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Robinson's Requiem
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Robinson's Requiem
FAQ
by Christian Schmidt (cs216@gmx.net)
########################################
INTRODUCTION
########################################
Welcome to this FAQ on Robinson’s Requiem! This is my third in-depth FAQ (the
first two were on Contraptions, a puzzle game, and The Machines, a top-down
shooter), next to a couple of small walkthroughs. It seems that I’ve comfor-
tably settled on chucking out a strategy guide once every three or four years.
Talk about diligence. With every FAQ I manage to finish, my admiration grows
for those guys who have a dozen or more to their credit. Amazing work.
I remember playing Robinson’s Requiem a few years after its release on the PC
and hating it: I had no idea what to do, and I kept dying. Frustrating. Yet
there was an undeniable fascination to the idea of exploring a strange world,
full of dangers, and trying to survive. I came back to Robinson’s Requiem more
than a decade later and stuck with it this time. Since there are no in-depth
strategy guides to the game on the net, I decided to create one. Here it is.
########################################
CONTENTS
########################################
ABOUT THIS FAQ ________________
Notes from the author
ABOUT THE GAME ________________
What is Robinson's Requiem?
GETTING STARTED ________ [1GST]
First steps on a hostile planet
THE WORLD ______________ [2WOR]
Getting to know Zarathustra
FOOD ___________________ [3FOO]
What to eat (and what not)
CLOTHING _______________ [4CLO]
Adapting to the environment
HEALTH _________________ [5HEA]
Treating and avoiding illness
COMBAT _________________ [6COM]
How to fighting effectively
EQUIPMENT ______________ [7EQU]
Items and their uses
QUESTS _________________ [8QUE]
Tasks and their solutions
Credits
########################################
ABOUT THIS FAQ
########################################
This FAQ is the most comprehensive collection of information on Robinson’s Re-
quiem. It provides answers to pretty much any question you might have, with a
heap of lists and data thrown in for good measure. Everything in here was
checked and often double-checked. Yep, that took lots of time. Don’t ask.
Regardless, there are limits to this FAQ:
* This FAQ is based on the PC version of Robinson’s Requiem. It will likely
be 99% accurate for all other versions as well, but I did not verify it.
There may be differences.
* This FAQ is based on the CD version of the game. Allegedly there are dif-
ferences in handling and difficulty between the disk and the CD version.
Most notably, the need to reselect the bow from the inventory every time
you fired an arrow was removed for the CD. I have not checked the disk
version. If you play it and find my assessments in this FAQ ridiculous or
misleading, then this might be the reason.
* This FAQ is NOT a walkthrough. There is at least one English language
walkthrough in existence that I know of, over at The Spoiler Centre
(www.the-spoiler.com). It can be wholeheartedly recommended. I dare say
though that you will find everything you need to know to finish the game
in this FAQ regardless, even if not in a step-by-step order.
Please note that this FAQ was compiled while playing Robinson’s Requiem at the
highest difficulty level and in full simulation mode (i.e. with illness and
environmental effects turned on). If you turn the difficulty and simulation
detail down, several parts of this FAQ will simply lose their relevance for
you, including most of the section on health.
_______________________________________________________________________________
/ A WORD ON LANGUAGE
Many things on Zarathustra do not have names, neither in the game itself nor
in the manual. That is quite appropriate f or an unexplored planet, but it po-
ses a problem to the FAQ author who has to call things by some name or other.
* The outdoor REGIONS are in part described in the AWE White Booklet that
comes with the game. The names used in this FAQ correspond to that book-
let, except for the Jungle, which is called Tropical Forest in the booklet.
Since that region looks nothing like either a jungle or a tropical forest,
I went for the shorter word.
* The CAVES don’t have any designations. I have named them after their pri-
mary inhabitants.
* Some CREATURES are explicitly named in the game (i.e. the Kagoo) or in the
White Booklet (i.e. the Fridays), but most remain nameless. I have hapha-
zardly tried to name those after their appearance (i.e. the "cave goril-
las").
All objects and medical terms / diagnoses use the game’s own words as given by
the Sesame computer.
Please note that I am not a native English speaker. You may trip over word er-
rors or grammatical mistakes. Sorry. I am not to blame for the occasional odd
word for objects or medical conditions, as they are lifted verbatim from the
game. Robinson’s Requiem is a French game translated into English, and this
translation seems to be shaky at times, too.
_______________________________________________________________________________
/ USING THE BOOKMARKS
If you want to jump to a specific section of this FAQ quickly, use the book-
marks from the "Contents" section above. Bookmarks are unique 4-letter-combi-
nations such as [6EQU]. To jump to the corresponding paragraph, use the
search function of your document reader / web browser to find those four
letters (without the brackets). If you search for 6EQU, you will get directly
to the Equipment section of the FAQ.
########################################
ABOUT THE GAME
########################################
Robinson’s Requiem is an action-adventure game created by French developer
Silmarils in 1994. In the United States it was published by Readysoft. Robin-
son’s Requiem was originally released for the Amiga, the Atari ST and the PC
and later ported to Macintosh and the 3DO. In 1996 Silmarils re-released the
game as a CD-ROM version for PC. Both the 3DO and CD-ROM versions contain
live-action video sequences and voice acting as well as a new intro video.
In Robinson’s Requiem, the player is one of 20 space prospectors who crash-
land on an unexplored planet called Zarathustra. The protagonist’s name is
Trepliev 1. His primary objective is to reestablish contact with his crashed
colleagues and find a way to leave Zarathustra. In order to do that, he needs
to explore the planet, adapt to its environment and learn to survive.
Robinson’s Requiem was unique in two ways.
First, it cleverly emphasized the survival aspect by introducing a simulation
of Trepliev’s health and physical condition. Trepliev 1 must eat, drink and
sleep regularly, can catch various illnesses, fracture bones or get poisoned
and infected. Dealing with such ailments is an important part of the game,
even leading to extreme measures: Robinson's Requiem is famous for being "the
game where you can cut off you own limbs".
Second, Robinson’s Requiem’s 3D graphics are based on voxel technology, which
results in realistically rolling landscapes and great field of view, but comes
at the price of limited level of detail and a "chunky" look, especially close
up. Upon its release in 1994 it performed badly on existing hardware.
_______________________________________________________________________________
/ WHAT DOES THE NAME MEAN?
The explorers in the game are called Robinsons in reference to Daniel Defoe’s
famous literary character Robinson Crusoe. He washed up on a uninhabited is-
land and resourcefully learned to survive. An appropriate term for a game of
exploration and survival in unknown environments.
A requiem is a clerical term for a mass for the dead, or for a musical piece
performed at that occasion. In a figurative sense, it stands for a final
farewell. An appropriate term for a game where death is found quickly and
easily.
_______________________________________________________________________________
/ WHERE CAN I GET THE GAME?
At the time of writing the only legal source to get the PC version of Robin-
son’s Requiem - other than second-hand traders or Ebay - is Good Old Games
(gog.com), a digital distribution website for classic games. It is sold bun-
dled with its sequel, Deus. One advantage of the GOG version is that it comes
with DOSBox pre-installed, a DOS emulator that you need to get the game run-
ning under Windows. It also includes PDF files of both manuals that originally
came with the game.
This FAQ is based on the GOG version of Robinson’s Requiem.
_______________________________________________________________________________
/ HOW DO I GET IT TO RUN?
Robinson’s Requiem is a DOS game. If you are using Windows XP or higher, you
will need the free e mulation software DOSBox in order to play the game
(http://dosbox.sourceforge.net). Setting up DOSBox is a tad complicated, and
I won’t go into it here. You can get detailed instructions on the DOSBox web-
site.
_______________________________________________________________________________
/ IS IT TRUE THAT THE GAME IS VERY DIFFICULT?
Robinson’s Requiem has a reputation to be a darn complex game. This is largely
unwarranted. Many of the stories that circulate on the net, mined from the
depths of gamers’ memories, are strongly exaggerated. Take for instance this
user comment on Good Old Games:
"The games [Robinson’s Requiem and its sequel Deus] have an incredible
amount of micro-managing, as they monitor your heart rate, body tempera-
ture, artery blocks, several internal organ conditions plus need for
nourishment and dehydration. I wouldn't be lying if I told you pretty
much everything can be combined and used on yourself and other items.
The amount of medical conditions you must battle is mind baffling, I
wouldn't wonder if a medical school student couldn't come up with all
the cures you must invent in this game."
That is fiction. Playing Robinson’s Requiem does not require a university de-
gree. Most of all, its scope is quite limited. Not "pretty much everything can
be combined" - if only it were so! The game knows exactly 15 combinations, all
of them straightforward, using only a fraction of all objects in the game. The
amount of medical conditions is not "mind baffling", but small: less than a
dozen. The game simulates only a handful of vital signs, and the "cures that
you must invent" pretty much boil down to taking antibiotics and applying ban-
dages. Don’t be fooled into believing that Robinson’s Requiem is the sophisti-
cated survival simulation that some claim it is, and indeed Silmarils would
probably have like it to be. It is in fact a rather compact (but nonetheless
entertaining) action-adventure game.
Robinson’s Requiem IS challenging and sometimes frustrating, but not because
of its complexity or non-linear nature, but because it is largely based on
trial and error. In addition, it remains stubbornly obscure while you are try-
ing to figure out how to solve a particular problem, or even just what to do
next. During your first time on Zarathustra you will likely cheerfully explore
your surroundings, hear some coughing and palpitation after a while, and then
the screen turns black and you find out that you died. But how?? Even as you
learn about illnesses, it seems that they are rampant and arbitrary and impos-
sible to get rid of.
The opposite is true. Robinson’s Requiem is surprisingly forgiving. You won’t
have to deal with medical conditions nearly as much as you’d think. If you do,
the mechanics are simple and straightforward once you understand them. In fact
you will only need to know how to react to two or three basic conditions, and
that’s it. With a little precaution, most illnesses can be avoided entirely.
Learning how to treat and avoid dangerous conditions is part of the challenge
of the game. It is not a terribly hard challenge, but it does provide quite
some satisfaction to find out how to keep that flu in check or heal an infec-
ted limb. This FAQ provides detailed instructions on how to cope with each me-
dical emergency that you might encounter in the game. If don’t want your play-
ing experience to be spoiled, I suggest that you skip that part.
########################################
GETTING STARTED
####################################1GST
_______________________________________________________________________________
/ WHAT IS THE DIFFERENCE BETWEEN THE DIFFICULTY LEVELS?
Robinson’s Requiem is meant to be played at the highest difficulty level in
full simulation mode, and I would recommend this even for players who are new
to the game. The game is not terribly hard once you understand its mechanics,
and those cause-effect relations are easier to get if you see their full im-
impact.
On the lower difficultly levels, enemies take less hits before they die,
wounds close more easily, it is harder to catch an illness and limbs don’t
fracture if you trip or fall.
_______________________________________________________________________________
/ WHERE AM I?
You are on the planet Zarathustra. Your ship crashed while approaching the
surface. You ejected just prior to impact and parachuted to a clearing in what
appears to be a tropical forest. That’s where you start out. Your mission was
to explore the planet and survive. That is still your objective, only that
it’s now a lot more difficult since all your gear is lost.
_______________________________________________________________________________
/ WHERE IS MY EQUIPMENT?
After your crash on Zarathustra, you start with nothing more than the clothes
on your body. From the list of equipment in the AWE White Booklet, you only
possess the underwear, jacket, trousers, shoes and backpack. All the rest you
have to find throughout the game. In fact, reassembling a complete set of equ-
ipment is one of the main objectives, since all items are required in order to
finish the game. You will find some key objects in the vicinity of the crash
site, but the rest is spread over Zarathustra.
_______________________________________________________________________________
/ WHAT SHOULD I DO FIRST?
Find the basic equipment that is necessary for your survival. North of the
starting point is the crash site of your ship. Find the medical kit between
the debris. On the large plain east of the starting point, in the vicinity of
the lake, you will meet your fellow Robinson Socrates 19. Talk to him, then
kill him with a few punches. Pick up the survival knife that he dropped and
loot his body for a battery, a gourd and matches. These items are indispen-
sable, and you have no other option to get them. With this equipment in hand,
your primary task is to stock up on food, water and firewood and start explo-
ring Zarathustra. Your long-term objective will become clear when you sleep in
the first night.
_______________________________________________________________________________
/ WHERE SHOULD I SLEEP?
Preferably somewhere safe, dry and warm. There is only one such place in the
game, and that is the Canyon. Temperatures never fall below a cozy 24°C/75°F
even at night, it never rains, and the local wildlife will leave you alone if
you keep your distance. Whenever possible, try to sleep in the Canyon.
In other outdoor areas, temperatures fall considerably during the night and it
may rain. Caves on the other hand are damp and cool. B oth will give you flu.
Your second best bet after the Canyon is to find a cave with a fairly mild
temperature, such as the one connecting the Jungle to the Swamps, and light a
campfire to keep you warm while you sleep.
_______________________________________________________________________________
/ WHO'S THE WOMAN TALKING TO ME IN MY SLEEP?
