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This Grand Life Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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This Grand Life
Cheat Codes:
------------
Submitted by: David K
How Needs System Works:
-----------------------
Written by GhostKnight13
A quick guide on the basic mechanics of the Needs system, which might
not be immediately apparent to some as the game doesn’t go into much
detail about it.
-=The Beginning, Middle and End=-
This might not be immediately apparent to some but I was having trouble
figuring out why some values for actions were giving me unexpected results.
For example: Why doesn’t Eat Chicken Wings fill my Hunger meter as much as
Eat at Home, even though they both state that they give the same 6.00 Hunger
increase?
The answer is quite simple but the game doesn’t actually specifically state
it anywhere:
* The number values are based on a PER HOUR basis. Also, the numbers represent
percentages.
* The Eat Chicken Wings action takes 5 hours to finish. 5 x 6.00(%) = 30(%)
increase in Hunger stat.
* The Eat at Home action takes 10 hours. So you get a 10 x 6.00(%) = 60(%)
increase in Hunger stat.
* The Needs stats also decays over time, however, and that also gets taken
into account.
The Hunger stat decreases by 1% every hour. The Health stat seems to decay at
a rate of 1% every 10 hours. Hygiene and Alcohol seem to go down 1% every 5
hours (I think Smoking as well). The fun doesn’t seem to decay at all.
Not sure about Happiness.
If you Eat Chicken Wings, which takes 5 hours, then you’ll lose 5% Hunger
"while eating".
So that 30% increase becomes a net total of a 25% increase to your Hunger stat.
For Eat at Home you would gain 50%.
Long story short: Multiply the numbers by the hours it takes to complete and
then minus the periodic decay for the total percentage values gained/lost.
Bear in mind that this might not always apply in some select cases. When
hiring services from home, for example, if you click the ” ? ” button in
the Personal Trainer option it’ll say something like (-5 hours, +10 Health).
That +10 Health part is actually the TOTAL percentage gained FOR the five
hours. Nothing needs to get multiplied. You’ll get a 10% increase in Health
(minus the decay over the 5 hours taken).
Maybe it’s the " + " in front of the Health that denotes whether it’s a
total gain or not? If you see it elsewhere then it might not be something
you need to multiply by the hours taken.
The game stats makes a bit more sense to me now, anyway.
Hope I wasn’t the only one having a problem understanding this.
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