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Meet Your Maker
Cheats:
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Submitted by: David K.
Brutal Difficulty Tips:
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Killboxes are a pain, but they can crumble easily.
I suggest upgrading yourself before going into Brutal.
-=My Recommendations=-
* Upgrading your main gun so it has a 3rd bolt
* Unlocking the Flash Barrier. It lasts like, 4-5 seconds and will make
you invincible when standing in it. Better still, any trap that hits
the shield (Arrows, Hooks, Pistons) gets destroyed.
* Co Op is fun! Having two players tackle a Brutal base makes them super
easy. Both with upgraded bolts means 6 traps can be destroyed! Allowing
you to create a “safe zone” to move to and whittle everything down bit
by bit. Better too, if you die, or your ally dies, as long as BOTH aren’t
dead, it won’t reset the map. And you can revive your ally.
Dungeon Tips:
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* Don’t build kill boxes. Really don’t build kill boxes!
* You don’t lose your own resources when players destroy the tombs, traps,
guards or collect the Gen Mat.
* Well, there’s no need to block graves.
* You can block bolts with a sword swing.
* You can also pull yourself to guards with the grappling hook.
* You restart your outpost by leveling it up.
* If you keep the mouse button pressed while building, you can quickly build
large areas.
* The little collector with the red box won’t hurt you.
There’s no need to bully the poor little guy.
* Be fair and don’t forget to thank the creator for their efforts with a vote.
* Devices are insanely useful and you’re leaving lots of power on the table
if you don’t buy them.
* Builders are not entitled to votes.
* You can restart a raid without dying if you don’t like the way it’s going or
wasted valuable ammo.
* Plan on picking your ammo up after you fire it to maximize your ranged resources
(unless you’re a double-melee chad).
* Co-op raiding totally trivializes the entire game.
* Guards can patrol and the main reason to not make them patrol is to reduce
footstep audio.
Pro Tip:
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This is why your outposts hardly get any raids, because if you wall off these
tombs which is the main source for material farming, people won’t leave you
accolades. Accolades are what determine how many raids you get.
I have 1 outpost with nearly 400 accolades and its had 396 raids since launch
with 2,921 kills at the time of this post, its a level 6 outpost.
All my other outposts combined have about 100 accolades between them, about
200 kills, and only 50 or so total raids.
If you don’t want the raider to get the tombs for free then incorporate them
into the build and reward the raider with them for solving puzzles or something.
But any outpost I raid that walls them off I refuse to give an accolade and will
only make 1 attempt to raid it, if I die I leave, not gonna let them farm kills
and mats.
Also everyone complaining about kill boxes hasn’t discovered the flash barrier
or phoenix pods. The outpost that I have that has nearly 3000 kills appears as
an impossible kill box, but it is entirely doable in a single life with 1
strategic use of a flash barrier.
Creators will always be able to eventually beat their own map in a single run
if the devs implement that. It might take them 100 tries and finding the perfect
timing but thats all it would take is a single clear to get it published, and
every map, every single one, is beatable.
Give It Your All Achievement Tips:
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-=Give It Your All=-
* Process all 5 advisors at once.
-=Tips=-
* Process means “push the button next to the Chimera”.
* For this achievement, all your advisors need to have their stations glowing
red, to show they’re awaiting process and a level up.
Trap Behind Corrosive Cube:
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A trap/enemy can’t see through a corrosive cube, but if you go where trap “sees”
you, it would activate and can go through corrosive cube (except if corrosive
cube got the mod which makes him “solid”).
Same for the enemy and projectile. Thats why corrosive cube + bolters (traps or
ennemies) is a pretty strong combo.
You can get traps to activate behind the lava cube only if I set the lava cube
to “appear on second wave”. Suddenly my bolds behind the cube will now fire
through it. Before the bolts won’t fire.
Leveling Advisors Explained:
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Leveling advisors boosts their well, boosts; at least their durations.
Level 1 advisors only increase the boost for 3 minutes, but mine are up to an
hour long and change now.
It takes way too long for the boosts to be worth it, but at the same time, there
may not even be a cap, so perhaps the boosts could last for several hours, or
potentially several days.
The hardware advisor is probably the most value. Boosts genmat collected from
raids by 5/10/15% and only costs synthite and parts, which are far more common
to obtain, and you’ll be flooded in the stuff compared to genmat if you raid
constantly.
Conditions for Obtaining Synthite:
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You get it by:
* Killing guards.
