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Neverwinter Nights 2 Expansion Storm of Zehir
Mercantile Guide
Written by Vladimir Marduk, e-mail: cjoy8b @ yahoo . com
version 1.0
copyright (c) January 13, 2009
Anyone can post this faq anywhere they would like, as long as they don't change
anything.
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Table of Contents
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I................................................................[introduction]
II.............................................................[Hints and Tips]
III....................................................................[Basics]
IV...................................................................[Samarach]
V.............................................................[The Sword Coast]
VI..................................................[Merchant Company Upgrades]
VII............................................................[Rare Resources]
VIII..........................................................[Resource Quests]
IX...............................................[The Three Merchant Companies]
X........................................................Towns and Trade Routes
1......................................................[Crossroad Keep]
2...........................................................[Highcliff]
3.........................................................[Thundertree]
4...........................................................[Phandalin]
5..............................................................[Leilon]
6...........................................................[Conyberry]
7............................................................[New Leaf]
8..........................................................[Port Llast]
9.........................................................[West Harbor]
10........................................................[Neverwinter]
XI.............................................................[Jacoby's Store]
1.....................................................Circle of Friends
2......................................................Fated Winds [fw]
3..................................................Forgotten Lords [fl]
4........................................................Conyberry [cb]
5........................................................Hillcliff [hc]
6...........................................................Leilon [le]
7.........................................................New Leaf [nl]
8........................................................Phandalin [pd]
9.......................................................Port Llast [pl]
10.....................................................Thundertree [tt]
XII..................................................................[Cheating]
You can search for anything in [ ] using ctrl+f.
_______________________________________________________________________________
Initial Release: version 0.80
Update to 1.0 inlcudes: Completion of the rare resource quests.
New section created, Jacoby's Store.
_______________________________________________________________________________
I. [Introduction]
This is a guide explaining most, if not everything related to being a
merchant in Neverwinter Nights 2: Storm of Zehir. I will cover the
basics, how much it will cost to set up a new trading post, and the
trading rates for goods and resources. Eventually I hope to delve
into what the upgrades actually do in game, besides the obvious
portal and Shrine of Waukeen upgrades. Hope you find what you are
looking for.
_______________________________________________________________________________
II. [Hints and Tips]
An easy way to tell much how a trade route will cost by the time it is
finished is to just multiply how much it costs to establish it by six.
So if it cost 1000 gold to start it, altogether you will be spending
6000 gold to start and finish it. Similarly, if you multiply the
starting income of a caravan by two, you will know how much it will
bring in once completely upgraded.
With the exception of Neverwinter and Crossroad Keep you can do
everything you need to do to construct and look at how all your
caravans are coming along from the dialog that opens up when you click
on a town. You don't have to worry about messy loading times.
If you plan on upgrading multiple caravans that have the same end town,
it might be easier to go to that town to upgrade those trade routes.
For instance, if you want to upgrade all five routes that lead to
Neverwinter, just go to Neverwinter instead of all five individually.
_______________________________________________________________________________
III. [Basics]
Storm of Zehir involves an economics system revolving around
"trade bars." They can be traded in for Gold at a rate of 1 trade bar
to 150 gold to Variel in Crossroad Keep. Trade bars will be your main
source of income as most merchants will not buy your items for more
than 1000 gold a piece. Also, you may trade these bars for goods and
rarer resources.
Goods:
Timber
Ore
Skins
Resources:
Salt
Mithral
Adamantine
Dragon Mead
Harvest Mead
Dark Steel
Knucklehead Ivory
Zalantar Wood
You will notice a lot of familiar materials in the resources. In fact,
everything I have listed can be used to craft items. Ore creates metal
weapons and armor, skins create leather items, and timber creates bows
and such. All you have to do is have the proper recipe, the right
material (mithral, adamantine, ore, whatever), and the proper device
blacksmith's workbench). Crafting, however, is another guide
altogether.
Initially you will only be able to hold 10 of any combination of
goods or resources, but by the time you finally make it to Crossroad
Keep you will have room for 15. For example, that means you can have
five each of timber, ore, and skins after you reach CK.
There should be a button on the inventory panel that looks like a
caravan. Click it and you will be able to see what goods, resources,
and trade bars you are carrying.
Once you gain control of the merchant company you have a few more
options when you visit a city, but I cover that in the "The Sword
Coast" section.
_______________________________________________________________________________
IV. [Samarach]
All the cities you can trade with in Samarach have the same trade
values for items. These cities are Rassatan to the south, Taruin
somewhere in the middle, Torich in the northeast. Note that you can
help a man in the Torich tavern by clearing out a salt mine, thus
unlocking the salt trade there.
Here is what you can trade for in any town
in Samarach except Nimbre and Samargol:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Ore | 8 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Timber | 4 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Skins | 10 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
The number to the right of each good/resource is how many trade bars
you recieve for trading the town that good/resource.
