|
Tekken 7
___________ __ __ _________
\__ ___/___ | | _| | __ ____ ____ \______ \
| |_/ __ \| |/ / |/ // __ \ / \ / /
| |\ ___/| <| <\ ___/| | \ / /
|____| \___ >__|_ \__|_ \\___ >___| / /____/
\/ \/ \/ \/ \/
_ _ -FATED RETRIBUTION- __ __ __
/ \_/ \ _______ __ ____ | | |__| _______/ |_
/ \ / \ / _ \ \/ // __ \| | | |/ ___/\ __\
/ / Y \ ( <_> ) /\ ___/| |_| |\___ \ | |
\_/ \ \____/ \_/ \___ >____/__/____ > |__|
\/ \/ \/
Version 1.21 (20-Mar-2018)
------------------------------
by Catlord (catlord@outlook.com)
Latest movelist available at http://poorvin.com/tekken/
If I messed up, or am missing information, please E-Mail catlord@outlook.com
with your corrections and contributions.
Note: This FAQ must be printed in monospace format, otherwise it will come
out ugly as hell and not lined up.. 1234567890
..........
This guide is intended for free circulation through all Internet related
resources including web pages, newsgroups, email, IRC, FTP and any other
forums that exist. You many distribute or print this guide at your own
leisure providing you do not alter the content in any way or receive
monetary compensation for it.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
==================================
| WHAT'S NEW IN REVISION UPDATES |
==================================
v1.21 Added Noctis Lucis Caelum.
----- Updated Alisa, Bryan, Claudio, Feng, Gigas, Jack-7, Katarina,
King, Lars, Leo, Lili, Lucky Chloe, and Steve.
v1.20 Added Geese Howard.
-----
v1.19 Updated Asuka, Dragunov, Steve, Xiaoyu, and Yoshimitsu.
-----
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
------------------------*-*-*-BUTTON CONVENTIONS-*-*-*-----------------------
__________________
| BUTTON LAYOUTS |
----------------------------------------
| | PS4 / XBOne / PC |
| ARCADE | ___ |
1 - Left Punch | ___ | / \ |
2 - Right Punch | ___ / \ | | 2 | |
3 - Left Kick | / \ | 2 | | \___/ |
4 - Right Kick | | 1 | \___/ | ___ ___ |
| \___/ | / \ / \ |
| ___ | | 1 | | 4 | |
| ___ / \ | \___/ \___/ |
It's very important to | / \ | 4 | | ___ |
become familiar with the | | 3 | \___/ | / \ |
numeric conventions of the | \___/ | | 3 | |
buttons. | | \___/ |
| | |
----------------------------------------
----------------------*-*-*-MOVEMENT CONVENTIONS-*-*-*-----------------------
f - tap forward once d/f - tap down/forward once
b - tap backwards once d/b - tap down/back once
d - tap down once u/f - tap up/forward once
u - tap up once u/b - tap up/back once
F - Hold stick forward D/F - Hold stick down/forward
B - Hold stick back D/B - Hold stick down/back
D - Hold stick down U/F - Hold stick up/forward
U - Hold stick up U/B - Hold stick up/back
N - Neutral joystick position (Joystick is centered and not touched)
SS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from Down to Forward)
QCB - Quarter circle back (Circle stick from Down to Back)
HCF - Half circle forward (Circle stick from Back to Down to Forward)
HCB - Half circle back (Circle stick from Forward to Down to Back)
------------------*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*------------------
+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
: - Move Following the : has to be precision timed to execute (Just Frame)
# - Hold movement before '#' until the end of string, or until N (Neutral)
FC - Do move while in a fully-crouched position
WS - Do move While standing up (Returning the stick to neutral from a crouch)
WR - While running (f,f,f or f,F#)
BT - Back is turned towards opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA - " " Face Down / Feet Away from opponent
FU/FT - " " Face Up / Feet Towards opponent
FU/FA - " " Face Up / Feet Away from opponent
CH - Counter Hit (Hit your opponent in the middle of their move execution)
Clean Hit - (Hitting your opponent from a very close range)
[] - Brackets surrounding an item indicate an optional move
() - Indicates a stance name (or groups moves together for easier reading)
. - Pause 1/3 a second between button presses (Tenstring timings only)
(S!) - SCREWING TAILSPIN JUGGLE EXTENDER (Sample Juggles only)
-------------------*-*-*-ATTACK HEIGHT CONVENTIONS-*-*-*---------------------
h - Move hits high (can be ducked)
m - Move hits mid (must stand to block - will hit if you are crouching)
M - Move hits mid, and also will hit a grounded opponent
Sm - Move hits special-mid (can be blocked either standing or crouching)
l - Move hits low (must crouch to block - will hit if you are standing)
L - Move hits low, and also will hit a grounded opponent
UB - Move is unblockable (cannot be blocked)
UBH - Move is unblockable, but hits high and can be evaded by crouching
------------------*-*-*-READING THE FRAME DATA FIELDS-*-*-*------------------
Time in Tekken is counted in FRAMES.
1 Frame = 1/60th of a second. 1 Second = 60 Frames.
The Frame data column in the movelist is broken into three fields:
SUF / BF / HF
SUF = Start-Up Frames - This is how many frames the attack takes from the
moment you press the button until it hits the
opponent.
BF = Block Frames - If the opponent blocks the attack, this is the amount of
frames before you can block or respond. If the Block
Frames are NEGATIVE, then the OPPONENT will have a frame
advantage. If the Block Frames are POSITIVE, then YOU
will have the advantage.
HF = Hit Frames - If you hit with this attack, this is how many frames of
follow-up advantage you now have over your opponent.
There are also some special abbreviation conventions for some of the fields:
KD - The move knocks down the opponent
ST - The move stuns the opponent
JG - The move juggles the opponent
Namco-Bandai does not publically release the frame data for Tekken, so frame
data has to be discovered by the community via experimentation and testing.
As a result, there is a lot of frame data that is still unknown.
Some moves in Tekken have variable frame ranges, rather than just one number.
This is due to some moves having more than one active hit frame as the
attack entends outwards and reaches its apex.
Due to the movelist's 80-column format limitation, I don't have enough room
to inlcude these frame ranges, so I have just included a single frame number
for each frame field.
In the situation where the moves have frame ranges, the number that's chosen
is usually the latest and longest frame option for that move. If you have
any missing frame data or corrections, please E-Mail catlord@outlook.com.
If you would like more detailed frame data (including frame ranges), please
visit the Tekken 7 Frame Data Archive at http://rbnorway.org.
-----------------------*-*-*-COMMENT CONVENTIONS-*-*-*-----------------------
JG - Move knocks opponent into the air, allowing for additional hits
JGc - Move juggles only on a Counter-Hit
ST - Move stuns opponent, providing attack advantage or additional hits
STc - Move stuns only on a Counter-Hit
AW - Move must be done with your back against a wall
H - Move has homing properties, and will track a sidestepping opponent.
# - Refer to the corresponding Comment # at the end of the character list.
S! - MOVE TAILSPINS AIRBORNE OPPONENT, ALLOWING FOR AN EXTENDED JUGGLE
SS! - MOVE TAILSPINS STANDING OPPONENT
SS!c - MOVE TAILSPINS STANDING OPPONENT ON COUNTER-HIT
RA - MOVE PERFORMS RAGE ART COMBO WHEN IN RAGE MODE (LOW ON HEALTH)
RD - MOVE PERFORMS RAGE DRIVE ATTACK WHEN IN RAGE MODE (LOW ON HEALTH)
PC - MOVE POWER CRUSHES, WHERE ATTACK EXECUTION IGNORES INCOMING ATTACKS
EX - MOVE REQUIRES # OF EX-METERS TO PERFORM (FOR AKUMA AND ELIZA)
------------------------*-*-*-NEW TEKKEN 7 MOVES-*-*-*-----------------------
If an old character has a new move that they did not have in the
previous Tekken games, or if the command/properties for that move has
changed, I've notated that move in CAPITAL LETTERS!
As quick reference, here is a list of the Rage Arts, Rage Drivers, and
Power Crushes for the cast of Tekken 7:
Character Rage Art Rage Drive Power Crush
---------- --------- ----------------- ------------------
Akuma 1,1,f,3,2 None 1+2
Alisa b+1+2 f,f+2+3,(3+4)_(f+3+4) b,f+2
Asuka d/f+1+2 f,f+1+2 f+1+2
Bob d/f+1+2 WR 3+4, *Hold 3+4, F f+1+2
Bryan d/f+1+2 b+1+2 f,f+2
Claudio d/f+1+2 b+4,2,f,f b+1+2
Devil Jin b+1+2 f,N,d,d/f+4,3+4 d+1
Dragunov d+1+2 WR+1+2 1+2
Eddy b+3+4 f,f+3+4 (HND) 1
Eliza b+3+4 None f+1+2
Feng d+1+2 b+1+2 f,f+1+2
Geese d/b+1+2 HCB,f+3+4,1,2,4,1, HCB+3_4_(3+4)
4,1,3,2,1+2
Gigas 1+2 f+3+4 *Hold 3+4* d+1+2 | d+3+4
Heihachi d+1+2 b+2,1+2 d/f+1+2
Hwoarang LFL d+1+2 d+3+4,4 RFF 3~4 | LFL b+3
u/f+3,4,3+4 RFL b+4
Jack-7 b+1+2 f,N,d,d/f+1,2 u/b+1+2
Jin b+1+2 f,N,d,d/f+1+2,3,1 3+4
Josie d/f+1+2 f,N,d,d/f+3+4 d/f+3+4
Katarina 3+4 f+4,1+2 f+3+4
Kazumi d+1+2 f,f+1+2 f+2
Kazuya d/f+1+2 f,N,d,d/f+1+4,u/f f+2
King d/f+1+2 f,N,d,d/f+1+2 f+2+3
Kuma/Panda b+1+2 f,f+1+2 b+1 | (PBS) 3+4
Lars 1+2 f+1,2,1+2 d/f+1+2
Law 1+2 d/b+4,3+4 f,f+3 | DSS 1+2
DSS f+3 | Trick 1+2
Trick f+3
Lee d+1+2 d/f+3+4,f,N b+3+4
Leo d/f+1+2 f,f+2 *Hold 2* 1+2
Lili 3+4 d/f+3+4,3 f,f+2
Lucky Chloe 3+4 d/f+3+4,1+2 b+1+2
Master Raven d/b+3+4 f+3+4,(2)_(d+2) f+1+2
Miguel b+1+2 d/b+1+2 b+4
Nina d+1+2 RN 1+2 f+1+2
Noctis d+1+2 f+2+3 f+1+4
Paul 1+2 QCF+1+2 b+1+2
Shaheen 1+2 d/b+2,1+2,d/f f,f+4
Steve 1+2 d/f+3+4,1+2 d/b+1+2
Xiaoyu b+1+2 b+3+4, d+3,4 d/f+3
Yoshimitsu b+1+2 f,N,d,d/f+1+2 f+3+4
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
General Moves for Everyone
=-=-=-=-=-=-=-=-=-=-=-=-=-
N Stand (Neutral Guard)
B High/Mid Guard, Walk Backward
D Low Guard, Crouch
F Walk Forward
f,f Dash Forward
b,b Dash Backward
(u,N)_(d,N) Axis Shifting Sidestep (SS)
(u,U#)_(d,D#) Axis Shifting Sidewalk (SW)
d/f Low Parry *When Attacked by a Low/Special-Mid Hit*
1+2+3+4 Ki Powerup *Block Damage & Auto CH on hit*
f+2+4 Right Strike Reversal Escape *When Being Reversed*
f+1+3 Left Strike Reversal Escape *When Being Reversed*
u/f Low Forward Jump
1_2_3_4 Jumping Strike
(U/B)_(U)_(U/F) High Jump
2 Striking Downward Pounce
N+3 Landing Mid Gutkick *Stuns*
N,3 Landing Sweep
(f,f,f)_(f,F#) Run
B Stop Running
1+2 Flying Cross Chop
3 Flying Side Kick
4 Sliding Leg Sweep
N Shoulder, Stomp or Tackle depending on run distance
Knockdown Recovery Moves (When Lying On Ground FU/FT)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(1_2_3_4) Tech Roll *Hit as SOON as you hit the ground*
f Roll Forwards
3 Rising Low Kick
4 Rising Mid Kick
1+2 Flying Cross Chop
b Roll Backwards
3 Rising Low Kick
4 Rising Mid Kick
f+1+2 Flying Cross Chop
1_(d+1) Roll Out_(Roll In)
N Stand Up
D# Stay Lying Down
3 Rising Low Kick
4 Rising Mid Kick
f Roll Forwards
3 Rising Low Kick
4 Rising Mid Kick
1+2 Flying Cross Chop
b Roll Backwards
3 Rising Low Kickn
4 Rising Mid Kick
1+2 Flying Cross Chop
3 Rising Low Kick
4 Rising Mid Kick
(d+3)_(d+4) ANKLE KICK, ROLL BACKWARDS *No roll on missed kick*
3+4 Rising Kickup (*NOTE - See below)
f Handspring Kickup *As soon as you hit the ground*
D/B Tumble Knockback Recovery
\ *After getting hit by a heavy tumbling attack*
Recovery moves can be chained together as such:
1,b,3 - Roll out, roll backwards, rising low kick.
* NOTE: Instead of a Rising Kickup, 3+4 will cause Paul and Steve
to perform a Handspring Kickup into a Flying Cross Chop.
King will recover in BT position after a Rising Kickup.
Tackle Offense Moves (When Opponent is Tackled)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1_2 1st Mounted Punch *All but Dragunov*
1_2 2nd Mounted Punch
1_2 3rd Mounted Punch
1_2 4th Mounted Punch
1+2 Armbar *Devil Jin, Jin, King, Nina, Paul*
1+2 Wristlock *King*
3+4 Knee Cross Lock *King, Nina*
:1+2 Ultimate STF *King*
1+2 Armbar *Devil Jin, Jin, King, Nina, Paul*
1+2 Wristlock *King*
3+4 Knee Cross Lock *King, Nina*
:1+2 Ultimate STF *King*
Tackle Defense Moves (When Tackled)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2 Tackle Dodge *During Initial Tackle Impact*
1+2 Tackle Flip Reversal *During Tackle Fall*
1 Right Punch Block *During 1st & 3rd Mounted Punches*
2 Left Punch Block *During 1st & 3rd Mounted Punches*
1,1,2 Paul Right Punch Reversal *During 1st Mounted Punch*
1_2 Back Tackle Flipoff *During 1st Backtackled Punch*
1+2,2,2,2,2 Arm Lock Escape
1+2,2,2,2,2,2 Arm Lock Reversal *D.Jin, Jin, Paul, King, Nina*
1+2,1,1,1,1 Leg Lock Escape
1+2,1,1,1,1,1 Leg Lock Reversal *King, Nina*
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_________ __ __
\_ ___ \| |__ _____ ____________ _____/ |_ ___________ ______
/ \ \/| | \\__ \\_ __ \__ \ _/ ___\ __\/ __ \_ __ \/ ___/
\ \___| Y \/ __ \| | \// __ \\ \___| | \ ___/| | \/\___ \
\______ /___| (____ /__| (____ /\___ >__| \___ >__| /____ >
\/ \/ \/ \/ \/ \/ \/
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
=================
| AKUMA / GOUKI |
=================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Goshoha 1_2
Front (2+4)_(f+2+4) Syuretto 1_2
Left (1+3)_(2+4) Syuretto 1
Right (1+3)_(2+4) Goshoha 2
Back (1+3)_(2+4) Goshoha -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Jab h 10 / 1 / 8
1,1 Double Jabs hh 10 / -3 / 4
1,2 Hard 1-2 Punches hm 10 / -17 / KD
d+1,2 Crouchjabs SmSm ?? / ?? / ??
b+1 Flopping Hook h 14 / -14 / KD
d/f+1 Front Shot m 13 / -4 / 7
d/f+1,1 Front Shots mh 13 / -3 / 6
d/f+1,2 Zugai Chop mmm 13 / -13 / 5
f,d,d/f+1 Low Shoryuken Sm 10 / ?? / JG JG
QCF+1 Slow Hadouken Sm 19 / -13 / -5
HCB+1 Slow Shak. Hadouken Sm 33 / -7 / KD
Jump, QCF+(1_2) Air Zanku Hadouken Sm ?? / ?? / ??
WS+1 Jaw Adjuster h 13 / -5 / 6
WR+1 Momentum Slackfist h ?? / ?? / KD
1+2 Focus Claw h 31 / -20 / -8 PC
1+2 *Hold 1+2* Power Claw UBH -- / -- / 23 PC, ST
f+1+2 Zugai Hasatsu Chop mm 20 / -8 / 5
2 Slug Hook Sm 15 / -9 / 0
d+2 Crouchjab Sm 12 / -4 / 7
f,f+2 Penny Fist m ?? / ?? / -1
f,f+2,1 P.Fist,Front Assault mm ?? / -13 / KD #1
b+2 Straight Stone m 23 / -8 / 8 STc
d/f+2 Pump Piston m 16 / -7 / 3
d/f+2,1 Pump Pistons mm 16 / ?? / JG JG
d/f+2,4 Piston, Roundhouse mm 16 / -11 / 0
d/f+2,4,3 Piston, Roundhouses mmm 16 / -17 / KD
f,d,d/f+2 High Shoryuken SmSm 11 / ?? / JG JG
QCF+2 Fast Hadouken Sm 19 / -13 / -5
HCB+2 Fast Shaku. Hadouken SmSmSm 33 / -1 / KD
WS+2 Rising Stone m 15 / -15 / JG JG
3 Standing Highkick h 15 / -8 / 3
d+3 Toe Slip l 15 / -11 / -2
f+3 Sidekick m 17 / -9 / 1
d/f+3 Pushkick m 12 / -9 / 1
f,d,d/f+(3_4) Demon Flip - 11 / -- / --
N Hyakki Goukan Slide l -- / -22 / KD
1 Gosho Demon Palm h -- / ?? / KD
2 Strong Wall m -- / -9 / KD JG
(1+3)_(2+4) Gousai Throw h -- / -- / KD
3 Great War Kick m -- / ?? / KD S!,H,SS!c
4 Gojin Kick Sm -- / 6 / KD
u/f Jump, d+3 Tenma Divekick m -- / 4 / KD
Jump, QCB+(3_4) Mid-Air Tatsu Sm ?? / ?? / KD S!, JG
QCB+3 Short Tatsu h 15 / -15 / KD
WS+3 Raise Knee m 13 / -7 / 5
WR+3 Tenma Kujin Kyaku m ?? / ?? / KD
f,d,d/f+3+4 Senku Teleport Forward - 10 / -- / --
b,d,d/b+3+4 Senku Teleport Back - 10 / -- / --
4 Stepping Roundhouse h 14 / -13 / 2
4,3 Stepping Roundhouses hh 14 / -5 / 19 S!, H
f+4 Spinning Roundhouse h 16 / -9 / KD S!,H,SS!c
f,f+4 Reverse Hook Kick m ?? / 2 / 4 JGc
b+4 Outside Legkick l 20 / -13 / 1
d+4 Hard Rug Sweep l 17 / ?? / KD
d/f+4 Thrustkick m 19 / -16 / KD
QCB+4 Long Tatsu Smhhh 10 / -14 / KD
WS+4 Axe Kick m 11 / -9 / 2
WS+4,4 Axe Kicks mm 11 / -15 / -4
WR+4 Baseball Slide l ?? / ?? / ??
1,1,f,3,2 Raging Demon UB 16 / -- / KD RA
EX Moves (Uses up EX Bars)
--------------------------
f,d,d/f+1+2 EX Shoryuken SmSmSm 13 / ?? / JG 1EX, #2
QCF+1+2 EX Hadouken SmSm 19 / 1 / KD 1EX
HCB+1+2 EX Gohadouken SmSmSm 28 / 9 / KD 1EX
Jump, QCF+1+2 EX Zanku Hadouken SmSm 10 / ?? / KD 1EX
QCB+3+4 EX Tatsu Sm x4 10 / -25 / KD 1EX
Jump, QCB+3+4 EX Air Tatsu Sm 10 / ?? / KD 1EX, S!
f+3+4 Leaping Roundhouse m ?? / ?? / ?? H
QCF+1+2 EX Z.Hadouken Sm 10 / ?? / ?? 1EX, H
QCB+3+4 EX Tatsu Sm 10 / ?? / KD 1EX,S!,H
QCF,QCF+1+2 Messatsu G.Hadou Sm x5 10 / 2 / KD 2EX
#1: The Penny Fist must hit in order for the Front Assault to execute.
#2: Executes a Double Shoryuken on Counterhit.
Sample Combos
-------------
d/f+2,1, d/f+1,1, 4,3 (S!), f,f, f,d,d/f+2 -=- 9 Hits -=- 50 pts.
WS+2, f+3, 1, 4,3 (S!), f,f, d/f+2,4,3 -=- 8 Hits -=- 52 pts.
f,N,d,d/f+4, 4, d+3, QCB+3, f,N,d,d/f+2 -=- 6 Hits -=- 50 pts.
Jump, QCB+3, f,d,d/f+1~1+2~f,f, 3, 1, f+4, f,f,f+1 -=- 6 Hits -=- 44 pts.
f,d,d/f+1~1+2~f,f, 3, d/f+1, 4,3 (S!), f,f, 2,QCF+2 -=- 7 Hits -=- 46 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=====================
| ALISA BOSCONOVICH |
=====================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Trigger Shuffle 1_2
Front (2+4)_(f+2+4) Backdoor 1_2
1+2 (DES)
Front u/f+1+2 Spam Bomb 1+2
Front FC,d/b+1+2 DOUBLE BULL SHOOTING 1+2
Left (1+3)_(2+4) Compression 1
Right (1+3)_(2+4) Hat Trick 2
Back (1+3)_(2+4) Random Typing -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Jab h 10 / 1 / 8
1,1 Double Jabs hh 10 / -3 / 5
1+2 (DES) -- -- / -- / --
1,2 1-2 Coil hh 10 / -2 / 4
1,2,2 Coil String hhl 10 / -11 / 2 JGc
1,2,2 *Hold 2* Coil Delay hhl 10 / -10 / KD
1,2,4 ONE-TWO ACCESS KICK hhh 10 / -5 / KD S!, SS!c
d/f+1 Cyclone Fist m 13 / -6 / 5
d/f+1,1 Cyclone Mixer mm 13 / 1 / 8
d/f+1,1,2 Cyclone Ripper, (DES) m x9 13 / 6 / 8
d/f+1,4 Cyclone Cracking mm 13 / -9 / 5
d/b+1 Backup -- -- / -- / -- #1
~1 RECOVERY HOOK h 13 / 4 / KD S!
~2 Diagonal Rocket UBH 40 / -- / JG JG
~3 Meteor Kick m 26 / -10 / KD
~4 Uplink Knee m 20 / -9 / JG JG
b+1 Gadget m 15 / -5 / 8
b+1,1+2 Find Gadget mSmm 15 / -16 / JG JG
WS+1 Spear Head m 13 / -12 / -1
WS+1,2 Spear Shaft mh 13 / -5 / 6
WS+1,2,3 Spear Fishing mhm 13 / -10 / JG JG
1+2 (DES) -- -- / -- / --
1+2 Gigantic Hammer m 33 / -5 / KD JG
d+1+2 Destory Form (DES) -- -- / -- / --
~d/b (DES) Cancel -- -- / -- / --
f+1+2 OVERFLOW m 14 / -12 / 7
3+4 BOOT -- -- / -- / --
f+3+4 DUAL-BOOT, (DES) -- -- / -- / --
f,f+1+2 Worm Attack mm 17 / -16 / ST ST
f,f+1+2,2 Hacking, (DES) m x9 17 / ?? / KD
b+1+2 BUZZSAW CANNON, (DES) h x6 13 / ?? / KD RA
d/f+1+2 TRANSMISSION, (DES) m 18 / ?? / KD ST
d/b+1+2 GROUND BLASTER l ?? / ?? / KD #2
WS+1+2 Twist Slapper m 20 / -8 / KD H
*Hold 1+2* Double Twist mm 28 / -4 / KD H
*Long Hold 1+2* Triple Twist mmm 39 / 0 / KD H
FC,d/f+1+2 Sad Hound ll 23 / -11 / ??
~N+1+2 (DES) -- -- / -- / --
WR+1+2 Blaster Dual Knuckle m ?? / ?? / KD
FU/(FA_FT) 1+2,3+4 Jet Rocket Bomber m 42 / -10 / KD
2 Binary Fist h 12 / -6 / 5
2,3 Combination Fist hm 12 / -10 / 2
2,3>3 DOWNTIME hmm 12 / -11 / KD S!
2,3,4 Downlink hml 12 / -19 / KD
2,4 ACCESS RATE hh 12 / ?? / KD S!, SS!c
f+2 Session m 17 / -4 / 7
1+2 (DES) -- -- / -- / --
f+2,1 SESSION SPIN, (DES) mm ?? / ?? / ??
f+2,3 Multi-Session mh 17 / -8 / 4
f Spin Stepper -- -- / -- / --
f+2,3,3 Extended Session mhm 17 / -10 / KD
d+2 Lock Fist m 25 / -14 / 2
d+2,4 Deadlock mm 25 / -13 / KD
1+2 (DES) -- -- / -- / --
d/f+2 Pickup *Juggles* m 17 / -9 / JG JG
d/b+2 Daisy m 18 / -18 / -5
d/b+2>2 Daisy Chain mm 18 / -10 / 14
1+2 (DES) -- -- / -- / --
b+2 Transmitter Fist m 18 / -12 / -2
b+2>1 Trans-Hammer mm 18 / -13 / 0 STc
b+2>4 TRANS-ACCELERATE KICK mh 18 / -9 / KD S!, SS!c
f,f+2 Jumper m 17 / -18 / KD
f,f+2>3 Jumper Switch mm 17 / -13 / KD
b,f+2 OVERLOAD KNUCKLE h 24 / -8 / KD PC
WS+2 Snapshot m 18 / -13 / JG JG
3+4 Boot -- -- / -6 / --
f+3+4 Dual-Boot, (DES) -- -- / -6 / --
WR+2 Overload Knuckle h 16 / 4 / KD
f+2+3 OVERHEAT mm 17 / ?? / KD RD,JG,S!
3+4 BOOT -- -- / -6 / --
f+3+4 DUAL-BOOT, (DES) -- -- / -6 / --
3 Access Kick m 15 / -12 / 0
3,2 Quick Access, (DES) mm 15 / -9 / -1
f+3 Destroy Kick h 15 / -14 / -2
f+3,1+2 DESTROY X-CUT, (DES) hm ?? / ?? / ST ST
f+3,2 DESTROY ACCESS, (DES) hh 15 / -2 / KD S!
d/f+3 Socket m 16 / -12 / -2
d/f+3,3 Double Socket ml 16 / -12 / 1
d+3 QUICK SLIDER l ?? / ?? / ?? #3, JGc
d/b+3 Deep Link l 16 / ?? / ??
b+3 Spinning Top m 21 / -8 / KD H
(u/b_u_u/f)+3 Cradle Kick m 20 / -55 / -29
3+4 Boot -- -- / -6 / --
f+3+4 Dual-Boot, (DES) -- -- / -6 / --
(u/b_u_u/f)+3,2 Cradle Star mm 20 / -14 / KD
f,f+3 Cutter Kick m 19 / -18 / -6
f,f+3,4 Double Cut mh 19 / -9 / KD
1+2 (DES) -- -- / -- / --
f,f+3,4,4 CUT OVER mhm 19 / -10 / KD S!
1+2 (DES) -- -- / -- / --
WS+3 Clockwork m 19 / -137 / -124
~B Clockwork Cancel -- -- / -- / --
>3 Clock Middle m 19 / -14 / KD #9, SS!
>d+3 Clock Low l 19 / -12 / KD
WR+3 LINEAR DROP KICK m 18 / -4 / 6
WR+3,4 LINEAR KICKS mm 18 / -7 / KD S!
f+3+4 Boot -- 20 / -- / --
~B Boot Backup -- -- / -- / -- #3
~D DASH BACKUP -- -- / -- / -- #3
1 Rush Fist m 13 / -15 / 0
1,2 Double Rusher mm 13 / -9 / -4
1,2,1 Triple Rusher mmm 13 / -20 / -12
1,2,1,3+4 Boot Breakdown mmmmm 13 / -18 / KD
1+2 (DES) -- -- / -- / --
2 Linear Elbow m 30 / ?? / KD
1+2 (DES) -- -- / -- / --
3 Low Eject Slider l 18 / ?? / ?? JGc
4 Upstream m 19 / -27 / JG JG
d+3+4 Harpoon Sweep l 27 / 18 / KD H
1+2 (DES) -- -- / -- / --
b+3+4 Dynamic Range m 20 / -17 / JG JG
b+3+4,3+4 Double Ranger mm 20 / -3 / KD JG
(u/b_BT)+3+4 Docker m 39 / 2 / KD
(u/b_BT)+3+4,1+2 Docking Bay mm 39 / -20 / JG JG
(u_u/f)+3+4 Downstream m 39 / 0 / KD
4 ACCELERATE KICK h 13 / -5 / KD S!,H,SS!c
f+4 Reverse Kick m 16 / -12 / -2 H
f+4,1 Logic Crack mh 16 / -9 / KD
f+4,1,4 Logic Bomb mhm 16 / -14 / KD H
d+4 Circuit Kick l 17 / -16 / -5
d+4,1+2 OPTIMIZER lh 17 / -1 / KD S!
d/b+4 Deep Wave l 24 / -18 / KD
b+4 Sledding m 16 / -12 / -2 STc
b+4,3 Double Sledding mm 16 / -11 / 6
1+2 (DES) -- -- / -- / --
(u_u/f)+4 Inbound Kick m 16 / -15 / ??
(u_u/f)+4,4 Descent mm 16 / -13 / JG JG
f,f+4 Sandbox m 22 / -11 / 5
f,f+4,(f_b)+1 SANDBOX FURY mm 22 / -- / -- #4
SS+4 Fanblade l 33 / -12 / -1
SS+4,1+2 Happy Propeller lhhh 33 / -10 / 1
BT 4 Goody Hop m 17 / -3 / KD
1+2+3 Lounge Taunt -- -- / -- / --
~b_d Taunt Cancel -- -- / -- / --
2# Sawblade Taunting -- -- / -- / --
1+2+4 Hair Brushing Taunt -- -- / -- / --
b+(1+3)_(2+4) Loose Screw Reversal -- -- / -- / -- #5
b,b+1+4 DOUBLE ROCKET PUNCH UBH 80 / KD / KD
b+2+3 Hangup *Unblockable* UB 75 / KD / KD
*Laser Hit*, 1+2 Robot Recovery -- -- / -- / -- #6
1+2+3+4, 1+2 Ki Chargeup, (DES) -- -- / -- / --
u~u/b Thruster Backflip -- -- / -- / --
b,b~u/b Overhead Thruster m ?? / ?? / -- AW
u/b+4,1,1,2,1,1,3+4,3,2,2 Tenstring mmmhh(mmm)lmm(mmhhh)
Destroy Form Stance - (DES) - d+1+2
-----------------------------------
(u,N)_(d,N) DES Sidestep -- -- / -- / --
d/b (DES) Cancel -- -- / -- / --
1 Shred Chipper mmhhhm 14 / -9 / KD
f+1 Hertz Blade h x7 12 / ?? / ??
d+1 Low Hertz Blade Scud lllll 22 / -12 / -2
2 Shred Upper mmmm 20 / ?? / JG JG
1 LIFTOFF UB ?? / ?? / JG #8, JG
f+2 Hertz Blade Ageis Air 10 / -- / -- #7
b+2 Hertz Blade Dagger m 18 / -12 / 0 STc
b+2,1 Hertz Blade Tomahawk mmSm x4 18 / -8 / KD
d+2 Clock Winder llll 30 / -14 / 2
*Hold 2* Clock Killer llllll 30 / -14 / 2
1+2 MARIONETTE hhh 16 / 0 / KD S!, H
f+1+2 Hertz Blade m x8 23 / 3 / KD ST
f+1+2,1+2 Hertz Blade Diablo mmmmmm 23 / -53 / KD
b+1+2 BUZZSAW CANNON hhhhhh 19 / ?? / KD RA
(u_u/f)+1+2 Spindle Slashing mmm 29 / -12 / KD ST
N+1+2 (DES) Cancel -- -- / -- / --
3_4 Idling -- -- / -- / --
(f+3+4)_(f,f) Dual-Boot -- -- / -- / --
~B Dual-Boot Cancel -- -- / -- / --
~(U_D) Evasive Action -- -- / -- / --
1 Evasive Slash m 20 / -20 / KD
1 Blaster Left hhhhhh 24 / 9 / 11
2 Blaster Right mmhhh 17 / -14 / KD
1+2 (DES) Cancel -- -- / -- / --
2,1 Blaster Right Burst mmhhh 17 / -14 / KD
1+2 (DES) Cancel -- -- / -- / --
1+2 Blaster Drill mmmm 12 / -5 / KD
(b+3+4)_(b,b)_(u/b,b)Thruster Backflip -- -- / -- / --
(u_d)+3+4 Evasive Action -- -- / -- / --
1 Evasive Slash m 20 / -20 / KD
BT 1_2 Hertz Blade Flare mmmmmm 19 / -16 / KD
*Laser Hit*, 1+2 Robot Recovery -- -- / -- / -- #6
#1: Backup stance leaves Alisa in a crouching state.
#2: Move can only execute if the opponent must be knocked down on the ground.
#3: You can chain any Backup (d/b+1) follow-up after this move.
#4: Sandbox Fury move can only be executed if the Sandbox attack hits on a
forward-facing opponent.
#5: Screw Reversal only reverses High attacks.
#6: Robot Recovery can be done after Alisa is hit by a laser. This move
heals Alisa.
#7: Hertz Blade Ageis stabs upwards, and can only hit airborne opponents.
#8: Shred Upper attack has to hit in order to execute the Liftoff.
#9: After 2 spins, hitting with 3 will Standing Tailspin an opponent.
Sample Combos
-------------
d/f+2, f+2, b+2,4 (S!), f,f, f+4,1,4 -=- 7 Hits -=- 53 pts.
1+2, d/f+1,1, d+4,1+2 (S!), f,f,f+1 -=- 6 Hits -=- 59 pts.
u/f+4,4, d/f+1, d/f+1, 1, b+2,4 (S!), f,f, f+1+2 -=- 8 Hits -=- 50 pts.
CH d+3, 1 (S!), f,f, f+4,1,4 -=- 5 Hits -=- 60 pts.