* Destroying traps.
* Killing raiders in your outpost.
* Evolving the chimera.
* Leveling up your custodian.
* Daily bonus.
Tip About Guards and Ambushes:
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You can set-up cheeky ambushes with their patrols by just waiting before moving.
For example, I have two guards stationed outside my outpost. Most people are
inside within 30ish seconds, so I have the two guards wait 30 seconds and then
go in behind them.
There’s another guard inside that I have set to move, as well. They end up
reaching the same point at the same time, resulting in the raider being pincered.
Note: It can also help you get them to places you can’t initially place them in,
like in the same space as a triangular block for cover.
How to Beat Any Level:
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Written by Cote Pathos
No base is unbeatable, I will teach you how to humiliate a killbox.
-=Preamble=-
Deadly trap combos are remembered by players, who then build their own bases around
them
Here are some notable ones and how to beat them:
-=The Basics=-
Look at all the blue parts you have, those could easily be grenades and bubble
shields. Unlock the bubble deployable asap, stock up on them while using your red
cells on trap/guard stuff, they WILL make things easier
If you’re moving in a straight line, you generally only need to worry about traps
directly ahead or behind you. the worst thing you can do is be indecisive when a
trap triggers, either push forward, or immediately flee at the first sign of trouble.
While Usually unnecessary, jumping while grappling then NOT MOVING YOUR CAMERA will
maintain your speed. you reach max speed pretty fast while grappling so this can be
used for long jumps that most builders fail to test for.
-=Piston Furnace/Path=-
The nastiest combo, and fundamental to most killboxes. the trick is to destroy the
Incenerators from safety, so enter as the pistons retract, throw a bubble, and use
grenades or volt lance to clear your next safe zone.
Some killboxes replace the Incinerators with other traps, but the same solution
applies.
-=Acid Halls=-
A room where at least one surface has been coated with a bunch of acid. Often mixed
with other room types to make a killbox. Keep calm and remember, Harv must have a
path, you can grapple on ceilings and walls, and traps can’t see you through acid
(though.
-=Fight Clubs=-
A bunch of guards in a single room, locked with your lock of choice to prevent
running through.
If they stand on solid ground and close enough together, a good grenade can do
wonders. if it falls behind them bounce the grenade off the ceiling.
The alternate crossbow is MADE for this room type if you can afford it, maxed out
it has a clip of 15 which can kill 75% of the MAX GUARD CAP without recovering a
single bolt.
Alternatively, if the floor is safe the trick is to KEEP MOVING. Enemies have poor
aim, so if you’re moving the only ones you need to worry about are ahead and behind.
Try to stick to the outer wall as you go to minimize potential attack angles, but
don’t hug it if there are enemies next to it.
If they’re armored aim for the weak points (above the head for bolt and bombs,
below the legs for fliers, direct to head and back for big guys).
And of course when in doubt, flash barrier gives you all the time you need to
pick them off slowly.
-=Post Mortem=-
These tips will get you through the major killboxes. If you lack the resources
or the patience, there’s no shame in quitting to deny them kills and abandoning
the base at base selection.
Remember, when building the most lethal option is whatever your foe doesn’t expect
and isn’t prepared to deal with.
Synthite and Prestige for Builders and Casuals:
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Written by Ratsplat
-=Introduction=-
This guide is for builders and casuals that are struggling with either not having
enough synthite, or not gaining enough prestige points for their outposts. New
players and veterans both will benefit from following everything mentioned here.
However, if you are a rank grinder or just enjoy raiding constantly, or don’t care
much about building, you can safely ignore this guide.
-=Beginners=-
If you are new to the game and are planning on focusing on building or don’t
intend on playing often, be sure to read and follow this short segment.
Firstly, you will not be building your own outposts for a while. You will need
to raid for a short while until you have collected enough synthite to purchase 5
burial sites. Raiding exclusively for the Traps Advisor genmat is vital, since
you will want the synthite boost she provides to last as long as possible. And do
not feel pressured to raid without stop. Spend a week on this step if you have to.
Raiding will also help train you to recognize how others place their traps and
learning how best to build your own outposts.
Once you’ve accumulated roughly 4000 synthite, you can put a pause on your raiding.
You can continue to raid if you want to purchase a mod or augment you really like,
but it isn’t necessary. Defenses without mods are still quite potent. If you’re
the creative type, I recommend unlocking more trap types as well.
