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Brigade E5 Strategy Guide
for the PC
by hugaddict
This document may be freely distributed providing it is left in its entirety
and is unmodified.
hugaddict at anaham.com
(replace the “at” with "@" and remove the spaces)
Game release date: October 17, 2006.
Strategy Guide release date: December 9, 2006.
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INDEX
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01. Characters
02. FAQ
03. Weapons & Items
04. Mission Guide
05. Tips & Tricks
06. Known Bugs
07. Maps
08. Special Thanks
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01. CHARACTERS
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Airport
Marcos. Camancho. Marcos Camancho is the Commander of the Airport Garrison.
He is abrasive and lacks conversation skills. He is working for two
factions: the NDF, and General Tormens. You have to deal with him if you
work with either faction.
Panz Caberro. Panz Caberro is the Airport Manager. He gives you a couple
easy missions with overall good rewards.
Juan Lango. Juan Lango is the Airport Mechanic. You investigate him and
then help him out if you work for the NDF Government. Also, he will modify
your weapons if you give him the manuals.
Ambush
Jerome. Jerome is the first alive person you meet. He owns the property in
the area of the Ambush. He gives you an overview of who everyone is and
gives you your first mission.
Cali-Cantinos Depot
Dana Bender. Dana Bender is a Pilot for the Smugglers of Palinero.
Cali-Cantinos Old Town
Damian Devalle. Damian Devalle is the “Boss”. He is the head of the
Smugglers of Palinero. You don’t see him often. He only rewards you for
about half of the Smuggler missions. Of if you are assigned to kill him,
you’ll only see him once.
Fernando Roma. Fernando Roma is the Barkeeper of the Smugglers. He will mark
a new location on your map and give you a mission now and then.
Gitana Vargas. Gitana Vargas is the Owner of the shop in the Smuggler’s
territory. She’ll give you a discount on her wares if you help her out.
Nancy Coplan. Nancy Coplan is the Medical Doctor for the Smugglers. She will
heal you any time and even give you a delivery job now and then.
Peter Kolford. Peter Kolford is the resident Priest in Cali-Cantinos. He’ll
give you a few delivery missions now and then.
Rico Reyes. Rico Reyes is the Boss’ Assistant. He will give you all the
missions while working for the Smugglers as well as reward you for about
half. If you are assigned to kill him, make sure to take his key and the
weapon inside the vault.
Del-Plata Downtown
Enrique Trujillo. Enrique Trujillo is the Mayor of Del-Plata. He will give
you missions now and then.
Eugenio Amante. I honestly have no idea who Eugenio Amante is. I never
talked to him instead I only killed him when the time came.
Stefan Uribe. Stefan Uribe is the Shop Keeper of Del-Plata. I have never
received any missions from him yet. Owning weapon shops must run in his
family.
Del-Plata Plant
Bartollo Campos. Bartollo Campos is the Manager of the Plant. He will give
you a mission to protect him. If you choose to with a mission from Enrique
Trujillo, you will have to kill him later.
El Torro
Sanchoi Tovar. Sanchoi Tovar is the Commander of El-Torro. I never received
any missions from him. I only killed him when the time came to.
Las Panteras
Ramon Ortega. Ramon Ortega is the Commander of Las Panteras. I have never
done any missions from him either. I only killed him when the time came to.
Los Tigras
Santiago Miranda. Santiago Miranda is the Commander of Los Tigras and a
personal friend of the President. If you work for the NDF Government, you
will have to rescue him then help him defend Los Tigras from General Tormens.
If you work for General Tormens, you will have to kill Commander Santiago
Miranda.
Oilfield
Romano Rojas. Romano Rojas is the Manager of the Oilfield of Palinero. He
gives you a popular mission of the game, protect him from the Smugglers.
If you accept the mission from Kemen Marin, you will have to kill Romano
Rojas.
Outpost
Silvio Delseda. Silvio Delseda is the Commander of the garrison at Outpost.
During a mission for the rebels you will need to protect him. If you work
for the NDF Government however, you will need to kill him.
Porto-Torro Customs Office
Arlo Mendez. Arlo Mendez is the Bartender of Porto-Torro. He will mark a new
location on your map and give you delivery missions now and then.
Gustavo Salazar. Gustavo Salazar is the Customs Officer of Palinero. He is
also working for the Smugglers. You will receive various package delivery
missions from him. If you work for the Smugglers you will get to straighten
him out.
Julio Cruz. Julio Cruz is the Warden of Porto-Torro. He is easily bribed. I
never received any missions from him.
Nesto Delgado. Nesto Delgado is the Mayor of Porto-Torro. He gives you two
missions regarding his son Rufio. He also hires you to protect the
Residential District. Depending on which faction you choose to work for you
will either need to bribe him, collect money from him, or assassinate him.
Rufio. Rufio is the delinquent son of Mayor Nesto Delgado. He raped the 13
year old daughter of Vincente Diaz and you can choose to either work to
save him from being executed or killed.
Vincente Diaz. Vincente Diaz is the father of a 13 year old girl who was
raped by Rufio. He wants to hire you to get revenge.
Porto-Torro Residential District
Berto Muro. Berto Muro is the Medical Doctor of Porto-Torro. He will heal
you any time and give you packages to deliver now and then.
Collin Woods. Collin Woods is one of the honorable Priests of Palinero. He
gives you the mission to deliver termination papers to Father Pedro Cardona.
Humberto Leon. Humberto Leon is the Banker of Porto-Torro. You can put money
in his bank to invest interest. He also gives you a mission to retrieve an
armored plate for him. Also, if you choose to kill him (hopefully without
getting caught by the sentries) you can take his key and the weapon inside
the vault of his.
Vito Uribe. Vito Uribe is the Shop Keeper in Porto-Torro. He gives you a
basic mission when you talk to him. Owning gun stores must run in his
family.
Rio-Loma Downtown
Martino Ozuna. Martino Ozuna is the Mayor of Rio-Loma. Depending on which
faction you work for you will either have to kill him or collect money
from him.
Vincent Armando. Vincent Armando is the Shop Keeper in Rio-Loma.
San-Miguel Banking District
Ernie Stokes. Ernie Stokes is the Medical Doctor of San-Miguel. He will
heal you any time as well as give you packages to deliver.
Urbano Lemas. Urbano Lemas is the Banker of San-Miguel. He won’t do business
with you until you prove that you are working for the NDF Government. He
will give you a mission to deliver gold bullion to Humberto Leon.
San-Miguel Depot
Julio Madrid. Julio Madrid is a renegade Drug Dealer of San-Miguel.
Depending on who you work for you will either need to eliminate him or
rescue him.
San-Miguel Downtown
Aida Alfaro. Aida Alfaro is the Bartender of San-Miguel. She will mark a new
area on your map.
Chico Graza. Chico Graza is the Pimp of San-Miguel. He runs the bordello.
You will need to pay him off to complete a mission by Father Pedro Cardona.
Lolita Benitez. Lolita Benitez is a high priced Hooker of San-Miguel. She is
also a drug runner for the Smugglers of Cali-Cantinos. You will need to buy
her for Father Pedro Cardona.
Father Pedro. Father Pedro Cardona is the Priest of San-Miguel. He is a
dirty old man with no money. He will give you some package delivery missions
as well as the mission to buy Lolita Benitez for him.
Stefano Puga. Stefano Puga is the Shop Owner of San-Miguel. He gives you a
few delivery missions.
Zeeta Zeyes. Zeeta Zeyes isn’t a member of San-Miguel but a Mercenary
working for General Tormens. You meet her in Downtown San-Miguel during a
mission for Kemen Marin.
San-Miguel Power Station
Sabino Serrano. Sabino Serrano is the Manager of the Power Station in
San-Miguel. You will be given the mission to protect the Power Station
while working for the NDF. You will also have to kill him if you work for
General Tormens’.
San-Miguel The Residence
Alonso Ferdinand. Alonso Ferdinand is the President of the NDF Government.
You won’t see him very often, only about half the missions does he
personally thank you for your work. If you are assigned to assassinate him,
you will only see him once.
Dalila Acosta. Dalila Acosta is the President’s Assistant. She will give
you all your missions. If you work for either of the other factions you
will have to assassinate her as a personal favor.
Gregorio Maya. Gregorio Maya is the Warden of San-Miguel. He gives you
various delivery missions.
Xabat Zuniga. Xabat Zuniga is a Native who got himself arrested for owing
$15,000. You can pay his fine and have him released. He will give you a
secret location in which has a Golden Turtle. Sell the Golden Turtle for
approximately $400,000.
Santa-Rosa General's Residence
Fernando Tormens. Fernando Tormens is the Leader of the Rebels against the
NDF Government. You will only see him about half the missions when he wants
to congratulate you personally. If you have to assassinate him, you will
only see him once.
Kemen Marin. Kemen Marin is the General’s Personal Assistant. He gives you
all your missions. If you work for the Smugglers you will have to
assassinate him on his birthday.
Pueblo Sosa. Pueblo Sosa is the Shop Keeper of Santa-Rosa.
Santa-Rosa Military Camp
Franco Avila. Franco Avila is the Medical Doctor of Santa-Rosa. He will heal
you any time.
Santa-Rosa Ranch
Emilio Laboy. Emilio Laboy is the Bartender of Santa-Rosa. He will give you
a mission to find his banker.
Tarentino Downtown
Placido Patino. Placido Patino is the Mayor of Tarentino. He will give you
various package delivery missions. Depending on which faction you choose to
work for you will have to either kill him, bribe him, or collect money from
him.
Tarentino Water Pump
Laura Alanis. Laura Alanis is the Manager of the Water Pump in Tarentino.
You will have to protect her if you work for the NDF Government.
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02. FAQ
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Question: I just bought this game and don’t know which faction to join.
Answer: Personally I enjoyed working for the NDF the most. They are also the
most difficult. General Tormens missions are very easy and are a good
starter. Working for the Smugglers of Cali-Cantinos is a cozy middle
difficulty level.
Question: I cannot use the medi kit. Help!
