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 Return to Castle Wolfenstein [solve]

Return to Castle Wolfenstein [solve]

Submitted by: arun prakash

Return to Castle Wolfenstein (walkthrough)

text: Contents:

1. Updates
2. Introduction
3. Game Overview
4. Items
5. Weapons
6. Enemies   
7. Walkthrough
    Mission 1: Ominous Rumors
     Part 1: Escape!
     Part 2: Castle Keep
     Part 3: Tram Ride
    Mission 2: Dark Secrets
     Part 1: Village
     Part 2: Catacombs
     Part 3: Crypt
     Part 4: The Defiled Church + Boss
    Mission 3: Weapons of Vengeance
     Part 1: Forest Compound
     Part 2: Rocket Base
     Part 3: Radar Installation
     Part 4: Air Base Assault
    Mission 4: Deadly Design
     Part 1: Kugelstadt
     Part 2: The Bombed Factory
     Part 3: The Trainyards
     Part 4: Secret Weapons Facility
    Mission 5: Deathshead's Playground
     Part 1: Ice Station Norway
     Part 2: X-Labs
     Part 3: Super Soldier
    Mission 6: Return Engagement
     Part 1: Bramburg Dam
     Part 2: Paderborn Village
     Part 3: Chateau Schuftaffel 
     Part 4: Unhallowed Ground
    Mission 7: Operation Resurrection
     Part 1: The Dig
     Part 2: Return to Castle Wolfenstein
     Part 3: Heinrich
8. Credits 


1. Updates

December 10, 2001: Started the walkthrough last weekend and managed to 
finish the format as well as typed up all the mission briefings and 
objectives as well as the "Enemies" section. Hopefully more will be 
coming tomorrow... (Version 1.0) 


2. Introduction

I found it quite strange due to the fact that no one is interested in 
writing a walkthrough for Return to Castle Wolfenstein. Since I 
finished the game, I thought I might as well write the walkthrough. 
Please note that I'm very busy with schoolwork (I'm a grade 12 student) 
and updates may be very slow. I will try to update as often as I can 
but they will only come during weekends. This is my first FAQ so I hope 
you will forgive me on any mistakes and errors. If you have any 
critics, suggestions, comments and things to add, don't hesitate to 
email me at
One more thing, this FAQ is protected by the international Copyright 
Law so if there's anyone who wants to post this FAQ in his or her site, 
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people 
plagiarizing other people's FAQ to make money and believe me, writing 
FAQ is not easy and to you know how it feels if your hard work is used 
by other people. So for all plagiarizers out there, be warned that if 
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT 


3. Game Overview

You are B.J. Blazkowicz, a highly decorated Army Ranger recruited into 
the Office of Secret Actions (OSA) tasked with escaping and then 
returning to Castle Wolfenstein in an attempt to thwart Heinrich 
Himmler's occult and genetic experiments. Himmler believes himself to 
be a reincarnation of a 10th century dark prince, Henry the Fowler, 
also known as Heinrich. Through genetic engineering and the harnessing 
of occult powers, Himmler hopes to raise an unstoppable army to level 
the Allies once and for all.

You must first escape from imprisonment in the castle to report the 
strange creatures and happenings in and around Wolfenstein to the OSA. 
Your mission takes a drastic turn as you learn the depth of Himmler's 
plans and what you must do to defeat the evil he has unleashed.
This is what you have been trained for. Your surroundings will be 
dangerous and hostile. The OSA is currently tracking activities 
believed to be associated with Himmler in locations throughout Germany 
including; villages overrun by the occult, hidden crypts, forests, air 
bases, secret weapons facilities, and genetic labs, to name only the 
few we are aware of. There are more and you must find them. 

Failure is not an option. If Himmler succeeds, the war is over for the 
Allies... and the war is over for everyone. 

Return to Castle Wolfenstein is a first person shooter game, powered by 
the heavily tweaked Quake 3 engine. The single player game spans seven 
missions, each of which has several different levels. The game 
challenges you to not only survive, but to recover the many treasures 
and artifacts that the Nazi regime has stolen.


4. Items


5. Weapons

6. Enemies

Below is the list of the enemies that B.J. will encounter in the game:

Nazi Soldier
Soldiers are the weakest enemies that B.J. will find throughout the 
game. They usually come equipped with either the MP40 sub-machine gun 
or Mauser rifle. They are generally quite vulnerable and a well-placed 
headshot can take them down immediately. 