Samarach is boring, isn't it?
_______________________________________________________________________________
V. [The Sword Coast]
Now here is where it gets interesting. You start off with just your
headquarters in Crossroad Keep. Sa'Sani starts your new life in the
Sword Coast with a quest to find a suitable town to create a trading
post within. Each town has different requirements to build one.
Once built, each trading post allows you to create caravans that travel
to nearby towns to generate income in the form of trade bars. You
won't be able to pick up these trade bars directly; for that you will
need to stop by your HQ and talk to Variel. This should happen auto-
matically when you chat with her, and should appear in yellow in the
chat log.
Each caravan will start at level one, which means that they will not
generate as many trade bars as they might be able to, and they are
very vulnerable to random monsters attacking them. As with a fight
between patrols and monsters, you can jump in and help caravans in
trouble. If it happens that you don't get to them in time, their
condition becomes "almost dead" and they no longer generate income.
When this happens they require your personal attention.
When caravans are stopped after a monster attack as described above,
they will require you to talk to them. In the conversation they may
ask for 50 trade bars as payment for doing a difficult job, 10 skins
to repair the caravan, or 10 ore to repair weapons. Fortunately, if
you have a high diplomacy you will be able to talk them out of
wanting the extra trade bars, or if you have a good craft weapon
skill you can forgo some (if not all) of the goods required to
help a caravan in trouble.
Luckily, you can upgrade caravans up to level 3. At that point they
have maxed out how many trade bars are generated, and hardly ever
lose to monsters.
_______________________________________________________________________________
VI. [Merchant Company Upgrades]
There are five improvements Variel mentions that you can pay for
at your merchent HQ, each netting you 200xp. Unfortunately you can
only build upgrades after you have donated a certain amount of trade
bars. The first upgrade is free, second costs 500, third costs 500,
forth costs 1000, and fifth costs 5000! A grand total of 7000 trade
bars!
The five upgrades:
1. Create propaganda for your merchant company. This is by far the
cheapest, requiring only 5 each of ore, timber, and skins. Not
sure what this does, however.
2. You can also improve the armor of the Greycloak patrols. This
costs 5 each of mithral and adamantine. Again, not sure what this
does.
3. Next is the Greycloak patrols' weapons, costing 5 cold iron, and
5 zalantar. Not sure of its usefulness...
4. Building the shrine to Waukeen is another improvment, costing 5 each
of timber and mithral. Yay, your very own temple...
5. Last is the portal upgrade which allows you to instantly tranport to
any trading post you own, and it will do it for free. How nice.
Unfortunately this is one way, so you have to walk back to home base.
This costs 5 each of adamantine and dark steel.
NOTE: Zxo has posted on the bioware forums that the propaganda and the
shrine of Waukeen each give a bonus of 20% to your income, and all
other improvements give a 10% bonus.
Also, CrnaOvca in the same thread said that the bonuses are additive,
with a final bonus of 70% for all five.
Thanks to those two.
_______________________________________________________________________________
VII. [Rare Resources]
There are nine rare resources you can trade for, and only 8 you can
get in a single playthrough. The reason being that you can only get
Harvest Mead, or Dragon Mead, but not both. With the exception of
zalantar there is only one town that will trade you each rare
rare resource, and each town stocks only 5 at a time. They will
replenish their stocks, but it usually takes a really long time for
that to happen.
++-----------------++--------------------++
|| || ||
|| Rare Resource || Location ||
|| || ||
++-----------------++--------------------++
++-----------------++--------------------++
|| || ||
|| Salt* || Torich ||
|| || ||
++-----------------++--------------------++
|| || ||
|| Cold Iron* || Phandalin ||
|| || ||
++-----------------++--------------------++
|| || ||
|| Adamantine || Leilon ||
|| || ||
++-----------------++--------------------++
|| || ||
|| Dark Steel || Conyberry ||
|| || ||
++-----------------++--------------------++
|| || ||
|| Mithral || Highcliff ||
|| || ||
++-----------------++--------------------++
|| || New Leaf ||
|| Zalantar || & ||
|| || Thundertree ||
++-----------------++--------------------++
|| Harvest Mead* || ||
|| & || West Harbor ||
|| Dragon Mead* || ||
++-----------------++--------------------++
|| || ||
|| Knucklehead || Port Llast ||
|| Ivory* || ||
++-----------------++--------------------++
Notice, resources with a star (*) require you to perform a quest
before being able to trade for them.
_______________________________________________________________________________
VIII. [Resource Quests]
A. Salt - This is the first resource that you can do a quest to
unlock. South east of Torich is the salt mine named Mines of Selgol
which happens to be infested with firenewts. Most of these
lizardfolk are the normal ones you would find just wondering around in
Smarach, but way in the back you will find elite firenewts, a shaman,
a sorceror and a boss. The boss carries an item for another quest,
by the way. When you are finished clearing out the mine, don't forget
to talk to Essien in the Torich inn.