Answer: To use the midi kit you must place it in your hands. Then right
click on the ground and a red cross will show. Hover the red cross over
the person you want to heal (yourself or a merc) and left click. Healing is
not instantaneous. If in battle, find a good spot to heal so you won’t be
killed.
Question: I am in the town but the store won’t sell to me.
Answer: The shop keepers, bankers, mayors, and the spokesperson for each
faction only work from 9am to about 9pm. If you aren’t in the time range
they won’t talk to you. To speed up the time press “M”, and click the play
button making sure the speed scrollbar is all the way to the right. Then
press the pause button and then “M” again to return to the game.
Question: It takes forever to walk from one end of the sector to another.
How can I bypass this?
Answer: Press the plus key, “+”, and you can accelerate the game by 5x. Once
there you can decelerate the game by pressing the minus key “-“.
Decelerating a game is also handy for new users as it slows down the action
considerably allowing for more time to think about strategy.
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03. WEAPONS & ITEMS
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Explosives
AN-M8 HC Smoke Hand Grenade. The AN-M8 smoke grenade creates a cloud of
thick smoke to be used as cover from observation devices or guards. It is
meant to mask and to confuse the enemy. The effect lasts approximately 100
seconds.
F-1 Defensive Hand Grenade. An anti-personnel fragmenting remote-action
hand-grenade. The grenade will explode 3.2-4.2 seconds after being thrown.
The fragments of the grenade are rather heavy and their dispersion exceeds
the maximum throw distance.
Large TNT Block. A block of TNT can be used as an explosion amplifer and an
independent demolition device. Contains 400 grams of the explosive.
M18A2 'Claymore' Antipersonnel Mine. A controlled fragment direct action
antipersonnel mine (60 degree killing angle), used against enemy manpower.
The mine is produced in the US and adopted by the SPECOP forces. The mine
does not have a detonator of its own. It is detonated by remote control. The
mine has no combat action expiration period and has no un-extractable or
self-destruction elements.
M61 Defensive Hand Grenade. An anti-personnel fragmentation, demolition,
remote-action defensive hand grenade. The explosion generated by the
grenade designed to eliminate enemy manpower with the use of fragments and
a blastwave. The fuse of the grenade will burn for 4-6 seconds.
M67 Offensive Hand Grenade. An anti-personnel fragmenting remote-action
hand-grenade. The grenade is designed to eliminate enemy manpower with
fragments created by the explosion of the grenade body. The grenade explodes
4-6 seconds after being thrown. The fragments of the grenade are relatively
light and their dispersion is less than the maximum distance of the throw.
M84 Stun Grenade. The M84 stun grenade was been developed for special force
teams as a non-lethal weapon for neutralizing the target. This is achieved
through a deafening blast and a very bright flash of light that temporarily
stuns the subject. The grenade has an efficiency radius of up to 10 meters.
M86 PDB Mine. A circle-action fragmention antipersonnel mine. The mine is
activated 25 seconds after setting. It fires seven target gauges on 6-meter
threads. Once a thread is tripped, the mine goes off, hurling fragments
with the effective radius of 10 meters. It is used by the US SPECOP forces.
MK3A2 Defensive Hand Grenade. An anti-personnel hi-explosive remote-action
hand-grenade. This grenade is meant to be used against non-armored enemy
vehicles and engineering facilities, as well as enemy manpower in confined
spaces. The grenade explodes 4-6 seconds after being thrown. It is an
ineffecient weapon in open spaces.
RGD-5 Offensive Hand Grenade. An anti-personnel fragmenting remote-action
hand-grenade. The grenade is designed to eliminate enemy manpower with
fragments created by the explosion of the grenade body. The grenade explodes
3.2-4.2 seconds after being thrown. The fragments of the grenade are
relatively light and their dispersion is less than the maximum distance of
the throw.
Gear
Backpack. A backpack is used to carry larger items and equipment.
Camo Paint Kit. The camo kit contains naturally-based water-resistant
masking facepaint. The use of the camo facepaint makes the trooper less
visible, espcially against a contrast background or under low-visibility
conditions. Use on the face and all exposed body parts.
Holster Belt. A belt with a holster for pistols and small submachine-guns.
The belt can hold an extra cartouche.
M100 Titanium Helmet. The M100 helmet provides class IIA head protection.
The use of titanium makes this helmet light and convenient.
M200 Tactical Armor Vest. A masked Kevlar armor vest, worn under overall
jacket and is almost unnoticeable from the side. The 48-layer Kevlar fabric
can stop a pistol bullet, but is much less efficient against heavier slugs
and large grenade fragments.
M500 Tactical Armor Vest. A Mid-class tactical armor vest with one
thermal-treated steel plate and 36-layer Kevlar lining. The vest provides
class IIIA protection and has room for an additional ceramic plate insert.
M1000 Heavy Assault Armor Vest. A heavy vest with two titanium plates and
48-layer Kevlar lining. The vest provides class IV protection, but has no
pockets for additional ceramic plate inserts.
Night Vision Device PVS-7B. The PVS-7B night vision device uses 3+ generation
electronic optics, and allows the user to find his way under low-light
conditions or at night. Note - avoid bright lights when wearing the device
as it could negatively affect eyesight.
Tactical Vest. A tactical vest allows to conveniently carry grenades, ammo,
and other items.
Titanium Armor Plate. An additional titanium plate for armored vests. It
provides class III protection from firearms. Titanium plates give less
protection than ceramic plates, but are more durable.
Vest. This vest allows you to pocket all your clips, grenades, and other
munition items.
Grenade Launchers
RG-S Revolver Grenade Launcher. The RG-6 revolver launcher was developed and
adopted by the Russian Armed Force in mid 1990's. The launcher design is
based on the GP-25 "Bonfire" sub-barrel grenade launcher. The revolving clip
of the launcher holds up to six VOG-25 or VOG-25P non-shell rounds. The
grenade launcher is equipped with its own aiming system and can only fire
single shots.
RPG-7D Grenade Launcher. The RPG-7D is an airborne version of the classic
RPG-7 antitank grenade launcher, that has made a name for itself in the
grenade launcher world. The RPG-7 can be used for extermination of both
enemy vehicles and manpower. The launcher is convenient and easy in use.
The RPG-7 uses over-caliber 40mm grenades with various warheads.
RPG-18 'Fly' AT Grenade Launcher. The RPG-18 jet antitank projectile was
developed and adopted by the Soviet Army in mid-1970's as an efficient means
of combatting enemy armored vehicles. It is a 'one-time' grenade launcher
since, once the draw-tube is unfolded and put into ready position, the
launcher cannot be folded back.
Knives
Bayonet AK. An AK-mounted bayonet. Cold thrust-cutting weapon. A bayonet can
also serve as a knife in hand-to-hand combat.
Bayonet M9. A NATO-standard M9 bayonet. Cold thrust-cutting weapon. A bayonet
can also serve as a knife in hand-to-hand combat.
Knife Bayonet FN FAL. Knife bayonet with an attachment for rifle FN FAL. Cold
steel stab weapon. It is possible to use knife-bayonet separately in close
combat.
Knife Bayonet G3. Knife bayonet with an attachment for rifle HK G3. Cold
steel stab weapon. It is possible to use knife-bayonet separately in close
combat.
Throwing Knife. A throwing knife developed especially for the army. This
solid-steel knife is quite light and extremely well-balanced. Ideal for
throwing but can also be used as a close-combat weapon.
Machine Guns
AK-74M Assault Rifle. The AK-74M is a modern version of the Kalashnikov
assault rifle. It is balanced and very reliable. It is equipped with a
folding stock and standard AK sight coupling. It can be equipped with a
silent AK sight coupling. It can be equipped with a silent flameless shot
attachment, laser target marker, sub-barrel grenade-launcher, bipod and
various other extra features. The firing mechanism of AK-74M allows for both
automatic and single round fire. It can use standard 30-round capacity AK
5.45mm clips, and larger clips meant for the RPK-74M.
AKS-74U Assault Rifle. The AKS-74U is a shorter version of the 1974 AK. It
is used as a self-defense weapon by armored vehicle crews. It is
characterized by high mobility and high firepower at close ranges. The firing
mechanism allows for single-shot and automatic fire. The rifle uses standard
5.45mm AK clips.
AS 'Val' Silenced Assault Rifle. The AS 'Val' is a silence assault rifle, and
along with the VSS sniper rifle, was created within the framework of the
special forces armament program. The 'Val' is similar to the AK. It is
distinguished by the silencer, which is integrated with the barrel and
operates on a two chamber design. This considerably reduces the shot report,
while allowing gases to disipate through special slits in the barrel. The Val
uses specially designed 9x39mm caliber cartridges with pre-sonic speed
bullets.
CAR-15 Assault Rifle. The CAR-15 is a shorter version of the M16 assault
rifle made by the Colt consortium. It differs from the basic model in that
both its barrel and stock are shorter. The CAR-15 was developed for the US
Army special forces in Vietnam. The firing mechanism allows for single-shot
and automatic fire. The gun uses standard 5.56x45mm caliber clips of 20 or
30 rounds.
DSA-580SW Assault Rifle. The DSA-580SW is a short barrel version of the
FN-FAL with a folding stock produced in the US. The firing mechanism allows
for single-shot and automatic fire. It can be equipped with a tactical light,
laser target marker and WR-standard optical sights. The rifle uses special
7.62x51mm clips.
F2000 Assault Rifle. The F2000 is an automatic fire grenade-launcher made by
FN Herstal. Its body is made of strike-resistant polymer. The firing
mechanism allows for both single-shot and automatic fire. The fore grip is
made up of three basic replacement modules. It is equipped with tactical
light, laser target-pointer and sub-barrel grenade launcher. The rifle has
no open aiming devices and uses a basic 1.6x optical sight. The gun uses
standard M16 clips of 20 or 30 rounds capacity.
FN FAL 50.00 Assault Rifle. The FN-FAL assault rifle was developed by FN
Herstal in mid-1950's. Back in the day various FAL modifications were
adopted by the armed forces of more than 50 countries. The firing mechanism
allows for single-shot and automatic fire. The FN FAL can be equipped with a
tactical light, laster target marker and a bipod. The rifle uses special
7.62x51mm clips.
