A Fork in the Tale Walkthrough, Hints and Tips for PC Games.

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 A Fork in the Tale

A Fork in the Tale

Walkthrough by CRASH
Another interactive adventure game with an attitude. But this time,
they make something different. With a blend of humor and nice piece of
the action, the game came with a strong gameplay. It's hard to tell
the exact way to solve this game 'cause there are lots and lots of
different path to take, but I try not to spoil everything. So I only
give you the main action. You can try several action on your own. And
..... don't read this if you play in Basic or Competitor mode, 'cause
maybe you're not worth it after all !!! Use this in HERO mode. So with
all the fun waiting in front of you, here is the hints :
* Disc One : Get an Explanation
* Disc Two : The Blacksmith
* Disc Three : Save Natanya
* Disc Four : Arisar's Secret
* Disc Five : Arisar's Stronghold
DISC ONE : Get an Explanation
You start at the hospital. At the first time, just try to stay put,
don't follow the girl. After the shoot out begin, look around you and
remember the face of the guys with sunglasses. Then on the second
time, follow the girl. When the shoot out begin, help the girl and
punch the attacker. Memorize the girl and the band. This time you'll
be sent to another world.
   Memorize the beach. After swimming to the shore, recall your memory
   and think about about the woman. Follow her to the dune. Turn to the
   beach, and try to pass the horsemen. Then follow her to the bush. Say
   your thanks to her and learn the way to gratitude. Recall your memory
   and ask her everything until the icons turn to grey. Then follow her
   around the bushes while try to knock down all of your chaser. Try to
   knock down 3 of them now ( look at the scoring points ). If you do
   this right, you'll arrived in the castle safely. But if you don't,
   you'll be captured and sent to the dungeon and do the scene again
   before you can continue.
   Anyway in the castle, go to the left of the main door. Open the door
   to the right. It's the dungeon. Talk to the ugly wizard inside, learn
   about who he is. Then he'll ask you to investigate the lab ( It's the
   first door on the left wall, to the right of the main door ). Open the
   door ( notice : if there's something behind a door, it should be a
   square icon that appears not the circle ). Memorize the man on the
   right table. That's the dude from the hospital. Go back to the dungeon
   and tell the wizard about the lab ( a key icon will appear with a
   symbol of a lab tube. There should be 5 symbols later on on this key
   ). Now, the wizard should open a magic map. You can go either to the
   beach or to the forest. You'll meet the woman in both of the places.
   This time follow her to the bushes and watch the Amalions pass by.
   Push that branches aside to look clearly at them. Hmmm... nice fur
   bikini !!! Continue the journey and knock down one more chaser this
   time. If you do this right, you'll arrive again in the castle. Go see
   the wizard in the dungeon again. Learn about where you are now. This
   time he'll ask you to find out about king's plan. Now, enter the main
   door to the building. Go straight to the war room. Peep through the
   keyhole. Listen carefully about the plan. The king wants to destroy
   the Amalions and burns down the forest. Go back to the corridor and go
   straight to the dungeon. Tell the wizard about this plan. Again, the
   magic map will appear.
   Pick any place you want, you'll meet the mysterious woman again.
   Follow her to the bushes. Knock down another chaser. Get back to the
   wizard. Now, ask him why he is captured. This time he wants you to
   find the king. When you reach the front door, turn away and go to the
   garden. Stay near the terrace. Listen the conversation. Keep on
   staying for the second time. Listen to the conversation between the
   king and Arisar, his advisor. Report about this to the wizard. Go back
   to forest. This time you can recall your memory and ask all of them to
   the mysterious woman. Memorize when she tells you about her father and
   the other world. Ask her about it. She'll tell you her name : Naranya,
   then move on. Knock down another chaser, then go back to the wizard in
   the dungeon.
   This time, he wants you to find Arisar. Go to the main building. Climb
   the stair to the second floor. Peep through the keyhole again. Listen
   carefully, Arisar wants to kill you !!! Report this to the wizard, and
   return to the forest. Knock down another chaser, one more to beat.
   Back to the castle, visit the wizard again. Then go to the main
   building. This time climb to the third floor. Peep through the
   keyhole. Listen carefully about the king's evil deed. Report this to
   the wizard, and use the magic map. Push on all holes ( there should be
   4 of them ) to make the map appears. Go back to the forest. Knock down
   the last chaser. Now, the day should turn to night. Approach the
   campfire and solve the pattern puzzle. This kind of puzzle is
   generated randomly. So, the best way to solve this puzzle is to watch
   closely to the pattern. Move your hand cursor to the right, left, up
   or bottom. When your move is right, the picture will became more
   clearly. Keep on finding the right pattern until all of the picture
   became visible and the pattern will show up.
