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Everspace 2
Cheat Codes:
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Submitted by: David K.
How to Complete Lost Cargo Jobs:
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Written by NightDawnFox
Probably many pilots had a problem with performing Lost cargo side
tasks from G&B, which are offered in a location called Nephtys Plains.
-=How-To=
So, you took the task to search for cargo, flew to the desired location,
but in the places where the marker points, there are only debris or a
large asteroid. Are you wondering where is the container you need? You
search for containers for a long time and find nothing. But you don’t
have to look for containers. You need to look for yellow flashing lights.
So, these lights are the containers we need. Fly up to them and take
it. Then deliver them to the station. That’s all.
By the way, each container occupies one inventory cell, so make sure
that you have from 2 to 6 cells free.
A small addition: sometimes there are missions where you can find
several task markers. So, this markers dissappear after you collect
all containers nearby that marker.
Useful Tips:
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* Supralight time-skip exists!
* Buy a cargo pod and dismantle all the things! (Once you realise
that’s how the game works, cargo space is no longer a big deal).
* What the little yellow icons in the top left mean (headlights/
inertial dampeners disabled, you’re welcome).
* Look for environmental clues in location challenges (wires that
lead to generator, glowy bits, smokey bits, etc.)
* If you find debris that is highlighted orange, grab it and move
it – there’s often something useful hiding behind it.
* Inertial dampeners are a thing! Look in the input controls to set
it up. (This is huge by the way: set it so you can toggle it quickly
– literally game changing).
* Auto-aim is a thing and you can double it if you’re having trouble
with the controls, look in the input settings.
* If you’re having trouble with a rigged asteroids or other tricky
things – try lowering the difficulty.
* A down-facing caret at the bottom of the map location icon means
it’s below your level and will be easy.
* An up-facing caret at the top of the map location icon means it’s
above your level and will be more challenging.
* A purple map icon means it’s so far above your level – you might
have a bad time.
* A purple enemy icon means it’s far above your level – watch out.
* A grey tick on the map icon means there’s a location challenge
there to do.
* A green tick on the map icon means you’ve completed that location
challenge.
* Hold shift to see what a modification will do (increase level, rarity,
catalyst etc.)
* You can dismantle (or equip) right from the loot window, no need to
transfer to your cargo.
* Use your mainframe expansions, combine them when you have three and
then use the plus/minus buttons on the ship[ screen (top right).
* Upgrade your devices with upgrade tokens, you can reset them for fairly
cheap.
* Support devices are useful – teleport is another game changer, especially
with upgrades.
* You can multi-select items in your cargo by holding down control.
* Hold space bar to use the mouse wheel to scroll up and down on items.
* A green border around a commodity in your cargo hold means it sells
well in this system.
* A green border around a commodity within a vendor’s stock means it’s
cheap to buy in this system.
* A red down arrow on an equipped item means it a couple levels below your
ship level and you should consider replacing it.
* Hold shift to compare items to equipped items.
* Press ALT to change which primary/secondary weapon to compare.
* Flak Weapons clear minefields asap and also let you mine ressource-nodes
with a singel shot
* Outlaw/Enemy bases (recognizable by having hostile turrets) always have
destroyable objects (unmarked) which can net you plasma, scrap and rarer
mats
* I would recommend doing the renown challenges/jobs only later on, rewards
scale to your level
* When in space, hold Alt for free camera. Useful for looking around without
disorienting yourself.
* You can also use photomode to look around without moving your ship.
* When hunting for secrets, have a Observer type sensor equipped. The devs
have often placed a single scrap metal near areas with secrets.
* You can blow vents with mines. Any mine. Even Webber.
* There are companion perks to let you pull loot from further, pull faster,
pull all at same time (hold the loot key instead of press).
* You can destroy containers: it’s faster and can be done for farther than
looting. Does not work with shipwrecks and bulletproof containers.
* One shot rocket also works to mine a complete mineral field, most of the
time.
* Flak also opens up those destructible rock walls. I thought it needed
secondaries to open but I guess the Flak is enough!
How to Make Fast Credits:
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Written by Scooby Doo
-=Making Money=-
1.Explore Ceto system and grind out for your first few credits with the goal
of buying a t h i c c boy such as any heavy class ship to maximize cargo
load (Gunship variants have the max cargo holds btw).
