Cheatbook

Lord of the Rings II - The Two Towers Walkthrough, Hints and Tips for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2023   |    Download   |    Search for Game   |    Blog  
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
 
  The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is exactly the resource you would want. Find even secrets on our page. 
   
 

 Lord of the Rings II - The Two Towers

 
   
 
 
Lord of the Rings II - The Two Towers

Walkthrough:
------------

Aragorn on the Plains of Estemnet:
----------------------------------
When you start the game, you control Aragorn, Legolas and Gimli in The
 Plains of Estemnet. Right away you are attacked by six orcs. After they
 are dead, head north. You will see a message; continue heading north,
 then you will GET some ale, and after that an elf brooch. Walk around
 the battlefield if you want to talk to the Riders of Rohan. North of
 them is some rations. GET them. Go into the north-west passage and see
 an old man. The second time he appears, tell him !SARUMAN, and he will
 turn into Gandalf.

Frodo on the Cliffs:
--------------------
You will be transferred to Frodo and Sam, recently dropped off near
 Mordor. GET all the stuff- make sure you give an elf cloak to each of
 them as they make them partially invisible andharder to hit (you wonīt
 be able to see this). Go south-east. It is hard to get down the cliffs
 but keep trying. Find Gollum near the tree on the third cliff. HIDE
 from him. USE the rope or the elf-rope to capture him. Head south into
 the marsh until you come to the north-east pond. On the east side of
 this, Gollum will catch a fish. Go to the path of lights.

Pippin in Fangorn:
------------------
Now you are using Pippin Took and Merry Brandybuck. They are weak
 characters, and you need to get an ent to protect them as fast as
 possible. They are also in the maze forest of Fangorn, fortunately not
 too difficult to map or traverse. On the west path is Quickbeam, but he
 doesnīt want to help you yet. So, head over the live tree bridge and
 then go west to Treebeard. Answer Yes to accept his hospitality and GET
 ent draught. Say !SARUMAN to Treebeard. Answer No to his question so
 you can explore. You now have Quickbeam to watch over you. I made him
 the leader as he is a strong fighter. On your way to the bridge,
 Stiffbranch will ask you for an ent draught. Donīt give it to him now
 because you arenīt hurt, but later this will come in handy as he heals
 you plentifully. Go across the bridge and then go west as far as you
 can, and then north. GET the two rations. Then go back to the north of
 the bridge and go north. Go west as soon as you can for two black
 acorns; believe me, youīll need them to pacify the huorns (tough, evil
 ents) especially if you didnīt RECRUIT Quickbeam. Go north again and
 you will get a message saying you are wanted back at the Entmoot. Go
 back to Treebeard.

Gandalf in Estemnet:
--------------------
Go deeper into Gandalfīs forest and COUNTERMAGIC the magic cache. You
 will GET loads of stuff. Go back to the entrance of the forest. Travel
 south-west to Estemnet. On the way there you may or may not meet up
 with a magic (cage?) which will release four Barrow Wights if you
 COUNTERMAGIC it, and then you get nothing. I just avoid it. You may
 also meet six orcs (probably the messengers) outside the Burnt Forest-
 they also give you nothing. Luckily, there is a man in Estemnet called
 Bregowine who will restore your health with a meal if you answer Yes to
 his question. Go east from Estemnet and meet with Heof who says that if
 you clean the pool of the orc shrine, he will give you the skill RIDE.
 You can skip this if you want. Go west and then ATTACK the shrine at
 the north of the pool. Six barrow wights will appear, and after theyīre
 dead, the shrine will crumble. Go back to Heof and he will give you the
 skill RIDE. Back at the pool there is a horse called Sunhood. RIDE him
 and take him to the north of the pool. Now you have a pool of infinite
 healing. Heof says show your RIDE skill to the Riders of Rohan. I
 couldnīt figure out how, but I donīt think itīs vital to the game.

