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Spore
~~~ Spore ~~~
Created by: Skadi
Version: 0.4
Date Started: 09/09/2008
Date Updated: 14/09/2008
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Table of Contents
[1] Introduction
[1.01] Introduction
[1.02] Version History
[2] Creators
[2.01] Creature Creator
[2.02] Vehicle Creators
[2.03] Building Creators
[2.04] In game - Cell Creator
[2.05] In game - Creature Creator
[3] Cell Stage
[3.01] Welcome to the Tidal Pool
[3.02] Parts List
[4] Creature Stage
[4.01] Overview
[4.02] Befriending Others
[4.03] Combat and Extinction
[4.04] Unlocking Upgrades
[4.05] Moving Nests
[4.06] Parts List
[4.07] Consequences
[4.08] Strategy
[5] Tribal Stage - coming soon
[5.01] Overview
[5.02] Befriending Tribes
[5.03] Attacking Tribes
[5.04] Upgrades
[5.05] Clothing List
[5.06] Tribal Crafting List
[5.07] Consequences
[5.08] Strategy
[6] Civilization Stage - coming soon
[7] Space Stage - coming soon
[8] Consequence Abilities and Traits - coming soon
[9] Cheats
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[1.01] Introduction
This is my first "guide" but I have done walkthroughs and FAQ's for other
games on my independent site.
Spore is a game that has been many years in the making. For a while it was
thought to be abandon-ware, like Duke Nukem Forever. Thankfully Will Wright has
come through with a game that is interesting, and replayable.
This game includes Securom 7.35. If you are concerned about Securom, or just
want to know more go to http://www.reclaimyourgame.com
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[1.02] Versions
0.1 - Guide first created.
0.2 - Guide expanded.
0.3 - Tribal Stage information added
0.4 - Damage and skill tables added
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[2.01] Creature Creator
(This creator is different to the one in gameplay)
The in game creature creator allows you to make creatures to share and enjoy
in your game. These creatures will appear in your game as other species from
the creature stage and beyond.
The creator gives you a good feel for the kind of things you can make in your
game and have all parts accessible immediately. Normally during a game certain
features will be *locked* meaning you have to either befriend or kill another
species before you can adopt that feature.
[2.02] Vehicle Creators
(This creator is the same in or out of gameplay)
During the Civilization stage you will need to have transport, the first one
will need is the land vehicle, with water and air following. The type of
vehicle you will need depends on the city it will be used for. The three types
are Religious, Economic and Military.
There are 3 stats to each vehicle: speed, health and ability. So a religious
city would have a vehicle with a religious ability, which could be used to
convert rival cities.
Religious Ability: These are items like harps and loud speakers, used to
convert rival cities to your team. The higher the religious ability, the
quicker the conversion. Health is probably more important than speed, as you
can be attacked by the rival cities turrets and defence, and may also be
attacked by their vehicles if they are a military city. Religious vehicles can
also convert spice mines.
Economic Ability: These items show that your city is all about the Sporebucks
baby. Diamonds and bling will adorn your vehicle. Economic vehicles can open
up trade routes, leading to the eventual option to purchase the city. In the
mean time, trade routes help bring in more Sporebucks. When you use an Economic
vehicle to set up a trade route, that vehicle will commute between the 2 cities
continually. Economic vehicles can also bribe spice mines to convert.
Military Ability: Guns, guns, guns. Firepower is the big key. You convert the
cities around you with might. Your vehicles can also be used to repel other
military and religious attacks. Pretty straight forward.
Building your vehicle: There are no parts to unlock in this creator, so you can
use a vehicle that you downloaded online or created earlier. For air, land and
sea the each of the 3 main body parts will have a rating, so pick your hull,
cabin and engine with the health and speed stats in mind. Once you find a
combination that you like, add you ability item (religious, economic or
military) slap some paint on and you are off.
NOTE: The space stage craft has no stats. It doesn't matter what you put on
there, the actual health, speed and weapons come via upgrades. It can be a
plain cube and still be functional. (Borg, anyone?)
[2.03] Building Creators
(This creator is the same in or out of gameplay)
Buildings are used in the Civilization and Space stages of the game. There are
3 building types: Town Halls, Housing, Entertainment and Factories. For these
buildings to be functional they need to have at least 3 pieces. There is also
an upper complexity limit controlling how many parts you can have. You do not
need to add any of the type specific features to the buildings for them to be
functional.