Now, this next part involves a bit of RNG and if you end up unlucky, you may need
to go raid a few more outposts. Inside the burial site browser you will want to
purchase outposts that have 9000 genmat, and either 1500, 3000, or 4500 capacity.
If you do not see any worthy candidates, it will cost 75 synthite to refresh the
selection. Three 1500 capacity burial sites, 1 or 2 3000 capacity burial sites,
and 1 4500 capacity burial site (if you only bought 1 3000) is your goal here.
There is not much explanation for the next step, since it all comes down to what
you want to have in your outposts. With 5 burial sites at your disposal, all you
have to do now is build. Your main goal is to have three normal outposts, 1 deadly
outpost, and 1 brutal outpost. This ensures you have a wide selection of outposts
for any potential raiders out there. However you build your outposts, you want to
make them as deadly as you can while remaining within the thresholds for the 3
difficulties.
Once you have 5 complete outposts ready to go, you can now move onto the main
portions of this guide.
-=Veterans=-
If you have been playing for a while, have multiple outposts already, many
defenses unlocked and modified, your job is simple. Have 5 outposts that can be
activated, and aim for having 3 normals, 1 deadly, and 1 brutal.
-=Farm Period=-
With 5 outposts ready to go, the next step is simple. Activate them all! Unless
you’re confident in your designs or are already an advanced builder, it is best
to not put your outposts into overdrive. Every genmat theft is 48 minutes less
that you have to activate your outposts, and that can mean many many less raids
than you potentially could have had.
Once they’re all activated, you will want to activate the Traps Advisor’s
boost, which will increase synthite gain both in raiding and from the kills
your outposts acquire. You should aim for the 30% increase, costing 450 parts
and 100 cells.
Now, this next part is up to you. You can either stay online and raid, or just
log off. This guide works best if you follow it during periods you are raiding
as well.
Once 1 hour has passed, or even 30-120 minutes, you will want to go back in and
deactivate all of your outposts. Currently, activated outposts appear to garner
lots of attention within the first short while after being activated. This
period of activity is a bit finnicky, but your results will be best if you shoot
for 1 activation period per day. Any time from 9 AM PST to 6 PM PST should
suffice.
Your mileage will likely vary compared to mine, since I have no way of knowing
every variable in the system. But you should be getting 10-20 raids each time
you do this. 2-4 raids per outpost in an hour is honestly impressive. Much much
more than if you had just set everything only for 24 hours straight.
-=Farm Results=-
The results from the farm period will be highly variable. But the important
thing is that you are getting many, many more raids now. And more raids equals
more resources and prestige points. Unless this guide is just not working for
you at all, you can easily expect to see anywhere from 2x-5x more of everything
than usual at minimum. And for builders and casuals, that can ease the stress of
feeling like you have to do nothing but farm raids.
Starting and then stopping right on the dot 1 hour later gives each 9000 genmat
outpost 24 activation periods. That’s roughly 50-100 raids per outpost in only 1
genmat cycle! You’ll likely get bored of having the same outposts for a whole
month, which is fine.
I’ve been following my guide for about a week now, and I am gaining in synthite
and my outposts have more than enough prestige now.
-=Other Benefits=-
Aside from earning more from your outposts, this strategy makes the game better
for everyone. The less outposts that are active at one time, the more each builder
is being raided. If the amount of builders and casuals using this guide increases,
the entire population will benefit.
Tips for Newcomers:
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* Be adaptable with your loadout don’t get stuck on only one loadout and say a
level is impossible when all you needed to do was use the crossbow or shield
(default loadout is pretty versatile once the volt and fury are maxed).
* Stock up on hardware I often see people going into missions with no grenades
and they can make all the difference.
* If you grapple jump keep your momentum by staying in the air and stay in a
mostly straight line for max speed also if you hit the ceiling or wall you
will also lose the momentum you get.
* The abandon map button will be grayed out on the nav table until you try and
die on a level (or so I have heard).
* Dont be afraid to die (ranking system is ass anyway). Sometimes the only way
too look into a room is to run into the center die and look around to find
the path and verify trap groups that need to get naded.
* For leaning I put mine on mouse buttons so I can move more freely without
tieing up my fingers. Or set it to toggle. You can also lean your hitbox
into traps so watch when leaning around fire.
* For building all I got is stagger your enforcers shots by giving some rapid fire
mod and leave the rest without it. Some people will think they can parry them,
block two then die to the others. This literally tripled the amount of kills
they got.
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