Frodo in the Dead Marshes:
--------------------------
Follow the ghostly path to the Keep if you like. Inside are three
 levels, you entering on the middle one. On the top floor is a bat
 dropping bespattered altar and about seven bats. After fighting them I
 found nothing, so my advice is to skip the top level. If you go
 downstairs there is a prisoner elf (Gilglin) who keeps saying īhe
 wouldnīt let me sleep.ī I found no way to make him join me. If you
 want, use PERCEPTION on the north-east sarcophagus. A ghost appears and
 asks for the star ruby (When I gave it to him he turned into a Vampire
 so I suggest you donīt bother). At the north of the big black box, a
 vampire will grab you and pull you inside. After fighting him and three
 bats, you get a dagger and a spirit-key. EQUIP Gollum with the dagger
 and USE the spirit-key on the door in the north-east corner of the
 middle level. On entering, USE the phial on the cauldron, blessing you
 with the word of power !ELBERETH. USE the phial also on the altar, to
 relieve some of the darkness. Thatīs about it for the Keep. Exit and
 you will see a mud hut to the north. Inside is either a live man who
 will kill or be killed, or a dead man, slain not too long ago. I found
 nothing else inside. There are a few sinkholes hidden in the marsh, and
 if you choose to go in them, you will find one oath-sworn elven
 prisoner (Nendol), and in another a ghost you can ATTACK for the
 star-ruby. The exits to these sinkholes are found on the edges of the
 caves. When you leave the marsh and the dead battle-grounds you will
 either: meet six, four, or two orcs; encounter a huge army which you
 must SNEAK past or HIDE from; the road to Ithaldien; or just a message
 that you have entered Ithaldien. (There may be others.)

Quickbeam in Fangorn:
---------------------
As you go over the bridge, Quickbeam insists that you go off and find
 some fresh clean Entwater, away from where the burarum (orcs) have
 been. Generally travel west until you reach the riverbank clearing
 furthest west. Quickbeam will help you over the deadfall to a secluded
 spot. GET the four Entwater bottles. Treebeard has told you that you
 must ask Leaflock and Skinbark what they know about the orcs. Leaflock
 is located in the north-west section of the forest in a medium-sized
 clearing, Skinbark in the north-east in a larger clearing. If you have
 trouble getting there, wander about until you find Longroot. He likes
 to walk, so if you ask him about Skinbark or Leaflock, he will take you
 there. TRADE Leaflock some Entwater. (To the west of Leaflock is a sort
 of spiral, at the end of which is Greenroot. Asking him about ENTWASH
 will cause him to give you four bottles of the Entwater.)

Gandalf in Estemnet (2):
------------------------
Heal yourself, RECRUIT Sunhood, and go back to Estemnet. TALK to Leofyn
 and she will say she wants her husbandīs sword, a bag of gold, and her
 son back as a wergild. Go north into the Burnt Forest until you come to
 a party of orcs. SNEAK or HIDE until three or four have left. ATTACK
 those remaining. After they are dead, you will get a sword. Question
 the uruk about GOLD, and then SNAGA, and he will tell you where it is
 hidden. Go north into the north-east forest passage. Go to the east and
 help Harding and Folwyn drive off the orcs. It turns out they are the
 children of Leofyn and Harca. Two down, one to go. Go into the west
 part of the fork and GET the bag of gold from the dead snaga. Now
 return to Estemnet and Leofyn will thank you. You get to keep the sword
 and the gold but not Harding and Folwyn. EQUIP Aragorn and Legolas with
 their chain-mail. Now you can go south and meet Dorlas. Dorlas will
 tell you plenty of useful things like: There are horses being chased in
 the south-east; his brother Walcnouth is wandering about somewhere
 south of Estemnet; the messenger orcs must be stopped; and other things
 about battles. Walcnouth will give you some chain mail, which I gave to
 Gandalf. If you choose to free the horses, travel east and slightly
 south of Dorlas and ATTACK the parties of three orcs and three uruks. I
 guess itīs just a good deed. By the way, there is food and ale and
 athelas just sitting around, so if you want to search for it, go ahead.
 Go south to leave the plains and Sunhood will leave you. Travel west
 along the river until you come face to face with Deorl and his
 Rohirrim. TALK to Deorl and he will conduct you to Edoras. Travel south
 to enter the city.