[2.04] In game - Cell Creator
The cell creator is the first tool you come across when you are playing a game
of spore from the very start. You are a blob with some defining features. When
you first start out there will not be much to choose from; mainly just your
mouth type (herbivore or carnivore). For the Cell to be able to survive it
must have at least a mouth, eyes and movement (flagella to start with). As you
progress you with unlock more features. Call your mate to re-enter the cell
creator to upgrade your Cell.
For more info see the Cell Stage.
[2.05] In game - Creature Creator
The creature creator in the second stage of Spore is very familiar to the one
you access from outside of gameplay with one important difference: Not
everything is unlocked. You will only have access to improvements that you
have earned and that are suitable for your creature. If you are a herbivore
after the first stage, you won't find Omnivore or Carnivore mouths here. Find
your nest and your mate (the one with the hearts) to re-enter the creator.
For more info see the Creature Stage.
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[3.0] Cell Stage
[3.01] Welcome to the tidal pool.
IMPORTANT: This game has no autosave feature! REMEMBER TO SAVE!
While this stage seems quiet simple it will set you up for the rest of the
game. Here you start out in the tidal pool. First decide if you are going to
begin as a herbivore or a carnivore. This can be changed later during this
stage with a bit of effort.
As you swim around the tidal pool, you earn DNA points by feeding on your
respective food. This also advances the game meter. Soon you will see that
some of the other cells have the golden shields which give you part upgrades.
The only way to unlock these upgrades is by killing them. Carnivores simply
need to bite them 2 to 3 times.
Herbivore hint: If you have started out as a herbivore, invest in a set of
spikes, if you have enough DNA points, grab 2. The only way you are going to
get part upgrades are by killing the other cells. A pair of spikes near your
filter mouth work well, better if they are long. You can bump into the other
cells that have unlockables (shown by the mini gold shield in their name tags
when you hover your mouse over them) and if you bump them 2 to 3 times, they
will pop and you will unlock the part. The second set is for your tail area,
particularly if you don't have jets. You can be chased quite often and this
way they will hit your spikes instead of you.
Omnivore tips: If you want to be an omni, there are two ways to do this. Pick
a mouth to start with, and eat to build DNA points, but try to keep a tally of
how many you have eaten. You can then either add the other type of mouth,
close to your existing mouth or aim to unlock the omni mouth: the proboscis.
This is a tricky mouth to find, it's a long needle like mouth and you really
have to look for the cell to be able to find it. Then eat the opposite type
of food until you have eaten equal amounts. If you eat too much of one type,
you will end up starting the creature stage as that type, missing out on
being an Omnivore.
Further down the line you will unlock the poison and electric abilities. These
tend to make it easier to kill other cells, and help you to be left alone by
predators. Spikes, poison and electric emitters all follow you to the next
stage. Poison and electric emitters will make you immune to all other poison
or electric attacks, so they are a must if you have the dna points to spend.
Eventually your cell with grow a brain and become sentient. Time to move to
the next stage. You will now have the opportunity to remove your fins and
add legs. All the legs have the same speed rating and are worth 50 DNA points
in the next level.
Enjoy the cutscene of your Creature making landfall!
Consequence abilities earned at this stage:
Carnivore
Herbivore
Omnivore
[3.02] Parts List
~~Mouths~~
Herbivore - Filter mouth - 15 points - Will give you bite and sing in creature
stage.
Carnivore - Jaw - 15 points - Will allow you to bite other cells. Will give
you bite and sing in the creature stage.
Omnivore - Proboscis - 25 points - Will allow you to eat other cells. Will
give you bite and sing in the creature stage.
~~Movement~~
Flagella - 15 points - Gives you basic movement. Will give you sneak in the
Creature Stage
Cillia - 15 points - Allows you to turn quickly. Will give you jump in the
Creature Stage
Jet - 25 points - Gives you very quick movement. Will give you sprint in
the Creature stage.
~~Weapons~~
Spikes - 10 points - Can be used to kill other cells, protects you from being
bitten if placed correctly. Will give you Charge ability
in Creature level.
Poison - 15 points - Leaves a poison trail behind you. Will give you Spit
ability in Creature level. Makes you immune to other
poison attacks in this level.
