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Barrow Hill - Curse of the Ancient Circle Walkthrough, Hints and Tips for PC Games.

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 Barrow Hill - Curse of the Ancient Circle

 
   
 
 
Barrow Hill - Curse of the Ancient Circle

Barrow Hill
Curse of the Ancient Circle
 
(A Walkthrough by ZURREEN ZUBAIRIE)
 
Copyright © 2007. All rights reserved.
 
Please, note that this walkthrough is copyrighted.
Hence, any attempt to reproduce anything from this walkthrough
will be severely punished to the maximum extent of the law.
 
Kindly address all your comments and questions to ZSZUBAIRIE@AOL.com
 
 
The Walkthrough
 
Generally
 
This is a point and click game. The top and bottom of the screens will go 
black when you move your cursor over them. As you thus move your cursor at 
the top of the screen, it will reveal the "Menu," at the upper left-hand 
corner. Click on this ("Menu"), to return to the Main Menu where you can 
Load, Save, etc. Similarly, moving your cursor at the bottom of the screen 
will reveal the items in your inventory, from where you can pick and use 
the items as you see fit. 
 
Please, note: some of the items you collect in the game will be deposited 
in the right portion of the TOP of your screen, while others either in the 
right or the left portion at the BOTTOM of your screen. Generally, though, 
the items will be deposited at the bottom left of the screen. So that is 
where you should look for an item, when I tell you that it has been 
deposited in the inventory. I will let you know if an item has been 
deposited elsewhere.
 
A magnifying glass icon with a plus (+) sign in it [the "plus (+) icon"] 
means you can close up on the designated item or area; a similar icon with 
a minus (-) sign [the "minus (-) icon"] will allow you to back out of the 
close up. Thus, click on these magnifying icons with the plus and minus 
signs when the walkthrough calls on you to close up or back out of the 
close up, respectively.
 
 
Welcome to Barrow Hill! An unexpected stop as your car breaks down, 
driving through in the middle of the night, and you find yourself stranded 
in some thick woods. Turn around and click on the Open Hand icon. Hmmm. 
There seems to be some kind of an invisible barrier that prevents you from 
going in that direction. So turn back around and start moving in the 
direction that the car is lighting your way. After several (eighteen) 
steps, you will arrive at the gas station.
 
Take four more steps and turn left to see the words "No Entry" marked on 
the ground. Move forward three steps and come to where three black buckets 
are placed in a stand. Close up on the black bucket closest to you and 
click on the box of matches inside to deposit it in your inventory.
 
Move forward a step, turn right and click on the door to enter the service 
station. This is the Lobby. Just as you enter, you will hear someone 
rambling on. The sound is coming from the door marked "Office" to your 
left. Approach this door and close up on it. Click to knock on the door 
and a man will open a small window and talk to you. In addition to telling 
you something about what has happened, he will also tell you to get a 
lantern. After he finishes and closes the window, knock again and he will 
also tell you to get some matches (which you already have) as well as 
repeating some of the things he had told you earlier.
 
You will not be able to do anything until he finishes (you can't even skip 
the dialogue, I am afraid). After the man is done, step out of the close 
up, turn around and enter the Café. You will have to click on the right 
door to get in, because the one on the left is blocked by a serving cart. 
As you enter, take a step forward, turn around and enter the serving area 
on the right side of the wall in front of you. Turn right and enter the 
Kitchen. There are no lights but look to your right and find a 
yellow-colored lantern sitting there. Click at the base of this lantern 
and a black funnel will be "presented" to you. Click on the yellow lever 
just above the funnel to turn it. If you have done it correctly, you will 
then be able to click on the box of matches in your inventory, to bring it 
out and see it opened for you. Click inside the open box to bring out a 
single match stick. Click on the side of the box to light up the match, 
and then click on the black funnel of the lantern to light it up as well. 
Now click on the lantern, which will then be deposited in your inventory.
 
 
Now that you have some light from the lantern, turn to the wall on your 
left. Click on the blue-greenish paneled fuse box in the wall, to open it. 
Click on the single black square button at the bottom. You will hear a 
click. Now click twice on the second white button from the right, in the 
middle of the box, to lift and remove the cover. Next click on the pink 
card on the upper left part of the box, to bring it out and reveal a coil 
of wire wound around it. Click on this wire twice to attach a piece of it 
at the top and bottom of the uncovered slot. (See picture below) Click on 
the white cover of the now-wired slot, to cover the slot again; and then, 
click on the black square button at the bottom of the panel again, to turn 
the Kitchen lights on. 
 
We are done in the kitchen for now, so step out into the serving area of 
the café. Close up on the bulletin board right in front of you, and click 
on the various items posted, to bring them up close and read them. We are 
done in this area too for now, so step out into the dining area and step 
toward the door across the room. Turn left and click on the white 
envelope, on the right end of the table, to bring it up close and read it. 
Next, click on both the top and bottom of the magazine, right in front of 
you on the table, to bring up and read the legend and the puzzle, 
respectively. Step out of the close up, turn left and go back out into the 
lobby and knock at the office door.
 
As the man finishes talking and closes the window, knock again to receive 
some more information from him. He will mention someone by the name of 
Conrad, and tell you to find him because he might help you. As the man 
finishes this time, turn right and step forward to examine all the items 
on the bulletin board in front of you. Note that there is a 
black-and-white picture of seven stones at the bottom center (the right 
one of the two under the big colored sketch/drawing). The picture will 
flip around if you click on it, to reveal the names of these stones. Step 
out of this close up and examine the various postcards on the rack on your 
left. Next, pick up and click a couple of times to read the entire 
information in the pink and yellow flyers at the bottom of the rack. Now 
turn around and close up on the table with the food basket. Look up and 
close up on the counter, and then on the postcards on it, to find a jigsaw 
puzzle of the post card on the Altar Stone. Click to pick up the pieces, 
one by one, and then click on the spot where you would like to see them 
placed.
 
Let's see now if we can find this Conrad and enlist his aid…
 
So, step out of the service station. Turn left and take four steps, 
reaching the bushes on the other side. Now turn left again, and take two 
steps. You will see an icon of a hand holding a wrench, in front of you, 
indicating the need to apply an inventory item. So click on the lantern, 
to bring it out of your inventory. Take another step forward, and you will 
see a red telephone booth, on your left. Take one step more, turn left and 
enter the phone booth. Pick up the phone, but all you hear is strange 
noises. So hang up, and step back outside. Turn left and take seven steps, 
to see the left side of a jeep. Take three more steps forward, and close 
up on the jeep's license plate: 4X 68578. Now step out of the close up, 
take one more step forward and close up on the items lying on the ground, 
to the left of the jeep.
 
