Absorbs 95% of damage 
 dealt to you, and can absorb a total of 525 health points. Whenever you get hit while wearing 
 this, you loose sanity equal to 10% of the damage dealt. The recipe is 3 papyrus (12 cut reeds) 
 and 5 nightmare fuel. 
*Bat bat, a melee weapon that deals 42,5 damage each hit, and leeches 6.8 health (you gain 6.8 
 health each time you hit an enemy), and loose 3.4 sanity, unless you have full health. It has 
 75 uses. Recipe: 5 batilisk wings, 2 living logs and 1 purple gem. 
*Belt of hunger, a body-slot item which slows your hunger drain by 40%, and gives 2 sanity a 
 minute. it lasts 8 days before breaking, and a sewing kit repairs 5 days of use, which equals 
 to 63%. It is very useful for wolfgang. Crafting it requires 6 slurper pelts, 2 rope (6 grass) 
 and 2 nightmare fuel. slurpers are found in ruins, and do not respawn, so there's a limited 
 number of them in your world. 
*Nightmare amulet costs 6 gold, 4 nightmare fuel and 2 purple gems. it makes you instantly 
 insane when wearing it, but removing it makes you get your sanity back. unlike normal insanity, 
 more nightmare creatures spawn that usual. it lasts 3 minutes and 12 seconds before breaking. 
*The telelocator staff is a staff that has 5 uses. when you use it on a mob (or yourself), a 
 lightning strikes it, and teleports it to a random place on the map, and it should begin to 
 rain. you also loose 50 sanity. recipe: 4 nightmare fuel, 2 living logs and 2 purple gems. 
*The telelocator focus is a structure that requires 8 gold, 4 living logs and 4 nightmare 
 fuel. after placing it, you need 3 purple gems to place in its sockets. after you've done 
 that, you can now use a telelocator staff, and instead of a random teleport, the target is 
 teleported to the focus. the 3 gems is consumed, making this very costly. 
*The fire staff has 20 uses, and sets the target on fire. its recipe is: 1 red gem, 1 spear 
 and 2 nightmare fuel (it dont matter how much durabbility the spear has, the staff will 
 always get 100% when crafted). whenever it is used, you loose 1 sanity. 

-=The Prestihatitator=-
First you need a prestihatitator, which requires:

4 rabbits.
4 boards.
A top hat (durabbility dont matter).

You find it in the magic tab, and you need a science machine to craft the prestihatitator. 
After you have built the prestihatitator, you now have acces to tier 1 magic recipes. When 
you make your shadow manipulator, you can hammer down the prestihatitator to get 2 boards, 
2 rabbits and a 100% top hat.

-=Getting the Nightmare Fuel=-
To craft a shadow manipulator you need 7 nightmare fuel. to get this there's many methods:

*Go insane and kill shadow creatures. this is the most common way, and probably the easiest. 
*Pick evil flowers, and refine it into nightmare fuel. 4 dark petals = 1 nightmare fuel. 
 however, to get so many evil flowers without an evil flower farm can be very time consuming,
 combined with the fact that dark petals spoil, this isnt a good option. dark petals can also
 be found in tumbleweeds. 
*Going down into ruins and killing splumonkeys during nightmare phase. probably the most 
 dangerous way of getting the fuel. 
*Going down into ruins and killing the nightmares that spawn during nightmare phase, or 
 just waiting for it to end. 
*Killing poison birchnuts. chopping birchnut trees can cause poison birchnuts to spawn, just 
 like evergreens spawn treeguards. this is probably the hardest way to get nightmare fuel, 
 due to the drop rate not being 100%, and the fact that poison birchnuts are dangerous, and 
 dont spawn that often during the early days 

The easiest way is to go insane and killing shadow creatures, however crafting it with dark 
petals is also an option of you cant survive an encounter with the insanity. note that when 
you pick evil flowers, you loose 5 sanity.