That’s Nina 1, an AWE classmate and fellow Robinson stranded along with you on
Zarathustra. She has telepathic powers and will contact you every night in
your sleep with short updates. Your ultimate goal is to find her and leave on
her spaceship.
Judging from her messages, Nina 1 is more than a bit unbalanced and possibly
psychotic, so she’s rather a woman you’d want to stay away from. You don’t ha-
ve any alternative though. At least her volatile mental state, supported by
the shaky translation, makes for some interesting reading.
_______________________________________________________________________________
/ WHAT'S THE POINT OF NINA 1'S MESSAGES?
Nina 1 gives you clues to the whereabouts of 17 of the 20 Robinsons on Zara-
thustra, including herself (effectively all Robinsons outside of the Jungle).
These hints are sometimes cryptic and usually of little practical use, but
they also help you understand what happened to those of the Robinsons which
you only find dead.
All in all, Nina 1 can contact you 17 times. The first message is always the
same; after that, the order seems to depend on which areas you’re exploring.
_______________________________________________________________________________
/ WHY OH DEAR LORD DO I KEEP DYING?!?
Don’t worry, you’re in good company. That question is familiar to every player
of Robinson’s Requiem. If you’re playing the game for the first time, it can
be immensely frustrating at times. But it is not that hard at all if you know
what you’re doing. Don’t be afraid to start over with a fresh game several ti-
mes. The more experienced you get and the more you know your way around, the
smoother the first few days on Zarathustra will be, which may give you the ed-
ge you need for the later part of the game. If you waste too much time and re-
sources early on, you’ve practically lost without knowing it yet. Playing
smoothly, knowing what to do in which order and minimizing resource consump-
tion, illnesses and travel time is key. On the other hand, you do get enough
medication to keep yourself alive for quite some time, so don’t let an occa-
sional infection stop you. You will need a certain amount of persistence to
triumph in Robinson’s Requiem, but keeping regular save games at different
stages of progress helps a lot.
########################################
THE WORLD
####################################2WOR
_______________________________________________________________________________
/ HOW MANY LOCATIONS ARE THERE ON ZARATHUSTRA
There are five outdoor areas (Jungle, Swamps, Canyon, Massif, Desert) and five
caves.
_______________________________________________________________________________
/ HOW ARE THE LOCATIONS LINKED?
Here is a rough sketch of how the five outdoor areas are connected through
caves. Note that the directions are NOT correct here, i.e. the Pteranodon Cave
is to the north of the Jungle, not the south. Unfortunately the maps in the
game do not connect in a completely logical way; or they might since caves can
run under other areas, but that is hard to lay out here.
|
V
---------- --------
Gorilla Cave --- JUNGLE --- Mole Cave --- MASSIF
| ---------- --------
| | |
-------- \ /
SWAMPS - Pteranodon Cave <-
-------- |
| |
\ --------
Tyrannosaurus Cave --- CANYON
| --------
|
--------
DESERT
--------
|
\
--- AWE Base
_______________________________________________________________________________
/ HOW DO I GET TO THE MASSIF?
Through the Mole Cave in the east of the Jungle. Remember that you can crawl
by holding the CTRL key.
_______________________________________________________________________________
/ WHAT ARE THE PEAK TEMPERATURES FOR EACH REGION AND CAVE?
Area Day Night Rain
---------------------------------------------------------
Jungle | 30°C / 86°F | 24°C / 75°F | 20°C / 68°F *
Swamps | 31°C / 87°F | 1°C / 33°F | -
Canyon | 36°C / 96°F | 24°C / 75°F | -
Desert | 60°C / 140°F | 0°C / 32°F | -
Massif | 16°C / 60°F | 2°C / 35°F | 2°C / 35°F *
* Before rain the temperature falls by -4°C / -7°F per hour.
Cave Temperature
----------------------------------
Gorilla Cave | 7°C / 44°F
Pteranodon Cave | -20°C / -4°F
Mole Cave | 5°C / 42°F
Tyrannosaurus Cave | 1°C / 33°F
AWE Base | 40°C / 104°F
_______________________________________________________________________________
/ HOW DOES TEMPERATURE CHANGE ON ZARATHUSTRA?
Each outdoors region has a maximum temperature during the day and a minimum
temperature at night. The maximum is reached shortly after noon (12:20), the
minimum shortly after midnight (0:20). You’d expect peak temperatures to last
for most of the day / night, but that is not the case. In fact they only last
for an hour, after which the temperature will slowly start falling towards
dusk or rising towards dawn. For instance, the brutal max temperature of
60°C / 140°F in the desert only burns at around 12:30, while by 14:30 it has
already fallen back to (still extreme) 52°C / 125°F. In effect, temperature
constantly changes linearly outdoors, while in caves it is always the same.
How much the temperature changes per hour depends on the difference between
day and night peaks. In the desert, the thermometer rises / falls by 4°C /
7/8°F per hour during the day and a whopping 12°C / 21°F during dusk and dawn.
In the Massif, the change is only 1°C / 2/3°F per hour during the day. In ge-
neral, temperatures drop and increase more sharply during the hours of dusk
and dawn. T hat is usually the best time to change clothes, depending on the
region you are in.
In case you’re interested, temperature changes are always initiated at the
turn of the hour, so that you’ll have 40° C in the desert at 8:00 and see it
rising to its target of 44° in the next minutes, where it stays for the rest
of the hour. On Zarathustra, temperature jumps. Not that this knowledge would
have any practical value, but well, there you go.
_______________________________________________________________________________
/ HOW LONG DOES THE NIGHT LAST?
The night on Zarathustra is exactly 4 hours long, plus one hour each for dusk
and dawn. Dusk starts at 19:00, dawn ends at 1:00. From 20:00 to 0:00 it is
completely dark.
_______________________________________________________________________________
/ HOW DO I LIGHT DARK CAVES?
Use a torch. You can create torches by combining a branch with resin. You need
matches or a campfire to light a torch. Once you get the halogen lamp, torches
will be obsolete. You can switch the lamp on and off in the USE menu. The
lamp’s key advantage is that it stays lit while you swim, while torches go out
as soon as you touch water.
_______________________________________________________________________________
/ IS THERE A WAY TO TELL WHETHER IT WILL RAIN?
Yes. Look at the weather indicator on your Sesame computer. It’s to the right
of the clock. If the little icon shows rain, it means that it will be pouring
in about an hour. Similarly, once the icon switches back to sunshine, you can
expect the rain to stop soon.
_______________________________________________________________________________
/ IS IT SAFE TO SWIM?
Yes. There are no hidden dangers lurking underwater, and Trepliev can swim for
as long as he wants to, even with full load. However, swimming will give you
flu, even in warm water; the colder the water, the more quickly the flu ap-
pears and worsens. If you stay in cold water for too long, Trepliev - inter-
estingly enough - dies of fever.
A more serious reason not to enter water, especially in caves, is that it ex-
tinguishes your torches. Swimming in the dark is not recommended.
The more relevant question when it comes to swimming is: Why would you? There
is only one point in the game where it is necessary to swim. All other bodies
of water can be ignored or bypassed.
_______________________________________________________________________________
/ IS THERE A WATER SOURCE IN THE SWAMPS?
Strangely enough for a wetland region, no. There’s an alternative source
though: You can milk the Stegosaurus in the camp of the Fridays by clicking
the gourd on its udder. The milk has the same hydrating effect as water. It
takes a while until the udder is filled again, so in practice you are well
advised to bring water with you when you explore the Swamps.
_______________________________________________________________________________
/ WHAT ARE THE GREEN BAGS IN THE SOUTH OF THE SWAMPS?
Possibly the weirdest enemies in the game, carnivorous plants. Due to their
dark green hue you can see them from a mile away, they are stationary, there’s
ample space to walk around them, and they only start biting if you stand next
to them for a few seconds, so the threat they pose is really minimal, unless
you’re moving through the Swamps at night and bump into one by accident. Their
bite is lightly poisonous. You can kill them with a few slashes of your knife,
but there’s really no point since the carcasses don’t contain anything useful.
_______________________________________________________________________________
/ WHY DO I GET KILLED WHEN I SLEEP IN THE SWAMPS?
The Swamps are haunted by a predator during the night. If you sleep there, it
will kill you. Visit the local natives to learn more about the creature. Once
you defeat it, the Swamps is a safe sleeping place at night.
_______________________________________________________________________________
/ WHY DO I KEEP SINKING AND DYING IN THE DESERT?
You stepped into quicksand. It’s deadly, and there’s no protection. You can
only avoid it. If you keep your eyes open, pools of quicksand are fairly easy
to recognize as checkered dark areas. Keep a safe distance.
_______________________________________________________________________________
/ I WALKED INTO ROUGH TERRAIN AND SEEM TO BE STUCK. HOW DO I GET OUT?
Unfortunately, the answer is: You can’t. Robinson’s Requiem has a few spots
where players can get stuck, either purposefully (falling into pits in caves)
or as a result of bad height mapping in the voxel terrain. Sometimes walking
crouched (hold CTRL) helps, but usually you’ve ended up in a dead-end and need
to restore a saved game.
########################################
FOOD
####################################3FOO
_______________________________________________________________________________
/ HOW DO I STAY WELL-FED?
Look at your Sesame computer regularly. The yellow bar indicates your energy,
blue is hydration. Don’t let either fall too low. Eating food replenishes en-
ergy, drinking from the gourd replenishes water. Always disinfect or boil wa-
ter before drinking it. Meat is more nutritious if eaten cooked (at a campfi-
re). Some food is poisonous or has medical effects. Some food also replenishes
water, especially meat, so always eat before you drink. Don’t overeat, this
may cause stomach problems. Eating a vitamin pill restores a fair amount of
energy. Save them for tight situations since they have no weight and don’t
spoil.
_______________________________________________________________________________
/ HOW CAN I FIND FOOD?
Forage, hunt or fish. You can find fruit and vegetables scattered around every
region, sometimes growing on bushes or trees. Some sources are inexhaustible,
such as the potato field and the Marshmalho bush in the Canyon. Fruit on trees
regrow every few days, such as the grapes in the Swamps and the apples in the
Massif. Veggies on the ground can be picked only once. Only one kind of mush-
room in the Desert is edible; refer to the AWE White Booklet that came with
your game to find out which. Some creatures’ carcasses can be carved for meat
with the survival knife, most notably tigers, buffalo and reptiles. The Swamps
and the Desert both have inexhaustible sources of meat through their reptile
creatures. As soon as you construct a fishing rod, you can fish in any body of
water. Be aware that some vegetables, especially cabbage and pumpkins, weigh a
lot. So does meat in large quantities. Be aware that meat first molds and then
spoils after a while.
_______________________________________________________________________________
/ HOW DO I CARVE CARCASSES?
Use your survival knife on the body. You can do that multiple times.
_______________________________________________________________________________
/ HOW DO I CREATE A FISHING ROD?
Combine a branch, a liana and the nappy pin to create the fishing rod. Before
you fish, combine the rod with an earthworm to add bait to he hook.
_______________________________________________________________________________
/ I CAN'T SEEM TO CATCH A FISG. WHAT AM I DOING WRONG?
Move to another spot on the same body of water. Whether you catch a fish or
not seems to randomly depend on the location.
_______________________________________________________________________________
/ I HAD A FISH, BUT IT VANISHED FROM THE INVENTORY! WHAT HAPPENED?
It molded. For some reason, fish turns into a slice of greenish meat when it
spoils.
_______________________________________________________________________________
/ WHY DID THE MEAT IN MY INVENTORY TURN GREEN?
Raw meat molds after seven hours. Surprisingly, that is not bad news at all.
Molded food loses a lot of its weight - down to 50g per unit from 300g per
unit for raw meat - but retains its nutritional value. There is a 50% chance
that eating it will give you benign food poisoning, which heals off by itself
or is easily fought with antispasmodics. So don’t throw away those green
chunks, they are still good food!
Note though that molded food will keep deteriorating slowly until after 24
hours it reaches the next stage, spoiled. The icon changes to a gooey mass a-
round the bone. At this point, eating it will give you critical food poison-
ing. Now’s the time to dispose of it.
One of the many quirky things about Robinson’s Requiem is that if you have mo-
re than one piece of raw meat, only part of your supply molds - 50% to be pre-
cise, plus one on the molded side if it’s an odd number. The other stays fresh
for 24 hours until the next stage sets in, at which point again 50% mold, and
50% of the molded meat spoil. If your started out with 10 pieces of meat, you
will find that after 31 hours you have 2 raw pieces, 5 molded pieces and 3
spoiled pieces in your inventory. Weird planet.
While meat in your inventory deteriorates, carcasses never do. As long as you
don’t leave the area, they are an endless source of fresh meat. Fruit and ve-
getables never spoil, nor do pills.
In case you wonder: Despite the fact that you can find salt and light fires,
meat cannot be preserved by cooking or curing.
_______________________________________________________________________________
/ HOW DO I COOK FOOD?
Simply eat it while you’re next to a campfire. The message should mention a
"hot meal".
_______________________________________________________________________________
/ WHAT'S THE BENEFIT OF COOKING FOOD?