___ ___
| | | |
| |___________| | _____
| \ | | | Note that /\, in any way you
| boss /___ | |___ | see them, are doors. Also take
| & elites | | | | | care in the hallway with groups
|___ ___|___| |_____|___ | of monsters on either side of
| | | group / | you; if you attack one of those
|___| |___ of \ ___| groups and use the doors to
|newts | | keep the monsters at bay, the
___________ | ___|____|_______ other group tends to notice.
| Q | | | | | You may end up with lizards on
| 3 fire | |/ \| ___| ___| two sides.
| newts | | | | |
___|_______/ \|___| |___| Group |___
| X \ \ \ of |
|___/ ___________/ ___/ newts ___|
| | | | | |
| | |___| |___ |
| | | |
|___| E |___| |___|
X=amethyst,malachite,topaz,light hammer + 1
Q=flute,lense of detection, thieve's tools +3
E=entrance
B. Cold Iron - A man Named Danley in the Phandalin Inn asks you to
investigate the cold iron mine to the southeast of Phandalin. He
feels that the current owners are up to no good, and he would like
you to stop them if they are. Imagine that...they ARE up to no good.
The two men at the very enterance to the mine turn out to be monsters
in disguise. Unfortunately the only way I have found to get them to
reveal themselves (and progress through the quess) is to flat out
call them liars. You may have to point out that there is an illusion
in order to call them out. After that it is just a matter of
clearing the mine of baddies.
Silphidae has this to add:
"You mention in the guide to Storm of Zehir that the only way to
proceed with the quest to clear out the cold iron mine is to call the
men at the beginning liars. There is another way. I was playing a
drow who had giants as a favored enemy. Because the men were giant
creatures, one of my conversation options was to see that they were
giants and attack."
Jonathan Howard has this to add:
"during the confrontation with the two Ogre Magi in the Cold Iron
Ore Mine Umoja will also have the option to point out what they
really are."
_________
| |
_______| ___|
| G |
___________________| ___ |
| | |
| G ______ __ ___|___/ \| G = group of monsters
| | | | | | / \ S = two treasure chests with 600
|___ | __|/\|__|___| |S | gold and hide armor +2
| | | | \___/
| | | G | Note that the entrance to the room
| | | | with the S in is is locked and
| |___|__ __|___ trapped, as is one of the chests.
| | | | | |
| G |__|/\|__| |__
| |
|_______________ ___|
| |
______| |
| | |
| | |___
| |
___| |
| | |
|__________| |
| |
| |
| |
|_ __|
|E|
C. Harvest Mead and Dragon Mead - Your quest for alcohol begins in
West Harbor. Lazlo Buckman wants you to go find their local wizard
Tarmas who went to investigate a cave south of West Harbor. Go there,
but don't leave yet. Search the cave, find the real wizard and rescue
him. It is possible to let him die, and I think that happens when you
kill the dragon's without freeing him. Go back to the village and
find out the fake wizard was in fact a decrepid old black dragon. You
have the option of fighting for the black dragons or killing them, the
former granting you dragon mead but no trading post, and the latter
granting you harvest mead and a trading post. Another thing to note
that you can only get the treasure in the dragon cave if you kill the
dragons, which you can still do if you killed Lazlo and his buds.
E
| |
| | _________
| | | \
\ \______| | F |
\___S__ _/ \______|
| |\ X\ ______
| X __| \ \ | U | X = Trap
| | | \ __ |_ _| S = secret door
___|___/\| \ X \_| |___|/\|_ U = umberhull and mephits in jar
| | |__ | T = Statue of Tyr, using it summons
| Shaman |__ _| ______| mephits, attacking causes Tyr's
| / \_/ T / wrath
|___ \_X | D = dragon hoard, only access is to kill
| | \____ | Voarag and Waevaer the dragons.
|___/\| \ | W = Tarmas is here, you must have key
| |____ \__ \ from lizard chieftan to rescue
|____ | ___| X |
_____ ___| |_| \
| | S |
|__W__| |
| \ |
|_____ / Chieftan |
| |
|________________|
/ \
\D/
D. Knucklehead Ivory - In order to have access to ivory you must free
Port Llast's dock. To do this you must first talk to the Luskan
captain and ask about the storms. Apparently, the Luskans made deal
with a local prioress of Umberlee to help them take Port Llast, and
they didn't keep to their end of the deal. So you are off to the north
where you can find her cave. There are four trials here.
The first requires you to make an offering, but make sure you have
plenty of whatever you offer because the prioress will ask for at most
5 times that much when you meet her. That can amount to 900 trade
bars or 12000 gold for the entire dungeon
The second is a test of knowledge. You can go around the room looking
for clues and then answer questions that the statue gives you. The
statue should be the first thing you see, and the answers are:
Everyones should fear Umberlee, She likes to drown people, her symbol
is a blue-green wave in a spiral shape, and she controls the seas and
oceans.