(DES) u/f+1+2,N+1+2, d+4,1+2 (S!), f+2,3,3 -=- 8 Hits -=- 59 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| ASUKA KAZAMA |
================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Arm Trap 1_2
Front (2+4)_(f+2+4) Serpent Twist 1_2
Front d/f+2+3 Striking Oshi Taoshi 2
Front b+1+2 Spinning Arm Whip 1+2
Front d/b+1+2 Snare Grab - #1
Front FC,d/f,d,d/f+1+2 Dirt Eater 1+2 JG
Left (1+3)_(2+4) Cloud Taste 1
Right (1+3)_(2+4) Wind Wheel 2
Back (1+3)_(2+4) Angler Drop -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
f+1 Screw Punch m 20 / -7 / 4
f+1,3 Front Kick mm 20 / -5 / 6
f+1,3,1 Jab mmh 20 / -8 / 3 #2
f+1>4 Can-Can Kicks mlh 20 / -6 / JG JG
f+1>d+4 Power Sweep ml 20 / -18 / KD
~d/b Sweep Cancel -- -- / -- / --
f,f+1 HOOZUKI m ?? / ?? / KD JGc
b+1 Sparrow Trap l 29 / -12 / 4 #5
d/b+1 Tsubame Return m 14 / -9 / 4
d/b+1,2 Toe Punch ml 14 / -13 / 3
d/f+1 Uppercut m 14 / -3 / 8
d/f+1,2 Hunter's Trap mh 14 / -3 / KD #6
d/f+1,4 Falling Tree mm 14 / -12 / KD STc
WS+1 Sparrow Gut Punch m 16 / -7 / 4
WS+1,4 Extender Kick mh 16 / -12 / KD
d/f+1+2 HERON WINDUP m ?? / -15 / KD RA
1+2 Double Palm m 17 / -9 / JG ST
f+1+2 BLADE ELBOW h 16 / ?? / KD PC
f,f+1+2 MOMENTUM SMASHER M ?? / ?? / ?? RD, JG
(d_FC)+1+2 Toe Punch l 20 / -18 / KD
WS+1+2 Spinning Mid Punch m 21 / -2 / 5 STc
~d Sweep Cancel -- -- / -- / --
b+1+4 Black Heron hl 12 / -8 / 5
b+1+4,3 Mule Sweep hll 12 / -13 / -2
b+1+4,4 MISTHOUND hlm 12 / -14 / 5 S!, #7
2 High Punch h 12 / -11 / 0
2,1 Dual High Punches hh 12 / -3 / 8
2,1,1+2 BASHO EMBU hhhh 12 / ?? / KD S!, SS!
~B Robin Cancel -- -- / -- / --
~d Full Crouch -- -- / -- / --
2,3 Swing Kick hm 12 / -19 / KD
f+2 Dashing Uppercut m 18 / -18 / JG JG
(d/b)_(d)_(d/f) Cancel, Full Crouch -- -- / -- / --
f,f+2 Jingu m 16 / -13 / -3
f,f+2>1 Kunikakasu mh 16 / -5 / KD
f,f+2,1+2 Hinokuma mm 16 / -13 / KD
f,f+2,3 Yata Kagami mm 15 / -8 / KD
b+2 Driving Arrow m 15 / -4 / 1
b+2,1 Screw Punch mm 15 / -7 / 4
b+2,1,3 Front Kick mmm 15 / ?? / ??
b+2,1,3,1 Jab mmmh 10 / -2 / 9 #2
b+2,1>4 Can-Can Kicks mmlh 15 / ?? / JG JG
b+2,1>d+4 Power Tailsweep mml 15 / ?? / KD
~d/b Sweep Cancel -- -- / -- / --
b+2>1+2 Spinning Nest mh 15 / -10 / 1
b+2>1+2,4 LOTUS BLOOM mhm 15 / -13 / KD S!
b+2,4 Leg Cutter ml 15 / -11 / 0 #4
d+2 Heaven's Hammer m 18 / -4 / 9 JGc
d/f+2 Sparrow Uppercut m 16 / -6 / JG JG
FC,d/f+2 Sweeping Sparrow l 16 / -11 / 0 STc
d/b+2 Rock Shooter m 23 / -13 / JG JG
u/f+2 Sparrow's Trap h 14 / -9 / KD #5
WS+2 Rising Elbow m 14 / ?? / ??
SS+2 Mist Palm m 22 / -9 / KD
2+3 Sparrow Piroette h 28 / 0 / KD #8
3 Snapkick m 14 / -7 / 9
3,1 Tsubame Return mm 14 / -11 / 2
b+3 Backflip m 17 / -19 / JG JG
b+3,2 Dashing Uppercut mm 17 / -18 / JG JG
(d/b)_(d)_(d/f) Cancel, Full Crouch -- -- / -- / --
b+3,4 Leg Cutter ml 17 / -11 / 0 #4
3~4 Power Tailsweep l 27 / -23 / KD
~d/b Cancel, Full Crouch -- -- / -- / --
f,f+3 Dashing Spin Mid Kick m 21 / -9 / KD H
d/f+3 GROIN MASHER m ?? / ?? / KD
WS+3 Cartwheel Kickup m 19 / -16 / JG JG
FC,d/f+3 LONG THRUSTKICK m 20 / -8 / ?? STc
(u/b_u_u/f)+3 Leaping Jumpkick m 21 / -3 / 8
d/b+3 Backspinning Sweep l 21 / -12 / 4
WR+3 Running Jumpkick m 28 / 0 / KD
3+4 Cartwheel Kick mm 23 / -6 / KD
d+3+4 Can-Can Kicks lh 14 / -25 / JG JG
(FC_WS)+3+4 Cartwheel Skipper mm 21 / -6 / 5
(FC_WS)+3+4,3 Cartwheel Helicopter mmmm 21 / 0 / KD
f+4 HARD ROUNDHOUSE h 20 / 3 / KD S!, H
f,f+4 LEAPING ROUNDHOUSE h 23 / -3 / KD S!, SS!
b+4 Knee Rush m 15 / -8 / 8 STc
b+4>2 Knee Blast mm 15 / ?? / 4
b+4>2,3 TSUYAHAFUKI mmm 15 / -6 / KD
d/f+4 Mid Frontkick m 12 / -9 / 2
SS+4 Reverse Boomerang m 17 / -6 / 7
(u_u/f)+4 Right Hopkick m 20 / -13 / JG JG
u/b+4 Fade-Away Kick m 20 / -15 / KD
u~u/b Backflip -- -- / -- / --
u~u/b,3 Leaping Jumpkick m 28 / -3 / KD
b,b~u/b Leaping Down Punch m ?? / ?? / ?? AW
b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV
Hold (1+3)_(2+4) Extended Reversal -- -- / -- / -- RV
f+3 Spinner m 31 / -2 / KD S!
B Spinner Cancel -- -- / -- / --
*Hold 3 Short* 2nd Spin m 52 / 6 / KD S!
B Spinner Cancel -- -- / -- / --
*Hold 3 Long* 3rd Spin UB 70 / KD / KD #3, S!
B Spinner Cancel -- -- / -- / --
1+2+3+4 Kiai Tame Charge -- -- / -- / --
~D/F+3+4,3+4,1+2 Ultimate Tackle m ?? / ?? / KD #9
Jab Strings - 1
----------------
1 Jab h 10 / -2 / 9
1,1 Double Jabs hm 10 / -7 / 4
1,1,3 Front Kick hmm 10 / ?? / ??
1,1,3,1 Jab mmh 10 / -8 / 3 #2
1,1>4 Can-Can Kicks hmlh 10 / ?? / JG JG
1,1>d+4 Power Sweep hml 10 / ?? / KD
~d/b Sweep Cancel -- -- / -- / --
1,2 One-Two Punches hm 10 / -8 / 3
1,2,3 Spinner hmm 10 / -2 / KD S!, #3
B Spinner Cancel -- -- / -- / --
*Hold 3 Short* 2nd Spin m 52 / 6 / KD S!
B Spinner Cancel -- -- / -- / --
*Hold 3 Long* 3rd Spin UB 70 / KD / KD #3, S!
B Spinner Cancel -- -- / -- / --
1,2,4 Snapkick hmm 10 / -12 / KD
1,3 Shin Lowkick hl ?? / ?? / ??
1,4 Leg Cutter hl 10 / -11 / 0 #4
White Heron Strings - 1+4
--------------------------
1+4 White Heron lh 14 / -2 / 9
1+4,2 Gale lhh 14 / -2 / 9
1+4,2,1 Jab lhhh 14 / -3 / 8 #2
1+4,2,4 Back Thrustkick lhhm 14 / ?? / ??
1+4,2,d+4 Sweep Kick lhhl 14 / -23 / KD
1+4,3 Spinner lhm 14 / -2 / KD
B Spinner Cancel -- -- / -- / --
*Hold 3 Short* 2nd Spin m 52 / 6 / KD S!
B Spinner Cancel -- -- / -- / --
*Hold 3 Long* 3rd Spin UB 70 / KD / KD #3, S!
B Spinner Cancel -- -- / -- / --
Leg Cutter Strings - d/b+4
---------------------------
d/b+4 Leg Cutter l 22 / -11 / 0
~d Full Crouch -- -- / -- / --
d/b+4,1+4 White Heron llh 22 / -2 / 9 #10
d/b+4,3 Heron Cannon lh 22 / -3 / JG JG
d/b+4,4 2x Leg Cutter ll 22 / -7 / 4
~d Full Crouch -- -- / -- / --
d/b+4,4,1+4 White Heron lllh 22 / -2 / 9 #10
d/b+4,4,3 Heron Cannon llh 22 / -3 / JG JG
d/b+4,4,4 3x Leg Cutter lll 22 / -7 / 4
~d Full Crouch -- -- / -- / --
d/b+4,4,4,1+4 White Heron llllh 22 / -2 / 9 #10
d/b+4,4,4,3 Heron Cannon lllh 22 / -3 / JG JG
(WS)+2.1.1.1..2.1..4.3..(3+4) Tenstring mhmhmlml(mm)
(WS)+2.1.1.1..2..(1+4)..1.(3+4) Tenstring mhmhm(lh)h(lh)
(WS)+2.1.1.3 Fourstring mhmm
#1: The Snare Grab throw will drag the opponent close to Asuka.
#2: You can chain any Jab strings (1) after this move.
#3: Spinner becomes unblockable after the 3rd spin.
#4: You can chain any Leg Cutter strings (d/b+4) after this move.
#5: The Sparrow Trap becomes a throw on counter-hit.
#6: Hunter's Trap becomes a throw on hit.
#7: Attack turns opponent back-turned on hit.
#8: Sparrow Piroette will auto-parry incoming High Punches.
#9: Ultimate Tackle can be followed-up with normal tackle moves.
#10: You can chain any White Heron strings (1+4) after this move.
Sample Combos
-------------
u/f+4, 1+4, b+2,1+2,4 (S!), f,f+2,1 -=- 8 Hits -=- 54 pts.
d/f+2, u/f+3, 1,2,3 (S!), f,f, b+2,4,3 -=- 8 Hits -= 52 pts.
1+2, d/f+3, 1+4, 2,1,1+2 (S!), f,f+3 -=- 9 Hits -=- 60 pts.
f+2, 3, 2,1, 2,1,1+2 (S!), f,f, f+1+2 -=- 9 Hits -=- 59 pts.
WS+3, u/f+3, 1+4, b+2,1+2,4 (S!), f,f+3 -=- 8 Hits -=- 53 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| BOB RICHARDS |
================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Quarter Deck 1_2
Front (2+4)_(f+2+4) Cooler Shaker 1_2
Front f,f+1+2 Flying Cask 1+2 JG
Front FC,d/f,d,d/f+1+2 Sparkling Death 1+2
Left (1+3)_(2+4) Corkscrew 1
Right (1+3)_(2+4) Eye Opener 2
Back (1+3)_(2+4) Deglacer Throw -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Jab h 10 / 1 / 8
1,1 Double Jabs hh 10 / -1 / 5
1,1,2 Straight Rondel hhh 10 / -12 / 1
1,2 1-2 Punches hh 10 / -3 / 3
1,2>1+2 FAST BREAK hhm 10 / -12 / KD S!, SS!c
1,3 Course Petit hl 10 / -16 / -5
1,3,3 Course Picante hlm 10 / -16 / -6
1,4 Course Sarat hh 10 / -6 / 5
1,d+4 Course Achuto hl 10 / -12 / -1
d+1 Coupe Chop m 19 / ?? / ??
b+1 Hungry m 18 / -9 / 4
b+1,2 Ravenous mm 18 / -8 / 7
b,f+1 Hot Cross Bun m 26 / ?? / ??
d/f+1 Escalope Hook m 14 / -3 / 5
d/f+1,2 Escalope Elbow mm 14 / -12 / 1
f,N,d,d/f+1 LANGUE WASHER h 16 / ?? / KD S!, SS!c
WS+1 Rising Butcher m 16 / -9 / 2
WS+1,2 Cross Butcher mh 16 / -7 / KD STc
WS+1,3 Hot Guimauve mm 16 / -14 / KD
1+2 Hammer Handle m 20 / -13 / 0
F Forward Roll -- -- / -- / -- #1
B Roll Back -- -- / -- / --
1+2,1+2 Hammer Upper mm 20 / -20 / KD
f+1+2 BELLY THUMP m ?? / ?? / KD PC
b+1+2 One Star Combo m 17 / -9 / 8
b+1+2,1 Two Star Combo mm 17 / -11 / 0
b+1+2,1,2 Three Star Combo mmh 17 / -16 / KD
d+1+2 Apicius Appetizer hh 15 / -6 / 5
d+1+2,2 Apicius Entre hhm 15 / -8 / 3
d+1+2,2,1 Apicius Special hhmh 15 / -16 / KD
u+1+2 Egg Bound -- -- / -- / --
F Forward Roll -- -- / -- / -- #1
B Roll Back -- -- / -- / --
u+1+2,1 Hatching Punch m 28 / -11 / KD
d/f+1+2 SPEED AND WEIGHT m ?? / ?? / KD RA
u/f+1+2 Pound Cake m 16 / ?? / ??
u/f+1+2>1+2 Cracker Jack mm 16 / -17 / KD
u/f+1+2,4 SPINNING JACK mh 16 / ?? / KD S!
d/b+1+2 Snipe Liftpalm m 18 / -13 / JG JG
f,N,d,d/f+1+2 Granchi Cannon m 18 / -10 / KD
*Hold 1+2* Granchi Bomber m 27 / -7 / KD
WS+1+2 Rising Matzo m 15 / -9 / KD JGc
SS+1+2 Banh Mi Strike m 15 / -5 / KD
2 Grande Punch h 10 / 0 / 6
2,1 Grande Flutter hm 10 / -5 / 4
2,1,4 Grande Sheer hmm 10 / -2 / KD
d+2 Doom Gut m 15 / -9 / 2
d+2,1 Chop Combo mm 15 / -10 / ?
d+2,1,2 Main Course mmm 15 / -12 / 1
d+2,1,2,2 Doom Gut Palm Combo mmmm 15 / -21 / KD
d+2,3 Spinning Knee mm 15 / -4 / 9
d+2,4 Goofy Kick mm 13 / -13 / KD
f+2 Spinning Fritter h 12 / -8 / 3
f+2,3 Circle Whopper hm 12 / -15 / KD
f,f+2 Zip Cutter m 15 / -8 / KD
b+2 Bitter m 13 / -5 / 6
b+2,2 Bitter Fist mh 13 / -3 / 8
b+2,2,4 BITTER BITE mhm 13 / -9 / 7
b+2,2,4,4 Combination Bitter mhmh 13 / -7 / KD S!
d/f+2 Slash Uppercut m 16 / -8 / 8 JGc
d/b+2 Bite Uppercut m 14 / -8 / 6
FC,d/f+2 Fritter Punch m 14 / -8 / 3
FC,d/f+2,1 Fritter Whallop mm 14 / -7 / 4
FC,d/f+2,1,1+2 Polpo Swing mmm 14 / -13 / KD
FC,d/f+2,4 Backleg Swing ml 14 / -28 / -1
FC,d/f+2,4,1+2 Seppia Swing mlm 14 / -13 / KD
f,N,d,d/f+2 Thunder Goof Fist m 16 / ?? / JG JG
WS+2 Spinach Rinse m 14 / -7 / 4
WS+2,1 Spinach Upper mm 14 / ?? / JG JG
WS+2>2 Spinach Hammer mm 14 / -12 / 4
BT d+2 Plague Kick m 15 / -9 / KD
3 Croque Kick h 18 / -9 / -4
3,4 Croque Monsieur hm 18 / -10 / 4
f+3 Merguez Kick m 26 / -4 / 0
f+3,4 Merguez Combo mm 26 / -10 / KD STc
f,f+3 Jumping Beans m 21 / -7 / 4
b+3 Swingfoot m 18 / -15 / KD STc
d+3 Pasta Sweep l 19 / -18 / -7
d+3,4 PANINI SWEEP lh 19 / -10 / KD S!
d/f+3 Gaufrette m 18 / -8 / 4
d/f+3,1 Gaufrette Slicer mh 18 / -4 / 8
d/f+3,1,1 Gaufrette Cutter mhm 18 / -10 / 1
d/f+3,2 Gaufrette Punch mh 18 / -9 / KD
d/f+3,4 Gaufrette Punter ml 18 / -12 / -1
d/f+3,4,4 Gaufrette Kicks mlh 18 / -13 / 0
d/b+3 Liaison Spike l 20 / -13 / 2
u/f+3 Beat Jumpkick m 20 / -13 / JG JG
u/b+3 Reverse Duck Flip m 16 / -13 / KD
f,N,d,d/f+3 Gambero Knee m 19 / -9 / KD
f,N,d,d/f+3,2 Gambero Knee Spiker mh 19 / -12 / KD
WS+3 Brioche h 18 / -8 / -3
WS+3,3+4 Brioche Star hm 17 / -4 / KD
WR+3 Perfect Smash m ?? / ?? / KD
d+3+4 Duck Flip mm 16 / -11 / KD
b+3+4 Backward Roll -- -- / -- / --
f+3+4 Forward Roll -- -- / -- / --
1 Lyonnaise Break m 19 / ?? / ??
2 GALETTE SLICER m 23 / -11 / KD S!, H
3 Snail Kick h 20 / 8 / KD
3+4 Perfect Press m 32 / -18 / KD
4 Stealing Home l 23 / -26 / JG JG
f,f+3+4 Huitres Crush mm 26 / -7 / KD
u+3+4 Strainer m 24 / -4 / 6 JGc
d/f+3+4 Runner Up mm 18 / -13 / KD
d/f+3+4,4 RUNNER FLIP mmm 18 / -4 / KD S!
d/b+3+4 Huile Kick l 19 / -27 / 6
d/b+3+4,4 Huile Slip ll 19 / -28 / 8
u/f+3+4 Stalking Hawk lh 21 / -15 / -4
u/f+3+4,4 HUNTING HAWK lhh 21 / -4 / KD S!
WR+3+4 ROLLY POLY m 26 / 8 / KD
*Hold 3+4* ROLLIN ROLLIN mm ?? / ?? / KD RD
F Forward Roll -- -- / -- / -- RD, #1
4 Standing Bob Kick h 13 / -7 / 7 JGc
4,3 Stepping Blintz hm 13 / -8 / 3
4,3,3+4 Sandwich Stomp hmm 13 / -5 / KD
d+4 Tornado Swirl l 16 / -12 / -1
d+4,3 Tornado Twist lh 16 / -7 / -2
d+4,3,4 Tornado Mixer lhm 16 / -12 / KD
f+4 SPINNING LINGUINE h 17 / -6 / KD S!, H, #2
f,f+4 Chapati m 23 / -9 / 2 H
f,f+4,4 Double Chapati mm 23 / -14 / KD
b+4 Pretzel m 15 / -7 / 4
b+4,1 Pretzel Crush mm 15 / -7 / 9
b+4,4 PRETZEL KICK mh 15 / ?? / KD S!
b,b+4 Langouste Tail m 28 / -4 / KD
d/b+4 Contorno l 24 / -1 / -1
d/b+4,4 Contorno Kicks lm 24 / -12 / -2
d/b+4,4,3 Contorno Combo lmh 24 / -10 / 3
d/b+4,4,3,3 Contorno Grande lmhm 24 / -12 / KD
d/b+4,4,4 Contorno Blender lml 24 / -12 / 2
~D Full Crouch -- -- / -- / --
(u_u/f)+4 Faisan m 25 / -9 / 0
(u_u/f)+4,4 Faisan Crow mm 25 / 0 / 4
u/f,N+4 Delayed Hopkick m ?? / ?? / JG JG
f,N,d,d/f+4 Apres Sweep l 18 / -28 / -1
f,N,d,d/f+4,1+2 Cutting Coppa lm 18 / -17 / KD
b,b~u/b Wall Backflip m ?? / ?? / ?? AW
1+2+3+4 Kiai Charge -- -- / -- / --
1+2 Power Charger Twist -- -- / -- / --
~4 Sucre Tile UBH 35 / KD / KD
b,b+2+3 Quick Langouste UBH 48 / KD / KD
b,b+3+4 Great Langouste UB 74 / KD / KD
~d/b Cancel -- -- / -- / --
b,b+3+4,2 Feint Knuckle m 58 / -7 / KD
u/f+23.3+4.4 Fivestring hlmmm
u/f+21.22.1.1+2.3..1..2.3+4 Tenstring hhhmmmlmhm
#1: You can chain any Forward Roll moves (f+3+4) after this move.
#2: Spitting Linguine will transition into a throw on Counter-Hit.
Sample Combos
-------------
u/f+3, d/b+2, 2, u/f+1+2,4 (S!), f,f+3 d+2,3 -=- 8 Hits -=- 61 pts.
b,b+4, b+2,2,4,4 (S!), f,f, d+2,1,2 -=- 8 Hits -=- 57 pts.
WS+2,1, d/b+2, d/f+1, d+3,4 (S!), d+2,3, b+3 -=- 9 Hits -=- 65 pts.
d/b+1+2, d/b+2, d+3,4 (S!), f,f, f,N,d,d/f+4,1+2 -=- 6 Hits -=- 53 pts.
f,f+1+2, f+4 (S!), f,f+3, d/f+1, d/f+1, d+2,3, b+1+2 -=- 7 Hits-=- 46 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==============
| BRYAN FURY |
==============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Drop Throat Break 1_2
Front (2+4)_(f+2+4) Falling Brain Blast 1_2
Front f,f+1+2 Snake Mixer 1+2
Front FC,d/f,d,d/f+1+2 Chains of Misery 1+2
Left (1+3)_(2+4) Free Fall 1
Right (1+3)_(2+4) Knee Blast 2
Back (1+3)_(2+4) Hummer Throw -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Jab h 10 / 1 / 8
1,2 1-2 Punch hh 10 / -1 / 5
1,2,1 Mid Blow hhm 10 / -6 / 6 STc
1,2,3 Low Kick hhl 10 / -12 / 2
1,2,4 HIGH ARC KICK hhh 10 / -3 / KD S!
b+1 Downwards Smash m 21 / 3 / 5 JGc
u/b+1+2>1,2,1,2 DEATH FLURRY mmmmmm 15 / -16 / -6
1,2,1,2,1,4 Momentum Death mmmmmm -- / -35 / KD
d/f+1 1st Piston m 15 / -5 / 1
d/f+1,2 Rib Shaker mm 15 / -15 / 1
D/F#+1>1 2nd Piston mm 15 / -10 / -4
D/F#+1>1,2 Rib Shaker mmm 15 / -15 / 1
D/F#+1>1>1 3rd Piston mmm 15 / -10 / -4
D/F#+1>1>1,2 Rib Shaker mmmm 15 / -15 / 1
D/F#+1>1>1>1 4th Piston mmmm 15 / -10 / -4
D/F#+1>1>1>1,2 Rib Shaker mmmmm 15 / -15 / 1
(QCF_WS)+1 Lifting Uppercut m 16 / -16 / JG JG
1,4 Atomic Rage hhh 10 / -7 / 4
1,4>2 Atomic Combo hhh 10 / -7 / 4 STc
1,4>2~f+1 Fakeout Backfist hhh 10 / ?? / ??
1,4>2>1 Backfist *Stuns* hhhh 10 / 0 / ST ST
~u_d Sidestep Feint -- -- / -- / --
1,4>2>1>2 Mach Punch hhhhh 10 / -9 / KD
1,4>2>1>4 JUMPING MIDKICK hhhhm 10 / -5 / KD S!
1,4>2,4 Jumping Midkick hhhm 10 / -5 / KD
1,4,3 Clash Combo hhm 10 / -10 / 1
1,4,3,3 Southern Cross hhmh 10 / -7 / 7
SS+1 HELLRAISER h ?? / ?? / KD ST, S!
1+2 Snake Pit m 17 / -7 / 6 #1, H
1+2,2 Pit Viper mm 17 / -14 / 3
(FC_d)+1+2 Leaning Slug mm 17 / -10 / 3
~f Crouchdash Cancel -- -- / -- / --
~b Backdash Cancel -- -- / -- / --
(FC_d)+1+2~2 Side Hummer m 45 / 2 / JG JG
(FC_d)+1+2,3 Lowkick mml 17 / -14 / ??
f+1+2 Spinning Elbow h 22 / 7 / KD S!
b+1+2 DRIVING ELBOW m ?? / ?? / JG RD, JG
d/f+1+2 MACH MASSACRE m ?? / ?? / KD RA
d/b+1+2 CRASH IMPACT mh 16 / -13 / KD
WS+1+2 Small Uppercut m 11 / -5 / 6
QCF+1+2 Requiem m 17 / -12 / KD
2 Cross h 10 / 1 / 7
2,3 Punch Kick Combo hm 10 / -10 / 1
b+2 Backhand h 17 / -7 / 4 STc
b+2~f+1 Fakeout Elbow h ?? / ?? / ?? ST
b+2>1 Backhand hh 17 / 0 / ST ST
~u_d Sidestep Feint -- -- / -- / --
b+2>1>2 Mach Punch hhh 17 / -9 / KD
b+2>1>4 JUMPING MIDKICK hhm 17 / -5 / KD S!
b+2>4 JUMPING MIDKICK hm 17 / -5 / KD S!
d/f+2 Mid Elbow m 13 / -6 / 5
d/f+2,1 Blackout mh 13 / -4 / 4
d/f+2,3 Blackout Trap mm 13 / ?? / KD JGc
d+2 Downwards Bomb m 15 / -4 / 5
d+2>3 Python Knee mm 15 / -10 / KD
f,b+2 Jet Uppercut m 14 / -7 / JG JG
d/b+2 Stomach Hook m 17 / -6 / 8
QCF+2 BAZOOKA h ?? / ?? / ??
QCF+2,1 CROSS BAZOOKA hm ?? / ?? / ??
QCB+2 Backdash Smack m 16 / -9 / 6
QCB+2,4 ARC KICK mh 16 / -10 / KD S!, SS!c
WS+2 Gutpunch m 19 / -8 / 3
(b_f)+2 Fisherman Slam -- -- / -- / JG #2, JG
SS+2 Side Hummer m 20 / -6 / KD
SS+2,3 Low Sweep ml 20 / -13 / JG JGc
f+2 Advancing Fist m 15 / -10 / 1
f+2,1 Advancing Rush mm 15 / -10 / 1
f+2,1,4 Stomach Combo mmm 15 / -13 / KD
f,f+2 MACH PUNCH h 13 / -10 / KD PC
3 Gatling Kick m 16 / -4 / 7
3,2 Gatling Strike mm 16 / -10 / 1
3,2,1 Gatling Combo mmm 16 / -9 / 2
3,2,1,2 Mid Hook mmmm 16 / -10 / KD
3,2,1,4 Low Kick mmml 16 / -12 / 0
3,3 Midkick, Highkick mh 16 / -6 / 6
3,3,2 Jet Uppercut mhh 16 / -8 / JG JG
3,3,4 Facekick mhm 16 / -12 / KD
d+3 Crouch Ankle Kick l 16 / -11 / 0
d+3,2 Right Hook lh 16 / -7 / KD
b+3 Stopping Kick m 20 / -7 / 4
~f Crouchdash -- -- / -- / -- #3
b+3,1+2 Overhead Bomb mm 20 / -6 / 4
b+3,2 Two Punches mh 20 / -4 / 7
b+3,2,1 Three Punches mhm 20 / -9 / 2
b+3,2,1,2 Mid Hook mhmm 20 / -10 / KD
b+3,2,1,4 Low Kick mhml 20 / -12 / 0
b+3,4 Knee mm 20 / -12 / -1
f+3 Lifting Left Knee m 16 / 0 / 1 STc
f,f+3 Slash Kick m 23 / -13 / KD S!
*Hold Down 3* Power Slash Kick m 35 / 8 / KD S!
(QCF_WS)+3 Rising Knee m 12 / -10 / 4 STc
(QCF_WS)+3,4 Crushing Knee mm 12 / -10 / 4
QCB+3 Swayback Lowkick l 21 / -13 / 4
d/f+3 Snake Edge l 28 / -26 / JG JG, H
(u_u/f)+3 Rolling Driver m 28 / ?? / KD
d/b+3 Sweeper Kick l 16 / -12 / -1
WR+3 Jumping Slashkick m 23 / 10 / KD
d+3+4 Side Low Kick l 19 / -12 / -1
d+3+4,2 Sideswipe Mid lm 19 / -12 / KD
D/B Sideswipe Cancel -- -- / -- / --
3+4 Kidney Kick m 18 / ?? / KD STc
(QCF_WS)+3+4 Quick Spinkick h 16 / -16 / KD
4 Highkick h 12 / -8 / 6
4,3 Running Blind hm 12 / -7 / 4
4,3,4 Blind Boot hmm 12 / -12 / KD SS!c
*Hold Down 4* Power Blind Boot hmm 12 / -9 / KD
4,3,f+4 Highkick hmh 12 / -5 / 6
b+4 Lifting Right Knee m 16 / -10 / 15
b,b+4 Ankle Drop, (FU/FT) m 31 / ?? / KD
b,d/f+4 Wedge Drive l 29 / -13 / 14
~B Cancel -- -- / -- / --
d+4 Knee Rock l 15 / -12 / 0
d/f+4 Spinkick m 23 / -5 / KD H
FC,d/f+4 NORTHERN CROSS m 15 / -10 / 13 S!
(u_u/f)+4 Orbital Heel m 26 / -5 / JG JG
u/f~N+4 Hopkick m ?? / ?? / JG JG
f+4 Boa Kick m 18 / -11 / KD
f+4,1 Boa Crusher mm 18 / ?? / ??
f,f+4 DOWNWARD ARC KICK h 19 / ?? / KD S!,SS!c,H
QCF+4 Spinning Kick m 20 / -5 / 1
QCF+4,1 Snake Spin mh 20 / 0 / ST ST
~u_d Sidestep Cancel -- -- / -- / --
QCF+4,1,2 Doom Knuckle mhh 20 / -9 / KD
QCF+4,1,4 Jumping Midkick mhm 20 / -5 / KD
QCB+4 Swayking Kickoff m 19 / -12 / JG JG
b,b~u/b Twisting Jumpkick m ?? / ?? / ?? AW
1+3+4 Knee Taunt UB 29 / 17 / 17 #4
f,f+2 Omen Mach Breaker h 14 / -10 / KD
f+2,1,4,2,1,4,2 Fury Combo mmmhhmh 15 / -18 / KD
b+(1+3)_(2+4) PUNCH PARRY -- -- / -- / -- #5
~2 Retaliation Punch -- -- / -- / -- #6
b+1+4 Super Backfist UB 53 / KD / KD
f+1+4 Fast Super Backfist UB 28 / -- / -12
b+34..1.2.14.2.1.4.2 Tenstring mmmmhhhhmh
b+34..1.2.14.3.3.2 Ninestring mmmmhhmhh
#1: Opponent gets spun back-turned on Counter-Hit.
#2: The Fisherman Slam throw can only be executed if the Gutpunch hits.
#3: You can excute any QCF attack from the Crouchdash.
#4: The Knee Taunt does no damage, but stuns the opponent, allowing an attack.
#5: Punch Parry Attack will parry a High/Mid punch and retaliate w/ a punch.
#6: Retaliation Punch can only be executed after a successful parry.
Sample Combos
-------------
f,b+2, f+1+2, 1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 64 pts.
SS+1, f,f+4 (S!), f,f, QCF+3,4, f,f+2 -=- 5 Hits -=- 73 pts.
u/f+4, d/b+2, f+1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 60 pts.
d/f+3, FC,d/f+4 (S!), b+3~f, WS+3,4, f,f+2 -=- 6 Hits -=- 63 pts.
WS+2,b+2, b+2,1,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 87 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
====================
| CLAUDIO SERAFINO |
====================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Punishment 1_2
Front (2+4)_(f+2+4) Roche Limit 1_2
Front f,f+3+4 Grad 1
Left (1+3)_(2+4) Avalanche Slow 1
Right (1+3)_(2+4) Void Play 2
Back (1+3)_(2+4) Sudden Shade -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Jabber h 10 / 1 / 8
1,2 Ash Wipe hh 10 / -1 / 6
d+1 Gran Slick m 17 / ?? / ??
b+1 Storm Vanish m 18 / ?? / KD S!, H
d/f+1 Bruiser m 15 / -2 / ??
d/f+1,2 Sky Arc mm 15 / -15 / JG JG
WS+1 Dignity Fist m ?? / ?? / ??
WS+1,1 Dignity Shock mh 12 / -12 / ??
1+2 Crimson Delta m 17 / -14 / ??
1+2 Edge Throw -- -- / -- / -- #1
f+2 Plant Throw, (STB) -- -- / -- / --
f+1+2 Cross String m 16 / -15 / ??
b+1+2 Judgement Claw m 22 / -12 / ?? PC
(d_BT)+1+2 Superubia m ?? / ?? / KD
d/f+1+2 Spectral Arrow m ?? / ?? / KD RA
2 Judgement Fist h 12 / 0 / 6
2,1 Judgement Cross hm 12 / -11 / ??
2,1,2 Judgement Screw, (STB) hmm 12 / -13 / ?? S!, #2
f+2 Single Pane h 12 / 0 / 6
f+2,1 Duality Pane hm 12 / -13 / ??
f+2,1,1+2 Trinity Pane hmm 12 / -18 / KD
f+2,2 Shin Crisis, (STB) hm 12 / ?? / KD S!
(f,f)_(FC,d/f)+2 Single Gun m 16 / -19 / ??
(f,f)_(FC,d/f)+2,2 Dual Gun mh 16 / -6 / ??
(f,f)_(FC,d/f)+2,1+2 Final Judge, (STB) mm 16 / -13 / KD #2
b+2 Sky Rivuoru, (STB) h 14 / ?? / KD #2
d+2 Gravity Point l 18 / ?? / ??
d/f+2 Disturb Fist m 14 / -13 / 2 STc
(d/b)_FC+2 Single Claw Sm 11 / -4 / ??
(d/b)_FC+2,1 Twin Claw SmSm 11 / ?? / ??
(u/b_u_u/f)+2 Meteor Slash m 35 / 9 / KD
WS+2 Sylvia, (STB) m 15 / -14 / JG JG, #2
WR+2 Ira, (STB) h ?? / ?? / KD #2
f+3 Holy Edge m 18 / ?? / ?? S!, H
b+3 Intense Core m 13 / -4 / 7
d/f+3 Dispel Curse m 14 / ?? / ??
d/f+3,1 Dispel Magic mm 14 / -13 / KD
d/f+3,2 Dispel Shot mh 14 / -2 / 4
d/b+3 Akedia l 24 / -17 / 1 JGc
(u/b_u_u/f)+3 Grand End Nova m 23 / 1 / 6
WS+3 Wind Lance m 16 / ?? / KD
3+4 Rolling Sphere m 27 / -10 / KD
f+3+4 Over Squall h 17 / 4 / KD H
b+3+4 Eternal Moon m 35 / -14 / KD H
u/f+3+4 Pollux mm ?? / ?? / KD
4 Ska Kick h 12 / ?? / ??
4,3 Ska Rain hm 12 / ?? / ?? S!, H
f+4 Abyss Break m 22 / ?? / ??
f,f+4 Invie Deer m ?? / -5 / KD
b+4 Light Ray m 17 / ?? / ?? H
b+4,2 Shining Ray, (STB) mm 17 / ?? / KD #2
f,f Angel Dash, (STB) -- -- / -- / -- RD
b+4,3 Shaft Ray mh 17 / -15 / ?? H
d/b+4 LaGrange Kick l ?? / -11 / 0
d/b+4,3 LaGrange Needle lh ?? / -9 / ??