Electric - 25 points - Shocks other cells that come near you. Will give you
Charm ability in the Creature level. Makes you immune
to other shock attacks on this level.
~~Eyes~~
Beady eyes - 5 points - Allows your cell to see. Eyes are optional, but without
Stalk eyes them you will only have a very limited field of vision.
Button eyes Extra eyes do not improve vision and are aesthetic only
~~Legs~~
Phatella - 50 points - You need these to leave the tidal pool. All have the
Thundercalf same cost and give the same speed. Extra legs are
Brawnysaurus aesthetic only, no change to speed.
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[4] Creature Stage
[4.01] Overview
IMPORTANT: What ever parts/features you have at the end of this stage is with
you for the rest of the game. You do not physically evolve after completion of
this level. Choose wisely!
This stage is harder than the Cell Stage, but you have legs now, what did you
expect?
You have a health and hunger meter to keep an eye on (health is green, hunger
is orange). If you are a herbivore, you will eat the fruit that is found on
the trees and shrubs. This is also shown on your mini map by the little apple
with a bite out of it. If you are a carnivore, you eat the other creatures, no
free food there. Omnivores can eat either, but you must eat more to make up
for the choice.
To earn DNA points you must complete the little mini-missions that pop up on
the upper left and corner. These will differ depending on what your Social
Stance is. Red is combative, green is friendly. Your actions will determine
your Consequence abilities.
Consequence abilities earned at this stage and how to get them:
Predator - Kills most other creatures, makes them extinct.
Social - You earn almost all your DNA points by making friends and allies.
Adaptable - You have a fairly even split of allies and extinctions.
Depending on what Consequences you earned in the last stage, you will have
one of the following abilities:
Carnivore -> Raging Roar: Makes other creature run in fear for short amount
of time.
Herbivore -> Siren Song: Makes other creatures enchanted, increases Social
actions.
Omnivore -> Summon Flock: Summon creatures to help you socialise or fight
for a limited time.
Once you fill your progress bar, it will be time to build a tribe.
[4.02] Befriending Others
To befriend another creature either double click it or right click it while
your social stance is set on green. This will start the social interaction.
Your creature needs to mimic the other creature’s actions. There are 4 types of
actions, with 5 levels each.
Sing: This is the first action you can do. Singing level is determined by your
creature’s mouth. The better the mouth, the better your singing. This is a
fairly easy interaction to spot.
Dance - Feet control your dance skill. Also an easy interaction to spot.
Pose - Pose is controlled by your hands/graspers. If you don't have hands, your
not going to be able to pose. Graspers/hands can be put on to legs, but this
essentially turns them into arms. You can run on all fours with graspers/hands
on. Pose can look really similar to charm, but is more of a bow with arms out
depending on what your creature looks like) they do have slightly different
sounds to them though.
Charm - Charm level is controlled by your details, the cute-ish little bits
that you can add on. Charm looks like a little spin around with a small
flourish (which is why it looks similar to pose). My creature did a bit
of a spin with a wiggle and flap of its wings.
For non-alpha creatures you normally get 3 interactions to fill the friendship
bar. If you get one of them wrong, or your level in that action isn't high
enough, it won't fill. The other creature will only fill the bar to half way,
you however, can go beyond that if your actions are impressive enough.
Alpha creatures normally have the unlockable items. Befriending them is
normally 4 or 5 actions long and they are not as impressed by your actions
as non-alphas or babies.
A good trick is to have an ally creature in your pack. It can be one of your
own species, which can be better once you have high level parts. If there are
2 or 3 of you, it is much more impressive and easier to make friends.
[4.03] Combat and Extinction
Your other option is combat. When upgrading your parts you are looking for
high levels in bite, charge, spit and strike. Again these are available from
level 1 to 5, depending on the level of your parts. If you have graspers,
you can throw things at the other creatures.
Attacking a creature will lower your score with that entire species.
Bite - Controlled by your mouth. Quick to recharge, but doesn't do as much
damage.
Charge - Controlled by weapons and feet. Will stun your enemies.
Spit - Controlled by weapons. Excellent for long range attack.
Strike - Controlled by weapons and hands/graspers. Will damage enemies around
and behind the main target. Very slow to recharge, but best option
when dealing with a whole tribe attacking.