-=Getting the Living Logs=-
The living logs can be hard to get, and it can take long time spawning treeguards. 
Here's a list of how to get living logs:

*Killing treeguards yield 6 living logs, and you need 3 to make the manipulator. however 
 killing treeguards can be hard, and drains your sanity fast. it can also take a while to 
 spawn them. the easiest way of spawning them is to plant many trees together, and chopping 
 them when all is grown up. pigs can help you both chop trees and fight the treeguard 
*Killing poison birchnuts is pretty much the same as killing treeguards, and the spawning is 
 the same, except with birchnut trees instead of evergreens. poison birchnuts can be hard to 
 kill, and need to be chopped instead of being killed. they yield 1-2 living logs, and 1 more 
 if you dig the stump. so you might need to kill 2 poison birchnuts to get enough living logs. 
*Chopping totally normal trees. totally normal trees is found in evergreen forests. cutting 
 it down gives 2 living logs, and digging its stump gives an additional, meaning its enough 
 to build the manipulator. it can be chopped in 20 swings, 10 with lucy the axe (woodies 
 infinite axe), and is far the safest method of getting living logs. 

The easiest, most reliable and safest way is to find totally normal trees, as they always 
generate in your world.

-=Getting the Purple Gem=-
The purple gem can be hard to get, and in my experience, the last item to get. 
You can either find it, or craft it.

A list of how to get a purple gem:

A clockwork bishops can be killed to get a purple gem. you can find them in clockwork set 
pieces, or repair a bishop statue and mine it during a full moon. 
Very rare to find in tumbleweed, but it is possible 
A lot of ways to find it in the ruins, however it is dangerous. i wont list these, as ruins
 isnt something newer players travel to, and this guide is mostly for newer players. 

To craft them, you need 1 red gem, 1 blue gem and is crafted at a prestihatitator in the 
refine tab.

*Red and blue gems can be fond by digging up graves. 
*Red and blue gems have a low drop rate from tumbleweeds. 
*Red and blue gems can drop from fire hounds and ice hounds. (red from fire, blue from ice).
*Both can be found in ruins.
*Red and blue gems can drop from the "sky" during earthquakes in caves. 

The easiest way is probably to dig up all graves, but each dig drains your sanity by 10, which 
means you have to be prepared to fight shadow creatures if digging up many. Ghosts can also 
spawn when digging up graves. A maxwell can make a shadow digger, and let it dig up graves,
which dont drain sanity, and cant spawn ghosts, increasing your chances of getting gems.

Commands & Console Guide:

For someone who like to build an empire or just want to have some fun !!!

-=Before anything=-
The Command Console is enabled by default. If for whatever reason it is not, you first 
need to locate the "client.ini". This can be found in the "DoNotStarveTogether" folder, 
located in the following paths :

Windows, Mac: [Documents]\Klei\DoNotStarveTogether\client.ini
Linux: ~/.klei/DoNotStarve/client.ini

Open it with Notepad or other text editors. Locate the [MISC] section, and make sure you 
are having ENABLECONSOLE = true under it. If it appears to be false, change and save it.

The default key to open the console in-game on English keyboards is "~".
 This can be changed at any time in the controls menu.

All of the following commands are collected from a variety of sources, some of which may 
be copyrighted. All information provided in this article is completely non-profit.
The lines of resource calls have been calculated enough to use without destroying the game. 
All you need to do is copy the commands (except for the spaces and sections []) and paste 
and control panel, then press enter.

You have to re-enter almost every command after loading a world.
The command line appears only once even it may belong to another item.

