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 Help Will Come Tomorrow Cheats

 
   
 
 
Help Will Come Tomorrow

Cheat Codes:
------------
Submitted by: David K.

Expedition Guide, Map, and Tips:
--------------------------------
Written by aristeros.

-=Preparing for Your Expedition=-
Selecting survivors brings up their portrait and gives you an option to drag 
up to three items into their inventory each, such as weapons or tools. To 
start, my survivors go empty-handed, but later on I want to bring a shovel 
when looking for mushrooms, a hatchet when looking for lumber, etc. Ideally, 
you've given these survivors food and water, in case they get stuck out there, 
but if you're careful this won't usually be an issue.

When selecting your survivors to send on an expedition, it is preferable to 
send two survivors with 3 action points if possible. Fewer AP mean less 
flexibility and likelihood of getting what you're after, and one person have 
a larger chance of getting lost, lower carrying capacity, and random events 
that waste your time-however, send a single survivor who is "hallucinating" 
to catch two rare events and an achievement.

Thick forests tend to yield wood, pine needles, and mushrooms. River tiles 
tend to yield clay, water, stones, and the occasional fish. I try not to hit 
the same hex two days in a row, and repeated searches of a hex provides lower 
resources or even nothing at all. If you've been there before, mouseover the 
hex to see what you can expect-"low" or "depleted" for a resource means 
you're not likely to get that one thing.

Movement often does not use up any AP unless you're doing it several times. 
Searching often but does not always use up an AP. If you don't get an event, 
you can click "search" (magnifying glass) to search the hex.

As you find stuff, it appears in the top part. You can "take all” if you have
the space. You have limited carrying capacity, and whatever you are bringing 
along takes up space, too-you may have to leave some items behind. Note that 
you cannot consume food or water on this screen-too bad!-so you'll instead 
be deciding what you'd like most to bring back to camp.

You can click "Return to Camp" with both characters at zero AP without issue. 
If you continue to move and search when you have no AP, however, you may be 
spending the night out in the wilderness, which likely means some AP lost 
tomorrow. I try to "save" some AP on one or both survivors if I can for 
rest or water filtering.

A "good haul" doesn't always mean full packs. The purpose of this journey 
was to get some feathers for arrows and ammunition-everything else was a 
bonus.

-=Renegades=-
Note that while searching in the hex adjacent to a renegade icon is usually 
(not always!) safe for the first 2-3 days, after that it means you're pretty 
likely to get an encounter. Fighting usually doesn't work, and giving up 
never works, so best to run off into the woods. This brings you to camp 
immediately with whatever you have to hand. It is possible that only one of 
two survivors escapes.

Note that you're almost always able to move through hexes adjacent to 
renegades without issue. Also, if your object is a game animal in a hex 
adjacent to a renegade, moving into the game animal hex generally triggers 
the hunting event-recommend hunting with a bow rather than a rifle in 
this case!




Passenger Mode Guide:
---------------------
Written by nera

This guide is about on how to make life easy in Siberia.

-=1 Day=-
* To save AP, upgrade with 2 ppl. Use excess AP for filtering water.
* Only make makeshift builds, no need to ever make solid ones.
* Just remember to fix the structures from time to time.
* Clear the snow with 1 person per structure.
* Build only Campfire and Shelter, get a 10 % fire going.
* After that try to get the second water filter upgrade done 
  (Campfire upgrade).
* With leftover AP try to upgrade Shelter as much as possible.
* No need to feed.

-=2-4 Days=-
* Before you can make food, feed only one of the uncooked items per person 
  (eg. person can eat 1 mushroom + 1 moss + 1 root on same day).
* Build a Workshop, upgrade to ‘Hardened Table’ so you can make Hatchet.
* Make a hatchet, maybe a harpoon. This is all you ever need to kill animals.
* Just go with 2 ppl to where the animal icon is and always try to sneak closer 
  if possible and then always ‘Throw hatchet’. It’s a chance game.
* Always skin the animals, upgrade the Workshop for that.
* Get the Campfire and Shelter upgraded to max if possible. After that, 
  Quarantine zone.
* When you can make tea, feed it to ones that are cold before you have warm 
  clothing.

-=For the Rest of Game=-
* When you have clothing on all, you can keep 10% fire always, needed for cooking.
* Just on days when there’s a enemy icon next to bar, lower it to 5% or 0%.
* Burn mold and pinecones first, then bark.
* Every other day, do a day when 4 ppl in pairs go to scavenge for whatever it 
  is you need.
* This is much more effective resource collecting.
* Might be smart to do hunting trips like this too, with 4 ppl, always keep 
  the hatchet with a group.
* Build, make medicine, smoke meat on the other days.
* Upgrade the Workshop to max, fix rifles/pistols you find.
* Gather ammo/metal from the rails every day the enemy is not there, 
  stay 1 hexagon away.
* Try not to be an asshat when they ask you something during the night 
  (keeps morale up).
* If everything goes well all you ever have to do is collect fur, smoke 
  meat and make antidote.
* Wood is rarely an issue if you do the 4 ppl scavenging.
* If I have nothing else to build/craft and reserves are high, I just "Fraternize"
  and hunt when there’s animals.




How to Heal Sick Characters and Stomach:
----------------------------------------
This guide will help you on how to heal sick characters and treat stomach wound 
in Help Will Come Tomorrow.

-=How to Heal Sick Characters?=-
Sickness can disappear on its own the next day if the character wasn’t very cold and 
warmed up properly at night. (Unless he has a “Sickly” trait, then it can be harder 
to remove it just by warming up the character.) To a slight degree, Sick can also be 
reduced by eating garlic or drinking herbal tea.

The most effective solution is to make “Cold Balm” in Quarantine Point and give it 
to sick person. But you may need more than one if the character is sick for a long 
time.

-=How to Treat Stomach Wound?=-
All wounds can be healed with the “Wound Dressing” action in Quarantine. You have 
to build “Medical Tools” upgrade. But if it’s Bleeding, than it’s like Nitablade 
wrote, you can use Bandage.
 

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