Again, killing Alpha Creatures will be harder, but will unlock parts for you.
IMPORTANT: These combat abilities also come in handy in the Tribal phase. My
creature would use the spitter on it's tail when fighting other tribes.
~Damage Stats~
Bite - 1.5 Second Recharge
Level 1 Bite - 1 damage
Level 2 Bite - 1.5 damage
Level 3 Bite - 2 damage
Level 4 Bite - 2.5 damage
Level 5 Bite - 3 damage
Spit - 3 Second Recharge, 6 Second Duration
Level 1 Spit - 2 damage
Level 2 Spit - 3 damage
Level 3 Spit - 4 damage
Level 4 spit - 5 damage
Level 5 spit - 6 damage
Charge
Level 1 Charge - 1 damage - 12 Second Recharge - 1.5 Second Duration
Level 2 Charge - 1.5 damage - 12 Second Recharge - 1.75 Second Druation
Level 3 Charge - 2 damage - 10 Second Recharge - 2 Second Duration
Level 4 Charge - 2.5 damage - 8 Second Recharge - 2.25 Second Duration
Level 5 Charge - 3 damage - 6 Second Recharge - 2.5 Second Duration
Strike - 4.5 Second Recharge
Level 1 Strike - 3 damage - .8 area damage
Level 2 Strike - 4.5 damage - 1.1 area damage
Level 3 Strike - 6 damage - 1.5 area damage
Level 4 Strike - 7.5 damage - 1.9 area damage
Level 5 Strike - 9 damage - 2.3 area damage
[4.04] Unlocking Upgrades
There are 2 ways of unlocking upgrades, social/combat interactions and
searching bones. You will see piles of glowing bones scattered across the land,
and normally around carnivore/omnivore nests. Clicking on these will give you
an unlock. The bigger the bones, the better the unlock in general. You will
not be able to get all the unlocks this way though, you will still need to
unlock via interacting with an Alpha.
Unlocking via Creatures: As you go though this stage you will see the number
of Alpha creatures increase. You can tell how many there are by the number on
the top left corner of their info panel when you hover over them. Aim to
interact with the Alphas first to ensure you get the most unlocks possible.
Sometimes you may not be able to find the 3rd Alpha as they are off wandering.
Other stats not specifically for combat or social include:
Jump - Allows you to jump up over terrain.
Glide - Allows you to float above the terrain for a short time.
Sneak - Allows you to sneak through dangerous areas or retreat from combat.
Sprint - Allows you to run at high speed.
Health - Increases your hit points:
Level 1 - +10 HP
Level 2 - +15 HP
Level 3 - +25 HP
Level 4 - +40 HP
Level 5 - +100 HP
[4.05] Moving Nests
Through out this stage your species will migrate to different nests. This
happens approximately every 2 times you enter creature creator. You must make
a cross country trek to the new nest, frequently going past nests of creatures
who don't like you and may attack, or going past epic creatures which attack
pretty much everything. Watch your hunger and health during this time.
There is a dotted trail on the mini-map which gives you a path to follow,
and also a dark black trail on the landscape where your brethren have walked
before you. Once you reach the new nest, clicking on it will claim it.
[4.06] Parts List
Note: The stats do not stack. Adding 2 pairs of Dance 5 feet will still only
give you Dance 5.
~~Carnivore Mouths~~
All mouths give you mating call.
D'orca - 25 points - Bite 2, Sing 1.
Gobsterclaw - 25 points - Bite 2, Sing 1.
Manglerfish - 25 points - Bite 2, Sing 1.
Terrorpin - 75 points - Bite 3, Sing 1.
Handibles - 75 points - Bite 3, Sing 1, Health 1.
Slagjawed - 75 points - Bite 3, Sing 1, Charge 1.
Crockisser - 150 points - Bite 4, Sing 2.
Handtennae - 150 points - Bite 4, Sing 1, Health 2.
Barracutie - 150 points - Bite 4, Sing 1, Charge 2.
Shortensnout - 250 points - Bite 5, Sing 3.
Pincernaut - 250 points - Bite 5, Sing 1, Health 3.
Carcharebear - 250 points - Bite 5, Sing 1, Charge 3.
~~Herbivore Mouths~~
All mouths give you mating call.
Mollratt - 25 points - Bite 1, Sing 2.