-=Server Commands=-
Resurrect a player: AllPlayers[number of player]:PushEvent(‘respawnfromghost’)
Teleport to a player: c_goto(AllPlayers[number of player])
Teleport another player to you: c_move(AllPlayers[number of player])
Main Raw Resources:
Cut Grass x 40: c_give("cutgrass",40)
Flint x 40: c_give("flint",40)
Twigs x 40: c_give("twigs",40)
Cut Reeds x 20: c_give("cutreeds",20)
Petals (Flower) x 20: c_give("petals",20)
Log x 20: c_give("log",20)
Rocks x 40: c_give("rocks",40)
Manure (Poop) x 20: c_give("poop",20)
Silk (Spider web) x 20: c_give("silk",20)
Pig Skin x 40: c_give("pigskin",40)
Charcoal x 40: c_give("charcoal",40)
Gears x 5: c_spawn("gears",5)
Seeds x 10: c_give("seeds",10)
Raw foods: [Most used]
Dragon Fruit x 10: c_give("dragonfruit",10)
Meat x 10: c_give("meat",10)
Monster Meat x 10: c_give("monstermeat",10) [Give to Pig to become ally]
Butter x 10: c_give("butter",10)
Honey x 10: c_give("honey",10)
Berries x 20: c_give("berries",20)
Pumpkin x 10: c_give("pumpkin",10)
Mandrake x 5: c_give("mandrake",5)
Carrot x 10: c_give("carrot",10)
Watermelon x 10: c_give("watermelon",10) [Sometime don’t work]
Season Raw Resources:
Raw Resources: (Winter needed)
Beefalo Wool x 10: c_give("beefalowool",10)
Koalefant Trunk x 10: c_give("trunk_summer",10)
Koalefant Trunk (winter) x 10: c_give("trunk_winter",10)
Cat Tail x 5: c_give("coontail",5)
Thick Fur x 5: c_give("bearger_fur",5)
Raw Resources: (Spring needed)

Moleworm: c_give("mole")
Tentacle Spots x 10: c_give("tentaclespots",10)
Bone Shards x 10 c_give("boneshard",10)
Raw Resources: (Summer needed)

Ice x 40: c_give("ice",40)
Cactus Flower x 10: c_give("cactus_flower",10)
Beefalo Farm:
Beefalo Horn: c_give("horn")
Walrus Tusk: c_give("walrus_tusk")
Steel Wool: c_give("steelwool")
Bee Farm:

Honeycomb: c_give("honeycomb")
Bee: c_give("bee")
Butterfly Wings x 10: c_give("butterflywings",10)
Spider Farm:

Spider Eggs: c_give("spidereggsack")
Bunny Farm:

Bunny Puff x 5: c_give("manrabbit_tail",5)
Material for Weapon Crafting:
Rotten Egg x 10: c_give("rottenegg",10)
Hound’s Tooth x 10: c_give("houndstooth",10)
Crow Feather x 10: c_give("feather_crow",10)
Crimson Feather x 10: c_give("feather_robin",10)
Azure Feather x 10: c_give("feather_robin_winter",10)
Saffron Feather x 10: c_give("feather_canary",10)
Material for Magic Crafting:
Dark Petals x 10: c_give("petals_evil",10)
Living Log x 20: c_give("livinglog",20)
Nightmare Fuel x 20 : c_give("nightmarefuel",20)
Rabbit: c_give("rabbit")
Blue Gem x 10: c_give("bluegem",10)
Red Gem x 10: c_give("redgem",10)
Batilisk Wing x 5: c_give("batwing",5)
Other Raw Resources:
Ash x 10: c_give("ash",10)
Light Bulb x 10: c_give("lightbulb",10)
Marble x 40: c_give("marble",40)
Mosquito Sack x 10: c_give("mosquitosack",10)
Nitre x 20: c_give("nitre",20)
Spider Gland x 20: c_give("spidergland",20)
Stinger x 10: c_give("stinger",10)
Rot x 10: c_give("spoiled_food",10)
Crafted Item: [Special items for combat and exploration]
Krampus Sack: c_give("krampus_sack")
Dark Sword: c_give("nightsword")
Night Armor: c_give("armor_sanity")
Fire Staff: c_give("firestaff")
Ice Staff: c_give("icestaff")
Thulecite Club: c_give("ruins_bat")
Thulecite Suit: c_give("armorruins")
The Lazy Explorer: c_give("orangestaff")
Just for fun :)))))
Summon Moose/Goose: c_spawn("moose")
Summon Antlion: c_spawn("antlion") [Only in Desert]
Summon Bearger: c_spawn("bearger")
Summon Deerclops: c_spawn("deerclops")
Summon Spider Queen: c_spawn("spiderqueen")
Summon Bee Queen: c_spawn("beequeen")
Summon Ancient Guardian: c_spawn("minotaur")
Summon Malbatross: c_spawn("malbatross")
Summon Toadstool: c_spawn("toadstool")
Summon Treeguard: c_spawn("leif")
Summon Klaus: c_spawn("klaus")
Summon Ancient Fuelweaver: c_spawn("stalker_atrium")
Summon Dragonfly: c_spawn("dragonfly")

How to Make The Bush Hat:
Written by Gregg

This guide shows the simple & amazing process of making a Bush Hat.