Frodo in Ithaldien:
-------------------
If you are not on the road, then Sam may ask Gollum to hunt for food. I
 donīt think it makes much difference as he runs off when a fight starts
 anyway. If you keep to the road you will in all likelihood be attacked
 by three Harads. They are almost impossible to beat with two hobbits.
 It is very difficult so I am assuming you bypassed them. If you do
 manage, an oliphant will run off to the south, but I think it runs off
 anyway. After crossing the bridge south of the Harads, keep to the
 road. You will meet Faramir and his men. USE the phial to prove you
 arenīt servants of the Dark Lord. Answer Yes. Heal all and teach Frodo
 and Sam HERB LORE. Now when they USE athelas, they will get a lot of
 health. In the east of the room is a shovel. GET it and the rations and
 other stuff laid out for you. Go up the north stairs and answer No to
 Anbornīs question. Go to Gollum and CHARISMA him. Leave the cliffs.
 EQUIP Damrod and Mablung with swords. Put Faramir in the lead as he is
 the best fighter. Around south somewhere is the Mumak, a huge oliphant.
 CHARISMA him and he will join the group. Go to the crossroad and head
 slightly east. GET the statue head, CLIMB the statue, and USE the
 statue head. Faramir says something is missing, a polished gem. CLIMB
 down, and go to the east. ATTACK the four orcs and immediately be
 PERCEPTIVE and READ. I have a feeling this paragraph has something to
 do with the missing gem, but I cannot be sure. Along one of the rivers,
 Gollum will want to catch fish. Allow him, and if you are in the right
 place, he will spit out a gem. USE this gem on the statue after
 CLIMBING it. The bridge which the Mumak cannot cross is over the east
 end of a strangely split river. On the north side of the east end, JUMP
 in (Mumak and all!) to resurface in a damp cavern. Before taking many
 steps, however, you will be plunged into darkness. USE the phial. Go
 north if you feel like fighting the Mewlip (It looks and fights like
 Gollum-I canīt believe a warrior was killed by it!). Then, JUMP the
 chasm and USE the shovel to clear away the rubble from the tomb
 entrance. Enter and GET the bracelet from the corpse in the north-west
 corner. Look at the message the invisible ghost on the east side gives
 now. DISCARD the bracelet when you are near a Numonerean womanīs īcold
 as deathī sarcophagus. Go east for a shield. GET it and EQUIP someone
 with it. Exit the tomb and USE Sting to fight your way through the
 webs. Kill the Mewlip and leave the gold. Exit through the river. On
 the south side of the entrance river end, there is a scorched ring and
 a man answer him NO, USE athelas and if you wish RECRUIT him.

Quickbeam in Fangorn(2):
------------------------
Go see Linandel the ghost in the north-middle part of the forest. TALK
 to him a bit, and then go along the passage to the ruins. GET the ent
 seed. USE the ent seed where it glows. Go back to Linandel and ask him
 about RUINS. He will tell you there is a secret entrance. Back in the
 ruins, the entrance is in a new-grown tree on the far north-east wall.
 Enter and GET the fountain water. Use PERCEPTION around the elven
 symbols to find a secret entrance. Enter and GET the magic sword and
 magic bow. Exit cavern and go back to Linandel. Chat some more, and
 head off to the bridge. Once in the middle, USE the fountain water and
 GET the lembas. Go back to Linandel. You should now have a ghost who
 will always heal you. Go to Skinbark in the north-westclearing, and
 fight off the six orcs attacking him. Question Gazmog and Skinbark
 thoroughly. TRADE some Entwater to Skinbark if you want. Wander around
 all the dead end passages near him until four orcs attack you. Kill
 them and be PERCEPTIVE to find their secret camp. You can skip this
 part if you want, but I recommend doing it if you have Linandel to heal
 you. Enter the nearest house and kill Flizpot. GET the chain mail, the
 key, and the silver pennies. EQUIP one of the hobbits with the chain
 mail. In the next house are six orcs in a circle. Kill them and GET the
 leather armour and the rest of the stuff. EQUIP the remaining hobbit
 with it. In the third house are four orcs. Kill them and GET the
 shield, rations, and hot food. EQUIP the hobbit in leather armour with
 the shield. Below the third house are four orcs burning the trees. Kill
 them and go west. Twiglate the ent will join your party. North of the
 northern house is a secret passage. Enter this and kill the four orcs
 that attack you. GET the ent seed. CLIMB the trap on the southern wall.
 Teach some people about ELVEN and HERB LORES in the library. USE
 Sarumanīs key on the silver doors. GET the source water. USE it in the
 dead tree room. GET the vine and rations. You can explore the
 underground passages to the west if you like, but I prefer to wait
 until I use Aragornīs company as less orcs attack and I have more room
 to carry stuff then. I will assume you will wait. If you want to abate
 the threat of the huorns forever, find the clearing below Greenrootīs
 spiral and slightly to the west on the automap. TRADE the giant huorn
 there a black acorn or two. He promises not to attack you. Head back to
 Treebeard now. If on the way you meet Redcone the Healer ent, ask him
 HEAL, and CLIMB his branches. This fully restores your health. Once you
 meet the Entmoot and Treebeard, they will transport you to a crossing
 near Isengard. With Treebeard in your party, head west until you reach
 Isengard (a very large fortress). Enter from the south and kill the
 last of Sarumanīs orcs.