Nazi Officer 
Similar to the soldier except that they are only equipped with a Luger. 
Don't let their weapon become a distraction though because their 
marksmanship should not be underestimated. A headshot will bring them 
down quickly as well. 

Elite Guard
Despite their soft-looking appearance, these leather clad female 
soldiers from the SS Paranormal Division are actually very ruthless and 
cold-blooded killers. They would not hesitate to kill B.J. so take them 
out as soon as possible. 
They usually work in teams and are usually lethal with the silent Sten 
sub-machine gun aside from being a very agile killing machine. Always 
try to shoot their head to bring them down quickly.      

Himmler's Black Guard
The SS Black Guards are Himmler's personal bodyguards and they are 
armed with the deadly FG42 paratroop rifle. The best thing to do is to 
go for headshot all the time to take them out quickly since they have a 
very good marksmanship similar to the Elite Guards. 

Workers and engineers are generally harmless aside from their Lugers 
that they always carry. They also would not hesitate to shoot so don't 
ignore them although their accuracy are just average. Try to take care 
of them lastly while focusing on other more imposing enemies that might 
be present in the vicinity at the same time. 

These Nazi scientists spend most of their time researching biological 
and robotic engineering in their laboratories. Similar to the workers 
and engineers, they are only armed with a Luger which shouldn't pose 
too much of a problem. They will however, call out for guards whenever 
possible perhaps because of their lack of combat training which make 
them realized that they are not a worthy opponent. 

The SS Paranormal Division research into the occult has resulted in the 
resurrection of these zombies. They are expectedly slow but don't be 
deceived by their speed. They can emit phantom skulls which will chase 
B.J. even around corners so be careful. The most effective way to kill 
them is to aim the Sten at their heads to blow them apart quickly but 
be careful of overheating so fire in short bursts only.  

Zombie Knight
Similar to their standard counterpart, zombie knights are equipped with 
a sword and a shield. The shield can be used to reflect gunfire so take 
notice of this when fighting them. There are two effective methods to 
kill them: the first is to try to blow their unprotected legs apart 
with gunfire or grenades while the second method will be to let them 
get close first. They will lower down their shield to swing at B.J. so 
use this chance to empty the Sten towards their head and they will 
collapse to the ground immediately. 

Fire Zombie
This is one of the most dangerous foes that B.J. will meet along his 
adventure. Fire zombies are surrounded by fire and they can spew a 
fountain of fire that can travel very far. When facing one of these, 
always keep a good distance between B.J. and the zombie while unloading 
the Sten at its head to take it down quickly. An occasional one or two 
grenade at their feet will help to accomplish this task even faster.   

Lopers are the result of Nazi scientists' research into combining 
robotic and biological engineering. They attack with their claws as 
well as lightning bolts that are emitted from the half-spherical plate 
lodged underneath their waist since they don't have any legs. 
Their ability to leap across considerable distance both vertically and 
horizontally proves to be fatal to anyone unlucky enough to be around. 
Exercise extreme caution when facing them. Although they would appear 
by themselves most of the time, never underestimate their power.   

Uber-Soldat (Super Soldier) prototype 
Similar to the lopers, these Uber-Soldat prototypes are powered by the 
tesla technology and are also the result of the combination between 
robotic and biological engineering. They are equipped with either the 
devastating venom gun or panzerfaust which can rip B.J to shreds in no 
time. The fact that they are covered with full metal body armor doesn't 
make fighting them any easier as well.
The only way to kill them successfully will be to take advantage of 
their speed since they are very slow. Always find cover whenever 
possible and use the environment to gain the maximum advantage; never 
expose B.J. to them unless to take some quick shots. Panzerfaust and 
venom gun are very effective in taking them out so don't hesitate.     

Uber-Soldat (Super Soldier)
These walking monstrosities are the improved version of the prototypes. 
They are more heavily armored and also come equipped with a tesla gun 
aside from the panzerfaust and the venom gun. Their tesla gun can reach 
a considerable distance so never let B.J. expose himself UNLESS 
attempting to shoot or running from cover to cover. 
They can take quite a lot of punishment before going down so exercise 
EXTREME caution when facing one of them. Similar to the prototypes, 
panzerfaust and venom gun works best against them.   


