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BioShock
http://www.grawl.nl
BioShock (PC) Guide by Grawl
grawler (@t) gmail (d0t) com
08/24/07 - Version 0.1
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Donations
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Writing guides takes a lot of time, and I do it all for free. Next to that,
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Don't have any money? Sending a mail is appreciated just as much :)
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Introduction
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1) Don't steal anything from this guide. This guide is copyrighted according
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6) Mailing me to tell how good the guide is, is appreciated ;p You can write
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To make searching easier, I added search-codes in the TOC. Just press CTRL + F
and enter the code to jump to that part immediately.
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Table of Contents [BS.00.00]
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* Table of Contents.................................................[BS.00.00]
* History & Next Version............................................[BS.01.01]
* Introduction......................................................[BS.02.01]
* Walkthrough.......................................................[BS.03.01]
* BioShock........................................................[BS.03.02]
* Welcome to Rapture..............................................[BS.03.03]
* Medical Pavillion...............................................[BS.03.04]
* FAQ...............................................................[BS.04.01]
* Conclusion........................................................[BS.05.01]
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History & Next Version [BS.01.01]
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Version 0.1 (08/24/07) - First version, everything is new. (12,5KB)
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Introduction [BS.02.01]
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Taken from the official site:
"You are a cast-away in Rapture, an underwater Utopia torn apart by civil war.
Caught between powerful forces, and hunted down by genetically modified
'splicers' and deadly security systems, you have to come to grips with a
deadly, mysterious world filled with powerful technology and fascinating
characters. No encounter ever plays out the same, and no two gamers will play
the game the same way."
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Walkthrough [BS.03.01]
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A few words before we start our underwater adventure through Rapture:
* Common sense is what'll allow you to survive. Shoot things that attack you.
I'm not going to tell you to do this each and every time.
* Experiment with the different powers, ammo etc.
* Look everywhere. Search corpses, trashbins etc. You'll find a lot of useful
items and money.
* This guide contains spoilers.
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BioShock [BS.03.02]
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The introduction level of BioShock. You'll start in a plane, nothing wrong
there. Until it crashes down into the water, that is. You'll survive and
manage to swim back up to the surface. This is where you gain control of our
friend.
Swim forward, towards the plane. When you get near, more flames will rise and
the thing will explode. Note the gigantic tower on the right side. Swim there
and climb up the stairs. How about we enter it?
As you proceed to go down, the lights will turn themself on. When you see a
round device, enter it and pull the lever. This is your mini submarine. A
short movie will play and then you're able to enjoy the beauty (and in a
second the terror) of Rapture.
Look around. It's all you can do for now. Soon enough you'll arrive at a new
building.
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Welcome to Rapture [BS.03.03]
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Remember the terror I told you about? This is where it starts and it won't end
for a long time. Get used to it.
A Splicer will attack a man, and then your lovely submarine. It's one of the
losses you'll have to learn to cope with. Grab the radio for the wall, and
a man named Atlas will talk to you. He says he can get you out of there. Okay
Atlas, be my guide!
*** Get to Higher Grounds ***
A survivor of the city named Atlas has contacted you over the radio. He has
advised you to get to higher ground. It might be wise to listen.
Follow the path, and another Splicer will show up. However, he'll get shot by
a flying turret. What a nice technology. Jump over the trash and pick up the
Wrench. Your first weapon, and very useful for tight situations.
With the Wrench, remove the trash in front of you and crouch through the hole.
As soon as you got through, a burning couch will come falling down. Avoid it
and head up for your first encounter with a Splicer while you are carrying a
weapon. Hit him in the head with it and repeat till he dies.
Head up the stairs (the set that isn't broken, if you please) and you'll find
the Electro Bolt power-up. Take it for a cutscene. You'll insert it, but don't
seem to enjoy the feeling of rewritten DNA. You'll fall from the balcony, down
on the floor.
First two Splicers will show up, but when they hear a loud noise (a Big Daddy)
they scoot. The Big Daddy (known as Mr. Bubbles by friends) and a little girl
will show up, but won't do a thing to you.
When you get up again, use your new power to shoot at the switch. This will
open the solid door in front of you. Enter the hall.
Fun times. A plane will crash into the glass and water will come poring in.
Navigate through the plane and follow the water. The solid door on the left
can't be opened, so take the one that's ahead of you.
In this room are two Splicers, so kill them both and continue to a larger
room. Keep going straight ahead until you find a small elevator on your left
side. It will --don't be alarmed-- take you up. Atlas will ask you to check on
his family. Sure Atlas, anything for you.
*** Go to Neptune's Bounty ***
Atlas needs your help to reach his wife and child. His family is in a
section of Rapture called 'Neptune's Bounty'. Find your way there!
As you arrive at the top, you'll hear a woman talking. Don't stand there,
kill her! She'll shoot at you with a gun, so take her down quick and grab a
handgun yourself.
You can go two ways here. We'll first go down the stairs, since this is just
a nice way for you to gain some items. You'll find a Splicer knocking on a
door, and a woman shouting back at him. If you killed the Splicer, the female
Splicer will open the door to see what happened. Kill kill kill. The problem
is mostly that once you got back up, three more Splicers have showed up. Kill
them and proceed the only other way into the bathrooms. You'll find a nice
ghost vision here. The female bathroom has a whole in the wall that will leads
to the Footlight Theater. Go there. You'll not be able to use a weapon for a
short time.
Look at the cute little girl. Isn't she adorable? Walk to the other side and
go down the stairs. You'll be able to look at the cute little girl with the
huge needle getting attacked by a Splicer. The Splicer will soon regret this
when a Big Daddy comes down to kill him. Afterwards you can use your weapons
again.
Hit the lock and follow the linear path. You will meet some Splicers, so once
again kill them until you end up in a room with two exits (of which one is
closed) and toilets. You can go into the toilets, but all you'll find are
Splicers. Prepare yourself for a nice showdown.
Walk towards Neptune's Bounty, and the alarm will go off. Tons of Splicers
will come in, so hit them hard. Once you got rid off them, the exit that was
closed before will open.
*** Head to Medical! ***
Your way to Port Neptune has been blocked by Andrew Ryan. Atlas has told you
there is another way to reach port Neptune through the Medical Pavillion.
Get there now!
Continue until you end up in a room with a few tv-screens. You'll get locked
in and you have to watch a little movie. The real problem are the Splicers
that start knocking down the glass afterwards. Quickly enter the room that
opened and turn the wheel.
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Medical Pavillion [BS.03.04]
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*** Use Emergency Access Route ***
There is an Emergecy Access Route near the entrance to the Medical
Pavillion. Use this emergency bathysphere to reach Neptune's Bounty.
More coming soon.
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FAQ [BS.04.01]
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Q: What's in the collector's edition of the game?
A: The game in an exclusive steel case (also available for a limited time
without the rest of the stuff), 'Making of' DVD, Game Soundtrack DVD,
'Big Daddy' figurine.
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Conclusion [BS.05.01]
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I hope you enjoyed my guide, since I put a lot of work in it. If you encounter
problems, feel free to mail me. Also suggestions, feedback, comment etc. are
accepted, the mail addy is on top of this file.
Thanks-list: N/A
And especially you, for reading this.
For other guides, you can check this link:
http://www.grawl.nl
http://www.gamefaqs.com/features/recognition/13739.html
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Copyright (c) 2007 by Grawl. All rights reserved.
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