FN FAL 50.63 Assault Rifle. The FN-FAL assault rifle was developed by FN
Herstal in the mid-1950's. Back in the day various FAL modifications were
adopted by the armed forces of more than 50 countries. The 50.63 series was
developed for airborne troops and was equipped with a folding stock. The
firing mechanism allows for single-shot and automatic fire. It can be
equipped with a tactical light, laser target marker and a bipod. The rifle
uses special 7.62x51mm clips.
FN P90 LV Submachine-Gun. The P90 LV is a specially modified version of the
basic P90 submachine-gun. It has an integrated laser target-marker and
collimator and was developed to be used by the special forces. The gun can
also be equipped with a silent flameless shot attachment and a tactical
light. The P90 LV is 320 grams heavier than the original P90. The firing
mechanism allows for single-shot and automatic fire.
G3A4 Assault Rifle. The G3A4 is a folding stock version of the widely known
Heckler and Koch assault rifle. It has proven itself under different
climatic conditions, but is demanding to maintain. The firing mechanism
allows for single-shot and automatic fire. The G3A4 can be equipped with
different standard HK-sights. It can also be equipped with a bipod, laser
target marker, tactical light, sub-barrel grenade launcher M203P1 and a
bayonet. The gun uses standard 20-round clips (compatible with MSG-90 and
PSG-1 rifle clips).
G3KA4 Carbine. The G3KA4 is a folding stock carbine based on the famous HK
G3 assault rifle. It has proven itself under different climatic conditions,
but is demanding to maintain. The firing mechanism allows for single-shot
and automatic fire. The G3KA4 can be equipped with different standard
HK-sights. It can also be equipped with a bipod, laser target marker,
tactical ligh, sub-barrel grenade launcher M203P1 and a bayonet. The gun
uses standard 20-round clips (compatible with MSG-90 and PSG-1 rifle clips).
G11 K2 Assault Rifle. The G11 K2 was developed by Heckler and Koch for the
Bundeswehr and saw action in US Government-sponsored Advanced Combat Rifle
competition programs. Its unique 'recoil impulse accumulation' mechanism
makes it possible to achieve hi-precision automatic fire from unstable
postures. The firing mechanism allows for automatic and single-shot fire,
as well as three round salvos. The G11 is equipped with its own 1X optical
sight and can also be equipped with other Weaver Rail standard sights. The
gun.....
G36 Assault Rifle. The G36 assault rifle was developed by Heckler and Koch
adopted by the Bundeswehr in mid 1990's. It is reliable and accurate. The
G36 comes equipped with a built-in 1.5x optical sight and a 3.5x electrical
scope. The firing mechanism allows for single shot and automatic fire, and
two-round salvos. Uses standard G36 5.56mm clips.
G36C Assault Rifle. The G36C is a compact version of the G36 assault rifle
and was developed exclusively for army and police special forces. It is
reliable, mobile, and accurate. The firing mechanism allows for single shot
and automatic fire, and two-round salvos. Uses standard G36 5.56mm clips.
G36E Assault Rifle. The G36E is the export model of the G36 assault rifle.
It is different than the version adopted by the German Bundeswehr in that it
lacks a built-in electronic scope. The rifle is highly reliable and accurate.
The G36E is equipped with a standard 1.5x optical sight. The firing mechanism
allows for single shot and automatic fire, and two-round salvos. Uses
standard G36 5.56mm clips.
G36KE Carbine. The G36KE is the exported version of the G36K carbine. It is
different than the version adopted by the German Bundeswehr in that it lacks
a built-in electronic scope. The rifle is highly reliable and accurate. The
G36KE is equipped with a standard 1.5x optical sight. The firing mechanism
allows for single shot and automatic fire, and two-round salvos. Uses
standard G36 5.56mm clips.
Hand-Held Machinegun FN FALO 50.41. The FN FALO is a hand-held machinegun,
based on the design of the FN FAL. It has a heavy barrel and an integrated
bipod. The firing mechanism allows for automatic fire only. The rifle uses
special 7.62x51mm clips.
Hand-Held Machinegun MG36. The MG36 hand-held machinegun was developed by
the Heckler and Koch weapon-making consortium and based on the G36 assault
rifle. It is highly reliable and accurate. The MG36 is equipped with a bipod
and a folded stock. The firing mechanism allows for single-shot and automatic
fire. The gun uses standard G36 5.56mm caliber clips and C-MAG increased
capacity 5.56mm caliber clips.
Hand-Held Machinegun Minimi. The FN Minimi Hand-held machinegun was developed
by FN Herstal and has been adopted by armed forces from countries around the
world, with various designations and various modifications. The firing
mechanism allows for automatic fire only. The gun uses chainbelts and an
additional receiver adapted for standard M16 clips.
Hand-Held Machinegun Minimi Para. The FN Minimi Para hand-held machinegun
model was been developed for the airborne troops. It differs from the basic
version with a shorter barrel and a folding stock. The firing mechanism
allows for automatic fire only. The gun uses chainbelts and additional
receiver adapted for standard M16 clips.
Hand-Held Machinegun Minimi SPW. The FN Minimi hand-held machinegun model
was developed for the US SPECOPS forces. It is equipped with WR guides for
mounted optical scopes, laser target-marker and a tactical light. The
machinegun is very convenient and reliable and is equipped with a folding
stock. The firing mechanism allows for automatic fire only. The SPW uses
chainbelts and has an additional receiver adapted for standard M16 clips.
Hand-Held Machinegun MK 48 Mod.0. The MK.48 Mod 0 Hand-held machinegun is
based on the MK.46 Mod 0, and was developed within the framework of the US
Army rearmament program adapting to the new 7.62mm NATO machineguns. The
MK.48 is reliable and is lighter than the other machinguns that had been
adopted by the US forces previously. The firing mechanism allows for
automatic fire with M60 universal machinegun chain-belts. It can be equipped
with a laser target marker, optical sight, and a tactical light.
HK G3A3 Assault Rifle. The HK G3A3 assault rifle was developed by Heckler and
Koch and adopted by armies all over the world. It has seen action in various
climates, but is rather demanding to maintain. The firing Mechanism allows
for single-shot and automatic fire. The G3A3 can be equipped with various
sights (according the coupling). It can also be equipped with a bipod, laser
target marker, tactical light, sub-barrel grenade launcher M203 P1 and a
bayonet. The gun uses standard 20-round clips (compatible with MSG-90
and......
HK MP5A4 Submachine-Gun. The 9x19mm caliber Parabellum MP5A4 is the most
well-known Heckler and Koch model in the MP5 series. It is reliable,
convenient and compact, and has an 'auto-3-1' firing mechanism. This allows
for automatic fire, three-round salvos, and single-round shooting. The A4
model is equipped with a fixed stock. The gun can be equipped with a silent
flameless shot attachment, a sigh, a laser target marker, and a tactical
light. Standard clips hold 15 or 30 9x19 mm Parabellum slugs.
L1A1 Assault Rifle. The L1A1 is a modified FN-FAL produced in the UK. The
firing mechanism allows for single-shot and automatic fire. It can be
equipped with a tactical light, laser target marker, bipod, and WR-standard
optical sights. The rifle uses special 7.62x51mm clips.
L1A1 Para Assault Rifle. This version of the L1A1 is a short barrel FN-FAL
with a folding stock produced in the UK. The firing mechanism allows for
single-shot and automatic fire. It can be equipped with a tactical light,
laser target marker, bipod and WR-standard optical sights. The rifle uses
special 7.62x51mm clips.
M4 Carbine. The M4 was based on the M16A2 assault rifle and used by police
and army special forces. The M4 is smaller than the original M16 and equipped
with a telescopic stock. It can also be equipped with a telescopic stock. It
can also be equipped with the full set of additional attachments, including
bipods, sub-barrel grenade launcher, standard M-16 sights, Knight Masterkey
sub-barrel gun, silencer and a bayonet. The firing mechanism allows for
automatic and single-shot fire, as well as three round salvos. The M4 uses
standard 20 or 30 round 5.56x45mm caliber clips.
M4A1 Carbine. The M4A1 is an upgrade of the M4 carbine, modified for the
special forces. A set of additional Weaver Rail couplings allows for the
installation of a laser target marker and tactical light. The gun can also
be equipped with a sub-barrel Knight Masterkey gun, Weaver Rail optical
sight, silencing device and a bayonet. The firing mechanism allows for both
single-shot and automatic fire as well as three-round salvos. The gun uses
standard 20 or 30 round 5.56x45mm caliber clips.
M16A1 M203 Assault Rifle. This assault grenade-launcher unit was created
using an M16A1 assault rifle as a base and a preset sub-barrel grenade
launcher M203. The rifle can be equipped with a silent flameless shot
attachment. The firing mechanism allows for both single-shot and automatic
fire as well as three-round salvos. The gun uses standard 20- or 30- round
5.56x45mm caliber clips.
M16A2 Assault Rifle. The M16A2 is an upgraded version of the standard M16
rifle adopted by the US armed forces amongst others. The M16A2 can be
equipped with a silent flameless shot attachment, laser target marker,
sub-barrel grenade launcher, standard M-16 sights and a series of other extra
features. The firing mechanism allows for automatic and single-shot fire, as
well as three round salvos. The rifle uses standard 5.56x45mm caliber clips
of 20 or 30 rounds.
M16A3 Assault Rifle. The M16A3 is an upgraded modification of the M16A2
assault rifle developed for the special forces. A set of additional Weaver
Rail couplings allows for the installation of a laser target marker and
tactical light. The gun can also be equipped with a sub-barrel grenade
launcher, Weaver Rail optical sight, bipod, silencing device and a bayonet.
The firing mechanism allows for both single-shot and automatic fire as well
as three-round salvos. The gun uses standard 20 or 30 round 5.56x45mm caliber
clips.