7. Walkthrough

Mission 1: Ominous Rumors

Part 1: Escape! 


Orders are as follows: Infiltrate Castle Wolfenstein and investigate 
increase in activity from SS Paranormal Division. Gather any 
intelligence information you may find regarding said SS Division and 
their activities in the area. 

Kessler, your contact, is a member of the German Resistance group 
called the Kreisau Circle. He has managed to partially infiltrate The 
SS Paranormal Division's temporary headquarters and had valuable 
information regarding their activities. Meet Kessler in the village 
near the archaeological dig site. He will have further information 
regarding your mission. 

Remember: If you or Agent One is captured, escape at all costs. 
Standing Order #71 remains in effect: If you are placed in a 
compromising position where you might divulge information regarding 
your mission or the OSA, take your own life by ingesting your cyanide 
tablet. As always the OSA will disavow any knowledge of your identity 
and mission if you are compromised. Good luck.    

-Escape the dungeon by any means necessary. 
-Locate the exit to the lower keep.

Part 2: Castle Keep

-Locate tram entrance.

Part 3: Tram Ride

-Restore power to the tram.
-Escape from Castle Wolfenstein.
-Meet Kessler in the village of Wulfburg.


Mission 2: Dark Secrets

Part 1: Village


>From OSA via Kreisau Circle contact Kessler: Learned of your capture 
and subsequent escape from Castle Wolfenstein; Agent One's death a 
tragedy, but unavoidable.

Himmler's SS Paranormal Division, headed by Helga von Bulow, is staging 
a massive archaeological dig near the outskirts of the village. OSA 
recently intercepted fragments of high-level encoded message coming 
>from the site directly to Himmler himself, but up to this point we have 
been unable to fully decode any of the messages. 

Karl Villigut, a member of the Kreisau Circle, is in the village with 
an important item for you. If possible, locate him and obtain the item, 
then proceed as per Kessler's instructions to archaeological dig and 
investigate the situation. Remember to gather any intelligence 
information you may find along the way. You will receive new orders 
once you reach the dig site. 

-Infiltrate the village through Kessler's secret passage.
-Locate the SS Paranormal Division's dig site. 

Part 2: Catacombs


According to Kreisau Circle members from Wulfburg, these catacombs run 
a great distance under the village, ultimately leading to an ancient 
church that is no longer accessible by normal means. Helga von Bulow is 
reported to be there now, with a large contingent of her "Elite Guard" 
and a team of scientists from the SS Paranormal Division. 

Your orders are to navigate the catacombs and locate the church. Gather 
any artifacts that you may find along the way for future analysis. 
Kreisau Circle reports "supernatural" activities are taking place in 
the catacombs; these are most likely unfounded rumors, but they are 
>from a reliable source and must be heeded. 
Kreisau informants have also revealed that Professor Zemph often 
carries a journal into the dig site. The journal may provide important 
insight into his activities at Castle Wolfenstein. 

-Locate Professor Zemph's journal.
-Pursue SS Paranormal Division through the catacombs. 

Part 3: Crypt

-Navigate the catacombs to the Wulfburg church entrance. 

Part 4: The Defiled Church


Residents of Wulfburg call this "The Defiled Church". It apparently has 
a rather sordid history dating back 1000 years. Over the ages it has 
been rumored to have been used for a number of occult ceremonies. 
Rumors aside, we do know that Helga von Bulow and her SS Paranormal 
Division team are there now. We do not know what they are planning, so 
it is imperative that you investigate and recover as much intelligence 
information as possible. 

A word of caution; the Kreisau Circle has reported that Helga von 
Bulow's "Elite Guard" is made up of a small group of extremely capable 
women who have been trained to an exceptionally high level, both 
physically and with small arms. They are also reportedly bound together 
as a witch's coven.   


-Infiltrate Wulfburg Church. 
-Pursue Helga von Bulow to the ruined cathedral. 
-Eliminate all of von Bulow's personal "Elite guards". 

Part 4: The Defiled Church (Boss)  

-Eliminate Helga von Bulow. 
-Retrieve the "Dagger of Warding" for further study. 


Mission 3: Weapons of Vengeance

Part 1: Forest Compound


Deathshead has been tracked to a remote rocket base located near the 
Baltic Coast, where he intends to fire a V2 rocket at London fitted 
with some kind of new chemical warhead. Your only viable method of 
infiltration is to stow away aboard a supply truck bound for the base. 
You will parachute into the outlying forest area armed only with your 
knife and silenced Sten. 