2.Discover Union system and locate shops around the map, Prescott base is
pretty poggers due to having multiple shops to buy fat amounts of cargo.
3.Once you have discovered enough shops in Union, empty out your cargo hold
and hit up every single shop in Union buying as much Earth wine, small
arms, and liquor but prioritize earth wine as you will get the best profit
margin (if you run out of cargo space just ship it back to home base with
the HIVE upgrade if you even have it).
4.Jump back to Ceto system, go to the Deep Fields and hit up Siren’s Call
and sell all the loot you have gathered to lady Dutchess <3 (rip her bozo hubby).
5.Stonks!
Depending on your cargo hold and whats within it, you can make around 60k to
100k credits in a single trip (~10 min trip or so).
Tips to Defeat Station Turrets with Shields:
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You have to try and grab (‘F’) one of their bombs and use it against them.
This can be hard during combat with other enemies of course, so a lot of the
time I just overload them with a flak and a rocket salvo. EMP and Annihilator
Virus can help too, but take time of course.
You need turning off the shield temporarily. Otherwise would have to shoot
some kind element nearby that functions as “shield generator”.
Also you can defeat shielded turrets with scorpion missiles. They teleport
behind the shield and kill the turret. Devices like the Virus will work too.
Tips to Complete Bloodstar Overlord Challlenge:
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* Kill everyone escorting or near the Bloodstar.
* Once you do that, boost away from it and save your game.
* While saving your game, change the game to hard or higher difficulty.
* Use a beam laser. The *** one you can find or better yet, craft one.
* Use photo mode liberally, pausing frequently.
If you are killing it too quickly, you are not being accurate enough with your shots.
Guide to Gunship Build:
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-=The Build=-
* 3 Bloodstar: Rapid Decimator with Kinetic and “After 10 shots 20% extra crit”
Optimized FFT Core, Optimized Renegade Plating.
* 2 Tides of Siren Sea: Optimized Wavepulse Analyzer, Optimized Hydrosurge Drive.
* Rapid Umbra and Preumbra with “After 10 shots 20% extra crit”.
Marksman Destabilizer with “fire on crit” and Powerful Rockets with Kinetic with
30% damage on flight time, 20% shield disable.
SH-8495, BOB
Maximize firepower, utility, precision, and expertise (reroll a lot, shoot for 3500
and space out mainframe to balance this).
* Ship passives: 30% against drones, COIL TURRET, 15% boost speed.
* Perks: Exit Strategy, Relentless, Exploitation, Downtime Warrior, Ulterior Motive,
Overkill.
* Devices: EMP Hard Reset, Temporal Diligence, MDS Sustenance, Front Shield All Day.
Basically, Bloodstar keeps you boosting. sh8495 and tides keep your ULT going. Perks
help your weapons keep firing, and all the crit give you constant free destabilizer
missiles.
Oh, and if all this stacks your guns can do around 40,000 DPS before destabilization.
Save the rockets for the boss. Use a damage booster and then hit it with a couple of
destabilizers then unleash the rockets and the boss melts in seconds.
Hope this helps. Now go harvest all those starforged items everytime.
Quick Guide to The Bird’s Nest Build:
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The birds nest is nasty! I made an initial build for it with the bomber.
* Full vigilante set.
* A rocket launcher.
* Thundercore.
* Stratocumulus and tailwind for a 2 piece "stormchaser" set bonus.
* Scaleguard and wavepulse analyzer for a 2 piece "Tides of the siren's sea" set bonus.
* Wrath of the fallen.
-=Devices=-
* Energized boost with great escape for repositioning.
* Nano transmitter with carefree package as a panick button.
* Teleporter with parting gift for repositioning and aproach.
* And front shied generator with all day for energy sustain or on your left for
"I don't really wanna think about it" aproach.
-=Perks=-
* Either Close Call or Defensive Massacre
* Relentless
* Preparation
* Percussive Maintenance
* Critical Faculty
* Ride The Lightning
-=How to Play=-
My gameplan here is simple: Find a cluster of enemies, target the centralmost unit.
Wait for destabilized stack to reach 6 and then chuck bird mines. Enemie dies,
explodes in EMP, and thundercore takes care of the rest. ULT regenerates super
fast, spam it as much as possible to clear clusters of enemies. Additionally,
rockets clear heavy targets.
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