Gandalf to Edoras:
------------------
Cross the bridge. You will be stoped by Riders of Rohan. Use RIDE on
 them. Go east to Edoras

Faramir in Ithaldien:
---------------------
Be PERCEPTIVE on that ring. GET the sword, shield, and torch. EQUIP
 Frodo with the shield and Gollum with the torch if he has no dagger. I
 think if you go to that ring earlier, there is a Southerner who answers
 by referring you to paragraphs. I donīt know what to do with him. If
 you feel you have finished with Ithaldien, TRADE what you need from
 Faramir, Mablung, Damrod, Anborn, and the Mumak as they will abandon
 you the minute you enter Morgus Vale. Take the path east of the
 crossroad into Morgus Vale.

Frodo on the evil bridge:
-------------------------
Follow the path to the bridge. USE phial to free Frodo.

Gandalf in Edoras:
------------------
Go south down the path towards the small castle in the middle. I will
 come to the houses later. When Hama stops you at the entrance, DISCARD
 all weapons including torches, but not Gandalfīs wizard staff. Enter
 the throne room and USE the staff or the spell COUNTERMAGIC to free
 Theoden of Grimaīs spell. RECRUIT Theoden, Eomer, and Hama. Now you
 must find the great treasures of the Golden Hall. But first, go outside
 and get your weapons. Uh-oh, Andurilīs gone! You will be able to get it
 back later. Go upstairs and into the armoury guarded by four Rohirrim.
 EQUIP Aragorn with the magic sword, and the others how you see fit. Go
 into Theodenīs room, south of Eowynīs, and GET Herugrim. EQUIP Theoden
 with it. Then go into Grimaīs room, be PERCEPTIVE, and DETECT TRAPS.
 Use DEVICES to disarm the trap. GET Helmīs horn and all iron keys. Go
 upstairs and learn SWORDS, RIDE, BRAVADO, CLIMB, and PERCEPTION from
 Hambold. You can also be fed a gruel by a mute healer to heal you. Go
 upstairs once more. Once upstairs, do not go north. There is an
 undisarmable trap there. PICK LOCK chest and read the papers. Go east
 then north until you can see an attic. Be PERCEPTIVE and COUNTERMAGIC
 Saruman away. GET the sceptre. Go back down to the throne room. Use
 PERCEPTION on the chair, and then DETECT TRAPS. PICKLOCK the lock and
 GET the Cup of Rohan. Go downstairs into the dungeons. CLIMB into the
 well. GET the spiderbane. CLIMB out again. PERCEPT the spider near the
 chest and ATTACK it. When it is dead, use PERCEPTION and DEVICE the
 trap. PICKLOCK the lock and GET the bridle. You have gained all the
 items! Leave the Golden Hall. When you enter the houses, there will be
 different effects depending on whether you have King Theoden with you
 or not. Also, when you ask people about him they often say nothing. I
 donīt know if this is a bug, or if they are speechless with shock,
 anger, grief, hatred, adoration, sympathy, reproachfulness, ignorance,
 or forgetfulness. Leave Edoras and head south-west along the road. Take
 the smaller south path when it is available. Enter the first house for
 two mugs of ale and four rations.In the second house there are two
 orcs. After fighting them GET the two rations, the two ales, and the
 sword. In the third house there is a man called Ethelden who acts very
 suspicious, but I couldnīt get anything out of him. In the fourth house
 there is nothing. Follow the path south and take the east path into the
 mountains.

Frodo hiding from the Witch-King:
---------------------------------
Follow the path east and HIDE from the Witch-King (And you thought you
 killed him in Volume One!).