M-60 Chain-Gun. The M-60 7.62x51mm caliber chain-gun was developed in the US
and adopted by the armed forces in the 1950's. The firing mechanism allows
for automatic fire only and uses gun-belts of 100 or 250 rounds. The M-60 is
equipped with a fixed bipod. It is quite heavy and unwieldy, but enormous
firepower. The design of the machinegun does not provide for any additional
mountable devices. In case of overheating, the gun's barrel can be replaced
while in the field.
MP5KA4 Submachine-Gun. The MP5KA4 9x19mm Parabellum is a small machine pistol
from Hecklar and Koch's Mp5 series. Its high firing rate ensures some very
dense fire. This is necessary, for while its small size makes it easy to
conceal, perhaps under one's clothes, it also accounts for its average
accuracy. The A4 model has an 'auto-3-1' firing mechanism, which allows for
automatic fire, three-round salvos, and single-round shooting. Standard clips
hold 15 or 30 9x19mm Parabellum slugs. The gun can be equipped with.....
MP5SD5 Submachine-Gun. The MP5SD6 9x19mm submachine-gun has an integrated
silencer and is made by Heckler and Koch. The design of the silencer
efficiently solves the problem of sound suppression, but, by the same token,
it reduces the muzzle velocity of the low-power pistol slug, which affects
the range of the weapon. The SD5 series has a fixed stock and a 'auto-3-1'
firing mechanism, which allows for automatic fire, three-round salvos, and
single-round shooting. Standard clips hold 15 or 30 9x19mm Parabellum slugs.
The gun.........
PKMN Machinegun. The PKMN is universal machinegun, developed to replace the
7.62x54Rmm caliber RP-62. Its high firepower and low weight make it great in
combat situations. The firing mechanism allows for automatic fire only. The
gun uses 200-round ammo chainbelts. The barrel can easily be replaced in the
field should it breakdown or overheat.
RPK-74M Machinegun. The RPK-74M is the present day version of the Kalashnikov
machinegun. The original weapon was developed in mid-1970's within the
framework of the Soviet Army re-armament program for 5.45x39mm low-power
slugs. The RPK-74M is equipped with a folding stock made mostly of plastic,
as is the foregrip. It can be equipped with different AK standard sights. The
firing mechanism allows for both standard AK assault rifle sector clips, and
larger machinegun clips of 45 and.....
RPK Machinegun. The design of the Kalashnikov RPK hand-held machinegun was
based on the Kalashnikov assault rifle. The RPK is light weight compared to
similar machineguns in its class. On the other hand, the RPK has balance
issues because of a heavier non-detachable barrel, unlike the AK assault
rifle. The RPK firing mechanism allows for both automatic and single-round
fire. The gun's barrel cannot be replaced even when overheated. Consequently,
the use of this machinegun is not widespread. The RPK can use......
RPKN Machinegun. The RPKN is a modified version of the Kalashnikov hand-held
machinegun developed for combat in limited visibility conditions. It comes
standard with an AK sight coupling, for both day- and night-vision sights.
The firing mechanism allows for both automatic and single-shot fire. The RPKN
can use standard AK assault rifle sector clips, and larger machinegun clips
of 45 and 75 7.62x39mm rounds.
Steyr AUG A1 Assault Rifle. The AUG A1 is the basic AUG assault rifle model
made by Steyr. Its futuristic design and the liberal use of plastic in its
base, have made the AUG A1 popular around the world. The firing mechanism
allows for single-shot and automatic fire. It comes equipped with a 1.5x
optical sight. Using various modules the AUG A1 can be transformed into a
hand-held machinegun, assault rifle, short-barrel assault rifle, or an
assault grenade-launcher unit. It uses special 5.56mm clips.
Steyr AUG A2 SR Assault Rifle. The AUG A2 SR is the base model of the AUG A2
series of assault rifles made by Steyr. Its futuristic design and liberal use
of plastic in its base, have made it popular around the world. The firing
mechanism allows for single-shot and automatic fire. The optics guide allows
for the installation of all WR-standard sights. Using various modules the AUG
A2 SR can be transformed into a hand-held machinegun, assault rifle,
short-barrel assault rifle, or an assault grenade-launcher unit. I uses
special 5.56mm.....
Submachine-Gun Bizon-2. The Bizon-2 submachine-gun was developed by Russian
weapon-makers for the special forces of the Interior Ministry troops. Its
design is based on the Kalashnikov assault rifle and adapted to accommodate
9x18mm pistols cartridges. The Bizon-2 is considered a heavy submachine-gun,
and is known for its reliability. The firing mechanism allows for single-shot
and automatic fire. It can also be equipped with a standard AK sight, and the
folding stock makes it easier to carry it around. The Bizon-2 uses...
Submachine-Gun Bizon-2B. The silenced version of Bizon 2 was developed by
Russian weapon-makers for the special forces of the Interior Ministry troops.
Its design is based on the Kalashnikov assault rifle and adapted to
accommodate 9x18mm pistol cartridges. The Bizon-2 is considered a heavy
submachine-gun, and is known for its reliability. The firing mechanism allows
for single-shot and automatic fire. It can also be equipped with a standard
AK sight, and the folding stock makes it easier to carry around. The Bizon-2
uses.......
Submachine-Gun Ingram M10. The M10 is produced by Ingram in various
modifications. This is a very simple-designed and compact submachine-gun with
enormous firepower. Its small size makes it impossible to install any
additional devices, aside from a silencer and a large capacity clip. With a
folded stock, the gun becomes very unstable and does not allow for accurate
aiming. The submachine-gun uses standard two-line .45 ACP clips.
Submachine-Gun Micro UZI. The Micro UZI is a compact modification of the
Israeli submachine-gun that has become very popular around the world,
especially with guard detachments. The key advantages of the UZI are the
simple design, reliability, and most of all, its moderate price. The firing
mechanism allows for a single-shot and automatic fire. The UZI can also be
equipped with a silencer and additional features such as a laser target
marker and a tactical light. The UZI uses standard 25- or 32-round 9mm
Parabellum caliber clips.
Submachine-Gun Mini UZI. The Mini UZI is a smaller modification of the
Israeli submachine-gun that has become very popular around the world,
especially with guard detachments. The key advantages of the UZI are the
simple design, reliability, and most of all, its moderate price. The firing
mechanism allows for single-shot and automatic fire. The UZI can also be
equipped with a silencer and additional features such as a laser target
marker and a tactical light. The UZI uses standard 25- or 32-round 9mm
Parabellum caliber clips.
Submachine-Gun HK MP5A5 and M203. This exclusive MP5 model uses the base of
an A5 with a folding stock. It has a reinforced foregrip with a mounted M203
sub-barrel grenade launcher. It can also be equipped with HK-standard sights.
The firing mechanism allows for automatic and single shot fire, as well as
three round salvos. The standard twin-clip holds a total of 60 9x19mm
Parabellum cartridges.
Submachine-Gun MP5PDW. The MP5PDW submachine-gun is based on the small-sized
MP5K SMG, but is equipped with a folding stock. Its size allows it to be
concealed under one's clothes, and its high firing rate provides some very
dense fire. The PDW model is equipped with an auto-1 firing mechanism,
allowing for single-shot and automatic fire. It can also be equipped with a
silent flameless shot attachment and a sight. The gun uses standard 9x19mm
15- or 30-round clips.
Submachine-Gun MP5SD6. The MP5SD6 9x19mm submachine-gun with integrated
silencer is made by Heckler and Koch. The design of the silencer is efficient
and noice suppression, but it decreases the muzzle velocity of the low-power
pistol cartridge, thus reducing the gun's effective range. The MP5SD6 is
often used in special and night operations. The SD6 model is equipped with a
folding stock and an auto-3-1 firing mechanism, which allows for automatic
and single-shot fire, as well as three-round salvos. The gun can also be
equipped with a sight. uses......
Submachine-Gun UZI. The UZI is an Israeli submachine-gun that has became
very popular around the world, especially with guard detachments. The key
advantages of the UZI are the simple design, reliability, and most of all,
its moderate price. The firing mechanism allows for single-shot and automatic
fire. The UZI can also be equipped with a silencer and additional features
such as a laser target marker and tactical light. The UZI uses standard 25-
or 32-round 9mm Parabellum caliber clips.
Medicine
Benzedrine. Benzedrine is a central nervous system stimulant. It temporarily
boosts physical and mental capacity when fatigued. Extensive use of the
substance is strongly discouraged, as it taps the body's reserves when the
system needs to rest.
Field Paramedic Kit. The field paramedic kit contains all the medicines
necessary to stop hemorrhaging, treating shock, and carrying out simple
operations on gunshots and other wounds.
Field Paramedic Kit 2. The field paramedic kit contains all the medicines
necessary to stop hemorrhaging, treating shock, and carrying out simple
operations on gunshots and other wounds. This kit allows 5x the treatment
speed.
Flask. An aluminum army flask that has been used by the army for many years.
Ideal for storing liquids, mainly, potable water. A drop of fresh water will
help a trooper restore his strength.
Morphine. This syringe contains a dose of morphine-based painkiller/relaxant.
Helps relieve pain and shock and stabalizes overall emotional condition. Can
cause dependence if used too often.
Misc
Credit Card. A credit card belonging to a local. Accepted by all of the local
banks.
Gold Bullion. Bricks of Gold, sometimes you get paid with it in replacement
of cash.
Golden Turtle. This is a special item found in the Pyramid.
Gun Cleaning Kit. The kit includes all the tools required for cleaning a gun
in field conditions. Timely maintenance of your weapon will positively affect
their service life.
Insulation Tape. Insulation tape is used to bind several ammo clips of one
type together. One roll of the tape is enough to make 10 twin-clips.
Key. Keys either open doors or safes.
Minimi Replacement Barrel. This replacement barrel can be used in case the
weapon overheats.
Steyr AUG A1 Kit. With the help of the AUG A1 kit it is possible to alter
your Steyr AUG A1 into a submachine-gun, short-barrel assault rifle,
hand-held machinegun or assault grenade-launcher unit.
Tension Wire. A toolkit required for setting tension wires. (Can be armed
with any type of a grenade).