-=The Process=-
You are going to need a Alchemy Engine, which is craftable at a Science Machine. A 
Science Machine can be crafted in the science tab, using 1 Gold Nugget, 4 Logs, and 
4 Rocks. After you craft it, and place it somewhere you need to build a Alchemy 
Engine (Which is also in the science tab.) using it, which requires different things 
depending on what you are playing, If you are playing Don't Starve Together or DLCs 
then the recipe is 4 Boards, 2 Cut Stone, and 2 Electrical Doodads, However if you 
are playing Vanilla the recipe is 4 Boards, 2 Cut Stone, and 6 Gold Nuggets.

Onto the Bush Hat itself, You are going to need to make it at the Alchemy Engine, 
as mentioned before, it is in the Dress Tab and requires 1 Berry Bush, which you 
need to use a shovel to aquire, You also need a Straw Hat which is also made in the 
Dress Tab using 12 Cut Grass, The last thing you need is some rope, which is made 
with 3 cut grass. After you have all the materials you can make the hat.

-=Information About the Bush Hat=-
The main trick with the bush hat, is that it allows you to hide inside of it, to do 
that you need to click the right mouse button, while hovering over it, doing that 
again simply unequips the hat if you are disguised, your disguise is removed whenever 
you are walking aswell, this does not matter much if you do it on accident cause the
Bush Hat's durability is infinite. Enemies will not target you unless they attack 
you before you disguised when you are hiding, this is quite effective to hide from 
Hound attacks.

I have taken 2 images from the wiki, the first one is Wilson wearing the bush hat, 
and the second one is a player hiding in the bush hat, compared to how a bush looks, 
player to the right.

Giant Crops Plant Combos and General Farming Tips:
Written by Schnitzeltorte  

This guide i will give you some tips for the new farming system wich was introduced 
in the reap what you sow update.

-=General Info=-
The new "Reap what you sow" Update brought us a new farming system where you can get 
giant crops, to get Giant crops your crops have to be happy.

You can see what they need with by upgrading a Gardeneer Hat in the ruins. 
(Wormwood doesnt need any Gardeneer Hat to see what the plants need).

They want to talk every grow stage. You can talk to every single one or you can also 
build music instruments like the One-man Band. Another way is the friendly fruit fly 
wich you will get after defeating the Lord of the Fruit Flies, it will talk to every 
plant and you dont need to do anything.
They need water. You can water them by crafting a watering can or using ice, they 
will also get watered by the rain. Every plant needs a different amount of water per 
Groth stage, Watermelon needs the most and pomegranate needs the 2nd most.
They need Family around. You need to plant at least 4 crops of the same Type together 
to get Giant Crops, but don't plant too many or they will also get sad (and not giant).
They need Nutrients from the ground. There are 3 Types of nutrients Compost, Manure and G
roth-Formula you can add them with fertilizers. The crops will all take a set amount 
per growth stage, but they will also add some of what they don't use, this is how the 
Plant-Combos Work, so you will only have to talk to them and water them.

Note for the Combos: "or" means you have to choose one of the two crops, don't mix them 
together since they wont be the same Crop-Type and won't count as family.

-=Giant-Plant Combos for Spring=-
Carrot (Oblong Seeds) - Watermelon (Square Seeds).
Potato (Fluffy Seeds) or Eggplant (Swirly Seeds) - Toma Root (Spiky Seeds).
Carrot (Oblong Seeds) - Asparagus (Tubular Seeds) - Toma Root (Spiky Seeds).
Carrot (Oblong Seeds) - Corn (Clustered Seeds) - Potato (Fluffy Seeds) or Eggplant (Swirly Seeds).
Dragon Fruit (Bulbous Seeds) - Durian (Brittle Seed Pods) or Garlic (Seed Pods) - 
Onion (Pointy Seeds) or Pomegranate (Windblown Seeds).