   Meet Mersham, the guardian of Eseveron. Talk to him nicely and he'll
   help you. Choose : I know you, How ( remember about "Here and there"
   ), I'm dead, then recall your memory and ask him everything. the power
   and care icon will appear. He'll tell you to find Hyphastian, the
   blacksmith. Then suddenly there's an ambush by the king's men. Follow
   Naranya to the forest and offer her help. Meet Lumaseed, the fairy.
   Learn about his magic item's pattern. This is the same as pattern
   puzzle. They generate it randomly, so move your cursor until the
   picture of circular thing became visible. If you guess it right, in
   the end there should be a pattern appears. Then take a rest.
   Back to TOP
  DISC TWO : The Blacksmith
   When the morning arise, follow Naranya to the forest. Click on the
   floating square icon to look at the Amalions tribes. Then continue
   your journey with Naranya passing the small volcanoe to the
   blacksmith. Note : you can get a combat practice by turn away from
   Neranya. If you do that, you'll be captured by the Amalions. Remember
   Seshara's face ( the leader of the Amalions ) and then fight Geebo,
   Arisar's man, in a duel to death. Beat him 3 times, then you'll be
   free again. Ok, now knock on Hyphastian's door. Hmmm.... no answer.
   Get inside. Watch that strange device like an arrow. When Hyphastian
   come in, try to avoid his beating until the right time, then grab his
   stick. He'll be knocked down. Operate that strange machine. Notice
   that strange lamp sequence at the begining of each term ( there's
   should be 3 terms in total, first : 1 star, 3 star, and the last is 5
   star ). Follow the sequence by pressing the button on the panel. After
   you do it right, you'll be thrown to another dimension.
   First, activate your Entrophy Tracker with the pattern you have
   learned earlier. And everytime your Tracker lost its power, move your
   cursor and do that pattern again. This is one ridiculous puzzle,
   there's no clue on it. Just pure luck. The best way to guess the right
   hole to enter is to keep on choosing at the same hole all the time.
   Click on the hole to enter. In the final try, you'll see a wall
   without hole on it. Just click on the right side, then duck 3 times at
   the horizontal bone. Quickly enter the cave on the right. It will end
   this puzzle sequence. Good luck for it !!!!
   You'll be back at Hyphastian's house. Help Naranyan. Memorize Sorena,
   Hyphastian's wife. After the talking ( memorize Cage and Conlin ), go
   outside and talk to Naranya. Recall your memory and ask her about
   Conlin, and the other choice after that ( Remember to ask about
   Hyphastian in the last order ). Go back inside and ask Hyphastian to
   open your band. Memorize the name. Hmmmm.... not working, you'll meet
   Mersham after the hospital sequence. He'll send you back to the ocean.
   This kind of puzzle is easy. Just follow the fish's movement BUT
   beware, everytime you hear a strange noise go to the opposite
   direction of the fish's movement. After guessing the right direction,
   you'll see a turtle. Approach it. In the end, you'll arrive at the
   beach. This time don't run when the king's man chasing you ( This is
   for the bonus sequence in Hero's mode ).
   They'll bring you to meet the king and Cage. Then they'll captured you
   in the dungeon. OK, let's explore the castle one more time until
   you've collect the 5 icons on the key again. First, the wizard will
   ask you to go to the lab. Go there and talk to Conlin. Notice that
   he's working with an old manuscript. Ask him about the code. Leave
   when the other scientist notice you. Report this to the wizard. Then
   use the magic map to go to the forest or the Amolians camp. Just don't
   run again when the king's men after you.
   Back to the wizard. Now he asks you to find the king. Go to the
   garden, you'll meet the king near the fountain. Listen for his
   conversation with Cage. Hmmm.... the king wants to eliminate Conlin.
   Report this to the wizard. Then again choose forest or Amalions camp.
   Get captured one more time and go back to the wizard. This time go
   inside the main building. Climb the stair to the second floor. Peep
   through the keyhole. Hmmm...... Arisar has a daughter. He is loosing
   her somewhere in the island. Report this to the wizard. Do the same
   thing abouth the map and return to the wizard. Now go back to the
   garden and listen to the conversation between the soldiers. They plan
   to make a rebellion. Report this to the wizard. And for the last time
   do the sequence with the magic map again. Back to the wizard. And go
   to the war room in the main building. Peep through the keyhole. Listen
   to Arisar's plan on chasing Naranya. Report back to the wizard. OK,
   that's for the bonus sequence.