(u/b_u_u/f)+4 Sky End Nova JG 15 / -13 / JG JG
SS+4 Luxuria l 30 / -11 / 3
b+2+3 Big Bang UB ?? / KD / KD
2,1,3,1,4,3,2,4,3,2 Tenstring mmmmlhmmhm
Starburst - (STB) - Claudio must have Starburst charge to perform these moves
-----------------
d+1,2 Gran Sanctions mm ?? / 3 / ?? S!
f+1+2,1+2 Cross Grave mm ?? / -9 / JG JG
d/b+1+2 Galaxy Impact mUB 18 / KD / KD
d+2,2 Gravity Zone ll 18 / -12 / KD
b+4,3,2 Awaritia mhm 17 / -10 / JG JG, H
#1: The Edge Throw can only be executed if the Crimson Delta hits.
#2: The attack will transition to Starburst (STB) only on hit.
Sample Combos
-------------
d/f+1,2, d/f+1, d/f+1, 4,3 (S!), f,f, d/f+3,1 -=- 8 Hits -=- 51 pts.
u/f+4, f+3 (S!), f,f+4, b+3, f+2, u/f+3+4 -=- 7 Hits -=- 56 pts.
WS+2, 1,2, 2,1,2 (S!), f,f, b+4,3,2 -=- 9 Hits -=- 57 pts.
(STB) f+1+2,1+2, f,f, u/f+3+4, 1, b+1 (S!), f,f,f+1 -=- 7 Hits -=- 64 pts.
CH d/b+3, WS+3, b+3, 1, f+3 (S!), f,f,f+2 -=- 8 Hits -=- 65 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=============
| DEVIL JIN |
=============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Bitch Kicks 1_2
Front (2+4)_(f+2+4) JUDGEMENT 1_2
Front f,f+1+2 Stonehead 1+2
Front f,HCF+1+2 End of Dreams 1+2
Front QCB+1+3 Wrist Takedown 1
Front d/f+2+3 Striking Oshi Taoshi 2
Left (1+3)_(2+4) Shoulder Flip 1
Right (1+3)_(2+4) Breaking Shoulder 2
Back (1+3)_(2+4) Back Toss -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Shining Jab h 10 / 1 / 8
1,1 Shining Strikes hh 10 / -1 / 8
1,1>2 Shining Fists hhm 10 / -17 / KD
1>2 1-2 Jab hh 10 / -1 / 7
1>2,2 Backfist hhh 10 / -12 / 4
1,2,3 Axe Snap hhm 10 / 4 / JG JG
1,2,3,4 Double Snaps hhmm 10 / 0 / 11
1,2,4 Knee hhm 10 / -10 / 4
1,2,4:3 Demon Gate Kick hhm 10 / -7 / JG JG
b+1 Parting Wave h 12 / -6 / 5
b+1,2 Brimstone Strike hm 12 / ?? / KD
~B Cancel -- -- / -- / --
d+1 CORPSE THRUST m 19 / ?? / KD PC
d/f+1 Stomach Shot m 13 / -3 / 8
d/f+1>2 Overhead Smash mm 13 / -8 / 2
f,N,d,d/f+1 Thunder Godfist m 26 / -15 / KD
f,N,d,d/f+1,U/F Heaven Denied m 26 / -15 / KD #1
f,N,d,d/f+1,3 TGF, Sidekick mm 26 / -14 / KD
f,N,d,d/f+1,4 TGF, Hellsweep ml 26 / -20 / KD
WS+1 Piston m 14 / -6 / 5
WS+1,2 Twin Pistons mm 14 / ?? / ??
WS+1,4 PISTON, WHEELKICK mh ?? / ?? / KD S!
FC,d/f+1+2 ULTIMATE TACKLE m ?? / ?? / KD #2
b+1+2 LASER GROUND RUNNER m ?? / ?? / KD RA
f+1+2 Tsuji Wind mm 18 / -12 / KD H
d+1+2 Hellfire Blast L 26 / -16 / KD #3
d/f+1+2 Aratama Strike m 21 / -4 / 7
(u/b_u_u/f)+1+2 Diagonal Air Laser Air 20 / KD / KD #4
D/B#+1+2 DAEMON CHARGE -- -- / -- / --
*Release 1+2* Leanback Fist m 25 / -4 / 9
N Cancel -- -- / -- / --
*Hold D/B+1+2* Daemon Charge Fist m 61 / 7 / KD
1+4 White Heron Smh 15 / -4 / 3
1+4,2 Heron Fist Smhh 15 / -7 / 4
1+4,2,4 Heron Mid Smhhm 15 / -11 / 4
1+4,2,d+4 Heron Low Smhhl 15 / -26 / KD
2 Jab h 10 / 0 / 9
2,2 Backfist hh 10 / -13 / -2
b+2 Spinner h 15 / ?? / ??
b+2,3 TWISTING SPINNER hm 15 / ?? / KD S!
f+2 Overhead Smash m 18 / -8 / 3
f+2>4 Smasher Knee mm 18 / -10 / 1 STc
d/f+2 Uppercut m 15 / -7 / 4 JGc
d/b+2 Ankle Ripper l 22 / -13 / ??
f,f+2 Demon Paw m 16 / -11 / KD
SS+2 Demon Twister m 26 / -22 / JG JG
SS+2~U Hell's Gate m 26 / -22 / KD #5
b,f+2 Stun Fist m 16 / -12 / 0 STc
b,f+2>1 Laser Advance mm 16 / ?? / 1
b,f+2>1>2 Laser Rush mmm 16 / -11 / KD
b,f+2>1>d+2 Laser Scraper mmm 16 / -14 / JG JG
b,f+2>1>4 Laser Gate mmm 16 / -8 / KD
(u/b_u_u/f)+2 FACE SLASHER h 21 / -4 / KD S!, H
WS+2 Crunch Uppercut m 16 / -12 / JG S!, SS!
f,N,d,d/f+2 Wind Godfist m 15 / -10 / JG JG
f,N,d~d/f+2 Electric Wind Godfist m 14 / 5 / JG JG
(u/b_u_u/f)+2+4 Corpse Splitter M 58 / -3 / KD
f+3 SCREW KICK h 22 / -4 / KD S!
f,f+3 Dark Roundhouse m 18 / -12 / -6
f,f+3,1 Twisted Darkness mh 18 / 0 / 6
f,f+3,1,f,f Cyclone Rewind mh 18 / -2 / 4
f,f+3,1,D/B#+1+2 DAEMON CHARGE STRING hm 18 / 4 / 10
*Release 1+2* Leanback Fist m 25 / -4 / 9
N Cancel -- -- / -- / --
*Hold D/B+1+2* Daemon Charge Fist m 61 / 7 / KD
f,f+3,1,2 TENNO SAMSARA mhh 18 / ?? / KD S!, H
f,f+3,1,3 Spinning Sweep mhl 18 / -15 / 1
f,f+3,1,4 Backwards Thrust Kick mhm 18 / -9 / KD
b+3 Jambu Spear m 31 / -16 / KD
d+3 Ankle Kick l 19 / -12 / 0
d/f+3 Sidekick m 16 / -9 / 2
d/f+3,2 Talon Reverse mm 16 / -13 / -7
d/f+3,2,4 Rengoku mmm 16 / -33 / JG JG
~U Daemon's Flight -- -- / -- / -- #6
u/f+3 Reaper's Scythe m 28 / 3 / 7 JGc
f,N,d,d/f+3 Leaping Thrustkick m 28 / -8 / JG JG
f,N,d,D/F+3 Leaping Low Thrustkick l 33 / -23 / KD
f,N,d,d/f,U/F+3 Leaping Reaper Scythe m 28 / 3 / 7 JGc
WR+3 Running Lungekick m 25 / 10 / KD
3+4 Daemon's Flight -- -- / -- / --
B Air Block -- -- / -- / --
1 NEAR DEATH h 18 / 0 / KD S!
1+2 Flying Laser UB 66 / KD / KD
f+1+2 Fly Around Laser UB 153 / KD / KD
2 Infernal Throw UBH 36 / KD / KD
3 Amara m 21 / -15 / KD
f+3+4 Soaring Kick mm 16 / -16 / KD
f,f+3+4 PHANTOM SPEAR mm 27 / ?? / KD
d+3+4 Can-Can Kicks mm 15 / -15 / JG JG
f+4 Twisted Dream m 16 / -12 / 0
f+4,3 Twisted Samsara mm 16 / -33 / JG JG
~U Daemon's Flight -- -- / -- / -- #6
f,f+4 LAST RITES h 18 / 5 / KD S!, H
b+4 Demon Steel Pedal m 18 / ?? / ?? STc
u+4 SAMSARA m 21 / -36 / JG JG
~U Daemon's Flight -- -- / -- / -- #6
(4~3)_(WS+4~3) Demon Gate Kick m 32 / -7 / KD
u/f+4 Flying Soul m 18 / -8 / KD
d/f+4 Axe Kick m 14 / -9 / 2
d/f+4>4 Delayable Axe Kicks mm 14 / -15 / -4
f,N,d,D/F+4 Hell Sweep l 19 / -23 / JG JG
f,N,d,D/F+4,3+4 DEATH DESCENT lmm 19 / ?? / JG RD, JG
f,N,d,D/F+4,4 Roundhouse Hook lm 19 / -16 / 4
WS_(f,N,d,d/f)+4 Axe Kick m 12 / -3 / 8
WS_(f,N,d,d/f)+4,4 Axe Kicks mm 12 / -15 / -4
(FU/FT) 3+4 Daemon's Flight -- -- / -- / -- #6
b,b~u/b Wall Jumpkick m ?? / ?? / ?? AW
b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV
u/b+1+2 SWEEPING HIGH LASER UBH ?? / KD / KD
u/b+1+2,D_U LASER AXIS SWEEP UBH ?? / KD / KD
b+1+4 Lightning Godfist UB 44 / KD / KD
B+1+4 Lightning Hell Godfist UB 63 / KD / KD
f,f,N+2122.3.4.4..1..2.1 Tenstring hhhhhmlhmm
324.3.(1+4).1..2.1.2 TENSTRING hhmh(lh)hmmm
#1: Thunder Godfist must hit in order for Heaven Denied throw to execute.
#2: Ultimate Tackle can be followed-up with normal tackle moves.
#3: Opponent must be lying on the ground for the attack to execute.
#4: Diagonal Air Laser shoots upwards, and can only hit airborne opponents.
#5: Demon Twister must hit in order for Hell's Gate throw to execute.
#6: You can chain any Daemon's Flight moves (3+4) after this move.
Sample Combos
-------------
f,N,d~d/f+2, f,N,d~d/f+2, 1, f,f+3,1,2 (S!), f,f+2 -=- 7 Hits -=- 64 pts.
WS+2, f,f, f,N,d,d/f+1,u/f -=- 3 Hits -=- 56 pts.
u+4~U, Fly 1 (S!), f,f+3,1~f,f, 2, f+3+4 -=- 7 Hits -=- 59 pts.
f,N,d,d/f+4, 1+4, 1,2, b+2,3 (S!), f,N,d,f/+2 -=- 8 Hits -=- 34 pts.
f,Nd,d/f+3, 1+4, 1, f,f+3,1,2 (S!), f,f, f+3+4 -=- 9 Hits -=- 53 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=====================
| DRAGUNOV (Sergei) |
=====================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Rolling Armbar 1_2
Front (2+4)_(f+2+4) Flipped Backboot 1_2
Front f,f+1+2 Mad Wind 1+2
Front f+1+4 Rolling Hyperextend 1
Front f+2+3 Rolling Kneebar 2
Front u/f+3+4 Scissor Takedown - #1
Front d+(1+3)_(2+4) Facial Knee 1_2 #2
Left (1+3)_(2+4) Tarantula Twist 1
Right (1+3)_(2+4) Reverse Arm Bar 2
Back (1+3)_(2+4) Absolute Silence -
Tackle 1 Blizzard Sleeper 1
Tackle 2 Ankle Lock 2
Tackle 1+2 Mounted Beatdown 1+2
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Jab h 10 / 1 / 8
1,1 Backfister hh 10 / -4 / 7
1,1>3 Thrustkick hhm 10 / -8 / KD
1,2 Flurry hm 10 / -9 / 2
1,2,1 Advancing Punches hmm 10 / ?? / KD
1,3 Dual Highs hh 10 / -7 / 1
1,3,2 Dual Highs, Bomber hhm 10 / -12 / KD
1,3,2,1+2 Guillotine Throw hhh 10 / ?? / KD #3
~b Throw Cancel -- -- / -- / --
d/f+1 Gut Short m 13 / -2 / 7
d/f+1>4 Spinning Cutter mh 13 / -7 / KD
d+1 Skinner Elbow m 18 / 0 / 7
b+1 Straight Facepiff m 17 / -8 / 3
b+1,2 SPINNING SHOT mm 17 / -13 / 3 S!, SS!c
u/f+1 Eye Gouger h 16 / -7 / 9 STc
QCF+1 Cock Hammer h 17 / -1 / ST ST
WS+1 Hilt Strike m 13 / -3 / 4
WS+1,2 Quillion mh 13 / -7 / ?? S!, SS!c
WS+1,3 Steel Hilt mm 13 / -12 / KD
1+2 HOUND SHOT m 21 / ?? / ?? PC
f+1+2 SPINNING DECAPITATOR h 18 / -10 / KD S!
b+1+2 Blizzard Axe Handle m 23 / 6 / KD
(FC_d/b)+1+2 Shoot Takedown m ?? / ?? / KD #4
1_2 Roll-In Cancel -- -- / -- / --
3_4 Roll-Out Cancel -- -- / -- / --
d+1+2 AXE HANDLE MAURAUDER m ?? / ?? / KD RA
(QCF_WS)+1+2 Cold Shoulder m 12 / -15 / KD
WR+1+2 COFFIN DRIVER m 17 / ?? / JG RD, JG
(FC_d/b)+1+2 SHOOT TAKEDOWN m 17 / ?? / KD #4
2 Straight Jab h 10 / 0 / 9
2,1 1-2 Punches hh 10 / -2 / 6
2,1,3 Thrustkick hhh 10 / -9 / KD
2,1,4 Anklekick hhl 10 / -12 / 3
d+2 Sharpener l 18 / -13 / 0
f+2 Elbow Check h 19 / -8 / 3
f+2>4 Close Knee hm 19 / -7 / KD STc
f,f+2 Bomb Fist m 16 / ?? / KD
f,f+2~1+2 Guillotine Throw m ?? / ?? / KD #2
~b Throw Cancel -- -- / -- / --
d/f+2 Deep Uppercut m 16 / -12 / JG JG
d/b+2 Ripper Short m 15 / -7 / 4
d/b+2>1 Ripper Combo mm 15 / -10 / 1
d/b+2>1>2 Ripper mmm 15 / -14 / ST ST
b+2 Frost Fist m 15 / -3 / 8
b+2,1 Frost Fists mh 15 / -5 / 6
b+2,1,3 Reverse Sweep mhl 15 / -18 / KD #5
b+2,1,3,1+2 Facial Knee Throw mhm 15 / ?? / KD #2
(u_u/f)+2 FALCON DIVE m 16 / ?? / JG JG
u/b+2 Stepping Knuckle Dust h 20 / -7 / 9 STc
QCF+2 Booster Elbow m 20 / -13 / JG JG
QCB+2 Flexible Elbow m 26 / -15 / JG JG
SS+2 Spinning Slaphand m 21 / -10 / -3
SS+2,3 Fluster Crack mh 21 / -9 / 5 #5
SS+2,1+2 Reverse Windmill mhm 21 / -4 / 2
SS+2,1+2,1+2 Shoot Takedown mhmm 21 / ?? / KD #4
1_2 Roll-In Cancel -- -- / -- / --
3_4 Roll-Out Cancel -- -- / -- / --
SS+2,1+2,4 Snap Powerboot mhmh 21 / -10 / KD
WS+2 Proton Uppercut m 15 / -12 / JG JG
WR+2 Coffin Nail m 17 / 5 / KD JGc
3 Thrust Kick m 15 / -9 / 2
3,1 Connector mh 15 / -2 / 7
3,1,2 Disconnector mhm 15 / -12 / KD
f+3 Skipping Front Boot m 20 / -7 / 2
~d/f Crouchdash -- 20 / -2 / 7 #6
f+3,2 SALUTE BLOW mh 20 / ?? / KD S!, SS!c
f+3,3 Axe Snare mm 20 / -12 / 1 #7
f,f+3 Slash Kick h 22 / 3 / KD S!, H
b+3 Serrated Edge h 15 / -9 / ?? S!, H
d/f+3 Axe Snare m 17 / -6 / 5 #7
d+3 Kneekick l 17 / -16 / -4
d+3,4 Chest Skinner lm 17 / -11 / 2
d/b+3 Clipper l 25 / -18 / -6 #8
d/b+3,1+2 Facial Knee Throw m 36 / ?? / KD #2
WS+3 Sub Hilt m 16 / -8 / KD
QCF+3 Slay Ride l 17 / -14 / -1 #5
BT d+3 Blind Legkick m 16 / -11 / KD
WR+3 Running Slide l ?? / ?? / KD #9
3+4 Brainkick, (FU/FT) h 25 / -9 / KD
b+3+4 Cold Crescent h 28 / -2 / JG JG, #10
d+3+4 Morgue Blast L 24 / -11 / 0 #11
SS+3+4 PIGEON ROLL -- -- / -- / --
4 Propeller Kick h 12 / -9 / 1
4,1 Jabber hh 12 / -6 / 8
4,3 Overhead Axekick hm 12 / -11 / KD
4,4 FORWARD JUMPKICK hm 12 / 3 / KD S!
f+4 High Knee h 15 / -7 / 4
f+4,4 Snap Extension hh 15 / -11 / 0 JGc
f+4,4,3 Neo Cougar hhh 15 / -6 / KD
f+4,d+4 Low Fakeout hl 15 / -11 / 4
f,f+4 Caterpillar Heel m 28 / -1 / 3 JGc
WR+4 Leaping Knee Trap m 21 / -7 / KD #9
d/f+4 Sidekick m 12 / -9 / 2
d+4 Shin Cutter l 15 / -15 / -9
d+4,1 Fire Spin lh 15 / -11 / 5
d+4,1,3 Ice Spin lhh 15 / ?? / KD
d+4,4 Stiletto lh 15 / -15 / KD
b+4 Gut Punt m 15 / -4 / 7
b+4,2 Elbow Hammer mm 15 / -7 / 4
~D Full Crouch -- -- / -- / --
b+4,2,1 Hookshot mmh 15 / ?? / ??
b+4,2,1+2 Shoot Takedown mmm 15 / ?? / KD #4
1_2 Roll-In Cancel -- -- / -- / --
3_4 Roll-Out Cancel -- -- / -- / --
b+4,3 SHOULDER BOLTER mh 15 / -9 / KD S!
(u/b_u_u/f)+4 Cold Layout m 22 / ?? / KD
u/f,N+4 Delayed Hopkick m ?? / ?? / JG JG
QCF+4 Guillotine Knee Trap m 18 / -10 / KD
1,3,4,2 Rolling Armbar -- -- / -- / -- #12
2,4,3,1 Rolling Armbar -- -- / -- / -- #12
BT u/f+4 Turning Hopkick m ?? / ?? / JG JG
(FD/FT)_(FD/FA)1+2 Living Dead Slide -- -- / -- / --
1+2 Death Takedown m 30 / ?? / KD #9
(FD/FT) D+3 Clipper Catch l ?? / ?? / KD #7
b,b~u/b Twisting Jumpkick m ?? / ?? / ?? AW
b+2+3 Sub-Zero UB 63 / KD / KD
b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV
[FC,]d/f+1+2 Pitfall -- -- / -- / -- #13
131..2.4.1+2 Sixstring hhhmmm
131..2.1.1.4.1.32 Tenstring hhhmhmlhhm
#1: Dragunov will land in FU/FT position on a missed Scissor attempt.
#2: Opponent must be crouching for the throw to connect.
#3: Guillotine Throw broken with 1+2.
#4: Shoot Takedown can be followed-up with normal tackle moves.
#5: Becomes a throw on Counter-Hit.
#6: You can excute any QCF attack from the Crouchdash.
#7: Becomes a throw on a Clean Hit.
#8: Clipper will juggle on a Clean Hit and become a throw on a Counter-Hit.
#9: Becomes a throw on a regular hit.
#10: Cold Crescent attack can absorb one incoming high or mid attack.
#11: Opponent must be lying on the ground for the attack to execute.
#12: The Guillotine Knee Trap must hit in order for the Armbar to execute.
The 1,3,4,2 Armbar is broken with 1. The 2,4,3,1 Armbar is broken with 2.
#13: Pitfall will reverse low attacks.
Sample Combos
-------------
QCF+2, f+2,4, f+1+2 (S!), u/f+4, d+4,4 -=- 7 Hits -=- 71 pts.
d/f+2, f+4,4,3, b+4,3 (S!), f,f, 3,1,2 -=- 9 Hits -=- 62 pts.
WS+2, b+4,3 (S!), b+2, WS+1+2 -=- 5 Hits -=- 49 pts.
d/b+3, d+2, WS+4, b+1,2 (S!), f,f, b+4,3 -=- 7 Hits -=- 65 pts.
QCF+1, f+4,4,3, b+3 (S!), f,f,f+2 -=- 6 Hits -=- 61 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==============
| EDDY GORDO |
==============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Leg Twist Takedown 1_2
Front (2+4)_(f+2+4) Neck Spinning DDT 1_2
Front (d+1+3)_(d+2+4) Splashdown 1_2 #1
Front d/f+1+2 Swinging Pendulum 1+2
Front HCF+1+2 Rodeo Spin 1+2
Front (HND) 3+4 Batucada -
Left (1+3)_(2+4) Tarantula Twist 1
Right (1+3)_(2+4) Reverse Arm Bar 2
Back (1+3)_(2+4) Absolute Silence -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Rio Jab h 10 / 1 / 8
1,2 1-2 Punches hh 10 / -4 / 4
F (HND) -- -- / -- / --
1,2,4 Backflipper hh 10 / -4 / 4
1,2,4,3 Back Kickout, (RLX) hhl 10 / ?? / KD
1,2,4~4 Leaping Boot, (RLX) hhh 10 / ?? / KD
1,3 Jab Toetap, (HND) hm 10 / -9 / -3
D (RLX) -- -- / -- / --
b+1 Samba Slap m 14 / -8 / 8
b+1,4 Queda De Samba mm 14 / -18 / -7
B (HND) -- -- / -- / --
b+1,4,3 Samba Party mmm 14 / ?? / ??
b+1,4,3,3+4 Sambo Wheels mmmmm 14 / ?? / KD
b+1,4,3+4 Flare mmll 14 / ?? / JG JG, #2
d/f+1 Elbow Sting m 13 / -2 / 6
F (HND) -- -- / -- / --
d/f+1~1 Face Stab mh 13 / -4 / 8
WS+1 Rising Fist h 13 / -6 / 5
WS+1,3 Heran Bago, (RLX) hm 13 / -14 / JG JG
WS+1,4 REVERSE WINDER hh 13 / ?? / ?? S!
1+2 Rewinder hh 12 / -2 / 4
1+2~3 Kickup hm 12 / -23 / JG JG
b+1+2 ASFIXIANTE m 22 / -6 / KD
(f+1+2)_(FC,d/f+1+2) Handstand - (HND) -- -- / -- / --
d/b+1+2 Double Armstrike m 31 / -7 / JG JG
FC+1+2 Cabecada m 21 / -13 / 3
FC+1+2,1+2 Cabecada Needle mm 21 / -13 / KD
(u/b_u_u/f)+1+2 Vassuna Jump h 17 / -3 / KD
SS+1+4 Low Banda Sweep l 30 / -29 / KD
SS+2 DESCENDING ELBOW m 25 / -1 / 3 JGc
(QCF_WS)+2 Sliding Uppercut m 15 / -12 / JG JG
d/f+2 Elbow Uppercut m 15 / -10 / KD JGc
f+2 Single Flurry h 12 / -9 / 2
f+2,1 Double Flurry hh 12 / -9 / 3
f+2,1,4 TRIPLE FLURRY hhm 12 / -14 / KD S!
f,f+2 Rib Cracker m 19 / -4 / 6
f,f+2,3 Low Banda Sweep ml 19 / 0 / KD H
b+2,4 CINZA SPIN mh 19 / ?? / KD S!
d+2 Down Slap m 18 / -9 / 3
d+2,3 Bomb Drop, (RLX) mm 18 / -5 / 14
d/b+2 Silia l 18 / -18 / -7
d/b+2,3 Vaisya lm 18 / -23 / JG JG
3 High Crescent h 19 / -7 / 9 STc
3,4 CIRCLE WHIPKICK hm 19 / -4 / KD S!, H
3~4 Thomas Flare, (RLX) ll 30 / -24 / JG JG
B (HND) -- -- / -- / --
3~4,3 Heran Bago, (RLX) llm 30 / -14 / JG JG
3~4,3+4 Front Stinger llm 30 / -17 / 2
D (RLX) -- -- / -- / --
B (HND) -- -- / -- / --
3~4,4 Low Flairsweep lll 30 / 3 / 9
B (HND) -- -- / -- / --
3~4,4,1+2 Cabecada lllm 30 / ?? / ??
3~4,4,1+2,1+2 Cabecada Needle lllmm 30 / ?? / KD
3~4,4,4 Low Flairsweeps llll 30 / ?? / ??
B (HND) -- -- / -- / --
f+3 Arrow Kick, (HND) m 19 / -2 / 9
b+3 Quick Knee m 13 / -8 / 8
b+3>f Snapkick Extension mm 13 / -17 / 1
b+3~3 Heran Bago, (RLX) mm 13 / -14 / JG JG
d+3~3 Heran Bago, (RLX) m 20 / -14 / JG JG
u+3 Splash Backflip m 38 / -24 / KD
u/f+3 De Costes m 27 / -11 / -9
D (RLX) -- -- / -- / --
u/f+3,3 Kickup mm 27 / -14 / JG JG
u/f+3,3+4 Low Kickout, (RLX) ml 27 / -14 / KD
(QCF_WS)+3 Crescent Cannon m 20 / -12 / JG JG
SS+3 Heran Bago, (RLX) m 26 / -5 / 6
~D Bago Cancel, (RLX) -- -- / -- / --
~B Bago Cancel, (HND) -- -- / -- / --
B (HND) -- -- / -- / --
~3+4 Perch Flop, (HND) m 26 / -9 / JG JG
d/f+3 Toetap, (HND) m 18 / -10 / 1
D (RLX) -- -- / -- / --
d/b+3 Rasteria l 23 / -18 / -2
B (HND) -- -- / -- / --
d/b+3,3 Bush Whacker lm 23 / -15 / 3
d/b+3,N,3 Heran Bago, (RLX) lm 23 / -5 / 6
~D Bago Cancel, (RLX) -- -- / -- / --
~B Bago Cancel, (HND) -- -- / -- / --
B (HND) -- -- / -- / --
~3+4 Perch Flop, (HND) m 26 / -9 / JG JG
d/b+3,4 Leg Whip lh ?? / ?? / ?? STc
d/b+3,4,3 Leg Rasta lhl 23 / ?? / ?? #3
d/b+3,4,4 Spring Flip lhmm 23 / ?? / KD
~D (RLX) -- -- / -- / --
d/b+3,4,4,3+4 Backflip lhmmm 23 / ?? / ??
d/b+3,d+4 Shin Cutter ll 23 / -7 / 9
~B (HND) -- -- / -- / --
d/b+3,d+4,1+2 Cabecada llm 23 / -13 / 3
d/b+3,d+4,1+2~1+2 Cabecada Needle llmm 23 / ?? / KD
d/b+3,d+4,3 Fake Heran Bago, (RLX) lm 23 / -14 / JG JG
d/b+3,d+4,4 CROSS CUTTER lll 23 / ?? / ?? S!
~B (HND) -- -- / -- / --
u/b+3 Dropping Crescent m 31 / 3 5
f,f+3 Lungekick m 27 / -15 / KD
~D (RLX) -- -- / -- / --
~B (HND) -- -- / -- / --
~3+4 Perch Flop, (HND) m 26 / -9 / JG JG
WR+3 Running Slide, (RLX) l 33 / -24 / 6 JGc
3+4 Macaco m 40 / -9 / KD
B (HND) Cancel -- -- / -- / --
3+4,3 Spring Cancel, (HND) m 36 / -2 / 9
f+3+4 Reversao mm 17 / -7 / KD
f,f+3+4 RAINBOW STOMP, (RLX) m 20 / ?? / KD RD, SS!
b+3+4 DIVINE CUTTER m ?? / ?? / KD RA
d/f+3+4 Mirage m 16 / -23 / JG JG
u/f+3+4 MEA RUA PLANDO mm 17 / -13 / KD S!
(u_u/b)+3+4 Jumping Jack m 20 / -19 / KD
~D_~B (RLX) -- -- / -- / --
d/b+3+4 Meia Lua mm 30 / -10 / 11
~D (RLX) -- -- / -- / --
~B (HND) -- -- / -- / --
d/b+3+4,4 Slappy Slack mmh 30 / -6 / 8
d/b+3+4,4,3 Slappy Kicks mmhh 30 / -7 / KD
FC+3+4 Flapjack m 22 / -17 / 2
~D (RLX) -- -- / -- / --
~B (HND) -- -- / -- / --
SS+3+4 Aerial Kick hm 15 / -12 / JG JG
SS+3+4,3+4 Aerial Fire hmm 13 / -34 / KD
SS+3+4,3+4,3+4 Aerial Blaze hmmm 13 / -11 / KD
~B (HND) -- -- / -- / --
u/f+3+4 Jumping Jack m 13 / -33 / KD
B_D (RLX) -- -- / -- / --
d+3+4 Relax Position - (RLX) -- -- / -- / --
BT 3+4 Moonlight Flip m 50 / 4 / KD
d+3~4 Quicksweep l 20 / -13 / 3
d/b+4,4,4,4... COMPASSO mmmm.. 18 / -13 / KD #4
FC,d/b+4 Haule m 18 / -11 / 3 STc
FC,d/f+4 Pananeila, (RLX) l 24 / -27 / 3 JGc
WS+4 Circle Kick m 12 / -3 / 8
4~3 Satellite Moon m 18 / -28 / -17
4~3,3 Mid Slipkick, (RLX) mm 18 / -5 / 6
~b Cancel, (HND) -- -- / -- / --
B (HND) -- -- / -- / --
~3+4 Perch Flop, (HND) m 26 / -9 / JG JG
4~3,4 Lunar Shot mm 18 / -2 / KD
4~3,4,2 Moon Combo mmh 18 / ?? / ??
4~3,4,2,4 Satellite Armada mmhh 18 / ?? / ?? #5
d+4 Bico Kick l 15 / -16 / -5
d+4,3 Au De Bico lm 15 / -14 / -9
b+4 Armada h 21 / -6 / 5 STc
b+4,3 Slip Rasteria hl 21 / -21 / 12 #3
b+4,4 Backflip hmm 21 / -9 / KD
D (RLX) -- -- / -- / --
b+4,4,3+4 Backflip hmmm 21 / -13 / -2
f+4 Monkey Trick m 24 / -18 / -7
B (HND) -- -- / -- / --
f+4,3 Sambo Roll mm 24 / 0 / 11
f+4,3,3+4 Sambo Wheels mmmm 24 / -14 / KD
f+4,3+4 Flare mll 24 / -24 / KD JG, #2
u+4 Backflip -- -- / -- / --
u+4,3 Back Kickout, (RLX) l 46 / 4 / KD
u+4~4 Leaping Boot, (RLX) h 31 / -3 / KD
u/f+4 Roundhouse m 23 / -6 / KD
f,f+4 Forva A Tacchi, (HND) m 20 / -11 / JG JG
d/f+4 Stabbing Lowkick l 18 / -11 / 0
SS+4 Lowsweep ll 22 / -3 / 8
B (HND) -- -- / -- / --
SS+4,3 Tripping Sweep ll 22 / -45 / KD
SS+4,3+4 Flapjack lm 22 / -17 / 2
~D (RLX) -- -- / -- / --
~B (HND) -- -- / -- / --
SS+4~3 Leaping Massacre h 34 / -12 / KD
B (HND) -- -- / -- / --
(FU/FT)_(FU/FA)1+2 (HND) Recovery -- -- / -- / --
u~u/b Backflip, (HND) -- -- / -- / --
b,b~u/b Runup Backflip, (BT) m ?? / ?? / ?? AW
b,b+2+3 SPINNING CYCLONE UB 80 / KD / KD
b,b Cyclone Cancel -- -- / -- / --
4~3..4.2.44.(3+4).(3+4)(3+4).(3+4).(u/f+3+4) Tenstring mmhh(mm)mmhmmm
Handstand Position - (HND) - (f+1+2)_(FC,d/f+1+2)
-------------------------------------------------
N (RLX) -- -- / -- / --
b Stand Up -- -- / -- / --
(u,N)_(d,N) Handstand Lean -- -- / -- / -- #6
(u,N)_(d,N),3_4 Tripping Sweep l 36 / -45 / KD
D# Handstand Dip, (HND) -- -- / -- / --
1 FAIZON m 27 / -10 / 1 PC
f+1 Jab h 20 / 0 / 7
f+1,2 1-2 Punches hh 20 / ?? / ??
f+1,2,4 Backflipper hh 20 / ?? / ??
f+1,2,4,3 Back Kickout, (RLX) hhl 20 / ?? / KD
f+1,2,4~4 Leaping Boot, (RLX) hhh 20 / ?? / KD
f+1,3 Toetap, (HND) hm 20 / ?? / ??
D (RLX) -- -- / -- / --
2 Spin In Punch m 17 / 0 / 6
2,4 Low Sweep mll 17 / -3 / 8
B (HND) -- -- / -- / --
2,4,3 Tripping Sweep mll 17 / ?? / KD
2,4,3+4 Flapjack mlm 17 / ?? / ??
~D (RLX) -- -- / -- / --
~B (HND) -- -- / -- / --
F+1+2 Roll Forward, (HND) -- -- / -- / --
3 Heran Bago, (RLX) m 32 / -5 / 6
~D Bago Cancel, (RLX) -- -- / -- / --
~B Bago Cancel, (HND) -- -- / -- / --
B (HND) -- -- / -- / --
~3+4 Perch Flop, (HND) m 26 / -9 / JG JG
3~4 Thomas Flare, (RLX) ll 25 / -24 / KD JG
B (HND) -- -- / -- / --
3~4,4 Thomas Flares lll 25 / ?? / ??
B (HND) -- -- / -- / --
3~4,4,1+2 Cabecada lllm 25 / ?? / ??
3~4,4,1+2~1+2 Cabecada Needle lllmm 25 / ?? / KD
3~4,4,4 Low Flairsweeps llll 25 / ?? / ??
