|
Henchman Story
Cheat Codes:
------------
Submitted by: David K.
All Endings Guide:
------------------
Written by spazwazza
Hello, welcome to my guide. I don’t have all of these down to an exact
science, one or two may still require a little trial and error, but
I can point you generally in the right direction and update as necessary
if we get it figured out more exactly.
I’m gonna attempt to lay out a very general overview before getting
into specifics. The most significant fork in the story comes in Issue 6,
when you choose to aid Scorpion or Nova, locking you into either the
Villain or Hero route respectively. If you go the villain route, you do
get the option in Issue 7 to pull a triple-cross by secretly siding with
Nova after she’s been captured, which forks off into 2 endings of its
own. So these are both good places to have a save you can go back to if
you want to try different paths from there without starting all the way
over.
Other factors, dialogue or action choices before and/or after these
forks can affect things as well, with the most noteworthy being if you
decide to take the side gig or go to game night. Generally speaking,
for the villain route it’s better to take the side gig, and game night
for the hero route.
-=The Road Untaken - Endings #1 & #2 (Quit)=-
These both count as one achievement, but there are some slight differences
between the two. If you help Scorpion, you’ll get an option to either leave
the lair and quit, or stay and continue. If you leave, that’s ending #1.
If you help Nova, and when she asks for your help to take down Scorpion,
you tell her you didn’t sign up for this, you’ll get a similar choice that
night, to continue the story or quit. Quitting here is ending #2.
-=Endings #3-#6 (Hero Route)=-
There are 2 major factors in play here, and 4 total combinations that
determine your ending. One is whether or not you romance Nova, and two
is whether or not you become a superhero yourself. To opt out of
romancing her, after she gives you your shield you can just tell her
you’re friends. To qualify as a superhero, it generally requires you to
make smart calls and be good at fighting when applicable during the
mission. Beat Antonio without her needing to intervene, use your shield
against the mob of henchmen, divert the next group without having to
fight them, initiate the feedback loop during the final battle. If
you’re trying to avoid becoming a hero, botch all of these.
-=Entrepreneur - Ending #3=-
Don’t romance Nova, and don’t become a superhero.
-=Super-Stan - Ending #4=-
Don’t romance Nova, and become a superhero.
-=Superhero Hooky - Ending #5=-
Romance Nova, and don’t become a superhero.
-=A Heroic Duo - Ending #6=-
Romance Nova, and become a superhero.
-=Endings #7-#10 (Villain Route)=-
This group of endings is a little harder to navigate than the hero ones.
For one, Scorpion is harder to impress enough to romance, and two of these
involve romancing her. You need to be smart, capable, ruthless, self-serving
and career-oriented from the get-go here and take every opportunity to flirt.
In the beginning fight with Nova, dodge, go for the knees, threaten the
hostages. When she’s pitching the side gig, tell her you work smarter, not
harder, that you’re in this for yourself, that you need more info before
you’ll agree to it.
On the side gig, use the other henchmen as diversions to sneak off, close
the door to leave the stragglers behind. After you side with her, she’ll
eventually approach you to initiate the romance. For the non-romance ending(s),
you can either choose to say you don’t want it, or say you do and get rejected
if you messed something up along the way. If you do successfully initiate the
romance, keeping it as a casual fling or pushing for a more serious romance
further affects your ending.
To trigger the serious romance, you need to question her about it as a
possibility when it first comes up, and on your way to the final showdown
after beating Antonio, press the issue and get her to explain her reasoning
for why she wouldn’t help you fight, agreeing that it was for your own
benefit. When she asks if it bothers you that Dynamo might be dead, tell
her you’ll get over it. If you did everything right, in her office a
fterwards she’ll broach the subject of a more serious relationship.
After the final encounter, as she’s leaving the room and asks you to check
on the computer, you might get a prompt to investigate it further - this is
the point I’m least clear on, what exactly triggers this. I’ve had a couple
of playthroughs where it skipped right past and this option never came up,
but I think it helps if you aren’t romancing her. Investigating it will
give you the option to betray her.
-=Henchman of the Year - Ending #7=-
This is the easiest one to get. Just take the villain route and don’t
romance Scorpion, either by choice or by getting rejected, and don’t betray
her either.
-=Casual Villainy - Ending #8=-
Romance Scorpion and keep it casual.
-=Twisted - Ending #9=-
Romance Scorpion and pursue a serious relationship.
-=Lord Stanley - Ending #10=-
Betray Scorpion.
-=Endings #11-#12 (Triple Cross)=-
If you have a change of heart after helping Scorpion, and agree during
Nova’s interrogation to help her, it leads to these two endings. There’s
a single event that determines which you get, when you and Miss Dynamo are
deciding whether to prioritize saving Nova or stopping Scorpion, so that
decision is the perfect place to drop a save and easily backtrack to get
whichever one you don’t go for initially.
-=A Real Dynamo - Ending #11=-
Choose to rescue Nova.
-=Agent Stan - Ending #12=-
Choose to stop Scorpion.
|