Make a note of the radio station: 15.3. Read the newspaper clipping, to 
get some background information. Read the journal entry. Pick up the 
booklet (20 numbered pages in all) and flip through all the pictures, as 
well as the two pages at the end listing the locations of all the 
photographs. Pick up the PDR, to deposit it in the TOP right portion of 
the screen. Now click on the plus (+) inside this close up, to get yet 
another close up of a pile of dirt, to your right. Click on this pile, to 
produce a card; click on the card, to see that it is Conrad's driving 
license.
 
Step out of this close up, turn right and close up on the driver's seat of 
the jeep. Pick up the little radio on that seat. You will see three 
buttons, arranged vertically, on the right side. Click on the round button 
at the bottom, to turn on the radio. The two buttons above this round 
button are to change the stations (the one at the top makes the numbers go 
higher, while the one below it makes the numbers go lower). Thus, use the 
appropriate button to tune to Emma Harry's radio station at 15.3. Her 
narration will tell you more about the story plot. She will even give out 
a number to call her but you will be able to hear only three digits of the 
phone number right now: 585 - insufficient to call her, for now.
 
Step out of the close up and turn left, step forward, and click on the 
open hand icon to find yet another invisible barrier blocking your way in 
front of the jeep. So turn around and head back for the service station 
(fourteen steps, going past a scarecrow to your left and the phone booth 
at your right). Take two more steps forward, turn right and take three 
more steps. Now turn left and close up on the items strewn on the ground 
in front of you. Click on the crayons, to pick up a blue crayon; and then 
click on that crayon, to deposit it in your inventory. Now click on 
another plus (+) icon appearing to your lower right (to get yet another 
close up within this one), of a pile of dirt. You will see the green edge 
of a book, sticking out from the top right of the pile. Click on it, to 
reveal a book on Cornish fungi. Click on the book, to deposit it in the 
TOP right portion of the screen.
 
Well, it's obvious that the manager (the man in the office) is not much 
help, and Conrad is nowhere to be found. So it is up to you now to figure 
out the mystery of what happened, as well as a way to get out of the 
place. Start by going back into the serving area inside the café. Turn 
around and look at the cash register in front of you. Close up on the 
piece of paper underneath the register. Note the code for Room number 2: 
372. Note also that the * and # keys reset the lock (just in case you push 
a wrong key and have to start over punching in the right code).
 
Step out of the café, go through the lobby, and step out of the service 
station. Look at the two green doors across the gas pumps in front of you. 
Take two steps forward towards them, then click on the bench to the right, 
to move one more step forward. Now turn left and take two more steps 
forward. Turn to your right then, to face Room Number 2. Close up on the 
electronic panel above the doorknob, and click the code you had just found 
in the café (on the piece of paper under the cash register): 372, to 
unlock the door. Enter the room.
 
Close up on the two drawings on the wall to your left. Close up below and 
you will find a grating sitting on the ground, against the wall. Step out 
of this close up, turn right, move forward and turn to face the wall on 
your left again. Close up on the two pictures, and then on the detailed 
map of the area. Now close up on the desk below. Pick up the radio. Click 
on the round button on the left, to turn on the radio. Now click 
repeatedly on the round button on the right, to bring the needle to 15 and 
hear some more from Emma Harry. At the end of her narration, she will 
repeat her phone number: 58521. But this is still not the complete number, 
so you will not be able to call her yet. Switch off the radio (to help you 
concentrate on other things, unless you prefer to leave it on and hear the 
music as you continue). Now close up on the green toolbox on the desk, 
open it and pick up the bricklayer's trowel, to deposit it in your 
inventory. Read the letter in the green basket on the upper right-hand 
side of the desk. Next, open the top drawer to your right, and pick up the 
cell phone. Its battery is weak though, so you can't use it yet. Click on 
it, to deposit it in the top right portion of the screen. Now read the two 
letters that were under this phone, in the drawer.
 
Step out of the close up, turn right, and examine the items on the bed. 
Thus, look at the two drawings, and then read through the journal in the 
brown leather bag, flipping the pages by clicking on the right page of the 
journal. Step out of this close up too and close up on the large map on 
the wall to your right. Now close up on the little table to the right of 
the bed. Close up on another drawing on the wall, above this table. Then, 
read the letter placed next to the charger, on the table itself. Finally, 
click on the cell phone you just picked, in the top right portion of your 
screen, to see it placed in the charger. While the phone is charging, 
let's step out of this room, for now.
 
Click on the PDR (in the Top right portion of your screen), to bring it 
out in view. (See picture below) You will see two blue tabs, marked 
"Remote Cameras" and "Local Files." Click on one of the four green images, 
under the "Remote Cameras" tab, to close up on that image. Click on the 
tab labeled "Back to cameras," to bring you back to the main menu. Thus, 
examine all four of the images.
 
Now look at the two items under the "Local Files" tab. Click on the 
"Survey Map," first; and then, click on the "Notes." Make a note of the 
code for Room Number 3: 327.
 
Click on the hand icon appearing outside the PDR, to put it back in your 
inventory. Turn left now; step forward and to your left again, to face the 
door of Room Number 3. Close up on the panel above the doorknob and click 
in the code: 327, to unlock the door. Enter the room.
 
There are a lot of papers strewn about, and put up on the walls, in this 
room. As you enter, turn left and close up on each of the three drawings 
on the wall. Step out of the close up and return to your starting 
position, facing the rest of the room again. The toilet area is to your 
right. Close up now on each of the two drawings on the side of the wall 
sticking out in your view from the right. Next, turn right and focus on 
the toilet area below. Close up first on the piece of paper lying in the 
shower, to read a journal entry. Step out of this close up and into the 
one on the piece of paper between the toilet seat and its cover, to read 
another journal entry. Step out of this close up also, and into the one on 
the two pieces of paper lying outside the shower - one is on Cornish 
ceremonial sites and the other on several electronic gadgets.
 
Step out of this close up, turn right, and close up on each of the three 
drawings above the sink. Turn around now, to face the rest of the room 
again. Step forward and close up on the bed, and then on each of the three 
diagrams there. Step out of this close up then, turn left, and close up on 
each of the five drawings on the wall. Close up on the floor next, and 
then on the piece of paper sticking from under the pillow on the bed to 
your right, to read yet another journal entry. Next, close up on the two 
pieces of paper lying on the floor in front of you, diagramming and 
explaining lunar cycles, etc. Close up (within this close up) on the shoes 
to your left, to get a close up of a waste paper basket. Click inside the 
basket to get the close up of a torn up note. Put all the pieces together 
(by clicking on a piece to pick it up and then on the spot where you would 
like to see it placed), to reveal the content of the original note. 