Pistols
APB Automatic Pistol. The APB is an upgraded version of the Stehckin
automatic pistol. It has the capacity to mount the silencer. The pistol has
been developed exclusively for special force detachments. The APB provides
high firepower, comparable to that of submachine-guns. The firing mechanism
allows for both automatic and single shot fire. The gun uses standard
20-round 9x18mm caliber clips.
APS Automatic Pistol. The Stechkin automatic pistol was developed as an
alternative for officers not authorized to carry an AK but could not make do
with just a pistol. The APS was later adopted by the special forces. The high
combat properties of the weapon gives it an advantage over some
submachine-guns. The APS is a blow-back automatic. The firing mechanism
allows for single-shot and automatic fire. The gun uses standard 20-round
9x18mm caliber clips.
Beretta 92FS Pistol. The Beretta 92FS was developed as the next generation of
the 92F model accommodating 9x19mm Parabellum slugs. The handgun is produced
in Italy and the US. Its chromed barrel channel, slightly altered design and
a series of other changes differentiates it from the original model. The
standard clip holds 15 cartridges.
Colt Python Revolver. The Python is a trademark Colt revolver. It has been in
production since the 1950's. These revolvers are known to be highly reliable
and accurate. The powerful slug makes it an efficient combat weapon. However
like most other revolvers, it has a low firing rate. The drum holds 6 .357
Magnum cartidges.
Five-Seven Tactical Pistol. The Five-Seven Tactical - a pistol developed by
the Belgian FN Herstal weaponry center. Part of a program aimed at creating
an entire family of weapons for the new low-impulse 5.7x28mm slug. The pistol
can be also equipped with a standard laser target marker, a tactical light
and a silent flameless shot attachment. The clip holds 20 5.7x28mm
cartridges.
Glock-17 Pistol. The Glock-17 was developed in Austria in the 1980's. After
being adopted by the Austrian armed forces, the handgun has become popular
both in Europe and the United States. The use of strike-proof plastic allows
a considerable reduction in weight. A very reliable weapon. The Glock-17 uses
standard 17-round 9x19mm clips and can also be equipped with a standard laser
target marker or tactical light.
Gyrojet Pistol. The Gyrojet pistol was invented and built by Mainhardt Biehl
Associates in the 1960's. This easy to use weapon has a very reliable design
(made up of only 22 pieces) and is easy to maintain. It is extremely light,
considering its firepower, because it is mostly made of an aluminum-based
alloy. It fires 13mm rockets, which have high speed and power, comparable to
that of .357 cartridges. The gun takes time to fire, but is very well
balanced.
M1911 A1 Pistol. The 1911 A1 is a modernized model of the 1911 Cold .45 ACP
caliber pistol. The pistol is used by the armed forces of the US, UK and
other countries as a regular officer handgun. The firing mechanism allows for
single-shot fire. A cheap and reliable weapon.
PSS Pistol. The PSS is a silent auto-loading handgun developed for special
force squads of various law enforcement agencies. The silence of the shot is
ensured by the bullet's below-sonic speed, its special design and the fact
that the powder gases are sealed within the shell when shot. The firing
mechanism allows for single shot fire only. The gun uses standard 6-round
7.62x42mm (SP-4) caliber clips.
USP Pistol. The USP was developed by Heckler and Koch as a universal
self-loading handgun. Due to the use of polymers and other design features,
the USP has become a light high-quality weapon. It has been adopted by the
armed forces of many countries. The gun uses standard 12-round clips, and can
be equipped with a laser target marker or tactical light.
USP Tactical Pistol. The USP Tactical was developed as a military modification
of the original USP handgun, and has a silencer option - different from the
original. The USP Tactical has been adopted by the special police and armed
forces of many countries. The gun uses standard 12-round clips, and can be
equipped with a silencer, laser target marker or tactical light.
Walther P99 Pistol. The P99 is one of the latest models developed by Walther.
The P99 model, with its short-barrel recoil, is very reliable and accurate.
It is adapted to accommodate the powerful .40 S&W cartridge. The firing
mechanism allows for single shot fire only. The gun uses standard 12-round
clips.
Shotguns
Jackhammer MK3A2. The MK3A2 is a combat automatic smooth-bore rifle developed
by Pancor exclusively for use by military special forces. The gun has an
unusual design and a unique 10-shot drum clips. The MK3A2 allows for
automatic fire. A special silencer has also been developed by the weapon
designers.
M3 Super 90 Shotgun. The smoothbore 12ga Benelli M3 Super 90 shotgun was
based on the design of the M1 shotgun, and became popular with police forces
in many countries. The gun is equipped with a fixed 7-round clip.
M4 Super 90 Shotgun. The M4 Super 90 is a combat smoothbore autoloading 12ga
shotgun. The gun is equipped with a telescoping stock. It can be equipped
with a Weaver Rail standard sight. The M4 Super 90 is autoloading and has a
fixed tube clip holding 7 12ga cartridges.
M870 Magnum Police Remington. The M870 Remington is a combat modified version
of the popular M870 12ga smooth-bore shotgun. It is specifically adapted for
the needs of the army and police force. It has a larger clip (7 rounds) than
the original, and a WR-guide for optical scopes. The firing mechanism allows
for single shot fire only.
M1014 Shotgun. The M1014 combat shotgun is an autoloading, smooth-bore
shotgun based on the Italian Benelli M4 and exported by Heckler and Koch to
the US as the M1014 series. This version of the gun is equipped with a fixed
stock. The M1014 has a sight guide with a Weaver Rail standard lock. The
shotgun is self-loading with a built-in tube clip which holds seven
12-caliber rounds.
Mosberg 590 Compact Cruiser Shotgun. The Mossberg 590 smoothbore shotgun was
developed as the military version of Mossberg 500. The 'Compact Cruiser' is
rather small (due to the absense of a stock, a shortened barrel, and a small
clip). It has been adopted by different detachments of the US army, navy and
police forces. The clip holds 5 cartridges of 12ga caliber 76mm shells.
Remington M870 Express Rifle. The Remington M870 smooth-bore rifle was
initially developed as a hunting gun, but became extremely popular with the
US police force. Today the M870 is considered a full-fledged combat rifle.
The M870 is also sold as a civilian weapon in many countries of the world.
The M870 allows for single shots only with 12 caliber cartridges.
Saiga-12K Shotgun. The Saiga 12K is a combat smooth-bore 12ga shotgun, based
on the design of the Kalashnikov assault rifle. It can be equipped with
AK-standard sights, has a folding stock, and can also be equipped with a
laser marker and a tactical light. The Saiga 12K uses replaceable 8-round
clips, which allows for faster reload. The design of the action system
ensures a pretty high firing rate.
SPAS-12 Shotgun. The SPAS-12 smoothbore shotgun was developed as a universal
military and police weapon in 1970's. It was adopted by the armed forces of
Italy and several other countries. It has a complex design, and is quite
heavy and expensive, but performs well in combat. This particular model is
also equipped with a folding stock. The gun has two firing modes:
self-loading automatic (gas plunge) and manual pump-action. The sub-barrel
tube clip holds 8 12-ga rounds 76mm shells.
USAS-12 Shotgun. The USAS-12 smoothbore automatic shotgun is made by Daewoo
Precision Industries. It was produced to meet the needs of police forces and
the army. The firing mechanism of the assault version allows for both
single-shot and automatic fire. The USAS-12 can be equipped with a standard
bipod. It uses 10-round capacity box clips and 20-round capacity disk clips.
Sniper Rifles
G3SG1 Sniper Rifle. The G3SG1 Sniper Rifle is based on the G3A3 assault rifle.
Each sniper rifle is a modified G3A3 that has demonstrated superior test
results factory shoot-ins. It has a built-in folding bipod to differenciate
it from its predecessor. The firing mechanism allows for single-shot and
automatic fire. It can be equipped with various sights (according to the
available rail). It can also be equipped with a laser target marker, tactical
light, and a bayonet. The G3SG1 uses standard 20-round clips (compatible .....
M24 Sniper Rifle. The M24 is an army sniper bolt-action rifle with a heavy
stainless steel barrel. It shoots sniper 7.62x51mm cartridges. The rifle can
be equipped with a bipod and a standard 10x Leupold-Stewens M3 Ultra sight.
It allows for one angle minute accuracy when using sniper cartridges.
MSG-90A1 Sniper Rifle. The MSG-90A1 sniper rifle is the military version of
PSG-1. It is a cheaper model that has inherited the original's accuracy, but
is lighter and easier to operate. The MSG-90A1 is equipped with an open sight
and has a guide for a mounted optical sight, as well as a coupling for a
sniper bipod. It is single-shot fire only and uses a standard 20-cartridge
clip.
PSG-1 Sniper Rifle. The 7.62x51mm caliber PSG-1 sniper rifle was developed by
Heckler and Koch for special police forces. It is very reliable and highly
accurate and uses special sniper cartridges. However, this precision comes at
a price. The PSG-1 is quite heavy and has only a built-in optical sight. The
PSG-1 only has single shot fire. It can be equipped with a special sniper
rifle bipod. The standard rifle clips holds only 5 slugs, but it can be
replaced with a 20 round magazine.
Remington 700SV Sniper Rifle. The 700SV is a Remington sniper bolt-action
rifle with a barrel adapted for 5.56x45mm caliber. It can be equipped with a
bipod and WR sights. The 700SV allows for one angle minute accuracy when
using sniper cartridges.
SVD Sniper Rifle. The SVD Dragunov Sniper Rifle is characterized by an
excellent cost/quality ratio. It is similar to an AK, but with several
substantial changes. These were necessary to adapt the SVD to use a powerful
7.62x54R cartridge with a flanged shell. The use of a quick-strike gas plunge
as opposed to the standard long lead plunge, significantly reduced the time
required to aim and attempt a second shot. The SVD can be equipped with a
standard SVD class optical sight, bipod, and a bayonet. The SVD also.....
SVD-S Sniper Rifle. The SVD-S is a modified version of the Dragunov sniper
rifle that comes with a folding stock fitted for Airborne troops. Other than
the folding stock, and a somewhat lighter weight, it is identical to the
original SVD model. It is similar to an AK, but with several substantial
changes. These were necessary to adapt the SVD to use a power 7.62x54R
cartridge with a flanged shell. The use of a quick-strike gas plunge as
opposed to the standard long lead plunge, significantly reduced the time
required to aim and attempt a second shot.