Swillson - 25 points - Bite 1, Sing 2.
Cantovis - 25 points - Bite 1, Sing 2.
Larardvark - 75 points - Bite 1, Sing 3
Ungulot - 75 points - Bite 1, Sing 3, Charge 1.
Splatypus - 75 points - Bite 1, Sing 3, Health 1.
Ruminanteater - 150 points - Bite 2, Sing 4
Soundersnout - 150 points - Bite 1, Sing 4, Charge 2.
Snapgator - 150 points - Bite 1, Sing 4, Health 2.
Whalephant - 250 points - Bite 3, Sing 5
Haunchface - 250 points - Bite 1, Sing 5, Charge 3.
Grubblemaw - 250 points - Bite 1, Sing 5, Health 3.
~~Omnivore Mouths~~
All mouths give you mating call.
Toucan't - 25 points - Bite 1, Sing 1.
Sauroclod - 25 points - Bite 1, Sing 1.
Simperton - 25 Points - Bite 1, Sing 2.
Leeyotch - 25 points - Bite 2, Sing 1.
Buzzbeak - 75 points - Bite 1, Sing 2, Health 1.
Grinnace - 75 points - Bite 2, Sing 2.
Rostrum - 75 points - Bite 1, Sing 3.
Gnathognasher - 75 points - Bite 3, Sing 1.
Buzzmuzzle - 150 points - Bite 2, Sing 3, Health 2.
Vermillips - 150 points - Bite 3, Sing 3.
Worrybeak - 150 points - Bite 1, Sing 4.
Saginaughty - 150 points - Bite 4, Sing 1
Skexybeast - 250 points - Bite 3, Sing 4, Health 3.
S'gnarly - 250 points - Bite 4, Sing 4.
Amphibitude - 250 points - Bite 1, Sing 5.
Dietrap - 250 points - Bite 5, Sing 1.
~~Eyes and Senses~~
All eyes give sight and cost 10 points
Optic orb, Octobulge, Eyebissed, Scrutineye, LarvEye, Seeodesic, Eyelien,
Stemma-addict, Empteyes, Occulus, Wide Eyed, Neo-teeny, Coygamine, Grumpeye,
Furtive, Evil Eye, Felizard, Wizened, Saurian, Boneye, Stalkgazer, Meanstalk
Periscoptic, Preduncledunk.
Senses
These don't give any bonuses, purely for looks.
Sporacles, Chuffle, Snuffle, Snortle
Mantenna, Feelyfrond, Segmentenna, Ant-ler
Hearbear, Kitty, Elfinmagick, Gettineerful, Ehhwot, Overhear, Panhear, Batboy
~~Legs~~
All legs give speed 1
50 points: Brawnysaurus, Phatella, Thundercalf
65 points: Cankle, Broncosaurus, Steatopiggy, Stumpbottom, Callypigeon,
Yumstick, Ostrichopath, Thighstrider, Qopazcoatl
~~Feet~~
Stubbtoe - 25 points - Speed 2, Dance 1, Sprint 2
Twopaw - 25 points - Speed 2, Dance 2, Sprint 1
Webwaddle - 25 points - Speed 2, Jump 1, Charge 1
Palmwalker - 25 points - Speed 1, Dance 2, Sneak 2
Clippity - 25 points - speed 2, Charge 2, Sprint 1
Stumplestilt - 25 points - Speed 1, Dance 1, Jump 1, Health 1
Suctoped - 25 points - Speed 1, Dance 1, Charge 1, Sneak 1
The Geckonator - 25 points - Speed 1, Dance 1, Jump 2
Scareclaw - 75 points - Speed 3. Dance 2, Sprint 3
Threepaw - 75 points - Speed 3, Dance 3, Sprint2
Backskritcher - 75 points - Speed 3, Jump 2. Charge 2
Underhanded - 75 points - Speed 2, Dance 3, Sneak 3
Cloppity - 75 points - Speed 3, Charge 3, Sprint 2
Buckfoot - 75 points - Speed 2, Dance 2, Jump 2, Health 2
Sugerefoot - 75 points - Speed 2, Dance 1, Charge 1, Sneak 2
The Gekoning - 75 points - Speed 2, Dance 2, Jump 3
The Clawman - 150 points - Speed 4, Dance 3, Sprint 4
Fourpaw - 150 points - Speed 4, Dance 4, Sprint 3
Elevatorclaws - 150 points - Speed 4, Jump 3, Charge 3
Hombrenid - 150 points - Spped 3, Dance 4, Sneak 4
Hoppity - 150 points - Speed 3, Charge 3, Sprint 3
Slasherknight - 150 points - Speed 3, Dance 3, Jump 3, Health 3
Suctopod - 150 points - Speed 3, Dance 2, Charge 2, Sneak 3
The Froggening - 150 points - Speed 3, Dance 3, Jump 4