 
Note: Don't waste your time trying to fit the pieces exactly, because they 
will fit just enough to relay the message. As we had already noted, the 
jeep's number plate was 4X 68578. Thus, according to this note, the 
combination should be 4 times 68578 = 274312.
 
Turn around now, to face the desk against the wall. Close up on the top of 
the chest of drawers to your left. There is another piece of paper under 
the hat, but you won't be able to pick it up (perhaps a bug in the game, 
or just to "tease" the player). Close up on the three drawers below and 
click on each to examine them, one by one. Step out of this close up and 
into the one on the tilted picture on the wall in front of you. Close up 
on the right of the brief case, just to see the other items on the desk. 
Close up further (within this close up) to see the different bottles full 
of some minerals. Step out of this close up now and into the one on the 
top drawer on the right side of the desk. Click to open this drawer and 
find a small tape-recorder. Click to bring the recorder into view, and 
then click on the green screen directly, to start playing it. Note: there 
are five messages in all, in this tape-recorder. Listen to all of them. 
Press the + button to advance to the next message, and the - button to go 
back and listen to an earlier message. Both of these buttons are on the 
right side of the recorder. Once you have heard all the messages, click on 
the blue round button, to switch off the recorder. Click on the open hand 
icon outside the tape-recorder, to step out of the close up.
 
Now close up on the brief case. Click in the combination you had just 
figured out: 274 (on the left side) and 312 (on the right). Close up 
inside the brief case and examine all the contents - the two pictures in 
the yellow manila envelope; the letter on top of that envelope; a spiral 
notebook (the scientific report) in the center; and the letter on the 
right.
 
Based on all the information received in this room alone, you should have 
a much better idea of what's going on now. [Sorry, but I shall not indulge 
in a "spoiler" here, in this respect.] The information in the brief case 
itself gives you a list of seven items/compounds that you will need to 
collect. You are done in this room now. So go back into Room Number 2, and 
retrieve the cell phone, to find that it is completely charged now. Click 
on it, to deposit it in the top right portion of your screen.
 
Go back to the service station now, and into the kitchen. You will find 
many things that you can examine. Feel free to explore. There are three 
things that you must do, however, at this point. As you enter the kitchen, 
turn right and move forward to the end of the room. Turn left then, and 
move towards that end of the room as well. Turn right now and close up on 
the box of egg cups on the counter. Click on the box, to open it and find 
seven such cups inside. Click on the cups twice - first to pick one up and 
then to deposit all seven of them in your inventory. Now step out of this 
close up and click on the cabinet door (above the box of egg cups), to 
open it. Click twice on the basket sitting in the lower shelf then, first 
to bring it in view and then to deposit it in your inventory.
 
Close the cabinet door, turn around and move forward along the wall to the 
left of the box with the egg cups. Take only one step in this direction, 
however; then turn right, and find a green radio sitting on the window 
sill above the sink. Close up on the radio, click on the left knob to turn 
it on, and then click repeatedly on the right knob to bring the needle to 
15 and hear more from Emma Harry. It will be a short message, but you will 
be able to get her complete phone number, this time: 5852131. As she 
finishes talking, turn off the radio and bring out your cell phone. 
Unfortunately, however, you still can't call her, because there is no 
signal.
 
Step out of the kitchen now and turn left to face the cash register (on 
the counter in the café's serving area). Close up on the register, and 
click on the trowel in your inventory, to see it applied on the register 
drawer to pry it open. You will automatically be given a close up of the 
contents of that drawer, and find some loose change as well as some bills. 
Click on the coins twice, first to bring some of them into view and then 
to deposit them in your inventory.
 
Let's see now if we can fix that No-Signal problem in your cell phone. 
Step out of the service station. Turn left, and take four steps forward, 
reaching the bushes at the other end. Turn right, and take three steps 
forward. Turn right again, and see the red mailbox. Close up twice, and 
you will see a postcard sticking out of the slot at the top. Click on this 
postcard to bring it in your view. Read it. 
 
Step out of the close up, turn right and take four steps forward. Turn 
left. Take a step forward in the direction of the white fence in the back. 
You will see one lone picket in the middle, in front of you, with two 
pickets missing on either side. Click on this middle picket and it will 
move aside, allowing you to go through. Go in, turn right, and take a step 
forward. Turn left then, and take two steps forward. Turn right, and take 
a step toward a chain-linked enclosure in front of you. Close up under the 
padlock, and step inside. Take a step forward, turn around, and close up 
on the metal box to your right. Click on the cover, to open it and reveal 
the controls inside.
 
Close up on the controls, and then on the label on the inner gray cover in 
the lower left portion of the box, to find that this base station operates 
between 830 and 865 MHz. Step out of this close up and click on the gray 
cover now, to open it. As you do, a number will pop up in the little 
screen at the top right corner of the box, and a line will start to run on 
the larger white screen under it. The starting number is 717 (MHz) and the 
objective is to turn it to some number between 830 and 865, in order to 
deliver the signal to your cell phone. In the gray box you just uncovered, 
there are two vertical rows of five yellow-brownish square buttons each. 
Each of the five buttons on the left increases the number up in the little 
screen, by a predetermined value. Thus, if you press the top left button 
now, it will add 200 to the starting number of 717, making it 917. 
Similarly, each of the five buttons on the right decreases the number 
showing up in the little screen, again by a predetermined value. Thus, if 
you press the top right button, after having pressed the top left button, 
it will decrease the number by 50, turning 917 into 867. Again, if you 
press the button at the bottom right now, it will bring up the number 862 
in your little screen at the top. This number will work, since it is 
within the range we sought (i.e., between 830 and 865). So, just press the 
large red rectangular bar (in the lower right portion of the box) now, and 
the cover of the inner gray box will close automatically, indicating your 
job here is done. [Note: Feel free to experiment and try out other 
combinations. Any combination will work, so long as the end result is a 
number between 830 and 865. My particular solution is shown below.]
 
 

 
 
Step out of the close up, and click on the cover of the metal box, to 
close it now. Then, bring out your cell phone, from the top right portion 
of your screen. Click in (i.e., dial) the number for Emma Harry: 5852131, 
and then click on the black image of the phone receiver (right under the 
blue screen), to put your call through. Listen and watch. As the screen 
goes blank, press the image of the phone receiver (apparently the SEND and 
END button) again, to disconnect the call. Click on the open hand icon 
outside the phone then, to put the phone away. Based on what you have seen 
and heard, you must now try to locate Emma Harry.
 