The only food that benefits from cooking seems to be meat; it doubles its nu-
tritional value, replenishing a fair amount of energy with every piece you
eat. For all the rest, there seems to be no effect at all. Most importantly,
cooking food does not protect you against adverse effects. Things that are
poisonous stay poisonous no matter whether raw or fried.
_______________________________________________________________________________
/ HOW DO I LIGHT A FIRE?
Click on USE and then on the campfire icon. In order to be able to light a
campfire, you need one branch and either matches or a lit torch.
_______________________________________________________________________________
/ WHERE DO I FIND MORE MATCHES?
You won’t. The supply of 20 matches that you take from Socrates 19’s body will
have to last through the entire game. That makes it necessary to employ them
economically. Matches are used to light campfires and torches. The game is
clever enough to automatically conserve matches if there is an alternative
source of fire nearby. Make use of that. Light torches on campfires when pos-
sible, and vice versa. If a torch is about to go out while you still need
light, click on the "replace torch" icon in the USE menu to light a new torch,
provided that you have one ready. Be aware that campfires and torches go out
when it rains, and torches go out when you swim. Halfway into the game you
will find an alternative light source that does away with the need for tor-
ches. For campfires, you will always need matches.
_______________________________________________________________________________
/ HOW DO I PURIFY WATER?
Either use a disinfecting pellet (from the USE menu) or boil it by clicking on
the gourd in the USE menu and dragging it onto a campfire. When you move your
mouse over the gourd in the inventory, the description should read "drinkable
water". Both disinfecting and boiling have to be done separately for each wa-
ter container.
_______________________________________________________________________________
/ WHICH FOOD IS GOOD, WHICH IS BAD?
There are 25 different consumable things in Robinson’s Requiem, not counting
medicine. Not all of them are beneficial - remember that Zarathustra is a hos-
tile environment.
To give a rough idea of how much energy and / or water a piece of food gives,
I’m using the following scale:
+ minimal effect
++ small effect
+++ good effect
++++ strong effect
In general, food with minimal effect (+), such as water, needs to be consumed
in large quantities to quench hunger or thirst. Food with a strong effect (+++
or better) is usually heavy and limited in supply.
The practical value of a food item is determined by its nutritional value in
relation to its weight. By this aspect, most food is useless, or at least not
worth carrying with you. Artichokes for instance weigh 400g and give only
minimal energy and water per unit, so that you'd have to eat 10 of them to see
a good effect - completely impractical. The food with the best balance between
weight and nutritional value, as well as an unlimited supply, is plain and
simple meat.
For descriptions on where to find each item of food, check the EQUIPMENT sec-
tion of this FAQ.
___ SAFE FOOD ______________________________________________________________
Type Weight Energy Hydration Special Effect
----------------------------------------------------------------------------
Artichocke | 400g | + | + |
Brassica Olerica | 2000g | + | +++ |
Eagle’s Egg | 800g | ++ | +++ |
Epileptic Turtle | 3000g | +++ | +++ |
Fish | 200g | ++ | ++ | Improved by cooking
Grapes called "The Nurse" | 100g | + | + |
Indeterminate Cucurbitacae | 2000g | + | +++++ |
Macrolepioda Rhacodes | 200g | + | ++ |
Marschmalho Ball | 50g | + | + |
Meat | 300g | ++ | + | Improved by cooking
Newton’s Apple | 80g | + | + |
Potato | 200g | + | ++ |
Pumpkin | 5000g | + | +++++++ |
Salt | 100g | | | Slows dehydration
___ UNSAFE FOOD ____________________________________________________________
Type Weight Energy Hydration Special Effect
----------------------------------------------------------------------------
Earthworm | None | | | Food poisoning +2
Fruit of L’sk S’yk D’yk | None | | | Blood Pressure +2/+3,
| | | drunk
Fruit of the Ahrys-Ah | 200g | | | Food Poisoning +5
Majuarina Leaf | None | | | Blood Pressure +1/+2
Meat / Fish (molded) | 50g | ++ | + | Food Poisoning +.25
Meat / Fish (spoiled) | 50g | | | Food Poisoning +5
Mushroom | 200g | | | Food Poisoning +5
Slice of Cactus | 150g | | + | 1 in 5 chance of food
| | | | Poisoning +1 or +2
‘Snow White’ Pear | 50g | | | Food Poisoning +2
Wild Flower | None | | | Food Poisoning +.25
___ DRINK __________________________________________________________________
Type Weight Energy Hydration Special Effect
----------------------------------------------------------------------------
Stegosaurus Olibrius Milk | 1kg/l | | + |
Water | 1kg/l | | + | Food Poisoning +2
| | | | if untreated
Whiskey | 50g | | | Warming effect: Body
| | | | Temperature and Pulse
| | | | rise, drunk
_______________________________________________________________________________
/ HOW LONG DOES IT TAKE UNTIL I CAN HARVEST FRUIT FROM TREES AGAIN?
30 hours.
_______________________________________________________________________________
/ IS THERE A DIFFERENCE BETWEEN THE THREE KINDS OF CACTI IN THE DESERT?
No.
_______________________________________________________________________________
/ HOW DO I USE THE NOOSE TO CATCH AN ANIMAL?
I have no idea. Supposedly the noose should be used to catch the rabbits in
the Massif. However, this doesn’t seem to work, probably because there is no
bait in the noose.
_______________________________________________________________________________
/ WHY CAN'T I PUT BAIT IN THE NOOSE?
Again, I have no idea. One strange quirk is that once you place a noose and
pick it up again, it appears in the construction menu. I haven’t found out
what to connect it with though.
########################################
CLOTHING
####################################4CLO
_______________________________________________________________________________
/ HOW DO I PROTECT MYSELF AGAINST COLD / HEAT?
Adapt your clothing. In hot places like the desert, take off warm clothes and
wear a leafed hat against the sun. In cold places like caves, warm yourself
with fur clothes. Don’t stay in places with extreme temperatures longer than
necessary, and don’t sleep there. Be aware that the temperature in outdoor
areas changes in the course of the day, which might force you to adapt your
clothes accordingly; for instance, it can get freezing cold in the desert at
night. Light a campfire before you sleep in cold places. Don’t swim in cold
water unless you have a waterproof attire. In the Jungle and the Massif it may
rain. If it does, don’t stay outdoors, seek shelter in a cave. You need to sew
all protective apparel yourself. If you do not have adequate clothing yet,
stay away from places with extreme temperatures and try to find the resources
necessary to create protective gear.
_______________________________________________________________________________
/ HOW DO I CREATE PROTECTIVE CLOTHING?
With the exception of specific headgear, there are four sets of clothes in the
game: Your underwear (adequate in hot climate), your starting suit (adequate
in moderate climate), fur clothes (protection against cold) and reptile skin
clothes (protection against water).
A full set of reptile-skin clothes consists of jacket and trousers, and can be
sown with 18 pieces of reptile skin. Those are easily collected from the rep-
tile creatures in the Swamps, which respawn every time you leave and re-enter
the area.
A full set of fur clothes consists of jacket, trousers, boots, cap and gloves.
That requires 25 pieces of fur. Unfortunately, the big furred creatures in the
game - tigers and buffalo - do not respawn. Once they’re dead, they’re gone.
You can get 4 pieces of fur from the two tigers in the Jungle, 8 pieces from
the tigers in the Massif and 7 pieces from the b uffalo in the Canyon. That’s
19 out of 25 needed. The rest has to come from the rabbit creatures in the
Massif, which give one piece of fur each. Fortunately, the little critters re-
spawn.
_______________________________________________________________________________
/ HOW DO I HUNT RABBITS IN THE MASSIF?
Allegedly you are supposed to capture them with nooses, but I couldn’t get
this to work. You will have to do it by hand, which can be frustrating since
the little critters are very fast. Fortunately a single hit with the hatchet
is enough to kill them.
Your best bet is to position yourself in the middle of the clearing where they
live, follow the movement of one of them by turning around and wait until it
comes straight at you. When it is close enough, hit it. This requires good ti-
ming and a bit of patience.
_______________________________________________________________________________
/ I DON'T SEE ANY RABBITS! WHERE ARE THEY?
The number of rabbits is randomized between 0 and 3 every time you enter the
Massif area. If you see none or only one, it is best to walk back to the cave,
enter and exit straight away. Return to the clearing and check how many rab-
rabbits there are now. Repeat if necessary.
_______________________________________________________________________________
/ HOW DO I KNOW WHAT PIECE OF CLOTHING I WILL GET WHEN I SEW?
What you get depends on how many pieces of fur / skin you have in your inven-
tory. The game will always create the best piece possible. For instance, if
you have six pieces of fur when you start sewing, you will get fur trousers.
If you have four pieces, you get boots. For a full table of sewing require-
ments, see the EQUIPMENT section of this FAQ.
Due to a bug it can happen that all excess skins which would normally be left
over after you create a piece of clothing get discarded. To prevent this from
happening, either sew as soon as you have enough for the item you want or save
before sewing.
_______________________________________________________________________________
/ HOW DO I SURVIVE SWIMMING IN COLD WATER?
Wear a reptile skin jacket and trousers. Even with this protection, don’t swim
any longer than absolutely necessary. Apart from easily inducing flu, swimming
is also quite exhausting.
_______________________________________________________________________________
/ WHY DOES ONE OF THE BUFFALO IN THE CANYON ONLY GIVE ONE PIECE OF FUR?
Because it’s a calf.
########################################
HEALTH
####################################5HEA
_______________________________________________________________________________
/ IS IT REALLY THAT EASY TO DIE IN ROBINSON'S REQUIEM?
In order to compile this FAQ I tried to let Trepliev 1 suffer in as many dif-
ferent ways as I could think of, and in many instances I found it surprisingly
hard to get him to die. The brisk temperature of -20° C / -4° F in the glacier
cave for example doesn’t lead to hypothermia at all, contrary to what one
would expect. I put Trepliev in the cave naked, and the extreme cold let his
flu soar to the point where he had to swallow an antibiotic pill every ten se-
conds. That kept the infection in check, while Trepliev’s body temperature ho-
vered around a stable 36.5 degrees. I kept this up for several game hours
without problems - and that was without any clothes whatsoever! Not even ice-
cold water does the trick, as Trepliev can swim naked in it for hours without
coming even close to hypothermia.
Similarly, Malaria is not at all a killer disease. It can be pretty annoying
if it has broken out in full, but you have so many warning signs and so much
time for early treatment that you’d have to be pretty careless to let that
happen.
Your heart is surprisingly strong too, and in practice you hardly have to wor-
ry about anything related to blood pressure, let alone manipulate it medical-
ly. In all my time in the game, I haven’t even come close to a situation where
the syringe of atropine would have been useful. That also makes blood loss
less dangerous than it should be. While too much hemorrhaging can be deadly
of course, you’d expect it to let blood pressure drop sharply, but it doesn’t.
You can lose all your blood but for the last drop without risk of hypotension.
The lowest pressure level I managed to reach was 5/7.5, at which point you
black out, but don’t die.
Pain is another example: Intense pain can send you into shock. But this only
ever happens with self-inflicted pain, never as a result of battle. With aspi-
rin, morphine and anesthetic, your medical kit is literally packed with pain-
killers, but unless you’re amputating a limb or stitching more than one wound
at a time, you will never need them.
Trepliev’s stomach is fantastically durable. I let him eat 100 pieces of meat
in a row - that’s a whopping 30 kg (66 lbs) of food -, which made him burp a
lot, upset his stomach a bit (food poisoning "to be watched") and pushed his
weight up to a respectable 90 kg in the course of 12 hours. Other than that,
Trepliev seemed to digest the treatment exceptionally well.
Finally, infections are nothing but ridiculous given that you’re stumbling
through a foreign ecosphere: The only way to catch an infection is through
open wounds, and the only way to get wounded is in combat. 99% of combat
gashes give a benign infection, the lowest danger level, which will always
heal off by itself within seconds. You can easily play through the entire game
without a single infection that would need medical attention.
_______________________________________________________________________________
/ WHAT IS DANGEROUS THEN?
The most common condition that can quickly escalate is fever. You need to keep
it in check with antibiotics or you will die.
Continuous blood loss is highly dangerous, which in effect means that combat
is nothing to be trifled with, as the only way to receive open wounds is
through combat. Multiple wounds can make you bleed to death in a matter of a
minute.
Death by starvation or dehydration is a constant threat and probably your most
serious problem overall. If you do not take good care of your water and food
supply, you will run into trouble quickly.
Being bitten by a venomous creature can kill you within a few hours. Food poi-
soning works slower, but is ultimately as deadly.
Falling is potentially deadly, especially in the high difficulty level.
Finally, some creatures can kill you instantly; dealing with them is obviously
very dangerous.
_______________________________________________________________________________
/ HOW DO I AVOID GETTING ILL?
Well, the truth is that you will get ill sooner or later, so you need to know
how to medicate yourself anyway. But you can - and will have to - take pre-
ventive measures to lower the probability of serious illness. In order of im-
portance:
* Don’t be bitten or wounded in fights. It’s simply not worth it to risk
an infection or a fracture. Both will seriously hamper your progress
and can start a downwards spiral.
