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 Have a Nice Death Cheats

 
   
 
 
Have a Nice Death

Cheats:
-------
Submitted by: David K.

All Bosses and Mini-Bosses Attacks:
-----------------------------------
Written by Oak

This guide will go into helping you learn the bosses attacks and survive 
against them.

-=Area 1 Security=-
Brad-A1, Brad will charge at you from the air (rarely ground) and fly past 
you. A2, Brad will wind up his fist and do short motions toward you, he 
normally follows up the first 2 punches with a dive that goes farther 
(Please note that if you are behind him while he is doing this attack the 
3rd “Dive” that I just mentioned can make him turn back around to hit you). 
He can also do the attack without the dive, but when he does he will instead 
do the 4 punches with a short break in between the first 2. A3, Brad will 
fly in the air and throw rocks from the sky down at you, Just dash through 
them if you need to, and don’t try to attack him during this. A4? sometimes 
Brad will jump into the center of the arena and take a selfie then fall to 
the floor. Sometimes this move can make rocks come up from the floor. 
There will be markers showing where they come up at.

Will Hung- A1, Hung will shift his weight back and do a punching-like motion, 
this attack will hit you multiple times. A2, The rope is thrown behind the 
body and is thrown far in front of him. A3, Hung will float a little higher 
in the air and pull the rope back behind him, then slam it into the ground. 
The game will show you where the ropes will pop back up out of the ground 
so just avoid them.

-=Area 2 Pollution=-
Mr Gordan Grimes- He won’t move normally and instead will sink into the 
floor and materialize in another part of the map. A1, Gordan thrusts his 
hand forward, he only does this if you are to close to him. A2 Gordan 
sticks his hand in the ground, his hand then comes back up from the ground, 
the third time his hand comes back up he will shoot 3 hands instead of one. 
A3, Gordan shoots small balls of tar at the player in a shotgun like manner 
similar to the crow enemies you encountered earlier. He will usually use 
this attack twice in quick succession.

Slyma-A1, Slyma always does this at the start of he fight. She faces herself 
down and pushes herself into the air. This attack will hurt you if you stand 
to close to her while she’s doing it. A2, Slyma will create a web ball that
 will slowly creep down the area until it reaches the floor where it will 
linger for about 2 seconds. A3, Slyma will do this attack when she is done 
laying her webs, She will fly down in an ark towards the player. A4, Slyma 
will create a pool of crepe that will linger for a few seconds damaging the 
player. She will always do this attack while facing the player.

-=Area 3 Disease=-
Mr Hector Krank-A1, Hector lunge forward and thrusts his claw at you. A2, 
Hector thrustes his claw at you, this attack go’s farther then Attack 1 and 
he does not lunge at you either. A3, Hector charges you, just jump or dash 
past him. A4, Hector summons 2 little crabs to fight you.

Denzel “King” Dengue-A1, Denzel flies offscreen and charges at the player, 
you will see indicators of where Denzel is charging. A2, Denzel will spit 
out little minions that will fly towards you, these adds can be killed in 
one hit (I think maybe I just had high damage). Another thing to note is 
that Denzel will gain some health back from hitting you, I don’t believe 
this effect triggers with her adds though.

-=Area 4 Addiction=-
Maxxx-A1, teleports into the air and spawns 4 hands that fly around the 
screen bouncing off the arena. A2, Teleports in the air and shoots 12 spikes 
at you, these spikes are not all launched at the same time. A3, Teleports 
in the air and fires 2 groups of spikes in the direction of the player. A4 
Maxxx fires hands from the top of the screen (Sorta of like Brad’s attack 
where he drops boulders but a little different). A5, Maxxx continuously 
blows you away towards smashing fists.

Candice-A1, She will teleport randomly around the arena multiple times then 
thrust her lollipop (her weapon) at the player, she will only use this attack 
on the far sides of the arena. A2, mostly the same as Attack 1 except she 
can do it from the middle as well and it has shorter range. The attack also 
come from above so you can’t jump over it. What you could do though is jump 
then dash. A3, if you’ve played Hollow Knight this attack should be easy, 
think if it like the Soul Master’s second stage. She will teleport above 
you and slam her lollipop on the ground then immediately teleport above you 
again and repeat. She can also teleport once to get you to dash then teleport 
without attacking just like Soul Master does sometimes.

-=Final Boss=-
Major Warren Pliskhan-A1, fly’s in the air and sprays fire downward, during 
this attack he follows the player and try’s to stay on top of them. Pliskhan 
fires 2 rockets at the player these do not explode after a certain time and 
will fly off the screen. A3, Pliiskhan rides on top off a giant missile and 
chrages at the player but will pull up at the last second, this attack will 
leave trails of fire behind him. However at the point he pulls up there will 
be a gap in the fire to dash threw. A4, He fires rockets into the air which 
will come back down in random places in the arena, there are no ways to know 
where they will land before they appear on screen. A5, He jumps around on a 
small bomb, his jumps ark and create explosions when he lands on the ground. 
A6, Fires one big missile which can be destroyed.




Where to Find Three Relics (Medallion Shards):
----------------------------------------------
When you find these three relics, you will get even closer to facing the real 
villain of the game.

-=How to Find Medallion Shards=-
They are inside three lockers.

* One can be found before you fight Thanagers, costs nothing to open and makes 
  everything a little bit harder.
* Another is in the Shop and costs a Prismium to open.
* The third is in the employee lounge that you access after beating a Sorrow, 
  and costs 3 Golden Animas to open.

Haven’t been to the final boss with all three shards yet, so I can’t really 
tell you what happens then.




Tips to Find Secret Rooms:
--------------------------
Written by Sotanaht

-=Here some tips=-
* There always has to be space for the room, so look for walls that don’t have
  areas underneath them (usually left side walls or on the bottom of the map).
* There can be few or none on a floor, multiple on a floor, or even multiple 
  in a room.
* If you can, try to save your anima for those rooms (If you won’t die from 
  the next hit, and have room for more anima, don’t use until a room comes along).
* Dash INTO walls that fit #1 as opposed to cutting corners to save time. 
  You don’t save that much time, and you miss out on some important stuff.
* I didn’t pay much attention to them until I got into the later runs 
  (Breakdown 6+), but eventually they likely become the make or break in your 
  runs, as they have prisms, health and big money in them.
* (Should probably be #1) The locks show up blue when you touch the wall that 
  contains it.

-=Bonus=-
* They can sometimes appear in the floor instead of a wall, just FYI. Found 
  one like that in the Physical Illness department.



What Is the Difference for Each Scythe?:
----------------------------------------
They all have very different movesets, playstyles, and furies. Base scythe is very 
standard. Diss is more range. Twinsies are slower but stronger. Sickles are fast 
hitting but shorter range. Parasol is solely defensive, not being your main attack
weapon. Selenite is like twinsies but more focused on the final hit.

* Fast attacking weapons benefit from +damage numbers, slow more from %, but all 
  from any damage bonus.
* Things like The Diss Scythe or whatever are stronger with things like bleed, 
  for example.
* Billhook is the dominant champion IMO.
* The claws benefit a lot from aerial when upgraded, and the aerial bonuses are huge.
* The only time I use the regular scythe is if I’m going to fight life, because its 
  not super reliant on the last part of the combos.
 

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