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Ascension to the Throne
ASCENSION TO THE THRONE
Table of contents
Introduction
Movements
Tips and hints
-Samael
-How to get the fist turn
-Best troops
-Treasure chest
-Altars
Items
-Rings and Amulets
-Spells
-Heroes and Troops
-Armors
-Portals
Walkthrough
-Story
-Missions
Updates
Credits
Introduction
Welcome to my first FAQ. If you have any questions, you can contact me at
msdarshan.mbbs@gmail.com
Movements
W-up
S-down
A-left
D-right
Left click-interaction
Hold the mouse wheel- Free look
Tips and hints
-Samael
Before attacking Samael makes sure, you have following things:
a. Stats:
Health-5000
Damage-1000
Magic power-5000
Magic resistance-1000
b. Army and arrangement:
Fury-10
Fury-10
Fury-5
Dragonslayer-10
Knight of the sun-10
Rafael
Eneya
Alexander
At the final battle:
Fury-10xsamael
Nosferatu-5xfury-10 [1 out of 10]
Fury-10xsamael
Fury-5xsamael
Nosferatu-5xknight of the sun-10 [1 out of 10]
Rafael [resurrect 1 knight of the sun]
Eneyaxsameal [clear]
Knight of the sun-10xnosferatu-5 [clear]
Dragonslayer-10xarchont-5 [3 out of 5]
Elemental-4 comes forward
Mortiiss-4xfury-10 [clear]
Mortiiss-1xfury-10 [clear]
Archont-2xfury-5 [clear]
Alexander [resurrect 10 fury]
Fury-10xnosferatu-5 [clear]
Rafael [resurrect 2 fury out of 5]
Fury-2xarchont-2 [1 out of 2]
Eneyaxarchont-1 [clear]
Knight of the sun-10xmortiiss-4 [clear]
Dragonslayer-10xelemental-4 [3 out of 4]
Elemental-1xrafael
Mortiiss-1xfury-10 [clear]
Alexander [resurrect 3 fury]
Fury-5xmortiiss-1 [clear]
Rafael [triple fireball] xelemental-1 [clear]
-How do you get the first turn
The faster troops at the top row gets the first turn.
-Best troops
From where am I? Mission to the salesman and the mage mission-peasants
From beer contest mission to the grizzly mission-veterans and yeomen
From blockade of Steelberg mission to the broken bridge mission-
werewolves
From the captain mission to samael mission-furies, dragon slayers and
knights of the sun
-Treasure chests
Choose distribute to the troops instead of take the gold.
-Altars
Choose health, magic power, authority and armor instead of damage,
magic resistance and intelligence.
Items
-Rings and amulets
1. Family ring or Family amulet at the start
Hero: +30 health
2. Ring of Wrath from the ring dealer in Fishmer for 500 gold
Units: +5 damage
3. Ring of Swiftness from the ring dealer in Fishmer for 25000 gold
Units: +1 speed
4. Ring of health from the ring dealer in Fishmer for 90 gold
Hero: +9 health
5. Ring of intelligence as a reward from Kira after the mission: saving
Kira
Hero: +16 intelligence
6. Amulet of Armor from the Ring dealer in Siggurd’s castle for 700 gold
or Reward for mission: The Mage and The Salesman [choose Salesman]
Hero: +15 armor
7. Ring of Stone Skin from the ring dealer in Siggurd’s castle for 1500
gold
Units: +10 health, +5 armor
8. Ring of Shooter from the ring dealer in Huntersville for 10000 gold
Units: +10 ranged damage, +1 range
9. Ring of Authority from the ring dealer in Huntersville for 360 gold
Hero: +36 authority
10. Ring of Magic Power from the ring dealer in Conrad’s castle for 340
gold
Hero: +34 magic power
11. Ring of Magic Might from the ring dealer in Conrad’s castle for 5000
gold
Units: +50 magic power
12. Ring of armor as a reward for the mission: Blockade of Steelberg
Hero: +24 armor
13. Ring of Damage from the ring dealer in Gilbert’s castle for 1900 gold
Hero: +75 damage
14. Amulet of Magic Resistance free after the mission Battle of Amaz from
the ring dealer in Amaz
Hero: +28 magic resistance
15. Ring of Invulnerability from the ring dealer in Diana’s castle for
9000 gold
Units: +50 health, +20 armor, +20 magic resistance
16. Ring of Ranged Damage from the ring dealer in Diana’s castle
Hero: +? Ranged damage [hero can’t use it]
17. Ring of Magic Resistance from the ring dealer in Windrose for 4000
gold
Hero: +40 magic resistance
18. Warrior Amulet from the ring dealer in Tokugawa’s castle for 3200 or
8000 gold
Hero: +274 health, +46 magic resistance
19. Ring of Berserk from the ring dealer in Tokugawa’s castle for 8500
gold
Hero: +50 health, -20 armor, +10 damage, -20 magic power, +25 magic
resistance
20. Fighter Ring from the ring dealer in the Suntown for 5490 gold
Hero: +360 health, +189 damage
21. Amulet of Protectors from the ring dealer in Arthur’s castle for 1380
gold
Hero: +69 armor, +69 magic resistance
22. Ring of Steel Skin from the ring dealer in Arthur’s castle for 7000
gold
Hero: +50 health, +20 armor
23. Leader Ring from the ring dealer in Geltower for 300 gold
Hero: +78 intelligence, +78 authority
24. Commander Ring from the ring dealer in Edward’s castle for 3550 gold
Hero: +87 authority, +268 damage
25. Ring of Magic Shield from the ring dealer in Edward’s castle for 5000
gold
Units: -50 magic power, +50 magic resistance
26. Ring of the Shooter from ring dealer in Leprose