The rest of your gear will be deployed separately in two drop 
containers. In one of them you will find the new OSA M1S "Snooper" 
rifle which has been shown to be highly effective for long range, 
covert "wet work". Due to the fact that this weapon uses very 
specialized ammunition, we can only issue you with a limited amount. 
Also, due to its experimental nature, it is imperative that you recover 
this item lest it fall into enemy hands. 

The area is lightly guarded, but there are alarm stations scattered 
throughout. If any alarms are sounded the base will be alerted and the 
mission will be scrubbed. If you encounter any enemies, eliminate them 
before they can sound any alarm. Remember: Do not eliminate the final 
guard who controls access into the compound; if you do, the supply 
truck will not be able to get inside the rocket base. 

-Infiltrate supply compound. 
-Stowaway aboard supply truck bound for rocket base. 
-Ensure that no alarms are sounded. 
-Recover OSA M1S "Snooper" rifle. 

Part 2: Rocket Base


German resistance informs us that the rocket Deathshead intends to fire 
at London carries some kind of new chemical warhead, the 
destructiveness of which is currently unknown. 

German resistance also informs us that all of these rockets have a 
"self-destruct" switch, usually located in the main rocket control 
room. Unfortunately, we know virtually nothing of the interior layout 
of the base. It will be up to you to determine the best means of 
reaching the main control room so that you can destroy the rocket 
before it reaches London. 

After destroying the rocket it is likely that the base will be on full 
alert. Use all means available to exit the base and proceed to the 
outer compound. 

-Locate main control room. 
-Terminate launch of V2 rocket. 
-Locate exit and proceed to the outer compound. 

Part 3: Radar Installation


Proceed through the outer compound en route to the X-Airbase where you 
will find the Bachem 317 "Kobra" rocket plane. It is certain that after 
the destruction of the rocket base the outer compound will also be on 
full alert, so once again use all means at your disposal in eliminating 
all resistance along the way. 

Also, the outer compound contains a new MVK-mk1 radar installation. 
Your orders are to destroy the radar installation before proceeding to 
the X-Airbase. German resistance also reports that some of Himmler's 
new "Black Guard" soldiers may be stationed near the base. 

-Locate and destroy MVK-mk1 radar array.
-Locate entrance to X-Aircraft facility. 

Part 4: Air Base Assault


Enter the experimental aircraft test facility via the outer compound of 
the rocket base. The airbase houses the latest Bachem Ba317 "Kobra" 
experimental rocket plane in a hangar at the northern perimeter. Upon 
infiltration of the airbase, eliminate any resistance and proceed to 
the "Kobra" launch hangar. 

You will need to prep the "Kobra" for launch, so look for launch 
procedure documentation in the facility. Once you have appropriated the 
"Kobra" and are airborne, proceed immediately back to the OSA airbase 
in Malta. The Ba317 is reported to travel at speeds in excess of 500 
knots, so enemy air defenses should offer no problem. Contact OSA 
immediately upon touchdown in Malta for debriefing and further orders. 
Good luck. 

-Gain access to "Kobra" launch silo. 
-Prep "Kobra" for launch.  
-Capture "Kobra" and fly to OSA airbase in Malta. 


Mission 4: Deadly Design

Part 1: Kugelstadt


Deathshead has been tracked to what we believe is his Secret Weapons 
Facility (SWF). This is an industrial complex located near Kugelstadt, 
a city that has undergone intensive aerial bombardment by the Allies 
for the past 48 hours. Deathshead's connection to the events at Castle 
Wolfenstein is becoming clearer, but it is imperative that we learn 
more about what his "Special Projects Division" is up to. The OSA has 
wanted to investigate the SWF since learning of it existence a few 
months ago, but we have been unable to pinpoint its exact location or 
gain entry. 

The Kreisau Circle has also informed us that a top scientist from the 
SWF wishes to defect. They have commandeered a Panzer tank near the 
entrance to the complex and will be able to assist you in gaining entry 
to the facility. Once you link up with the resistance members afford 
them any help they might need in securing the safe defection of the 
Preliminary reports have come to us from the defecting scientist 
through our Kreisau Circle contacts. These reports state the existence 
of a project book that fully discloses information on Deathshead's 
experimental "Venom Gun". OSA will provide further information 
regarding the project book after the defecting scientist's debriefing. 

