Earth 2160 Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Earth 2160 Cheats

Earth 2160

Cheat Codes:
Submitted by: RM

Press [Enter] during game play to display the console window. Type "cheats_2160"
then press [Enter] again to enable cheat mode. Then, enter one of the following
codes at the console window to activate the cheat function. 
A "1" will appears next to the code to confirm correct code entry. 
Note: Press [Up] at the console window to repeat a previously entered code.

Code                      Result        
cheats_2160             - activate cheat mode 
                          (required once before using codes)
addmoney [x]            - adds resources, whereas [x] is the amount; 
                          e.g. addmoney 5000
researchall             - immediately gives you all researches
setexperiencelevel [x]  - appoints a certain experience level for marked 
                          units, whereas [x] is the level (1-8). Vehicles: 
                          let off pilots, enter code,let pilots board again.
setexperiencepoints [x] - appoints experience points to marked units, 
                          whereas [x] is the amount of points. 
                          Vehicles: let off pilots,enter code,let pilots board
addexperiencepoints [x] - adds experience points to marked units, whereas [x] 
                          is the amount of points.
                          Vehicles: let off pilots,enter code,let pilots board
resetfog                - reveal map 
                          (still unable to see enemies)
heal                    - heals marked units
kill                    - kills marked units
gamerate [x]            - sets game speed, whereas [x] is the rate (1 - 100)
time [x]                - sets time of day, whereas [x] is a numeral: 1-65 = night, 
                          66-200 = day
quit                    - quit game

General Tips:
Written By Lord_of_Orange

Here are some general tips for you to play Earth 2160.

Never use infantry. Infantry is so weak, that it is simply not worth the resources 
and supply cost. Even for scouting fast and light vehicles (Dubna, Apollo, Spider) 
are the better choice. The only exception to that rule are the hacker units 
(LC and UCS only) but we’ll get to that later.

Don’t use flying units (except if you play the Aliens). Bad news for aircraft fans 
but the Anti-Air rockets are just too strong. Maybe in Multiplayer you can punish 
your opponent if he doesn’t invest in AA but the AI usually builds them so a complete 
air-build is no real option. An exception to that rule may be the flying artillery 
vehicles (Pluto, Orsk, Condor) which can be used instead of normal Artillery when 
they are protected by your ground army.

Use Anti-Air-vehicles (especially against the Aliens and the UCS). All heavy weapon 
system are ground-only so don’t forget to bring specialized Anti-Air vehicles to 
destroy enemy aircraft and harvesters.

Never use the “Powerful Engine”. The additional Shield regeneration rate is generally 
not needed and the late-game units can be awfully slow. The Fast engine on all 
vehicles is the way to go!

Come up with a plan and stick to it. Research is very time and resource intensive so 
you should not choose a tech that you won’t use in the late game or is not a 
prerequisite to something you need.

“Attack move” is your friend. Just click “a” for attack and click on the ground. 
Your selected units will move to the designated area and attack every enemy they 
encounter on the way.

Use Command groups. Select units and press Strg+(number key) to create a group. 
Press the number key to select all units of the group and give them orders. With 
Shift+(number key) you can add the selected units to an already existing Command 

Keep in mind that the slowest unit selected unit dictates the Speed of the whole 
group when you give an order. That can be of benefit since faster units won’t rush 
forward but fast, reinforcing units will not be driving at their full speed towards 
the frontline.

In the production tab you can left click on units in the production queue to repeat 
the build order. The factory will build the unit and then add it again at the end of 
the queue. This way you don´t have to manually fill up the queue every so often.

If you are low on resources build more mining units (obviously) and try shifting the 
focus of your resource spending with the sliders in the resource menu. For example, 
slow down unit production and stop research for a short time to get that building 
you really need.

Turtle in the beginning. This is not absolutely necessary but generally it’s a good 
idea since defensive structures are very good in the early game. Let the enemy come 
to you and watch how they get destroyed by your bases defensive systems (Wall Cannons, 
Twin Towers, Turret-Addons, Lairs) while you can tech-up. Just don’t forget to expand 
to a new resource location in time and build at least a few defensive buildings there 
to slow down enemy attacks.

Don’t use lasers/energy weapons in the late game (against anything other than Aliens). 
At first lasers seem to be OP and wreck everything in their path but as soon as the AI 
installs shields on their vehicles you will not only have to go through 2 “health bars” 
but almost all energy weapons do reduced damage to shields. In Multiplayer this might 
be a different story. Maybe your opponent skips shields for some reason which would 
make laser/energy weapons a viable choice.

Better stick to weapons that bypass shields with chemical or armor piercing damage.

A big exception to this rule are the Aliens which don’t have any shields on their 
ground units.

If you don’t know what to research next keep the following general rule in mind: 
First vehicle-research (just the ones you will use), then weapons, shields, armor 
and finally engines and support tech (yellow>red>green>blue). Get all basic techs 
you are going to need before researching upgrades (smaller icons).

Nearly all defensive structures can change their weapon system at any time. 
For example you can switch a Laser blaster to a Wall cannon once you have researched 
the needed tech.

Don’t forget to rotate buildings. This is especially important with the ED where you 
have to manage the access tubes on your buildings but also defensive turrets can start 
firing more quickly when they are facing the right way.

Pause often. You can pause the game with the Pause-key (first time I used it on my PC) 
and you should do so to improve the micromanagement of your units. See a few enemy 
anti-air vehicles on the horizon? Quickly hit pause and give all your flying units 
according retreat orders before resuming. This way you basically gain unlimited APM 
(without having to be Korean ?? )

Deactivate the “rotate with right click” feature by unchecking it in the options menu.
 Generally it’s not necessary to rotate your map and it can even get confusing. By 
unchecking this option you don’t have to worry about tilting your camera a few degrees 
every time you right click to give your units orders.

When playing against Aliens prioritize anti-air weapons. The alien fleet is strong and 
one big aircraft can easily destroy even a fortified position. Build up a bigger AA-army 
and build it sooner than in other matchups otherwise you won’t be able to overpower the 
alien Anti-missile systems.

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