Hero: +? Ranged damage [hero can’t use it]
27. Apprentice Ring from the ring dealer in Hertwig’s castle for 11650
gold
Hero: +350 magic power, +117 intelligence
28. Battle Mage Ring for the ring dealer in Gaintville for 12750 gold
Hero: +128 intelligence, +128 armor, +78 magic resistance
29. Ring of Swift Attack from the ring dealer in Ulrich’s castle for
60000 gold
Units: +1 speed, +20 damage
30. Ring of Warrior from the Ulrich’s castle for 11910 gold
Hero: +542 damage, +570 health, +139 armor
31. Ring of Swift Defense from the ring dealer in Hassadan for 80000 gold
Units, +1 speed, +20 health, +20 armor
32. Defender Ring in a chest in the far east of Tokugawa’s castle, in a
cave beyond the Mage’s Tower
Hero: +54 armor, +54 magic resistance
33. Apprentice Amulet in a chest in the east of Leprose, in the southeast
corner of the ‘unmapped’ dwelling
Hero: +542 damage, +570 health, +139 armor
34. Ring of the Yeomen inside the chest in a cave in the woods, just pass
portal halfway to the Warlord
Eneya: level 30 -> 32, +31 authority, +248 intelligence, +126 health, +31
armor, +57 damage, +78 ranged damage, +23 magic resistance
35. Battle age Ring in a chest south of Warlord, in front of the main
gates, among some stone huts
Hero: +190 intelligence, +570 magic power, +190 magic resistance
-Spells
1. Fire - Fireball
Conditions: 6 intelligence and 120 gold
A flying ball of fire that hits one enemy.
2. Fire - Triple fireball
Conditions: 61 intelligence and 1220 gold
A group of flying fireballs hitting three targets.
3. Fire - Sword of Ares
Conditions: 78 intelligence and 1550 gold
The troops under the effect of this spell can inflict additional fire
damage.
4. Fire – Rain of flames
Conditions: 334 intelligence and 6680 gold
Brings stream of fire onto the enemy.
5. Fire - Dragon’s breath
Conditions: 249 intelligence and 4980 gold
Unleashes a rain of fire onto the enemy. The maximum number of targets is
five.
6. Fire – Armageddon
Conditions: 411 intelligence and 8220 gold
The most powerful fire spell.
7. Water - Healing
Conditions: 9 intelligence and 170 gold
Instantly restores the health of friendly units in the squad.
8. Water - Dispel magic
Conditions: 9 intelligence and 170 gold
Removes any spells from any unit.
9. Water - Poison
Conditions: 34 intelligence and 680 gold
One of the few water attack spell. For several turns, the enemy
detachment will be subject to the effect of the poison.
10. Water - Poisoned weapon
Conditions: 69 intelligence and 1380 gold
Warriors under the effect of the spell inflict additional poison damage.
11. Water - Regeneration
Conditions: 106 intelligence and 2120 gold
Each turn the friendly troops under the effect of this spell will have
their health restored.
12. Water – Protection from water
Conditions: 151 intelligence and 3020 gold
Reinforces water magic resistance of all friendly units by the amount
that does not exceed the magic power of the caster.
13. Water – Protection from air
Conditions: 164 intelligence and 3270 gold
Reinforces air magic resistance of all friendly units by the amount that
does not exceed the magic power of the caster.
14. Water – Protection from earth
Conditions: 219 intelligence and 4370 gold
Reinforces earth magic resistance of all friendly units by the amount
that does not exceed the magic power of the caster.
15. Water – Protection from fire
Conditions: 299 intelligence and 5970 gold
Reinforces fire magic resistance of all friendly units by the amount that
does not exceed the magic power of the caster.
16. Water – Resurrection
Conditions: 391 intelligence and 7820 gold
The most powerful water spell. Resurrects fallen warrior.
17. Air - Hermes sandals
Conditions: 3 intelligence and 50 gold
Increases the moving distance and length of the turn of the friendly
detachment.
18. Air - Shower of arrows
Conditions: 47 intelligence and 930 gold
All friendly units will inflict much more damage with their arrows when
under the spell.
19. Air – Teleport
Conditions: 87 intelligence and 1730 gold
Instantly carries any detachment anywhere in the battlefield.
20. Air – portal
Conditions: 177 intelligence and 3530
One need not go straight up the portal to use them. An experience mage
will easily reach any portal. No matter where it may be.
21. Air – Scapegoat
Conditions: 117 intelligence and 2330 gold
If you want to win-be prepared to sacrifice. A friendly unit under the
effect of the spell will become the main target for your entire enemy.
22. Air – Lighting
Conditions: 234 intelligence and 4670 gold
The only offensive air magic spell. Send a lightning bolt against an
enemy.
23. Earth - Slowdown
Condition: 2 intelligence and 30 gold
Decreases the moving distance and length of the turn of an enemy
detachment.
24. Earth – Armor
Conditions: 54 intelligence and 1070 gold
Increases the armor of the friendly units.