B (HND) -- -- / -- / --
b+3 Scoot Kick, (RLX) l 22 / -14 / 7
(d_u)+(3_4),N Drop In Kick, (HND) m 17 / -13 / -1
(D_U)+(3_4) Drop In Kick, (RLX) m 17 / -2 / 9
3+4 Batucada Throw h 28 / KD / KD #7
f+3+4 Quick Spring Kick m 28 / -16 / KD
D>3+4 Perch Flop, (HND) m 16 / -9 / JG JG
4 Helicopter, (HND) mh 13 / -7 / KD
4,3+4 Thomas Flare mhll 13 / -24 / KD #2
Relaxed Position - (RLX) - d+3+4
--------------------------------
f_b Forward_Backward Roll -- -- / -- / --
u_d RELAXED SIDEROLL -- -- / -- / --
f_b,1+2 Flying Cross Chop m ?? / ?? / KD
1 Leg Punch l 17 / -12 / 0
1,3 Arrow Kick, (HND) lm 17 / -10 / 0
1,4 Armada Rising lh 17 / -6 / 5 #5, STc
1+2 Cabecada m 20 / -13 / 3
1+2,1+2 Cabecada Needle mm 20 / -13 / KD
f+1+2 (HND) -- -- / -- / --
b+1+2 (HND) -- -- / -- / --
2 Right Punch m 22 / -7 / 4
2,f+3 Lungekick mm 22 / -14 / KD
B (HND) -- -- / -- / --
~3+4 Perch Flop, (HND) m 26 / -9 / JG JG
D (RLX) -- -- / -- / --
2,3 Crescent Cannon mm 22 / -12 / JG JG
2,4 Monkey Trick mm 22 / -18 / -7
B (HND) -- -- / -- / --
2,4,3 Sambo Roll mmm ?? / ?? / ??
2,4,3,3+4 Sambo Wheels mmmmm ?? / ?? / ??
2,4,3+4 Thomas Flare mmll ?? / ?? / KD #2
3,4 Lowsweep, Midkick lm 17 / -6 / KD
3~4 Kickup m 18 / -24 / JG JG
3+4 Macaco m 36 / -7 / KD
B (HND) Cancel -- -- / -- / --
3+4,3 Arrow Kick, (HND) m 33 / -2 / 9
f+3+4 Springing Kickup m 28 / -16 / KD
4 STINGER m 15 / -13 / 0 S!, H
4,3+4 Macaco mm 15 / -7 / KD
4,3+4,3 Macaco, (HND) mm 15 / ?? / ??
4,3+4,B Macaco Cancel, (HND) m 15 / ?? / ??
4~3 Flare Kickup, (HND) ll 15 / -1 / KD JG
#1: Opponent must be crouching for the throw to connect.
#2. Can chain Thomas Flare (3~4) follow-up moves.
#3. Can chain Rasteria (d/b+3) follow-up moves.
#4. The 4's can be chained infinitely. Do b+4 after any kick for (HND).
#5. Can chain Armada (b+4) follow-up moves.
#6. Can chain alternate Handstand Leans back-and-forth with u,N and d,N.
#7. The Batucada handstand throw cannot be broken.
Sample Combos
-------------
3~4, RLX 2, 1, d/f+1,1, b+2,4 (S!), f,f+3 -=- 9 Hits -=- 58 pts.
WS+1,3, RLX 4 (S!), QCF+3, b+3,3, RLX 2,f+3 -=- 8 Hits -=- 68 pts.
SS+3+4~D, WS+1,3, RLX 4 (S!), u/f+3+4 -=- 7 Hits -=- 41 pts.
d/f+3+4, d/f+1,1, f+2,1,4 (S!), f,f,f+3 -=- 7 Hits -=- 46 pts.
RLX 4~3, f+1, 3,4 (S!), f,f, d/f+1,1, b+2,4 -=- 9 Hits -=- 51 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=========
| ELIZA |
=========
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Bloody Bites 1_2
Front (2+4)_(f+2+4) Soul Steal 1_2
Front d/f+1+2 Phantom Rave 1+2
Left (1+3)_(2+4) Phantom Rave 1
Right (1+3)_(2+4) Phantom Rave 2
Back (1+3)_(2+4) Deep Shadow -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Needle Jab h 10 / 1 / 8
1,1 DOUBLE NEEDLE hh 10 / ?? / ??
1,2 1-2 Punch hh 10 / -1 / 6
1,2,3 Moonrise hhm 10 / ?? / JG JG
1,2,4 ARC KICK hhh 10 / ?? / KD S!
b+1 Meteor Fist m 14 / ?? / ??
b+1,2 Meteor Lift mm 14 / ?? / JG JG
b+1,2,4 Meteor Light mmm 14 / ?? / ??
d+1 SITTING JAB Sm ?? / ?? / ??
d/f+1 Sable Uppercut m 13 / ?? / ??
d/f+1,2 MOONLIGHT mh 13 / -13 / ??
d/f+1,4 DAYLIGHT mh ?? / ?? / ??
f,d,d/f+1 DARK BLADE Sm 16 / ?? / JG JG
WS+1 Delta Rise m 14 / ?? / ??
QCF+1 DARK WAVE Sm ?? / -10 / KD
QCB+1 DARK STORM Sm ?? / -14 / ?? S!, SS!c
RN 1 NOBLE EXECUTION h ?? / ?? / ?? S!
Jump 1 VAMPIRE NEEDLE m ?? / ?? / ??
1+2 METEOR BURST m 13 / ?? / ??
f+1+2 Broken Dream m 25 / -13 / KD PC, STc
f,f+1+2 ASSAULT BARRAGE mhl ?? / -14 / KD
b+1+2 BURST CLAW hm ?? / ?? / KD
d+1+2 ENDLESS SLEEP -- -- / -- / --
(FU/FT)_(FU/FA) -- -- / -- / --
2 Moon Fist h 12 / ?? / ??
2,2 BINARY STAR hm 14 / -12 / ??
f,f+2 Bloody Claw m 14 / ?? / KD
~B Remain Standing -- -- / -- / -- #1
N Dead Sleep -- -- / -- / -- #1
Wake Up -- -- / -- / --
b+2 LEADING STAB h 11 / ?? / ??
b+2,3 LEADING KNEE hm 11 / ?? / ?? STc
d+2 SITTING CLAW Sm ?? / ?? / ??
d/f+2 Rending m 15 / ?? / ?? STc
d/f+2,3 RENDING CLAW mm 15 / -18 / JG JG
(u/b_u_u/f)+2 VAMPIRE CLAW m ?? / ?? / ??
f,d,d/f+2 DARK BLADE mmm 13 / ?? / KD
QCF+2 Darkness Wave Sm 33 / ?? / ??
QCB+2 DARK TEMPEST Sm ?? / -13 / ??
WS+2 SHADOW LAUNCHER m 15 / -12 / JG JGc
Jump 2 VAMPIRE CLAW m ?? / ?? / ??
3 High Grace Rose h 13 / ?? / ??
f+3 FIERCE STING m ?? / ?? / ??
f,f+3 HELICAL KICK h ?? / ?? / KD
f,f+3,4 HELICAL FLOW hh ?? / ?? / KD S!, SS!c
b+3 Astral Shot m 23 / ?? / KD H
b+3,1 DUST TAIL hh ?? / ?? / ?? S!
b+3,4 ION TAIL hm ?? / ?? / KD
(d_FC)+3 SWEEPING SCARLET l 16 / -17 / 3
d/f+3 Assault Spin m 20 / ?? / KD
(u/b_u_u/f)+3 SWAN SHOT m 15 / ?? / ??
WS+3 MID GRACE ROSE m 15 / -20 / JG JG
QCB+3 DARK CANNON m ?? / -11 / KD
RN 3 Noble Slash m 23 / ?? / KD
Jump 3 SWAN SHOT m ?? / ?? / ??
Jump QCB+3 AIR DARK CANNON m ?? / ?? / KD
3+4 SHADOW RING l ?? / ?? / JG JG
b+3+4 SPHERE OF DARKNESS m ?? / ?? / KD RA
4 Arc Kick h 13 / ?? / KD SS!c
f+4 Moon Glide -- -- / -- / --
1 Starbreak h 8 / ?? / ??
1,2 Stardust hh 8 / ?? / ??
1,2>1+2 Stardust Break hhm 8 / ?? / KD STc
1+2 DEATH IMPACT UB ?? / ?? / KD
2 Bloody Claw m 14 / ?? / KD
~B Remain Standing -- -- / -- / -- #1
N Dead Sleep -- -- / -- / -- #1
Wake Up -- -- / -- / --
3 HELICAL KICK h ?? / ?? / KD
3,4 HELICAL FLOW hh ?? / ?? / KD S!, SS!c
4 QUEEN NEEDLE l ?? / ?? / KD
b+4 FLARE KNEE m ?? / ?? / ??
(d_d/b)+4 HORIZON RING l ?? / ?? / ?? JGc
d/f+4 Crimson Snap m 12 / -7 / 4
f,f+4 SPLENDOR KICK m 15 / ?? / ??
f,f+4,2 SPLENDOR EDGE mm 15 / ?? / ??
f,f+4,2,QCF+1 DAZZLING WAVE mmSm 15 / -10 / KD
f,f+4,2,QCF+2 GREY WAVE mmSm 15 / -13 / KD
QCB+4 STEEP DARK CANNON m ?? / ?? / ??
Jump 4 POISON ORBIT m ?? / ?? / ??
Jump QCB+4 STEEP AIR DARK CANNON ?? ?? / ?? / ??
2+3+4 YAWNING TAUNT -- -- / -- / --
b,b~u/b Backflip -- -- / -- / -- AW
D# *Hold 1 sec.* DEAD SLEEP -- -- / -- / --
(FU/FT)_(FU/FA) 1+2 ENDLESS SLEEP -- -- / -- / --
3,1,4,1,2,2,4,2,1,2 TENSTRING hmlmhmSmSmSmSmSmSm
EX Moves (Uses up EX Bars)
--------------------------
QCF+1 DARK WAVE Sm ?? / ?? / KD
f,d,d/f+3+4 MOON GLIDE CANCEL -- -- / -- / -- 1EX #2
QCF+1+2 DARK WAVE CHAOS SmSm ?? / ?? / KD 1EX
QCF,QCF+1+2 BLOODY DRIVE Sm ?? / ?? / JG 2EX, JG
QCB+1+2 DARK TEMPEST CHAOS SmSm ?? / ?? / ?? 1EX, S!
f,d,d/f+1+2 DARK BLADE CHAOS Sm x5 ?? / ?? / KD 1EX
QCF+2 Darkness Wave Sm 33 / ?? / ??
f,d,d/f+3+4 MOON GLIDE CANCEL -- -- / -- / -- 1EX #2
QCB+3+4 DARK CANNON CHAOS mm ?? / ?? / KD 1EX
f,f+4,2,QCF+1 DAZZLING WAVE mmSm 15 / ?? / KD
f,d,d/f+3+4 MOON GLIDE CANCEL -- -- / -- / -- 1EX #2
f,f+4,2,QCF+2 GREY WAVE mmSm 15 / ?? / KD
f,d,d/f+3+4 MOON GLIDE CANCEL -- -- / -- / -- 1EX #2
f,f+4,2,QCF+1+2 DAZZLING WAVE CHAOS mmSm 15 / ?? / ?? 1EX
Jump QCB+3+4 JUMPING DARK CHAOS mm ?? / ?? / ?? 1EX
#1: Moves only available activate if Bloody Claw hits.
#2: Can perform any Moon Glide (f+4) stance follow-up afterwards.
SAMPLE COMBOS
-------------
d/f+2,3, b+2,3, b+2,3, 4 (S!), f+4,2 -=- 8 Hits -=- 55 pts.
f,d,d/f+1, 1,2,4 (S!), f+4,1,2,1+2 -=- 7 Hits -=- 41 pts.
WS+3, b+2,3, 1~QCB+1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 54 pts.
3+4, WS+4, 1, b+3,1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 56 pts.
CH d+4, WS+4, d+3~QCB+1 (S!), f,f, b+4~f,d,d/f+2 -=- 8 Hits -=- 54 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
============
| FENG WEI |
============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Embracing Toss 1_2
Front (2+4)_(f+2+4) Arm Trap Snap 1_2
Front d/f+1+2 Avalanche 1+2
Front BT (1+4)_(2+3) Pau Lau Impaler 1+2
Left (1+3)_(2+4) Forced Bend Fist 1
Right (1+3)_(2+4) Wrist Twister 2
Back (1+3)_(2+4) Blindside Toss -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1>1 Stomach Slug hm 10 / -11 / 2 STc
1,2 1-2 Punches hh 10 / -1 / 7
1,2,2 Advancing Fists hhh 10 / -13 / 1
~B (BT) -- -- / -- / --
1,3 Jab/Kick Combo hh 10 / -6 / 5 JGc
b+1 Palm Thrust h 10 / ?? / ??
d/f+1 Server Fist m 14 / 0 / 6
FC,d/f+1 Silent Arrow l 21 / -13 / -2
d/b+1 Swaying Fist m 16 / -12 / 4
~f Forward Kenpo Step -- -- / -- / --
~b Backwards Kenpo Step -- -- / -- / --
d/b+1>2 Blue Egg Palm mm 16 / -12 / 7
d/b+1,4 ROTATE HEAD KICK mh 16 / -2 / KD S!
(u/b_u_u/f)+1 Hopping Downpalm m 18 / -7 / 4
b,f+1 Falcon Beak m 25 / -15 / KD STc
QCF+1 Sliding Low Shoulder l 22 / -14 / 2 JGc
WS+1 Torso Strike m 14 / -1 / 5
WS+1,2 Torso Hammer mm 14 / -10 / 1
WS+1,2>1 Torso Hammers mmm 14 / -12 / KD
BT 1 Backfist h 12 / -1 / 14
1+2 Elbow Arrow m 21 / -13 / KD #1
b+1+2 Power Iron Shoulder m ?? / ?? / KD
*Hold 1+2* DIAMOND SHOULDER m ?? / ?? / KD RD
d+1+2 SHAOLIN MURDER m ?? / ?? / ?? RA
d/b+1+2 Mid Knuckle m 22 / 1 / 8
d/b+1+2>2 Low Pound ml 22 / -11 / 0
f+1+2 TIGER ROAR CLAWS h ?? / ?? / KD S!,SS!,H
f,f+1+2 TALON CLAWS m 23 / -10 / KD PC
*Hold 1+2* TALON RIPPER m 39 / 1 / 23 PC
WS+1+2 Tiger Palms m 23 / -10 / KD #2
SS+1+2 Steel Flower m ?? / ?? / KD
QCF+1+2 Yan Wang's Wrath m 16 / 4 / 9
BT 1+2 Elbow Thruster, (BT) m 16 / -5 / KD
1+4 Rotating Stones lh 21 / -31 / 6
2 Shao Fist h 10 / -6 / 5
2~1 Flurry m 24 / -4 / 4
2~1>1 Hellwind Uppercut mm 24 / -12 / JG
2,4 Rising Glory hm 10 / -12 / 1
2,4>1 Crashing Glory hmm 10 / -13 / KD
~B Glory Cancel, (BT) -- -- / -- / --
f+2 Body Punch m 17 / -8 / 3 STc
f+2>1 Punch mm 17 / -7 / 4
f+2>1>2 Flyback Fist mmm 17 / -19 / KD
f,f+2 Advancing Palm m 18 / -10 / KD
b+2 Iron Strike m 17 / -11 / 0
b+2>3 Iron Low ml 17 / -11 / 0
b+2>3,4 Iron Kick mlm 17 / -12 / KD
b+2>3,4,2 Iron Series mlmm 17 / -6 / 4
d+2 Snake Squasher l 21/ ?? / ??
SS+2 High Punch, (BT) h 15 / -1 / 9 H
d/f+2 Mid Palm m 20 / -9 / 4
d/f+2,2 Advancing Palm mm 20 / -6 / KD
FC,d/f+2 STEEL BATTERING m ?? / ?? / ST ST
d/b+2 Windmill Lowfist l 21 / -11 / 0
d/b+2,2 Windmill Lowfists ll 21 / -16 / JG JG
~b Lowfist Cancel -- -- / -- / --
d/b+2,2,2 Mid Overhead llm 21 / -8 / KD
u+2 Hammer Leap m 40 / 0 / KD
u/f+2 Evading Palm Strike m 18 / -10 / 3
u/b+2 Throat Gouge mh 16 / -10 / 9
WS+2 Combat Uppercut m 15 / -9 / JG JG
BT 2 Iron Check, (BT) m 16 / -6 / 5
BT 2,2 Circling Tiger mm 16 / -13 / KD JGc
QCF+2 Songshan Cannon m 23 / -14 / JG JG
3 Peacock h 16 / -11 / 0
3,3 Peacock Flourish hh 16 / -10 / 1
3,3>4 Peacock Sweep, (BT) hhl 16 / -12 / KD
~B Sweep Cancel, (BT) -- -- / -- / --
3~4 Spinning Aerial m 36 / -12 / KD
~B (BT) -- -- / -- / --
3~4,3 Backsweep ml 26 / -15 / KD
d+3 Ankle Stompout l 16 / -17 / -3
d/b+3 Slippery Sweep l 17 / -15 / 4
d/f+3 Hop Snapkick m 18 / -7 / JG JG
(u/b_u_u/f)+3 Leaping Roundhouse m 22 / -2 / KD
f+3 Rising Dragon m 21 / -3 / 9
f+3,4 Climbing Dragon mm 21 / -16 / JG JG
f,f+3 Overhead Axe Stomp m 33 / 4 / 8
b+3 Face Abuser m 23 / -8 / 3
b+3>3 Face Slapper mh 23 / -6 / 3 STc
b+3~4 (BT) -- -- / -- / --
SS+3 Tiger Swipe h 18 / -13 / -2
~B (BT) -- -- / -- / --
SS+3,2 Tiger Tail, (BT) hm 18 / -5 / KD
(WS_QCF)+3 Chang Sliding Kickup m 16 / -12 / JG JG
WR+3 Severing Sword Kick m 25 / 6 / KD
BT 3 Overhead Axe Stomp m 33 / 4 / 8
BT d+3 Spinsweep l 18 / -26 / JG JG
f+3+4 Kenpo Step -- -- / -- / -- #3
~b Shifting Clouds Step -- -- / -- / --
1 Bao Strike m 20 / -14 / KD
1+2 Angry Cloud m ?? / ?? / ??
1+2,1 Cloud Strikes mm ?? / ?? / ??
1+2,1,2 Cloud Fury mhh ?? / ?? / KD
2 Poison Chalice m 15 / -13 / JG JG
3 Scorpion Sting h 20 / 8 / KD
4 Dragon Stomp l 20 / -14 / 2
b+3+4 Shifting Clouds -- -- / -- / -- #3
~f Kenpo Step -- -- / -- / --
~b Shifting Clouds -- -- / -- / --
1 Fractured Diamond l 20 / -13 / 8
2 Fei Zhang Strike h 14 / -9 / KD
3 Rising Swallow m 22 / -12 / JG JG
4 Leaping Lion m 34 / -4 / KD
3+4 Spring Kickup -- -- / -- / --
d+3+4 Fallen Tremor Stomp L 24 / -13 / -2 #4
d/f+3+4 Ruinous Halberd m 24 / -8 / KD H
u/f+3+4 Assassin Bow mhh 24 / -10 / JG JG
u/f+3+4,3 Assassin Spear mhhh 24 / -6 / KD
4 Standing Highkick h 11 / -6 / 5 JGc
4~3 Handspring m 33 / -2 / 4
f+4 Facial Roundhouse h 18 / -9 / ST ST
~b (BT) -- -- / -- / --
f+4,3 Midkick hm 18 / -10 / KD
f+4,4 Power Low Sweep hl 18 / -12 / JG JG
f,f+4 Diagonal Kick m 19 / -15 / JG JG
f,f+4>3 Leaping Foot mm 19 / ?? / JG JG
b+4 Waist Sidekick m 12 / -9 / 2
d+4 Dragon Low l 15 / -11 / 0
d+4,1+2 Dragon Breath lm 15 / -10 / KD
d/f+4 Front Kick m 15 / -11 / 0
d/b+4 Power Low Sweep l 29 / -21 / JG JG, H
u/f+4 Jumping Hopkick m 16 / -13 / JG JG
WS+4 Rising Facekick m 12 / -7 / 4
SS+4 Spinsweep l 21 / -31 / -2 #5
FU/(FA_FT) 3+4 Spring Up -- -- / -- / --
b,b~u/b Wall Leaping Fist m ?? / ?? / ?? AW
1+2+3+4 Kiai Charge -- -- / -- / --
*Hold 1+2+3+4* Omen Charge -- -- / -- / --
b+(1+3)_(2+4) Kenpo Reversal -- -- / -- / --
1+3+4 Focus Stomp Taunt -- -- / -- / --
u/b+1+2 Omen Palm UB 79 / KD / KD
1.1.2.1.3.4.2.2.2.2 Tenstring hmmmlmllmm
1.1.2.1.3.4.2.4.3.(1+2) Tenstring hmmmlmlhmh
#1: Attack can absorb one incoming high or mid attack.
#2: Parries incoming mid or high punches.
#3: Kenpo Step will Auto-Parry incoming mid or high attack strings.
#4: Opponent must be lying on the ground for the attack to execute.
#5: Juggles on a Clean Hit.
#6: Reverses high and mid punches.
Sample Combos
-------------
u/f+4, f+1+2 (S!), f+3,4, f+1, f+3,4 -=- 7 Hits -=- 56 pts.
SS+4, d/f+1, d/f+1, d/b+1,4 (S!), 3~4,3 -=- 7 Hits -=- 59 pts.
d/b+4, WS+1, 1, f+1+2 (S!), f+2,(1),2 -=- 6 Hits -=- 50 pts.
f+1+2 (S!), f,f, f+3,4, f+1, f+3,4 -=- 6 Hits -=- 56 pts.
u/f+3+4, d+4,1+2 -=- 5 Hits -=- 38 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| GEESE HOWARD |
================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Kosatsu Shou 1_2
Front (2+4)_(f+2+4) Kosatsu Nage 1_2
Front b+1+2 Shinkuu Nage ?
Left (1+3)_(2+4) Kosatsu Shou 1
Right (1+3)_(2+4) Kosatsu Nage 2
Back (1+3)_(2+4) Shinkuu Nage -
Ground d+(1+3)_(2+4) Raimei Gouha Nage ?
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Tenha Uchi h ?? / ?? / ?? #1
~1+2 MAX Mode -- -- / -- / -- 1 MAX
1,1 Tenha Jinchu hh ?? / ?? / ??
1,1,2 Tenha Jinchusen hhh ?? / ?? / ??
1,2 Jyurin Niren hm ?? / ?? / ??
1,2,1 Jyurin Midare hmm ?? / ?? / ??
1,2,1,1 Jyurin Midaretsuki hmmh ?? / ?? / ??
1,2,1,2 Raigou Midaretsuki hmmSmx5 ?? / ?? / ?? 3 MAX
1,2,3 Raiko Mawashi-Geri hmh ?? / ?? / ??
b+1 Kobokuren h ?? / ?? / ??
b+1,2 Patsuki hm ?? / ?? / ??
d+1 Yakoutsuki Sm ?? / ?? / ?? #1
~1+2 MAX Mode -- -- / -- / -- 1 MAX
d/f+1 Murasame m ?? / ?? / ??
d/f+1,1 Murasame Raisou mh ?? / ?? / ??
d/f+1,4 Murasame Zettou mm ?? / ?? / ?? STc
WS+1 Ajaku Tukikage m ?? / ?? / ?? #1
~1+2 MAX Mode -- -- / -- / -- 1 MAX
FC,d/f+1 Shoten Myojyo Uchi m ?? / ?? / JG JG
Jump, 1 Amagiwari m ?? / ?? / ??
WR+1 Rouendou m ?? / ?? / ??
1+2 Kassatsuakken m ?? / ?? / ??
f+1+2 Hien Shikkyaku m ?? / ?? / JG JG
f+1+2, QCB+(1_2) Shikkyaku, Shippuuken mSm ?? / ?? / ??
d+1+2 Kouten Bakusai l ?? / ?? / ??
d/b+1+2 Rashomon UBH ?? / -- / ?? RA
QCF,QCF+1+2 Raigo Reppuuken Sm x5 ?? / ?? / ?? 3 MAX
d/b,HCB,d/f+1+2 Raging Storm Sm ?? / ?? / ?? 3 MAX
1+2+3 MAX Mode -- -- / -- / -- 1 MAX
2 Fuwa Sm ?? / ?? / ?? #1
~1+2 MAX Mode -- -- / -- / -- 1 MAX
f+2 Niho Kuzushi mh ?? / ?? / ??
1 Dokoku UB ?? / -- / ?? #2
b+2 Fudo Kassatsu Uraken m ?? / ?? / ??
d+2 Unsuiwari l ?? / ?? / ??
d/f+2 Fusumaw Yaburi m ?? / ?? / ?? S!,SS!c,H
WS+2 Teketsu Shou m ?? / ?? / ??
(f_b)+2 Tenshukaku UB ?? / -- / JG #2, JG
Jump, 2 Tobi Renda Shou mm ?? / ?? / ??
3 Mikazuki h ?? / ?? / ??
3,3 Nidan-Geri hm ?? / ?? / ?? STc
b+3 Inazumageri m ?? / ?? / ??
b+3,2 Tenyaburi mm ?? / ?? / ??
~1+2 MAX Mode -- -- / -- / -- 1 MAX
d+3 Kokotsuharai l ?? / ?? / ??
d+3,1 Yakoutsuki lSm ?? / ?? / ?? #1
~1+2 MAX Mode -- -- / -- / -- 1 MAX
d/f+3 Kekkai Shomon l ?? / ?? / ??
d/f+3,4 Nidan-Geri lm ?? / ?? / ??
d/f+3,4~2 Fudo Kassatu Uraken lm ?? / ?? / ??
d/f+3,4~3 Raiko Mawasi-Geri lh ?? / ?? / ??
WS+3 Jayanagi h ?? / ?? / ?? S!, SS!c
SS+3 Usasigure-Geri l ?? / ?? / ?? JGc
Jump, 3 Murakumo m ?? / ?? / ??
4 Kozan Mawasi-Geri h ?? / ?? / ?? S!,SS!c,H
f+4 Zettou Sokutou-Geri m ?? / ?? / ?? STc
b+4 Hitchugeri l ?? / ?? / ??
b+4,4 Ryuzukake-Geri lh ?? / ?? / ?? S!, SS!c
d+4 Kusanabiki-Geri l ?? / ?? / ?? JGc, #1
~1+2 MAX Mode -- -- / -- / -- 1 MAX
Jump, 4 Tobikomi Uto m ?? / ?? / ??
HCB+1+3 Jyoudan Atemi -- -- / -- / -- RV High
HCB+1+4 Gedan Atemi -- -- / -- / -- RV Mid
HCB+2+4 Chuudan Atemi -- -- / -- / -- RV Low
1+3+4 Taunt -- -- / -- / --
*Rage* HCB,f+3+4.1.2.4.1.4.1.3.2.1+2 Tenstring mhmmmlmhhUB RD
Command Moves - Can also be chained after certain moves (Moves w/ #1)
---------------------------------------------------------------------
f+1 Tendoh Kudaki m ?? / ?? / ??
f+3 Raiki Mawashi-Geri h ?? / ?? / ??
Special Moves - Can also be chained after certain moves (Moves w/ #1)
---------------------------------------------------------------------
QCF+1 Reppuuken Sm ?? / ?? / ??
QCB+1 Fudouken h ?? / ?? / ??
QCF+2 Double Reppuken mm ?? / ?? / ??
QCB+2 Light Fudouken h ?? / ?? / ??
QCB+2,1 Light Fudouken, A hm ?? / ?? / ??
QCB+2,3 Light Fudouken, Un hm ?? / ?? / ??
QCB+2,4 Light Fudouken, Ba hl ?? / ?? / ??
HCB+3 Double Jaei Ken Smh ?? / ?? / ?? PC
HCB+4 Triple Jaei Ken Smmm ?? / ?? / ?? PC
Jump, QCB+(1_2) Air Shippuuken Sm ?? / ?? / ??
MAX Mode - 1+2+3 - Uses up 1 MAX meter
--------------------------------------
QCF+1+2 EX Double Reppuuken SmSm ?? / ?? / ??
QCB+1+2 EX Fudouken h ?? / ?? / ??
QCB+1+2,1 EX Fudouken, A hm ?? / ?? / ??
QCB+1+2,3 EX Fudouken, Un hm ?? / ?? / ?? JG
QCB+1+2,4 EX Fudouken, Ba hl ?? / ?? / ??
Jump, QCB+1+2 EX Air Shippuken Sm ?? / ?? / ??
HCB+3+4 EX Jaei Ken Smmm ?? / ?? / ?? PC
f+1+2 EX Hien Shikkyaku m ?? / ?? / ?? JG
f+1+2, QCB+(1_2) EX Hien, Shippuuken mSm ?? / ?? / ??
#1: If 1st attack makes contact, can chain a Command or Special Move after.
#2: The previous move must hit in order to execute this follow-up attack.
Sample Combos
-------------
FC,d/f+1, d/f+1,1, b+4,4 (S!), f,f, b+4,4 -=- 7 Hits -=- 48 pts.
2,f+1 ~1+2 (MAX), 2,f+1, QCB+1+2,1 -=- 6 Hits -=- 62 pts.
b+3,2 ~1+2 (MAX), d+4~f+3, b+4,4 (S!), f,f, 2,f+1,QCB+1 -=- 9 Hit -=- 62 pts
WS+2,f+2, 4 (S!), f,f, QCB+2,1 -=- 5 Hits -=- 42 pts.
f+1+2, b+3,2 ~1+2 (MAX), d/f+2, (S!), f,f, QCB+2,4 -=- 6 Hits -=- 44 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=========
| GIGAS |
=========
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Critical Moment 1_2
Front (2+4)_(f+2+4) Scrap Throw 1_2
Front HCB,f+1+2 Overkill 1+2
Left (1+3)_(2+4) Outrage 1
Right (1+3)_(2+4) Amazing Impact 2
Back (1+3)_(2+4) Crumble Head -
Air (1+3)_(2+4)_(HCB,f+1+2) Downforce -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Break h 10 / 1 / 8
1,2 Iron Break hh 10 / -14 / KD
b+1 Fracture Upper m 20 / -15 / JG JG
d/f+1 Hazard Hook m 14 / -6 / 7
u/f+1 Jump-In Elbow m 23 / -9 / 1
WS+1 Knocking Shoulder m 11 / -6 / 3
1+2 Leaping Pummeling m ?? / ?? / KD RA
f+1+2 Kirudoza h 13 / -10 / 5 #1
f,f+1+2 Grip Hammer m 17 / -16 / KD H
f,f+1+2,1+2 Weiss Grip Hammer mh 17 / ?? / ?? H
b+1+2 Criminal Tucker m 25 / 1 / 5
d+1+2 Ripper Guts m 30 / -13 / KD PC
d/f+1+2 Small Walls mm 25 / ?? / -9
d/f+1+2,1+2 Great Walls mmm 25 / ?? / KD
d/b+1+2 Upsetter m 30 / -8 / JG JG
u/f+1+2 Giant Press m 20 / ?? / KD
(FD/FA)_(FD/FT)1+2 Ground Chipper m ?? / ?? / KD
2 Gimlet h 10 / -5 / 6
2,1 Double Gimlet hh 10 / -5 / 6
3+4 Setup Golem -- -- / -- / -- #2
f+2 Monster Hook h 16 / -9 / 7 STc
f+2,N+1 Angry Disaster hh 16 / -3 / 5
f+2,N+1,1 Mad Disaster hhm 16 / -12 / KD
f+2,f+1 Double Monster Hooks hh 16 / -9 / KD S!, STc
f+2,d+1 Monster Shovel hm 16 / -13 / -2
3+4 Setup Golem -- -- / -- / -- #2
f,f+2 Unchain Upper m 16 / -13 / KD
b+2 Crazy Knuckle m 21 / -13 / KD
*Hold 2* Delayed Knuckle m ?? / ?? / KD
~F Goliath -- -- / -- / -- #3
d+2 Grand Hammer m 15 / -14 / JG JG
d/f+2 Hook Reactor m 15 / -7 / 6
d/f+2,1 Double Hook Reactor mm 15 / -13 / KD S!
d/b+2 End Mill l 23 / -15 / 2
WS+2 Brute Force m 15 / -5 / 4
WS+2,3 Knee Push mm 15 / -13 / KD
WS+2,4 Brute Reamer mm 15 / -14 / KD
*Hold 4* Delayed Reamer m 15 / 26 / KD
~F Goliath -- -- / -- / -- #3
FC,d/f+2 Low Brush Cutters l 13 / ?? / JG JG
SS+2 Flying Gauntlet h ?? / ?? / ?? S!, SS!
WR+2 Early Tackle m 30 / 17 / ??
(FD/FA)_(FD/FT)+2 Ground Remover l ?? / -15 / 2
3 Left Wrench Kick m ?? / ?? / ??
f+3 Knuckle Dust m 24 / -13 / 5
f+3,2 Crazy Knuckle mm 24 / -13 / KD
*Hold 2* Delayed Knuckle m 24 / 15 / KD
~F Goliath -- -- / -- / -- #3
f,f+3 Dash Knee Pile m 16 / -13 / KD STc
b+3 Deadly Canyon m ?? / ?? / KD
d+3 Spark Plug l 16 / -12 / -1
d+3,2 Ignition Coil lm 16 / -10 / 0
d/f+3 Plier Kick m 13 / -9 / 4
d/f+3,1 High Puncher mh 13 / -4 / 4
d/f+3,1+2 Vice Grip mm 13 / -15 / ST ST
d/f+3,1+2,1+2 Vice Grip Hammer mmh 13 / -1 / ??
d/b+3 Shin Breaker l 16 / -12 / -1
(u/b_u_u/f)+3 Stepper Uni m 20 / -3 / 3 JGc
WS+3 Wrench Kick Left m 19 / -13 / JG JG
f+3+4 Goliath -- -- / -- / --
1 Metal Crusher m ?? / 7 / KD
1+2 Splash Press m ?? / ?? / KD
2 Hell Crusher UBH ?? / ?? / KD
f+3+4 *Hold 3+4* Mad Goliath -- -- / -- / -- RD
1 Metal Crusher m ?? / 7 / KD
1+2 Splash Press m ?? / ?? / KD
2 Hell Crusher UBH ?? / ?? / KD
d+3+4 Angry Howling -- 30 / -- / -- PC, #4
d/b+3+4 Setup Golem -- -- / -- / --
u/b Leap Away -- -- / -- / --
1 Killer Impact h ?? / 5 / JG JG
2 Blasting Charge m ?? / -5 / KD
u/f+3+4 Quake Stomp m 20 / -3 / 7
4 Wrench Kick Right m 16 / -9 / 2
f+4 Burning Reamer m 24 / -14 / KD
*Hold 4* Delayed Reamer m 24 / 26 / KD
~F Goliath -- -- / -- / --
f,f+4 Gorefoot m ?? / ?? / ??
f,f+4,2 Gorefoot Impact mh ?? / ?? / JG JG
b+4 Heavy Stomper m 20 / -9 / 1
d/f+4 Tucker m 14 / -3 / 3
d/f+4,1+2 Cancer Tucker mm 14 / 1 / 5
d/b+4 Scan Wedge Kick l 14 / -13 / -2
WS+4 Spike Knee m 13 / -12 / KD
d/f+1,4,1,2,2,2,1+2,1+2,1+2 Tenstring mmhhmlmmmm
#1: Becomes a throw on a Counter-Hit.
#2: Can perform any Setup Golem (d/b+3+4) stance follow-up afterwards.
#3: Can perform any Goliath (f+3+4) stance follow-up afterwards.
#4: Angry Howling power crushes incoming attacks, allowing retaliation.
Sample Combos
-------------
WS+3, f+2,f+1 (S!), f,f, u/f+3, d/f+3,1+2,1+2 -=- 7 Hits -=- 68 pts.