* Always wear a ppropriate clothes. The first thing you should do when-
ever you enter a new area is adjust your apparel.
* Never drink water that’s not disinfected or boiled. Never eat spoiled
food. Some vegetables are poisonous or have side effects. Your only
chance to learn which is to try it and cope with the consequences.
* Take medicine preemptively. Swallow a quinine tablet every time you
enter the Swamps. Get an anti-venom shot before you face spiders. Eat
salt before you enter the desert.
* Sleep in the Canyon whenever possible. Alternatively, sleep in caves
and always light a fire. Don’t sleep outdoors in the Jungle or Massif
where there’s a risk of rain.
* Don’t overexert yourself. Don’t run too much. If your character starts
yawning, it is a clear indication that you should sleep.
* Don’t get wet. Don’t swim unless it is absolutely necessary. Don’t
stay in the rain for too long.
* While you have to stay fed and hydrated, you don’t need to keep both
levels always at max. That’s not very effective either. Just make sure
that the levels don’t fall too low.
_______________________________________________________________________________
/ HOW DO I RECOGNIZE ILLNESSES?
There are three ways to examine yourself, and you will need to use all of them
constantly.
Your SESAME shows reading of your vital signs - pulse, body temperature, ener-
gy level and so on. If anything is clearly out of the norm here, that is an
indication that you have a medical problem. Learn to read the Sesame and check
it regularly. Pay special attention to your three energy levels: blood (red),
food (yellow) and water (blue).
The MEDICAL VIEW shows Trepliev’s body. It is mainly used to see wounds, indi-
cated by red marks. As long as the mark persists, you continue to lose blood.
Each limb can only have one wound, each hand and foot one, the head one, the
chest three. In the worst case, Trepliev can have 12 open wounds at the same
time. Apart from wounds, the body screen can show two additional conditions.
If one of the eyes is white,it was damaged beyond repair. If there are red
spots on Trepliev’s chest, he suffers from food poisoning
.
The X-RAY SCAN is activated by pressing the icon at the top left next to Trep-
liev’s head on the Medical Screen. It shows infections, poisons and fractures.
If a limb is infected or fractured, it will light up red in the scan. Click on
it to get a diagnosis message.
* A red box around the forehead indicates sunstroke.
* A red box around the ears indicates temporary deafness.
* A red box around the throat indicates flu.
* A red box around the stomach indicates food poisoning.
Conditions on the Medical Screen and the X-Ray Scan are often linked, but that
doesn’t necessarily mean that they show the same problem. For instance, when
Trepliev 1 is wounded, the damage will be visible both on the skin and the x-
ray. However, the body view indicates that the wound is bleeding, while the x-
ray highlights the infection that came with the wound. When the bleeding
stops, the body screen looks normal again, but that doesn’t mean that the in-
fection is gone as well. The same is true the other way round. Thus always
check skin and x-ray independently.
_______________________________________________________________________________
/ WHAT IS THE SCALE FOR THE SERIOUSNESS OF A CONDITION?
For illness and infection, from least dangerous to most dangerous:
Benign
To be watched
Worrying
Critical
Very critical (limb flashes in x-ray scan)
For poison:
Weak
Significant
Very high
For Gangrene:
Consider Amputation
Amputation Necessary
Amputation Urgent
_______________________________________________________________________________
/ WHAT ARE THE THINGS IN THE MEDICAL KIT GOOD FOR?
Item Helps with
----------------------------------------------
Antibiotic ML44 | Flu and infections
Antiseptic | Infections
Antispasmodic MV44 | Food poisoning
Anti-Venom Serum MS44 | Poison
Anaesthetic MW44 | Amputations
Aspirin MU44 | Sunstroke
Sedative MC44 | Sleeping (+2 hours)
Morphine MH44 | Fractures
Tranquilizer | Fractures
Vitamin MY44 | Low energy
Quinine | Malaria
Disinfecting Pellets | Water purification
Bandages | Wounds
Needle and Thread | Wounds
Tourniquet | Blood loss
Suction Pump | Poison
Plasma Pouch | Low blood level
Empty Syringe | Injections
Syringe of Atropine | Low blood pressure
Cyanide Capsule | Unbearable existence
_____ WARNING SIGNS ____________________________________________________________
_______________________________________________________________________________
/ WHAT ARE THE NORMAL VALUES FOR THE VITAL SIGNS?
Pulse 50-60 bpm
Blood Pressure 7/13 cmHg
Temperature 37.4 °C
Weight 75 kg
_______________________________________________________________________________
/ WHAT ARE THE LETHAL VALUES FOR THE VITAL SIGNS?
Pulse -- (You will never die of cardiac
problems since the pulse is
linked to other symptoms. For
instance, one degree of fever
raises the heartrate by 18 bpm,
but it will ultimately be the
fever that kills you, not the
tachycardia)
Blood pressure 11/21 (Hypertensive Crisis)
-- (at 5/7.5 you pass out, but
won’t die)
Temperature 41.5 (Hyperthermia)
-- (theoretically hypothermia can
occur at 35° C, but that seems
to be impossible to reach in
the game)
Weight -- (your body weight is just an
overall measure of how well-fed
you are, but has no medical
significance in the game)
_______________________________________________________________________________
/ WHY SO I SEE STARS?
If you see stars on a black screen, you have passed (i.e. from low blood pres-
sure or lack of sleep) or were knocked out, e.g. by a buffalo in the Canyon.
You will be back on your feet after a few seconds; make sure to identify the
cause immediately and react to it. If you see stars while you walk around,
there are several possible reasons:
* severe blood loss
* low blood pressure
* low energy (severe starvation)
* lack of sleep
* being drunk (from whiskey)
* being drugged (from eating psychoactive plants)
Since seeing stars can be both harmless or very serious, you need to quickly
find out what’s causing it. If you see stars from blood loss or starvation,
you are close to dying. Act immediately. All other conditions are cured with a
good night of sleep.
_______________________________________________________________________________
/ WHY DOES MY MOUSE CURSOR SHAKE?
This is to indicate that you are shivering, a symptom of a serious illness
that needs your attention quickly. Shivers are usually a sign of fever, but
can also occur during a Malaria outbreak.
_______________________________________________________________________________
/ I HAVE SPOTS ON MY CHEST. WHAT DOES THAT MEAN?
You have serious food poisoning.
_______________________________________________________________________________
/ CAN THE SOUNDS THAT TREPLIEV 1 MAKES HELP ME IDENTIFY THE PROBLEM?
Yes. Besides the Sesame readings, there’s also a broad array of audio cues to
indicate that Trepliev feels some kind of discomfort.
Sneezing - Coldness, beginning flu
Coughing - Serious coldness, strong flu
Yawning - Sleepiness
Heavy breathing - Exhaustion
Heartbeat - High pulse, falling blood pressure
Burping - Usually harmless, potential sign of stomach
upset (food poisoning)
Hickups - Drunken, drugged
Sobbing - Dehydration
Shivering - Dehydration, fever
Mad Cackling - Sunstroke, high fever
Laughter - Overloaded
Cry of surprise - Tripped and fell
Cry of pain - Wounded by an attack
Cry of agony - Severe self-inflicted pain
Sigh - Death
Note that Trepliev 1 will randomly sneeze, cough or yawn when he’s fishing.
Those are not warning signs.
_____ FLU ______________________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE FLU?
Flu is the most common illness for Robinsons, and Trepliev 1 will catch it se-
veral times during a normal playthrough of the game no matter how much you try
to protect him. Don’t panic. Flu is extremely easy to treat, and as long as
you don’t let it run rampart, it won’t even come close to killing you.
Trepliev 1 will start sneezing and coughing if he’s caught the flu. Once it
reaches the stage of high fever, the cursor starts to shake and you might hear
palpitations from a racing heartbeat. If you suspect that Trepliev 1 caught a
cold, x-ray scan his body. Flu lights up as a red box around the throat. If
you click on the box, your Sesame computer gives the level of seriousness of
the condition.
If and how quickly flu spreads is determined largely by how warm Trepliev 1
is. A light flu will vanish by itself if you stay in a warm outdoors area or
next to a campfire for a while, or if Trepliev wears suitable warm clothing.
Conversely, if you’re in a cold region and / or not dresses adequately, the
flu will grow worse. The more Trepliev 1 is freezing, especially if you force
him to swim in cold water unprotected, the more rapidly the flu develops into
fever. In extreme cases, it can take less than an 90 minutes (game time) from
infection to death by hyperthermia.
_______________________________________________________________________________
/ HOW DO I TREAT FLU?
One pill of antibiotics immediately l owers the level of seriousness of flu by
one. If your flu is "to be watched", then it will be "benign" after swallowing
the pill. That means that if it is "very critical", taking four pills at once
will push it down to "benign" straight away. Not particularity realistic, but
thankfully very handy.
You cannot get flu - or any kind of infection for that matter - lower than
"benign" through medicine. It has to heal off by itself, which takes a few
hours. As long as you don’t venture into a cold place during that time, the
illness won’t break out again.
Since antibiotics work immediately in Robinson’s Requiem, you can keep flu
perfectly in check even while exploring those dank and freezing caves. Just
listen for the warning signs and pop a pill once in while when necessary.
_____ BLEEDING WOUNDS __________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE BLEEDING?
Fresh wounds bleed, which means that your blood level (the red bar on your Se-
same) drops. If it falls to zero, you hemorrhage to death. A combination of
several bleeding wounds can lead to death within less than a minute. This is
an extremely dangerous situation that you should try to avoid. The only way to
get heavily wounded in the game is in combat.
Unfortunately, there are hardly any warning signs for blood loss up until it’s
almost too late. Trepliev 1 will start seeing stars and hearing his racing
heartbeat if his blood level is very low.
However, there is a very easy visual sign: Whenever there is a red wound on
Trepliev’s body in the medical view, he is bleeding. If you watch your vital
signs on the Sesame, you will see the red bar next to energy and hydration
drop. The more wounds, the faster. On the other hand, you shouldn’t watch, you
should act, and quick.
_______________________________________________________________________________
/ HOW DO I STOP THE BLEEDING?
Wounds will ultimately close by themselves, but it may tike quite a while; the
time span depends on the difficulty level and on the seriousness of the in-
jury. On the higher realism settings, heavy wounds can bleed for hours. They
should thus be treated quickly. There are three ways to stop wounds from blee-
ding:
* Applying a bandage will speed up the natural healing process. While
that means that wounds close more quickly, there is still a period of
continued and potentially dangerous blood loss.
* If the wound is on a limb (arm, leg, hand, foot), applying a tourni-
quet to that limb stops the bleeding immediately. However, it does not
close the wound. As soon as you remove the tourniquet, the blood loss
continues.
* Any wound can be closed immediately by sewing it with the needle and
thread. This is an extremely painful procedure. Without local anesthe-
sia, you survive one such treatment. If you try to sew a second wound
shut within the same hour, the pain will send you into a deadly state
of shock.
The safest way to treat minor gashes is to put a tourniquet on the limb, swipe
the wound with antiseptic and then apply a bandage.
The safest way to treat critical wounds is to put a tourniquet on the limb,
swipe the wound with antiseptic, inject a shot of anesthetic into the area and
sew the wound shut with needle and thread.
A wound that has closed will vanish from your body in the medical view. How-
ever, that doesn’t necessarily mean that the infection is healed as well. Use
the x-ray scan to find out.
_______________________________________________________________________________
/ HOW DO I REFILL MY BLOOD LEVEL?
Your body creates fresh blood over time as you eat and drink. If you need
quick relief, use one of the ten plasma pouches that come with your medical
kit. Each infusion replenishes about one fourth of your blood.
_____ INFECTION ________________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE INFECTIONS?
Wounds can get infected. If benign, this infection will heal quickly without
further attention. If the level of seriousness is "To be watched" or higher,
there is a good chance that the infection will worsen if it isn’t treated.
Infections lead to fever and ultimately death of hypertension. In order to
identify an infection, x-ray your body and check whether there are any red bo-
xes on any limb. Click on the box to find out about the condition and its se-
riousness.
_______________________________________________________________________________
/ HOW DO I TREAT INFECTIONS?
The easiest way to treat infections is to swipe the wound with antiseptic
(whiskey works as well, if you have it). That lowers the level of seriousness
by one. Each wound can only be disinfected once. Disinfection only works on
open wounds.
More serious stages of infections are treated with antibiotics. Each pill of
antibiotics lowers the level of all infections on your body by one.
If you leave an infected limb untreated, it will become gangrenous.
_____ GANGRENE _________________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE GANGRENE?
Gangrene develops out of an infection or blood deprivation to a limb. If you
leave an infected limb untreated, it will start flashing in the x-ray scan
once it reached the "very critical" stage. After that, it becomes gangrenous.
There are again three stages for that: First the Sesame suggests "Consider am-
putation", then it warns "Amputation Necessary" and finally "Amputation Ur-
gent". If you ignore the gangrene, you will die of poisoning within eight
hours. Once a limb has become gangrenous, the only possible treatment is
amputation.
_______________________________________________________________________________
/ HOW DO I AMPUTATE A LIMB?
