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Sword of Convallaria Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Sword of Convallaria
Cheat Codes:
------------
Submitted by: David K.
How to Build Guzman:
--------------------
Written by Zanu19
He's a really strong bruiser, but he has a very risky gameplay,
where you get buffed as you lower your HP. You can also die once,
but be careful as you'll have 0 defense once you resurrect
(0 def at 1 star, 50% at 5 star).
1: Left
3: Right
5: Left
7: Left
9: Right
11: Left
Personally, you kinda can't go wrong on Guzman you can go either
way on each rank and have a decent Guzman, it'll just depend on how
you use him.
-=Rank 1=-
Left is preferred as it heals you and gives you 1 NRG when
you defeat an enemy. This helps you snowball especially if you
have a Devil tarot card equipped. Right side is also decent as
you automatically debuff enemies that are close to you.
-=Rank 3=-
Right is his only AoE, and it's only on a 3-tile straight line.
It's a decent move and it stuns enemies caught in it for 1 turn. I
like the left skill better, it pulls enemies towards you from 4 spaces
away, like the seeker skill with the hook, except this one looks much
much cooler. The left one is also better if you pick the right side
skill at Rank 1.
-=Rank 5=-
Here you definitely go left. It makes Guzman tougher the less HP he
has. This compliments his Trait where he deals more damage as he
has less HP.
-=Rank 7=-
Left skill gives you some really good buffs including regen for 3
turns in exchange for 45% of your HP. The right skill is niche, as i
t's a defensive skill against magic users. So definitely go left,
but the right skill will hav its uses.
-=Rank 9=-
Right skill is better because the left one only affects enemies
with a shield (which isn't too many).
-=Rank 11=-
Both are good skills. Left is AoE, right is single target. Left
might be better although it's one of those skills with charge up time.
Personally, so far, I went Right Left Left for the utility.
-=Equipment=-
* Weapon Slot: I use the [Legendary] axe where if enemy HP% if higher,
Guzman ignores 20% of target's defense
* Trinket: I use Luxite Greatshield, it gives you an active skill
where you can generate a physical shield. For [Epic] option, there's
the Thorny Ring, which increases your attack when you're injured
(triggers at 70% HP)
* Tarot: Devil or any offensive tarot
This is my Guzman at lv32. Keep in mind I built mine as more of a
bruiser. His recommended build is as a damage dealer.
All active Sword of Convallaria Codes:
--------------------------------------
* SOCTimaeuSS: 500 Radiant Powder
* SOCMLSTN40K: 1000 Common XP, Phantom Astrolabe furniture
* SOCBRAXO: 500 Radiant Powder
* SOCDORO: 3000 Elysuym Coins
* SOCUBER: 500 Star Particles
* SOCENLAUNCH: Replete Dining Shelf furniture
* SOCTACTICS: 500 Tarot Essence
* SOCFORCE: 3000 Elysium Coins
* SOCTLP: 500 Radiant Powder
* SOCCREATOR: 500 Tarot Essence
* SOCMTASHED: 500 Star Particles
* Remember, codes in Sword of Convallaria are case sensitive.
* You need to enter these in ALL CAPS or a mixture of lower and upper case letters!
List of All Known Leader's Aura and Who Have Them:
--------------------------------------------------
All Leader’s Auras give the basic +10% ATK, +20% DEF.
Any listed below are unique buffs to that character’s LA.
* Iria (Red Crown): Dantalion
(+20% DMG to enemies affected by at least 3 debuffs)
* Battle Flag of Iria: Xavier (Legendary), K.A. Fire Conjurer (Rare)
* Union (Blue Sword): Gloria (+12% Active Attack DMG. When being Struck Back,
DMG taken decreased by 24%)
* Battle Flag of Union: Simona (Legendary), Flare (Epic)
* Papal States (Yellow Sun): Caris (When Ally has at least 4 buffs, +12% Penetration
DMG, +12% DMG, DMG taken reduced by 8%)
* Battle Flag of Papal States: Samantha (Legendary), Suppression (Epic)
* Sword of Convallaria (Green Flower): Rawiyah
(Increase DMG dealt by 8%, decrease DMG taken by 8%)
* Battle Flag of Convallaria: Maitha (Legendary)
* Drifter (Spy): Miguel (+10% DEF)
* Crimson Night (Red Tower): Layla (+12% DMG)
* Vlder (Green Fox): Lilywill (+1 MOVE)
* Battle Flag of Vlder: Cocoa (Legendary), Agile Eye (Epic)
* Alacrity (Blue Shuriken): Col (+15% Crit Rate, +15% Crit Damage)
* Nergal (+15% Crit Rate)
* Aggression (Red Flame): Nonowill (+10% Skill DMG)
* Discipline (Blue Human): Acambe (Skills with CD at least 4 turns get
reduced by 1 turn. +20% Summoned Creature DMG)
* Leonide (Skills with CD at least 4 turns get reduced by 1 turn)
* Fortitude (Red Fist): Magnus (If [Healthy], decrease DMG taken by 10%.
Become immune to [Injured] state)
Tips and Tricks:
----------------
Written by NoahIvaldi
-=Grinding / Time Management=-
The optimal grinding method is to push all Crossing Worlds to the greatest
difficulties that you can accomplish with first clears, then repeat all of them
at their highest levels once/day for optimal resource income. If you’re about to
hit a new stage of dailies, don’t spend your extra rewards on your current level;
hit the new stage for a first clear, then do that one again for the extra rewards.
Only the Tarot Risidual daily is ever worth skipping (until you have a great
surplus of rank-up medals), and only under the condition that you’re too weak to
complete a high enough stage to get legendary tarot whispers. Look up videos for
strategies, and you can see how this should only apply to you before about lv30.
Memory Retrieval should generally be performed with 3 units, or even just 2 if
you’re so low-level that your highest stage gives fewer than 7 shards. It’s better
to focus-upgrade some useful SSR units than spread the stars around slowly.
Grind the Tower of Conquest to the top once, and then you just have to beat 9-5
from then on for optimal rewards.
Once you reach Radiant tier in Clash, you only need to do that mode once/day for
some hope luxite, or you can keep doing it thrice/day if you’re short on activity
points. The free tarot whisper that can come from Clash can be great too, so keep
an eye out for those quick and easy wins!
Defense for Clash gives you virtually nothing! It is good etiquette to set
intentionally easy defenses! Lv1 units, especially melee units, surrounded by
stockades/banners (+ natural walls) are great for allowing people to quickly and
easily get their missions done. Banners enhance their stats, but not meaningfully
if they’re all low-level units without gear, and banners break more easily than
stockades. We’re all playing such a time-consuming game. Just be considerate and
let others climb for loot.
How do you spend excess endurance? Assuming that you’ve done all the event and
TFJ levels that you can, it basically goes radiant forging to lv50, more radiant
forging/common EXP to 55, and star trials/radiant forging thereafter. See the FAQ.
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