-Eliminate panzergrenadier team. 
-Escort the captured Panzer safely to the SWF complex. 
-Aid Kreisau Circle in safe defection of SWF scientist. 
-Gain access to SWF complex.        

Part 2: The Bombed Factory


The first part of the SWF industrial complex is the weapons factory. 
Various aircraft and heavy weapons were being manufactured here before 
the bombing raid. Intelligence has learned that this was also to be one 
of manufacturing points for the Nazi's new "Venom" machine gun. This 
weapon has been rumored to have an incredible rate of fire and if it is 
half as powerful as reports would indicate could pose a serious threat 
to the Allies.

The defecting scientist has confirmed the reports that there is a 
"Venom Gun" project book located somewhere in the factory which 
contains all of that weapon's technical information and specifications. 
The procurement of this "Venom Gun" project book would be a major 
stroke of good fortune for the Allies; it is imperative that you find 
it before proceeding. 

-Infiltrate the Kugelstadt weapons factory. 
-Obtain "Venom Gun" project book.  

Part 3: The Trainyards


The second part of the SWF industrial complex is the train 
yards/freight depot. Aerial recon reports that this area appears to 
have been less damaged than the factory. The real strategic importance 
of this area is that it is the only entrance into the Secret Weapons 
Facility itself, which lies underground and out of reach of Allied 

Unfortunately, our tactical knowledge of this area is minimal at best, 
so you must discover on your own which building contains the SWF 

-Gain access to the main warehouse complex. 
-Locate the primary lift and proceed to the SWF.  

Part 4: Secret Weapons Facility


Besides advanced weapons research and development, the OSA has very 
little information on what goes on inside the SWF. Kreisau Circle 
intelligence does suggest that the SWF contains a U-boat pen that may 
be used as a debarkation point for another of Deathshead's secret 
research projects, although we have no idea what that might be at this 
time. Also be on the lookout for advanced weapons proto-types. 

The bombing raid has made a mess of communications topside, so you 
should be able to enter the facility without their knowledge. 

-Locate Deathshead's U-boat pen.    
-Obtain information on Deathshead's destination. 


Mission 5: Deathshead's Playground

Part 1: Ice Station Norway


Your interrogation of the officer in the SWF has yielded the location 
of Deathshead's "X-Labs" in occupied Norway. Our defecting SWF 
scientist has also revealed the nature of what is taking place at the 
"X-Labs"; project 'Uber Soldat" or Super Soldier. This is Deathshead's 
most advanced technology project, apparently combining robotic and 
biological engineering to create the "ultimate killing machine". By 
itself this super soldier could pose a considerable threat to the 
Allies, but it appears that this project may have some other connection 
to the SS Paranormal Division. 

In any event, the "X-Labs" must be infiltrated at all costs; we must 
know what Deathshead's ultimate goal is for these Super Soldiers and, 
if possible, what their connection is to the SS Paranormal Division. 

-Breach "X-Labs" outer compound.
-Gain access to main secure lab area. 

Part 2: X-Labs

There is very little information about the "X-Labs" themselves. Our 
defecting scientist worked in weapons research and although he is aware 
of the existence of the "X-Labs" he has never been there. He has 
however, informed us that the "X-Labs" do make extensive use of "Tesla" 
technology to create powerful, guided electrical fields. These are 
apparently used for everything from security gating to local power 
generation. It is also rumored that this technology is what drives the 
nervous systems of what our scientist calls the "X-creatures".

This last statement indicates that you will probably engage more of the 
"Lopers" that you first encountered at the Secret Weapons Facility, as 
well as other unknown types of "X-creatures". You should proceed with 
caution into any new areas until you can ascertain what it is you are 
dealing with. Your ultimate mission is to discover exactly what Project 
"Uber Soldat" (Super Soldier) is and what Deathshead's ultimate plans 
for said projects are. Be on the lookout for any documentation linking 
Deathshead's activities with Operation: Resurrection.            

-Locate and procure any documents related to Operation Resurrection.
-Locate entrance to main "Uber Soldat" gestation area. 

Part 3: Super Soldier

-Pursue Deathshead to the "Uber Soldat" test lab. 
-Eliminate Deathshead's "Uber Soldat".
-Locate exit and proceed to surface. 


