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Eriksholm: The Stolen Dream
Cheat Codes:
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Submitted by: David K.
Get rid of as many light sources as you can with Alva:
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Eriksholm takes a while to fully pop off, but around the halfway point
you’ll be joined by two characters, starting with Alva, a master thief
with a couple of unique abilities and zero ways to take down enemies.
She’s the key character when it comes to creating distractions and making
navigation of the environments easier for the group though.
During the first section in which you take control of her, the slingshot
is introduced and you realize you can take out light sources to create
both distractions and permanent shadowed areas where the playable characters
are essentially invisible. After a while, and unless a bark gives you a
clue, you might forget about that ability, and some later levels are impossible
to complete unless you get Alva to spots where she can take out lights to
create safe pathways for the gang. Make a habit of looking for lamps and
breaking them with stones!
Martha Bridge Puzzle Solution:
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* Lever 25: Inside the operating room, there are two levers with unique
numbered markings. For the lever with 25 written on the floor, you need to
turn it to the left.
* Lever 37: In the same room, there is another lever with 37 marked on the floor
right next to it. Turn this lever to the right.
* Lever 63: On the roof of the room, right next to the switch, is another level.
This one has 63 marked next to it, and you need to turn this to the left.
* Unmarked Lever: Finally, right behind the bridge room is the last lever.
It isn’t marked with any number, but if you look closely at the sign above it,
you’ll see a faded "CROWN" lettering.
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