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Nova Lands Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Hints and Tips for:
Nova Lands | |
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Nova Lands
Cheat Codes:
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Submitted by: David K.
Tunasa Puzzle Tips:
-------------------
When you pull the lever any correctly placed ones will get a blue
bubble effect on them.
* There’s no repetition, chose every single animal different for slot.
* The ones that have a bubble effect on them don’t change, them change
all the other ones.
* Remember, they can’t repeat, the ones that are correct will not appear
in the incorrect place.
* If you do this, you always get it right in the first 5 tries.
Giant Furnaces Explained:
-------------------------
The main difference is that the mega furnace will put out resources slowly
over time giving you a steady flow rather than the start stop from the
regular ones.
Until you unlock the blueprints at the station they’re not quite as useful.
I’d advise limiting the packager output to a single crate, especially for
the boxes going to rockets. And for rockets you probably want to manually
drop resources in for packaging so as to avoid having a box of stuff with
nowhere to send it.
They process 100 times as many materials at a time but take up only about
3ish times the space. I have not timed them to see what their speed efficiency
is but it does seem to be at least even if not faster on a per material basis.
However I did notice that they do not benefit from the sleeping bonus, or if
they do it only applies if you’re afk for a very long time as it might be
per craft rather than per product as it implies.
As for the space issue you mention op, I can tell you with certainty that I
use WAY less space for them than before that. I was only able to fit in about
10~ of each type of processor. Now I use 3 of each mega for copper, iron,
and steel and that produces 3 times as much for about half the previous
space. This is despite also included space for packagers and other extra
small buildings. The advantages are plenty clear.
Efficient Automation Tips:
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Written by Neosuduno
Tip 1: Install speed chips in all your bots. This boost is multiplicative,
not additive, meaning that it is always going to outperform other upgrades.
Tip 2: Weave out worker bots from your automation. Once you have auto-farms
and drills, haulers will be more valuable than workers. Just two auto-farms
will eliminate the need for two worker drones. Some farms are self sufficient
once you bring enough water balls to ‘prime’ them, like berry trees, twiggy
trees, water ball plants and juice plants. Haulers are both faster in the end
and more versatile. Same goes for drills, they strait up remove the need from
mining bots.
Tip 3: Remove all the surplus storage. You do not need that much once you have
machines that store their output, leaving space for more buildings.
Tip 4: Buy the advanced building schematics from the space station, as well as
the packer. These buildings will serve in keeping your base constantly loaded
resources, and the only cap is how well you organise them and the space on your
island, which will increase by not having tons of machines everywhere. They
use less space in the end, and can easily leave you with an excess of resources.
Packaging is not that long a procedure, and once you further automate things
you will enjoy the steady stream of progress.
Tip 5: A corollary to the above tip, go see the inventor in the space station
as early as you can after getting the advanced schematics. This will provide
those big package buildings a 100% (Not a joke) boost for 3000 credits. This
is not post game, so it is worth it if you can get to this point.
Yeah, that was a lot, but hopefully these efficiency tips will help you out
going into the very-late game.
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