Dirtchargers - 250 points - Speed 5, Dance 4, Sprint 5
Morepaw - 250 points - Speed 5, Dance 4, Sprint 4
Raptorclaws - 250 points - Speed 5, Jump 4, Charge 4
Sassyquatch - 250 points - Spped 4, Dance 5, Sneak 5
Hippoty - 250 points - Speed 5, Charge 5, Sprint 4
Scarmaker - 250 points - Speed 4, Dance 4, Jump 4, Health 4
Suctofleur - 250 points - Speed 4, Dance 3, Charge 3, Sneak 4
The Toadening - 250 points - Speed 4, Dance 4, Jump 5
~~Arms~~
All arms give the grasper ability, allowing you to pick up things
50 points: Slackwrist, Python, Meekling, Flextor, Burly, Deltroid, Cutty
65 points: Doubelbow, Wizardsleeve, Bulgo, Skrappy, Gunnshow
~~Graspers/Hands~~
Setaetarsal - 25 points - Pose 2
Nubknuckle - 25 points - Pose 1, Strike 1
Trapfist - 25 points - Strike 1, Health 1
Bonestickler - 25 points - Pose 1, Strike 1
Phatlanges - 25 points - Pose 1, Strike 1
Grubbygrabber - 25 points - Strike 2
Butterbib - 25 points - Pose 1, Health 1
Amphibigrab - 75 points - Pose 3
Lockpicker - 75 points - Pose 2, Strike 1
Succulenders - 75 points - Strike 2, Health 1
Torsionwrencher - 75 points - Pose 2, Strike 2, Health 1
Badgerbear - 75 points - Pose 1, Strike 2
Velocigrasper - 75 points - Strike 3
Mitzy - 75 points - Pose 2, Health 2
Amphibigrip - 150 points - Pose 4
Opposabubba - 150 points - Pose 3, Strike 2
Snatchengrabben - 150 points - Strike 3, Health 3
Prongripper - 150 points - Pose 2, Strike 3 Health 2
Ultrarolfer - 150 points - Pose 2, Strike 3
Hookencrook - 150 points - Strike 4
Classic Minion - 150 points - Pose 3, Health 3
Croak Masseur - 250 points - Pose 5
Monstrumtalon - 250 points - Pose 4, Strike 3
Dexterrorous - 250 points - Strike 4, Health 4
Tearerwrist - 250 points - Pose 3, Strike 3, Health 3
Metacarna - 250 points - Pose 3, Stike 4
Horrorthumbs - 250 points - Strike 5
Ectoknight - 250 points - Pose 4, Health 4
~~Weapons~~
~~Details~~
[4.07] Consequences
Consquences earned from this level:
Preditor -> Fire Bombs - Chieftain throws fire bombs at creatures and structures
Social -> Fireworks - Chieftain creates fireworks that increase relationship
with those nearby
Adaptable -> Beastmaster - Chieftain can enchant nearby animals for a limited
time
[4.08] Strategy
*If you finished the cell stage as a herbivore, use the Siren Song ability when
trying to befriend a nest of angry creatures, it will stop them from attacking
you.
*If you get outnumbered in a fight, run to your nest. Often the attacking
creature will follow and your nest-mates will finish them off.
*The game will give you one last chance to enter the Creature Creator before
you evolve to the tribal stage. **THIS IS YOUR LAST CHANCE TO EVOLVE** What
ever parts you have at the end of this level is it!
~~~~~~~~~~~~~~~~~~~~~~~~~~
[5.0] Tribal Stage
[5.1] Overview
You have now advanced enough to have developed a tribe mentality. Your creature
becomes chieftain of the tribe, and you start with 2 followers. Ability
upgrades in this level are via tribal clothing. You are also able to unlock
crafting stations to kit out your tribe members. To advance through this level
you must ally or destroy competing tribes as they appear. The hut and
population upgrades come at first and 3rd tribal allies/destruction.