Amputation is the only way to survive gangrene or severe poisoning. Only arms
and legs can be amputated. If the gangrene or critical poisoning is on your
torso, then there is no way to treat it; such a condition is fatal. You cannot
amputate hands or feet separately, only the complete limb.
As you would expect, amputation is an excruciatingly painful procedure, so do
not try it without proper anesthesia.
The procedure is just as described in the AWE White Booklet: Put a tourniquet
on the limb and inject a shot of anesthetic into that body part (morphine will
not be good enough). Click the survival knife on the limb to cut it off. Sew
the wound shut with needle and thread. Disinfecting it first is not only un-
necessary, it is also impossible. When all is finished, remove the tourniquet.
You can lose a leg without noticeable hindrance, same as with fractured legs.
Losing an arm means not being able to use the bow any more, which is the only
two-handed weapon in the game. It is entirely possible to finish the game with
a missing limb.
_______________________________________________________________________________
/ WHAT HAPPENS IF I AMPUTATE BOTH LEGS OR ARMS?
You die. As soon as you remove a second limb, no matter how much time has pas-
sed and no matter in what condition you are, you will always die of syncope.
Apparently some people have managed to amputate more than one limb - there’s
even a Youtube video to prove it (www.youtube.com/watch?v=k_WmEhONDSI) -, but
I was not able to reproduce it no matter how many tranquilizers and shots of
morphine I pushed into poor Trepliev’s system. He always sighed his deep sigh
and passed away.
_______________________________________________________________________________
/ WHAT HAPPENS IF I FORGET TO TAKE THE TOURNIQUET OFF?
After roughly three hours, the compression will cause the blood-deprived limb
to become gangrenous. At that point your only chance to survive is amputation.
_______________________________________________________________________________
/ IS A TOURNIQUET NECESSARY BEFORE AN INJECTION?
No. It does not seem to make a difference whether a tourniquet is present or
not.
_____ FOOD POISONING ___________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE FOOD POISONING?
Food poisoning can happen very easily if you’re not careful, especially if you
drink untreated water. Quite a few of the local plants on Zarathustra are poi-
sonous as well; check the FOOD section of this FAQ for details. Food poisoning
develops comparatively slowly, so you have plenty of time to fight it. On the
other hand, it is sneaky in its earlier stages and only shows effects once it
gets dangerous.
Food poisonings shows up on the x-ray scan as a red box around your stomach.
Once it has reached the "Worrying" stage, red spots appear on your chest in
the medical view. If the food poisoning is critical, you will have the same
physical effects as with poison, flu or infections, namely fever and high pul-
se.
_______________________________________________________________________________
/ HOW DO I TREAT FOOD POISONING?
Take antispasmodics. Each pill immediately reduces the level of seriousness by
one. Once treated, food poisoning will heal off over time.
_______________________________________________________________________________
/ IS FOOD POISONING A POISON, CAN I TREAT IT WITH ANTI-VENOM SERUM?
No.
_______________________________________________________________________________
/ WHAT HAPPENS IF I TAKE TOO MANY PILLS AT ONCE?
You get food poisoning, which is the game’s way of telling you that you’ve
upset your stomach.
_____ POISON ___________________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE POISONING?
In the x-ray view, poisoned body parts are blinking. If you click on it, the
diagnosis message reads "Infected by venomous bite", followed by the level of
seriousness:
Weak
Significant
Very high
Untreated, a poisonous bite will get worse quickly and lead to death in a mat-
ter of hours.
_______________________________________________________________________________
/ HOW DO I TREAT POISONING?
After the bite you have about 10 seconds to apply the suction pump to the af-
fected part (click the nozzle of the pump on the bloody spot on the body). If
you do it in time, you get the message "Suck the venom - the risk of poisoning
has gone". If you are too slow, nothing will happen. The suction pump removes
all poison completely from that body part, though the wound and infection of
course stay.
After the 10 second period the poison has entered your bloodstream. Create a
shot of anti-venom and apply it to the affected body part in order to cure the
poisoning.
_______________________________________________________________________________
/ HOW DO I PREVENT POISONING?
The best advice is of course: Don’t be bitten. There are only two poisonous
creatures in the game, the plants in the Swamps and the spiders in the Canyon.
Both are easily avoided.
If you want to be on the safe side regardless, take preventive measures: A
shot of anti-venom serum injected anywhere in your body gives you temporary
protection.
_______________________________________________________________________________
/ HOW LONG DOES A PREVENTIVE SHOT OF ANTI-VENOM SERUM PROTECT ME?
Three hours. You get a rough indicator message if you x-ray your body.
"Serum very active" - 3 hours left
"Serum active" - 2 hours left
"Serum not very active" - 1 hour left
If you don’t get a status message on the serum any more, its effect has run
out.
_____ FRACTURE _________________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE A FRACTURE?
If one of your legs is fractured, the small green icon on the right side of
the screen that normally depicts a walking man changes to a man on crutches.
If one of your arms is broken, the only physical indicator is that you cannot
use the bow and more, the only two-handed weapon in the game (as an aside,
Trepliev is right-handed and automatically switches weapons to the left hand
if the right arm is broken). If you fracture a limb by tripping or falling,
there is a cry of surprise as a sound cue. Fractures look like normal wounds
on the x-ray scan. You have to click on the limb to get the diagnosis in order
to recognize a fracture.
_______________________________________________________________________________
/ HOW DO I TREAT A FRACTURE?
Create a splint from a branch and a bandage, then apply it to the fractured
body part. Make sure to disinfect and bandage the wound first. Taking tran-
quilizers or shots of morphine to fight the pain can help the healing process.
_______________________________________________________________________________
/ HOW LONG DOES IT TAKE FOR A BROKEN LIMB TO HEAL?
I stopped counting after the fourth day, so let’s just say: a long time. In
general fractures are a nuisance that you should avoid.
_____ MALARIA __________________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE MALARIA?
The only location where you can catch Malaria is in the Swamps. You only ever
have to worry about it while you’re there, never in any other region or cave.
Your Sesame computer has a handy Malaria indicator, the little green light
next to the "Exit" button. It turns yellow if you have caught the virus, and
red if the infection has broken out. At that point Malaria introduces itself
physically with short bursts of shivering and palpitation. Once the infection
is strong, fever rises to around 40° C / 104 ° F and the pulse fluctuates a-
round 110, both high but not life-threatening. After a while the shivering
fits turn permanent, and the fever comes in waves. This can continue for quite
a while -- a Malaria infection progresses slowly and lasts for days.
The good news is that it’s hard to die of Malaria. The bad news is that the
infection is almost impossible to get rid of once it has fully broken out, so
you need to treat it early or even preventively.
_______________________________________________________________________________
/ HOW DO I TREAT MALARIA?
While the infection is still in the incubation period, simply swallow Quinine
pills until the indicator light turns green again. To temporarily shield your-
self against infection, take a Quinine pill before entering the Swamps and do
not stay in it too long.
_____ SUNSTROKE ________________________________________________________________
_______________________________________________________________________________
/ HOW DO I RECOGNIZE SUNSTROKE?
The only place to get dangerously stung by the sun is the Desert. Sunstroke
shows up in the x-ray scan on the upper head. It has the same levels of seri-
ousness as any other illness. Untreated, sunstroke leads to fever symptoms
(increased temperature, high pulse), shaking and ultimately death of hyper-
thermia. If you walk around the Desert unprotected at noon, you will be dead
within three hours.
_______________________________________________________________________________
/ HOW DO I TREAT SUNSTROKE?
The only place to get sunstroke is the desert during the day. The best measure
against it is preemptive: wear a hat. Any hat will do, although the leafed hat
is recommended since it is lightest and doesn’t increase sweating.
The preemptive measure is also the cure in case you got sunstroke: wear a hat.
The level of seriousness will then decrease over time. If you want to speed
the process up, take some aspirin. Each pill lowers the level of seriousness
by one.
Drinking water does not help with sunstroke.
_____ SLEEP DEPRIVATION ________________________________________________________
_______________________________________________________________________________
/ WHY CAN'T I RUN EVEN THOUGH THE ENERGY BAR IS FULL? I "LACK STRENGTH"?
You need to sleep. Alternatively, eat one or two vitamin pills.
_______________________________________________________________________________
/ HOW LONG CAN I GO WITHOUT SLEEP?
42 hours. Trepliev will start yawning after about 15 hours. After 29 hours,
his blood pressure drops until he faints. After 32 hours without sleep, he
starts seeing stars. After roughly 36 hours, he will faint again. After 42
hours straight, he simply drops on the spot and sleeps for 12 hours.
_______________________________________________________________________________
/ HOW LONG DO I SLEEP?
How long you sleep depends on how long you stayed awake before. The maximum
amount is 12 hours if you are extremely tired. Normal is around 7 hours. Sleep
can be interrupted by rain, attacks or illness symptoms. If you slept soundly,
you cannot go straight to sleep again. A sedative can help you sleep if you’re
not tired.
_______________________________________________________________________________
/ HOW DO SEDATIVES WORK?
Basically, taking a pill of sedative adds two hours to your sleeping time. It
will allow you to sleep even when you couldn’t naturally, either because you
are not tired or too ill. The effect is not cumulative; taking two pills will
not let you sleep longer. You cannot extend your maximum sleeping time beyond
12 hours.
Taking a sedative is useful if you’re waiting for a specific time of day and
want to fast-forward slightly, or if you want to give your body a short pause
to heal. You will never need sedatives for medical purposes, so feel free to
use them to skip ahead in time. Sedatives have no side-effects.
_______________________________________________________________________________
/ CAN I OVERDOSE ON SLEEPING PILLS?
No. Even if you swallow all 10 at once, nothing happens. You won’t even sleep
longer.
_______________________________________________________________________________
/ CAN I DIE OF EXHAUSTION?
Only in the sense that your energy bar is depleted, but not through strenuous
tasks like extended running or swimming or through lack of sleep.
_____ DEAFNESS _________________________________________________________________
_______________________________________________________________________________
/ WHY IS THE SOUND GONE?
Chances are that you have been deafened by a buffalo attack or a blow to the
head from a giant. Deafening is temporary and will go away after a few se-
conds. It is not dangerous in itself, but can indirectly cause harm since you
won’t hear sound cues such as the trampling of an approaching buffalo or your
own cries of pain when hit.
_____ BLINDNESS ________________________________________________________________
_______________________________________________________________________________
/ WHY IS PART OF THE SCREEN COVERED IN BLOOD?
You lost an eye. Flying creatures (Eagles and Pteranodons) with their sharp
beaks and archers can pierce out an eyeball. The corresponding side of the
screen is then covered in blood, and your field of view permanently narrowed.
Other than that, there is no detrimental effect; the damaged socket doesn’t
need treatment and won’t get infected. Lost eyes cannot be recovered. You can
finish the game with only one eye, but don’t lose another one, which is enti-
rely possible of course. Being completely blind leads to an early death.
_____ MISCELLANEOUS ____________________________________________________________
_______________________________________________________________________________
/ HOW DOES LOSING AND GAINING WEIGHT AFFECT TREPLIEV'S CONDITION?
I have no idea. I would assume that a fat-bellied Trepliev uses more energy
when moving around, but that is hard to verify. In practice, weight doesn’t
seem to have any noticeable impact and can safely be ignored. You cannot die
of weighing too little or too much.
_______________________________________________________________________________
/ HOW MANY DIFFERENT CAUSES OF DEATH ARE THERE?
When you die, the last thing you see is your Sesame’s diagnosis of the cause
of death. I have counted 19. There may be more.
Hyperthermia (41.5 body temperature)
Hypertensive Crisis (blood pressure over 11/21)
Cardiac Arrest (from Atropine misuse)
Violent Traumatism (long fall or lethal hit)
Uncontrollable Hemorrhage (bleeding to death)
State of Shock (too much self-inflicted pain)
Syncope (double amputation)
Exhaustion (energy drops to 0)
Dehydration
Poisoning (from wildlife or food)
Poisoning by Gangrene
Alcoholic Overdose
Suffocation (stepping into quicksand)
Asphyxia (choking from gas)
Cold Water Shock
Electrocution
Laser Impact
Carbonisation (falling into lava)
Cyanide Poisoning (taking the cyanide pill)
########################################
COMBAT
####################################6COM
_______________________________________________________________________________
/ HOW DO I FIGHT OPPONENTS IN MELEE?
Melee combat is fairly easy to win in Robinson’s Requiem. Creatures will al-
ways stay put while they attack, and never attack while they move. Use this
knowledge to your advantage. Advance towards the creature, hit it and immedi-
ately take a step back to dodge its attack. With the right timing, you will
easily defeat most opponents without being hit. Just make sure to have enough
open space in your back, and that no second enemy can approach from the side.
If there are multiple enemies in the area, advance cautiously and let them
come towards you one by one.
That said, there are several exceptions which make melee combat more challeng-
ing or even impossible.
First, there are enemies who will damage or even kill you outright as soon as
they reach you, namely buffalo and tigers. You absolutely need to kill those
from a distance before they can sink their horns or teeth into your flesh (see
below).