Third trial is a fight, and make sure you have your entire party inside
the door before it closes. Two water elementals come out of the halls
on either side of you. Oh, and unless you want to fight a bunch of
drown, don't pick up the loot that is on the corpses in the pool of
water. If you want to fight them, please be smart and fight them one
at a time. When you enter the room, the hallway on the left opens the
way you came in, and the one on the right opens the way forward.
The last trial is possibly the hardest. There are 9 dots you can stand
on on the floor. What you need to do is find the three triplets that
go with each other. The easy way:
3
/ \
_ 1 2
E | | 3---1
_ 1 2 \ /
\ / 3
2
Ok, so that figure above represents the spots on the floor that you
can stand on, the roughly hexagonal shaped one represents the dots
on the outside, and the triangle represents the dots on the inside.
Both shape are shown from the entrance of that room, E. Each
corresponding number must be stood on in at the same time, every 1
should be stood on, then every 2, then every 3. Once a triplet has
been stepped on there should be a green glowing dot above each spot
that was being stood on. keep in mind that the triangle to the right
is actually located inside of the hexagon.
Doing this the hard way: to start, just pick a random spot, doesn't
matter where; don't forget to force your party to not follow you, if
they do they will get hurt. So once you have your random spot you are
standing on, pick another character and have them try the other spots.
If nothing happens, then they found a good one; otherwise the character
you are moving will get hurt, and it will look like a storm is brewing.
Once you have two dots that are safe to stand on, look for the third.
Once you have all three they should have glowing green dots floating
above them, and you can start looking for the second and third
triplets. The door should open once all 9 spots on the floor have
been activated and have the glowing green dots.
The prioress demands that you pay what the Luskans wouldn't, which
happens to be 3 times as much as what you offered when you entered
the temple. You could, however, always just kill her, but if you want
her to sink the luskan ship, you had better do that first. Sinking the
ship will cost 2 times as much as what you offered in the first room.
_______________________________________________________________________________
IX. [The Three Merchant Companies]
At some point it becomes necissary to obtain membership in one of the
three merchant companies in Neverwinter, The Circle of Friends (CoF),
The Forgotten Lords (FL), and The Fated Winds (FW). These companies
can be roughly associated with alighnment, good (CoF), neutral (FL),
and evil (FW). You will also recieve a small skill bonus based on who
you join. Joining the CoF will grant you +2 to diplomacy, the FL will
give you a +2 to appraise, and the FW will grant +2 to your intimidate
skill. You can only join one company. It turns
Unfortunately, you can't join for free, but you do get to enter
Neverwinter for free after you do join. To join, you must enter
neverwinter's Temple of Waukeen and go to one of the three rooms in
the back of the temple. Talk to one of the three people in charge
of obtaining new recruits, and ask about joing.
To join, talk to one of the following:
Circle of Friends - Jon Archen
Forgotten Lords - Aster Merris
Fated Winds - Martin Keller
Also, you will have to purchase ranks, will allow you access to
better items in Jacoby's store. What items you are allowed to
Purchace depend on the guild you join. Note that the final
rank, the directorship, in addition to the trade bar requirement
your company will require you to finish everything pertaining to the
New Leaf quest to obtain it.
*******
Costs in trade bars per rank
250 to join -> 1000 for rank 2 -> 2000 for next to ranks
Associate Colleage Fellow and Directorship
Total: 5250
*******
The skill bonuses and the manner in which they discuss certain
events during the game are really the minor differences between the
companies. Sure, the Fated Winds are a group of cut-throat businessman
who are willing to do anything in order to make a dollar, and the
Circle of Friend are goodie two shoes, but there is a major difference
in one of the quests. Namely, whether they want you to liberate Port
Llast or not.
To recieve quests, just go up and talk to the person that made you a
member and ask if there is anything you can do.
Merchant Quests:
A. Sating the Sensate - this is a quest you can do from the
get go. There is a fire gensai stanging outside the temple
of Waukeen in Neverwinter that would like you to bring him
8 rare resources. Just take a gander at section VIII and
bring them to him. Just as simple as that. This should net
you 1500 trade bars altogether, and a grand total of 3400 xp
after you use the item he gives you.
B. The Trading Post - Would you like to open a trading post
in Neverwinter? Well, here is your chance. Just talk to
Sir Nevelle, and shell out 800 trade bars. He can be found
wondering the streets or in the inn. You can do this quest
as soon as you join, so if you have 1050 trade bars lying
around, feel free to pick your company and get the trading
post.
c. Under New Management - Apparently in the Knight Captain's
absence Lusken "liberated" Port Llast. Unfortunately, the
trade routes in and out of Port Llast has been cut off as well,
The three merchant companies all want you to restore trade to
Port Llast, but differ in how they want you to deal with the
Luskans. The CoF wants you to take them out, the FW wants
you to keep them there, and the Forgotten Lords don't seem
to care.