-=Giant-Plant Combos for Summer
Watermelon (Square Seeds) - Onion (Pointy Seeds) or Pomegranate (Windblown Seeds).

Note: The Watermelons need to be double the amount of the Pomegranates/Onions.

Dragon Fruit (Bulbous Seeds) or Pepper (Lumpy Seeds) - Pomegranate (Windblown Seeds) 
or Onion (Pointy Seeds) - Garlic (Seed Pods).

If you choose in the 1st one Watermelons and Pomegranates you will have to water 
them much, because these two are the plants who need the most water.

Corn and Toma Root also like Summer, but there is no good combo for them.

-=Giant-Plant Combos for Autumn=-
Potato (Fluffy Seeds) or Eggplant (Swirly Seeds) - Toma Root (Spiky Seeds).
Garlic (Seed Pods) - Onion (Pointy Seeds) - Pepper (Lumpy Seeds).
Corn (Clustered Seeds) - Potato (Fluffy Seeds) or Eggplant (Swirly Seeds) - 
Pumpkin (Sharp Seeds) or Carrot (Oblong Seeds).

-=Giant-Plant Combos for Winter=-
Potato (Fluffy Seeds) - Asparagus (Tubular Seeds) - Carrot (Oblong Seeds) or Pumpkin (Sharp Seeds).

Note: Garlic likes all seasons but there is no good combo with garlic.

Console Commands Guide:
Written by Kacperek

If you want to turn on the consoles during the game, press the tilde (`)
-=Unlocking all crafting=-
for you:
GetPlayer (). Components.builder: GiveAllRecipes ()
-=for the selected player:=-
AllPlayers [player number] .components.builder: GiveAllRecipes ()
-=Player numbers=-
c_listallplayers ()
Only works on local
-=Map Seed=-
print (TheWorld.meta.seed)
Only works on local
-=Discovery of the Map=-
for k,v in pairs(AllPlayers) do for x=-1600,1600,35 do for y=-1600,1600,35 
do v.player_classified.MapExplorer:RevealArea(x,0,y) end end end
You’ll have to do it again if you enter the caves.
-=Spawning things=-
DebugSpawn(“stuff name”)
e.g. DebugSpawn(“axe”)
-=Add items to your inventory=-
c_give (“item, quantity”)
e.g. c_give (“flint”, 40)

-=Character stats=-
c_godmode ()
* for you
c_supergodmode ()
* for everyone
for k, v in pairs (AllPlayers) do c_supergodmode (v) end
for the selected player
c_supergodmode (AllPlayers [player number])
-=Run Faster:=-
c_speedmult (number)
e.g. c_speedmult (5)
-=Maximum health=-
GetPlayer ().
-=Maximum sanity=-
GetPlayer (). Components.sanity: SetMax (number)
-=Maximum hunger=-
GetPlayer (). Components.hunger: SetMax (number)

-=Player revival=-
AllPlayers [player number]: PushEvent (‘respawnfromghost’)

-=Player teleportation=-
c_move (ThePlayer)
Teleports to the mouse cursor.
-=Teleportation to the player:=-
c_goto (AllPlayers [player number])

-=Killing a player=-
AllPlayers [player number]: PushEvent (‘death’)

-=Weapon damage changed=-
Enter any name of the weapon in the 1st bracket and the damage in 2nd bracket, e.g.
c_spawn (‘axe’). components.weapon: SetDamage (3000)
-=Back to character selection=-
c_despawn ()
Attention! all your items will disappear!
-=Missing a day=-
Omitting a certain number of days:
TheWorld. net. components.clock: OnUpdate (16 * 30 * x)
Replace x with any number of days you want to skip 
(e.g. 16 * 30 * 3.5 to skip 3.5 days)
Remove the space between the dots

The beginning of a certain season of the year
Start e.g.
TheWorld: PushEvent (“ms_setseason”, “summer”)
The same can be done with other seasons
Appearance of rain:
TheWorld: PushEvent (“ms_forceprecipitation”)

-=Disappearance of the rain:=-
TheWorld: PushEvent (“ms_forceprecipitation”, false)

How to Melee Kill Any Enemy:
Written by butcher

F – "autoattack" command, will attack the nearest hostile target for 
as long as you hold it.