FC,d/f+2, d/b+4, WS+1, d/f+3,1+2 -=- 5 Hits -=- 46 pts.
d+2, f+2,N+1, f+2,f+1 (S!), f,f, f,f+1+2,1+2 -=- 7 Hits -=- 60 pts.
b+1, f+2,f+1 (S!), f,f+3,1+2, d,f+2,1 -=- 7 Hits -=- 60 pts.
d/b+3+4,1, f+2,N+1, d/f+2,1 (S!), f,f,f+2 -=- 6 Hits -=- 64 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
====================
| HEIHACHI MISHIMA |
====================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Neck Breaker 1_2
Front (2+4)_(f+2+4) Powerbomb 1_2
Front QCF+1+3 Broken Toy 1
Front f,f+1+2 Stonehead 1+2
Front f,f+1+4 Headbutter 1+2 #1
Front d/f+2+3 Firestarter 2
Left (1+3)_(2+4) One Hand Slam 1
Right (1+3)_(2+4) Tile Guillotine 2
Back (1+3)_(2+4) Atomic Drop -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1,1 Double Jab h 10 / -1 / 8
1,1>2 Shining Fists hhm 10 / -17 / KD
1>2 2 Punches hh 10 / -1 / 7
1>2,2 Backfist hhh 10 / -12 / 4
1>2,(2~1) Chi Palm hhm 10 / -4 / KD
1>2,(2~1),(u_d) Palm Fakeout Step hh 10 / -18 / -10
(1+2)_(2~1) Delayed Chi Palm m 10 / ?? / KD
1>2,4 Midkick hhh 10 / -9 / KD STc
1>b+2 Punch, Gutpunch hm 10 / -2 / 8
1>b+2,1 Thunder Godfist hmm 10 / -27 / KD
1>b+2,4 Slice Kick hmm 10 / 5 / KD
b+1 Stun Splitter h 15 / -11 / -5
b+1,2 DECAPITATOR hh 15 / -9 / 4 S!,H,STc
b+1,2~1+2 Funkei Shout hm 15 / -4 / KD H
~(u_d) Funkei Feint -- -- / -- / --
d+1 Tile Splitter m 17 / -9 / 2
d+1,2 Splitter, Deathpalm mm 17 / -9 / ??
d/f+1 Piston Lift m 14 / -1 / 9
d/f+1,1 Palm Strikes mh 14 / -2 / 4
d/f+1,2 Hammer Destiny mm 14 / -13 / KD
WS+1 Quick Iron Fist m 14 / -14 / KD
f,N,d,d/f+1 Thunder Godfist m 20 / -15 / KD
f,N,d/f+1 Omen Thunder Godfist m 20 / -9 / KD JG
(1+2)_(2~1) Chi Palm m 12 / -12 / KD
f+1+2 Hibachi Head h 13 / -12 / KD
b+1+2 Double Tiger Fists m 20 / -9 / 2
b+1+2,1+2 Shattering Palms mm 20 / -11 / KD
b,b+1+2 Deity Slayer m 36 / 9 / KD
d+1+2 DEMON PALMS m ?? / ?? / KD RA
d/f+1+2 DEMON WINGS m 24 / -14 / KD PC
d/b+1+2 Dark Smash mm 21 / -12 / ??
2 Straight Punch h 10 / 0 / 9
2,2 Backfist hh 10 / -13 / -2
2,2~1+2 Cancel, Chi Palm hm 10 / -4 / KD
2,2~1+2,(u_d) Palm Cancel, Sidestep h 10 / -17 / -8
~1+2 Delayed Chi Palm m 10 / ?? / KD
f+2 Backfist h 15 / -13 / ??
f+2~1+2 Cancel, Chi Palm m 26 / -4 / KD
f+2~1+2,(u_d) Palm Cancel, Sidestep -- -- / -- / --
~1+2 Delayed Chi Palm m 26 / ?? / KD
f+2,3 TENKURURU BREAK hm 15 / -3 / KD STc
f,f+2 Demon Godfist m 20 / -16 / JG JG
b+2 Rashomon m 22 / -2 / 8 STc
b+2,1+2 SPINNING STONEHEAD mh ?? / ?? / JG RD, JG
b,f+2 Laser Elbow m 15 / -7 / 4
b,f+2,1 Celestial Annihilate mh 15 / -9 / KD
b,f+2>2 Celestial Surrender mm 15 / -12 / 1 JGc
b,f+2,3 ROUNDHOUSE LAYOUT mh 15 / -9 / KD S!
d/b+2 Eisho Mon l 23 / -18 / 5
QCF+2 Deathpalm m 15 / -17 / KD
WS+2 Dark Thrust m 18 / -9 / ?? STc
SS+2 Kidney Smasher m 19 / -9 / -1
SS+2,1 Kidney Crush mm 19 / -12 / KD
d/f+2 Uppercut m 16 / -7 / 4 JGc
f,N,d,d/f+2 Wind Godfist m 14 / -10 / JG JG
f,N,d~d/f+2 Electric Wind Godfist m 14 / 5 / JG JG
d+2+3 KILLER CURSE -- ?? / ?? / ?? #2, JG
3 Highkick h 14 / -10 / 1
3,4 Monzenbarai hm 14 / -14 / 3 STc
f+3 Lightning Crush m 20 / -3 / KD STc
(d+3)_(d/f+3+4) Jichinsai Kick m 23 / -7 / KD
f,N,d,d/f,N+3 Slice Kick m 27 / 7 / KD
f,N,d,D/F#+3 Low Slice Kick l 33 / -23 / KD
f,f+3 Left Axe Kick m 20 / -3 / JG JG
b+3 High Snap h 15 / -4 / 7
b+3,3 Crescent Hook Stomp hm 14 / -12 / KD
u/f+3 Screw Blade m 29 / -6 / KD
u/f+3,4 Blade Hunting Hawk mm 29 / 1 / KD S!
RN 3 Leaping Jumpkick m 23 / 10 / KD
f+3+4 Raijin Charge -- -- / -- / --
f_b Cancel -- -- / -- / --
1 Pulverizer h 17 / -2 / KD STc, H
2 Raijin Fist m 15 / -13 / KD
2,1 Raijin's Wrath mm 15 / -17 / KD
1+2 Lightning Bolt UBH 56 / KD / ST ST
~b Bolt Cancel -- -- / -- / --
b,b+3+4 Shadow Foot Sidestep -- -- / -- / --
4 Heihachi Boot h 16 / -9 / KD STc
f+4 Right Axe Kick m 20 / ?? / ??
b+4 Moon Slicer m 20 / -9 / KD S!, H
u/f+4 WIND SLICER m 24 / -5 / KD S!
WS_(f,N,d,d/f,N)+4 Axe Kick m 12 / -3 / 8
WS_(f,N,d,d/f,N)+4>4 Axe Kicks mm 12 / -15 / -3
[u/f+]4~3 Flip, (FU/FT) m 37 / -11 / KD
d+4 Demon Stomp L 19 / -16 / -5 #2
FC,d/f+4 Dragon Sweep l 19 / -31 / KD
f,N,d,D/F+4 Hell Sweep l 21 / -28 / 5 JGc
f,N,d,D/F+4,N+1 Hell Sweep, TGF lm 21 / -12 / KD
f,N,d,D/F+4,N+4,4 HS, Axe Kicks lmm 21 / -16 / -5
f,N,d,D/F#+4,4 Hell Sweeps ll 21 / ?? / KD JGc
f,N,d,D/F#+4,4,N+1 Hell Sweeps, TGF llm 21 / -12 / KD
f,N,d,D/F#+4,4,N+4,4 HS, Axe Kicks llmm 21 / -16 / -5
f,N,d,D/F#+4,4,4 Hell Sweeps lll 21 / ?? / KD JGc
f,N,d,D/F#+4,4,4,N+1 Hell Sweeps, TGF lllm 21 / -12 / KD
f,N,d,D/F#+4,4,4,N+4,4 HS, Axe Kicks lllmm 21 / -16 / -5
b+(1+4)_(2+3) Wrath Reversal -- -- / -- / -- #3
d+1+4 Demon Tile Split UB 60 / KD / KD
2+3+4 Lighting Taunt -- -- / -- / --
d/f+3:22..4.4..1..2..1..2..1 Tenstring mhhllmhmmm
d/f+3:22..4.4..1..4..1..2..4 Tenstring mhhllmhhmm
f,F.....2122.3.4.4..1..2.1 Tenstring hhhhhmlhmm
#1: Throw only works on male opponents.
#2: Opponent must be lying on the ground for the attack to hit.
#3: Reverses mid and high attacks. Heihachi is in Ki Charge mode afterwards.
Sample Combos
-------------
u/f+3,4 (S!), f,N,d,D/F+4,4,N+1, 1+2 -=- 6 Hits -=- 55 pts.
f,N,d~d/f+2, f,N,d~d/f+2, b+1,2 (S!), f,N,d,D/F+4,4,N+1 -=- 67 pts.
f,f+2, f+3, d/f+1,1, b+1,2 (S!), f,N,d,d/f+3 -=- 7 Hits -=- 66 pts.
f,f+3, b,f+2,3 (S!), f,N,d,D/F+4,4,N+1 -=- 6 Hits -=- 58 pts.
CH f,N,d,D/F+4,4,N+4, b+1,2 (S!), f,f, b+1+2,1+2 -=- 7 Hits -=- 53 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
============
| HWOARANG |
============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Windmill Neck Kick 1_2
Front (2+4)_(f+2+4) Falcon Dive Kick 1_2
Front RFF (1+3)_(2+4) Rainbow Kick, (RFF) 1
Front 2+4~B Rolldown Jawbreaker 2
Front f+2+3 Cannonball 1+2
Front QCB+3 Trapped Explosion 1
Front d/b+1+3 Hip Toss 1+2
Left (1+3)_(2+4) 5-Kick Massacre 1
Right (1+3)_(2+4) Holding Neck Snap 2
Back (1+3)_(2+4) Jumping Leg Press -
Air d/f+3+4 Soccer Snapkick
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
Both Right Foot Forward - (RFF) and Left Foot Forward - (LFF)
-------------------------------------------------------------
1+2 Switch BT / Forward -- -- / -- / --
3+4 Switch (RFF) / (LFF) -- -- / -- / --
d/f+1+2 Body Blow m 13 / -3 / 8
d/f+2 Uppercut m 15 / -7 / JG JG
u/f+2 Leaping Headshot m 26 / 5 / 4
WS+2 Rising Uppercut m 15 / -7 / 4 JGc
d+3 Knee Buster l 17 / -13 / -2
d+3,4 Dodge Lift, (RFL) lh 17 / 10 / 16
u+3 Flamingo Kick, (LFL) h 20 / 3 / ST ST
u/f+3 Rising Hawk m 29 / -6 / KD
u/f+3,4 Soaring Hawk mm 29 / -8 / JG JG
u/f+3,4,3 Hunting Hawk mmh 29 / ?? / KD
u/f+3,4,3+4 BLAZING HAWK mmhh 29 / ?? / ?? RD, JG
u/b+3 WHISK KICK m 16 / -15 / ??
u/b+3,3 SPINNING WHISK, (LFL) mh 16 / ?? / KD S!, SS!
u/b+3,4 SIDEKICK WHISK, (RFF) mm 16 / -4 / ??
f,N,d,d/f+3 Mid Leapkick, (LFL) m 18 / ?? / KD STc
WR+3 Nerichagi m 23 / 6 / ??
WS+3 Windmill Kick m 15 / -7 / KD
SS+3 Back Thrust Kick m 18 / -12 / 1 STc
SS+3,3 2 Thrust Kick, (LFL) mh 18 / 3 / 14
d+3+4 SHOT SNAPPER lm ?? / ?? / ?? RD
d+3+4,4 AXE SNARE lmm ?? / ?? / KD RD
u+3+4 Guillotine m 25 / -7 / JG JG
u/f+3+4 Leaping Midkicks mh 14 / -10 / 1
u/f+3+4,4 Third Kick mhm 14 / -13 / 1
WS+3+4 Mid Cutter, (BT) m 20 / -9 / 2
WS+3+4,3 Axe Heel mm 20 / -5 / 6
u/b+4 Chicken Kick m 17 / -14 / 4
u+4 Flamingo Kick, (RFL) m 16 / 0 / 11
u/f+4 Jump Highkick, (RFL) h 22 / -2 / 4
u/f+4,4 Midkick, (RFL) hm 22 / 0 / 6
u/f+4,4,4 Lowkick, (RFL) hml 22 / 1 / 7
d/b+4 Ankle Biter l 16 / -12 / -8
~F (RFL) -- -- / -- / --
d/b+4,4 HIGH CRESCENT KICK lh 16 / -2 / KD S!
f,N,d,d/f+4 Sky Rocket m 16 / -14 / JG JG
f,N,d/f+4 JF Sky Rocket m 16 / -10 / JG JG
WS+4 Toe Kick m 11 / -3 / 8
WS+4,4 Axe Kick, (RFF) mm 11 / ?? / ??
SS+4 Spin Sweep, (RFF) l 19 / -13 / 3 JGc
b,b~u/b Twisting Roundhouse m ?? / ?? / ?? AW
Left Foot Forward - (LFF) Only
------------------------------
1 Jab h 10 / 1 / 8
1,1 Twin Jabs hh 10 / -2 / 9
1,1,3 Lowkick hhl 10 / ?? / ??
1,1,3>3 Highkick hhlh 10 / -15 / -4
1,2 Jab, Right Punch hh 10 / -1 / 7
1,2,3 High Punches, (LFL) hh 10 / 3 / 11
1,2,f+3 Sidekick hhm 10 / -8 / 3
1,2,4 High Punches, (RFL) hh 10 / 3 / 11
1,2,f+4 Jumping Roundhouse hhh 10 / 9 / KD
b+1 Stealth Needle m 15 / -13 / 1
f+1+2 Short Axe Handle m 15 / -6 / 5 STc
2 High Punch h 10 / 0 / 8
2,3 High Punch, (LFL) h 10 / 3 / 11
2,f+3 Sidekick hm 10 / -8 / 3
2,4 High Punch, (RFL) h 10 / 3 / 11
2,f+4 Jumping Roundhouse hh 10 / 9 / KD
f+2 Backfist, (RFF) m 16 / -2 / 9
b+2 Bolt Cutter h 14 / -5 / 4
3 Highkick h 14 / -7 / 4
3,3 High/Mid Kicks hh 14 / -13 / -7
~F (LFL) -- -- / -- / --
3,3,4 Highkick, (RFL) hmh 14 / 9 / 20
3,3,4,4 Midkick, (RFF) hmhm 14 / ?? / ??
3,3,f+4 Backlash hmh 14 / ?? / KD
3,3,3 Machine Gun Kicks hmm 14 / -14 / KD
3~4 Flying Eagle mm 21 / -5 / KD
f+3 (LFL) -- -- / -- / --
f+3~3 Thrust Sidekick m 20 / -16 / KD STc
d/f+3 CLAYMORE m 23 / -12 / 1 STc
~f_d CLAY CANCEL, (LFL) -- -- / -- / --
d/f+3,4 DOUBLE CLAYMORE mm 23 / -14 / KD
d/b+3 Back Lowkick l 19 / -13 / 0
b+3 Lifting Leg Kick m 17 / ?? / JG JG
f,f+3 Spiral Kick, (RFF) m 24 / 4 / 4
d/f+3+4 Soccer Snapkick m 16 / -11 / 0 #1
4 Left Sock h 11 / -4 / 7
4,3 Left Axe Murderer hm 11 / -6 / 5
~F Axe Cancel, (LFL) -- -- / -- / --
4,4 HOT FEET, (RFL) hh 11 / ?? / ??
4,4,3 Overhead Axe, (RFF) hhm 11 / -15 / KD
4,4,4 Toe Jam, (RFL) hhh 11 / -1 / 10
4,4,4,3 MID BLIZZARD KICK hhhm 11 / -15 / KD
4,4,4,4 HIGH HOT FOOT, (RFF) hhhh 11 / -4 / KD
4,4,f+4 Da Bomb, (RFF) hhh 11 / -6 / 5
f+4 Face Kick, (RFL) h 18 / 10 / 20
f,N+4 Flamingo Feint, (RFL) -- -- / -- / --
f,f+4 PEACEKEEPER, (RFF) m ?? / ?? / KD
b+4 FACE BLEEDER, (RFF) h 13 / ?? / ?? STc
d/f+4 NOSE BLEEDER, (RFF) m 17 / -8 / 8 S!, JGc
d+4 Low Kick l 19 / -17 / -6
d+4,4 Lifting Leg Kick lh 19 / -8 / JG JG
BT 4 Lifting Leg, (RFF) m 15 / -13 / JG JG
WR+4 RUNNING SIDEKICK h 19 / ?? / ?? #2
Right Foot Forward - (RFF) Only
-------------------------------
F_B_(u/b,N) (LFF) -- -- / -- / --
f_b_(f,f)_(b,b) (RFF) -- -- / -- / --
1 Face Punch, (RFF) h 10 / 0 / 6
1,1 Face Punches hm 10 / -9 / 2
2 Single Punch, (RFF) h 10 / 2 / 8
2,1 Double Punch, (RFF) hh 10 / 0 / 6
2,1,1 Triple Punches hhm 10 / -9 / 2
2,3 Punch-Kick Combo hh 10 / -7 / 4 STc
2,4 Jab, Chainsaw, (RFF) hh 10 / -8 / 3
f (RFL) -- -- / -- / --
2,4>3 Overhead Axe, (RFF) hhm 10 / -15 / KD
2,4>4 HIGH HOOK hhh 10 / -4 / KD S!, SS!
2,b+4 SNAP SPIN COMBO hh 10 / -11 / KD S!
b+2 Clubfist, (RFF) m 17 / 2 / 6
3 Upper Punt m 16 / 4 / 7
3,4 Twist Round, (RFL) mh 16 / 9 / 20
3,f+4 Twist Round mh 16 / -8 / 3
3~4 POWER ROUNDHOUSE h 28 / ?? / JG PC,S!,SS!,H
b (RFL) -- -- / -- / --
f+3 Hook Kick, (LFL) h 15 / 12 / 23
B BT Position -- -- / -- / --
f,f+3 Leaping Roundhouse m 23 / -6 / KD
d/f+3 SCREW KICK m 20 / -11 / KD S!, H
d/b+3 Teaser Kick l 17 / ?? / ??
d/b+3,3 Teaser Kicks lh 17 / -2 / KD S!, SS!
b+3 Nose Bleeder h 13 / -7 / 4 STc
BT 3 Lifting Leg Kick m 14 / -13 / JG JG
BT d+3 Falcon Low l 18 / -13 / -2
4 Chainsaw Kick, (RFF) h 12 / -8 / 3
~f (RFL) -- -- / -- / --
4>3 Overhead Axe, (RFF) hm 12 / -15 / KD
4>4 HIGH HOOK hh 12 / -4 / KD S!, SS!
f+4 (RFL) -- -- / -- / --
f+4~4 Lifting Leg, (RFF) m 19 / -12 / JG JG
f,f+4 Piroette Kick m 22 / -17 / -6
f,f+4~3 Screw Kick, (RFF) mh 22 / -14 / KD
d/f+4 Wiper Kick m 13 / -7 / 1
~u_d_f_b (RFL) -- -- / -- / --
d+4 Heel Screw, (RFF) l 19 / ?? / 5
b+4 SPIN SNAP h 18 / -11 / KD S!
BT 4 Mid Cutter, (BT) m 20 / -9 / 2
BT 4,3 Axe Heel mm 20 / -5 / 6
Left Flamingo Stance - (LFL)
----------------------------
N (LFF) -- -- / -- / --
f_b Fla. Shuffle, (LFL) -- -- / -- / --
u_d Fla. Sidestep, (LFL) -- -- / -- / --
1 Left Jab h 13 / 5 / 7
b+1 Stealth Needle m 15 / -13 / 1
1+4 Blaster UB 68 / KD / KD
b,b Blaster Cancel -- -- / -- / --
2 Backfist, (RFF) m 16 / -2 / 9
3 Menace Kick m 14 / -13 / -2
~F (LFL) -- -- / -- / --
3,3 Maching Gun Kick mm 14 / -14 / ??
3,4 Party Hearty, (RFL) mh 14 / 9 / 20
3,f+4 Backlash mh 14 / -2 / KD
f+3 GUTBUSTER KICK, (LFL) m 19 / ?? / KD STc
d/f+3 CLAYMORE m 23 / -12 / 1 STc
~d/f CLAY CANCEL, (LFL) -- -- / -- / --
d/f+3,4 DOUBLE CLAYMORE mm 23 / -14 / KD
d+3 Knee Buster l 16 / -17 / -6
d+3,4 Buster Lift, (RFL) lh 16 / 8 / 14
b+3 THUNDERBOLT, (RFF) m 20 / ?? / KD PC,S!,H
u/f+3 Rising Hawk m 29 / -6 / KD
u/f+3,4 Soaring Hawk mm 29 / -8 / JG JG
u/f+3,4,3 Hunting Hawk mmh 29 / ?? / KD
u/f+3,4,3+4 Blazing Hawk mmhh 29 / ?? / KD RD, JG
3+4 (RFL) -- -- / -- / --
d+3+4 6-KICK CATASTROPHE m ?? / ?? / ?? RA
u/f+3+4 Trident Kick mh 14 / -10 / 1
u/f+3+4,4 Flashing Trident mhm 14 / -13 / 1
4 Spin Kick, (RFL) h 14 / 2 / KD
f+4 Fire Kick m 16 / -7 / 1
f+4>3 Fire Storm, (RFF) mh 16 / 3 / KD
d+4 Teaser Trip l 25 / -23 / KD
d/b+4 Combat, (RFF) l 20 / -12 / 1
b+4 Combat Mid, (RFF) m 16 / -8 / 7
u/f+4 Plasma Blade m 23 / ?? / JG JG
2.2.3..4.3.4.44..43 Tenstring mhhlmmlhmh
Right Flamingo Stance - (RFL)
-----------------------------
N (RFF) -- -- / -- / --
f_b Fla. Shuffle, (RFL) -- -- / -- / --
u_d Fla. Sidestep, (RFL) -- -- / -- / --
1 Backfist m 16 / -2 / 9
2 Right Jab, (RFF) h 13 / 5 / 7
2,1 Double Punches, (RFF) hh 13 / ?? / ??
2,1,1 Triple Punches hhm 13 / ?? / ??
2,3 Punch-Kick Combo hh 13 / ?? / ?? STc
2,4 Jab, Chainsaw, (RFF) hh 13 / ?? / ??
f (RFL) -- -- / -- / --
2,4>3 Overhead Axe, (RFF) hhm 13 / ?? / KD
2,4>4 High Hook hhh 13 / ?? / ?? S!, SS!
2,b+4 Spin Snap Kick Combo hh 13 / ?? / KD
3 Spin Kick, (LFL) h 14 / 2 / KD
f+3 Fire Kick m 16 / -7 / 1
f+3>4 Fire Storm mh 16 / 3 / KD
b+3 Left Heel Lance m 16 / -15 / JG JG
(d_d/b)+3 Teaser Trip l 25 / -23 / KD
3+4 (LFL) -- -- / -- / --
d+3+4 6-KICK CATASTROPHE m ?? / ?? / ?? RA
4 Side Kick, (RFF) m 14 / -14 / KD STc
f+4 Dual Flash, (RFL) hh 8 / 1 / 3
f+4,4 Right Sword, (RFF) hhh 8 / -6 / JG JG
d/f+4 Snap Kick m 18 / -6 / JG JG
d+4 Cactus Kick l 20 / ?? / ??
d+4,3 Cactus Snap lm 20 / -10 / KD
b+4 THUNDERBOLT m 20 / ?? / ?? PC,S!,H
1.2.3..4.3.4.44..43 Tenstring mhhlhmlhmh
#1: Attack will transition to a Soccer Kick Throw on an airborne opponent.
#2: When the attack hits, turns the opponent back-turned.
Sample Combos
-------------
d/f+2, f+4, b+4 (S!), f,f+4, 3,4,b+4 -=- 7 Hits -=- 60 pts.
RFF f+4~4, f+3~3+4, 2,b+4 (S!), f,f, u/f+4,3,4 -=- 7 Hits -=- 62 pts.
u+3+4, d/b+4,f, 1, d/f+4 (S!), f,f, 3,4,b+4 -=- 7 Hits -=- 56 pts.
b+3, f,f+4, 3,4,b+4 (S)!, u/f+3,4,3 -=- 8 Hits -=- 69 pts.
f,N,d/f+4, RFF 3~4 (S!), f,f+4, 3,4,b+4 -=- 6 Hits -=- 69 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==========
| JACK-7 |
==========
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Back Cyclone 1_2
Front (2+4)_(f+2+4) Spine Gunner 1_2
Front d/b,f+1+2 Piledriver 1+2
Front *Close* d/f+1+3 Timber Fall - #1
1+2 Lumber Axe -
Front QCF+1 Pyramid Driver 1
Front u/f+1+2 Jackhammer Face 1
d,d/f+2 Gigaton Punishment B
Front QCB+2 Backbreaker 2
Front d/b+2+3 Face In The Dirt 2
Front d/f+2+4 Catapult 2
Front d/f,d/f+2+4 Modified Catapult 2 JG
Front d+1+3 Gun Bomb 1 #2
Front d+2+4 Iron Gunman 2 #2
Left (1+3)_(2+4) Hanging Neck Throw 1
Right (1+3)_(2+4) Flipping Choke Slam 2
Back (1+3)_(f+1+3) Spinal Crush -
Back (2+4)_(f+2+4) Death Shot -
Wall (1+3)_(2+4) PALM EXPLOSIONS -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Left Jab h 13 / -2 / 6
1,1 Surge Elbow Hammer hm 13 / -12 / KD
1,2 ROBOT HOOK hh 13 / -2 / KD S!
f+1 Pivot Chain m 15 / -8 / 3
f+1,2 Pivot Gun mh 15 / -6 / 5
f+1,2,2 Pivot Rivet mhm 15 / 6 / KD
*Hold 2* Pivot Rocket mhm 15 / -16 / KD
b+1 Industrial Chop m ?? / -10 / 1
d/b+1 1 Gun Punch l 12 / -12 / 2
d/b+1,1 2 Gun Punches ll 12 / -12 / 2
d/b+1,1,1 3 Gun Punches lll 12 / -12 / 2
d/b+1,1,1,2 Megaton Punch lllm 12 / -14 / KD
b,d/b,d,d/f+1 Debugger l 25 / -38 / KD H
b,d/b,d,d/f+1,2 REPROGRAMMER lm 25 / ?? / KD RD
HCF Wind-Up -- -- / -- / --
HCF,d/f+1 Megaton Uppercut m ?? / -17 / JG JG
HCF~d/f+1 SPARKING UPPERCUT m ?? / ?? / JG JG
HCF+1 Megaton Punch m 17 / 21 / KD
SS+1 Spinning Uppercut m 33 / 3 / JG JG
WS+1 Violent Uppercut m 15 / ?? / JG JG
f,f+1 Surge Elbow Hammer m 16 / ?? / KD
d/f+1 Overdrive Upper m 15 / -7 / 2
d/f+1,1 HOOK SPINNER mm 15 / -10 / ?? S!
d/f+1,2 2nd Overdrive mh 15 / -12 / -1
d/f+1,2,1 3rd Overdrive mhh 15 / -11 / -3
d/f+1,2,1,2 Max Overdrive mhhhh 15 / -18 / KD
u/f+1 Sky Sweeper Air 17 / KD / KD #3
*Hold 1* Sky Screamer Air 32 / KD / KD #3
FC+1 Low Hammer l 21 / -8 / 3
FC+1,1 2nd Hammer ll 21 / -2 / 7
FC+1,1,1 3rd Hammer llm 21 / -12 / 0
FC+1,1,1,2 4th Hammer llmm 21 / -8 / 3
FC+1,1,1,2,1 HIGH ENDING llmmh 21 / -5 / KD S!
FC+1,1,1,2,d+1 Low Ending llmml 21 / -11 / 0
FC+1,1,1,2,d/f+1 Mid Ending llmmm 21 / -2 / 9
FC+1,2 Low, Megaton Punch lm 21 / ?? / KD
FC,f+1 Uppercut m 18 / -6 / 5
FC,f+1,2 2nd Uppercut mm 18 / -8 / 3
FC,f+1,2,1 HIGH ENDING mmh 18 / -5 / KD S!
FC,f+1,2,d+1 Low Ending mml 18 / -11 / 0
FC,f+1,2,d/f+1 Mid Ending mmm 18 / -2 / 9
FC,d/f+1 Wild Swing m 25 / -21 / -11
FC,d/f+1,2 2nd Swing mm 25 / -21 / -11
FC,d/f+1,2,1 3rd Swing mmm 25 / -21 / ST ST
FC,d/f+1,2,1,1 Backfist mmmh 25 / 20 / KD
FC,d/b+1 Low Piston Punch l 12 / -9 / 5
FC,d/b+1,1 2nd Piston ll 12 / -2 / 9
FC,d/b+1,1,1 3rd Piston lll 12 / -5 / 9
FC,d/b+1,1,1,2 Megaton Punch lllm 12 / -14 / KD
1+2 CYCLONE HAMMER mh 15 / ?? / KD S!,SS!,H
FC,d/f+1+2 Low Scissors l 24 / -18 / KD
FC,d/f+1+2,1+2 BRAVO KNUCKLE lm 24 / ?? / JG JG
d+1+2 Bravo Knuckle m 30 / ?? / JG JG
FU/FT d+1+2 Spring Hammer m 30 / 15 / KD
1 Sitting Punch l 19 / -48 / -37
1,2 2nd Sitting Punch ll 19 / -47 / -36
1,2,1 3rd Sitting Punch lll 19 / -43 / -32
1,2,1,2 4th Sitting Punch llll 19 / -47 / -36
1+2 Connector Knuckle m 24 / -9 / KD
2 Sitting Punch l 19 / -45 / -34
2,1 2nd Sitting Punch ll 19 / -42 / -31
2,1,2 3rd Sitting Punch lll 19 / -47 / -36
2,1,2,1 4th Sitting Punch llll 19 / -43 / -32
b+1+2 MACHINE GUN BLAST m ?? / ?? / KD RA
f+1+2 Tyulpan Blast m 16 / -19 / KD
f,f+1+2 Scissors m 15 / -15 / ST ST
f,f+1+2,1+2 Low Scissors ml 15 / -19 / KD
f,f+1+2,2 Megaton Punch mm 15 / ?? / KD
u+1+2 Patriot Fists h 19 / -15 / JG JG
d/f+1+2 Gravestone mh 18 / -70 / KD #4
d/b+1+2 MACHINE GUN BLASTER hhhhh 20 / -4 / KD
u/b+1+2 GYROSMASH h 20 / ?? / KD S!, PC, H
WS+1+2 Double Uppercut m 20 / -17 / JG JG
WS+1+2>1+2 Hammer Knuckle mm 20 / -16 / KD
WS+1+2>1+2,1+2 Hammer Burst mml 20 / -23 / KD
d/f+1+3 Timber Fall Sm 30 / -18 / KD #1
1+2 Lumber Axe -- -- / -- / --
2 Jackknife Fist h 11 / 0 / 9
2,1 2nd Jackknife hm 11 / -3 / 3
2,1,2 3rd Jackknife hmmm 11 / -12 / JG JG
f+2 Pinpoint Assault h 10 / ?? / 5
f,f+2 Pivot Gun Upper m 19 / -16 / JG JG
*Hold 2* Delayed Gun Upper m 34 / -18 / JG JG
b+2 Small Gun Blaster m 19 / 5 / KD
*Hold 2* Extended Gun Blaster m 35 / 4 / KD
b,d/b,d,d/f+2 Megaton Punch m 22 / ?? / KD ST
(u/b_u_u/f)+2 Reactor Erupt m 25 / 2 / 7
d/b+2 Low Gun Blaster l 22 / ?? / ??
*Hold 2* Extended Low Gunner l 36 / ?? / KD
d/f+2 Jack Uppercut m 15 / -14 / JG JG
d/f+2,1 2nd Rush mm 15 / -6 / 5
d/f+2,1,2 3rd Rush mmm 15 / -8 / 3
d/f+2,1,2,1 HIGH ENDING mmmh 15 / -5 / KD S!
d/f+2,1,2,d+1 Low Ending mmml 15 / -11 / 0
d/f+2,1,2,d/f+1 Mid Ending mmmm 15 / -2 / 9
WS+2 Bump Elbow m 14 / -7 / 4
WS+2,1 Bump Stopper mm 14 / ?? / KD JGc
WR+2 Cemaho Chop m 25 / 7 / 10
SS+2 Megaton Gun Breaker h 17 / 9 / KD
FC,d/f+2 Short Hammer Rush m 19 / -13 / -2
FC,d/f+2,1 HIGH ENDING mh 19 / -5 / KD S!
FC,d/f+2,d+1 Low Ending ml 19 / -11 / 0
FC,D/F#+2,1 2nd Hammer mm 19 / -4 / 7
FC,D/F#+2,1,2 3rd Hammer mmm 19 / -8 / 3 JGc
f+3 Roboknee m 20 / -10 / 4 STc
f+3,1+2 Dying Machine mm 20 / -13 / JG JG
f,f+3 Granite Stomp m 27 / 4 / KD
b+3 Dozer Boot m 17 / -9 / 2
b+3,2 Mad Dozer mh 17 / -6 / 1
b+3,2,2 Bulldozer mhh 17 / -9 / KD
*Hold 2* Extended Dozer mhm 17 / 8 / KD
(d/f_WS)+3 HARVESTER KICK m 16 / -9 / 2
(d/f_WS)+3>2 COMBINE HARVESTER mh 16 / -7 / KD S!
d/b+3 1 Cossack Kick l 21 / -20 / -9
1+2 Cossack Smash h 21 / 14 / KD
d+1+2 Cossack Compactor l -- / -- / -- #2
d/b+3,4 2 Cossack Kicks ll 21 / -16 / -5
1+2 Cossack Smash h 21 / 14 / KD
d+1+2 Cossack Compactor l -- / -- / -- #2
d/b+3,4,3 3 Cossack Kicks lll 21 / -20 / -9
1+2 Cossack Smash h 21 / 14 / KD
d+1+2 Cossack Compactor l -- / -- / -- #2
d/b+3,4,3,4 4 Cossack Kicks llll 21 / -16 / -5
1+2 Cossack Smash h 21 / 14 / KD
d+1+2 Cossack Compactor l -- / -- / -- #2
d/b+3,4,3,4,3 5 Cossack Kicks lllll 21 / -20 / -9
1+2 Cossack Smash h 21 / 14 / KD
d+1+2 Cossack Compactor l -- / -- / -- #2
d/b+3,4,3,4,3,4 6 Cossack Kicks llllll 21 / -16 / -5
1+2 Cossack Smash h 21 / 14 / KD
d+1+2 Cossack Compactor l -- / -- / -- #2
f+3+4 Giga Shoulder Ram m 25 / -12 / KD
f,f+3+4 Digital Hans Headslide m_l 30 / -110/ KD #5
d/f+3+4 Titan Dump Shoulder m 13 / -22 / KD
u/f+3+4 Hip Press, Sit Down m 38 / 13 / KD
d+3+4 Sit Down -- -- / -- / --
B Roll Back -- -- / -- / --
F Roll Forwards -- -- / -- / --
1 Sitting Punch l 19 / -48 / -37
1,2 2nd Sitting Punch ll 19 / -47 / -36
1,2,1 3rd Sitting Punch lll 19 / -43 / -32
1,2,1,2 4th Sitting Punch llll 19 / -47 / -36
1+2 Connector Knuckle m 24 / -9 / KD
2 Sitting Punch l 19 / -45 / -34
2,1 2nd Sitting Punch ll 19 / -42 / -31
2,1,2 3rd Sitting Punch lll 19 / -47 / -36
2,1,2,1 4th Sitting Punch llll 19 / -43 / -32
>3+4 Hip Press m 73 / -39 / KD
B Roll Back -- -- / -- / --
B_F Roll Forward -- -- / -- / --
1 Sitting Punch l 19 / -48 / -37
1,2 2nd Sitting Punch ll 19 / -47 / -36
1,2,1 3rd Sitting Punch lll 19 / -43 / -32
1,2,1,2 4th Sitting Punch llll 19 / -47 / -36
1+2 Connector Knuckle m 24 / -9 / KD
2 Sitting Punch l 19 / -45 / -34
2,1 2nd Sitting Punch ll 19 / -42 / -31
2,1,2 3rd Sitting Punch lll 19 / -47 / -36
2,1,2,1 4th Sitting Punch llll 19 / -43 / -32
4 Jack Boot h 16 / -4 / 7 JGc
b+4 Sherman Knee m 16 / -15 / -4
b+4,4 Sherman Stomp mm 16 / -8 / KD
f,f+4 Rocket Kick m 21 / -9 / KD
d/b+4 Low Boot l 16 / -13 / -2
b,b~u/b Jump-Off Wall Punch m ?? / ?? / ?? AW
f+4~1 Dark Greeting UB 65 / KD / KD JG
f+4~1,2 Cancel, Cleaver Chop m 16 / 8 / KD
3+4 Dive Bomber UB 98 / KD / KD #6
3+4,3+4 2nd Thrust UB 128 / KD / KD
3+4,3+4,3+4 3rd Thrust UB 158 / KD / KD
3+4,3+4,3+4,3+4 4th Thrust UB 188 / KD / KD
3+4,3+4,3+4,3+4,3+4 5th Thrust UB 218 / KD / KD
HCF,u/f,u,u/b [x5] Gigaton Windup -- -- / -- / -- #7
1 Gigaton Punch m 17 / 21 / KD
*Hit by Laser*,1+2 Robot Recovery -- -- / -- / -- #8
D+2.1.1.1..2.1..21..(1+2).(1+2) Tenstring Smllmmhmmmm
D+2.1.1.1..2.1..21..(d+1+2).(1+2) Tenstring Smllmmhmmlm
#1: Jack must be close to the opponent for the fall to become a throw.