To restore trade you have to take care of Port Llast's
undead problem, and possibly stop the raging storm outside of
the port. For the storm you can look at my resource quests
section (VIII) since that is how you gain access to knucklehead
ivory. The source of the undead is linked to a necromancer
who has set up camp in a cemetary called Gothaladreum. You
have to get its location from the Luskan in charge! I have
spent a lot of time looking for it on the world map before
I realized this. If you would like, you can talk to septimus
and he will help you deal with the undead problem, and if you
don't enlist the necromancer's help in taking back Port Llast
you may be able to convince Septimus to join your group
as a cohort.
You will recieve a nice reward from the luskan in charge of
port last if you get rid of the undead and the storm (it
doesn't matter if you sink his ship in the process either).
You will obtain the Seal of Illusk, with a boost to
diplomacy, intimidation and strength (4,8 and 2 respectivly.)
If you want to defeat the Luskans before getting a reward for
your activities, the new man in charge (the one the luskan's
locked up) will grant you some expirience and another item.
Sigil of the Last Port grants +3 AC vs orcs and +2 con. I
think the expirience is around 1500xp.
You can go about defeating the Luskans many ways, but they will
all involve you going toe to toe with the gaurds in town. You
can make this easier though, by recruiting the help of the
necromancer, or by paying the prioress of Umberlee to sink
the Luskan's ship, thus preventing them from getting backup.
You can refer to the resource quest section on how to do that.
*********
D. New Leaf Shortage - This quest requires you to be rank 1
(colleage), and also happens to be the precursor to becoming
the director of your company. As the name implies, New Leaf
is dearly in need of supplies. If you bother to investigate
it appears that there are bandits raiding the village. Their
camp is to the south near the river crossing.
_______________________________________________________________________________
X. Towns and Trade Routes
As I have mentioned before, you must create a trading post before you
can start creating caravans...that is, before you can get more trade
bars as income. Each caravan generates a different amount per route,
and each caravan has 3 tiers, levels 1, 2, and 3. Creating a trading
post requires trade bars and goods while creating caravans require
lots of gold. For each city I have listed the requirements for each
trading post, and each caravan. Yes, I have listed caravan routes
twice, but that is just for easy reference. Just look up the town you
are interested in to find what you need.
Remeber, upgrading your caravans not only increases their income,
but keeps them from dying every time they meet a monster.
You can keep tabs on everything by talking your warehouse manager
in Crossroad Keep, including what caravans are in transit, are
upgrading, or are waylaid. You can also do this at towns; by visting
your trading post, you can click on "check on the status of your
caravans."
IMPORTANT:
To create a caravan from one town to another, you have to have a
trading post at each, you have to be at one of the towns, and then
visit your trading post. You don't actually have to enter the trading
post, you can just construct a caravan from the town's dialog.
For the caravans, you can read them like this:
info for establishing -> info for upgrade 2 -> info for upgrade 3
______________________________________________________________________________
[Crossroad Keep] Located in the center of the map
This is your base of operations, and counts as a trading post
Caravans:
Gold required to send to Highcliff, 1000 -> 2000 -> 3000
Profit per level: 20 -> 30 -> 40
Gold required to send to Leilon, 4000 -> 8000 -> 12000
Profit per level: 80 -> 120 -> 160
Gold required to send to Neverwinter, 2000 -> 4000 -> 6000
Profit per level: 40 -> 60 -> 80
Gold required to send to Thundertree, 2500 -> 5000 -> 7500
Profit per level: 50 -> 75 -> 100
Gold required to send to Phandalin, 3500 -> 7000 -> 10500
Profit per level: 70 -> 105 -> 140
You can not trade for anything at Crossroad Keep
_______________________________________________________________________________
[Highcliff] Located just west of Crossroad Keep
Cost to build trading post: 100 trade bars and 5 timber.
Caravans:
Gold required to send to Crossroad Keep, 1000 -> 2000 -> 3000
Profit per level: 20 -> 30 -> 40
Gold required to send to Leilon, 3750 -> 7500 -> 11250
Profit per level: 75 -> 112 -> 150
Gold required to send to Neverwinter, 1000 -> 2000 -> 3000
Profit per level: 20 -> 30 -> 40
Gold required to send to West Harbor, 5000 -> 12000 -> 18000
Profit per level: 120 -> 180 -> 240
Highcliff's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || can buy | || | ||
|| Ore | 6 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Timber | 12 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Skins | 5 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
Highcliff's skins and timber trade rate is as high as it can get, so sell here.
Also, this is as cheap as ore gets, so buy here.