25. Earth – Meteorites
Conditions: 265 intelligence and 5300 gold
Heavy stone rain down upon the enemy. The maximum number of targets is
nine.
-Heroes and Troops
1. Thgarr: Only available for mission: Saving Kira
2. Kira: Accompanies you until you complete mission: Escorting Kira
3. Helga: Joins you after mission: Revenge for Vengeance
4. General Harbord: joins you after mission: General Harbord, in the
circle of wagon in front of Gilbert’s castle
5. Eneya: joins you Before the mission: Battle of Amaz [and later in
Annaroth]
6. Frederick: freed from Tokugawa's castle [until you speak to the
Shipwright]
7. Peasant: Barracks of Fishmer
8. Wolf: Wolf Cave North of Fishmer, after mission: Wolf-Hunt
9. Big Wolf: Gilbert's Castle with the Wolf Handler
10. Militia: Barracks in Siggurd's Castle
11. Veteran: Barracks in Siggurd's Castle
12. Bear: Bear cave Northwest of Huntersville from the Bear Breeder
13. Archer: Archery range in Huntersville after you have saved Albert
14. Shooter: Archery range in Conrad's Castle
15. Yeoman: Archery range in Conrad's Castle
16. Grizzly: Grizzly cave near the old temple
17. Footman: Barracks in Steelberg
18. Combat instructor: Barracks in Gilbert's Castle
19. Werewolf: The wolf handler in Gilbert's Castle
20. Gladiator: Arena
21. Mermilon: Arena
22. Conqueror: Arena
23. Blade master: From Gilbert
24. Amazon: Barracks in Amaz and in Diana's Castle
25. Virago: Barracks in Diana's Castle
26. Fury: Barracks in Diana's Castle
27. Palmer: Barracks in Windrose
28. Pilgrim: Camp near Windrose
29. Orog: Southwest of Tokugawa's Castle at the tents
30. Sohei: Barracks in Tokugawa's Castle
31. Cave Bear: Southeast corner of Old Tree Island
32. Knight of the Sun: Barracks in Arthur's Castle
33. Dragon slayer: Barracks in Arthur's Castle
34. Rafael: Joins you in Warlord
35. Leper: Barracks in Leprose
36. Rate: Barracks in Leprose
37. Tamplier: Barracks in Hedwig's Castle
38. Lazarian: Barracks in Hertwig's Castle
39. Jotun: From the Giant Leader at Ulrich's Castle after they are freed
40. Giant: Barracks in Ulrich's Castle
41. Dark knight: Barracks in warlord
42. Assassin: Guild
43. Nizarith: Guild
44. Slave of darkness: Slave market in Anshan
45. Jailer: Slave market in Anshan
-Armors
1. Soldier’s uniform
Where - Reward for the mission: Find the Weapons
Hero: +2 authority, +2 armor, +14 damage
2. Sergeant’s uniform
Where - Blacksmith or Combat Instructor from the Siggurd’s castle after
the mission: Kill Siggurd
Hero: +6 authority, +25 health, +6 armor, +23 damage, +6 magic resistance
3. Lieutenant’s uniform
Where – Reward for the mission: Closing the Portals
Hero: +15 authority, +62 health, +15 armor, +58 damage, +15 magic
resistance
4. Captain’s uniform
Where – Blacksmith from Diana’s castle after the mission: Battle of Amaz
Hero: +29 authority, +117 health, +28 armor, +111 damage, +28 magic
resistance
5. Lt-Colonel’s uniform
Where – Blacksmith in Windrose after defeating Tokugawa
Hero: +47 authority, +191 health, +46 armor, +181 damage, +46 magic
resistance
6. Colonel’s uniform
Where – Blacksmith in Arthur’s castle for 6000
Hero: +68 authority, +283 health, +69 armor, +269 damage, +69 magic
resistance
7. Marshal’s uniform
Where – Blacksmith from Hertwig’s castle after the mission: the troll
commander
Hero; +128 authority, +523 health, +128 armor, +497 damage, +128 magic
resistance
8. Sohei clothes
Where – from the sohei you have rescued in the penensula
Hero: +335 health, +86 armor, +199 damage, +1 speed, +173 magic power,
+52 magic resistace
9. Pilgrim clothes
Where – from the pilgrim in front the Anshan after the mission: pilgrims
Hero: +24 intelligence, +96 health, +45 damage, +70 magic power, +24
magic resistance
10. Emperor combat armor
Where – reward for the mission: emperor’s combat armor
Hero: +249 authority, +1021 health, +249 armor, +971 damage, +249 magic
resistance
-Portals
1. Fishmer
2. In front of orc tower in Fishmer
3. Siggurd’s castle
4. On the road to Huntersville from Siggurd’s castle
5. Huntersville
6. Conrad’s castle
7. In front of the Pyramid
8. On the road to old temple from Arena
9. Steelberg
10. Gilbert’s castle
11. Amaz
12. In front of Amaz
13. Diana’s castle
14. West of Windrose
15. Windrose
16. In front of Tokugawa’s castle
17. Suntown
18. Arthur’s castle
19. Geltown
20. Edward’s castle
21. Leprose
22. Hertwig’s castle
23. Gaintville
24. Ulrich’s castle
25. On the road to Warlord
26. Warlord’s castle
27. Hassandan
28. Anshan
29. Guild
30. Morrion
Walkthrough
-Story
You are Alexander king of Airath. One-night enemies broke into your
castle. You did not know who it was until dragon’s breath spell
[wolfguard’s favorite] hammer against your back. At the morning,
Alexander was disappeared without a trace.