Mission 6: Return Engagement

Part 1: Bramburg Dam


The mission to the "X-Labs" had the effect of driving Deathshead into 
hiding, at this time his whereabouts are unknown. However, it is now 
known that he was only a supporting character in Himmler's ultimate 
goal; to resurrect Heinrich I. It appears that three of Deathshead's 
Super Soldiers will be "anointed" by Marianna Blavatsky in a ceremony 
to be held near Chateau Schufstaffel in the village of Paderborn. They 
will then be brought to the grave of Heinrich I located near Castle 
Wolfenstein for the "Resurrection". While many in the OSA remain 
skeptical of this ceremony, recent events have shown that nothing can 
be ruled out.   

Your mission is to infiltrate Chateau Shufstaffel and stop this 
ceremony at all costs. To reduce the chances of alerting the enemy, you 
will be air dropped near a dam to kilometers from Paderborn. You must 
cross the dam to reach Paderborn and from there gain access to the 
chateau. Once in Paderborn you are to assassinate The Paranormal 
Division officers and discover the exact location of the ceremonies. 
Should you arrive too late, proceed with all speed to Castle 
Wolfenstein and ensure the "Resurrection" does not take place. 

-Get across the Bramburg Dam. 
-Locate the road to the village of Paderborn. 

Part 2: Paderborn Village


Paderborn, home to many of Germany's leading occultists, is currently 
hosting the elite of the SS Paranormal Division. As learned in recently 
decoded SS transmissions, Marianna Blavatsky will perform a ritual 
termed "Anointing of the Dark Knights". 

The ceremony is scheduled to take place somewhere near Chateau 
Schufstaffel. Resistance intelligence tells us the only viable route 
into the chateau is through the village, as it is the least guarded 
path. However, there is a general alarm somewhere in the village near 
the chateau. If the alarm is raised there will be no chance of getting 
inside. You must, therefore, proceed through the village as quietly as 
possible, using your silenced weapons. 

Also, with the "Anointing Ceremony" about to take place at the chateau, 
there are five key SS Paranormal operatives residing in the village. 
This presents a unique opportunity to deliver a crippling blow to the 
SS Paranormal's chain of command. Therefore, these SS Operatives must 
be eliminated before proceeding.   

-Eliminate Major Hochstedder. 
-Eliminate General von Stauff.
-Eliminate Colonel Strache. 
-Eliminate General Burkhalter.
-Eliminate General Haupman.
-Ensure alarm is not sounded. 
-Gain access to Chateau Schufstaffel. 

Part 3: Chateau Schufstaffel


The "Anointing Ceremony" for the Super Soldiers is reported to be 
taking place somewhere near the chateau. According to the Operation: 
Resurrection project book recovered from the "X-Labs", the three Super 
Soldiers are to be "anointed" by Marianna Blavatsky whereby they will 
be transformed into Dark Knights. According to the project book the 
presence of these "Dark Knights" is necessary for the final phase of 
their plan; to raise Heinrich I from his 1000 year old burial site. 

You must, if possible, stop the ceremony before it begins and destroy 
the Super Soldiers before their transformation. If their transformation 
does take place there will be no way of judging how much more powerful 
they will be or if it will even be possible to stop them. Also, there 
will still be a number of SS Paranormal operatives in and around the 
chateau; ensure that you eliminate them. 

-Eliminate General von Shurber. 
-Locate rear exit of the chateau.

Part 4: Unhallowed Ground

-Locate site of "Anointing Ceremony". 
-Destroy all Super Soldiers.


Mission 7: Operation Resurrection

Part 1: The Dig


We have virtually no information for you at this time regarding your 
mission. You are in uncharted territory, so it will be up to you to 
determine the best possible course of action. 
If you were unable to disrupt the ceremony and prevent the Super 
Soldiers from being transformed into "Dark Knights", then you will 
ultimately have to stop Blavatsky and the resurrection ritual. 

The fate of the free world now rests on your shoulders Agent 
Blazkowicz. Failure is not an option. 

-Pursue SS Paranormal Division operatives through the dig site.
-Locate alternate entrance to Castle Wolfenstein. 

Part 2: Return to Castle Wolfenstein

-Locate the entrance to the main dig site. 

Part 3: Heinrich


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