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Park Beyond Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Park Beyond
Cheat Codes:
------------
Submitted by: David K.
Tips to Increase Utilization of a Ride:
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Written by sam
Best I’ve figured out is placement of ride matters quite a bit,
though there’s not a heat map of where the guests are prone to path.
For instance, had an abandoned ride on left side of one of my parks.
Moved it more centrally and suddenly it was the most popular ride in
my park.
Thinking of it in terms of like, city planning/traffic planning helped
me. Also seems to be a balance of how many open rides target a particular
demographic.
If your park is 30/30/40 split between the three, rides should appeal
to roughly the same split. Also having too many rides per capita.
That said, I’m having some trouble generating consistent utilization,
and some rides just seem to “fall off” after a while. Not sure if that’s
intended or not.
Making Roller Coaster Tips:
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Sometimes the ticket fee was $30 and sometimes it was $2.
I don’t think Park Beyond has enough goods in terms of management, so I
want to make a lot of money using roller coasters.
-=What One Has Found Out=-
If the station is short even on the same course, the ticket fee will be expensive,
and if the station is increased, the ticket fee will be reduced.
It’s a simple experiment. The roller coaster that I experimented with was 12
dollars for one station and 4 dollars for 10 stations, but the amount of income
that I could earn in a month was not much different
A month is about 10 minutes from the start of reality.
If you look at the information inside the machine, you’ll see how many people
you can handle per minute, and you’ll get 10 on top of that.
If you multiply it, you’ll get a ticket fee for a month, compared to the
maintenance fee at this maintenance.
You don’t have to look at it for a month, but you can simply calculate how
profitable it can be when the maximum utilization is running.
If a roller coaster is long, the ticket fee increases.
The longer the course, the higher the ticket fee, the higher the maintenance fee.
Once a customer enters, they only ride once, so in order to increase profitability,
it’s advantageous to have a higher ticket fee for one person than for as many people
at once. I’m not sure which one is more balanced, of course, except for maintenance
Another thing is that the more fun it is, the better it is to attract customers is
in the basic explanation, and if it is profitable, I feel that there is a wider
range of adjustments to the price from the basic ticket fee
Each item has its pros and cons, so it feels like we need to balance it.
When you fall, it gets faster if there are more trains on the roller coaster and
slower if there are fewer trains.
Even on the same course, there are many trains connected to one train by increasing
the number of stations, but you can see that it gets faster when you fall, so you
can use it to get a concept, and you can divide the train to control the speed.
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