Step towards the chain-link door, close up at the lower part, and then 
click to step outside again. Take two steps forward. Wait for the end of 
the cut scene. Then turn right, and take one step forward. Turn left, and 
close up on the window to see Ben the manager inside the Office. Let's see 
if he can help us figure out where to find Emma Harry. So step out of the 
close up, turn left, and take a step forward. Turn left again, and close 
up on the gray trash bin in front of you. Click on the newspaper sticking 
out of the middle of the bin, to get a close up of the news article. Read 
it. Next, close up on the ash tray sitting on top of the trash bin.
 
Step out of the close up. Take one step forward. Turn right, and take two 
steps forward. Turn right again, and take a step forward. Now turn left, 
and click on the lone middle picket in the fence to move it aside. Step 
through. Turn right, and take two steps forward. Turn right again, and 
take three steps forward. Turn right again, open the door, and then enter 
the lobby. Step forward, and wait for the end of the cut scene. At the end 
of the scene, you will find yourself staring at the closed window on the 
door. Click on the window, to see nobody inside. Better find out what 
happened to Ben.
 
So step out of the lobby, turn left and take three steps forward. Turn 
left again, and take two steps forward. Turn left yet again, to find 
yourself facing that lone fence picket. Click on it to move it aside, and 
step through. Turn right, and take a step forward. Turn left then, and 
take two steps forward. Step forward now, in the direction of the large 
new opening in the wall where a window had been just a while before. Turn 
left and enter the Office.
 
Turn left and close up on the table, to find four videocassette-players 
stacked on top of each other on the right and a monitor screen on the 
left. Click on the players, one by one and starting from the one at the 
top working your way down. Each time you click on a player, you will be 
directed to the screen for a short clip of what happened, at least from 
Ben's point of view. After you have watched all four of the clips, step 
out of the close up and turn right. Step forward now and turn left. Close 
up on the door handle, and click on the little knob under the handle, to 
unlock the door. [You will now be able to go in and out of the office 
through this door, without having to come through the broken wall.] Turn 
right, and approach the desk in front of you.
 
Close up on the desk. Click on the left desk drawer, to open it; and then, 
click twice on the batteries inside - once to bring them in view, and a 
second time to deposit them in your inventory. Click on the drawer again, 
to close it. Similarly, open the right drawer, retrieve the blank pieces 
of paper from inside, and close that drawer as well. Close up now on the 
black paper trays on the top left of the desk. Pick up and read (the cover 
as well as inside) the brochure called "Fruity Goodness," from the topmost 
tray. Step out of this close up then and into the one on the right, where 
a phone and an answering machine are sitting. Pick up the phone, only to 
hear some strange noises. Hang up and click on the answering machine, on 
the right of the phone, to hear the message.
 
Step out of the close up and turn right, to see a door - apparently the 
back door. But let's ignore it, for now. Instead, turn right again and 
close up on the center of the room, down on the floor. Hmmm… Step out of 
the close up, move forward one step, and then close up on the filing 
cabinet to the left. Click on the top drawer, to open it. Click inside, to 
get the close up of a note. Make note of the code for Motel Room 1: 673. 
Close the drawer, and open the one under it. Click inside, to bring out a 
bottle. You will have to click on the bottle twice, first to see its side, 
and then to put it away. Close this drawer as well, and finally open the 
one at the bottom. Again, click inside, to bring out another note in view. 
Read it, and then put it away.
 
Well, we couldn't find anything in the office to help us locate Emma 
Harry. So let's strike out on our own to do so. Let us also use the door 
to the lobby to leave the office, rather than that awful hole in the wall. 
So turn around and click on the door, to step out into the lobby. Then, 
step out of the service station. Turn left and take four steps again, to 
reach the bushes on the other end. Turn left again, and take two more 
steps forward. Click on the lantern in your inventory. Take six more 
steps, and then turn right, to see the scarecrow. Take one step forward, 
and then click on the red motorcycle that appears to the left of the 
scarecrow, to get over the plank leading into the area on the other side. 
Close up to the right of the motorcycle to see a pile of ashes and a 
dog-tag with the word "WINCEY" on it.
 
Step forward, close up on the plank jutting out from the other side, and 
then step forward to find yourself at the base of a ladder. Take three 
steps up this ladder, to arrive at a swamp with planks laid out for moving 
around in the area. Step forward, turn right, and keep going forward until 
you arrive in a clearing with a trailer in front of you. Enter the 
trailer.
 
Close up on the floor, in front of you, to find two objects: a pet food 
tray with the words "Wincey" on it, and a box for a metal detector. Click 
on the box, to bring it in view. Read it, and then put it away. Turn 
right, and close up on the bed. You need to assemble this contraption now. 

 
First, click on that little rubber piece that looks like two balls 
attached to each other, the one under the long silvery L-shaped bar. As 
you click on it, with your thumb still pressed against the left mouse 
button, move that piece to the right end of the bar. Release the mouse 
button, to see the piece attach to that end of the bar. Pick up the little 
black piece (under the squiggly wire) and similarly attach it to the left 
end of the silvery bar. Take the squiggly wire now and place it over the 
length of the bar, to attach it at each end of the bar. Take the black box 
with the needle-reading showing, and attach it to the right end of the 
silvery bar. Finally, take the circular piece to your right and attach it 
to the left end of the bar. Click on this finished product, and the box 
with the needle reading will appear before you. Click on the lower part of 
the box, to expose the battery compartment. Click on the two batteries in 
your inventory, to see them placed in the box. Click on the cover then, to 
replace it and put the metal detector in the top right portion of the 
screen.
 
Turn around now, to face the other end of the trailer. Take one step 
forward, turn left, and close up on the computer. Type (on your own 
computer's keyboard): Wincey. Be careful to type the first letter in 
capital, and the rest in lowercase, because the password is case 
sensitive. After typing the password, click on OK. [Note: Don't even think 
of pressing Enter, because it will just "mess up" and you will have to 
start all over again.]
 
As you get into the system, you will see two icons on the left side of the 
screen. Click on and read "Personal Blog" first, using the bar at the 
right to scroll through the document. Click on the X at the top-right 
corner of the screen, to return to the Desktop. Now click on "Internet 
Browser." Although you will be told that you have no Internet connection, 
note the two new choices at the top left of your screen. Click on "Home" 
first, and then on "Enter," to read some more from Emma Harry. Again, use 
the bar at the right, to scroll through to the end of the document.
 