Ctrl + F – "force attack" command, which will attack the nearest target 
period. This is useful if you’re trying to kill passive mobs, but be 
careful around allied followers like Chester or pigmen.

How you should fight depends on the enemies you’re facing

For example, if you’re attempting to clear a tier 1 spider den during 
the day, you can draw the spiders out one at a time by walking on the 
web and letting them come near enough to attack you. Once they’ve 
aggro’d on you, they’ll follow you so that you can engage them far 
enough away that reinforcements won’t come out when you hit them.

Regular spiders are stunned from damage, so once you’re in a good position 
to fight, all you need to do is hold F vs a single spider. You’ll keep them
stunlocked until they’re dead.

If you’re fighting more than one spider at once because you engaged them 
too close to the nest, or it’s evening and they reinforce each other from
a far distance, it’s just a matter of getting used to their movement speed
and attack animation time. It’s much easier than it sounds – you get close,
hit F to attack, and run. Experience just teaches you to get more attacks 
off without taking damage in the same time.

Other enemies, like Spider Warriors that spawn if you fight too close to a 
higher level spider den, are immune to stunlocking. In those cases, you 
need to learn their attack pattern to engage them effectively.

The most important thing for learning to fight as you start out is probably 
to wear Log Armor. You craft it in the Fight tab from logs and rope. Log 
Armor absorbs 80% of the damage you take, effectively quintupling your 
health and the benefits of healing items.

On that note, you should learn to kill Butterflies. They’re harmless, and 
their wings heal 8 health a piece when you eat them. You can’t engage them 
easily in melee while they’re on the move, but they often stop to fly in 
place briefly if you’re not too close – and that’s when you murder them. 
Make sure to leave them alone for a few days after a murder spree, or 
Krampus will avenge them for your naughtiness.

Tips How to Survive:
First, be ready for dangers like hunger, seasons or enemies.

* For hunger: Pick up berries. It’s much easier to cook when you have a 
base. It’s a good idea to have at least one meat, three fillers for meatballs, 
and lots of fillers such as ice and even birchnuts. You could also try 1 and 
1 monster meats, as well 2 morsels. Wilson can make both meats and morsels so 
he would be a good character.

* For winter. Thermal stone, torch essentials. To warm up, you can torch a 
tree and then heat up by running in the tree. Wilson’s upgraded insulation 
beard, which is 70%, and the other winter survival build tab options are 
great to have.

* For spring: Get an umbrella using pig skin. Explore the spring survival 
building tab. You can also dry while you rest (a tent, siesta or lean-to).

* For summer A: Live in the Caves. To avoid your base burning down, if your 
base has a large size, then please see the summer survival build tab. You 
can set-up 1-2 ice machines on your base to keep it occupied.

* For enemies. Typically, a spear with log armor is sufficient for your 
backpack. A pig helmet would be nice. Another good thing to have is a plan 
for when there’s too many hounds. You can put up spike traps or guide the 
hounds to fight strong enemies like swamp monsters or beefalo. You need a 
plan to combat the hound attacks that become more frequent as the days go by.

* There are many ways to revive. If you’re going into survival mode, you need 
to ensure you have a way you can revive. A meat-effigy might be the best, 
especially if you want to keep your winter beard. Although it may not be 
necessary, it is nice to have a way for your body to survive.