Gandalf at the Gate of the Dead:
--------------------------------
Go into the east mountain passage and follow the path round. Meet
 Saruman and TALK to him to get rid of him. If you attempt to
 COUNTERMAGIC him or ATTACK him, he will disappearand lightning will
 strike you. Keep going into Sarumanīs camp. Keep to the path until you
 reach the Gate of the Dead. A barrow wight will appear, wielding
 Anduril. Luckily you donīt have to fight him, but the forced
 alternative is not much better. Eight orcs will attack, and after they
 are dispatched, eight uruks will appear. When they are finally dead,
 Anduril and four healing draughts will be lying on the ground. GET them
 and EQUIP Aragorn with Anduril. TRADE the magic sword to Eomer and
 EQUIP him with it. Follow the path out and cross the bridge.

Gandalf travelling to Hornburg:
-------------------------------
Follow path and answer No to lighting a campfire. ATTACK the four orcs.
 GET the rope and the two rations. Follow the path north. Go west at the
 junction, as King Theoden says. A wounded soldier will die at your
 feet, so GET his chain mail and sword. Attempt to cross the bridge
 ahead. Answer Yes to accept the help of three fine soldiers.

Gandalf Hunting for the Lost Army of Erkenbrand:
------------------------------------------------
Cross the west ford and talk to Elfhelm and his Rohirrim. Question him
 about NEWS, ERKENBRAND, and MESSENGER. Stay off the path to avoid
 blood-thirsty Dunlands and Dunarchs (Great names). The Dunlands wield
 swords, the Dunarchs wield bows, and both are fully shielded by leather
 armour. Also, they tend to come in large groups of six or seven. So, go
 very slightly north and a lot west until you are travelling along the
 feet of the mountains. When you hit the west mountain wall, go south
 and kill the two orcarchs (bow-firing orcs) and the four uruks guarding
 Erkenbrand and his tiny īlost army.ī Luckily, Erkenbrandīs army will
 help you.

Frodo on the Staircase:
-----------------------
Go north, but not on the path. ATTACK the crow to silence it and avert
 the peril of the orcs. Now go up the staircase and CLIMB where it is
 hard to climb. It doesnīt really matter whether you rest or not when
 you are asked. When you can see the cave north of you, TRADE or DISCARD
 all of Gollumīs stuff. Then TRADE and EQUIP Sam with the mithril and a
 shield. Make sure that he has the phial as well. Enter the cave.

Aragorn, the Subquests, and Sarumanīs Defeat:
---------------------------------------------
There are three completely unnecessary subquests that you can complete
 now: Helmīs Deep, The Underground Passages of Isengard, and The
 Mountains of Haryiarn. If you donīt feel like adventuring and would
 rather just complete the game, go to the section marked Defending
 Hornburg.

Helmīs Deep:
------------
To enter Helmīs Deep, cross the little bridge that would otherwise lead
 straight into Hornburg and go north. GET any rocks lying about.
 Continue north into the valley surrounded by mountains. Go west and
 then south. On the east side where the valley starts to narrow is a
 secret entrance, but you donīt need that yet. Go south and enter Helmīs
 Deep. Once inside, you must have Captain Hama with you to do anything
 interesting. Go west into a food storage room and PERCEPT Reof.
 Question her about NEWS, SECRET, TOMB, and GAUNTLET. Go south into the
 secret tomb. GET the gauntlet and ATTACK the ghost. Exit the tomb and
 then Helmīs Deep. You may meet six orcs on the way and after they are
 dead you can GET their axe and ale. Go back to the riverbed and USE
 gianthands. GET the boulders. Back in Helmīs Deep, you can go south to
 interview the refugees. Question the woman about REOF, NEWS, BEAST, and
 DRAGON. Hmm, sounds like a quest! Go to the room west of the pond and
 GET elf-rope and two rations. Go back to the tomb and PERCEPT the
 dangerous stalactites in the big room. Go north and kill the six orcs.
 GET the sword and axe. The far north-west dead end reveals a secret
 passage. CLIMB out. You are in the valley of the mountains. CLIMB back
 in for more adventure. Find the pool and dive in by answering Yes to
 the question. South-east of the new pool is some rubble. PERCEPT and
 GET the gauntlet. There! You now have both gauntlets of the gods. Be
 PERCEPTIVE on the picture of a dragon attacking a village to discover
 their origin. Go back in the pool and then exit the tombs. Now go into
 the north-east room and PERCEPT the hidden and broken elevator. Fix it
 with DEVICES and descend to the deeps of Helmīs Deep. ATTACK the six
 bats in the west cavern if you want. In the north-east passage, a ghost
 of an ancient lord will tell you to beware victory. I am unsure of the
 identity of the ghost, but I suppose it could be Helm. However, I
 thought I killed Helmīs ghost when I took the gianthands! There are
 many dead ends that have no secrets so eventually you will have to go
 south. Go east at the crossroads and ATTACK the six fire serpents.
 After they are dead, GET the magic mail, silver pennies, and the sword.
 EQUIP someone with the magic mail (I EQUIPPED Aragorn). Kill the seven
 bats to the south and GET the gem. Be sure youīve got your stamina up
 as you must now fight the Dragon! Go east into the big room. ATTACK the
 Dragon. It is impossible to kill and will take gigantic bites out of
 your health if you donīt have chain mail or better. But, once it is
 immobilised, USE the gianthands or gauntlets to throw the Dragon into
 the pit. Then, USE the boulder to seal the Dragon in forever. The
 Dragon is vanquished, the womanīs brothers avenged!