Click now on "Favorite" at the top left of the screen. You will get a set 
of five choices now. Try each of them, one by one, and explore the links 
within each topic, whenever possible. The top choice is actually the same 
as the one you just explored under "Home." The entries on mountain cake 
(be sure to click on the picture of the cakes, once you enter this link, 
to be able to read the article on the cakes) and weather are fun. The one 
on e-bidding covers three topics, two of which are informational - on the 
whiskey as well as on the metal detector you just assembled. [Note: You 
can click on the large star, on the top left of the screen, to return to 
the e-bidding menu, as you explore the three items within this category.] 
Undoubtedly, the most useful entry, however, is on 
common-scientific-names, providing you with information as to some of the 
seven "items" you will eventually need to collect or concoct.
 
Step out of the close up on the computer. Turn right now, and close up on 
the three shelves filled with pots of plants. Close up on the bottom 
shelf, and click twice on the plant at the extreme left, first to bring up 
a mushroom in view and then to deposit it in your inventory. [Note: You 
will not be able to actually see it in your inventory, because it will be 
in the basket there. Please, note also that there are several kinds of 
mushrooms in the area that you can pick. You can click on the book in the 
top right portion of your screen to read up on the varieties that you 
find. Only one of the several mushrooms you pick is actually going to be 
used, however, in the concoction we will eventually make. I will point out 
the few "extras" that come up along the way. Feel free to go on a 
"scavenger hunt" to find others, just for the fun of finding them.]
 
We are done here in the Winnebago, so step outside now. Step up on the 
plank now and take five steps forward. Turn right then, and take four 
steps forward, reaching the end of that plank. Turn left and take two 
steps forward. Turn right now, to find the ruins before you. Click on the 
metal detector, to bring it out in view. Click on it, and it will settle 
in the lower right-hand corner of the screen, with the needle dial 
showing. Take two steps forward, and you will "feel" as if you have just 
climbed over something. Take one more step forward, approaching a large 
black hole in the wall in front of you. The metal detector will start to 
hum, the needle will start swinging, and a green light will start to blink 
on the dial's upper right-hand corner. Close up, to find three large 
leaves on the ground. Click on them, to remove them; and then, click on 
the trowel in your inventory, to reveal a broken piece of metal under the 
dirt. Click on the metal twice, first to bring it in view and then to 
deposit it in the inventory. [Note: This is the first of the three pieces 
of the Artifact you will eventually need.] Click on the piece of paper 
that was under the Artifact piece, read it, and then put it away.
 
Put away the metal detector by clicking on it twice, first to bring it in 
view and then to deposit it in your inventory. Step out of the close up 
and turn around. You will see a large cross standing on the other side of 
the plank you had used to come in this area. Go over to the cross and come 
around it, to face its back. Close up on the base on which the cross is 
mounted. Click on your trowel, to remove a cover from the back of the 
base, and expose the two compartments hidden behind. Click on the red book 
first, and read the two pages inside (by clicking on the right page, to 
flip through the pages). Click on the metal stand-like object in the lower 
compartment, and deposit it in your inventory. Click in the lower 
compartment again, and look at the drawing that comes up in view.
 
Step out of the close up. Take two steps towards the plank, to get back on 
it again. Turn right, and take two steps forward. Turn right again, and 
take four steps forward, to reach a crossway. Turn right and take three 
steps forward. Turn left now and take two steps, to find yourself back on 
that ladder that had originally brought you into the swamp. Go down three 
steps, to return to the area where the red motorcycle is parked. Take 
three steps forward, to arrive at the road.
 
Based on everything that you have read, you must now know that the seven 
"items" are actually seven offerings that we need to make, in order to 
appease the god(s) and calm whatever evil has been stirred up by modern 
man. So it is time now to collect or prepare those offerings. Let us start 
by heading back to the service station. So as you reach the road, turn 
left and take six steps to return to the service area.
 
Note: In playing and replaying this portion, I once ran into what looked 
like one huge block of something, to the left of the phone booth. I was 
"invited" to place my hand on it, which proved to be my death. I was 
instantly "brought back to life," to face the same scene again. Not to be 
burnt twice, of course, I immediately turned around and walked away - only 
to turn right around and come back again, to find the way clear now. These 
apparitions are apparently randomly generated, as are Emma's phone calls 
one of which you may or may not receive, upon your return to the service 
area. So just be prepared to deal with these random occurrences as they 
arise. In case you receive a call from Emma, you have to answer before you 
can proceed further in the game. So just click on your cell phone, to 
bring it in view, and click on the image of the phone under the screen to 
answer the call. Hear what she has to say, wait to be disconnected, and 
then click on the open hand icon outside the phone to put it away.
 
Take thirteen steps forward. [You might be interrupted by another call 
from Emma. Just answer the call, listen to what she has to say, and then 
put the phone away after she hangs up.] Turn left, and take two steps. 
Turn left, to find yourself facing a dark entrance. Click on the lantern 
in your inventory, and enter. Turn left, and close up on the round box of 
biscuits. Open it, and read the entries inside. Step out of the close up, 
turn right, and take two steps forward to come in front of five 
differently colored candles sitting above a pool of water. Turn left, and 
take one step forward. Feel free to click on different portions of the 
rock in front of you, to get a close up of each. Step out of the close up 
then, and turn left; turn left again, and take two steps forward to face a 
peculiar dark circle, with a black hole in the center, etched in the face 
of the rock. Click on the metal stand-like object in your inventory, to 
bring it out; and then click on it again, to see it applied to the opening 
like a key. Turn right now, and close up on the little brown box sitting 
in a newly revealed opening in the rocks.
 
Click to open the box, and then examine the three documents inside. Feel 
free to close up on the coins, and on a large round metal object on the 
left. Step out of the close up, turn right, and take one step forward. 
Turn right again, to face the five differently colored candles. Close up 
on these candles, and then click on the box of matches to bring them out 
of your inventory. Click on a match stick, to bring it out of the box; and 
then, click on the side of the matchbox, to light up the match. Click on 
the BLUE candle then, to light it up. Similarly, light the BROWN candle 
next.
 
You will automatically be brought out of the close up then, to see a kind 
of fog appear in the pool of water below, as a singing begins in the 
background. Click on the egg cups in your inventory, to bring one out. 
Watch the cut scene. Click on the cup then, to put it in the top center of 
your screen. This is your Water offering.
 
Turn right; then right again, and take three steps, to bring you out of 
the Anneka well. Turn left, and take one step. Turn left, and click on the 
lantern in your inventory, to shed some light on the tree in front of you. 
There seems to be some kind of writing on it. Click on the blank pieces of 
paper in your inventory, to place one on the tree. Click now on the crayon 
in your inventory, to see the blue shading reveal an image of the writing 
on the tree. Click on the piece of paper, to bring it in view. Read it; 
and then, click on it again, to deposit it in the top right portion of the 
screen.
 