Second, there are creatures which are too small to be hit with a normal blow,
specifically spiders and the mole-like beasts in the Mole Cave connecting the
Jungle and the Massif. One option is to time your hits so that they strike
when the creature rears its head up for an attack. That works, but if your ti-
ming is off you risk being bitten. The preferable alternative is to switch to
ranged weapons.
Third, there are creatures which under normal circumstances cannot be damaged
at all; those are bosses, and part of the challenge in the game is to find out
how you can trick, weaken or avoid them.
_______________________________________________________________________________
/ HOW DO I FIGHT WITH RANGED WEAPONS?
Ranged combat is a pain in the ass in Robinson’s Requiem because it suffers
from several drawbacks at once:
* You cannot move while you have a ranged weapon drawn
* There are no crosshairs or indicators to tell where shots are going
* The aim jumps, making pixel-precise aiming impossible
This means that hitting a target is as much down to luck as to skill, which is
of course not exactly helpful in life-threatening situations.
Effective ranged combat means starting to shoot from a distance and in rapid
succession while the opponent advances towards you in a straight line, and to
kill it before it reaches you. In order for this to work, you need to aim
quickly and as accurate as possible, since shots easily miss the target if you
are a bit off. That is a waste of ammunition. It might be worth practicing
shooting with the bow for a while until you get the hang of it, and then re-
loading a savegame.
If you cannot kill the enemy before it reaches you, your weapon is too weak
and you have no business being there yet. For instance, don’t bother fighting
dinosaurs with the bow. You will need spears or better for that.
Later in the game you will encounter opponents who don’t advance towards you,
but rather move sideways. Trying to hit those with a ranged shot can be a
frustrating endeavor, since the game’s collision detection is fluky at best.
Since those enemies usually fire ranged weapons at you as well, standing still
while aiming your bow, spear or gun is dangerous because it makes you an easy
target. Don’t let them get too near; in close quarters, they will hit every
time. From a distance, their hit rate is far lower. Try to eliminate them with
a few precise shots from as far away as possible. Alternatively, zig-zag in on
them and land a few rapid strikes with your best melee weapon.
_______________________________________________________________________________
/ SO I NEED TO FIGHT EVERYONE?
No. You can outrun any opponent in the game, and you should definitely make
use of that. For instance, the poisonous spiders in the Canyon are a real pain
in the ass when you fight them, but fortunately, you can easily slip past them
without thinking twice. Combat is always a risk, and you should only take that
risk if the fight is necessary to advance the plot, if you hunt for food and
skins or if you need to clear an area so that it’s save for you to perform a
specific action, such as sleeping.
_______________________________________________________________________________
/ HOW MANY DIFFERENT TYPES OF ENEMIES ARE THERE?
There are 25 different kinds of enemies in the game, including three "bosses"
which can only be defeated by special means. In addition, the are two boss va-
riants of other creatures.
_______________________________________________________________________________
/ DO DIFFERENT CREATURES ATTACK DIFFERENT BODY PARTS?
Yes. Creatures attack what they can reach. While flying creatures naturally
target only the upper part of body, crawling creatures don’t get higher than
the lower part. A few enemies kill you instantly if they reach you and must be
defeated with ranged combat. Some attacks have special (= very bad) effects,
such as injecting poison into your system or plucking an eye out.
Creature Region Attacks Special effect
------------------------------------------------------------------------------
Amazon | Swamps | Head, chest, arms, hands |
Buffalo | Canyon | Chest, legs, arms | Fracture, Deafness
Carnivorous Plant | Swamps | Hands | Poison
Cave Gorilla | Cave | Head, chest, arms, hands |
Centaur Archer | Massif | Everything | Blindness, Infect. L2
Centaur | Massif | Chest, arms, hands |
Dog Droid | Base | - Instant Death - |
Eagle | Jungle | Head, hands, eyes | Blindness
Flying Drone | Base | Arms, legs, hands, feet | Fracture
Giant | Cave | Head, chest, arms | Fracture, Deafness
Lizard | Desert | Chest, legs, feet |
Mole Creature | Cave | Legs, feet |
Native Savage | Canyon | Chest, arms, hands |
Pteranodon | Canyon, | Head, hands, eyes | Blindness
| Cave | |
Rabbit | Massif | - |
Robinson | Several | Chest, arms, hands |
Spider | Canyon | Hands, feet | Poison
Swamp Reptile | Swamps | Head, chest, arms, hands |
Tiger | Jungle, | - Instant Death - |
| Massif | |
Tyrannosaurus | Cave | Chest, arms, hands |
Walker Droid | Desert, | Arms, legs, hands, feet | Fracture
| Base | |
Werewolf | Jungle | Head, chest, arms, hands |
___ BOSSES ___________________________________________________________________
Creature Region Attacks Special effect
------------------------------------------------------------------------------
Alpha Mole | Cave | Chest, arms, legs, hands, feet | Infection Lvl 4
Centaur Leader | Massif | Chest, arms, hands |
Giant Robot | Desert | - Instant Death - |
Kagoo | Swamps, | - Instant Death - |
| Cave | |
Triceratops | Desert | - Instant Death - |
_______________________________________________________________________________
/ HOW DO I KILL TIGERS?
Since tigers kills you with a single hit, melee is pointless. You need a ran-
ged weapon. The first such weapon in the game is the bow. You need to create
it yourself from a branch and a liana. The arrows are made from branches and
eagle feathers.
Once you have the bow and enough arrows, slowly walk towards the tiger until
it charges, then quickly fire two or three arrows at it until it falls down.
_______________________________________________________________________________
/ HOW DO I BEST KILL THE ALPHA MOLE?
Shoot it with the distress pistol.
_______________________________________________________________________________
/ HOW DO I KILL THE KAGOO / THE TRICERATOPS / THE GIANT ROBOT?
Check the QUESTS section of this FAQ.
_______________________________________________________________________________
/ HOW DO I DESTROY THE FLYING DRONES IN THE AWE BASE?
You must destroy all the flying drones swarming in the main control room of
the AWE base, or they will kill you. Unfortunately, hitting small moving tar-
gets like the flying drones is pretty much down to luck.
The drones will fire at you if you come too close, which means that you can
pluck them out of the air one my one if you keep a safe distance. You absolu-
tely need the Heavy Laser so that you can shoot continuously without regard to
ammunition. Basically the only feasibly strategy is to keep firing away in the
general direction of a drone, adjusting your aim now and then, and hoping that
it explodes sooner rather than later.
_______________________________________________________________________________
/ HOW DO I GET BETTER WEAPONS?
There are a number of weapons in the game, roughly divided into three catego-
ries: The ones that you create yourself, the ones that you get from the indi-
genous tribes of Zarathustra, and the ones that you take off of the corpses
of other Robinsons. Needless to say, the latter ones tend to be the most tech-
nologically advanced and therefore best, but you only start finding them later
in the game. All the sophisticated weapons are unique, and it is easy to miss
them. As a rule of thumb, do not only search the bodies of dead Robinsons, but
also the area immediately around them where they might have dropped the wea-
pon they were holding. As you explore the planet and access new areas, you
will acquire new weapons in a fairly linear manner.
_______________________________________________________________________________
/ HOW MANY WEAPONS ARE THERE IN THE GAME AND WHERE CAN I FIND THEM?
See the EQUIPMENT section of this FAQ.
_______________________________________________________________________________
/ THE MANUAL SUGGESTS I CAN USE A TORCH AS A WEAPON. HOW?
You can’t. The manual is wrong.
########################################
EQUIPMENT
####################################7EQU
_______________________________________________________________________________
/ HOW DO I INCREASE MY CARRYING CAPACITY?
You can’t. It’s fixed at 50 kilos.
_______________________________________________________________________________
/ HOW DO I DROP ITEMS?
You can’t. Once you pick up an item, you have no option to drop it again. If
you want to get rid of it, your only choices are to use it up (if possible) or
to destroy it by clicking on the trashcan icon in the inventory. Then it’s
gone for good. It’s thus not advisable to pick up everything you find. Think
about whether you need it immediately or might want to save it for later. You
cannot create a stockpile, so you’re forced to carry everything with you all
the time.
_______________________________________________________________________________
/ HOW DO I MANAGE MY LOAD?
The more you advance into the game, the more you will realize that carrying
capacity is a severely limiting factor, and sooner or later becomes a huge
problem. Managing your load is a challenging and time-consuming task. Those
indispensable extra sets of clothes weigh a lot, so does a decent supply of
food and water, and then you accumulate a growing set of weapons, ammo and re-
sources.
It can be a vexing problem to decide what to keep and what to leave, especial-
ly since things that you discard via the trashcan icon are gone for good. In
addition, the more you carry, the quicker your energy and hydration levels de-
crease.
Be aware that some food is very heavy, particularly cabbage, pumpkins and me-
at. Always eat cabbage and pumpkins immediately. Fresh meatusually can be ac-
quired fairly easily, so carry only small quantities with you. If you notice
that the meat you carry has spoiled, throw it away. Water is heavy, but abso-
lutely indispensable. Never cut back on it!
Branches are important as firewood and construction materials, but since you
can easily cut fresh ones wherever there are trees, don’t bother carrying too
many with you. They are heavy.
Constructed objects usually are lighter than their constituent parts, so try
to turn raw materials into something useful immediately rather than carrying
large supplies of resources with you. On the other hand, don’t stockpile con-
structed items that you don’t need. If you should require a noose for instan-
instance, you can usually cut the necessary branches on the spot. Make sure
that you have a good supply of arrows and torches though.
Consider discarding obsolete weapons as soon as you have found better ones.
Spears are strong, but only if you carry a sufficient quantity with you (at
least four), and that adds considerably to your load. As soon as you have the
laser, get rid of all spears. Don’t bother carrying the truncheon around, the
hatchet that you acquired earlier is better. Never drop your survival knife,
since it is required to cut branches and carve meat from animals.
Medicine and other small items like feathers, leaves or earthworms have no
weight. Stock up on them liberally since that may spare you from having to
come back later.
_______________________________________________________________________________
/ WHICH THINGS CAN I CREATE FROM RAW MATERIALS?
Empty Syringe + Bottle of Anti-Venom Serum = Jab of Anti-Venom Serum
Empty Syringe + Bottle of Morphine = Morphine Jab
Empty Syringe + Bottle of Anesthetic = Anesthetic Jab
Branch + Resin = Torch
Branch + Wire = Noose
Branch + Feather = Arrow
Branch + Liana = Bow
Branch + Bandage = Splint
Branch + Liana + Nappy Pin = Fishing Rod
Fishing Rod + Earthworm = Fishing Rod with Bait
Needle + Leaves = Leafed Hat
Needle + 2 Fur = Fur Gloves
Needle + 3 Fur = Fur Cap
Needle + 4 Fur = Fur Boots
Needle + 6 Fur = Fur Trousers
Needle + 10 Fur = Fur Jacket
Needle + 6 Reptile Skins = Reptile-Skin Trousers
Needle + 12 Reptile Skins = Reptile-Skin Jacket
Empty Bottle + Sulphur + Charcoal + Salpeter + Bandage = Molotov Cocktail
Battery + Wire = Booby Trapped Battery (Wear Kevlar Gloves!)
_______________________________________________________________________________
/ WHAT ARE THE BONES GOOD FOR?
I have no idea.
_______________________________________________________________________________
/ WHAT ARE THE SESAME COMPUTERS THAT I KEEP FINDING GOOD FOR?
They are part of the main quest and are required to finish the game. Their
purpose will become clearer once you reach the Canyon. For the time being,
just hold on to them.
_______________________________________________________________________________
/ THE RED LIGHT ON MY SESAME COMPUTER STARTED TO FLASH. WHAT DOES THAT MEAN?
The battery of your Sesame is running low. Once the light started flashing,
the energy reserve will last for one more day. Afterwards the computer shuts
down, which means you cannot use the automap, the diagnostic scans and the
save / load functions any more.
Recharge the computer by clicking on a battery URG1B in the USE menu. There
are six replacement batteries in the game, all of them in the possession of
other Robinsons. Each battery lasts one week. In effect that sets a time limit
of seven weeks or 49 days for your adventure on Zarathustra. Don’t worry -
that’s more than enough time to succeed.
_______________________________________________________________________________
/ WHAT IS THE RAZOR FOR?
After a few days on Zarathustra you will grow long hair and a beard. Use the
razor to shave. I assume that having a face full of hair is beneficial in cold
places and possibly inconvenient in strong heat, but since that is very hard
to verify, it remains pure speculation. Nevertheless, if you absolutely want
to be on the safe side, consider growing a beard before you venture from the
Massif into the Pteranodon Cave. It might help.
_______________________________________________________________________________
/ WHAT DO I DO WITH THE EPILEPTIC TURTLE?
Eat it. You can then wear its shell as a helmet. The helmet blocks attacks to
your head. That is especially useful against flying creatures.
_______________________________________________________________________________
/ WHERE DO I FIND WITH ITEM?