_______________________________________________________________________________
[Thundertree] Located almost directly north of Crossroad Keep
Cost to build trading post: 100 trade bars and 5 ore.
Caravans:
Gold required to send to Crossroad Keep, 2500 -> 5000 -> 7000
Profit per level: 50 -> 75 -> 100
Gold required to send to Conyberry, 8000 -> 16000 -> 24000
Profit per level: 160 -> 240 -> 320
Gold required to send to Neverwinter, 3000 -> 6000 -> 9000
Profit per level: 60 -> 90 -> 120
Thundertree's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Timber | 3 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || can buy | ||
|| Skins | 3 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
You can find the cheapest deal for timber here.
_______________________________________________________________________________
[Phandalin] located almost directly east of Crossroad Keep
Cost to build trading post: 200 trade bars and 5 ore.
Caravans:
Gold required to send to Crossroad Keep, 3500 -> 7000 -> 10500
Profit per level: 70 -> 105 -> 140
Gold required to send to Conyberry, 2500 -> 5000 -> 7500
Profit per level: 50 -> 75 -> 100
Phandalin's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || can buy | || | || | ||
|| Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Timber | 6 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Skins | 1 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
You can find the cheapest deal for skins here.
You have to finish a quest to trade for Cold Iron.
_______________________________________________________________________________
[Leilon] Located south-southeast of Crossroad Keep.
Cost to build trading post: 300 trade bars and 5 skins.
Caravans:
Gold required to send to Crossroad Keep, 4000 -> 8000 -> 12000
Profit per level: 80 -> 120 -> 160
Gold required to send to West Harbor, 6000 -> 12000 -> 18000
Profit per level: 120 -> 180 -> 240
Gold required to send to Highcliff, 3750 -> 7500 -> 11250
Profit per level: 75 -> 112 -> 150
Leilon's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Ore | 6 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || can buy | || | || | ||
|| Timber | 12 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Skins | 5 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
Skins and timber are as expencive as you can get here, and ore is the cheapest
_______________________________________________________________________________
[Conyberry] Located directly north of Phandalin
Cost to build trading post: 500 trade bars and 10 skins.
Caravans:
Gold required to send to New Leaf, 8000 -> 16000 -> 24000
Profit per level: 160 -> 240 -> 320
Gold required to send to Phandalin, 2500 -> 5000 -> 7500
Profit per level: 50 -> 25 -> 100
Gold required to send to Thundertree, 8000 -> 16000 -> 24000
Profit per level: 160 -> 240 -> 320
Conyberry's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Ore | 15 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Timber | 6 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || can buy | || | || | ||
|| Skins | 5 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
This is as expensive as ore or skins can get.
_______________________________________________________________________________
[New Leaf] Located northwest of Conyberry in the middle of a forest.
Cost to build trading post: 800 trade bars and 10 ore.
Caravans:
Gold required to send to Conyberry, 8000 -> 16000 -> 24000
Profit per level: 160 -> 240 -> 320
Gold required to send to Neverwinter, 10000 -> 20000 -> 30000
Profit per level: 200 -> 300 -> 400
New Leaf's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Timber | 3 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || can buy | ||
|| Skins | 3 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
Who would have guessed New leaf has the lowest price for timber possible...
_______________________________________________________________________________
[Port Llast] Located north-northwest of Neverwinter.
Cost to build trading post: 100 trade bars and 5 ore + a quest.
Caravans:
Gold required to send to Neverwinter, 4500 -> 9000 -> 13500
Profit per level: 90 -> 135 -> 180
Port Llast's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Ore | 15 || Cold Iron | 80 || Mithral | 200 || Harvest Mead | 80 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Timber | 6 || Adamantine | 300 || Salt | 75 || Dragon Mead | 60 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || can buy | || | ||
|| Skins | 5 || Dark Steel | 50 || Ivory | 200 || Zalantar | 130 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
Notice you can make the best profit possibly here by trading ore and skins.
Also, trading for ivory requires a quest.
_______________________________________________________________________________
[West Harbor] Located directly south of Highcliff in the marsh.
Cost to build trading post: just a quest, and must not side
with dragons
Caravans:
Gold required to send to Highcliff, 5000 -> 10000 -> 15000
Profit per level: 100 -> 150 -> 200
Gold required to send to Leilon, 6000 -> 12000 -> 18000
Profit per level: 120 -> 180 -> 240
New Leaf's trade rates:
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || can buy | ||
|| Ore | 9 || Cold Iron | 40 || Mithral | 80 || Harvest Mead | 45 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || can buy | ||
|| Timber | 6 || Adamantine | 50 || Salt | 50 || Dragon Mead | 20 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
|| | || | || | || | ||
|| Skins | 3 || Dark Steel | 50 || Ivory | 100 || Zalantar | 70 ||
|| | || | || | || | ||
++--------+-----++------------+-----++---------+-----++--------------+-----++
You can only trade for harvest mead or dragon mead, not both.