-Missions
You will start with 50 gold and a family ring or amulet.
Walk to the nearby village.
On the way, you will meet Helga.
Reward - Revenge for Vengeance mission.
At the gates of the village. You have five options:
1. Walk over
1. Why, I do have money, take it
Reward - gold
2. come on, you mention some ass kicking? What about that?
1. So you are alone now Peter, bad luck… [Attack]
Reward - gold and experience
2. Fear not, I will not harm you, where’s your Elder? [leave him]
Reward - intelligence
3. You shouldn’t have started it, lads… [Start a fight]
Reward - gold and experience
4. Pushups? Easy.
Reward - health
2. Come here yourself, if you want you what to
1. Oh, alright. Here’s the money.
Reward - gold
2. Okay, I can do pushups.
Reward - health
3. Gold or pushups… I’ll go with the third option.
Reward - gold and experience
1. Where am I? From the Healer
First, you need find out where you are. Go and ask the locals [village
elder].
Reward – experience
2. Food and Roof from the Healer.
You need a roof, Food and some money. Talk to the village elder.
Reward – Wolf-hunt mission
3. Find Weapon from the Healer.
You need a weapon. However, where do you find one? Talk to the
Blacksmith in the village. He will give you an old sword if you bring
him some iron ore from the abandoned mine.
At the mine:
Cadaver-1
Zombie-1
Bolg-1
Zombie-2
After the fight, get the iron ore from the cart give it the Blacksmith.
Reward – experience and soldier’s uniform
4. Save Kira off thgarr.
Thgarr’s mistress kira is about to burn alive in Siggurd’s castle. Go
to the castle and speak with guard.
1. [In a menacing tone] I am the king of Airath. This woman looks
innocent to me. Release her this minute, or I will personally behead you
and your people. [Attack the guards with Thgarr]:
Archer-1
Peasants-2
Footman-3
Veteran-1
2. [In a calming tone] do not get worked up like that! Let us look at it
this way. I have some money, you have a witch. Let us trade, shall we?
Then you set that scrog on the fire instead of a witch, your master will
never know. [Pay 150 gold to the guard]
Reward – [experience or intelligence], kira joins your army and escorting
Kira mission
5. Revenge for Vengeance from Helga.
On your way to Fishmer, you ran into a girl. If you help her defeat
Lokhar the leader of the local gang. She will return assist you in your
quest. Go to the village to hire some peasants and go back to Helga.
Defeat Lokhar and his retinue:
Lokhar-1
Spear goblin-2
Wolf-1
Wolf-4
Goblin-2
Reward – experience and Helga joins your army
6. The debt from the salesman in Fishmer.
An innkeeper owes the ring dealer some money. However, the innkeeper
cannot return the money. There is ogre wandering around the place in the
forest where he hid all his money.
1. I think I will help you. [You must fight an Ogre]
After the fight, get the purse from the treasure chest and give it to the
innkeeper.
2. I am not interest in your problem. I will say it for last time: I-WANT
-THE-MONEY. [Force him to pay]
Reward – experience, authority and 100 gold
7. Marauders from barracks leader in Fishmer.
There is a gang of marauders terracing the villagers. Their encampment
lies south of the village. You must kill them.
At the camp:
Archer-1
Pesants-4
Wolf-1
Militia-3
Wolf-7
Speak with the barracks leader.
Reward – experience and gold
8. Scroll from the tower from the mage in Fishmer.
The mage wants you to find an old scroll from the tower. Go to the tower
and find a peasant digging the debris. You must get the scroll off the
peasant.
1. Give it me. [He changes into a werewolf and fights]
2. Sell it to me. [Buy the scroll for 250 gold]
Bring the scroll to the mage.
Reward – experience and gold
9. Wolf-hunt from the village elder in Fishmer.
If you want food and shelter, you need to help the locals hunt down the
wolves. Go to the lair and talk to the archer from the Huntersville.
1. Knock out the hunter…
You must fight the following opponents:
Wolf-6
Big wolf-1
Wolf-6
Wolf-1
2. Let them go. [Let the hunter and peasants fight first]
You only have to fight:
Wolf-1
Big wolf-1
Wolf-2
Return to the elder in Fishmer.
Reward – experience and gold
10. Kill Siggurd
Talk to the innkeeper. He regularly supplies wine and other things to
Siggurd’scastle. If you hide in one barrel, you will be able to get
inside the castle.
Reward – experience and gold
Hint – if your magic power is above 95 it should be one hit kill.
11. The recruits from the militia leader in Siggurd’s castle.
His barracks is running low on recruits and wants you to bring him 10
peasants from other village.
Reward – experience and five militias
12. The Salesman and the Mage from the Salesman or Mage in Siggurd’s
castle. The mage took money from the salesman to teach him some simple
tricks, but salesman could not learn it and wants his money back. You
must deiced who is right.
1. You are right, mage, time cost money. You earn it.
2. The salesman is right. No result-no payment. Give him his money back.
3. Each of you is right to an extent. Return half of the money to the
salesman. The other covers the time you have spent on him.
4. Neither of you is right. So, you should give the money to me, so
neither of you feel bad about it.