Turn right, and take a step. Turn right again, and take one step. Turn 
left now, to face a gray set of stairs. Go up two steps, and then click on 
your lantern to light your way. Take two steps forward, turn right, and 
then close up on the red-topped mushrooms (Amanita Saponaceum) below. 
Click on these mushrooms twice, to bring one in view and then to deposit 
it in your basket/inventory.
 
Step out of the close up, turn right and take two steps forward. Close up 
on the ground below and then take two more steps down the stairs, to bring 
you on the main path again. Turn left, and take six steps forward. Turn 
left again, to find a thin gray tree in front of you. Close up on the 
ground, to the left of this tree, and find a clump of red berries. Click 
on these berries twice, to pick up a handful and deposit them in your 
basket/inventory.
 
Turn right, and take two more steps, to arrive at the service station area 
- and possibly receive another call from Emma Harry. Answer the phone, 
listen to what she has to say, and then click on the open hand outside the 
phone to put it away.
 
Take two steps forward. Turn left, and take a step forward. Turn right 
now, to see the back of the car out in the station. Close up twice on the 
pile of dirt, on the ground to the right of the car. Click on the bottle 
lying to the left of the pile. Read the label. Now click on the egg cups 
in your inventory, to see one appear in view. Click on the top of the 
bottle, to flip it open. Watch the cut scene. Click on the cup, to deposit 
it at the top center portion of the screen. This is your FISH offering.
 
Step out of the close up. Go into the service station, and enter the café. 
Approach the second table to the right (the one to the right of the back 
door). Close up on it and click on the Menu, to remove it. Click on the 
shaker in the back. It will assume a tilted position. Click on the egg 
cups in your inventory. Wait for the cut scene, and then click on the egg 
cup, to deposit it at the top center portion of the screen. This is your 
SALT offering.
 
Step out of the close up, turn left, and click on the handle bar of the 
back door to open it. Step outside. Take a step forward, turn left, and 
take another step forward. Click on your lantern to light the way ahead. 
Take twelve steps forward. [You will see Conrad's jeep in front of you, 
but that is not where you are going this time.] Turn left and take four 
steps forward, to approach a barn. Turn left and take two steps forward, 
to find an empty wooden crate lying in front of you. Click on it, to pick 
it up. Turn right, and click on the large blue barrel, to place the crate 
on it. Take a step up, to enter and arrive in the barn.
 
Turn left, and close up below to find some of the protestors' signs. Turn 
right, and close up in front of you, to see evidence of more signs in the 
making. Take two steps forward, only to have the floor collapse and bring 
you crashing down with it. Have no fear though - this is only the way it 
is supposed to happen. Click on your lantern, to get some light. Turn 
left, and close up below, to the right of the large blue barrel, to find a 
piece of rubber hose. Pick it up and deposit it in your inventory. Step 
out of the close up, turn left, and close up on the wooden crate in front 
of you (on some kind of a wheel barrow, between two big blue barrels). 
Pick up the object inside - some kind of a blow torch - and deposit it in 
your inventory.
 
Step out of the close up, turn left twice now, and close up on the gas 
cylinder. Click on the piece of rubber hose in your inventory, to see it 
attach itself to the top hole in the cylinder. Click on the blow torch 
now, to see it attach itself to the far end of the rubber hose, leaning 
over the padlock on the door. Turn on the gas now, by clicking on the 
cylinder's valve in the center (just above the spot where the first end of 
the rubber hose had attached). You will hear the sound of gas coming out. 
Click on the box of matches, to bring it out. Click on a match stick, and 
then on the side of the matchbox, to light up the match. Click on the far 
end of the blow torch now (the one right above the padlock). Wait for the 
cut scene, as the padlock is thus heated and falls off.
 
You will be brought out of the close up automatically. You can click on 
the door any time now, to open it and step outside. Before we do that, 
however, we need to do some more exploring in the barn. So get up on the 
gray ladder, to the right of the door you just "unlocked," and go up three 
steps, to arrive on the other side of the floor that had collapsed. Step 
out of the close up then, to actually get off the ladder. Turn left, and 
close up on the desk in front of you. Feel free to examine one of the 
"Stop the Dig" flyers, as well as the pictures in the camera lying in a 
pot in the back. [Note: In order to do so, close up on the pot behind the 
flyers. Click on the camera twice then, once to bring it up in view and 
then to turn it around. Press the little round button in the top center, 
to turn on the viewer screen on your left; and then, use the < and > 
buttons, on the right side, to go back and forth among the pictures.]
 
Step out of this close up, and into the one on the left side of the desk, 
to see the protestors' supply of food. Step out of this close up also, 
turn left, and close up first on the right window sill. Click on the 
yellow-brownish journal, lying on the right side of the sill, to bring it 
in view. Read it, flipping through the pages by clicking on the right 
pages successively. Step out of this close up and into the one on the left 
window sill now. Click on the acorns lying there, to bring one in view; 
and then, click on this acorn, to deposit it in your basket/inventory.
 
Step out of the close up, turn right twice, and then close up below to see 
the ladder. Go down the ladder, to arrive before the door you had 
"unlocked" earlier. Click on this door now, to open it, and then step 
outside. Turn right, and take five steps, to arrive back next to the jeep. 
Turn right again, and take twelve steps, to return to the service station 
area. Take two more steps forward, turn right, and take four steps more. 
Turn right now, to find yourself facing the door to the Lobby inside. 
Enter. Go in Ben's office now, and use the back door to step out in the 
yard.
 
Turn right, step forward, and then turn around. Close up on the slot 
machine in front of you. Click on the gold coins in your inventory. Pull 
the handle. You may well hit the jackpot on the very first try. If not, 
keep trying until you do. You will not have to put any more coins to do 
so. When you do hit the jackpot, collect the silver coins from the slot 
below.
 
Step out of the close up now, step forward and turn right. Step forward, 
turn right, and take another step forward. Turn right, and close up below. 
Click on the Halogen lens, to pick it up; and then, click on it, to 
deposit it in your inventory. Step out of the close up, and turn left 
twice. Step forward, and click on the ladder, to pick it up. Turn left, 
and click on the open hand icon in front of you, to place the ladder 
against the eaves of the building on that side. Step on the ladder and go 
all the way up. Turn left, and take two steps forward. Turn right then, to 
find a shorter ladder in front of you. Go up this ladder as well, to find 
a latched cover on the roof. Close up on the cover, click on the latch to 
open it, and then step inside.
 