The currency for this level is the food you gather. This is simple for all
types of creatures. I have had my herbivores gather fruit / tree materials and
fish without it being an issue.
You add new tribe members via your tribal hut. To increase your population cap
you need to have allied/destroyed some tribes.
Don't forget to set your Social Stance again. It won't automatically keep the
same setting as the Creature Stage.
[5.02] Befriending Tribes
This will earn you the friendly consequence. The first tribe that appears will
be neutral to you, and easy to befriend. Make sure you have your chieftain and
2x instrument players for the same instrument. Go over and either double click
or right click on the other tribes chieftain to begin the social interaction.
Click on the green instrument button when you see the matching thought bubble
over the tribe members. If you don't have the instrument they want to see,
click on another one anyway, you will still get a small boost for it. It will
normally take 4 to 5 "performances" of an instrument to fill the bar. The more
players of that instrument you have, the bigger the relationship boost.
Each successful fill of the relationship bar will take you up a friendship
point. It takes 2 completions of the performance interaction to take a neutral
tribe to ally.
If the tribe dislikes you, that is if the face is orange or red, you will need
to give them a food gift before you can perform for them. A food gift will
normally make them neutral, you may have to gift twice if they are really
angry with you.
Also the fireworks ability will normally raise them up, but will not make them
allies.
Ally tribes will bring you gift baskets from time to time as well.
[5.03] Attacking Tribes
To get either the agressive or industrious consequence you will need to attack
a number of tribes. Attacking is simple, outfit your tribe members with a
weapon and take your chieftain and go raid the offending tribe. You can also
steal from another tribes food stash.
Fire sticks are not an effective weapon against individual tribe members,
but they are good against huts.
Make sure that you take out the main hut as soon as you can, as it will stop
them from creating new tribe members to attack you with.
If your creature had an weapon from the previous stage - such as a spitter -
they will use this as well as the hand held weapon to attack other tribes,
giving you a little evolutionary boost to your quest for domination.
[5.04] Upgrades
In tribal stage, you earn upgrades by making allies or destroying competing
tribes. The food you gather turns into the currency used to by new tribal
clothing or crafting structures. Once unlocked, the amount of food you have
gathered influences how much you can spend on your clothes and huts.
[5.05] Clothing List
You can have more than one of a item type on at the same time, but the best
stat will be the one that counts. Level 5 is the highest in all stats.
~Hats~
Dockworka - 15 points - Health 3
Bodywok - 20 points - Gather 2, Social 2
Bakerwear - 15 points - Gather 3
Ultrafez - 15 points - Social 3
Floronet - 15 points - Gather 2, Combat 1
Plundercap - 30 points - Combat 2, Health 4
Tierdrop - 30 points - Gather 2, Social 4
El Groucho - 30 points - Gather 4, Social 2
King Bling - 30 points - Combat 2, Social 4
Aloe Haia - 30 points - Combat 4, Gather 2
~Masks~
Apelious Mask - 10 points - Combat 2, Social 1
Ayuba Mask - 10 points - Combat 2
Khwame Mask - 10 points - Social 2
Tiki Gamba Mask - 25 Points - Social 5
Oba Shaka Mask - 25 Points - Combat 5
Kofi Keti Mask - 25 Points - Combat 3, Social 3
~Chest~
Fanncypack - 15 points - Gather 3
Leaf Camouflage - 5 points - Health 1
Thorsbjerg Tunic - 5 points - Social 1
Feather Kilt - 5 points - Combat 1
Charm Plate - 25 points - Gather 5
Singuard - 25 points - Health 5
Tunic of Virtue - 15 points - Social 3
Philamor Kilt - 15 points - Combat 3
~shoulders~
Crown Shoulder - 10 points - Social 1, Health 1
Shellshpped - 10 points - Charge 1, Health 1
Body Aegis - 10 points - Health 2
Metal Pleats - 20 points - Social 3, Health 1
Kharmadillio - 20 points - Combat 3, Health 1
Warplating - 20 points - Health 4
~Symbol~
All are 2 points, and have no effect on stats
Stunrise, Gleeclipse, Spore Gears, Spidycrest, Geltbuckle, Stauros
~Detail~
All are 1 point, and have no effect on stats
Stickler, Mustache, Glibia, Bravefeather, Ring, Trophybuck, Hearty, Prongalong,
Tufted Stalk, Skull.