Reward - experience
13. Beer contest from the innkeeper in Huntersville.
The inn in Huntersville is holding its traditional annual beer-drinking
contest. The person must drink the most and stay on his feet to win.
Speak with the innkeeper to participate and fail in your first attempt.
The healer tells you get a hangover cure. You need the hazel leaf. Which
you can find at the altar. Bring it to healer and pay 40 gold for potion.
Try the contest again and win.
Reward – experience, authority and gold
14. Cleanse the altar from the priest in Huntersville.
Creatures surround altar of life where villagers used to pray. The altar
is in the forest. South of the village.
At the altar:
Revenant-1
Spawn-5
Slave of darkness-7
Bogl-6
Zombie-6
Inform the friar that it is safe to go to the altar.
Reward – experience and [gold or magic resistance]
15. Find Albert from the archer in Huntersville.
Albert went hunting and never returns.
At the forest near the Conrad’s castle:
Bear-1
Big wolf-8
Big wolf-6
Wolf-10
Speak with Albert and return to the archery range.
Reward – [experience or 5 archers] and authority
16. Heal the bear from the village elder in Huntersville.
The village elder’s pet bear is sick. Breeder in the cave will give
medicine if you kill some of her rabid bears:
Bear-1 [in front of the cave]
Bear-1 [near Huntersville]
Bear-1 [in front of Conrad’s castle]
Grizzly-1 [in front of the cave]
When the last bear is dead fetch the medicine and give it to the elder.
Reward – experience and gold
17. Escorting Kira from Kira.
Escort Kira safely to her hut in Conrad’s realm.
Reward – experience, intelligence and [magic power or intelligence]
18. Trial by werewolf from Conrad.
You must fight a werewolf to prove that you are the king of Airath.
After killing the werewolf, speak with Conrad
Reward – experience
19. Conrad
Conrad will swear his loyalty to you if you defeat him in a duel.
Reward – experience
20. The Grizzly from the Grizzly breeder near old temple.
The breeder promises to sell couple of grizzly bears if you brought him
three regular female bears.
Reward – experience
21. The Blockade of Steelberg from the village elder in Steelberg.
The city of Steelberg is surrounded by hordes of undead. You must kill
the undead near the walls to save the city.
Near the walls of the city:
A.Apostate-1
Ogre-4
Werewolf-4
Bolg-6
B.Slave master-1
Executioner-5
Revenant-7
Ghnoll-3
Executioner-4
C.Slave master-1
Revenant-7
Executioner-4
Executioner-4
Werewolf-1
D.Slave master-1
Executioner-5
Revenant-7
Sorceress-3
E.Sorceress-1
Revenant-6
Ghnoll-4
Ogre-1
Ghnoll-4
F.Sorceress-1
Ghnoll-4
Ghnoll-4
Ogre-3
Revenant-4
G.sorceress-1
Ghnoll-4
Ghnoll-4
Bogl-7
Revenant-5
H.Heretic-1
Borrear-7
Ghnoll-6
Leper-5
I.apostate-1
Werewolf-3
Werewolf-3
Bogl-5
Ogre-1
J.apostate-1
Werewolf-2
Revenant-6
Werewolf-2
Werewolf-3
When it is done, go back to the elder.
Reward – experience and ring of armor
Hint – you recruit werewolf from Gilbert’s castle. The west gates of his
castle are open.
The blacksmith [sub]
Where – from the blacksmith in Steelberg.
He wants you to strike the hammer repeatedly to fix a wheel.
Reward – damage
22. Letter to Steelberg from the ring dealer in Conrad’s castle.
A salesman in Conrad’s castle wants you to deliver a message to his
brother in Steelberg.
Reward – experience and magic resistance
23. Tools of trade from the healer in Steelberg.
A healer in Steelberg wants you to bring him a scalpel. You can buy it
from the blacksmith in Gilbert’s castle for 100 gold.
At the gates of castle:
Ghnoll-1
Cadaver-10
Revenant-3
Bogl-8
Ghnoll-3
Reward – experience and authority
24. Gladiator fight from the conquer in Arena.
You must fight one-on-one fight with a gladiator. After the fight
1. I know. Nonetheless, it is still a great pity-I could have used a
soldier like that.
2. I would rather die of old age.
Reward – experience and authority
25. Bodyguard from the ring dealer in Steelberg.
The salesman in Steelberg is scared and wants you to hire some bodyguards
for him. Hire two gladiators from the arena and speak with the salesman.
1. Did you give it some good thought? [Fight a gladiator]
2. Your stupidity deserves nothing but pity. I do not want soil my sword
with your filthy blood. [Leave]
Reward – [gold or intelligence]
26. Closing the portals from Gilbert.
A couple of dark mages from Airath opened several portals in Gilbert’s
realm.
In front Gilbert’s castle:
A.Malefic-1
Apostate-4
Apostate-4
Heretic-3
B.Malefic-1
Apostate-4
Apostate-4
Heretic-3
C.Malefic-1
Apostate-4
Apostate-4
Heretic-3
Return to Gilbert.
Reward – experience and lieutenant’s uniform
27. Gilbert
Automatic after the mission: closing the portal
Reward – experience
28. General Harbord from Gilbert.
Gilbert’s castle is still surrounded by undead and Gilbert does not
enough troops to fight. Gilbert’s wants you to call General Harbord for
reinforcement. General is deployed west of the arena.
