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 Orb of Creation Cheats

 
   
 
 
Orb of Creation

Cheat Codes:
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Submitted by: David K.

How Does Hasten Work:
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This short guide explains how does hasten work in the Orb
of Creation game.

It just speeds up the cooldowns for few seconds. So for example, you 
have spells on 60 seconds cooldown going on. You activate Hasten with 
5 seconds duration. Cooldowns on those spells become 10 seconds. 5 
seconds pass, Hasten ends. Cooldowns go back to normal and there is 
only 30 seconds left on their timer because half of the timer passed 
with higher speed.

You can use it in loadout with Charm spells when you were leveling 
them to gain bonus Mana capacity. Most of them are toggles with short 
duration but very long cooldown, so you need to use 5 charm spells, 
wait until their duration ends and they all went on cooldown, activate
Hasten. Result – some of them come off cooldown after just one Hasten,
some require two cast or waiting a little after the first one. 
So instead of waiting for 1-3 minutes to cast those spells you only 
wait for ~30 seconds.

Put the charm necklace on, equip 2 haste spells and level them. 
Soon you’ll be able to cycle 2 haste spell permanently. 
Basically removes spell cooldowns from the game.


To put it more simply, while Hasten is active, the rate at which 
cooldowns … cool down… is greatly increased. Then when Hasten ends, 
the cooldown rate returns to normal.

Think of it like holding down the fast forward on a VCR. 
While you hold down the button, the tape runs much more quickly, 
then when you let go it returns to normal playback speed.



General Tips:
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I’m talking game changing realizations that aren’t necessarily immediately 
obvious. Everybody figures out the importance of concepts or using Dimension 
upgrades and books to boost maximums. I’m talking big things that once you 
realize what they are they change things dramatically and you know in future 
games to chase them asap.

-=Tips to Big Things=-
First one for me is the Druidic Generation Innovation. Get your Druidry to 
4 and hold onto two ability and a magic advancement to get this as quickly 
as possible. Getting a steady income of all the forest and garden resources 
produces frankly insane amounts these resources that normally you have to 
do annoying micro to keep up. There is an artifact that gives this too and 
you betcha I recommend stacking them.

Second is the Emblem of Formation spell. The way this spell works is while 
it is active every time you cast a spell it gives you a splash of spacial 
resources. This can be two cheap cantrips with almost no cooldown that you 
alternate. The big thing you get from this is Dimensional Cores. I find 
this spell to be much better for getting cores than crafting them. Also 
the unlock requirement for Emblem is very easy.

Amass Power can be confusing as to how it works so I’ll try here though its 
not quite as impactful as the previous two. You cast Amass and get a buff. 
Every .5 seconds the buff from Amass gets stronger up to 10 stacks (5 seconds) 
when it reaches maximum power.

Every spell you begin casting while the Amass buff is active benefits from 
the power of the Amass buff at the point you start casting it. This means 
if you start casting a spell and Amass falls off before you finish casting, 
you still benefit. It also means if you cast a spell immediately after 
casting Amass you get very little buff for that spell. Amass is an excellent 
buff that applies to literally every other spell but its especially effective 
for the channeled spells like the Spark, Water and Alchemy resource generators.
 

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