___ FOOD ___________________________________________________________________
Item Location Supply
----------------------------------------------------------------------------
Artichocke | E Massif, green plants by the lakeside | Unlimited
Brassica Olerica | Jungle, in several places | 4
Eagle’s Egg | S Jungle, nest on the ridge | 1
Epileptic Turtle | E Tyrannosaurus Cave, turtle room | 1
Earthworm | W Jungle, from small earth hill | Unlimited
Fish | All lakes and rivers | Unlimited
Fruit of L’sk S’yk D’yk | W Swamps, Pick from the plants | Unlimited
Fruit of the Ahrys-Ah | SW Massif, on a solitary bush | 1
Grapes "The Nurse" | NE Swamps, from the grape bush | Random
Indeterminate Cucurbic. | E Swamps, in thick wilderness | 5
Macrolepioda Rhacodes | Desert, cut from small mushroom stalk | Unlimited
Majuarina Leaf | NE Jungle, bush on ridge past bridge | Unlimited
Marschmalho Ball | NW Canyon, from the Swampsmallho tree | Unlimited
Meat | Carved from the remains of creatures | Unlimited
Meat / Fish (molded) | Raw meat or fish spoil after 7 hours | Unlimited
Meat / Fish (spoiled) | Molded meat or fish spoil after 24 h | Unlimited
Mushroom | Desert, growing all over in four types | Unlimited
Newton’s Apple | S Massif, from apple tree near cliff | Random
Potato | NW Canyon, from field in the village | Unlimited
Pumpkin | NE Canyon, near Nietzsche 26 | 3
Salt | E Tyrannosaurus Cave, from the wall | Unlimited
Slice of Cactus | Canyon, cut cacti in the desert area | Unlimited
‘Snow White’ Pear | SE Jungle, from pear tree at the lake | Random
Wild Flower | Canyon, from blue flowers all over | Unlimited
___ DRINK __________________________________________________________________
Item Location Supply
----------------------------------------------------------------------------
Stegosaurus Milk | W Swamps, from Stegosaurus udder | 1l/30h
Water | From all lakes and rivers | Unlimited
Whiskey | From Epicurus 92’s body | 1
___ RAW MATERIALS __________________________________________________________
Item Location Supply
----------------------------------------------------------------------------
Battery | W Desert, search the wrecked spaceship | 1
Bone | Several caves, search skeletons | Unlimited
Branches | Use Survival Knife on some tree | Unlimited
Charcoal | M Pteranodon Cave, use Survival Knife on wall | Unlimited
Empty Bottle | Drink all the Whiskey | 1
Feathers | S Jungle, from Eagle corpse or nest on ridge | Unlimited
Fur | Skin Tiger (2), Buffalo (2), Rabbit (1) | Unlimited
Leafs | Use Survival Knife on some bushes or trees | Unlimited
Liana | Swamps, use Survival Knife on Liana trees | Unlimited
Resin | W Jungle, use Survival Knife on resinous tree | Unlimited
Salpeter | NW Gorilla Cave, use Survival knife on the wall | Unlimited
Sulphur | NE Pteranodon Cave, use Survival knife on wall | Unlimited
Wire | NE Jungle, search parts of the spaceship wreckage | 5
___ WEAPONS & AMMUNITION ___________________________________________________
Item Location Supply
----------------------------------------------------------------------------
Arrow | Create from Branch and Feather | Unlimited
Bow | Create from Branch and Liana | Unlimited
Distress Pistol | Desert, dropped by Freud 37 | 1
Flares | Desert, from the body of Freud 37 | 10
Hatchet | Massif, dropped by Centaur | 5
Heavy Laser | SE AWE Base, next to body of Abelard 39 | 1
Laser | Massif, dropped by Pavlov 95 | 1
Laser Charges | From the bodies of Pavlov 95 or Nietzsche 26 | 40
Molotov Cocktail | Create from raw materials | 1
Spear | NW Canyon, dropped by Natives in the village | Unlimited
Survival Knife | Jungle, dropped by Socrates 19 | 2
Truncheon | Pteranodon Cave, dropped by Giant | Unlimited
___ ATTIRE _________________________________________________________________
Item Location
----------------------------------------------------------
Fur Boots | Create by sewing Fur
Fur Cap | Create by sewing Fur
Fur Gloves | Create by sewing Fur
Fur Jacket | Create by sewing Fur
Fur Trousers | Create by sewing Fur
Gas Mask | Take from the body of Nietzsche 26
Helmet | Eat the Epileptic Turtle
Jacket | Already equipped
Leafed Hat | Create by sewing Leaves
Native Necklace | Receive from Epicurus 92
Pair of Kevlar Gloves | Take from the body of Pavlov 95
Reptile-Skin Jacket | Create by sewing Reptile Skin
Reptile-Skin Trousers | Create by sewing Reptile Skin
Shirt | Already equipped
Trainers | Already equipped
Trousers | Already equipped
___ OTHER ITEMS ____________________________________________________________
Item Location Supply
----------------------------------------------------------------------------
3 Liter Bag | NW Canyon, from a hut in the village | 1
Battery URG1B | From body of Socrates 19 and several Sesames | 6
Fishing Rod | Create from Branch, Liana and Nappy Pin | 1
Gourd | Jungle, take from the body of Socrates 19 | 1
Halogen Lamp | Swamps, from the Friday Leader after Kagoo | 1
Matches | Jungle, from the body of Socrates 19 | 20
Noose | Create from Branch and Wire | 5
Razor | Pteranodon Cave, from the body of Diogenes 48 | 1
Splint | Create from Branch and Bandage | 20
Torch | Create from Branch and Resin | Unlimited
___ MEDICAL KIT ____________________________________________________________
Item Supply
--------------------------------------
Antibiotic ML44 | 60
Aspirin MU44 | 50
Disinfecting Pellets | 40
Antispasmodic MV44 | 20
Vitamin MY44 | 20
Quinine | 20
Bandages | 20
Tranquilizer | 10
Sedative MC44 | 10
Bottle of Anaesthetic MW44 | 10
Bottle of Morphine MH44 | 10
Bottle of Anti-Venom Serum MS44 | 10
Plasma Pouch | 10
Empty Syringe | 5
Tourniquet | 4
Bottle of Antiseptic | 1
Syringe of Atropine | 1
Suction Pump | 1
Cyanide Capsule | 1
Needle and Thread | 1
Nappy Pin | 1
########################################
QUESTS
####################################8QUE
_______________________________________________________________________________
/ WHICH ITEMS ARE MUST-HAVES IN ORDER TO FINISH THE GAME?
* Survival Knife
* Gourd
* Matches
* 3 Liter Bag
* Native Necklace
* Distress Pistol
* Halogen Lamp
* Battery
* Wire
* Kevlar Gloves
* Gas Mask
* All 20 Sesame computers
_______________________________________________________________________________
/ WHICH ITEMS ARE RECOMMENDED, BUT NOT ABSOLUTELY NECESSARY?
* Full set of Reptile-Skin Clothes
* Full set of Fur Clothes
* Charcoal, Sulphur, Salpeter, Whiskey Bottle
* Bow and Arrows
* Laser
_______________________________________________________________________________
/ WHAT ARE THE MAIN QUESTS AND IN WHICH ORDER SHOULD I TACKLE THEM?
___ JUNGLE __________________________________________________
1) Explore the wrecked spaceship and find the medical kit
2) Defeat Socrates 19 and take his possessions
3) Defeat Darwin 5 and take his Sesame
4) Find a way to the Swamps
___ GORILLA CAVE ____________________________________________
5) Get the Sesame of Hume 60
6) Get some Salpeter
___ SWAMPS __________________________________________________
7) Get the Native Necklace and talk to the Fridays
___ JUNGLE __________________________________________________
8) Create a bow and kill the tigers
9) Find a way to the Canyon
___ PTERANODON CAVE _________________________________________
10) Defeat Diogenes 48 and take his possessions
___ CANYON __________________________________________________
11) Talk to Nietzsche 26, get spears and the 3 liter bag
12) Find the Sesame of Pythagoras 32
13) Find the Sesame of Hegel 17
14) Find a way to the Desert
___ TYRANNOSAURUS CAVE ______________________________________
15) Find the Sesame of Pascal 22
___ DESERT __________________________________________________
16) Defeat Freud 37 and take his distress pistol
17) Find the Sesame of Descartes 122
___ SWAMPS __________________________________________________
18) Defeat the Kagoo in the Swamps and get the halogen lamp
19) Defeat Epicurus 92 and get his Sesame
20) (Optional) Create a full set of reptile-skin clothes
___ TYRANNOSAURUS CAVE ______________________________________
21) Find the Sesame of Theophrastus 7
___ JUNGLE __________________________________________________
22) Find a way the Massif
___ MOLE CAVE _______________________________________________
23) Find the Sesame of Spinoza 44
___ MASSIF __________________________________________________
24) Defeat Pavlov 95 and take his laser
25) Find the Sesame of Schopenhauer 26
26) Defeat the Centaur leader and take the Sesame of Kant 217
27) (Optional) Create a full set of for clothes
28) Find the raft and ride it into the Pteranodon Cave
___ PTERANODON CAVE _________________________________________
29) Get some Sulphur
30) Get some Charcoal
31) Find the Sesame of Marx 49
___ CANYON __________________________________________________
32) Return all Sesames to Nietzsche 26
33) Defeat Nietzsche 26 and get his possessions
___ DESERT __________________________________________________
34) Defeat the Triceratops
35) Get the battery from the crashed spaceship
36) Defeat the giant robot
37) Find and enter the AWE Base
___ AWE BASE ________________________________________________
38) Find the Heavy Laser
39) Find the Sesame of Abelard 29
40) Find the Sesame of Nina 1
41) Insert all 20 Sesames into the main computer
42) Find the exit door and escape
_______________________________________________________________________________
/ HOW DO I SURIVE THE DESERT?
Apart from the quicksand, your biggest problem is the heat. If you plan to
venture into the desert, make sure that you’re dressed appropriately (i.e.
with a leafed hat and light clothing) and that you have the maximum amount of
water with you (don’t even think about going in there without the three liter
bag!). Salt is an invaluable help to limit dehydration. Keep a close eye on
your hydration level, drink regularly and eat a pinch of salt now and then.
_______________________________________________________________________________
/ WHY DO I DIE WHEN I RIDE THE RAFT DOWN THE WATERFALL IN THE PTERANODON CAVE?
No matter if you go down the waterfall swimming or on the raft, you will al-
ways end up falling into the ice-cold water of the underground lake. If you’re
unprotected, you die of cold water shock. To avoid that, wear the reptile-skin
jacket and trousers.
_______________________________________________________________________________
/ DO I HAVE TO GO DOWN THAT WATERFALL?
No. Once you collected the sulphur, you can return all the way you came via
the Massif, the Mole Cave and the Jungle, enter the Pteranodon Cave from the
southeast and make your way to the lake to reach it from below. Jumping down
the waterfall just saves you a lot of time.
_______________________________________________________________________________
/ WHAT IS THE KAGOO?
The Kagoo is a tyrannosaurus that descends on the village of the Fridays in
the Swamps every night. It has its lair in the Tyrannosaurus Cave in the
southeast. However, you cannot kill the Kagoo while it is in its lair. You
need to meet it outdoors.
_______________________________________________________________________________
/ HOW DO I GET THE KAGOO OUT OF ITS LAIR?
Wait for nightfall in the Swamps. As soon as it is dark, you should hear the
roar of the Kagoo. It will find you anywhere on the map, but it is best to
wait for it in the Fridays village; it will appear from the south.
_______________________________________________________________________________
/ HOW DO I KILL THE KAGOO?
Your attacks won’t harm the Kagoo unless it is distracted first. In order to
do that, you need the distress pistol from Freud 37. Fire a shot in the air so
that the night sky lights up. That will blind the Kagoo and cause it to fre-
eze. In that stage, you can hit it with your weapons, preferably spears and
arrows, but a shot or two with the distress pistol help a lot as well. You
won’t be able to kill it on the first go, so be prepared to use the distress
pistol to blind it again as soon as the sky darkens and the Kagoo begins to
move.
_______________________________________________________________________________
/ THE DISTRESS PISTOL DOESN'T BLIND THE KAGOO!
There’s no point in shooting directly at the Kagoo from the weapons menu. You
need to fire a flare by clicking on the pistol in the USE menu.
_______________________________________________________________________________
/ WHY DIDN'T I GET THE HALOGEN LAMP AFTER I DEFEATED THE KAGOO?
Where you find the lamp apparently depends on which version you’re playing. In
the CD version of Robinson’s Requiem, you need to take the lamp out of the
Friday leader’s hand. Talk to her after you killed the Kagoo. She gives you a
kiss. Afterwards she will hold the lamp in her hand. Click on her to pick it
up.
In the disk version, the lamp will lie in the grass at her right side. It can
be hard to spot, especially at night. Looking down ("+" key) helps.
_______________________________________________________________________________
/ WHERE IS EPICURUS?
After your first encounter with Epicurus 92 in the Swamps, he vanishes. You
need his Sesame computer though to finish your main objective. To bring him
back, you have to defeat the Kagoo. After that, he will wait for you in the
south of the Swamps.