On the way, a large group of creatures attacks you:
Ghnoll-1
Cadaver-10
Revenant-3
Bogl-8
Ghnoll-3
Speak with General Harbord and return to Gilbert.
Reward – experience, gold, authority and General Harbord joins your army
[you can find him in front of Gilbert’s castle]
29. Old temple near the General Harbord’s first camp.
Go straight from the camp and save the priest from the horde of creatures:
A.Executioner-1
Bogl-4
Revenant-6
Cadaver-4
Slave of darkness-4
Spawn-4
Spawn-4
Speak with the friar and he tells you that his master has chosen the dark
path.
Defeat the dark priest and his retinue at the old temple:
B.Bogl-5
Witch-3
Slave of darkness-2
Revenant-5
Executioner-1
Bogl-7
C.Revenant-8
Werewolf-3
Executioner-4
Apostate-1
D.Executioner-6
Borrear-8
Revenant-7
Apostate-2
Cadaver-4
Malefic-1
Inform the priest that it is safe to return to the temple.
Reward – experience
30. The magic barrier when approaching Amaz.
A magic barrier surrounds Amaz and you cannot get through. The mage in
Steelberg will help. However, you need to break the siege of Steelberg
first. He will takes to through the barrier via portal.
Reward – experience, intelligence and gold
31. Battle of Amaz from the village elder in Amaz.
Go to castle Valmore and talk to Diana.
1. [Bowing slightly] are sure you can handle it. [Fight Diana]
2. Sorry if I offended you. But, our quarrels will only make our enemy
happy. Today every swords count, mine included. And it may come very
handy soon.
After the conversation, the barrier falls and soon the enemies will
break into city. You must save the city from the barbarians. Eneya will
be waiting for near the waterfall in Amaz.
Defeat the invaders:
A.Crusader-1
Guards-4
Konung-6
Jarl-6
Jarl-6
B.Orog-1
Ogre-4
Tangar-5
Tangar-5
C.Togurghar-1
Guards-3
Gurads-3
Zaghadar-5
Zaghadar-5
D.Togurghar-1
Crusader-5
Crusader-5
Diana and the reinforcement show up. You have two possible decisions to
make:
1. Let Diana take care of the main forces. We will finish the rest.
You only have to fight:
E.Togurghar-1
Crusader-5
Crusader-5
F.crusader-1
Guard-4
Konung-6
Jarl-6
Jarl-6
G.crusader-1
Guard-4
Konung-6
Jarl-6
Jarl-6
2. I am not going to sit here and watch. If things get rough, we can
always fall back.
In the encampment:
E.Crusader-1
Guards-4
Konung-6
Jarl-6
Jarl-6
F.Orog-1
Ogre-4
Tangar-5
Tangar-5
G.Togurghar-1
Crusader-5
Crusader-5
H.Togurghar-1
Guards-3
Guards-3
Zaghadar-5
Zaghadar-5
On the hill:
I.Crusader-1
Guards-4
Jarl-6
Jarl-6
Konung-6
Wicth-4
Reward – experience and authority
32. Diana
Automatic after the mission: battle of Amaz
Reward - experience
33. The broken bridge somewhere near the lift.
The bridge is broken and you need a rope to mend it. Collect the rope
from the blacksmith in Amaz.
As soon as the bridge is repaired an ogre and a pack animals attacks
you:
Ogre-1
Bears-3
Big wolf-9
Big wolf-9
Wolf-5
Reward – experience
The portal [sub]
Where – from Eneya.
Reach the portal near beacon in Amaz.
Reward – get transported to Windrose
34. The captain from the barracks leader in Windrose.
The captain who sails to Airath is now in jail. After, speaking with
Tokugawa. Sneak into his castle at mid night and free the captain.
Get ambushed by Tokugawa and his men:
Tokugawa-1
Amazon-5
Yeomen-5
Sohei-3
Pilgrim-3
Grizzly-3
Reward – experience, Fredrick joins your army, the ship mission and
navigation map mission
35. Tokugawa
Even after his death, Tokugawa’s army refuses to surrender. Therefore,
you have to suppress them to surrender.
Outside the castle:
A.Paladin-1
Grizzly-5
Palmer-4
Veteran-5
Grizzly-5
Veteran-5
B.Malefic-1
Sohei-4
Palmer-2
Palmer-4
Sohei-2
C.Sohei-1
Amazon-3
Virago-5
Virago-5
D.Sohei-1
Amazon-3
Pilgrim-3
Sohei-4
Grizzly-3
E.Sohei-1
Sorceress-2
Yeomen-5
Grizzly-5
Yeomen-5
Reward – experience
36. Headhunter south of Tokugawa’s castle.
Save the mage from the headhunters:
A.Mermilon-1
Yeomen-5
Mermilon-3
Shooters-8
Sorceress-2
Sorceress-2
Clear the path to magic tower:
B.Mermilon-1
Pilgrim-3
Gladiator-7
Gladiator-7
C.Fury-1
Amazon-4
Virago-4
Amazon-4
Sorceress-2
D.Malefic-3
Mermilon-1
Malefic-3
Heretic-7
Go to the magic tower.
Reward – experience, gold, magic resistance and the stolen scrolls
mission
37. The stolen scrolls from the mage in magic tower.
Mage hid the scrolls in one of the barrels in Tokugawa’s jail. You need
to find and return it to the mage.