Apparently, you will crash down to the floor below. Turn right, and click 
on the doorknob, to open the door. Enter. Close up on the calendar in 
front of you. Step out of the close up, turn left, and feel free to close 
up on the map on the wall. Step out of this close up and into the one on 
the desk. Feel free again to close up on the chess board, and fiddle with 
the black knight lying down. After you are done with all this, close up 
now on the red oil can, sitting in the back of the desk and under the map 
on the wall. Click on this can, to see it rise and hold its position up in 
the air. Click now on the egg cups in your inventory, and then on the 
little lever right above the oil can's handle. Watch the cut scene. Then, 
click on the egg cup, to place it in the top center of your screen. This 
is your OIL offering.
 
Step out of the close up, turn left, and step outside the door. Turn 
right, close up on the ladder, and then go all the way down. [Note: your 
descent will be interrupted by a brief cut scene, just before your last 
step down.] You will find yourself in some kind of a gloomy garage. [Note: 
Feel free to explore and examine the papers and objects in this area. The 
following directions for leaving the room, however, are based on the 
assumption that you have just come off the ladder.] Turn right twice and, 
with the ladder at your back now, take two steps forward. Turn right. 
Close up on the latch above the doorknob, and click on it to unlatch the 
door. Click on the door then, to open it. Step outside, to find yourself 
back in the yard.
 
Turn right, take two steps forward, and then step through the door to 
return to Ben's office. Step outside the service station now, through the 
Lobby, and go to the Motel across the street. Approach Room Number 1, 
close up on the code panel and click in 673 (the code you had gotten 
earlier from the filing cabinet in Ben's office). Step inside, and take a 
step forward. Turn around now, to see the entrance door across the room, 
to your right, and just a small portion of an inner wall sticking out in 
your view, from the left. There is a charger attached to the right of this 
dividing wall in the middle of the room. Close up on this charger, and 
find a GPS unit placed in it. (See the picture below.) Click on the GPS 
unit, to bring it in view; and then click on it again, to deposit it in 
the top right portion of your screen.
 

 
 
Step out of the close up, and then out of the room. Turn right, step 
forward, and then turn right again. Take another step forward, and close 
up on the vending machine in front of you. Click on the silver coins in 
your inventory, to put one in the machine's coin slot. Counting left to 
right, click on the second round button on the machine, and collect a can 
of Pear juice from the opening to the left of the coin slot. Similarly, 
put another silver coin in the slot, press the third round button, and 
collect a can of Gooseberry juice. Finally, put another silver coin in the 
machine, press the fourth button, and collect a can of Blackberry juice.
 
Return to the service station now, and go into the Kitchen. Step forward, 
and turn right. Click on the basket in your inventory, to see it placed to 
the left of the cutting board, as you are automatically brought into a 
close up on this cutting board.
 
Click on the red-topped mushroom (Amanita Saponaceum), and then on the 
mortar to your right, to place the mushroom in the mortar. Similarly, 
place the acorn and the red berries in the mortar as well. Now click on 
the pestle, lying under the mortar, and it will grind the mortar contents 
for you. Notice the white light in the mortar, indicating that you have 
all the necessary ingredients. Click on the egg cups in your inventory, 
and watch the cut scene. You will be automatically brought out of the 
close up, as the egg cup remains suspended in the air before you. Click on 
it, to put it in the top center portion of the screen. You now have what 
we will call the PLANT offering.
 
Turn right, step forward, and turn left. Take another step forward, turn 
right, and close up on the blender. Click on the blender, to open its lid; 
and then, click on the can of Pear in your inventory, to see the juice 
poured into the blender. Similarly, pour a helping of Gooseberry juice 
into the blender as well. Finally, click twice, one after another, on the 
Blackberry can, to pour two helpings of its juice into the blender. [Note: 
This is in accordance with the scientific report found in Conrad's brief 
case - that there was evidence of twice as much blackberry as that of the 
pear and the gooseberry, in this offering.] See the white light forming in 
the blender, indicating that you have the correct ingredients as well as 
the right amount of each. Click on the egg cups in your inventory, and 
watch the cut scene. Click on the egg cup in the air, to deposit it in the 
top center portion of the screen, as you are automatically brought out of 
the close up. We will call this the FRUIT offering.
 
Go back into the Lobby now, and step outside the service station. Click on 
the GPS unit, in the top right portion of the screen, to bring it out in 
view. Click on the "Activate" button on it, to see it settle in the lower 
left portion of your view. Take one step forward then, turn left, and 
close up on the Fire Extinguisher on the pillar. [Note: the GPS delivers a 
clear reading, and this is the only place where it does so, according to 
Conrad as well.] Click on the Fire Extinguisher now, to see it raised high 
enough to reveal a metal piece (the second piece of the Artifact) below. 
Click on the Artifact piece, to deposit it in your inventory.
 

Step out of the close up now. Click on the GPS unit, to bring it out in 
view again. Click on the button that now says "Deactivate," to put the 
unit back in the top right portion of your screen. We now have six of the 
seven offerings we needed, as well as two of the three pieces of the 
Artifact.
 
Turn right, step forward, and turn right again. Step forward, turn left, 
and take three steps forward. Click on the lantern in your inventory, to 
light your way ahead. You will see the protestors' "Stop the Dig" sign in 
front of you. Close up below, and click on a flyer on the ground, to pick 
it up. Read it, put it away, and then step out of the close up. Turn right 
now, and take two steps forward. Look up and you will see a wooden post 
indicating that you can go either left or right. Turn right, and step 
forward, to find yourself in a clearing with three large blue stones 
lining the way on your left. Take a step forward, and you will see that 
there is actually a set of four such blue stones lining the path to your 
left.
 
Take one step forward, turn left, and close up on the blue stone now in 
front of you. Click on the piece of paper, and then on the blue crayon, in 
your inventory. Pick up the piece of paper, and you will see that the 
shading has revealed something of a bare sketch. Click on the paper, and 
it will now go to the top right portion of the screen. Step out of the 
close up, turn right, step forward, and turn left. Close up on the second 
blue stone now, click on the paper that had just been placed in the top 
right portion of the screen, and then click on the crayon in your 
inventory. Pick up the paper, to see that more details have been added to 
the image taken from the first stone. Click on the paper to replace it in 
the top right portion of the screen. Again, step out of the close up, turn 
right, take a step forward, and turn left again. Repeat the above 
procedure with the third stone. Step out of the close up again, approach 
the last stone, and repeat the procedure, to find that the drawing is now 
complete. Look at it, and then click on it, to put it back in the top 
right portion of the screen.
 