   Use the magic map and push the 4 holes to make it appears. Then choose
   the small volcano. Go back to the blacksmith house. Choose this
   conversation in order : Call him, Sarcastic, Will it hurt ?, What,
   Why, How Long, OK, Refuse, and finally Angry. The option for recall
   memory should appears. Ask him about everything. When you finally ask
   him about the True Power, he'll get up and change to another person.
   Wow... Is it some kind of magic ??? He'll tell you to find the inn.
   Get out and talk to Sorena about it and received the Dragon Staff.
   Click on it to get it. Learn the pattern to recharge the staff from
   your old friend, Lumaseed the fairy. Memorize it.
   Now prepare for this hard and long battle with the Amalions. Use the
   Dragon Staff to block any attack from the Amalions and the king's man.
   Every 6 block, you should re-charge your staff. The star points will
   raise up if you can guess the direction of a strange girl who is
   running in the forest ( usually she'll appear every 4-6 succesful
   blocks ). And sometime near the end of this puzzle, you'll have to use
   the other magic device ( the Entrophy Tracker ) to locate the girl in
   the forest. Use the device on any bush movement that appear. Look
   carefully and you can notice the movement. Hint : the movement is
   usually appear in the middle of 2 trees. You'll have to do this 3
   times. After the last guess, you'll arrive in the inn.
   Back to TOP
  DISC THREE : Save Natanya
   This is an easy task, but full of movies clips beside the main story.
   So if you want to see lots of clips, just try it yourself. Anyway,
   follow the strange girl to the inn. Talk to Elusia, the mother inn (
   Bates motel ???? ). Grab your staff anytime she wants to keep it.
   Choose this option : Other guess, Why, Flatter ( his daughter with the
   diner ), Lie (to make her happy), See guest and Guest ( on the bottom
   line, don't be distracted by her, just keep on asking for the other
   guess ). After you points indicator reachs its maximum points, go
   straight to the stair. Use your staff to block any movement from
   Elusia and his daughters. Don't talk to them, just prepare your staff.
   Do this 5 times and they will give up. Choose to meet the guest
   upstair or just recall your memory and choose "Help". Anyway, you'll
   pass the test that Elusia gives to you. Talk to Naranya. Use your
   Entrophy Tracker to save her. Receive another magic items from Elusia.
   It's the Salas Sphere. Learn the pattern to recharge it from your
   friend, Lumaseed. Then follow Naranya to the castle.
   Note : Should you try to choose different path and loose your staff,
   just try to find it in the wood. Locate the girl with staff with your
   Tracker. Then follow the girl WITH THE STAFF to raise your point
   indicator. You'll get it back in no time. Should you be caught by the
   king's man, try to distract them when they want to hang you. But if
   they bury you, say goodbye .......
   Back to TOP
  DISC FOUR : Arisar's Secret
   Watch out !!!! The Amalions have captured Naranya. Stay put to save
   her. Use the Dragon Staff or The Salas Sphere on the Amalions to block
   their attack. You'll be knocked down by them. Now, here it is. The
   chasing sequence again. This time, there's a combination between
   blocking, detecting and calming. Block any attack from Amalions with
   your Dragon Staff. When you see someone with a white robe, just hide
   or run away. He is Arisar. When you see a fire attack, use the Salas
   Sphere on its source. Then use the Tracker to track where the Amalions
   are. Anyway, after raising your score indicator to 2 stars, you should
   be at the castle. Get inside to the dungeon and talk to the wizard. He
   wants you to check out the lab. Go to the lab and watch that Arisar's
   has known Conlin secret. Now he captures him. Report this to the
   wizard. Use the magic map to go back to the forest.
   If you see that pattern puzzle again, just find the pattern. If you
   see someone with white robe and there's Mersham icon appear, approach
   him. Mersham will tell you to use the Salas Sphere when dealing with
   the Amalions. Raise your score indicator again to 3 stars, then you
   should be back at the castle. Go to the dungeon and talk to the
   wizard. He asks you to find Conlin. Now, go to the dungeon. Conlin
   should be there. Talk with him. Then report this to the wizard. Travel
   back to the forest. Raise another point, and you should arrive at the
   Amalions camp. Talk to them, but remember DON'T manipulate, flirt, or
   cheat them. Just keep on saying that you want to meet Naranya. Finally
   they will bring her to you. But she's been hypnotized. She doesn't
   recognize you. Oh..... this is bad. You have to fight her now. Every
   1-2 succesful blocks, the recall memory icon will appear. Choose these
   answer to gain her memories : Rendala, Hyphastian, Gratitude, True
   Power, Elusia, and Sorena. Note : sacrifice yourself to make her
   stamina raise up if you have to. This should shorten the fight. But
   you must know your limit. Don't sacrifice too much. Anyway DON'T make
   her stamina wear down, or you have to do the fight from the begining
   After the fight, choose : Brave, Reason, then Recall memory and choose
   : Care and Gratitude. Then you'll received the Thunderstone in replace
   of Salas Sphere. Learn the pattern from Lunacy. Heal Naranya with the
   Tracker. The leader will take you to the campfire for the dance. This
   is a very hard puzzle. I recommend you to do this in basic mode. But
   if you want to try in hero mode, just go ahead and receive your bonus
   scene. Anyway you have to click on the bottom right corner ( on that
   glowing things ) to solve this puzzle. Make the same pattern and you
   raise your point indicators, you miss the same pattern and you'll
   lower the indicator. So good luck. After you've beaten the puzzle, use
   the Thunderstone on the smoke to have a vision. You have to do this
   several times before the dance is over. Say goodnight to Naranya and
   prepare for the next day.