The Underground Passages of Isengard:
-------------------------------------
These passages are very simple and could probably fit into the seventh
 level of Moria with no difficulty. Go north to Isengard and walk over
 to its east tower. PERCEPT a secret passage and descend beneath
 Isengard. DISCARD something so that you will be able to pick up some
 tree bark. All wooden doors can be opened by a PICKLOCK skill, all
 silver doors with a supply key or Sarumanīs key. In the library there
 is some tree bark. GET this. Enter the armoury and EQUIP all you need.
 In the bedroom there are three humans- but after fighting them, there
 is nothing to gain. There are loads of things in the storerooms:
 torches, flints, knives, rations, ropes, shovels, etc, but I wonīt talk
 you through these. Now go north-west and go through the passage there.
 READ the word Nazgul. Orcs may attack you in the large bedroom so I
 suggest you stick to the north or south walls. If you exit through the
 dead tree room or the north-east passage, you will find yourself in
 Fangorn. To get to the three north-west rooms, you must go through a
 room with an invisible pit. Stick to the walls like glue and it
 shouldnīt pose a problem. The room you come to has just one uruk in it,
 so the chain mail, sword, and supply key are easily won. The third room
 has some sort of strange brick trap which slides back into place the
 instant you walk in. Pretty safe trap, I couldnīt do anything with it.
 Leave the Passages by the far south exit. Now you have rejoined Merry
 and PippinRECRUIT them both and go north into the centre of Isengard.
 RECRUIT Quickbeam and go back out of Isengard. South-west is an ent
 called Fastroot. TRADE him the tree bark for full health and two ent
 draughts.

The Mountains of Dunland:
-------------------------
Behind Fastrootīs tree is a path into the Mountains of Dunland. Take
 this as far as it goes. Talk to the old man if you want, especially
 about ROHAN, HARYIARN, SARUMAN, and EAGLES. Along the path some more
 are two Dunarchs and a Hiyalate. However, only the Hiyalate seems to
 want to fight from this direction. Continue through the mountains until
 you reach an area where one of your group will warn of an avalanche.
 USE rocks or boulders to stop the avalanche. Go south until the music
 changes. PERCEPT the evil eagle flying towards Isengard. When you come
 to a house, you have reached Haryiarn. Stay away from the northern
 square because a mob of humans will order you to leave town. Walk
 between the houses and mountains to protect yourself. In the
 north-western house is Toryin the Lorist. Question him about EAGLES and
 ROHAN. The west-middle house contains nothing. The south-west-middle
 house has a silent shopkeep. The south-west house has four Dunlands who
 dislike your kind and will attack you if you donīt leave. The
 south-east house has a silent bartender in the dining room and four
 fighters in the bedroom. The south-east-middle house has three Dunlands
 who will attack if you donīt leave. The east-middle house contains
 nothing. The north-east house has Sargulk the Spy in it. CHARISMA him
 and question him about SARUMAN, EAGLES, and ORCS. You can either let
 him escape or ATTACK him. To enter the egg cache east of the village
 you need Gandalf to perform a COUNTERMAGIC spell. So, come back later
 with Gandalf and, for now, exit the mountains by going south. PERCEPT
 the lone crow.