#2: Opponent must be crouching for the throw to connect.
#3: Moves attack diagonally upwards, and can only hit airborne opponents.
#4: Jack's hands get stuck in the ground if the 2nd hit misses or is blocked.
#5: Headslide hits mid for the first half of animation, then switches to low.
#6: The Dive Bomber can also be executed after Jack initiates a floor break.
#7: Gigaton Windup can be wound-up 1 to 5 times. More spins = More damage.
Gigaton Punch becomes unblockable after the 2nd Gigaton Windup.
#8: This move can only be executed after being shot by Devil Jin's lasers.
Sample Combos
-------------
d/f+2, d/f+3,2 (S!), f,f, f+4, b+3,2,2 -=- 7 Hits -=- 60 pts.
f,f+1+2, d/f+1,1 (S!), f,f, d/f+1,2,1,2 -=- 8 Hits -=- 53 pts.
f,f+2, U/F,4, 2, d/f+3,2 (S!), f,f, b+3,2,2 -=- 8 Hits -=- 71 pts.
d+1+2, f,f, 1+2 (S!), f,f, f+4, b+3,2,2 -=- 7 Hits -=- 84 pts.
HCF~d/f+1, u+1+2, 4, d/f+1,1 (S!), f,f, b+3,2,2 -=- 8 Hits -=- 72 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==============
| JIN KAZAMA |
==============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Bitch Kicks 1_2
Front (2+4)_(f+2+4) Arm Breaker Toss 1_2
Front u/f+1+2 Shoulderlock Toss 1+2
~u/b+3+4 Extra Damager -
Front QCB+1+3 Wrist Takedown -
Front d/f+2+3 Shun Ren Dan 1
Left (1+3)_(2+4) Shoulder Flip 1
Right (1+3)_(2+4) Breaking Toss 2
Back (1+3)_(2+4) Bear Hug Slam -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jin Jab h 10 / 1 / 8
1,2 1-2 Punches hh 10 / -2 / 3
1,2,3 Axekick hhm 10 / ?? / KD
1,2>4 ROUNDHOUSE KICK hhh 10 / -4 / KD S!
d+1 Corpse Thrust m 21 / -7 / KD
b+1 C. Demon Step - (CDS) -- -- / -- / --
d/f+1 Side Punch m 13 / -3 / 4
d/f+1>4 Roundhouse mh 13 / -9 / ?? S!
d/f+1,4~4 Sidekick mm 13 / -11 / ST ST
1,3 Frontal Assault hh 10 / -6 / 4
~F (CDS) -- -- / -- / --
~B Retreat -- -- / -- / --
1,3,2 Aggressive Front hhm 10 / -1 / 4
1,3,2,1 Kazama String hhmm 10 / -4 / 1
1,3,2,1,4 Kazama Fury hhmml 10 / -13 / 3
1,3~3 Punch, Snapkick hm 10 / ?? / KD
1,3~3>d/f+3 Sidekick hmm 10 / -14 / 2
1,d+3 Teaser Low hl 10 / -12 / 1
1,d+3,4 Teaser Low Combo hll 10 / -13 / 3
f,N,d,d/f+1 Twilight Godfist m 16 / -12 / JG JG
f,N,d~d/f+1 Electric T. Godfist m 16 / -12 / JG JG
WS+1 Rising Punch m 14 / -6 / 5
WS+1,2 Overhand Left mm 14 / -8 / 3
~F (CDS) -- -- / -- / --
1+2 Straight Face Strike mmh 12 / -14 / KD
f+1+2 Dual Lancers hh 14 / -9 / KD
b+1+2 17-HOOK FLURRY h ?? / ?? / KD RA
d+1+2 C. Demon Step - (CDS) -- -- / -- / --
d/f+1+2 Suigetsu Strike m 23 / -12 / 6 #1
d/b+1+2 DAEMON SOUL m 35 / 6 / 6 #4
f,N,d,d/f+1+2 DEMON PISTONS hm 11 / ?? / KD RD
D/F Crouchdash -- -- / -- / -- #7
f,N,d,d/f+1+2,3 JUMPING AXLE hmh 11 / ?? / KD RD
f,N,d,d/f+1+2,3,1 CORPSE THRUST hmhm 11 / ?? / KD RD
2 Puncher h 10 / 0 / 9
2,1 Gutpunch hm 10 / -3 / 6
2,1>4 Sidekick hmm 10 / -9 / 0
2,1>4~4 Hell Trip hml 10 / -31 / KD
2,4 PUNCH ROUNDHOUSE KICK hh 10 / -9 / KD S!
f+2 Right Elbow h 16 / -5 / 4
d+2 Ground Chase Punch L 19 / -13 / 3 #2
b+2 Gut Slugger m 15 / -11 / 0
b+2>1 Shun Masatsu mm 15 / ?? / 2
WS+2 Rising Uppercut m 14 / -12 / JG JG
d/f+2 Short Uppercut m 16 / -7 / 4 JGc
f,N,d,d/f+2 Wind Hookfist h 12 / -7 / KD
f,N,d~d/f+2 Electric Wind Hook h 11 / 5 / KD SS!
b,f+2 Laser Fist m 15 / -7 / 4
b,f+2>1 Laser Runner mh 15 / -5 / 6
b,f+2>1>2 Laser Rush mhm 15 / -6 / KD
b,f+2>3 Laser Twist mm 15 / -12 / 6 STc
~F (CDS) -- -- / -- / --
d/b+2 Soul Backhand m 16 / -10 / -4 STc
d/b+2,2 Savage Blade mh 16 / -12 / -7
d/b+2,2>3 Savage Sword mhm 16 / -9 / ST ST
d/b+2,3 TENSHO RAKULU mm 16 / ?? / KD
(u_u/b)+2 Donkey Slap h 15 / -12 / 9
f,f+2 Demon Paw m 14 / -11 / KD
u/f+2 Torso Thrust m 15 / -7 / 6
3 Face Snap h 14 / -7 / 4
3,1 Advancing Straight hh 14 / -1 / 7
3,1>4 Kishin Rekko hhl 14 / -13 / 3
d+3 Lowkick l 15 / -13 / -2
d+3,3 Midkick lm 15 / -15 / 0
(WS)_(f,N,d,d/f)+3 Bamboo Splitter m 16 / ?? / KD S!, SS!c
b+3 Outside Face Crescent m 15 / -7 / 4 STc
~F (CDS) -- -- / -- / --
f+3 Sidekick m 12 / -8 / 3
f+3~3 Snapkick m 27 / ?? / KD
f+3~3>d/f+3 Sidekick mm 27 / -14 / 2
f,f+3 Axekick m 25 / 2 / JG JG
f,f+3,1 Chaser Jab mh 25 / 1 / 7 #3
f,f+3,1,3 Frontal Assault mhh 25 / -6 / 4
f,f+3,1,3~3 Snapkicker mhm 25 / ?? / KD
f,f+3,1,3~3>d/f+3 Sidekick String mhmm 25 / -14 / 2
f,f+3,1,3,2 Aggressive Front mhhm 25 / -1 / 4
f,f+3,1,3,2,1 Kazuma String mhhmm 25 / -4 / 1
f,f+3,1,3,2,1,4 Kazuya Fury mhhmml 25 / -13 / 3
d/f+3 Heaven Gate Sidekick m 14 / -16 / -5
d/f+3>3 Stinger mh 14 / -8 / 8
~F (CDS) -- -- / -- / --
~B Backdash -- -- / -- / --
d/b+3 REVERSE ROUNDHOUSE h 20 / -13 / KD S!
(u/b_u_u/f)+3 Spin Jump Kick m 22 / -9 / 6 STc
f,N,d,d/f,f,U/F+3 Crouch Dash Slash m ?? / ?? / ??
3+4 FANGYUAN KICK h ?? / ?? / KD PC
d+3+4 Can-Can Kicks mm 15 / -19 / JG JG
4 FACE ROUNDHOUSE h 14 / -9 / ?? S!,STc,H
4~3 Scissors, (FU/FT) m 31 / -11 / KD
d+4 Long Sweep l 16 / ?? / ??
f+4 Mid Snapkick m 17 / -5 / 4 STc
~F (CDS) -- -- / -- / --
b+4 Spinning Heel Kick m 17 / -7 / KD
d/f+4 Spin Axe Kick m 21 / -7 / ?? JGc
d/b+4 Shin Kick l 20 / -13 / 3 JGc
f,f+4 Slow Axekick m 24 / 4 / 8
WS+4 Axekick m 12 / -6 / 5
f,N,d,d/f+4 Hell Trip l 20 / -31 / JG JG
(~3)_(3+4) Scissors, (FU/FT) m 20 / -11 / KD
(u_u/f)+4 Hopping Snapkick m 16 / -13 / JG JG
u/f,N+4 Power Hopkick m ?? / ?? / JG JG
b,b~u/b Twisting Jumpkick m ?? / ?? / ?? AW
u/b+1+2 Power Bodyhook UB 75 / KD / KD
b,b Bodyhook Cancel -- -- / -- / --
1+3+4 Daemon Soul Taunt -- -- / -- / --
b+1+2 Daemon Soul Charge -- -- / -- / --
(b+1+3)_(b+2+4) Mid/High Parry -- -- / -- / -- #5
f+23..3..3.2.1.2.3.4..2 Tenstring hlmhmmmhlh
Crouching Demon Step - (CDS) - b+1 or d+1+2
-------------------------------------------
f Demon Dash -- -- / -- / -- #6
d/f Demon Crouchdash -- -- / -- / -- #7
1 Evil Hook m 16 / -3 / 8
1>2 Swinging Fist Strikes mm 16 / -14 / KD
1+2 Dual Uppers hh 13 / ?? / JG JG
2 Swaying Willow m 22 / -14 / KD
3 SALT SIDEKICK m 22 / -9 / ?? S!,SS!c,H
3+4 VACUUM JUMPKICK h 27 / 8 / KD
4 Low Sweeper l ?? / ?? / KD
#1: Attack can absorb one incoming high or mid attack.
#2: Opponent must be lying on the ground for the attack to execute.
#3: From here, Jin can chain any moves or strings that start with 1.
#4: Move deflects high and mid attacks.
#5: Parries high and mid attacks.
#6: Demon Dash cannot be done if the CDS was intiated from the d+1+2 starter.
#7: Can perform any crouchdash (f,N,d,d/f) move after this.
Sample Combos
-------------
u/f+4, b,f+2,1, f+1,2,4 (S!), f,f, d/b+2,3 -=- 8 Hits -=- 51 pts.
f,N,d~d/f+1, f,N,d~d/f+2, 1,2,4 (S!), d/b+2,3 -=- 7 Hits -=- 64 pts.
WS+2, d/b+3 (S!), f,f, b,f+2,1, b+3~f,1,2 -=- 7 Hits -=- 59 pts.
d+3+4, b,f+2,1, f+1, f+1,2,4 (S!), f,f, f,N,d~d/f+2 -=- 9 Hits -= 62 pts.
f,N,d,d/f+4, b+2,1, 4 (S!), f,f, d/b+2,2,3 -=- 7 Hits -=- 42 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
===============
| JOSIE RIZAL |
===============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Suppression 1_2
Front (2+4)_(f+2+4) Neck Hold Slash 1_2
Front f,f+3+4 Spirit Barrage 1+2
Left (1+3)_(2+4) Breakdown 1
Right (1+3)_(2+4) Hatsukurai 2
Back (1+3)_(2+4) Ringer Stomp -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Fist h 10 / 1 / 8
1,2 Fist Opener hh 10 / ?? / 7
1,2,2 Papillio hhh 10 / -13 / 9
1,2,3 Graphium hhm 10 / -11 / ?? STc
1,2,4 Highkick, (SWS) hhh 10 / ?? / ?? JGc
1,2,d+4 Lowkick hhl 10 / ?? / ??
1,2,d+4,4 Low/High Mix hhlh 10 / ?? / KD S!
1,4 Southern Whip hh 10 / ?? / 7
1,4,3 Southern Cross hhm 10 / -15 / 1
b+1 Ripper h 11 / ?? / ??
b+1,1 Twin Ripper hh 11 / ?? / ?? S!
b+1,2 High/Mid Force hm 11 / ?? / ??
b+1,2,4 Advance Knee hmm 11 / ?? / ??
b+1,2,4,4 Follow Roundhouse hmmh 11 / ?? / ??
d/f+1 River Bolt m 16 / -7 / 4
d/f+1,2 River Blow mh 16 / ?? / 5
d/f+1,4 Leg Crack ml 16 / ?? / 0
d/f+1,4,2 Zsolt Combo mlh 16 / ?? / KD
d/f+1,4~4 Feint Knee mm 16 / ?? / ST ST
WS+1 Point Rood Upper m 13 / ?? / 6
f,N,d,d/f+1 Tornado Upper h ?? / -4 / ??
f,N,d,d/f+1,3 Sliding Tornado hh ?? / ?? / KD S!
f+1+2 Zsolt Elbow h 14 / -5 / KD
b+1+2 Spinning Back Blow h 16 / ?? / KD ST
d/f+1+2 Aerial Beatdown m ?? / ?? / ?? RA
2 Fist Crack h 12 / ?? / ??
2,3 Quick Graphics hm 12 / -11 / ?? STc
2,4 Straighter, (SWS) hh 12 / ?? / ?? JGc
2,d+4 Lowkick hl 12 / ?? / ??
2,d+4,4 Low/High Mix hlh 12 / ?? / KD S!
f+2 Rings h 12 / ?? / 3
f+2,3 Rings Lower hl 12 / ?? / 0
f+2,3,4 Rings Over Big hlh 12 / ?? / KD S!
f+2,4 Ring Bread Kill hh 12 / -12 / KD
b+2 Quick Elbow h 14 / 1 / ?? #1
d+2 River San Fall m 20 / ?? / ??
d/f+2 Sonic Upper m 15 / -13 / JG JG
WS+2 Boomerang m 13 / ?? / ??
WS+2,1 Double Boomerang mh 13 / -13 / KD
~B Sway Back -- -- / -- / -- #2
f,N,d,d/f+2 Sliding Elbow m 18 / -14 / JG JG
3 Shover m 13 / ?? / 3
3,2 Hollow Point mm 13 / -12 / 5
~F Crouchdash -- -- / -- / -- #3
3,3 Intercept Kick mh 13 / -1 / KD S!
3,f+3 Intercept Cannon mm 13 / -14 / KD
f+3 Sharp Needle m 18 / -3 / 8
f,f+3 Needle Shot m 14 / ?? / KD
b+3 Tracer Kick m ?? / ?? / ?? H
d+3 Slipkick l 16 / ?? / ??
d+3,4 Mixup Kicks, (SWS) lh 16 / ?? / ?? JGc
d/f+3 Spinning Sweep l 26 / -13 / 1
d/f+3,2 Cyclone Sweep Combo lm 26 / -12 / ??
~F Crouchdash -- -- / -- / -- #3
(u/b_u_u/f)+3 Butterfly Edge m 28 / -7 / JG JG
f,N,d,d/f+3 Sliding Spigot l 20 / ?? / 4
WS+3 Vertical Knee m 16 / ?? / KD STc
WR+3 Target Slash m ?? / ?? / KD
3+4 Tornado Size h 16 / ?? / KD S!, H
f+3+4 Hevuini m 16 / ?? / KD STc
b+3+4 Sway Back -- -- / -- / --
1 Cutting Jaw h ?? / ?? / KD ST
~F Crouchdash -- -- / -- / -- #3
2 Spine Hook m ?? / -13 / KD STc
d+3+4 Full Blast Kick m 19 / -13 / KD
d/f+3+4 Booth Tony m 14 / -12 / JG PC, JG
u/f+3+4 Rapid Double Knee mm ?? / -13 / KD
f,N,d,d/f+3+4 Eat The Knees mm 14 / ?? / JG RD, JG
f+4 Step Point Overkick m 17 / ?? / 1
f+4,3 Step-In Knee Combo mm 17 / -10 / 1
f,f+4 Step-In Tracer m ?? / ?? / KD S!, H
b+4 Streamer m 16 / ?? / ??
b+4,3 Airstream mm 16 / -6 / 5
b+4,3,4 Streamline Combo mmm 16 / -20 / KD
b+4,3,d+4 Low Streamline mml 16 / -13 / ??
b+4,3,d+4~4 Mid Streamline Feint mmm 16 / -11 / KD
d+4 Toriainaro l 15 / -10 / 1
d/f+4 Birds Aina, (SWS) m 14 / ?? / ??
~F Crouchdash -- -- / -- / -- #3
d/b+4 Cabeda Kick m 16 / ?? / ??
d/b+4,2 Cabeda Linker mm 16 / -11 / ??
d/b+4,2,3 Leksiaes Chain mmm 16 / -16 / ??
(u/b_u_u/f)+4 Caribou Horn m 15 / -13 / JG JG
FC,d/f+4 Pain Whip l 16 / -15 / 1
1+2+3 Josie Taunt -- -- / -- / --
1+2 Sampaguita -- -- / -- / -- #4
b+2+3 Spiral Typhoon UBH ?? / ?? / ??
2,2,1,4,2,1,4,3,3,3 Tenstring hhmlhhmlmm
Switch Stance - (SWS)
---------------------
1 Iligan h ?? / -7 / 5 STc
2 Ormoc m ?? / -6 / 5 STc
3 Sapu l ?? / -13 / ?? JGc, H
4 Side Shoot m ?? / -9 / KD
~F Crouchdash -- -- / -- / -- #3
#1: Move converts to a throw on a Counter-Hit.
#2: Can perform any Sway Back (b+3+4) follow-up attack afterwards.
#3: Can perform any crouchdash (f,N,d,d/f) attack from the dash.
#4: Reverses Mid and High punches
Sample Combos
-------------
d/f+2, f+1+2, 4, 3,3 (S!), f,f, f+3, u/f+3+4 -=- 8 Hits -=- 57 pts.
u/f+4, f+1+2, 4, 3,2~F,1,3 (S!), f,f, 3,f+3 -=- 8 Hits -= 58 pts.
u/f+3, f+3, 4, 3,2~F,1,3 (S!), f,f, 3,2~F,1,3 -=- 9 Hits -=- 63 pts.
f,N,d,d/f+2, f+3, f+1+2, f+2,3,4 (S!), f,f, d/f+4,4 -=- 8 Hits -=- 65 pts.
f+1+2, f,f, d/f+1,4,2 -=- 4 Hits -=- 49 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| KATARINA ALVES |
==================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Flying Catch 1_2
Front (2+4)_(f+2+4) Display 1_2
Front d/f+1+2 Phoenix 1+2
Left (1+3)_(2+4) Peritto Slow 1
Right (1+3)_(2+4) Mobingu 2
Back (1+3)_(2+4) Play In Pale -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Wrap Fist h 10 / 1 / 8
1,1 Double Wrap hh 10 / -2 / 4
~F (HAR) -- -- / -- / --
1,1,1 Straight Wing hhm 10 / -5 / 1
1,1,2 Straight Rush hhh 10 / 7 / 9
1,1,3 Straight Albatross hhm 10 / -7 / KD
1,1,4 Straight Goose hhm 10 / -19 / JG JG
1,2 Slap Wing hh 10 / -3 / 3
1,4 Slap Needle hl 10 / -12 / 1
d+1 Feather Chop m 17 / -7 / ??
b+1 Pecking m 14 / ?? / 2
~F (HAR) -- -- / -- / --
b+1,1 Peck Up mm 14 / -8 / 3
b+1,2 Peckusipia mm 14 / -8 / 5
d/f+1 Pex m 13 / -1 / 5
d/f+1,1 Pex Wrap mh 13 / -7 / 4
~F (HAR) -- -- / -- / --
WS+1 Violent Wing m 13 / -6 / 5
WS+1,1 Rampage Wing mh 13 / -7 / 4
~F (HAR) -- -- / -- / --
f+1+2 Drumming h 23 / -12 / KD
2 Wild Feather h 12 / -3 / 8
2,2 Smack Feather hh 12 / -12 / ?? S!
f,f+2 Bird Watcher h 12 / -5 / 6
f,f+2,4 Bird Chaser hh 12 / -14 / KD S!
b+2 Vulture Claw m 27 / -13 / JG JG
d+2 Paineira m ?? / ?? / ?? STc
~F (HAR) -- -- / -- / --
d/f+2 Nest Grab m 17 / -7 / 4
d/f+2,2 Nest Break mm 17 / -10 / KD
d/f+2,4 Colony Break mh 17 / 1 / ?? S!
WS+2 Kite Upper m 15 / -13 / JG JG
3_(WS+3) Crane Kick m 16 / -5 / 6
3_(WS+3),3 Crane Kicks mm 16 / -9 / 2
3_(WS+3),3,3 Crane Flurry mmm 16 / -7 / 4
3_(WS+3),3,3,3 Crane Barrage mmmh 16 / -13 / 2
3_(WS+3),3,3,3,3 Crane Kick Combo mmmhm 16 / -14 / 3
3_(WS+3),4 Kanarioeji mh 16 / -13 / KD
f+3 Heel Hook m 24 / ?? / KD
f,f+3 Earaido m 21 / -6 / KD JGc
b+3 Kukusurasuto m 12 / -8 / 2
d+3 Tasasu Berry l 16 / -11 / 0
d+3,3 Tasasu Berry Thrust lm 16 / -13 / 0
d+3,4 Tasasu-Nex Last lh 16 / -4 / 6
d/f+3 Slammer m 15 / -14 / -3
d/f+3,3 Waguteiru ml 15 / -19 / ??
~D Cancel -- -- / -- / --
d/b+3 Slide Chute l 25 / ?? / ??
(u/b_u_u/f)+3 Flying Bird m 19 / ?? / JG JG
WR+3 Pheasant Heel m 21 / -8 / KD
3+4 Lightning Foot m ?? / ?? / KD RA
f+3+4 Freddy Foot m ?? / -17 / KD PC
b+3+4 Ruth Colony mm 23 / ?? / KD
d+3+4 Landing Smash L ?? / ?? / ?? #1
d/f+3+4 Tucano Tail l ?? / ?? / ??
u/f+3+4 Hovering mm ?? / -10 / KD JG
4 Nimble Kick h 11 / -7 / 8 JGc
4,4 Nimble Peg hm 11 / -7 / 4
4,4,4 Nimble Cutter hmh 11 / -5 / 1
~F (HAR) -- -- / -- / --
4,4,4,4 Nimble Gust hmhh 11 / -6 / 5
4,4,4,4,4 Nimble Toe hmhhm 11 / -9 / -7
f+4 (HAR) Dash -- -- / -- / --
f,f+4 Puravu Kick m 21 / -13 / ?? S!, H
b+4 Thrush m 17 / -15 / 8 STc
b+4,1+2 Woodpecker mh 17 / -12 / KD
d/f+4 Gureitarea m 15 / -9 / 2 STc
d/b+4 Slipping Tail l 29 / -26 / KD JG, H
(u_u/f)+4 Wing Kick m 15 / -13 / ??
(u_u/f)+4,4 Wing Cutter mm 15 / -13 / JG JG
(u_u/f)+4,4,4 Wing Slicer mmm 15 / -7 / 4
(u_u/f)+4,4,4,4 Wing Clipper mmmh 15 / -5 / 1
~F (HAR) -- -- / -- / --
(u_u/f)+4,4,4,4,4 Wing Maurauder mmmhh 15 / -6 / 5
(u_u/f)+4,4,4,4,4,4 Wing Massacre mmmhhm 15 / -9 / 7
u/b+4 Axis Lamp m 17 / -14 / ??
FC,d/f+4 Short Tail l 16 / -16 / 0
1+2+3 Goading Taunt -- -- / -- / --
d/b+3+4 Ekuripusu UB ?? / KD / KD
1,2,4,4,4,3,3,3,3,3 Tenstring hhhmhlmmmm
Harrier Dash - (HAR) - f+4
--------------------------
1 Allura Slice h ?? / -7 / ??
1+2 Cyclone Splash mm ?? / ?? / KD RA
2 Allura Slam m ?? / -14 / KD
3 Palmate Spin l ?? / ?? / ??
u/f+3 Heavy Feather Fall m 21 / -6 / KD
4 Sunaipuni m ?? / ?? / ??
#1: Opponent must be lying on the ground for the attack to execute.
Sample Combos
-------------
b+2, 1, d/f+1, d/f+2,4 (S!), f,f, b+1,1 -=- 7 Hits -=- 46 pts.
d/b+4, d+2, d/f+1, f+2,2 (S!), f,f, d/f+1,1~F,4 -=- 8 Hits -=- 65 pts.
u/f+4,4, b+1~F,1, d/f+1, f+2,2 (S!), f,f, b+1~F,4 -=- 9 Hits -=- 60 pts.
u/f+3+4, d/f+2,4 (S!), f,f, 4,4,4~F,4 -=- 8 Hits -=- 72 pts.
u/f+3, d/f+1, d/f+1, d/f+1, d/f+2,4 (S!), f,f, b+1~F,4 -=- 8 Hits -=- 63 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| KAZUMI MISHIMA |
==================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Back Brain Kicks 1_2
Front (2+4)_(f+2+4) Nagi Tomoe 1_2
Front d/f+1+2 Sokushitsu Kongo 1+2
Front f+3+4, b+1+2 Scruff Sieze -
Left (1+3)_(2+4) Hedan Katagurama 1
Right (1+3)_(2+4) Hedan Katagurama 2
Back (1+3)_(2+4) Tono-Gaeshi -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1,1 Double Up hh 10 / ?? / 8
1,1,2 Rinko Punch Combo hhm 10 / -17 / KD
1,2 1-2 Punches hh 10 / -4 / 4
1,2,2 Demon Slayer hhh 10 / -12 / ??
b+1 Nagi Fist h 20 / ?? / ??
b+1,2 Nagi Ryumyaku hm 20 / -15 / ??
d+1 Swift Blast m 17 / ?? / ??
d+1,2 Kongou mm 17 / -15 / KD
d/f+1 Kasane Upper m 13 / -3 / 6
d/f+1,2 Kasane Akatsuki mm 13 / -13 / KD
WS+1 Rising Force m 12 / ?? / ??
WS+1,2 Urachidori mm 12 / -13 / KD
1+2 Narukami mmSm 12 / -14 / KD #4
d+1+2 Aerial Massacre m ?? / ?? / KD RA
f,f+1+2 Tiger Stampede mSm ?? / ?? / JG RD, JG
d/b+1+2 Hotomoji m 20 / -4 / KD
1+4 Tiger Wound Sm 12 / ?? / ??
2 Straight Front h 12 / -3 / 8
2,1 Matoi hm 12 / -5 / 7
f+2 Jinchu Thrust h 17 / ?? / KD PC, STc
f,f+2 Koroshi m ?? / -13 / KD #1, PC
b+2 Rajomon m 15 / -9 / ?? S!, H
b,f+2 Tiger Fist m ?? / -12 / ?? STc
b,f+2,1 Tiger Slayer mm ?? / -14 / ??
b,f+2,1,1+2 Tiger Demon Breath mmmSm ?? / -14 / KD #4
b,f+2,1,4 Tiger Kimon Kick mmh ?? / ?? / ?? S!, H
d+2 Tenchu L ?? / ?? / ?? #2
d/f+2 Tiger Uppercut mSm 18 / ?? / JG JG, #4
d/b+2 Dark Punch l 20 / -14 / -1
d/b+2,3 Dark Sweep ll 20 / -14 / 0
d/b+2,3,4 Samsara lll 20 / -11 / 8
u/f+2 Keiraku Shadan hSm 15 / -10 / KD #4
WS+2 Onitsuki m 18 / -12 / JG JG
WR+2 Hayate Kongo m ?? / ?? / KD
2+3 Tiger Bite Sm 12 / ?? / KD
3 Tiger Kick m 15 / ?? / 8
3,1 Spinning Cleave mm 15 / ?? / ?? S!
3,2 Impaling Ochiono mh 15 / ?? / KD
f+3 Sakigake m 18 / -7 / 7
~F Nyoishou Dash -- -- / -- / -- #3
d/f+3 Kakato Tsuki m 14 / -11 / 0
d/b+3 Kudaki l 17 / -14 / 2
u/f+3 Slaying Kick m ?? / -12 / KD
u/f+3,4 Dark Tiger mm ?? / -7 / KD
u/f+3,4,1 Zanba mmm ?? / -15 / ??
u/f+3,4,3 Tsuyoshi Shinashi mmm ?? / -16 / ?? S!
f+3+4 Nyoishou Dash -- -- / -- / --
1 Raikou Fist m ?? / ?? / ?? ST
1+2 Tenohira m ?? / 2 / KD
f+1+2 Sumeragi UB ?? / KD / KD
b+1+2 Scruff Sieze Throw m ?? / ?? / ??
2 Fuhaku Fist h ?? / -6 / JG JG
3 Oroshi m ?? / ?? / KD JGc
4 Dashkick l ?? / ?? / ??
4,2 Rinko lm ?? / -9 / KD
b+3+4 Nyoishou Tono Leap -- -- / -- / --
f+4 Kimon Kick h 16 / ?? / ?? S!, H
f,f+4 Kakato Oroshi m ?? / ?? / JG JG
b+4 Fukukaminari m 19 / -13 / 9 STc
d/b+4 Dokaminari l 20 / -13 / 4
(u/b_u_u/f)+4 Kuzushi Kick m 15 / -13 / JG JG
WS+4 Axe Kick m ?? / ?? / 8
WS+4,4 Gatotsu Kick mh ?? / ?? / ?? S!, H
b,b~u/b Wall Backflip, (BT) m ?? / ?? / KD AW
2+3+4 Tiger Tickle Taunt -- -- / -- / --
b+1+2 Tenshu Reversal -- -- / -- / -- PC
d/f+3,1,2,3,2,1,2,3,4,2 Tenstring mhhmmmlllm
#1: Attack converts to a throw on a frontal hit.
#2: Opponent must be lying on the ground for the attack to execute.
#3: Can perform any Nyoishou Dash (f+3+4) follow-up attack afterwards.
#4: Last tiger attack will only execute if the previous attack hits.
Sample Combos
-------------
u/f+4, f+3~F,2, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 10 Hits -=- 58 pts.
d/f+2, d/f+1, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 10 Hits -=- 60 pts.
f,f+4, f+3~F,2, d/f+1, b+2 (S!), f,f, d/f+1,2 -=- 7 Hits -=- 56 pts.
WS+2, d/f+1, b,f+2,1,4 (S!), f,f, f+3~F,4,2 -=- 8 Hits -=- 56 pts.
u/f+3,4,3 (S!), f+3+4,2, d/f+1, b,f+2,1,1+2 -=- 9 Hits -=- 61 pts.
f+3+4, 1, d,WS+4, d/f+1, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 61 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| KAZUYA MISHIMA |
==================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Bitch Kicks 1_2
Front (2+4)_(f+2+4) Hip Toss 1_2
Front f,f+1+2 Stonehead 1+2
Front FC,d/f,d,d/f+1+2 Gates of Hell 1+2
Left (1+3)_(2+4) Steel Pedal Drop 1
Right (1+3)_(2+4) Skull Smash 2
Back (1+3)_(2+4) Reverse Neck Throw -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1,1 Double Jabber hh 10 / -1 / 8
1,1>2 Shining Assault hhm 10 / -17 / KD
1,2 1-2 Punches hh 10 / -1 / 7
1,2,2 Demon Slayer hhh 10 / -12 / 4
1,2>4 Slipkick hhl 10 / -14 / -3
1,2>4,3 Twin Stature Smash hhlm 10 / -2 / KD
b+1 Short Elbow h 12 / -10 / 1
b+1,2 Sokushitsu hm 12 / -14 / KD
d/f+1 Gut Slugger m 16 / -7 / 9
d/f+1,2 DONKEY PUNCH mm 16 / ?? / ??
d/f+1,f+2 Demon Thrust mm 16 / -12 / KD
d/f+1,4 ROUNDHOUSE mh 16 / ?? / ?? S!
WS+1 Piston Uppercut m 13 / -5 / 5
WS+1,2 Twin Pistons mm 13 / ?? / JG JG
f,N Kazuya Mist Step -- -- / -- / --
f,N,d,d/f+1 Thunder Godfist m 24 / -15 / KD
1+2 Shadow Fists mm 12 / -14 / KD
f+1+2 Glory Demon Fist m 25 / -16 / ST ST
b+1+2 Kumo Kiri m 22 / ?? / ?? STc
d+1+2 Twist Low Backfist l 25 / -16 / 2 JGc
~B Backfist Cancel -- -- / -- / --
d/f+1+2 LASER SLAUGHTER m ?? / ?? / KD RA
u/b+1+2 DEVIL TRANSFORM -- 17 / -- / -- RA
SS+1+2 CORPSE SLASH PUNCH h 16 / -6 / KD S!