SVU-AS Sniper Rifle. The SVU-AS shortened sniper rifle appeared soon after the
development of the SVU-AS folding-stock rifle, as a weapon for special forces
in city operations. The design of the rifle is based on the bull-pop
action-principle, and its firing mechanism allows for both single-shot and
automatic fire. The SVU-AS is equipped with a barrel attachment for low-noise
flameless fire and a folding bipod. The gun can also be equipped with standard
SVD night-vision and optical sights. The gun uses 10-round 7.62x54R clips.
VSS 'Screwdriver' Sniper Rifle. The VSS 'Screwdriver' is a silenced rifle and
was adopted by RF Army special forces. The VSS is similar to the AK. It is
distinguished by the silencer, which is integrated with the barrel and
operates on a two-chamber design. This considerably reduces the shot report,
while allowing gases to dissipate through special slits in the barrel. The
VSS uses specially designed 9x39mm caliber cartridges with pre-sonic speed
bullets. The VSS's firing mechanism allows for single shot and automatic fire.
The rifle can be equipped with any......
Weapon Attachments
1PN93-1 Night Vision Sight. A night vision sight with 2+ generation electronic
optics and AK-class coupling, intended for surveying the battlefield and aimed
shooting at night.
1PN93-4 Night Vision Sight. A night vision sight with 3rd generation
electronic optics and SVD-class coupling, intended for surveying the
battlefield and aimed shooting at night.
Aimpoint Comp Collimator ML XD. An HK standard collimator MP5 submachine-guns.
Allows for quick aiming at short ranges at daytime.
Aimpoint Comp M Collimator. A Weaver Rail standard coupling collimator. Allows
for quick aiming at short ranges at daytime.
Aimpoint Comp M Collimator WR. A Weaver Rail standard coupling collimator.
Allows for quick aiming at short ranges at daytime.
Collimator EKP-8-02 'Cobra'. A Collimator sight with standard AK coupling.
Allows for quick aiming in daylight at short distances.
F2000 Launcher. A sub-barrel grenade launcher module developed especially for
the FN F2000. The grenade launcher allows for aimed shots with low-speed 40mm
rounds.
Knight Masterkey Sub-Barrel Gun. The Knight Masterkey is a sub-barrel
smooth-bore gun developed as an auxiliary weapon to be used on barred doors.
It has also proven itself an excellent close-range combat gun. The Masterkey
design is based on the Remington M870 rifle. It is mounted with a sub-barrel
grenade launcher M203 coupling and can be installed on all weapons that use
this launcher model. The short clip holds three 12-caliber cartridges.
M68 CCO Collimator. An M-16 standard collimator. Allows for quick aiming at
short ranges at daytime.
Night Vision Sight AN PVS-4. The AN/PVS-4 is a night sight with 2nd
generation electronic optics and an M16 standard guide (15 degrees view
angle). Intended for battlefield surveillance and aimed shooting at night.
Optical Sight Hensoldt ZF10x42. A 10x Optical sight with a standard Heckler
and Koch rail, intended for battlefield surveillance and aimed shooting in
daylight conditions.
Optical Sight Hensoldt ZF10x42 HK G3. A 10X Optical sight with a standard
Hecklar and Koch rail, intended for battlefield surveillance and aimed
shooting in daylight conditions.
Pistol Laser Target Marker. A standard laser target marker with a universal
pistol coupling. The use of an LTM allows for quicker aiming. Day-time range
- up to 100m. Night-time range - up to 150m.
Rifle Laser Target Marker. A standard laser target marker with a universal
rifle coupling. The use of an LTM allows for quicker aiming. Day-time range
- up to 100m. Night-time range - up to 150m.
Silencer 9x19mm. A silent flameless shot attachment with a universal coupling
intended for 9x19mm Parabellum cartridges and mounted on pistols and
submachine-guns. The purpose of the device is to mask the shot (auditory and
visually).
Silencer MAC-10. A silent flameless shot attachment that can be mounted on
the M10 submachine-guns. The purpose of the device is to mask the shot
(auditory and visually).
Silencer USP Tactical. A silent flameless shot attachment for the USP
Tactical (.45 ACP caliber). The purpose of the device is to mask the shot
(auditory and visual).
Sub-Barrel Grenade Launcher M203. A sub-barrel grenade launcher with a
universal NATO-coupling. The M203 can be mounted onto the majority of
western-made assault rifles. The grenade launcher allows for aimed shots with
low-speed 40mm rounds.
Sub-Barrel Grenade Launcher M203B. A sub-barrel grenade launcher with a
universal NATO coupling. The grenade launcher shoots low-speed 40mm rounds.
TL-BP16 Bipod. The TL-BP16 is a universal tactical bipod that can be
installed on assault rifles. As a rule a bipod impeds the installation of a
sub-barrel grenade launcher along with a series of other devices, depending
on the weapon configuration. The bipod improves firing accuracy from the
lying position, but disrupts weapon balance when shooting from other
positions.
Universal Tactical Light. A standard tactical light with a universal rifle
coupling. The use of this tactical light provides improved visibility in
low-light conditions. Positively affects firing accuracy.
Universal Tactical Light 2. A standard tactical light with a universal pistol
coupling. The use of this tactical light provides improved visibility in
low-light conditions. Positively affects firing accuracy.
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04. MISSION GUIDE
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Ambush
Jerome.
1. The first mission comes immediately as Jerome talks to you after your
squad is ambushed. This is a two part mission. He firsts asks you to escort
him to Porto-Torro, but first wants you to help him get revenge. His
neighbors broke into his house. Your mission is to kill his neighbors, and
then take him to Porto Torro. Kill them all.
Porto-Torro Residential District
Vito Uribe
1. Vito Uribe is in trouble. A case of wine has been stolen and he needs them
back because the people who paid for them will be mad. Your mission is to go
buy all the bottles back from the various other stores in Palinero. You have
33 days to complete this mission.
NOTE: The only way to complete this mission is by selecting "Start" instead
of "Test" when you create a character. This way you are not forced to choose
sides with anyone. Simply go from store to store in Palinero and buy all the
wine.
Humberto Leon
1. Humberto Leon needs an armored plate for protection. He doesn’t want to go
buy one from the people who are robbing him so your mission is to go buy one
and bring it back.
Porto-Torro Customs Office
Nesto Delgado
1. Mayor Nesto Delgado’s son Rufio is in jail and will be executed in 5 days.
Your mission is to get him out of jail and then return him to Mr. Delgado.
Go to the jail and bribe Julio Cruz to let Rufio go. Bring Rufio back to
Nesto Delgado.
2. Rufio is in trouble again and needs to leave the country. Your mission is
to deliver him his new ID-papers so he can go over seas.
Go to Old Town Cali-Cantinos and you will find a squad of soldiers waiting
outside of the bar for Rufio. Kill them and deliver the papers to Rufio.
Vincente Diaz
Immediately after you accept the mission to rescue Rufio, Vincente Diaz
appears right outside the door. He tells you that Rufio raped his 13 year
old daughter and he wants revenge. He wants to hire you to get Rufio out of
jail and bring him to him so he can kill him himself.
If you do this mission Nesto Delgado holds you personally responsible and
tries to kill you. All his sentries will attack you also. NOTE: doing this
means that you can’t do any more missions from the mayor. Also, you have to
arm Rufio. If you don’t he and Vincente Diaz will forever stare at each other
and you cannot complete either mission.
Oilfield
1. Romano Rojas needs you to protect him from the gangsters of Cali-Cantinos.
Immediately after you accept the mission they appear outside in the two sheds.
Kill them all.
Del-Plata Downtown
Enrique Trujillo
1. Enrique Trujillo needs you to convince the weapons plant manager to retire
so that Trujillo’s brother in law can take his place.
Go to the Plant in Del-Plata and wipe out the entire sector including the
manager Bartollo Campos. They’re waiting for you.
Del-Plata Plant
Bartollo Campos
1. Bartollo Campos needs you to eliminate the criminals who are looting his
business.
Immediately after you accept the mission they appear outside. Kill them all.
San-Miguel The Residence
Dalila Acosta
1. Dalila Acosta tells of airplanes breaking down and they suspect the
maintenance personnel of sabotage. Your mission is to investigate and record
all conversation for evidence.
Go to the Airport and talk to Commander Marcos Camancho. He tells you it is
the mechanic Juan Lango who is sabotaging the airplanes. Go talk to him and
Juan Lango tells you it is Commander Marcos Camancho who is to blame and he
has proof. In order for him to give you the proof you must find him a job
elsewhere for his safety. Go to the Depot in Cali-Cantinos and talk to Dana
Bender. She tells you she needs a mechanic and to bring him there immediately.
Go back and escort Juan Lango to her. Then return the evidence to Dalila
Acosta. NOTE: you can turn in either Marcos Camancho or Juan Lango. Each will
result in different follow up missions in the rest of the game.
2. There is a convoy of bogus money from Cali-Cantinos headed for NDF
territory. This will devastate the NDF economy.
Go to the convoy marker and kill everyone.
3. Some of the NDF members have established a drug cache near San-Miguel.
This is unacceptable. Your mission is to eliminate them.
Go kill Julio Madrid and bring back the evidence of the drug cache. NOTE: the
drug cache is in the "U" shaped forest directly right of San-Miguel. It is
placed in a random on the left side of the forest.
4. There are problems with the drinking water in Palinero. General Tormens’
forces might be tampering with it. Your mission is to investigate the matter.
Go to the Water Pump in Tarentino and speak to the manager Laura Alanis.
First however, you must kill all of General Tormens’ soldiers. She tells you
that they are always being attacked by the General’s gangs and to send help.
Go back to Dalila Acosta with this information.
5. There is a very important guest arriving in 4 days. Your mission is to go
to the airport to meet him then escort him to the designated location.