Defending Hornburg:
-------------------
Now go back to Hornburg, the place which you were supposed to defend. In
 Hornburg there is a dwarf called Flamebeard who will give you two sets
 of chain-mail. EQUIP those who need it. In the armoury they will give
 you what few weapons they have left. EQUIP those who need them. There
 is also a Rohirrim in the bar who will feed you some ale and rations.
 If you enter the south-west room, you will see a message saying the
 battle has begun. Try to exit Hornburg. Fight off the two Dunarchs and
 the six orcs. Then go to the bridge and kill all six uruks. Answer Yes
 to defend the gatehouse and kill the five Dunlands and three Dunarchs.
 Retreat to the Keep, enter, and USE Helmīs Horn. Exit once more and
 refight the two Dunarchs and six orcs. In total, you fought twelve
 orcs, seven Dunarchs, six uruks, and five Dunlands. Well done! You have
 successfully defended Hornburg. Gandalf will join your party and tell
 you that you must now meet Saruman. On the way you can COUNTERMAGIC or
 !FELAGUND the magic cache and go north round the hairpin at the
 mountain junction. You will then receive the word of power !GWAIHIR
 which can transport you to Isengard, Edoras, Estemnet, or Helmīs Deep
 instantly. Quite useful but you donīt have much time to use it. If, on
 the path to Isengard, you meet a band of Dunarchs and Dunlands who want
 an item of value, TRADE all you can. I never found the item they wanted
 so maybe you should just avoid them.

Isengard and Sarumanīs Tower:
-----------------------------
In the walls of Isengard, to be accessed only from the inside, are
 lookout posts. In them, going clockwise from the south, are: nothing,
 four orcs, and broken junk. In Sarumanīs Tower there are four humans
 who you can ATTACK and then GET Sarumanīs key from. Also there are
 three humans guarding an elf cloak, a magic sword, and an elf brooch in
 a seemingly empty room. EQUIP Eomer with the magic sword. Upstairs you
 can learn READ, BRAWL, DARK LORE, DETECT TRAPS, and WIZARD LORE in the
 library. There is also a human (saying his prayers?). Go upstairs once
 more. !EDRO (open in elfish) the big locked doors and ATTACK the two
 corrupt eagles inside. GET the two eagle eggs and the healing draught,
 and notice you have learnt the word of power !MANWE. There are two
 things you can do from here: 1. Go upstairs and where it refers you to
 a paragraph, either CLIMB or say !MANWE. GET the palantir. 2. See
 Saruman in the north-east room and COUNTERMAGIC his spell-binding
 words. GET the palantir. You have now freed Edoras and the surrounding
 kingdoms of the threat of the White Hand. But a more important quest
 remains...

Frodo in the Last Cave:
-----------------------
Go deeper Hey! Gollumīs gone! USE Sting or star ruby to cut through the
 webs. Uh-oh! The Ringbearer is gone! And now Gollum attacks you! Now
 you know why Gollum should be disarmed and Sam strengthened. Beat
 Gollum- not too hard, and then USE the phial on Shelob. Head towards
 your friend and listen to the orcs. Phew! Frodoīs just unconscious. But
 he is being taken away by the orcs!
 

Submit your codes! Having Lord of the Rings II - The Two Towers codes, cheats, hints, tips, trainer or tricks we dont have yet?

Help out other Lord of the Rings II The Two Towers players on the PC by adding a cheat or secret that you know!

Lord of the Rings II  The Two Towers CheatsSubmit them through our form.

Lord of the Rings II - The Two TowersVisit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
 
 
    
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Secrets Easter Eggs, FAQs, Walkthrough Spotlight - New Version CheatBook DataBase 2023
CheatBook-DataBase 2023 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If youīre an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 26.800 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today.  - Release date january 8, 2023. Download CheatBook-DataBase 2023

 
 
Games Trainer  |   Find Cheats  |   Download  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games:  |  Ghost of Tsushima Trainer  |  Dead Island 2 Trainer  |  Octopath Traveler 2 Trainer  |  Resident Evil 4 (Remake) Trainer  |  Wo Long: Fallen Dynasty Trainer