Zeepkist Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Zeepkist Cheats


Cheat Codes:
Submitted by: David K.

Level File Editing and Scaling Guide:
Written by Interstellar

In this information i’ll go trough the fundamentals of Zeepkist stage 
file enhancing, scaling, and extra.

Level File enhancing is a robust software that may drastically assist 
with making maps with out among the restraints of the ingame editor.

Scaling is a good way of decreasing half depend or making extra attention-
grabbing ranges, for instance making partitions out of 1 huge piece to avoid 
wasting a couple of hundred components, rising the efficiency wildly.

Due to the Zeepkist stage format being so easy, automating stage creation 
will be completed relatively merely (if you know the way to program).

-=How ranges are saved=-
Levels you’ve gotten made are saved at AppDataRoamingZeepkistLevels, or 
alternatively you’ll be able to click on the open file button within the 
editor, after which the smaller open button proper beneath it to open the 
trail instantly.

Levels are saved in .zeeplevel format, however you’ll be able to open 
the file simply high-quality in any textual content editor.

Zeepkist ranges are saved in plaintext, which makes enhancing straightforward. 
The file construction appears to be like like this:

The first row accommodates some info concerning the creator of the extent, in 
addition to giving the extent an distinctive UUID.

The second row accommodates some editor info akin to digital camera place 
and rotation.

The third row accommodates validation info. It is really helpful to not
 contact this line, as it might result in errors throughout gameplay.

All following rows are monitor items. Each line consists of 38 numbers, 
separated by commas. 

The order goes like this:

Piece ID

Position alongside Red axis

Position alongside Green axis

Position alongside blue axis

Rotation round Red axis

Rotation round Green axis

Rotation round Blue axis

Scale alongside Red axis

Scale alongside Green axis

Scale alongside Blue axis

Followed by 17 coloration/materials areas and 11 Settings

-=Editing and Scaling=-
Editing the file is kind of straight ahead, however there are some small 
issues it is best to know.

When including a brand new piece within the ingame editor, that piece at all 
times finally ends up final within the file, nevertheless when copying a bit, 
the unique piece and the duplicate piece swaps locations, and the unique piece 
finally ends up on the backside once more.

The Scale issue multiplies the items authentic measurement, which signifies that 
you must think about the items authentic measurement and your needed measurement, 
and the ratio between them.

Scaling is in reference to the axis when the piece was positioned. So if you wish 
to scale a bit that has been rotated, you need to take into consideration how the 
piece was positioned, nevertheless you’ll be able to determine this out fairly 
fast by trial and error in the event you make a mistake.

When scaling, you even have to consider the origin of the piece, because the 
origin may not at all times be within the middle of the piece you are attempting 
to scale, which may result in misalignment points.

Not all items use coloration info in the identical method, as a consequence of 
having totally different coloration sections. For instance, a street piece makes 
use of 7 coloration spots, whereas a tube piece solely makes use of 2.

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