[5.06] Tribal Crafting List
~~Food & Healing~~
Fishing - 20 food - maximise fishing catch
Gathering Canes - 25 food - maximise fruit harvest
Healing Sticks - 20 food - Allows you to create a Shaman to heal your tribe
during battle
~~Weapons~~
Fire Sticks - Good against huts
Spears - Allow ranged attacks (distance)
Stone Axes - Allows melee attacks (close)
~~Instruments~~
The first tribe you meet with normally only require whatever instrument you had
at the start. Befriending them will normally unlock the next instrument, you
will need that for the next tribe, which will want 2 instruments.
To befriend all the tribes you will need players for all 3 types of instrument.
Maracas - 25 food
Didgeridoo - 25 food
Wind - 25 food
[5.07] Consequences
~~Consequences earned in this level:~~
Aggressive - Kill other tribes, don't give food gifts
Friendly - Become allies with other tribes, offer gifts
Industrious - Balance of both
~~Consequences available in this level:~~
Carnivore -> Traps - Chieftain lays traps that poison and trap wild animals
Herbivore -> Refreshing Storm - Chieftain summons a storm, replenishes trees and
fruit bushes
Omnivore -> Flying Fish - Chieftain summons fish from the sea
Preditor -> Fire Bombs - Chieftain throws fire bombs at creatures and structures
Social -> Fireworks - Chieftain creates fireworks that increase relationship
with those nearby
Adaptable -> Beastmaster - Chieftain can enchant nearby animals for a limited
time
[5.08] Strategy
*Fire sticks are great to destroy huts, but are not so good against actual
tribe members. Use spears or stone axes for this.
*The more instrument players you have, the bigger the boost to the relationship
bar. Aim for at least 5; 2x maraca, 2x didgeridoo, 1x wind.
*Wild animals will steal your food, keep someone at the tribal base at all times
for protection.
*Domesticating other creatures will give you a food source. You can keep up to
3, only one of each species. You can then get a gatherer to "harvest" your
animals
*When you start out, you will be alone. The first tribe that pops up will
be an "easy" tribe to befriend or attack. This will give you your first set of
upgrades. After that other tribes will begin to appear quite quickly.
~~~~~~~~~~~~~~~~~~~~~~~~~~
[6.0] Civilization Stage
Coming soon
~~~~~~~~~~~~~~~~~~~~~~~~~~
[7.0] Space Stage
Coming soon
~~~~~~~~~~~~~~~~~~~~~~~~~~
[8.0] Consequence Abilities and Traits.
Coming soon
~~~~~~~~~~~~~~~~~~~~~~~~~~
[9.0] Cheats
To open the cheat console, press ctrl + shift + c . Type the code and hit enter
to repeat the same code, press the up arrow key.
capturePlanetGIF Captures a spinning GIF of the planet you are
currently on. Saved to your Animated Avatars folder.
setConsequenceTrait (trait) Changes consequence traits. Options are:
cell_carnivore, cell_herbivore, cell_omnivore,
creature_agressive, creature_social,
creature_mixed, tribe_agressive, tribe_social,
tribe_mixed, civ_military, civ_economic,
civ_religious, space_bard, space_ecologist,
space_zealot, space_diplomat, space_scientist
space_trader, space_shaman, space_warrior,
space_warrior, space_wanderer, space_knight
levels -unlock unlocks all levels
moreMoney Increases your Sporebucks in the Civ and Space stages
refillMotives Replenishes your health and hunger/energy
addDNA Increased the DNA amount you have to spend in the creator
unlockSuperWeapons Unlocks all super weapons for your civ
help Gives a list of all console commands
help -full Gives a list of all commands, plus information about
command parameters.
~~~~~~~~~~~~~~~~~~~~~~~~~~
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their respective trademark and copyright holders.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
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Code Central or SublimeSims.net, or as a part of any public display is strictly
prohibited, and a violation of copyright. If you wish to redistribute please
contact me at skadi AT sublimesims DOT net for permission.
Copyright 2008 Vivian Humphrey
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