Secondly, fill the inventory to the levels below. It’s important to limit 
your inventory to the minimum. But it’s also good to have enough to go beyond 

* Gra*s 20-40
* Sticks 20-40
* Wood 10-20
* Wood 10-20
* Rocks 20-40
* Flint 10-20
* Gold 5-10
* Charcoal 10-20
* A backpack containing 8 tools such as: spears, log armor, pickaxes, axes, 
  pickaxes, shovels, pitchforks, torch, and hammers

The third thing is to create a basic foundation. I recommend this setup:

* Place a firepit at the center of a tile. (Use a pitchfork to reference)
* Wood floor for all parts
* Alchemy engine at the tile right side of the firepit
* Place 2 Crockpots under the firepit. After that, place a refrigerator between 
  them. Later, you’ll sleep in 1-2 tiles under this one.
* Chests in tile to the left from the firepit (one chest, but can accommodate 
  4-9 other chests, your choice). Only build a second chest if the room for the 
  previous one is gone.
* There are many backpacks that can be found in the tile above a firepit. Each 
  backpack is intended for a different activity, such hunting, work, or whatever 
  else you might be doing.
* You can put everything close to each other, so if you want to build a beefalo 
  farming operation, place it right next to this base.
* If you decide to expand this structure add tiles up/down/left/right, in a kind 
  or plus sign with the varying lengths and the firepit center. You could add two
  more tiles of chests on one side, and more science buildings on another. If you
  would like to place signs near chests or backpacks, You can place anything that 
  heals stats and revives you on the bottom. Anything that is arousing action, 
  such as backpacks at the top.
* This base design can be used to start with a low budget. With more resources, 
  there are many other ways to make it look nicer.

Beginners Tips:
You can kind of follow these step by step.

-=Step-by-Step Tips=_
* First 4 you can kind of do in the first 20 days, so 5 days for each paragraph 
  can be a checklist as you progress. The rest are later seasonal extension 
  requirements. You will get better and more efficient at all of this over time.

* Craft armor, such as a log suit, and put it on during any combat situation (will 
  need a Science Machine of course). If you want a backpack, you can keep it on 
  while not fighting and put on the body armor during combat to take a lot less 
  damage, it’s a pretty effective strategy. In settings also turn off Lag 
  Compensation to help with combat. Might be a while to get used to it, but it’s 
  absolutely worth it. Learn to strike at the right time and dodge attacks. If 
  your armor breaks or is close to breaking, make another one to replace it, don’t
  leave it to chance. Wigfrid’s Battle Helmets are especially effective, so if you 
  have a Wigfrid in your party, have that player craft 1 or 2 helmets per player 
  if you have the rocks and gold for it.

* Kill butterflies. Get underneath them and then press Ctrl + F to attack to kill. 
  It may take some time to get used to it, but it’s oddly a great starting healing 
  resource with some hunger to suit. Not an effective strategy in winter as they 
  don’t spawn from flowers in that time. Also capturing butterflies alive with a 
  net lets you plant them for another flower, good for when you want to make bee 
  boxes as they will let bees make honey (if it’s not winter) which you can later 
  harvest. Generally, for healing and hunger, you will need the Crock Pot to make 
  better meals, drying racks to make raw meats a better food to eat as is and 
  farms for growing crops. Ice Boxes are good for keeping food

* Dip into caves to grab a few light bulbs from certain plants there to make a 
  Lantern (needs Alchemy Engine to craft), a much better light source than a 
  Torch. These can be refuelled with the bulbs as well. It’s not dangerous in 
  there usually near the entrances, it’s just dark. If by around this time you 
  start killing hounds and getting some hound’s teeth or got some from elsewhere
  already, start building up a tooth trap field to deal with hounds near, but 
  not too close to your base for long term defenses. Use their teeth against them!

* Prepare winter clothing such as Winter Hat like by getting silk from spiders 
  and wool by shaving beefalo at night, though beware if they get red butts, 
  Thermal Stones are also very recommended. After that, killing some pigs for 
  pig skin to make umbrella for the rain in spring may be a good idea, I suggest
  feeding them 4 monster meat to turn them into werepigs to get more resources, 
  2 meat and 1 pig skin to be exact, which is not only good for better food and 
  Umbrellas, but also Football Helmet armors and Ham Bat weapons. Also, make 
  sure your base layout is such that you can cover everything but the firepits
  with at least one Ice Fling-o-matic. Getting the gears and ice for it might 
  be tricky, but it’s worth long term. Oh and don’t forget the Lightning Rod! 
  If you start getting low on gold, you can get renewable gold by giving Pig 
  King trinkets or meats.

