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Industries of Titan

Cheat Codes:
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Submitted by: David K.

Gameplay Tips and Tricks:
-------------------------
Written by Reddie Systeem

Short list if some general game concepts not easily explained or 
overlooked.

-=Base Building=-
* At the start of the game do NOT spend cash to unlock new buildings,
 only do this when you have established a stable income. You simply do 
not have the resources yet to build them.

* Wind direction does not change during a game. Open the Pollution overlay 
and check the arrows, build polluting structures downwind and off course 
everything related to Population goes upwind.

* When surveying ruins, some will have distinctive white markings on the 
side. These ruins will offer a building type of the following options: 
“Fuel Storage”, “Power Storage”, “Sensor”, “Absorb Pollution”, “Relay 
Energy” or “Produce Xethane”. These buildings do not require Power or 
Employees and are always a good find.

* Since connected buildings can not be burrowed, avoid connecting 
important factories. When they are destroyed you have to rebuild everything 
inside manually, storage has to be re-filled 1by1.

* Use the Building Blueprints for interior design in the build menu to 
quickly fill/build your interiors. (Found at the bottom of the build menu 
when inside) 
(These are not stored cross save.)

* Employees can assemble or disassemble indoor buildings from a distance, 
I.E. a boxed in processor can stil be build.

-=Resource Management=-
* Assign atleast 1 dedicated employee to each of the “Processing” Jobs and 
to “Empty Mines” in order to maintain a healthy production line.

* Use “Auto Currency” at the bottom of the screen and manually check if you 
have enough T3/T2/T1 materials availabe. It is a big difference if they have 
to make 100 T1 trips or 4T3 trips saving your employee alot of time.

* Only Salvage buildings when you need the resources or the occupied space, 
having alot of resources on the ground will create alot of unnecessary 
“Jobs” for your employees

* The big mining nodes will slowly deplete but not lower than 10%, at this 
level it will still provide but should not be your primary source.

* Resources on the ground do not count towards your pool, build storage 
near production buildings.

-=Base Defence / Combat=-
* Connected buildings can NOT burrow, these buildings are specially 
vulnerable against attacks and should be well defended.

* Fire will spread to adjacent buildings, roads prevent further spreading.

* Displacing rebel buildings will progress the Threat level accordingly to 
the level of the rebel building.

* When building do not enable or fill it with an employee, this will make 
sure the employee can do other jobs and save your power. Knowing how much 
power you will need and building power storage instead of more power 
generators also safes you employees. Be sure to enable “Call to arms” at 
any turret during the last 10% of the threat level to make sure they are 
filled when the attack arrives.




Mineral Level Guide:
--------------------
This short guide explains how do resource levels work.

Each thing you build has a “CU” cost whether that’s a mineral CU or an isotope CU.

* Level 1 Mineral equate to 1 CU.
* Level 2 Mineral equate to 5 CU.
* Level 3 Mineral equate to 25 CU.

So lets say you want to build an Energy Plant which costs 200 Mineral CU 
(we’ll ignore the isotope cost for now) So you can eitehr spend.

* 1CU x 200 = 200 level 1 minerals.
* 5CU x 40 = 40 Level 2 minerals.
* 25CU x 8 = 8 Level 3 minerals.

Now if’ you’re building something small like in your example a 2 CU cost thing, 
then it will take.

* 2 Level 1 minerals.
* 1 Level 2 mineral (5 CU covers the cost of the 2CU).
* 1 Level 3 mineral (25CU covers the cost of the 2 CU).

There’s no overflow or spill over of CU usage.

Its not super important to be that hung up that you’re using a level 3 thing to 
make a 2 CU item. Remember that basically otehr than the waste and time sink, a 
single level 1 mineral can be turned into a single level 3 mineral. 
Meaning you’re not really ‘wasting’ resources.
 

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