Reward – experience and gold
38. The ship from Frederick.
Travel to Suntown. Talk to the shipwright. Head to the woodcutter’s house
and talk to the woodcutter.
Go to the pine tree and get ambushed by the vampires:
A.Inquisitor-6
Dark knights-1
Sorceress-5
Inquisitor-6
B.Vampire-5
Pilgrim-2
Vampire-5
Revenant-8
Dark knight-1
C.Heretic-4
Heretic-4
Mermilon-4
Heretic-4
Conquerer-1
Return to the woodcutter. He changes into a malefic and attacks you:
Crusader-5
Revenant-6
Crusader-5
Dark knight-1
Malefic-1
After the fight go back to the shipwright.
Reward – experience and two ships
39. The prisoners from the village elder in Geltown.
The barbarians from Annorath kidnapped the villagers.
Go the large tree and kill the kidnappers:
Ogtur-1
Ghnoll-6
Zaghadar-6
Zaghadar-6
Ghnoll-6
After the fighting, free the villagers [healer, mage, ring dealer,
blacksmith, priest and innkeeper]. Return to the elder.
Reward – experience, gold and authority
40. The aphorism of Gideon from the mage in Conrad’s castle.
Legend says that if you approach the steps of the pyramid at midnight and
speak the magic words, you will be blessed with power unknown to mortal
man. It is a 3-word phrase.
Mage in Conrad will sell his word for 5000 gold.
Mage in Steelberg will exchange her word for a werewolf.
Mage in the magic tower tells you the order of the word [shortest first,
longest last].
Mage in Geltown will give his word free.
Speak the magic word IN BONUM VERTIS at the steps of the pyramid at
midnight and free the soul that is trapped inside.
Reward – experience and [authority, health and damage or intelligence,
magic power and magic resistance or authority, intelligence and armor]
41. The navigation map from Frederick.
You need a map to travel to Airath and Edward has one. Speak with Edward
in his castle and he tells you that he sold the map to the salesman in
Geltown. Collect the map from the salesman.
Reward – experience and navigation map
42. Edward
Edward knows you are uniting Oganthar and offered a competition. he with
his against you and your army.
Defeat Edward and his men:
A.Gaints-1
Grizzly-3
Werewolf-5
Cave bears-5
Virago-3
Archer-7
B.Amazon-7
Veteran-7
Sohei-3
Gaint-1
Amazon-8
C.Gaint-1
Knights of the sun-7
Yeomen-9
Giants-1
Edward-1
Reward – experience
43. Arthur when approaching his castle.
Gates of Arthur’s castle are closed. Talk to the mage in Suntown and he
will help get inside the castle. Once inside save Arthur from Samael’s
troops:
Dark knight-4
Dark knight-4
Revenant-9
Dark priest-1
Bannereth-1
Speak with Arthur after the fight and again in dungeon
Reward – experience and [gold or authority or damage or magic resistance
or armor]
44. Uniting Oganthar
Automatic after the mission: Arthur.
First, when you found yourself in Oganthar, You were stranger. Now all
Oganthar belongs to you.
Reward – experience, health, authority, intelligence, damage, magic power
and magic resistance
45a. Meeting Eneya from Frederick.
You got a message from Eneya. She is waiting for you in Leprose.
Save the apostate from the attackers:
A.Lazarian-1
Rate-6
Vampire-5
Rate-6
Rate-6
As you, follow your guide:
B.Dark preist-1
Dark knight-5
Crusader-6
Dark knight-3
C.Olog-shah-1
Gangrull-4
Vampire-5
Vampire-5
D.Bennereth-1
Zaghadar-9
Ogtur-5
Zaghon-5
Get ambushed by your guide:
E.Assassin-6
Assassin-4
Apostate-1
Sorceress-4
Jotun-2
Nizarith-1
After the fight go to Gaintville [you need to complete troll commander
mission before continue this mission].
46. Troll commander from the trolls at Gaintville’s gates.
The trolls refuse to open the gates until the commander returns from the
Hertwig’s castle. Go to Hertwig’s castle.
Defeat the dark priest and his retinue to free the commander and Hertwig:
Dark priest-1
Dark knight-5
Inquisitioner-8
Malefic-5
Speak with commander and go to the Gaintville’s gates. Give the key to
the troll commander.
Reward – experience and marshal’s uniform [collect it from the blacksmith
in Hertwig’s castle]
45b. Meeting Eneya from Frederick.
Clear your path to Gaintville:
A. Dark knight-1
Cave bear-5
Ogtur-3
Lazarian-4
B. Dark priest-1
Heretic-5
Malefic-5
Olog-shah-4
C.Elemental-1
Warclap-4
Warclap-4
Zahgon-3
Eneya joins you with reinforcement and you fight again:
D.Elemental-1
Warclap-4
Warclap-4
Zahgon-3
Reward – Eneya joins your army and Samael mission
47. Kid Dragon from the Dragon north of Gaintville.
Dragon slayers attacked the cave and kidnapped his 300 years old son. Go
to north of Ulrich’s castle and defeat the dragon slayers:
A.Dragonslayers-1
Golem-4
Troll-7
Ogtur-3
Ogre-4
Tangar-6
B.Dragonslayers-4
Troll-4
Mermilon-5
Dragonslayers-1
Return to the cave and talk to the dragon.
Reward – experience, [gold or magic resistance] and you travel to Warlord
through caves [speak with Rejgnar in Gaintville first].