This is a very simple mission. Go to the airport and wait by rectangle
painted on the runway. Go to map mode by pressing the "M" button and pass
time until the arrival time. Go back into the game and talk to him. Then
escort him safely to the destination point.
6. ommander Sancho is involved with some dirty business with the smugglers of
Cali-Cantinos and must be terminated. He has been sent on vacation to Horta.
Go and kill him.
NOTE: there are two factions in Horta, the sentries and Commander Sancho’s
guards. Kill the guards and not the sentries so the entire sector doesn’t try
to kill you at once. His guards start walking over the little stream path and
head toward you. Pick them off one by one before assassinating Commander
Sancho.
7. Enrique Trujillo, the mayor of Del-Plata, is close friends with the
President. Several of General Tormens’ recon patrols have been spotted
nearby the Plant. Your mission is to protect the plant from General Tormens.
This mission is very easy. Don’t go into the Plant in Del-Plata, but instead
simply drive back and forth from one inch to the left and to one inch from
the right of it (in the map overhead). Patrolling this way prevents any
attack to take place. After a couple of days the mission is accomplished.
8. General Tormens’ Guerrillas have captured Manza. Your mission is to
recapture the sector.
This mission is simple. Go to Manza and kill them all.
9. The gangsters in Cali-Cantinos have kidnapped Commander Santiago Miranda,
one of the President’s most trusted friends. They are asking far too much
money in ransom. They will kill him in 14 days. Your mission is to return him
to the president safely.
Go to the Depot in Cali-Cantinos. He is being held in the house in the top
right of the screen. As soon as you talk to him the entire sector will try to
kill you. NOTE: rescuing him means that you can no longer safely go into
Cali-Cantinos.
10. Los Tigras is an important outpost to the NDF and reports say it will be
attacked by both Cali-Cantinos and General Tormens. Go there and talk to
Santiago Miranda. Your mission is to defend the base from the attack.
Go to Los Tigras and talk to Santiago Miranda. Immediately after speaking to
him Los Tigras is attacked. Kill all who attack Los Tigras.
11. A top priority mission is requested of you. Rico Reyes and one of General
Tormens’ men are meeting in Downtown Rio-Loma. They will be there for three
days. Kill them all.
This is one of the harder missions. Go to Downtown Rio-Loma. In the court
yard are the two men and their body guards. Enter in the entry point at the
bottom of the map and take refuge in the house to the right. Kill them all as
they enter the house. NOTE: once you do this mission this sector is hostile.
Kill the mayor too to make the next mission easier.
12. With the war, the support of the independent towns are essential. Your
job is to collect taxes from the following mayors: Nesto Delgado of
Porto-Torro, Martino Ozuna of Rio-Loma, Enrique Trujillo of Del-Plata, and
Placido Patino of Tarentino.
NOTE: if you did not kill the mayor in the previous mission, you will have to
retake the entire sector in order to collect the money.
13. To win this war the NDF government must take General Tormens’ Outpost.
Your mission is to go to Los-Tigras and pick up an APC. Then head to the
Outpost and kill everyone.
NOTE: I could not find any way to get an APC. Instead go directly to the
Outpost, kill everyone, and then head back into NDF territory. If you talk to
Dalila you cannot get mission complete yet. Instead just stay in the
Residence in San-Miguel in the map mode and hit play. Let time pass and in
about 9 days Outpost will be retaken by the NDF troops. Then enter the sector
and collect your reward from the President.
14. The NDF decoded a radio transmission from General Tormens’ Camp. They are
planning to sabotage the power station. The power station manager has been
informed and security has been increased. Your mission is to go there and see
to the problem in person. As soon as you talk to Sabino Serrano he tells you
that there are suicide bombers at the power station. They snuck in posing as
maintenance personnel. We don’t know how many there are. Your mission is to
protect the station by hunting them down and killing them.
This is a difficult mission. As soon as you accept this mission the suicide
bombers appear everywhere. They start blowing up quickly. Just carefully make
your way out and kill them all.
15. The President feels that General Tormens’ gang must come to an end. Their
violence has gone on too long. Go to Santa-Rosa and eliminate the General and
anyone who stands in your way.
For this mission simply wipe out all of Santa-Rosa and you will find
documents showing the General’s hideout from one of the body of Kemen Marin.
Go to the hideout and kill the General. He won’t show up on the map, simply
kill someone and the General will come out and attack you along with the now
hostile sector. Kill everyone until the General is dead.
San-Miguel Downtown
Father Pedro
1. Father Pedro Cardona needs your help. Lolita Benitise hasn’t been in to
confess lately. Go bring her in for a “secret confession”.
Go pay for Lolita Benitise and talk to her. Tell her that Father Pedro
Cardona needs to see her. She agrees if you pay for her for the night, as
well as give Chico Graza his cut. Pay off Chico Graza and tell Lolita it’s
all taken care of. She’ll go for her confession and then you can go collect
your reward. NOTE: your reward is a key to the room of a dead soldier. The
room is in the house across the street. Inside his room you will find a good
weapon. Sell it as you probably won't be able to find any ammo to use it.
San-Miguel Banking District
Urbano Lemas
1. The Banker Urbano Lemas urgently needs a gold shipment delivered to Banker
Humberto Leon in Porto-Torro.
Deliver it for him but prepared to be attacked by gangsters looking to steal
it from you.
Airport
Panz Caberro
1. The manager Panz Caberro gives you a mission to protect him from gangsters.
NOTE: this mission is very easy. Just let the sentries kill all the gangsters.
You need only protect yourself and maybe kill any straglers.
2. Panz Caberro needs your help. There is a dirty cop who extorts money from
him and other NDF citizens. Your mission is to kill him.
Go to the yellow marker and wait until midnight. The dirty cop will come.
Kill him and return for your reward.
Cali-Cantinos Old Town
Rico Reyes
Cali-Cantinos Old Town
1. Rico Reyes has a job for you. His man Tomas Tellez was to receive money
from General Tormens’ and bring it back but he has disappeared. Your mission
is to find him and return the money by any means necessary.
First go to the bar and ask where he is. The bartender Fernando Romo tells
you he went to the airport. Head to the airport and find Tomas Tellez. Don’t
bother talking to him, he’ll just give you a key to an empty safe. Instead
kill him and take the money. Bring it back to Rico Reyes.
2. Rico Reyes gives you a mission to destroy a UN humanitarian convoy. Go to
Rio-Loma Downtown and talk to Rick Bushkin who gives you the location. Go and
kill them all.
NOTE: this mission is very easy. You can sit back and let Rico Reyes men take
them out and let some of them die. This way you salvage more items to sell
off of the dead bodies.
3. Rico Reyes needs you to recover important documents from the San-Miguel
Bank.
If you directly kill the Banker Urbano Lemas you will become an enemy of the
NDF. Instead wait for Urbano Lemas to go to bed and place the Claymore where
he stands. Then when he comes back and stands on it detonate it. Collect the
keys from him and recover the documents and bring them back to Rico Reyes.
You can also take the contents of his own personal safe.
4. Rico Reyes needs some muscle to visit the customs officer Gustavo Salazar
in Porto-Torro. Go and give him his last warning.
NOTE: because I did a mission for him and he did not pay me, he says he will
go along because he feels he owes me. If you do not do any missions for him
he will refuse and you will have to kill him and the sector will turn hostile.
5. The NDF has captured a group of Rico’s best and are keeping them prisoner
in Las Panteras. They will be executed. Rico has killed the executioner and
taken his ID.
Go to get into the base and give the papers to Ramon Ortega and he will tell
you where Rodriguez is located. He is the only one who survived because
nobody will execute him. Talk to him and escort him back to Rico Reyes.
NOTE: Soon as you talk to him the entire sector will turn hostile. Fight
your way out.
6. The Boss is getting sick of the NDF President. His brother Alberto
Ferdinand is going to Horta in 4 days on a date with his mistress. They will
have a romantic tryst at the bridge. Your mission is to get a good rifle,
kill Alberto Ferdinand, and run. No need to kill the woman.
NOTE: simply go to the marker on the map and snipe out Alberto Ferdinand.
Nobody turns hostile against you so no need to “run”.
7. The war is working for the Smugglers. They are making lots of money. It is
time to put some fresh fuel on the fire. They have intercepted some of
General Tormens’ men who were sent to negotiate peace between the NDF and the
General. Your mission is to go to Los Tigras pretending to be that group of
negotiators. Kill everyone. Your main objective is to kill the base commander.
8. General Tormens wants to make a deal with the Smugglers. He is sending
Colonel Galves. Go to Del-Plata and talk to Colonel Galves in the mayor’s
residence. Escort him safely back to Cali-Cantinos.
9. You have a problem, and your problem is starting to be a problem to the
Smugglers. Somebody is looking for you. He just recently killed the squad of
four Rico Reyes sent to take care of him. You’re mission is to eliminate the
threat.
NOTE: one assassin comes at you as soon as you accept this mission. Face the
door and prepare for an attack. Then go to The Depot in Cali-Cantinos and the
gang will attack very shortly after you arrive. Kill them all.
10. Julio Madrid was appointed to collecting money from the mayors around
Palinero. They refuse to pay. Go kill them: Enrique Trujillo of Del-Plata,
Placido Patino of Tarentino, and Nesto Delgado of Porto-Torro.
NOTE: this will turn each of the sectors hostile if done incorrectly. Placido
Patino is the easiest, simply wait until he goes to bed and place a charge
right where he stands in the daytime. When he comes back he will blow up.
Enrique Trujillo is the second easiest. You cannot place a charge where he
stands in the daytime because there is someone there. Instead place the
charge in his bedroom and wait until he goes to bed. Nesto Delgado is the
most tricky to kill. Enter his bedroom and close the door behind you so the
guard cannot see you. Then place a charge in the middle of the room. Then
wait until he goes to bed. Mission accomplished.
11. Romano Rojas at the Oilfield decided not to pay for our protection any
more. Your mission is to convince him to start paying again. If he doesn’t,
eliminate him.
NOTE: he agrees to start paying but only with a 25% decrease. Go back to Rico
Reyes and collect your reward.