_______________________________________________________________________________
[Neverwinter] Located north-northwest of Crossroad Keep, just across the river
Cost to build a trading post: 800 trade bars, plus 250 to join
a merchant company.
Caravans:
Gold required to send to Port Llast, 4500 -> 9000 -> 13500
Profit per level: 90 -> 135 -> 180
Gold required to send to New Leaf, 10000 -> 20000 -> 30000
Profit per level: 200 -> 300 -> 400
Gold required to send to Highcliff, 1000 -> 2000 -> 3000
Profit per level: 20 -> 30 -> 40
Gold required to send to Crossroad Keep, 2000 -> 4000 -> 8000
Profit per level: 40 -> 60 -> 80
Gold required to send to Thundertree, 3000 -> 6000 -> 9000
Profit per level: 60 -> 90 -> 120
You can not trade for anything at Neverwinter.
_______________________________________________________________________________
[Jacoby's Store]
Every time you add a new trading post to a town, that town will send
a merchant to Crossroad Keep to sell goods particular to the town they
hail from. You can't actually purchace these goods from them directly,
but they are available in Jacoby's store. Also, whatever merchant
company you hook up with will also send items to sell.
Circle of Friends Store items:
Armor:
Tower Shield +2
Half Plate +2
Breastplate +2
Chain Shirt +2
Heavy Shield +2
Full Plate +2
Weapons:
Bastard Sword +2
Quarterstaff +2
Katana +2
Ironwood Warmace +1
Mace +2
Mithral Warmace
Lesser Mace of Disruption
Miscellaneous:
Belt of Strength +4
Bracers of Armor +4
Amulet of Health +4
Periapt of Wisdom +4
Ring of Fortitude +2
Purple Dragon Ring
Ring of Divine Power(3)
Ring of Freedom of Movement
Recipes:
Adamantine Bandad Mail
Adamantine Chain Shirt
Adamantine Chainmail
Adamantine Full Plate
Adamantine Half Plate
Adamantine Heavy Shield
Adamantine Scalemail
Adamantine Tower Shield
Mithral Breastplate
Mithral Banded Mail
Mithral Chain Shirt
Mithral Full Plate
Mithral Half Plate
_______________________________________________________________________________
Fated Winds Store items: [fw]
Armor:
Dread Wraps
Illusionist's Robe
Robes of the Dark Moon
Skin of Shadow
Assassin's Garb
Assassin's Leathers
Darksteel Chain Shirt
Rogue Links
Shadow Thief Leather Armor
Miscellaneous:
Ring of Invisibilty
Has the same Recipes as Circle of Friends
_______________________________________________________________________________
Forgotten Lords Store items: [fl]
Armor
Breastplate +2
Chainmail +2
Chainmail +1
Mithral Breastplate
Scale Mail +2
Umber Hulk Hide Breastplate
Weapons:
Fey Spear +1
Halberd +2
Spear +2
Spear +1
Zalantar Spear
Sling +2
Charming Sling
Alchemical Silver Bullets
Bullets of Smiting
Lightning Bullet
Ice Bullet
Miscellaneous
Ironskin Ring
Commander's Ring
Ring of Clear Thought +1
Ring of Disease Immunity
Ring of Force Shield
Brawler's Belt
Boots of the Winterlands
Boots of Striding +2
Cloak of Protection vs Evil
Cloak of protec5tion vs Good
Nymph Cloak +4
Amulet of Health +2
Amulet of Will +1
Luckstone
Has the same recipes as Circle of Friends
_______________________________________________________________________________
Conyberry Store items: [cb]
Armor:
Chain Shirt +2
Mithral Chain Shirt
Padded Armor +2
Salamander Hide Studded Leather Armor
Weapons:
Composite Longbow +2
Bolt +2
Bolt +1
Bolt
Arrow +2
Arrow +1
Arrow
Scythe +2
Kama +2
Neverwinter Kukri
The Nightthief's Nimble Knife
Feyduster +1
Shuriken +2
Ice Dart
Rapier +2
Kukri +2
Katana +2
Miscellaneous:
Cloak of Resistance +2
Nymph Cloak +2
Bracers of Dexterity +2
Recipe:
Cloak of Charisma +4
_______________________________________________________________________________
Highcliff Store items: [hc]
Armor:
Arcane Scholar Robes
Illusionist's Robe
Mage's Battle Robe
Wizard's Robe
Grey Robe of the Archmagi
Miscellaneous:
Ring of Protection +2
Bracers of Armor +4
Ring of Minor Cold Resistance
Recipe:
Perfected Acid Flask
Perfected Alchemest's Fire
Perfected Choking Powder
Perfected Holy water
Perfected Tanglefoot Bag
Perfected Thunderstore
Bracers of Armor +5
Cloak of Protection +2
Headband of Intellect +4