2 Jab h 12 / -3 / 8
2,2 BACK MIDFIST hm 12 / -10 / 6 S!
b+2 Devil Slug m 14 / -7 / 4
b+2,4 Black Devil mh 14 / -3 / 8
b+2,4,1 Black Devil String mhm 14 / -14 / KD
f+2 SOUL THRUST m 20 / -12 / KD PC
f,f+2 Brutal Palm h 13 / -11 / KD
d/f+2 Demon Gutpunch m 14 / ?? / 5 STc, H
d/b+2 Evil Pound m 20 / 0 / 9
(u/b_u_u/f)+2 TEMPLE CRACKER h 17 / -8 / 3
f,N,d,d/f+2 Wind Godfist h 14 / -10 / JG JG
f,N,d~d/f+2 Electric Wind Godfist h 13 / 5 / JG JG
WS+2 Kazuya Gutpunch m 16 / -18 / ST ST, H
3 Snapkick h 14 / -8 / 4
3,1 Snapkick, Jab hh 14 / -1 / 7
3,1>4 Wicked Darkness hhm 14 / -6 / 8 STc
b+3 Demon Kick h 18 / -8 / 3
b+3,1 Demon Shredder hh 18 / 0 / 6
b+3,1,4 Blazing Demon hhl 18 / -10 / 7
b+3,1,4,1 Kidney Shot hhlm 18 / -14 / KD
b+3,1,4,3 Low Fire Kick hhll 18 / -13 / 1
f+3 Oni Kick m 19 / -13 / 5
f,f+3 Split Axe Kick m 20 / -3 / KD JG
f,N,d,d/f+3 Leaping Slash Kick h 27 / -9 / KD
FC,d/f+3+4 Devil's Tail m 23 / ?? / KD
d+3+4 Thunder Grind Foot L 23 / -12 / 1 #1
f,N,d,d/f+4 Hell Sweep l 17 / -23 / KD
f,N,d,d/f+4,1 Spinning Gutpunch lm 17 / -16 / KD
f,N,d,d/f+4,4 2nd Hell Sweep ll 17 / -23 / KD
d/f+3 Demon Knee m 19 / -7 / 9
d/f+3,2 Grey Upper mm 19 / -11 / 5
d/f+3,2>1 Knee Twin Thrust mmm 19 / -19 / KD
d/b+3 Devil's Tail l 20 / -12 / 0
u/f+3 Searing Edge m 19 / -9 / KD
WS+3 Engetsusen m 24 / -5 / KD H
SS+3 Shattered Spine m 23 / ?? / KD ST
WR+3 Running Sidekick m 23 / 9 / KD
4~3 Flipstomp, (FU/FT) mm 31 / -11 / KD
d/b+4 Low Slipkick l 21 / -12 / ??
f+4 Axe Kick m 20 / ?? / 7
f,f+4 DEVIL STEEL PETAL m ?? / ?? / ?? STc
b+4 EVIL BELL KICK h 18 / -5 / ?? S!,H,SS!c
d/f+4 Axe Kick m 14 / -9 / 2
d/f+4>4 Delayable Axe Kicks mm 14 / -15 / -3
(u_u/f)+4 Jumping Kick m 25 / -12 / -1
(u_u/f)+4,4 Hellsweep ml 25 / ?? / KD
(u_u/f)+4,4,4 Hellsweeps mll 25 / ?? / KD
(u_u/f)+4,4,4,4 Roundhouse mllm 25 / -17 / KD
u/f,N+4 Delayed Hopkick m ?? / ?? / JG JG
WS_(f,N,d,d/f)+4 Axe Kick m 12 / -3 / 8
WS_(f,N,d,d/f)+4,4 Axe Kicks mm 12 / -15 / -3
b,b~u/b Twisting Jumpkick m ?? / ?? / ?? AW
b+1+4 Lightning Godfist UB 43 / KD / KD
B+1+4 Light Hell Godfist UB 63 / KD / KD
f,f,N+2122.3.4.4..3..2.1 Tenstring hhhhhmllmUB
f,f+N+2144.2.4.3..2.1 Ninestring hhmmlmlmUB
Devil Transformation - u/b+1+2 (while in Rage)
----------------------------------------------
d/f+1 Devil Piston m 15 / -7 / 9
d/f+1,2 Devil Pistons mm 15 / -13 / JG JG
f,N,d,d/f+1 Thunder Godfist m 23 / -15 / KD
f,N,d,d/f+1,U/F Heaven Denied -- -- / -- / -- #2
1+2 Standing Laser UBH 42 / KD / KD
d+1+2 Ground Laser L 25 / -15 / KD #1
f+1+2 YABUQUN m 22 / ?? / KD
u/f+1+2 Air Laser Air 32 / KD / KD #3
u/b+1+2 Transform to Normal -- -- / -- / --
f,f+2 Devil Runthrough m 16 / -13 / KD #4
SS+2 Devil Twister m 17 / -22 / JG JG
3+4 Flying Laser UB 69 / KD / KD
3+4,3+4 Fly, Reverse Laser UB 113 / KD / KD
f,N,d,d/f+4 Hell Sweep l 16 / ?? / ??
1 Spinning Gutpunch m 16 / -16 / KD
1,f,N,d,d/f+1 Gutpunch, T-Godfist mm 16 / ?? / KD
U/F Heaven Denied -- -- / -- / -- #2
f,N,d,d/f+4,4 2nd Hell Sweep ll 16 / KD / KD
#1: Opponent must be lying on the ground for the attack to execute.
#2: Thunder Godfist must hit in order for Heaven Denied throw to execute.
#3: Air Laser shoots upwards, and can only hit airborne opponents.
#4: Attack converts to a throw on a frontal hit.
Sample Combos
-------------
WS+2, 3,1,4, d/f+1,4 (S!), f,f, d/f+1,4 -=- 8 Hits -=- 61 pts.
f,f+3, b+2,4, d/f+1,4 (S!), f,f>N,d,d/f+4,1 -=- 7 Hits -=- 61 pts.
SS+3, f,f, d/f+1,4 (S!), f,f, d/f+3,2>1 -=- 6 Hits -=- 55 pts.
f,N,d~d/f+2, f,N,d~d/f+2, 1, d/f+1,4 (S!), f,f>N,d,d/f+4,1 -=- 64 pts.
WS+1,2, 3,1,4, d/f+1,4 (S!), f,f,f+3 -=- 8 Hits -=- 58 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
========
| KING |
========
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Swinging DDT 1_2
Front (2+4)_(f+2+4) Brainbuster Suplex 1_2
Front QCF+1 Jaguar Driver 1
1+2,1+2 Flying Press 2
1+2,3,4,1+2 Boston Crab - #1
Front QCB+1+2 Wishbone Bomb, (BT) 1+2
Front b+1+2 Irish Whip 2
1+2 Close Drag -
1+3 Spin and Let Go 1
2+4 Quickslam 2
3+4 Whip Down 3+4
Front u+1+2 Choke Forward Throw 1+2
~B Choke Back Throw -
Front FC,d/b,d,d/b+1+2 Clothesline Press 1+2
Front d/b+2+3 FIGURE-4 LEGLOCK 1+2_3+4 #2
Front f,HCF+1 Giant Swing 1 #3
Front f,HCF+2 Tijuana Twister 2
Front d+1+3 Iron Lariat 1 #4
Front d+2+4 Spin-Up Powerslam 2 #4
Front d/f,d/f+2+4 Elbow Multi-(F) 2 #4
Front *Close* d/f+3+4 Frankensteiner - #5
Front *Close* f,f+2+3 Body Splash - #5
Front f,N,D/F+1+4 Reverse Arm Hyper 1
1+2,1+2 Double Arm Snap 1
1+2,4,2+4 Russian Leg Sweep 2
4,3,4,3+4,1+2 Arm Crucifix -
2,1,1+2+3 Chicken Wing Lock 1+2
2,1,3,1+2+4,1+2+4 Reverse Choke 1
1+3,3+4,2+4,1+2,1+2+3 R. Death Cradle 2
Front d/f+2+3 Coconut Crush 2
Front f,N,D/F+2+3 Achilles Hold 2
1+2,3,1,1+3 Scorpion Lock 2
1,2,3,1+2 STF 1_1+2 #6
1+2,1,3,1+2 Indian Death Lock 1+2_3+4 #7
1,3,4,1+2,3+4 Romero's Special -
Front d/b,f+2+4 Tombstone Piledriver 2
Front WR+2+4 Shining Wizard 1+2
Left (1+3)_(2+4) Argent Backbreaker 1
Left SS+2+4 Cannonball Start-(G) 1
Right (1+3)_(2+4) Knee Crusher 2
Right (1+3)_(2+4) Cannonball Start-(G) 2
Back 1+3 Half Boston Crab -
Back 2+4 Cobra Twist -
Back b,f+1+2 Octopus Slam -
Back SS+2+4 Cannonball Start-(G) -
Tackle (1,2,1,2)_(2,1,2,1) 4 Mounted Punches 1_2 #8
Tackle (1,2,1)_(2,1,2) 3 Mounted Punches 1_2 #8
1+2,1+2 Armbar, Wristlock - #8
3+4 Knee Cross Lock - #8
:1+2 Ultimate STF - #8
Tackle 1+2,1+2 Armbar, Wristlock - #8
Tackle 3+4 Knee Cross Lock - #8
:1+2 Ultimate STF - #8
Air 1+3 Inverted Leg Lace -
Air 2+4 Leg Whipdown -
Air d+(1+3)_(2+4) Catching Breaker -
1+2,1+2 Slingshot -
2,1,3,4 Giant Swing -
Air f,HCF+(1_2) Swinging Powerbomb -
Air f,f,F+2+4 Running Powerbomb -
Wall (f_HCF+1)_(f,f,f+2+4) Shining Torpedo -
Wall Jaguar Step (1+4)_(2+3) Shining Torpedo -
Ground Throws
-------------
Face Up / Feet Towards
d/b+2+4 Mini Swing 2
D/B+2+4 Figure-4 Leglock 1+2
D/F+2+4 Crotch Dive 2
Face Down / Feet Towards
d/b+2+4 Half Boston Crab 1
Face Up / Feet Away
d/b+2+4 Crucifixion 1+2
Face Down / Feet Away
d/b+2+4 Chicken Wing 1+2
Face Up / Side
d/b+2+4 Flip Over (Left) 1
d/b+2+4 Flip Over (Right) 2
Face Down / Side
d/b+2+4 Bow Break (Left) 1
d/b+2+4 Camel Clutch (Right) 2
Multithrow Link Table
---------------------
A--B
|\
| `C--D U--V--W--K--L
| | | |
| `--E | `--M
| T |
`--F--G--H \ |
| \|
`--I-->-->--J--K--L
| | |
P--Q | `--M
| |
`--R--S `--N--O--L
|
`--M
Ltr Input Name Break
--- -------------------- --------------------- ------
A. 3+4,(1+4)_(2+3) Jaguar Step Starter 1_2
B. 2+4,1+2,1+2 Funeral Suplex 1
C. 3+4,3+4,1+2 Pickpocket Sleeper 2
D. 1,1,1+2 Triple Mounted Punches 1
E. 3,4,1+2,3+4 Stretch Muffler 2
F. 1,4,2,3 Cobra Twist Stretch -
G. 2,1,(1+3)_(2+4) Fallback Suplex 1_2
H. 2,3,1,1+2 Diagonal Turtleshell Snap 1+2
I. 1+2,1,2,1+2+(3_4) Twisting Armlock Suplex 1_2
J. 2,2,1+2 Cannonball 2
K. 1,2,3+4 Powerbomb 1
L. 3,1,2,3+4,1+2+3+4 Wishbone Powerbomb 1_2
M. 2,1,3,4 Giant Swing 1_2
N. 3+4,1+2,1+2+4 Manhattan Drop 2
O. 1,2,3+4,1+2 Superfreak -
P. 3+4,1+2 Backdrop -
Q. 1+2,4,1+2,1+2+3 Rising Sun 1+2
R. 1+2,3,4,(1+3)_(2+4) Shoulder Rack Drop 1_2
S. 2+4,3+4,1+3,1+2,1+2+(3_4) Screwdriver 1_2
T. d/f+2+4 DOUBLE ELBOW LOCK STARTER -
U. d/f+(1+3)_(2+4) Reverse Arm Clutch Starter 1_2
V. 2,1,1+2 Backdrop 1
W. 3+4,1+2 German Suplex 1
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jaguar Jab h 10 / 1 / 8
1,2 Double Punch String hh 10 / -1 / 6
1,2,2+4 Fallback Ankle Trip hhh 10 / ?? / KD #9
1,2,d+2+4 Low Powerbomb hhl 10 / ?? / KD #4, #9
1,2,1 Triple Punch String hhm 10 / -4 / 5
1,2,1,2+4 Stalling Suplex hhmh 10 / ?? / KD #9
1,2,1,d+2+4 Low Powerbomb hhml 10 / ?? / KD #4, #9
d+1 Crouchjab Sm 10 / -5 / 6
d+1~2 Uppercut Smm 10 / -11 / ??
b+1 Sprint Hook h 12 / -8 / 3 STc
b+1,2 Uppercut hh 12 / -13 / 5
b+1,4 Heel Kick, (FU/FT) hm 12 / -9 / KD
f,f+1 JAGUAR HOOK m ?? / -5 / ?? S!,H,SS!c
d/f+1 Elbow Smash m 16 / -1 / 3
d/f+1>2 Side Swipe mm 16 / ?? / ??
FC,d/f+1 Ankle Swipe l 30 / -9 / JG JG
u/b+1 Backhand Chop h 21 / -3 / KD H
1+2 Uppercut, (BT) m 19 / -11 / -1
1+2,1 Backhand mm 19 / -11 / KD
1+2,3 BLIND THRUSTKICK mh 19 / -3 / KD S!
d+1+2 Atlas Hammer m 25 / -20 / JG JG
f+1+2 Quick Jaguar Lariat h ?? / ?? / KD
f,f+1+2 Flying Cross Chop h_l 20 / -5 / KD #10
f,f,N+1+2 Offensive Push m 9 / 0 / 7
d/f+1+2 JAGUAR BRUTALITY m ?? / ?? / KD RA
u/f+1+2 Knuckle Bomb m 35 / 2 / JG JG
*Hold down 1+2* Burning Knuckle Bomb UB 89 / KD / KD
f,N,d,D/F+1+2 Knuckle Duster m 22 / ?? / KD JGc
WS+1+2 Engish Uppercut m 19 / ?? / JG JG
f+1+4 Mid Chest Thrust m 18 / 3 / 5
2 Jaguar Cross h 10 / 1 / 7
2,1 Uppercut hm 10 / -2 / 5
b+2 Black Arrow h 14 / -5 / 1
b+2>1+2 Headbutt hh 14 / 2 / JG JG
b+2>4 Toe Kick hm 14 / -8 / 9 #11
f+2 Roaring Elbow h 15 / -11 / 2
f+2,1 ELBOW IMPACT hh 15 / -9 / KD
f+2,d+1 ARMOR SMASHER hm 15 / -13 / 2
f+2,d+1,2 SMASH COMBO hmm 15 / -15 / JG JG
f,f+2 Spinning Elbow Pounder m 31 / 2 / 4
~B Elbow Cancel -- -- / -- / --
f,f+2>1 Scratch Attack mh 31 / -1 / KD
f,f,N+2 LOW SMASH l 18 / -15 / 0 #11
d/f+2 Hook Impact m 13 / -6 / 3
d/f+2,1 DOUBLE HOOK IMPACT mh 13 / -4 / KD S!
d/b+2 Brain Chop m 25 / -5 / JG JG
u/f+2 Flying Elbow, (FU/FA) M 52 / -18 / KD
SS+2 Tiger Swipe m 18 / -5 / KD
WS+2 Gut Chop m 14 / -9 / 1
WS+2,2 GUT CHOPS mm 14 / -12 / ?? S!, H
FC,d/f+2 Dynamite Uppercut m 16 / -14 / ST ST
f+2+3 BLACK SHOULDER m 31 / ?? / KD PC
f,f+2+3 Splash, (FU/Side) m 25 / -15 / KD #5
d+2+3 Elbow Drop m 34 / -8 / 0
f+3 Bad Attitude m 15 / -9 / 1 STc
f+3:1+2 Cougar DDT m- 15 / ?? / KD #12, #14
b+3 Back Thrust Kick h 17 / -10 / KD
d+3 STONE PING l 17 / -12 / 1
d/f+3 Mid Side Kick m 14 / -9 / 2
d/f+3~4 Mist Trap, (FD/FT) mh 14 / 0 / KD
d/b+3 Low Kickout l 23 / -16 / 2 JGc
u/f+3 Wheel Kick, (FU/Side) m 23 / -10 / KD #13
BT 3 Dust Kick m 13 / -16 / 7 STc
BT 3:1+2 Stunner Throw m- 13 / ?? / KD #14
RN 3 LOCOMOTIVE KNEE m ?? / ?? / KD
3+4 Jaguar Step Stance -- -- / -- / --
(d+3+4)_(FC,d/f+4) Ali Kick l 16 / -25 / -9
2 Middle Smash lm 16 / -15 / KD
4 2 Ali Kicks ll 16 / -25 / -9
4,2 2 Ali, Mid Smash llm 16 / -15 / KD
4,4 3 Ali Kicks lll 16 / -29 / 12
4,4,2 3 Ali, Mid Smash lllm 16 / -15 / KD
CH (d+3+4)_(FC,d/f+4) Counterhit Ali Kick l 16 / -25 / -9
2 Middle Smash lm 16 / -15 / KD
4 2 Ali Kicks ll 16 / -25 / -9
4,2 2 Ali, Mid Smash llm 16 / -15 / KD
4,4 3 Ali Kicks lll 16 / -29 / 12
4,4,2 3 Ali, Mid Smash lllm 16 / -15 / KD
4,4,4 4 Ali Kicks llll 16 / -25 / -9
4,4,4,4 5 Ali Kicks lllll 16 / -35 / 15
f+3+4 Delayed Drop Kick h 39 / 7 / KD #13
b+3+4 Reverse Jaguar Step -- -- / -- / --
f,f+3+4 Drop Kick h 29 / 8 / KD
WR+3+4 Satellite, (FU/FT) m 30 / 17 / KD
d/f+3+4 Frankensteiner, (BT) Sm 35 / -18 / 0 #5
u/f+3+4 Mini Spin, (FD/FT) h 23 / -16 / KD
SS+3+4 Spinboot, (FD/Side) h 31 / -1 / KD
BT 3+4 Backturned Jaguar Step -- -- / -- / --
4 Highkick h 13 / -5 / 6 JGc
f+4 Jumping Reverse Kick m 15 / -9 / 1 H
b+4 Turnaround Kick, (BT) h 15 / -6 / KD
f,f+4 Convict Kick m 15 / -15 / KD #11
d/f+4 Low Boot l 14 / -14 / -3
d/f+4,3 Mincer lh 14 / -5 / 6
d/f+4,3,4 Spinning Back Kick lhm 14 / -15 / KD
~B (BT) -- -- / -- / --
d/f+4,3,d+4 Dropping Shin Kick lhl 14 / -13 / KD #13
(d/b+4)_(BK d+4) Dropping Shin Kick l ?? / -17 / KD #15
(u/b_u)+4 Hopping Knee m 15 / -13 / KD
u/f+4 Knee Lift m 16 / -13 / JG JG
f,N,d,d/f+4 Black Knee Rising m 15 / -9 / KD STc
b+1+3 Right Punch Reversal -- -- / -- / -- #16
b+2+4 Kick Reversal -- -- / -- / -- #17
:3+4 Figure-4 Leglock -- -- / -- / -- #18
F+1+2 *Hold 1+2* Jaguar Lariat UBH 29 / KD / KD
BT 1+2 Jaguar Lariat UBH 29 / KD / KD
(1+4)_(BT 1+4) Moonsault, (FD/FT) UB 56 / KD / KD
121.1..24.4.4..1.3 Tenstring hhmmmlllmm
121.1..3.3.4.3.2.(1+2) Tenstring hhmmhmlll(Throw) #20
Jaguar Step - 3+4 or b+3+4
--------------------------
(1+4)_(2+3) Choke Multistarter-(A) m -- / -- / --
1 Jaw Straightener h 19 / -5 / ST ST
2 Overhead Smash m 12 / -9 / 2
3 Spinning Savate m 22 / -5 / KD
3,2+3 Body Press, (FD/Side) mm 22 / ?? / KD #5
3+4# Jaguar Spins -- -- / -- / -- #19
*2-5 Spins*,4 Momentum Spinkick UB 17 / KD / KD
4 High Spinkick h 17 / 8 / KD S!
d/f+4 Mid Spinkick m 18 / -17 / KD
#1: Boston Crab button input must be made at the apex of the Jaguar Driver.
#2: Initial break with 1+2. Later in animation, broken with 3+4.
#3: Opponent can tech roll the Giant Swing landing impact to reduce damage.
#4: Opponent must be crouching for the throw to connect.
#5: King must be close to the opponent for the attack to become a throw.
#6: STF can be escaped with 1, or reversed with 1+2.
#7: Indian Death Lock can be excaped with 1+2, or reversed with 3+4.
#8: Consult the Tackle Escape guide at the beginning of the movelist.
#9: Throw broken with 2.
#10: Attack hits high, then switches to low at the end of the dive.
#11: Attack converts to a throw on Counter-Hit
#12: The initial f+3 has to land on a non-Counter-Hit.
#13: King lands FU/FT on a missed attack.
#14: The initial attack must hit in order for the 2nd part to execute.
#15: King lands FD/FT on a missed attack.
#16: Reversal will only reverse mid/high Right Punch moves.
#17: Reversal will only reverse mid/high Kick moves.
#18: The leglock is only possible after reversing a Right Kick move.
#19: King will get dizzy and fall down FU/FT after 6x spins.
Spins 2-5 will incrementally increase all Jaguar Step attack damages.
#20: The last move in the 10-string is only possible if the 9th hit connects.
Sample Combos
-------------
u/f+4, 4, f,f, d/f+4,3, d/f+2,1 (S!) f,f,f+2+4 -=- 7 Hits -=- 66 pts.
FC,d/f+2, f,f, f+3, d/f+4,3, d/f+2,1, f,f,f+2+4 -=- 7 Hits -=- 68 pts.
d+1+2, f,f+1 (S!), f,HCF+1 -=- 3 Hits -=- 62 pts.
u/f+1+2, d/f+4,3, f+1, d/f+2,1 (S!), f,f,f+2+4 -=- 7 Hits -=- 65 pts.
FC,d/f+1, WS+1+2, d/f+4,3, d/f+2,1 (S!), f,f, d+3+4,2 -=- 8 Hits -=- 57 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| KUMA / PANDA |
================
Note: KUMA and PANDA both have the same moves.
The only difference is the animation for their Rage Art (b+1+2)
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Bear Bite 1_2
Front (2+4)_(f+2+4) Bear Hug 1_2
Front f,f+1+4 Stonehead 1+2
Front HCB,f+1+2 Circus Roll 1+2
Front (PBS) f+1+2 Chew Toy 1+2
Left (1+3)_(2+4) Steel Pedal Drop 1
Right (1+3)_(2+4) Skull Smash 2
Back (1+3)_(2+4) Reverse Neck Throw -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 One Claw h 11 / 0 / 6
1,2 One-Two Claw hh 11 / -5 / 6
f+1 Bear Stab h 10 / 1 / 8
f+1~1 Bear Downer hm 10 / -15 / -4
f+1~1,1 Bear Cannon hmm 10 / -16 / JG JG
b+1 Bear Smash m 23 / ?? / ?? PC
3+4 (PBS) -- -- / -- / --
WS+1 Grizzly Uppercut m 13 / -10 / 1
WS+1,1 BEAR BACKCHOP mm 13 / -12 / 3 S!
WS+1,2 Megaton Paw mh 13 / 5 / KD
d/f+1 1 Upper m 15 / -9 / 2
d/f+1,2 2 Uppers mm 15 / -13 / -2
d/f+1,2,1 3 Uppers mmm 15 / -4 / 7
d/f+1,2,1,2 Uppercut Rush mmmm 15 / -8 / 3
FC+1 Low Hammer l 19 / -8 / 2
FC+1,1 2nd Hammer ll 19 / 1 / 12
FC+1,1,1 3rd Hammer llm 19 / -12 / 0
FC+1,1,1,2 Low Hammer Rush llmm 19 / -8 / 3
FC+1,1,1,2,1 High Ending llmmh 19 / -10 / 1
FC+1,1,1,2,d/f+1 Mid Ending llmmm 19 / -1 / 10
FC+1,1,1,2,d+1 Low Ending llmml 19 / -10 / 1
FC,f+1 Quick Uppercut m 17 / -6 / 5
FC,f+1,2 Quick Uppercut Rush mm 17 / -8 / 3
FC,f+1,2,1 High Ending mmh 17 / -10 / 1
FC,f+1,2,d/f+1 Mid Ending mmm 17 / -1 / 10
FC,f+1,2,d+1 Low Ending mml 17 / -10 / 1
FC,d/f+1 Bear Windmill m 25 / -22 / -12
FC,d/f+1,2 2nd Windmill mm 25 / -22 / -12
FC,d/f+1,2,1 3rd Windmill mmm 25 / -11 / KD
FC,d/f+1,2,1,1 Backpaw mmmh 25 / 21 / KD
d/b+1 Wild Slap h 12 / -7 / 0
d/b+1,2 Fish Slap hm 12 / -11 / 0 JGc
(u/b_u_u/f)+1 Hornet Sweep m 25 / -6 / KD
1+2 Bear Knuckle m 18 / -15 / KD
f Revolution Roll -- -- / -- / -- #6
>3+4 (PBS) -- -- / -- / --
1+2>1+2 Double Uppercut mm 18 / -17 / JG JG
1+2>1+2,1+2 Bear Hammer mmm 18 / -22 / KD
WS+1+2 Double Uppercuts m 20 / -17 / JG JG
WS+1+2>1+2 Bear Knuckle mm 20 / -17 / KD
f+1+2 Claw Scissors m 18 / -12 / KD
f,f+1+2 SEAWORTHY SWIPE m ?? / ?? / JG RD, JG
b+1+2 SALMON SWAT m ?? / ?? / ?? RA
d+1+2 Iron Booty m 14 / -22 / KD
u+1+2 Bear Skip l 32 / -16 / KD
3+4 Skip Cancel, (PBS) -- -- / -- / --
u/f+1+2 Belly Flop m 23 / -4 / 3
d/f+1+2 Ultra Bear m 25 / -7 / KD S!, H
d/b+1+2 Bear Bitchslaps mm 15 / -9 / 2
d/b+1+2,1+2 Slapper Up mmmm 15 / -10 / 1
d/b+1+2,1+2,2 Paw Denier mmmmm 15 / -13 / KD
SS+1+2 Salmon Swipe m 23 / -12 / KD JGc
WR 1+2 RABID BEAR m ?? / ?? / KD
3+4 (PBS) -- -- / -- / --
d+1+4 Forward Dancing Bear L ?? / ?? / ?? #1
2 Jab h 10 / -1 / 6
2,1 Elbow hm 10 / -3 / 2
2,1,2 Uppercut hmm 10 / -14 / JG JG
2,1,3 Knub Kick hml 10 / -13 / -2
b+2 Crouching Dig m 25 / -9 / 2
b+2,1 Howling Bear mh 15 / -7 / 4
3+4 (PBS) -- -- / -- / --
b+2,1>1+2 Claw Dagger mhm 15 / -11 / KD
b,f+2 CLAW HUNTER h ?? / ?? / KD S!, SS!
f+2 Paw Talker h 13 / -13 / 3
f+2>1 Wild Lumberjack hh 13 / -5 / KD S!
f,f+2 Demon Bearfist m 20 / -20 / JG JG
d/f+2 Kuma Upper m 15 / -9 / 2
d/f+2,1 Kuma Musou mm 15 / ?? / JG JG
FC,d/f+2 Kuma Scrap m 18 / -13 / -2
FC,d/f+2,N+1 Scrap High mh 18 / -10 / 1
FC,d/f+2,d/f+1 Scrap Mid mm 18 / -4 / 7
FC,d/f+2,d/f+1,2 Uppercut Rush mmm 18 / -8 / 3
FC,d/f+2,d+1 Scrap Low ml 18 / -10 / 1
d/b+2 Low Fish Catch l 18 / -13 / 1
b,d/b,d,d/f+2 Megaton Claw m 18 / -8 / 3
b,d/b,d,d/f+2,1 Dual Claw mm 18 / -17 / ST ST
b,d/b,d,d/f+2,2 Claw Smash ml 18 / -18 / KD
WS+2 Mad Angler m 15 / -10 / JG JG
FC,d/f+1+2 Revolution Roll -- -- / -- / --
1 Deathpaw h 15 / 15 / KD
1+2 Rolling Bear, (FU/FT) m 32 / -7 / KD
2 Upperswipe m 17 / -17 / JG JG
3 Butt Scoot, (FU/FT) l 29 / 7 / KD
3+4 (PBS) -- -- / -- / --
4 Flipper Bear, (FU/FT) m ?? / ?? / KD
b,f+2+3 Salmon Hunter l 38 / -23 / KD S!
*Hold 2+3* Power Salmon Hunter UB 83 / KD / KD S!
b+3~4 Bear Back Kicks mm 23 / -19 / KD
d/f+3 Stubby Kick m 16 / -9 / 2
d/f+3,2 Honey Trap mh 16 / ?? / KD JGc, S!
d/b+3 Knub Kick l 18 / -8 / 3
u/f+3 Bear Hopkick m 16 / -11 / JG JG
u/f+3,4 Bear Hopkicks mm 16 / -11 / KD
u/f+3,4,1+2 Grizzly Rush mmm 16 / -16 / KD
3+4 (PBS) -- -- / -- / --
WS+3 Spinning Bear Kick m 18 / -9 / KD S!, H
WR+3 Bear Sidekick m 23 / 9 / KD
f+3+4 Black Bear Kickout l 28 / -23 / KD
f+3+4,1+2 Butt Check lm 28 / -16 / KD
b+3+4 Back Bear Cannon m 23 / -33 / JG JG
d+3+4 Sit Down - (SIT) -- -- / -- / --
u/f+3+4 Hip Press, (SIT) m 37 / 10 / KD
CH 4 Knockdown Highkick h ?? / ?? / JG JG
u/f+4 Bear Axle m 29 / 7 / KD
N,3+4 (PBS) -- -- / -- / --
u/f+4,3 Hell Axle, (FU/FT) mm 29 / 7 / KD S!
d/b+4 Spinning Bear l 24 / -21 / JG JG
1+3+4 Backwards Dance -- -- / -- / --
3+4 Prowling Bear - (PBS) -- -- / -- / --
FU/(FT_FA) d+1+2 Spring Hammer, (SIT) -- -- / -- / --
FU/(FT_FA) 1+2 Stroke, (FU/(FT_FA)) m 18 / -18 / KD
FD/FA F Revolution Roll -- -- / -- / --
FD/FA 1 Sideroll -- -- / -- / --
D (FU/FA) -- -- / -- / --
B Backroll -- -- / -- / --
F Revolution Roll -- -- / -- / -- #6
FD/FA 1+2 Bear Forward, (FD/FA) l 16 / -17 / KD
FD/(FT_FA) 3+4 Prowling Bear - (PBS) -- -- / -- / --
u/b+1+2 Terrible Claw UB 60 / KD / KD
f,d/f,d,d/b,b,u/b,u,U/F Rolling Bear, (FU/FT) ?? / ?? / KD
3+4 (PBS) -- -- / -- / --
FC,d/f+2.N+1.1+2.3.1+2.1+2.1+2.1.2.1+2 Tenstring hhmlmmmllm #2
FC,d/f+2.N+1.1+2.3.1+2.3+4.1+2.2.3.1 Tenstring hhmlmmmmhh #5
Prowling Bear Stance - (PBS) - 3+4
----------------------------------
F Crawl Forwards -- -- / -- / --
B Crawl Backwards -- -- / -- / --
f,f Revolution Roll -- -- / -- / -- #6
b,b Bear Backroll -- -- / -- / --
3+4 (PBS) -- -- / -- / --
(u/f)_(u)_(u/b) Bear Low Parry -- -- / -- / --
d/b Crouching Bear -- -- / -- / --
1 Low Claw, (PBS) l ?? / ?? / ??
1,2 Claw, Scratch, (PBS) ll ?? / ?? / ??
d/f+1 Grizzly Uppercut m 13 / -10 / 1
d/f+1,1 BEAR BACKCHOP mm 13 / -12 / 3 S!
2 Bear Scratch, (PBS) l 21 / -15 / 21
d/f+2 Big Tree m 16 / -17 / JG JG
1+2 Paw Lift m 21 / -15 / JG JG
f+1+2 Chew Toy Throw m 26 / -- / -- #3
d+1+2 Bear Rush, (PBS) m 20 / -6 / 1
b+1+2 Grizzly Spin l 27 / -29 / KD
3+4 (PBS) -- -- / -- / --
b+1+2,1+2 2nd Grizzly Spin ll ?? / ?? / KD
3_4 Sideroll, (FU/FA) -- -- / -- / --
3+4 Bear Tackle m 30 / ?? / KD PC
b+3+4 Hunting Hip, (SIT) -- -- / -- / --
d+3+4 Resting Bear, (FD/FA) -- -- / -- / --
Sit Down - (SIT) - d+3+4
------------------------
B Roll Backwards -- -- / -- / --
3+4 (PBS) -- -- / -- / --
F Revolution Roll -- -- / -- / -- #6
1 Sweep Swipe l 25 / -15 / KD
2 Upperswipe m 22 / -15 / JG JG
3+4 Bear Butt m 25 / -21 / KD #4
f+3+4 Forward Bear Butt m ?? / ?? / KD #4
#1: Opponent must be lying on the ground for the attack to execute.
#2: Stop at the 8th or 9th hit in the tenstring to transition into (PBS).
#3: Chew Toy throw is broken with 1+2.
#4: Moves cannot be done after the FU/(FT_FA) d+1+2 transition into (SIT).
#5: Stop at the 6th hit in the tenstring to transition into (PBS).
#6: You can chain any Revolution Roll moves (FC,d/f+1+2) after this move.