12. Your mission is to go to the Plant in Del-Plata and set two charges to
take out the plant. Once you reach the plant they are already hostile. Kill
them all then place and detonate the charges one by one.
NOTE: after a detonation it does not show rubble but once you detonate both
spots it shows mission complete.
13. The Boss is very upset with General Tormens. He is especially upset with
how Kemen Marin set him up. This will not happen again. Rico Reyes has
prepared a small box of chocolates for him. You must deliver them personally.
Once delivered you must stay as far away from Santa Rosa as possible. If
anything goes wrong then you must eliminate the birthday boy personally.
NOTE: the sector holds his troops which are hostile. Kill them all then
deliver the package. Shortly after you deliver the package the sector will
turn hostile. Instead of leaving immediately, get set up for battle.
14. The Boss just had a “genius” idea. What would happen if both the NDF and
General Tormens army were left without their entire command staff? Kill the
following, Santiago Miranda of Los Tigras, Sanchoi Tovar of El-Torro, Ramon
Ortega of Las Panteras, and Marcos Camancho of the Airport. Kill them all.
15. The Boss says everything is going according to plans. There are two
faults in the next scheme, the NDF President and General Tormens. Eliminate
them both. A personal request from Rico, eliminate Senora Acosta also.
For this mission you will need to capture every sector belonging to both
factions. Once you take over every sector you will get the location of the
NDF President’s hideout and General Tormens’ hideout from their respective
assistant. Go to each hideout and kill the President and General Tormens.
Cali-Cantinos Depot
Dana Bender
1. During the first NDF mission Dana Bender gives you the mission to find her
a mechanic to work for her.
Go to the Airport and bring back Juan Lango.
Santa-Rosa General's Residence
General Tormens'
1. General Tormens’ contact, Zeta Zeyes, did not make the rendezvous. She is
in San-Miguel and must return with a recon report and a set of photographs.
You must go to the capital, find her, and help her finish her business.
For this mission you need to head to Downtown San-Miguel. Talk to Zeeta Zeyes
and she tells you that she photographed the airport herself but was stopped
by an NDF patrol and had to swallow the film. Your mission is to take her
camera and take pictures of the airport from three different angles. Go to
the airport and soon as you walk into the spot the game will prompt you to
take the picture. Take the three pictures and go back and give the camera to
Zeeta Zeyes. She gives you her papers to deliver to General Tormens. Head
back to Santa-Rosa to complete the mission.
2. Kemen Marin has another mission for you. The General often buys weapons
from the black market. Rico Reyes is awaiting payment for such weapons. Take
the money to him within 20 days.
This mission is easy. Simply take the money and give it to Rico Reyes in Old
Town Cali-Cantinos.
3. Kemen Marin sends you on a mission to retrieve the General’s gold from his
safe in San-Miguel.
Take the key from Kemen Marin, go to the Banking District in San-Miguel and
take the gold, and then bring it back to Kemen Marin.
4. There is a very important military operation to be carried out at an NDF
military base. Your mission is to blow up the satellite antenna at Las
Panteras. You are to pose as engineers and you must make it there before the
real engineers. If you make a sound consider the mission failed.
For this mission go to Las Panteras and the Deputy Commander awaits you. He
tells you he has orders to kill any saboteurs. Follow him to the antenna and
he tells you you got 30 minutes to fix the antenna. Walk into the yellow area
marked on the map. Click on the metal piece in the yellow spot and it will
prompt you to set the explosive. Now run back to the exit point with
adrenaline on. Mission accomplished.
5. For over a year now General Tormens has been paying Commander Camancho to
spy on the NDF. They have been paying for nothing, the information was
useless. We don’t know which side he is truly working for. He must be
eliminated. He has been promoted and will no longer be in charge of the NDF
Airport garrison. Go congratulate him and put “9 grams of lead right through
his black heart”.
He will be spending 5 days with his mistress in Del-Plata. Find him there and
assassinate him. His mistress is the mayor’s niece. Avoid being spotted or
else the sector will turn hostile. Weapons will be hidden there. Get them and
go to the marked spot. Snipe Commander Camancho and mission complete. NOTE:
his guards will come after you. Prepare to run or kill them.
6. Kemen Marin gives you your next mission. You are to meet with members of
Cali-Cantinos. Escort Colonel Jose Galvez. They are expecting him in 10 days.
Escort him safely to Horta.
NOTE: he has no armor or good weapons. It doesn’t hurt to stock him up.
7. General Tormens’ Intelligence has reported that a high-ranking foreign
official is arriving in Palinero in 10 days. He is to then meet with
president Ferdinand. Your mission is to go to the Airport and kill him upon
arrival.
NOTE: as soon as you kill him the sector will turn hostile. Be prepared to
run or fight his guards.
8. Several months ago one of General Tormens men infiltrated Palinero customs.
He reported that a shipment of weapons is headed for the NDF forces. The
General wants you to intercept the caravan and destroy it.
This mission is easy. Go to the sector, stay put, and wait for them all to
cluster in the corner. Then use a grenade launcher to blow them all up at
once. NOTE: the General gives you a jeep for this mission. I don’t accept it
because I prefer my truck as it carries a large load of weapons to sell.
9. In 7 days a group of military advisors and instructors from NATO is going
to the NDF. They will be arriving incognito via train. You must go to the
drop zone and liquidate them.
This mission is no harder than the battles when ambushed. Kill them all and
return for your reward.
10. The General has spent lots of money to ensure the loyalty of the
independent townships. Your mission is to bribe the mayors in order to ensure
the political advantage of General Tormens campaign. Go to each town and
bribe the mayors: Nesto Delgado of Porto-Torro, Martino Ozuna of Rio-Loma,
Enrique Trujillo of Del-Plata, and Placido Patino of Tarentino.
Kill the ones who refuse (For me only, Martino Ozuna of Rio-Loma refused..
11. Due to their Plant, the NDF Government has the advantage of manufacturing
their own weapons instead of buying them off of the black market. They only
recently took over the Plant in Del-Plata. Your mission is to capture the
Plant of Del-Plata. Make sure the Plant Manager Bartollo Campos is dead.
This mission is simple. Go to the Plant in Del-Plata and kill them all.
Return for your reward.
12. The Outpost is in danger of enemy attack. Your mission is to reinforce
the Outpost garrison.
Talk to Colonel Silvio Delseda there and help him defend it. Kill all the
attackers then return for your reward.
13. Your next mission is to blow up the oil rig near Porto-Torro.
Go to the Oilfield, kill everyone, and set the charges on the yellow markers.
14. The NDF just received a shipment of secret munitions. They are stored at
a depot near the San-Miguel Power Station. Your mission is to steal samples
of the weapons and then destroy the Power Generator at the Power Station.
NOTE: in order to get a mission complete, you must have all three weapon
samples that you get from the shed on your person.
15. The Smugglers are secretly shipping weapons to the NDF via Horta. Horta
is to be a strategically important location. Your mission is to capture the
town of Horta.
Go to Horta and kill everybody.
16. El-Torro is especially dangerous to General Tormens. The President’s
Administration has sent out invitations all over the world for the graduation
ceremony of their first guard corps. Your instructions are to kill everyone
there before they are able to leave.
Go there and kill them all.
17. The time to strike is now. General Tormens must attack before the NDF
Government decides to. Your mission is to take over all of the NDF military
bases (The Airport, Las Panteras, and Los Tigras). Go kill them all.
This mission is long but simple. Go to each base and kill everybody.
18. The NDF army has been decimated and exhausted. Now is the time to strike.
Annihilate the NDF and kill the President along with Senora Acosta.
NOTE: you must take over every sector and then take the documents showing the
President’s secret hideout from Dalila Acosta. Go there and kill the
President.
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05. TIPS & TRICKS
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1. Set your mercenaries up before the enemy gets into range. Then fire before
they do.
2. For easy kills group your mercenaries into a house or onto a rooftop and
aim for the entrance. Then let the enemy come in and kill them.
3. You can break into locked rooms in the stores by shooting the door. Inside
are items you can take.
4. On difficult missions, save the game before you start it, when you arrive
on the scene, and when you get setup for it. This ensures no glitches will
ruin your mission and it will allow you to play the mission over again
without restarting at favourable spots if needed.
5. Remember to change scopes in the daytime and night time to match the
different scope's purpose.
6. Remember to clean and repair your weapons regularly.
7. Put grenades, TNT, and land mines in your backpack to lessen the chance of
them being detonated in a battle.
8. Timed explosives can be an excellent decoy. Explode one to draw the enemy
to it and ambush them.
9. When first building your character, search all the buildings regularly for
stuff to sell. Then you can buy good weapons.
10. When accepting a mission to destroy a convoy, accept the mission later in
the evening that way when you arrive at the convoy you can fight in daylight
instead of night time. (It takes time to travel to the convoy and you always
end up fighting at night if you accept the mission at 9am).
11. When ambushed, the gangsters go from one start point to one of the
corners. So if you don’t want to do battle, simply sneak and avoid them
without being seen or making a sound. Sometimes you cannot help but to be
seen, in this case reload from last exit point.
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06. KNOWN BUGS
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1. Your mercenaries sometimes get placed partially in or off the ground when
entering a zone after being ambushed. Make sure you save often.
2. Sometimes the enemy who ambushes you gets placed in the sky. They kill you
fast but you cannot kill them. Make sure you save often.
3. When running, it is possible to get trapped in the middle of an object. It
has happened many times with my hummer. Make sure you save often.
4. After completing a mission and while claiming the payment it will say
something like "You are in danger!" instead of "Mission Complete." and will
continue with the payment.
5. The entire game will crash when running some versions of Yahoo Chat.
6. When giving the order to climb a ladder during battle, your mercenary
climbs a different one. (Only tested during a battle in San-Miguel - The
Residence.)
(Please note, I did not search for errors methodically but instead just
listed errors that were common during my game play.)
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07. MAPS
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Sorry, I have zero interest in making the maps into text format. You may view
them on brigadee5 dot com.
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08. SPECIAL THANKS
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A special thanks to the Strategy First Team. Despite the many errors and bad
reviews, it is a great game.
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