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Warriors Orochi 3 Ultimate Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Warriors Orochi 3 Ultimate Cheats

 
   
 
 
Warriors Orochi 3 Ultimate

Cheat Codes:
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Submitted by: David K.

Tips and Tricks:
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Things to Know Before Playing

There’s four types of character this time around rather than just three: 
Power, Technique, Speed, and the new type Wonder. Power type characters 
still get super armor while attacking, but they can’t withstand certain 
types of attacks at all, such as grab attacks. Technique type characters 
can now do a sidestep by pressing Jump while strafing and get bonus damage 
when they hit airborne enemies with Charge attacks. Speed type characters 
still have the same stuff as always; that is, they can do an air dash and 
cancel their own attacks by jumping in both situations. Wonder type 
characters can knock an enemy off-balance by pressing jump after landing 
an attack (uses Musou) and also gets bonus damage on off-balance enemies.

Everyone can duck out of being attacked by pressing the Special attack 
button to counter, whether they’re in the air or on the ground. It’s the 
same animation as if they did it normally, but who cares, you’re using 
it as a “get off” attack.

Instead of completing missions for skills per character like in the 
previous two games, each one only has one skill to start with and has to 
be promoted for the first time to get a second one. Having a good team 
that can complement each other is a good idea if you plan on playing on
Hard or Chaos later on, but I wouldn’t worry so much since I’m sure 
you’ll know enough about how things work so that skill can compensate 
for a “poor” team. Just pick whoever you like, really.

There are bonds in this game. By doing a bunch of various things, you 
can make fellow officers give more of a damn about each other, which 
will lead to them coming in the save you with an assist if you’re hit 
while they’re on your team, give you a buff after said assist, and hand 
you a weapon after the battle if they’re not on your team for that battle 
but they’re present on the field. You can raise it through parties, but 
you can’t use them to bypass the checks at the first and second section 
of their meter. For that, you must participate in a fight with them. Keep 
in mind that one method of bond raising is doing missions. If you succeed, 
you get 80 points; fail, you lose 40. Yes, you can be booted back down to 
the previous section if you keep messing up. They get harder as the bond 
gets stronger, but the difficulty of the mission depends on the active 
character at the camp, so you can use that to your advantage.

Some side battles during the story can be locked out unless you raise the 
appropriate bonds for who they’re asking. There’s sometimes another 
requirement, like having a certain person already recruited that may or 
may not necessarily be part of that battle in person. It’s not too big 
of a deal as long as you use those parties.

Weapons, instead of you having fuse others into yours to raise their base 
attack, can now get stronger just from playing as a compatibility bonus. 
Depending on the star rating, it can go from +7 on a 1-star to +18 on a 
4-star. Big star weapons have a rather low base attack, but can have a 
pretty high compatibility bonus, making them really good if you’re willing 
to put the time into them.

DW characters have a giant attack as their Musou which only uses a section 
of their meter. SW characters have the same shit as always; hold the button 
to do their attack or let go and use the increased attack speed and 
invincibility until the meter runs dry. This means that DW can still use 
Special attacks once they use their Musou, but SW can’t, so mind when you 
use it. If they’re in the red or next to someone they’ve got a strong bond 
with, they hit harder, and the SW characters get a strong finisher instead 
of the usual shockwave burst with a pose. Guest and original characters 
follow either of these two types.

Don’t bother with Gauntlet Mode unless you’ve beaten the main story or 
have a strong starting team. We’re talking making sure the five you’re 
starting with are at least level 50 before starting in earnest. Since the 
nature of the mode is “find exit that’s randomly placed,” you can push 
your luck and try it with a weaker set, but you will be forced into fights 
at certain points with about five officers on your ass at once, and if you 
spend too much time, you risk the enemies getting stronger and being able 
to one-shot you.

The benefits for promoting a character are better than if you don’t 
because you don’t want to start at level 1 again. With the extra stats 
you’ll be pumping in and the extra item slots, you’ll be glad you did 
with your favorite/best character. You can promote up to 9 times and 
basically be un-killable unless you horrendously mess up or spend too 
long in a Gauntlet Mode stage.

With Gauntlet Mode, you’ll be able to make Ultimate weapons with the 
materials you’ll find. Get the ones for your best character and you’ll 
be set since they have a ridiculously high compatibility bonus at +99.

If your commander/person who needs to stay alive is about to eat shit 
(if the game says they’re on the verge of defeat), you better haul ass to 
go save them. You should already be on your way to help once you see them 
struggling. Keep in mind that the higher the difficulty, the more HP every 
AI character gets, so sometimes it might be better to roll with a higher 
difficulty than a lower one. All depends on circumstance and your own 
strength/skills.
 

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