Step out of the close up, turn right, and take six steps forward. Turn 
right and enter the tent. Click on the newspaper (right behind the dirt 
from the fallen pot) on the make-shift table. Read about the Dig 
Controversy (as well as about the cakes, if you like), and then put the 
paper away. Click on the metal detector in the top right portion of the 
screen, to bring it out in view. Click on it again, to see it settle down 
in the lower right portion of your view. Turn left now, step forward, and 
close up on the metal swing-like object to your left. The detector will 
start squealing, and the needle start swinging, as the green light will 
come on - all indicating the presence of some piece of metal, of course. 
Close up down on the pile of dirt, to the left of the metal swing. Click 
on the trowel in your inventory, to remove some of the dirt and reveal a 
metal container. Click on the container, and then on the egg cups. Watch 
the cut scene. Click on the egg cup, to deposit it in the top center of 
the screen. You now have the BARLEY offering.
 
Click on the metal detector, to bring it in view; and then, click on it 
again, to put it back in the top right portion of the screen. You now have 
all the seven offerings you need, so it is time now to head for the place 
where these offerings will be made. So, step out of the close up, and take 
four steps forward, to arrive at the Dig Site. Turn right, and close up on 
the board, to read all about the Barrow Hill Circle. Step out of the close 
up then, turn left, and take two steps forward. Turn left, and step 
forward, to what appears to be the first of the stones. Notice the dark 
brown tree stump between this stone and the one to its right. As you 
approach the stone, you will find yourself facing the brown stump to your 
extreme left. Turn left, to face the stone itself.
 
NOTE: There are seven stones in this Circle, and there are seven egg cups 
containing the necessary offerings up in the top center portion of your 
screen. Each stone will "accept" only a certain offering. The problem is 
that it is rather hard to distinguish between the stones. What's worse is 
that it is equally hard to distinguish the contents of the various egg 
cups, especially since (unlike in many other games) you can't hold your 
cursor over an inventory item to get its description. So I strongly advise 
you to SAVE your game before making any offering, because if you click on 
the wrong choice, that offering would be lost and you would have to go 
back and make/collect another one of the same kind. So, be sure to save 
your game before making each offering.
 
APPROACHING THE STONES: You are already facing the first stone. Click on 
the egg cup containing the appropriate offering, as described below. Watch 
the cut scene that ends with a beam of light emanating from the stone, 
indicating the acceptance of the offering. Turn right then, step forward, 
and turn left to face the next stone. 
 
THE ORDER OF THE OFFERINGS:
 
 

 
 
Counting the egg cups from left to right in your inventory, the offerings 
are:
1. OIL. 2. FISH. 3. WATER. 4. BARLEY. 5. SALT. 6. PLANT. 7. FRUIT.
 
Following is the appropriate offering for each of the seven stones.
 
FIRST STONE: Click on the second egg cup, with the FISH offering.
 
SECOND STONE: Click on the first egg cup, with the OIL offering.
 
THIRD STONE: Click on the on the sixth egg cup, with the PLANT offering.
 
FOURTH STONE: Click on the fourth egg cup, with the BARLEY offering.
 
FIFTH STONE: Click on the third egg cup, with the WATER offering.
 
SIXTH STONE: Click on the seventh egg cup, with the FRUIT offering.
 
SEVENTH STONE: Click on the fifth egg cup, with the SALT offering.
 
Turn right now, and take a step forward to the left of the first stone. 
Take another step forward, to see the white sign (on the Barrow Hill 
Circle) to your left, and get a call from Emma Harry. Listen to what she 
has to say, and then put the phone away (by clicking on the open hand icon 
appearing outside the phone). Take two steps forward, to find the third 
piece of the Artifact placed on a note on the ground in front of you. 
Close up on the two items, and click on them, to pick up both at once. 
Read the note first. Then, click on the two items. The note will disappear 
altogether, while the third piece of the Artifact will be added to the two 
pieces already in your inventory.
 
Step out of the close up. Take two steps forward, and then turn right. 
Take eight steps forward, going down in some kind of a hollow. Note the 
two large stones on either side of you in your front, and the Altar Stone 
immediately to your left. Close up on the Altar Stone, to find a piece of 
paper to its left on the ground. Pick up the paper, read it, and then put 
it away. Step out of the close up.
 
Step forward, turn right twice, and then close up on the three pieces of 
paper you see on the ground. You will be able to pick up only the one 
closest to you, however. Read it, and then put it away. Step out of the 
close up, and turn left twice. Step forward, to find another one of those 
invisible barriers in front of you. Turn left, step forward, and then turn 
left twice. Close up on the Altar Stone, and then on the large white spot 
on it. Click on the three pieces of Artifact, one by one, in your 
inventory, to see them neatly arranged on the white spot for you. Step out 
of the close up.
 
Turn left, and close up on the ground to the left of the large stone in 
front of you. Pick up yet another piece of paper, read it, and then put it 
away. Step out of this close up now, and into the one at the top of the 
large stone. Close up further on the hollow spot at the top of the stone, 
and click on the Halogen lens in your inventory, to see it placed 
perfectly in that hollow spot.
 
Step out of this close up, turn right, and take a step forward. Turn left 
now, and close up on the large stone in front of you. Click on the white 
image of a hand on the stone. Watch the cut scene, by the end of which you 
will be back at the Altar Stone with the three pieces of Artifact now 
joined together in a perfect whole.
 
Pick up the Artifact, step out of the close up, and take a step forward. 
Turn right now, and take nine steps forward, to find yourself back by the 
tent. Turn left then, and take six steps, to return to the Stone Circle. 
Turn right now, and take three steps. Turn left then, and close up on the 
open trench in the center of the Stone Circle. Click on the trowel in your 
inventory, to see some of the dirt removed to reveal the image of the 
Artifact underneath.
 
Note: You could have approached the trench, right after getting the third 
piece of the Artifact from Emma, and dug up this same image of the 
Artifact in the ground. In that case, you would have been "allowed" to 
place those three pieces directly onto this image. But the following cut 
scene would have struck you as peculiar. The game credits would still be 
the same, leading at least some unsuspecting gamers to think that they 
have successfully completed the game. Not so, of course, because we would 
have left out that whole business of the lens, the Altar Stone, as well as 
the "mending" of the Artifact.
 
The Correct Ending: As the image of the Artifact appears, a very short cut 
scene will follow, indicating the breaking of the ground and your falling 
below. You will find yourself inside some kind of a tomb. Feel free to 
explore and find all seven of the egg cups, each in a separate chamber of 
sorts. You may even close up and click on each or any one of them, to see 
a replay of the cut scene that had initially followed when you had placed 
that cup on the appropriate stone. After you are done exploring, return to 
the point where you had landed after the ground had broken. And if you 
never leave the spot after landing, just turn right and you will see a 
large circular slab in front of you. Close up on it twice, and then click 
on the Artifact in your inventory, to see it neatly set in its place.
 
Sit back now and enjoy the correct ending of the game.
 

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