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Welcome to the Cheatbook Gameplay section! An instructional video recording by a
dedicated gamer who is playing through a video game after learning how to play
the game well with live running commentary of exactly why he is doing what. A Let's Play differs from a walkthrough or strategy guide by focusing on an
individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the gamer, rather than being an objective source of information on how to progress through the game. WikipediaŽ.
Find even secrets on our page.
Life is Strange: Episode 3 - Chaos Theory Walkthrough
Life Is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time
and affect the past, present and future. You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon
find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student. Meanwhile,
Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead
to a devastating future. Life Is Strange is a graphic adventure, played from a third-person view. Introducing the mechanic of rewinding time allows the player
to go back and redo any action other than what is done past a checkpoint (however long a checkpoint lasts). The choices made will alter and affect the story
through short, mid or long-term consequences. Dontnod creative director Jean-Maxime Moris added however that "for each one of your choices that you make there's
no definite answer. Something good in the short-term might turn out worse later". Whenever a course of action poses an influence to the story, a butterfly symbol
comes into view. Dialogue exchanges can be rewound while branching options are used for conversation. Once an event is reset, the details provided earlier are
permitted to avail themselves in the future. Items that are collected before time traveling will be kept in the inventory after the fact. The player can also
examine and interact with objects indicated by a system of hand drawn icons, which enables puzzle solving.