   On the next morning, Arisar's man will capture the Amalions. Listen to
   the conversation between Arisar and Seshara. Hmmm ..... they were
   married and had a daughter. This is interesting. Naranya then will
   guide you to find Mersham. Talk to Mersham. Click on his robe to get
   it. It's the Vanishment. Learn the pattern from Lumaseed. Suddenly
   Arisar's man come out and capture you. Naranya wants to meet you in
   the shell before she splits. Great, you're back at Arisar's
   Back to TOP
  DISC FIVE : Arisar's Stronghold
   The wizard will ask you to find the King. Go to the garden and listen
   the plan to eliminate Arisar. Hmmmm.... Arisar is just another puppet
   for the king. Report this to the wizard. This time she wants you to
   find out about Arisar. Go inside the main building and to the second
   floor. Peep through the keyhole. Watch how Arisar and the king have an
   argue. Now get back to the wizard. Should you get caught in this
   building, use the Vanishment to make yourself invisible. Anyway,
   report about this to the wizard. Then choose the knife picture, and
   click to the hole. You'll arrive in front of the dungeon. Get inside
   and meet the Amalions. Talk with her.
   Suddenly Geebo came in and beat you. Use the Thunderstone to make him
   sleepy. Get out and go back to the dungeon. Choose the knife picture
   and click on the hole. Now you'll arrive in front of the first floor
   door. Peep through the keyhole. Use your Vanishment before you rush
   in. Inside Arisar is gambling with Seshara's life. Help her by giving
   the sign to the correct hand. Look at Arisar's hand and notice the
   paper with diamond sign on it. Use the candle to give the sign. On
   each try, don't forget to recharge your Vanishment before giving new
   clues. After the third hint, suddenly your Vanishment loose its power.
   You'll be seen by Arisar's. Now he is gambling with your life.
   Just take a wild guess. Ha.. ha.. ha... just kiddin'. Look at that
   candles ??!!! Choose the appropriate hand with the lit candle. If the
   left candle lits up, choose the left hand. After 3 tries, you'll meet
   a new Arisar, the gentleman. Grab his offer, the Shell. Learn its
   pattern from Lumaseed. Then follow him on horse to meet Atum, the God
   of Eseveron. The secrets are revealed. Naranya is Arisar's daughter
   and Conlin is her stepfather. The king wants to make a bomb to destroy
   the universe. Suddenly the King comes out with Naranya in his hand.
   Now it is time to save the universe by deactivating the bomb and
   release Naranya.
   There are 4 different endings from here :
     * If you fail to disarm the bomb, the King and Jim Cage will rule
       the universe. The bad is taking over the world.
     * If you give the Shell to Mersham, than you'll be blown away to
     * If you choose to make Naranya stay in her world, actually she'll
       come with you and die in your world ( or ..... May I said very
       very old !!! )
     * If you choose to make her come with you, she'll actually stay in
       her world and all turn good to everyone
   Anyway, here is the way to disarm the bomb. After you enter the gate,
   use the Tracker to open the way ( recharge it if it is necessary ).
   Click on the empty spot in the pathway to avoid crashing the crystals.
   Do this 4 times and you'll get the bomb. Use the Shell first to open
   the control panel. Use the Tracker on the control panel ( the white
   thing on the top of the bomb ) to activate it. Then use the
   Thunderstone on the control panel to destroy it. Push the button on
   the top of the control panel. Move your cursor until the picture of
   flower appear on the button. Then use the Vanishment to destroy the
   bomb. Watch the ending.
   First you'll be sent away to the mental hospital. After several weeks,
   you'll be back on the street again. This time Naranya will meet her
   father, and a lovely girl will give you a package containing the
   Rendala band. Yup, Mersham is back ......... and GAME OVER.


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