_______________________________________________________________________________
Leilon Store Items: [le]
Armor:
Banded Mail +2
Full Plate +2
Half Plate +2
Shield of teh Dragonslayer
Tower Shield +2
Darksteel Banded Mail
Darksteel Full Plate
Darksteel Half Plate
Weapons:
Greataxe +2
Halberd +2
Dragonslayer
Greatsword +2
Dwarven Waraxe +2
Battleaxe +2
Deepstone Progeny
Ice Reaver +1
Recipes:
Leilon makes any adamantine weapon recipe available for purcahce
including arrows, bolts, and bullets. (no ranged weapons)
Belt of Strength +$
_______________________________________________________________________________
New Leaf Store Items: [nl]
Armor:
Leather Armor +2
Skin of the Forest
Armor of the Wolf
Darksteel Chain Shirt
Hide Armor +3
Light Ironwood Shield
Light Shield +3
Zalantar Light Shield
Shield of the Wisp Hunter
Weapons:
Heavy Crossbow +2
Composite Longbow +2
Shortbow +2
Spear +2
Quarterstaff +2
Bolt +2
Bolt +1
Bolt
Arrow +2
Arrow +1
Arrow
Handaxe +2
Recipes:
Composite Longbow (2)
Composite Shortbow (2)
Belt of Agility +4
Periapt of Wisdom +4
_______________________________________________________________________________
Phandalin store items: [pd]
Armor:
Adamantine Half Plate
Adamantine Banded Mail
Adamantine Full Plate
Mithral Full Plate
Mithral Banded Mail
Mithral Half Plate
Wyvern Full Plate
Wyvern Half Plate
Adamantine Tower Shield
Mithral Tower Shield
Adamantine Heavy Shield
Mithral Heavy Shield
Weapons:
Short Sword +2
Dagger +2
Bastard Sword +2
Longsword +2
Mace +2
Flail +2
Warhammer +2
Warmace +2
Morningstar +2
Recipes:
Belt of Agility +4
Phandalin has all cold iron weapon recipes (no ranged weapons, just
ammo)
_______________________________________________________________________________
Port Llast Store Items: [pl]
Armor:
Darksteel Breastplate
Mithral Breastplate
Darksteel Chain Shirt
Studded Leather Armor +1
Stormlord's Leathers
Mithral Chain of Greater Frost resistance
Leather Armor +1
Studded Leather Armor +1
Weapons:
Darksteel Rapier
Scimitar of Speed
Scimitar +2
Rapier +2
Alchemical Silver Scimitar
Cold Iron Rapier
Cold Iron Scimitar
Shimmering Blade
Club +2
Light Hammer +2
Longbow +2
Light Crossbow +2
Dart +2
Sickle +2
_______________________________________________________________________________
Thundertree Store Items: [tt]
Armor:
Harper Agent Leathers
Arcane Archer Chain Shirt
Woodsman Outfit
Hair Shirt of Ilmater
Leather Armor +3
Eldritch Knight Chain Shirt
Weapons:
Piercing Arrow
Bolt of Piercing
Giant's Bane
Duskwood Heavy Crossbow
Shederran Heavy Crossbow
Shederran Light Crossbow
Duskwood Light Crossbow
Duskwood Longbow
Shederran Longbow
Shederran Shortbow
Duskwood Shortbow
Sling of Force
Tunderbeast Axe
Spear +2
Miscellaneous:
Ring of Minor sonic Resistance
Ring of Protection +1
Amulet of Natural Armor +1
Scarab of Protection +1
Cloak of Elvenkind
Boots of Elvenkind
Lesser Boots of Tumbling
Forest Walkers
Recipes:
Gloves of Dexterity +4
Thundertree allows you to purchace all zalantar weapon crafting
recipes (this involves only wooden weapons)
_______________________________________________________________________________
XII. [Cheating]
If you wish, you may cheat using the console. To bring down the
console type `, and to use these cheats you must type DebugMode 1 and
hit enter.
To create ore, timber, or skins: rs ka_give_good(n,#) where n
identifies the good, and # is the number desired.
n = 1,2,3 for ore, timber, and skins, respectively.
To create trade bars use: rs ka_give_bars GiveBars(#)
# is the number of bars.
To create a rare resource use: rs ka_give_rare GiveCargo(n,#)
Where n is the resource, and # is the number of those resources.
n | resource
1 | cold iron
2 | adamantine
3 | dark steel
4 | mithral
5 | salt
7 | knucklehead ivory
9 | harvest mead
10 | dragon mead
11 | zalantar
Thanks to bryanskrantz, kgambit, and Corran132 for posting these cheats in a
thieves-guild.net forum thread.
_______________________________________________________________________________
Official Permission Given:
Neoseekers.com
supercheats.com
gamefaqs.com
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