_______________________________________________________________________________
/ HOW DO I KILL THE TRICERATOPS IN THE DESERT?
The triceratops is one of the boss enemies that can only be killed in a spe-
cific way. Normal weapons don’t harm it, and it will kill you instantly if it
touches you.
Note that it is not actually necessary to kill the triceratops. When you ap-
proach the area, it will initially be asleep. It is possible to sneak past it
by crouching and going towards the crashed spaceship in a large arc. Even if
the triceratops awakes, it is not particularly fast, so you may be able to
grab the battery and outrun it. Just make damn sure that you have enough car-
rying capacity left (10 kg) or you will be rendered an immobile target!
Sneaking or running past the triceratops is a difficult endeavor, so you might
prefer to kill it. The only way to do so is to lob the Molotov cocktail at it.
This requires good timing. Let the triceratops run straight at you and throw
the bottle about three seconds before it would hit you. It is highly recommen-
ded that you save your game before you attempt this, as you only get one
chance to get it right. There is no second Molotov cocktail in the game.
_______________________________________________________________________________
/ WHERE DO I GET A MOLOTIV COCKTAIL?
You need to construct it yourself from an empty bottle of whiskey, sulphur,
charcoal, salpeter and a bandage.
_______________________________________________________________________________
/ I CAN'T FIND SALPETER!
It’s in the Gorilla Cave that connects the Jungle to the Swamps. Go to the
northeast corner and then follow the path west all the way to a dead-end. The
wall is slightly darker here. Step close to the wall and use your survival
knife on it to scrape off some salpeter. Once will be enough.
_______________________________________________________________________________
/ I CAN'T FIND CHARCOAL!
It’s in the Pteranodon Cave that connects the Jungle to the Canyon. You need
the Halogen Lamp to be able to swim to the north side of the underground lake
and follow the path north into a network of tunnels and intersections. Beware
the aggressive giants. To get to the charcoal from the lake shore, take the
second left, again the second left and then the first right. You’ll find a
long cave wall sprinkled with white. It’s hard to miss. Use your knife on the
wall to break some charcoal loose.
_______________________________________________________________________________
/ I CAN'T FIND SULPHUR!
It’s in the Pteranodon Cave that connects the Jungle to the Canyon. You need
to enter the cave from the Massif on the raft. Follow the left arm of the un-
derground river all the way to its end in the NW corner of the cave. You will
find a dark wall. Use your knife on it to collect some sulphur.
_______________________________________________________________________________
/ I CAN'T FIND THE BOTTLE OF WHISKEY!
Epicurus 92 has it. You need to defeat the Kagoo first, then Epicurus. In or-
der to use the bottle for the Molotov cocktail, you first need to empty it.
Prost!
_______________________________________________________________________________
/ HOW DO I DESTROY THE GIANT ROBOT IN THE DESERT?
The robot guards the entrance to the AWE base. It cannot be harmed by any
weapon, and it will kill you instantly as soon as it reaches you. You need to
destroy it remotely by setting a trap for it.
_______________________________________________________________________________
/ HOW DO I SET A TRAP FOR THE GIANT ROBOT?
Find the battery from the wreck in the desert and rig it with a wire to create
a booby trap. Slowly approach the robot. As soon as it starts to move in your
direction, drop the booby-trapped battery in front of you and take a few steps
back. When the robot touches the battery, it gets electrocuted. Don’t step in-
to the battery yourself, it will kill you instantly.
_______________________________________________________________________________
/ WHY DO I GET ELECTROCUTED WHEN I TRY TO BOOBY-TRAP THE BATTERY?
You need to wear Pavlov 95’s kevlar gloves.
_______________________________________________________________________________
/ CAN I LURE THE TRICERATOPS / THE GIANT ROBOT INTO QUICKSAND?
No. They simply walk over it.
_______________________________________________________________________________
/ HOW MANY SESAME COMPUTERS ARE THERE?
As you know from the AWE White Booklet that came with the game, there are 20
Robinsons on mission to Zarathustra. One of them is yourself, Trepliev 1. You
have your Sesame with you. The other 19 Sesames are scattered around Zarathu-
stra along with their owners. In general, each computer is always where its
owner (or his corpse) is, with the exception of Nina 1’s Sesame.
_______________________________________________________________________________
/ WHERE ARE ALL THE SESAME COMPUTERS?
Sesame Location Type
------------------------------------------------------
Trepliev 1 | Your own Sesame | -
Socrates 19 | E Jungle | Fight
Darwin 5 | W Jungle | Fight
Diogenes 48 | N Pteranodon Cave | Fight
Hume 60 | Center Gorilla Cave | Corpse
Pythagoras 32 | W Canyon | Corpse
Hegel 17 | NW Canyon | Corpse
Epicurus 92 | S Swamps | Fight after killing Kagoo
Theophrastus 7 | W Tyrannosaurus Cave | Corpse, guarded by Kagoo
Pascal 22 | S Tyrannosaurus Cave | Corpse
Freud 37 | W Desert | Fight
Descartes 122 | NW Desert | Corpse
Spinoza 44 | W Mole Cave | Corpse
Pavlov 95 | W Massif | Fight
Schopenhauer 26 | W Massif | Corpse
Kant 217 | NE Massif, plateau | Fight centaur leader
Marx 49 | N Pteranodon Cave | Corpse
The above 17 Sesames are the ones you need in order to finish Nietzsche 26’s
quest. Afterwards there are three more to find:
Nietzsche 26 | NE Canyon | Fight
Abelard 29 | SE AWE Base | Corpse
Nina 1 | N AWE Base | -
_______________________________________________________________________________
/ HOW DO I KNOW WHICH COMPUTERS I'M STILL MISSING?
If you place your mouse cursor over the computer icon in your inventory, the
messages will list the IDs of all Sesames you have in your possession. It
might help to write them down on a piece of paper. Compare that to the full
list of Robinsons in your AWE White Booklet that came with the game.
In order to finish Nietzsche 26’s quest, you need 17 Sesames, including your
own. Since your own computer is not counted while you wear it, the number next
to the computers in the inventory should read "16". If it reads "19", you have
found all Sesames and can finish the game.
_______________________________________________________________________________
/ WHY DO I SUFFOCATE IN THE AWE BASE?
It has been flooded with poisonous gas. Wear the gas mask that you got from
Nietzsche 26 before you enter the base.
_______________________________________________________________________________
/ HOW DO I OPEN THE METAL DOORS IN THE AWE BASE?
To open the doors is your final task; once you manage to do that and reach
them, you win the game. The doors are opened remotely from the control room in
the east part of the base. In order to activate the mechanism, you need to in-
sert all 20 Sesame computers into the grey master terminal. An alarm will
sound to indicate that you were successful. You now have a limited time to
reach the doors and escape.
_______________________________________________________________________________
/ WHERE IS THE 20TH SESAME?
On your chest. Remove your shirt in the DRESS menu to find it.
_______________________________________________________________________________
/ THE AUTOMAP DOESN'T WORK ANY MORE!
The automap, medical status and saving / loading are functions of your Sesame.
Once you remove it from your body, you cannot access them any more. That means
that you will have to find the way to the metal doors from memory and without
saving. It’s not too hard. Before you remove your Sesame, have a good last
look on the automap. You need to cross the lava-filled wall, then turn left at
the first intersection and right at the second.
_______________________________________________________________________________
/ IS THE END SEQUENCE WORTH ALL THE EFFORT?
I would love to say it is, but unfortunately - no. The ending is a complete
letdown. However, the real reward is being able to boast that you beat the
game. In full simulation mode, that is quite a feat.
_______________________________________________________________________________
/ DID I MISS ANY OF NINA 1'S MESSAGES?
Check for yourself. Here is the full transcript of her communication with you:
"Hello Terpliev1... It’s me, Nina1... Don’t worry, you are asleep. But you
know my telepathic powers and your subconscious is easy to reach... I’ve
managed to land in a volcanic zone. If you could deactivate the force
fields, we could get off this cursed planet. Just the two of us... So
long..."
"Hail, comrade alumnus. I don’t know whether I’ve done the right thing in
contacting you. You look so clumsy! Such an idiot! Nietzsche26 looks much
more resourceful. He’s settled comfortably in the bottom of a canyon and
doesn’t need anything, good cheerio kid!"
"Well lazybones... What are you making?... I don’t intent to spend my life
here. I’ve other ideas! Freud37 moves about much more than you. He’s lan-
ded in the desert and I sense that he is already near me. Perhaps I shall
be a little unfaithful..."
"Dear Trepliev, I’m glad to find you there. Asleep, but accessible, I can
give you some information you need in your quest. I’ve ‘sensed’ Schopen-
hauer26 and Pavlov95, talking in a vast clearing. They didn’t seem to
agree... I’m all yours, kisses."
"Hey, Trepliev, I wonder if we’re going to spend the rest of our lives he-
re. Fate is so weird. I don’t know what to think of all these mysteries.
I’ve contacted Epicurus. He’s O.K. He’s made friends with the natives.
It’s a good thing, friendship between nations. Bye bye Trepliev."
"At last! There you are! Swine! Where’ve you been all this time? Have you
been drinking or something? If you’ve been with girls I’ll know about it.
So watch out!
I just wanted to let you know that Diogenes48 is hidden in a cave with a
weapon. He could do you some harm, unless I get you first."
"Oh Trepliev! Before my eyes a moon is shining and lighting up the sky ...
Before this cold star I hold my breath, hoping for a gleam, a smile, a
look ... I weep ... and Kant 217 departed like a hero, to face the
knights without fear. Him too now, I shall mourn ..."
"Dear friend, I’m very glad to be able to talk to you. I hope I can give
you some very valuable information, so that you can join me again as soon
as possible. I inform you that aforesaid Hegel17 has gone to negotiate for
food in a native village, near a canyon. So long, and good luck."
"Shush. I’m suspicious. I think someone is watching me. I don’t know whe-
ther I can trust you. So, did you know Pythagoras32 spent all day collec-
ting Maschmalho balls! Don’t tell a soul! I’ll contact you again."
"Hello again, I’m so happy! I’ve managed to contact you again, and it
wasn’t easy ... because there’s a lot of wind ... Ha ha ha ... I’ve seen
Descartes122 ... He is very hot, poor fellow, and very thirsty. Not like
me! There are lots of bottles of whisky in my vessel. I promise to keep
one for you... Hic!"
"What? I’m there, no? I can still hear your reproaches! Haven’t I always
given you my attention? You’re not jealous by any chance? I imagine you
think I’m still attached to Hume60? Understand that he’s only a heap of
bones, eaten by the ape-men. I despise him, you understand. Do you still
love me?"
"Greetings Trepliev1, if I remember it well, you were always seeing that
big blondie Peggy4!? She didn’t have much to please, did she? Well, I’ve
had news of Spinoza44 ... he was crouching in the dark, in a stinking ca-
vern. So long."
"Oh puppet, I’m missing you terribly... I think of you all the time...
Hurry... It’s so cold here... Ohhh... Take care of yourself, don’t end up
like that fool Marx49, who go eaten by some evil giants... Hurry love, co-
me to me!"
"Greetings. It’s cold. Brass monkey weather. Fed up with canned food. I’m
bored ... nothing going on in this dump. Bad news: Theophrastus7 has been
eaten by a Kagoo! It’s a hard life. Bye."
"Have a good sleep, my little tripod darling. Tomorrow, you’ll be able to
join your little Ninette again.
It’s Pascal22. He has found eternal rest, at the bottom of a cave, close
to the sea. The fool."
"Kisses, my sweetheart Trepliev! Why are we here? Would fate condemn us to
die here on this heap of stones? Aren’t we dreaming? Or playing video ga-
mes? It’s like Abelard39, he seems to have gone to sleep in a suffocating
place... But is he really asleep? Is that all an illusion? To be or not to
be? I’m asking you!"
"Hello Darling, there isn’t far to go now, we shall meet again soon. I’ve
lost my Sesame down a volcanic fissure. I hope you can get it back for me,
so it can be entered on the computer. See you soon, my love."
_______________________________________________________________________________
/ WHOA, DID I JUST SEE A DIFFERENT DEATH SCREEN?
Could be. There is a second screen that look almost the same, but replaces the
tormented face with a skull. It is very rare and doesn’t seem to be linked to
a specific kind of death, so if you want to see it, you’ll have to die a lot.
########################################
CREDITS
########################################
_______________________________________________________________________________
/ GREAT FAQ! WHOM CAN I THANK?
Hey, thanks! If you'd like to write a few words, see the credits below for my
e-mail address. I appreciate the encouragement.
_______________________________________________________________________________
/ THIS FAQ SUCKS! WHOM CAN I COMPLAIN TO?
Uhm ... I guess that would be me. If you have any suggestions or additions or
even corrections for the FAQ, please don't hesitate to contact me. My e-mail
address is right below.
_______________________________________________________________________________
/ CREDITS
Created by Christian Schmidt
Munich, Germany
July 2010
This document may be distributed freely. You may change whatever you like,
though I'd appreciate it if you'd contact me if you're planning to do so. ;)
Comments and additions are welcome: cs216@gmx.net
_______________________________________________________________________________/
|