48. The Cursed giants from the mage in Ulrich’s castle.
Someone had cast a stone cruse on the giants. Destroy the obelisks to
lift the cruse.
A. Far north of Ulrich’s castle [beyond the kid dragon].
B. Southeast of Ulrich’s castle [west of an abandoned camp].
C. West of the portal outside Hertwig’s castle.
D. West of Leprose.
E. Far East of Leprose.
Reward – experience and giants clear your path to Warlord
49. Rafael from the village elder in Amaz.
You need a powerful mage able to protect you from the killing spell of
wolfguard. The only man of that would be Rafael. Last time Rafael was
seen in Diana’s castle. However, you did not manage to find him. He
already left castle and gone to Airath. Last time he saved the locals in
Leprose from epidemic and went to Gaintville. Eneya told you that Rafael
is in Warlord trying to find a way to defeat Samael.
You must fight the following opponents to reach the gates of Warlord:
A.Warlord-1
Nizarith-5
Inquisitioner-7
Sorceress-3
Bannerath-2
B.Archont-1
Malefic-6
Olog-shah-5
Dark priest-3
When done Rafael opens, the gates and you charge into the castle. At last,
Rafael joins you army.
Reward – experience, Rafael joins your army and defense of Warlord
mission
50. Defense of Warlord from Rafael
Break the siege of Warlord.
At the front gates:
A.Warlord-1
Lazarian-4
Gangrull-4
Vampire-7
B.Archont-1
Nizarith-4
Zaghon-6
Vampire-7
C.Warlord-1
Dark priest-3
Malefic-6
Olog-shah-5
Outside the castle:
D.Archont-1
Warclap-5
Inquisitioner-6
Sorceress-5
Bannerath-3
E.Warlord-1
Golem-6
Assassin-6
Sorceress-3
Bannerath-3
Sorceress-2
F.Archont-1
Dark priest-3
Malefic-6
Olog-shah-5
G.Archont-1
Orog-6
Zaghon-6
Gangrull-5
At the docks:
H.Archont-1
Nizarith-5
Assassin-6
Sorceress-5
Bannerath-3
Reward – experience and heart of Samael
51. Pilgrims from the pilgrim outside the castle of Anshan.
Save the sohei in the peninsula:
A.Archont-1
Demonologist-5
Olog-shah-3
Dark priest-5
B.Archont-1
Inquisitioner-8
Assassin-8
Gangrull-3
Return to the pilgrim in front of Anshan. He takes your armors and gives
you a pilgrim cloth. Follow the pilgrims and get inside the castle
Anshan. You can collect your armors from the pilgrim south of Anshan
castle after the mission: the heart of Samael.
Reward – experience, you get inside the castle, sohei uniform and pilgrim
cloth
52. The gates of Anshan from the guard at the main gates.
The guard will open the gates of the castle and let the gladiators in, if
you give his wife 3600 gold.
Reward – experience and a blade master joins your army
53. Slaves in Anshan.
Free the amazons from the merchant in Anshan. Buy them weapons from the
market.
Reward – experience, Amazon, Fury and Virgo joins your army
54. The heart of Samael from Rafael
Kill Veliar and destroy the second heart being protected by him.
Inside the castle:
Veliar-1
Elemental-4
Demonologist-4
Nosferatu-5
Nizarath-5
Reward – experience and reunion mission
55. Emperor’s combat armor from the blacksmith in Anshan castle.
The blacksmith who used to work in your castle found your old armor and
repaired it. It is hidden in the coast.
At the coast:
Archont-1
Nosferatu-4
Gangrull-3
Elemental-4
Ogor-2
Ogor-2
Reward – experience and emperor’s combat armor
58. The lifts on the road to guild.
The guild leader promises to lower lift if kill the traitor.
Go to northwest of Hassadan and kill the demonologist and his retinue:
Demonologist-1
Nosferatu-4
Gangrull-5
Nizarith-3
Orog-3
Return to the guild.
Reward – experience and you can use the lift to Morrion
56. Reunion after completing the mission: the heart of Samael
Reunion with Eneya and Rafeal in Morrion.
Reward – experience, Eneya and Rafael joins your army
57. Samael
Kill wolfguard and then send Samael back hell.
At the gates of castle:
A.Morana-1
Nosferatu-6
Archont-3
Gangrull-3
Gangrull-3
Inside the castle:
B.mortiiss-1
Vampire-2
Dark priest-5
Archont-4
Gangrull-1
Demonologist-5
C.morarn-1
Plague-3
Warclap-7
Elemental-5
Sorceress-5
At the upper level of the castle:
D.mortiiss-1
Nosferatu-4
Morana-2
Vampire-6
Gangrull-3
Elemental-3
E.vampire-7
Fidajin-3
Mortiiss-1
Nosferatu-4
Morana-3
Gangrull-5
F. dark priest-5
Mortiiss-4
Demonologist-4
Archont-6
Wolfgruad-1
G.nosferatu-5
Archont-5
Mortiiss-1
Elemental-4
Nosferatu-5
Mortiiss-4
Samael-1
Reward – mission accomplished: journal
Watch the final cut scene and Pat yourself on the back, you have just
ascended to the throne and become the king of Airath.
Updates
3.6.08 - spelling mistakes.
Credits
One may use this FAQ personal use. But, if you want to use any part of it,
please ask me first.
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