* Aim to craft a Prestihatitator and Shadow Manipulator under the Magic tab. 
  Those will allow you to craft some good magic items. Part of doing this may 
  require some grave digging. If you have an armor and weapon, you can start 
  getting used to fighting the nightmares which come for you when you’re insane.
  Tree guards drop living logs, that and some other lower end bosses might be 
  something you may need to get good at fighting, either alone or with a party.

* If you start to get good, you may want to explore the ruins during Summer 
  time or go to the oasis desert for fishing out a Desert Goggles blueprint 
  to go through the sandstorm. Otherwise, turn on Ice Fling-o-matics if you 
  are near base and make sure they don’t run out of fuel so your base doesn’t
  combust from wildfires and your crops don’t become wilted. Killing the 
  antlion found in the sandstorm of the oasis desert during this season, 
  by feeding it frozen thermal stone may be difficult but will keep it from
  wrecking your base later on. Or you can passify it every 3 to 5 days by 
  feeding it trinkets or stone.

* After one successful year, you can explore where you haven’t and see if you 
  can get enough armor, weapons and healing items/healing foods, such as pierogi
  (feed bird in cage meat to get eggs for cooking that) to fight some of the bosses.

-=Bonus Tips=-
* Also i recommend playing on relaxed game difficulty first, as you get more 
  time to learn about game.
* If you feel good enough you can try to rush ruins, for starter chars i recommend
  wolfgang, wx78 and wendy. Wilson probably the best one for beginners as he has 
  no pros or cons, but i started with wolfgang and it felt good enough especially 
  after rework.
* You can make pierogi in crafting tab by adding one meat one vegetable one egg 
  and one filter (like honey, ice, i might be wrong with the recipe tho, havent 
  played for a long time) i recommend crocking pot mod that shows what will you 
  get from cooking. also good tip is to stay away from campfires as they dont 
  worth it (unless you need to cook something). So stick to torches while gathering 
  resources for lantern.

How to Defeat Crab King:
You can’t really fight legit unless you’re 4 players.

I strongly suggest putting purle gems, other colored gems make crab king more 
cancerous. Put red gems if you want to Suffer.

-=Easiest Way=-
Putting 40 bees (in spring since they’re agressive) or bee mines (with help of 
rudder kit to turn the boat, so the mine will go toward crab) to trigger angry 
bees that attack crab. And while the bees do the job you stay away from his claw, 
but still close enough to prevent crab king from using the freeze spell on the 

-=Hardest Way=-
Having lot of weather pain and 6-7 freeze staves. Basically you prevent crab 
king from making geyser on your boat. If he try to heal himself, you use weathers 
pain. When the claw come, freeze crab so you can focus on destroying the claw and 
repairing the boat. It’s extremely hard, fail once and you’re lost! It’s insane.

How to Survive 50 Days:
In this guide, I’ll give you a plan to survive until around day 50.

-=Day 01–05=-
First we look for gold and pigs.

When gold is found, we make a scientific machine, and then upgrade it to an 
alchemical engine. We make our own premises.

-=Day 06-08=-
We need to make a cauldron (to get coal you need to set fire to a tree and wait 
until it burns). Products at this stage include artisan meatballs 
(3 berries and 1 any meat).

-=Day 08-012=-
We find spiders and kill them quickly (we need about 20 webs). We catch butterflies 
and bees in a net (you just need to find them first).

You need at least 4 bees (namely yellow bees) and 2 butterflies. And you need to 
break one hive, you need to break it to get honeycombs. We put the hive at the base 
and now you can add more honey .

-=Day 13-15=-
Now let’s go get resources for the pig’s house. When everything is obtained, make 
the houses (you should get house 4).

-=Day 16-18=-
Making a refrigerator. And we collect food.

-=Day 19-20=-
Make as many meatballs as possible and put them in the refrigerator.

-=Day 21-40=-
Winter. We just eat meatballs and spend the night by the fire. It is also advisable 
to kill the Deer boss to open another boss.

-=Day 41-50=-
We make more beehives and feed the pigs. The rest will follow.

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