Sample Combos
-------------
d/f+2,1, b+2,1,3+4, (PBS) d/f+1,1 (S!), f,f+2 -=- 7 Hits -=- 56 pts.
d/b+4, WS+3 (S!), f,f, b+2,1,3+4, (PBS) d+1+2, (PBS) d/f+2 -=- 57 pts.
f,f+2, u/f+1+2, d/f+3,2 (S!), f,f, b+2,1,1+2 -=- 7 Hits -=- 70 pts.
u/f+4,3 (S!), 3+4, d+1+2 -=- 4 Hits -=- 55 pts.
u/f+3, d/f+3,2 (S!), f,f, b+2,1,3+4, (PBS) d+1+2, (PBS) d/f+2 -=- 54 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
======================
| LARS ALEXANDERSSON |
======================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Rhinoceros 1_2
Front (2+4)_(f+2+4) Close Thunder 1_2
Front u/f+1+2 Apocalypse 1+2
Front u/f+3+4 *Hold 3+4* Avalanche -
Front (WR+2+4)_(DE 2+3) S.H.B 1+2
Left (1+3)_(2+4) Critical Knee 1
Right (1+3)_(2+4) Euthanizer 2
Back (1+3)_(2+4) Dynamite Shrinkage -
Air (WR+2+4)_(DE 2+3) Rejection -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Delta Fist h 10 / 1 / 8
1,1>1 Delta Cutter hmm 10 / -12 / 3
1,2 Delta Twin hh 10 / -1 / 7
1,4 Region Attack hl 10 / -12 / 1
f+1 Flash Reach h 13 / -8 / 3
f+1,2 Flash Claw, (SE) hm 13 / -5 / 6
f+1,2,3 Flash Out, (DE) hmm 13 / -9 / KD
b+1 Chevron Slash m 16 / -9 / 4 S!, H
d/f+1 Alert Jab m 13 / -1 / 5
d/b+1 Arc Alert l 17 / -12 / 1
d/b+1,3 Arc Combination lh 17 / -12 / -1
D/B_D_D/F Stand Spin -- -- / -- / -- #1
WS+1 Streamer m 16 / -12 / JG JG
D/F_F (SE) Slide -- -- / -- / -- #2
1+2 LIGHTNING UPPER HOOK m ?? / ?? / KD RA
~B Hook Cancel -- -- / -- / --
f+1+2 Rushing Current m 15 / -14 / ST ST
f,f+1+2 Elbow Corona m 17 / -11 / KD SS!c
d+1+2 Ground Battery l 24 / -20 / KD
b+1+2 WINDOW LIGER mm 21 / -11 / KD S!, H
d/f+1+2 X-RAY SHOT m 25 / -12 / KD PC
FC,d/f+1+2 Summer Circle Beret ll 18 / -12 / 1
d/b+1+2 Imaginary Number m 26 / -14 / 5 STc
f+1+4 Power Slug m 13 / -18 / KD
2 Right Straight h 10 / 0 / 8
2,1 Suratsushi Fists hm 10 / -7 / 4
2,1,3 Midkick hmm 10 / -12 / KD
2,1,4 Highkick hmh 10 / -7 / KD S!
f+2 Charge Fist h 12 / -6 / 3
f+2,1 Charge Factor, (SE) hh 12 / -5 / 6
f+2,4 Death Mask hh 12 / -12 / KD
f,f+2 Surge Bursting m 21 / -13 / JG JG
D/F_F (SE) -- -- / -- / --
f,b+2 Shocker m 14 / -12 / ??
f,b+2,1 SYSTEM SHOCK mm 14 / -16 / JG JG
d+2 Takutei Fist m 18 / 0 / 8
b+2 Gill Bar Mash m 16 / -7 / 4
b+2,1 Mashed Fist mm 16 / -10 / 3
b+2,3 Gilbert Cannon mh 16 / -8 / KD
d/f+2 Flusher m 16 / -8 / 3
d/f+2,1 FLUSHING DRIVE mh 16 / -7 / KD S!
d/b+2 Bead Shot m 15 / -8 / 3
F (SE) -- -- / -- / --
d/b+2,1 Weaving Bead mm 15 / -8 / 6
d/b+2,3 Straight Bead mm 15 / -13 / 0
*Hold 3* Power Bead mm 15 / 8 / KD
WS+2 Lightning Starter m 13 / -9 / 2
D/F_F (SE) -- -- / -- / --
D/B_D (DE) -- -- / -- / --
WS+2,1 Ply Cutter mm 13 / -12 / 2
SS+2 Shockwave m 16 / ?? / KD
3 Kickstart h 15 / -12 / 5
D/B_D_D/F Stand Spin -- -- / -- / -- #1
f+3 (DE) Stance -- -- / -- / --
f,f+3 Electric Shock m 18 / -8 / KD
d+3 Tesla Kick l 15 / -14 / 3
d+3,1 Tesla Gravity Shot lhh 15 / -7 / 4
b+3 Impulse Kick m 17 / -9 / 4
F (SE) -- -- / -- / --
b+3,4 Impluse Boot mh 17 / -12 / KD
d/f+3 Outpost Kick m 16 / -7 / 3
D/B_D_D/F (DE) -- -- / -- / --
d/f+3,3 Post Foot mm 16 / -20 / KD
(u/b_u_u/f)+3 Trigger DOS mm 17 / -21 / JG JG, #7
WS+3 Tower Cannon h 20 / 7 / KD
d+3+4 Stacking Stomp L 22 / -14 / -3 #4
*Hold 3+4*,F (SE) -- -- / -- / --
f,f+3+4 Double Action ll 19 / -16 / 0
(u/b_u_u/f)+3+4 Avalanche -- -- / -- / --
*Hold 3+4* Avalanche Throw h -- / -- / --
(u/b_u_u/f)+3+4,1 Arc Sweep l 23 / ?? / ??
(u/b_u_u/f)+3+4,4 Knee Slider m 18 / -8 / 8 #5
WR+3 Running Slashkick m 24 / 8 / KD
4 Cord Line h 17 / -7 / KD S!
b+4 Magnetic Knee m 15 / -8 / 8 #5
f+4 Volcano Kick m 17 / -9 / 7
f+4,1 Volcano Twin mm 17 / -9 / 2
f+4,1,2 Whirling Dervish mmm 17 / -10 / 2
f+4,1,2,1 Volcanic Lightning mmmm 17 / -14 / KD
f,f+4 Pulsar l 21 / -31 / 5
f,f+4,3 Double Pulse lm 21 / -16 / 0
d/b+4 Shadow Cutter l 21 / ?? / ?? JGc
(u/b_u_u/f)+4 Storm Heel m 24 / -7 / JG JG
u/f,N+4 Hopkick m ?? / ?? / JG JG
1+2+3+4,2 Rising Fourth m ?? / ?? / JG JG
b+2+3 Zeus UB 80 / KD / KD
u/f+1.2.1.1.2.Hit 2.3...3.1+2,1+2 Tenstring hmmmlmmm(mm) #6
Silent Entry Stance - (SE)
--------------------------
1 Lightning Thrust h 12 / -10 / KD
d/f+1 Bolt Smash m 14 / -4 / 4
1+2 RAGING SMASH, (SE) m 12 / ?? / ?? RD, JG
1+2,b+2+3 RAGING SMASH, ZEUS m,UB 12 / KD / KD RD
2 Arrest Shutting l 22 / -13 / 3 JGc
3 Storm Gear m 14 / -14 / JG JG
Dynamic Entry Stance - (DE) - f+3
---------------------------------
(u,N)_(d_N) Dynamic Sidestep -- -- / -- / --
1 Cocking h 11 / -3 / 8
F (SE) -- -- / -- / --
1,2 Sledging hh 11 / -6 / KD
2 Rim Fire m 18 / -8 / 6 STc
1+2 MJOLLNIR h ?? / -10 / KD S!, SS!
2+3 S.H.B. Throw m -- / -- / -- #3
3 SPIRAL KICK m ?? / ?? / KD
#1: Can perform any While Standing (WS) move out of this spin.
#2: SE Slide can only be executed if the WS+1 hits.
#3: Throw broken with 1+2.
#4: Opponent must be lying on the ground for the attack to execute.
#5: Attack converts to a throw on Counter-Hit
#6: The 6th hit in the tenstring must hit for the remainder to be executed.
#7: Lars recovers in a Crouching state after the move's execution.
Sample Combos
-------------
f+1+2, d/f+2, d/b+2,1, d/f+2,1 (S!), f,f, f+2,1~F, 1 -=- 9 Hits -=- 63 pts.
f,b+2,1, f,f, d/f+1, f+1,2,3, 1+2 (S!), f,f, d/f+1, b+3~F, 1 -=- 66 pts.
u/f+3, WS+4, d/f+2,1 (S!), f,f, d/f+1, d/b+2~F, 1 -=- 8 Hits -=- 61 pts.
u/f+4, d/f+3~D/F, 2, b+1 (S!), f,f, d/f+1, f+2,1~F, 3 -=- 8 Hits -=- 60 pts.
f,f+2~F, 3, 1, f+1,2,3, 1+2 (S!), b+3~F, 1 -=- 9 Hits -=- 68 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| LAW (Marshall) |
==================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Twin Dragonstrike 1_2
Front (2+4)_(f+2+4) Leg Grab Takedown 1_2
Front d/f+1+2 Chastisement Punch 1+2
1,2,1_2 Bulldog -
Front f+2+3 Dragon Dive 1
Front (DSS_DFS) 1+3 Twin Dragonstrike 1
Front (DSS_DFS) 2+4 Triple Facekick 2
Front f,f+3+4 Dragon Knee 1+2 JG
Left (1+3)_(2+4) Headlock Kick 1
Right (1+3)_(2+4) Dragon Jewel Punch 2
Back (1+3)_(2+4) Throat Punch -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1~[1],[1],[1] Punch Rush hhhh 10 / -7 / 8
1 Punch h 10 / -7 / 13
2 Rush Fist h 10 / -1 / 6
~b,f (DSS) -- -- / -- / --
2,2 MIDCHOP hm 10 / ?? / ??
2,2>1+2 POWER BACKFIST hmm 10 / ?? / KD
2,2>2 DRAGON KNUCKLE hmh 10 / ?? / ??
~b,f (DSS) -- -- / -- / --
2,3 Rush Knee hm 10 / ?? / ??
2,u/f+3 Fake Flip h 10 / ?? / ??
2,u/f+3,4 Skyscraper hm 10 / ?? / JG JG
d+1 Low Ankle Punch l 21 / -13 / 1
d+1,3 TWISTKICK STRIKE lm 21 / -11 / KD S!
b+1 Dragon Rain m 14 / -9 / 2
~b,f (DSS) -- -- / -- / --
b+1>2 Dragon Thunder mm 14 / -13 / 1
~b,f (DSS) -- -- / -- / --
b+1>2>2 Dragon Storm mmm 14 / -14 / KD
u/f+1 Mugging Smack h 12 / -6 / 6
u/f+1,3 Mugging Lowkick hl 12 / -13 / -1
QCF+1 Flurry Start h 12 / -3 / 3
QCF+1,2 Flurry Momentum hh 12 / -3 / 3
QCF+1,2,1 Flurry Fists hhh 12 / -3 / 3
QCF+1,2,1,2 Whack Uppercut hhhm 12 / -16 / JG JG
WS+1 Disoriented Fist m 14 / -6 / -1
~b,f (DSS) -- -- / -- / --
WS+1,2 Disoriented Fists mh 14 / ?? / KD
~b,f (DSS) -- -- / -- / --
1+2 DRAGON'S BREATH m ?? / ?? / KD RA
d+1+2 (DSS) Stance -- -- / -- / -- #1
f+1+2 Overhead Smash m 20 / 3 / ?? JGc
BT 1+2 DRAGON BACK BLOW h 15 / 1 / ?? S!
WS+1+2 Generic Riser m ?? / ?? / ??
f+1+4 DRAGON SPIN BLOW m 27 / -14 / ??
2 Right Jab h 10 / 0 / 6
2>2 JAB, DRAGON KNUCKLE hm 10 / -8 / 4
2>2>1+2 SPREAD BACKFIST hmm 10 / -13 / KD
2>2>2 DRAGON KNUCKLES hmh 10 / ?? / ??
~b,f (DSS) -- -- / -- / --
2,b+2 RAGING DRAGON, (BT) hh 10 / ?? / ??
2,b+2,1 DRAGON STRIKER hhh 10 / ?? / ??
2,b+2,1,2 DRAGON FIST RAGE hhhm 10 / ?? / KD
~D FULL CROUCH -- -- / -- / --
f+2 Overhead Rage Fist h 12 / 0 / 6
f+2~1 1-Inch Punch m 21 / ?? / KD S!
f+2>2 JAB, DRAGON KNUCKLE hm 12 / -8 / 4
f+2>2>1+2 SPREAD BACKFIST hmm 12 / -13 / KD
f+2>2>2 DRAGON KNUCKLES hmh 12 / ?? / ??
~b,f (DSS) -- -- / -- / --
f+2,b+2 RAGING DRAGON, (BT) hh 12 / ?? / ??
f+2,b+2,1 DRAGON STRIKER hhh 12 / ?? / ??
f+2,b+2,1,2 DRAGON FIST RAGE hhhm 12 / ?? / KD
~D FULL CROUCH -- -- / -- / --
f,f+2 Dragon Punch m 16 / -7 / 7
f,f+2>1 Dragon Advance mh 16 / -4 / 2
f,f+2>1>3 Dragon Strike mhm 16 / -13 / KD
f,f+2,3 Head Ringer mh 16 / -17 / KD
b+2 Slick Backfist m 16 / -8 / 4
b+2,1 KNUCKLE BACKBLOW mh 16 / ?? / ?? S!
b+2,2 Slipfist mh 16 / -9 / 4
~b,f (DSS) -- -- / -- / --
b+2,3 Junkyard Kick ml 16 / -12 / -1
b+2,3,4 Junkyard Combo mlm 16 / -7 / JG JG
~b,f (DFS) -- -- / -- / --
b+2,3,d+4 Dragon's Tail mll 16 / -37 / KD
(FC_d)+2 Crouchjab Sm 11 / -4 / 7
(FC_d)+2,3 Dragon Skyscraper Smm 11 / -16 / JG JG
d/b+2 Elbow, (BT) m 14 / -4 / 7
d/b+2,4 Frogman, (BT) mm 14 / -14 / KD
~D Lie Down, (FU/FA) -- -- / -- / --
d/f+2 Lifting Uppercut m 15 / -7 / JG JG
WS+2 Power Uppercut m 16 / -18 / JG JG
SS+2 Gut Punch, (DSS) m 17 / -10 / 1
SS+2,1 Gut Strike, (DSS) mh 17 / -10 / 1
SS+2,1,2 Third Strike, (DSS) mhm 17 / -8 / 3
SS+2,1,2>1 Backfist mhmm 17 / -20 / KD
BT 2 Blind Elbow m 15 / -14 / 1 STc
BT 2,2 Power Backfist mm 15 / -17 / KD
3 Sole Kick h 12 / -9 / 2
3,3 Feint Step-In Kick hm 12 / -14 / 3
3,4 HIGH TAILS hh 12 / -10 / KD S!
f+3 Power Sole Kick h 15 / -9 / 2
f+3,3 Feint Step-In Kick hm 15 / -14 / 3
f+3,4 HARDER TAILS hh 15 / -10 / KD S!
d+3 Dragon Low Kook l 16 / -14 / -3
d+3,3 Dragon Snap lh 16 / -7 / KD STc
b+3 ROLLING RIGHT KICK S! 24 / -12 / KD S!, H
~B (BT) -- -- / -- / --
d/b+3 Leg Hunter Kick l 17 / ?? / ??
d/f+3 Mid Lunge Kick m 17 / -12 / -1
d/f+3,3 Low Lunge Kick ml 17 / -14 / -3
d/f+3,3,3 Highkick mlh 17 / -8 / 1
d/f+3,3,4 Flipkick mlm 17 / -17 / KD
f,f+3 FIERCE LUNGE KICK m 20 / -17 / KD PC
(u/f_u_u/b)+3 Hopkick m 21 / -17 / KD
(u/f_u_u/b)+3,4 Flipkick mm 21 / -17 / JG JG
(U/F_U_U/B)+3,4 Fake Flip, Sky Kick m 44 / ?? / JG JG
FC,d/f,d,d/f+3 Dragon Slide, (FU/FT) l 23 / -27 / KD
FC+3 Crouchkick l 16 / -14 / -3
FC+3,4 Flipkick lm 16 / -17 / JG JG
WS+3 Twist Kick, (DFS) h 16 / 1 / 5
BT u/f+3 Turn Jumpkick m 17 / -12 / KD
BT u/f+3,4 Flipkick mm 17 / -18 / JG JG
WR+3 Kang Kick m 30 / 7 / KD
3+4 Stepping Drake mm 14 / ?? / KD
3+4,4 SPINNING DRAKE mmh 14 / ?? / ?? S!
(d+3+4)_(FC+4) Shin Kick l 12 / -13 / -2
(d+3+4)_(FC+4),3 Somersault lm 12 / -17 / JG JG
f+3+4 Flying Axe m 27 / -2 / 7 JGc
b+3+4 Leanback Thrust m 19 / -17 / KD
d/f+3+4 Banana Peel l 18 / -15 / 4
u/f+3+4 Uhara Stomp L 30 / -26 / 3
d/b+3+4 Frogman mm 20 / -9 / KD
SS+3+4 Bicycle Kick mh 15 / ?? / KD
4 Highkick h 11 / -9 / 7 JGc
FC,u/b_u_u/f+4 Low Flipkick m ?? / ?? / JG JG
FC,u/b_u_u/f+4,3 Double Flipkick mm ?? / ?? / JG JG
FC,U/B_U_U/F+4 High Flipkick m 14 / -21 / KD
FC,U/B_U_U/F+3+4 Super Flip, (FU/FT) m 48 / -4 / KD
4,(u_u/f)+3 Roundhouse, Flipkick hm 11 / 0 / KD
4,3 High Kick, Spin Kick hh 13 / -14 / -5
~b,f (DFS) -- -- / -- / --
4,3,4 High Kick hhh 13 / -6 / -1 JGc
~b,f (DFS) -- -- / -- / --
f,f+4 Velocity Leg m 16 / -13 / -2
f,f+4,3 Velocity Legs mm 16 / -14 / KD JG
b+4 Tiger Fang m 14 / -7 / 3
b+4,3 TIGER FANG KICK mh 14 / -6 / KD S!
d+4 Stepping Up l 15 / -11 / 0
d+4,3 Stepping Razor lh 15 / -12 / 0
u/f+4 Hopkick m 15 / -13 / JG JG
U/F+4 Flip Kick m 20 / -17 / JG JG
U/F+4,3 Double Flipkick mm 20 / -18 / JG JG
WS+4 Rising Kick m 11 / -4 / 7
~b,f (DFS) -- -- / -- / --
WS+4,3 Flipkick mm 11 / -17 / JG JG
d/b+4 Dragon's Tail l 24 / -37 / KD
d/b+4,3+4 TAIL LEGEND lh 24 / ?? / KD RD
d/b+4,4 Flipkick lm 24 / -9 / JG JG
d/f+4 Thrust Kick m 13 / -8 / 3
d/f+4,3 Flipkick mm 13 / -18 / JG JG
BT 4 Wolf Fang h 11 / -9 / 2
BT 4,3 Wolf Fang Kicks hm 11 / -12 / KD
BT d+4 Mule Sweep l 24 / -16 / KD JG
b,b~u/b Twisting Jumpkick m -- / -- / -- AW
1+2+3+4 Kiai Powerup -- -- / -- / --
1 Mugging Smack h 12 / -6 / 6
1,3 Mugging Lowkick hl 12 / -13 / -1
*Hold 1+2+3+4* Supercharge -- -- / -- / --
2 Destiny Fist h 14 / -4 / JG JG
(FU/FT)_(FU/FA) 1+2+3+4 Despo Rise -- -- / -- / --
d/b+1+2 Dragon Fang UB 78 / KD / KD
u,u Fang Cancel, (DSS) -- -- / -- / --
d/b+1+2,1 Mugging Smack h 12 / -6 / 6
d/b+1+2,1,3 Mugging Lowkick hl 12 / -13 / -1
b+1+2 Tricky Step Stance -- -- / -- / -- #2
b+1+2 *Grab Punch* High/Mid Punch Parry -- -- / -- / -- #3
1 Tricky Trap h 29 / ?? / 6 #4
2 Tricky Fist h 22 / ?? / KD ST
3 Tricky Step-In Kick m 25 / ?? / KD
4 Tricky Lowkick l 23 / ?? / KD
b+(1+3)_(2+4) High/Mid Parry -- -- / -- / -- #5
~b,f (DSS) -- -- / -- / -- #6
d/f+122.13.3.3.4.3.4 Tenstring mhhhhlhhhm
d/f+1.3.2.2.3.3.3.4.4.4 Tenstring mlmhmlmhlm
Dragon Sign Stance (DSS) or Dragon Fake Step (DFS) - d+1+2
----------------------------------------------------------
DFS b,f (DSS) -- -- / -- / --
1 Dragon Knuckle h 12 / -11 / KD
1>f+1 Dragon Rave hm 12 / -14 / KD
1>4 Legend Kick hh 12 / ?? / KD
f+1 Dragon Rave m 18 / -14 / KD
1+2 1-INCH BACKFIST h 19 / -10 / KD PC
2 Skull Rocker h 14 / -4 / KD JGc
f+2 Overhead Rage Fist h 12 / 0 / 6
f+2~1 1-Inch Punch m 21 / ?? / KD S!
f+2>2 JAB, DRAGON KNUCKLE hm 12 / -8 / 4
f+2>2>1+2 SPREAD BACKFIST hmm 12 / -13 / KD
f+2>2>2 DRAGON KNUCKLES hmh 12 / ?? / ??
~b,f (DSS) -- -- / -- / --
f+2,b+2 RAGING DRAGON, (BT) hh 12 / ?? / ??
f+2,b+2,1 DRAGON STRIKER hhh 12 / ?? / ??
f+2,b+2,1,2 DRAGON FIST RAGE hhhm 12 / ?? / KD
~D FULL CROUCH -- -- / -- / --
2+4 3x Facekick Throw m ?? / KD / KD #7
3 Whipping Kick h 24 / -2 / KD S!, H
f+3 DRAGON CANNON m 20 / -15 / KD PC
3+4 Stepping Drake mm 14 / ?? / KD
3+4,4 SPINNING DRAKE mmh 14 / ?? / ?? S!
f+3+4 Flying Axe m ?? / ?? / ?? JGc
b+3+4 Leanback Thrust m ?? / ?? / KD
u/f+3+4 Uhara Stomp L 30 / -26 / 3
4 DRAGON LIGHT LOW l 24 / ?? / ??
f+4 Legend Kick h ?? / ?? / KD
Tricky Step Stance - b+1+2 (Missed Parry)
-----------------------------------------
1 Dragon Knuckle h 29 / ?? / ??
1>f+1 Dragon Rave hm 12 / -14 / KD
1,4 Legend Kick hh 12 / 3 / KD
f+1 Dragon Rave m 18 / -14 / KD
1+2 FAKE HOOK h 19 / -10 / KD PC
2 Fake Uppercut h 22 / ?? / JG JG
3 FAKE STEP CANNON m 25 / ?? / KD S!, H
f+3 DRAGON CANNON m 20 / -15 / KD PC
~b,f (DFS) -- -- / -- / --
3+4 Stepping Drake mm 14 / ?? / KD
3+4,4 SPINNING DRAKE mmh 14 / ?? / ?? S!
f+3+4 Flying Axe m ?? / ?? / ?? JGc
b+3+4 Leanback Thrust m ?? / ?? / KD
u/f+3+4 Uhara Stomp L 30 / -26 / 3
4 DRAGON LOW KICK l 24 / ?? / ??
f+4 Legend Kick h ?? / ?? / KD
#1: Stance entry animation will parry high and mid punches.
#2: b+1+2 on its own will make Law go into his Tricky Step Stance.
#3: If b+1+2 parries a high/mid punch, then Law can follow up w/ below moves.
#4: The Tricky Trap Punch will turn the opponent BT on hit.
#5: The parry will catch any mid/high punch, kick, knee, or elbow.
#6: (DSS) is only possible if Law successfully parries an attack.
#7: Throw is broken with 2.
Sample Combos
-------------
d/f+2, 4,u+3, b+2, b+2,1 (S!), f,f, 4,3~b~f~b~f, f+4 -=- 62 pts.
f,f+3+4, U/F,N+4, b+2, 1,2, b+2,1 (S!), f,f, 3+4 -=- 9 Hits -=- 48 pts.
u/f+4, 4,u+3, b+2, b+2,1 (S!), f,f+2,3 -=- 8 Hits -=- 54 pts.
f,f+4,3, b+2,3,4~b~f~b~f, f+4 -=- 6 Hits -=- 54 pts.
WS+2, 4,u+3, b+2,1 (S!), f,f+2,1,3 -=- 8 Hits -=- 60 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
========================
| LEE CHAOLAN / VIOLET |
========================
Note: LEE and VIOLET both have the same moves.
VIOLET can be chosen by selecting a purple-haired LEE Default 3 & 4.
The only difference is the ending for their Rage Art (d+1+2)
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Neck Fracture 1_2
Front (2+4)_(f+2+4) Neck Twister Toss 1_2
Front f,f+3+4 Knee Bash 1+2
Left (1+3)_(2+4) Harassment 1
Right (1+3)_(2+4) Stunner 2
Back (1+3)_(2+4) Bulldog -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
f,N Mist Step -- -- / -- / --
b,N Reverse Mist -- -- / -- / --
4 Silver Axe l 21 / -12 / 4 JGc
3 Snap Shredder m 16 / -12 / ??
3,4 Inverted Axle mm 16 / -13 / JG JG
3+4 Delay Slide, (FU/FT) l 30 / -36 / KD
1 Jab h 10 / 1 / 8
1,2 1-2 Punches hh 10 / -1 / 5
~f,N Mist Step -- -- / -- / --
1,2,2 Revolution hhm 10 / -13 / -2
1,2,2>3 REVOLUTION ZWEI hhmh 10 / -4 / KD S!
4 (HMS) -- -- / -- / --
1,2,4 Violet Kick hhm 10 / -12 / -1 STc
~3 (HMS) -- -- / -- / --
*Hold 4* Power Violet Kick hhm 10 / -7 / 0 STc
~3 (HMS) -- -- / -- / --
1,3 ACID CRACK hh 10 / -10 / 1
1,3:3 ACID FALLING hhm 10 / -8 / 3
1,3:3:3 ACID RAIN KICKS hhmh 10 / -16 / KD
b+1 Fang Fist h 15 / 0 / 6
b+1,1 Fang Rush hm 15 / -5 / 6 #1
~f,N Mist Step Cancel -- -- / -- / --
3+4 (HMS) -- -- / -- / --
b+1,1,2 Triple Fang hmh 15 / -11 / 1
1+2 Schwartz Rose Hook m 22 / -1 / 3 H
f+1+2 Aggressive One-Two hh 13 / -3 / KD
d+1+2 BLOODY ROSE m -- / -- / KD RA
d/f+1+2 Revolution m 20 / -9 / -2
d/f+1+2>3 REVOLUTION ZWEI mh 20 / -4 / KD S!
4 (HMS) -- -- / -- / --
2 Violet Fist h 10 / 1 / 7
2,1 Violet Rush hh 10 / -5 / 4
3+4 (HMS) -- -- / -- / --
2,1,1 Schwartz Rose Hook hhm 10 / -12 / 1
2,1,3 HIGH SWINGKICK hhh 10 / ?? / KD S!
2,1,4 Viper Revolution hhl 10 / -16 / 0
2,2 Rave Fists hm 10 / -13 / -2
2,2,3 RAVE WAR hmh 10 / -4 / KD S!
4 (HMS) -- -- / -- / --
f+2 Signal m 15 / -9 / 2
f+2>1 Double Signal mh 15 / -12 / KD
d+2 Gut Polisher m 18 / -6 / 8 STc
b+2 Rear Cross Punch h 15 / -5 / 2
~f,N Mist Step -- -- / -- / --
b+2,4 Super High hh 15 / -8 / -6
3+4 (HMS) -- -- / -- / --
b+2,4,3 SPIN CYCLE hhh 15 / -8 / KD S!
WS+2 Rocket Uppercut m 15 / -8 / 3
WS+2,3 Rocket Heel mm 15 / -14 / JG JG
WS+2,4 RATCHETING KICK mh 15 / ?? / KD S!
3 Mist Wolf Kick m 15 / -8 / 3
3~3 Feint Mist Wolf h 30 / -10 / 1
3~3:4 Mist Trap hm 30 / KD / KD #2
3>3 Mist Wolf Combo mh 15 / -10 / 1
b+3 Axe Kicker l 15 / ?? / ??
b+3,3 HEEL JAMMER lh 15 / ?? / ??
~f,N Mist Step -- -- / -- / --
d+3 Spinning Low Slip Kick l 16 / -17 / -3
~4 (HMS) -- -- / -- / --
f+3 Acid Kick m 15 / -18 / -7
f+3,3 Acid Double mm 15 / -16 / -5
f+3,3,4 Acid Storm mmh 15 / -5 / KD S!
~3 (HMS) -- -- / -- / --
f+3,3,3 3 Acid Kicks mmh 15 / -16 / -5
f+3,3,3,4 Acid Storm mmhh 15 / -5 / KD S!
~3 (HMS) -- -- / -- / --
f+3,3,3,3 4 Acid Kicks mmhh 15 / -16 / -5
f+3,3,3,3,4 Acid Storm mmhhh 15 / -5 / KD S!
~3 (HMS) -- -- / -- / --
f+3,3,3,3,3 5 Acid Kicks mmhhh 15 / -18 / KD
f+3,3,3,3,3,4 Acid Storm mmhhhh 15 / -5 / KD S!
~3 (HMS) -- -- / -- / --
f,f+3 Spinning Thruster m 16 / -11 / KD
u+3 Evasive Backflip -- -- / -- / --
3+4 (HMS) -- -- / -- / --
u/f+3 QUICKSILVER STRING m 25 / -9 / 2 JGc
u/f+3,1 Brilliant Rose mm 25 / -12 / 1
u/f+3,4 DOUBLE MAZUREK mh 25 / -3 / KD S!
d/b+3 Low Slice Kick l 20 / -12 / 2
d/f+3 Step-In Kick m 15 / -8 / 3
d/f+3,2 Step Driver mh 15 / -6 / 5
d/f+3,2,3 Mercury Drive mhm 15 / -16 / JG JG
u/b+3 Wheel of Fate m 19 / -12 / KD
WS+3 Axe Kick m 11 / -21 / -10
WS+3,3 Axe Kicks mm 11 / -20 / -9
d/f+3,3 Mid Infinite Starter mh 11 / -19 / -8
3,3,3... Infinite Kicks High hmh 11 / ?? / ??
u+3,3,3... Infinte Kicks Mid mmh 11 / ?? / ??
d+3,3,3... Infinite Kicks Low lmh 11 / ?? / ??
D+3,3,3 Low Infinite Starter lmh 11 / ?? / ??
3,3,3... Infinite Kicks High hmh 11 / ?? / ??
u+3,3,3... Infinte Kicks Mid mmh 11 / ?? / ??
d+3,3,3... Infinite Kicks Low lmh 11 / ?? / ??
WR+3 Crow Knee m 14 / -9 / KD
WR+3,4 JUMPING CROW mm 14 / ?? / KD
3+4 (HMS) -- -- / -- / --
FC,d/f,d,d/f+3 Dragon Slide, (FU/FT) l 23 / -27 / KD
3+4 (HMS) Stance -- -- / -- / --
f+3+4 Feather Landing mm 32 / 5 / 8
b+3+4 ROSE WHIP m 16 / -16 / KD PC
d/f+3+4 THRUST BLASTER m 20 / ?? / KD RD,S!,SS!
~f,N MIST STEP -- -- / -- / --
u/f+3+4 Silver Sting h 21 / 3 / KD
d/b+3+4 Compass Sweep l 25 / -13 / 4
SS Left+3+4 LEE SCREW *Screws* h 17 / -3 / KD S!
~3 (HMS) -- -- / -- / --
SS Right+3+4 LEE SCREW *Screws* h 20 / -4 / KD S!
~4 (HMS) -- -- / -- / --
FC,(U/B_U_U/F)+3+4 Rainbow, (FU/FT) m 48 / -4 / KD
4 Violet Boot h 11 / -9 / 7 JGc
4,3 Violet Kicks hh 11 / -14 / -3
4,3,3 Violet Spin Hammer hhm 11 / -14 / 8
4,3,4 Spinkicks, Flipkick hhm 11 / -9 / KD
4,4 Pistol Kicks hh 11 / -5 / 6 JGc
4,4,4 Machine Gun Kicks hhh 11 / -5 / 6 JGc
4,u+3 Roundhouse, Somersault hm 11 / 0 / KD
f+4 Silver Kick h 11 / -7 / 4
f+4,3 Silver Whip hm 11 / -8 / 6 JGc
f,f+4 Violet Heel h 16 / 0 / 6 STc
b+4 Silver Heel m 21 / -3 / ?? JGc
~3 (HMS) -- -- / -- / --
b,b+4 CUTTER h 19 / -2 / KD S!, H
~3 (HMS) -- -- / -- / --
d+4 Low Turdkick l 12 / -13 / -14
D#+4>4 2 Low Turdkicks ll 12 / -15 / -16
D#+4>4>4 3 Low Turdkicks lll 12 / -15 / -4
D#+4>4>4>4 Turdkicks, Midkick lllm 12 / -20 / KD
~3 (HMS) -- -- / -- / --
d+4>N+4 Violet Boot lh 12 / -9 / 7 JGc
d+4,N+4,3 Violet Kicks lhh 12 / -14 / -3
d+4>N+4,3,3 Violet Spin Hammer lhhm 12 / -14 / 8
d+4>N+4,3,4 Spinkicks, Flipkick lhhm 12 / -9 / KD
d+4>N+4,4 Pistol Kicks lhh 12 / -5 / 6 JGc
d+4>N+4,4,4 Machine Gun Kicks lhhh 12 / -5 / 6 JGc
d+4>N+4,u+3 Roundhouse, Flipkick lhm 12 / 0 / KD
d/f+4 Front Kick m 14 / -9 / 2
~3 (HMS) -- -- / -- / --
FC,d/f+4 Silver Tail l 17 / -13 / -2
3 (HMS) -- -- / -- / --
d,d/b+4 Blazing Kick m 23 / -19 / JG JG
u/f+4 Violet Knee m 16 / -13 / JG JG
WS+4 Front Kick m 12 / -6 / 5
~3 (HMS) -- -- / -- / --
FC,(u/b_u_u/f)+4 Low Flipkick m 19 / -17 / JG JG
~3 (HMS) -- -- / -- / --
FC,(U/B_U_U/F)+4 High Flipkick m 16 / -21 / KD
u/b~b Backflip, (HMS) -- -- / -- / --
b,b~u/b Runup Backflip, (BT) m ?? / ?? / ?? AW
d+3+4 Silver Cyclone UBH 60 / KD / KD
3+4 Cancel, (HMS) -- -- / -- / --
d/b+1+2, [u,u] Silver Fang UB 76 / KD / KD
u,u Fang Cancel -- -- / -- / --
b+1+2 Taunt Punch Parry -- -- / -- / -- #3
4 Screw Kick h 20 / KD / KD #4
d/f+122.13.3.3.4.3.4 Tenstring mhhhhlhhhm
Hitman Stance - (HMS) - 3+4
---------------------------
u_d Sidestep, (HMS) -- -- / -- / --
f Mist Step -- -- / -- / --
b Hitman Cancel -- -- / -- / --
1 Jabbing Fist, (HMS) h 12 / 0 / 11
1,1 2 Jabbing Fists, (HMS) hh 12 / -1 / 8
1,1,1 3 Jabbing Fists, (HMS) hhh 12 / ?? / ??
1,1,1,1 4 Jabbing Fists, (HMS) hhhh 12 / ?? / ??
1,4 Jab, Violet Kick hm 12 / -8 / 0
~3 (HMS) -- -- / -- / --
1+2 Gut Punches mm 15 / -7 / 6
2 Spinning Uppercut m 19 / -13 / JG JG
3 TRAPPING KICK h 19 / ?? / KD #5,PC,S!
u/f+3 Shouting Silver Sting m 20 / -14 / KD
4 SHIN SLICER l 24 / -21 / KD JGc
u/f+4 Spinning Jumpkick m 29 / -8 / KD JGc
#1: Precision timing the second 1 in b+1,1 will result in higher damage.
#2: The first 3~3 kick has to either hit or be blocked in order for the
Mist Trap to be excuted.
#3: The Taunt will parry a high or mid attack.
#4: The Screw Kick can only be executed after a successfull parry.
#5: Transitions into a throw on hit.
Sample Combos
-------------
d/f+2, d+2, b+2,4,3 (S!), f,f, d/f+3,2,3 -=- 8 Hits -=- 53 pts.
(HMS) 2, u/f+3,4 (S!), f,f+3 -=- 4 Hits -=- 52 pts.
u/f+4, 4, b+2~f, 2,1,3 (S!), f,f,f+3,4 -=- 8 Hits -=- 53 pts.
WS+2,3, f,f+3 -=- 3 Hits -=- 54 pts.
d,d/b+4, U/F,N,4, b+2,4,3 (S!), f,f, d/f+3,2,3 -=- 8 Hits -=- 70 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
===============
| LEO KLIESEN |
===============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Gut Palmer 1_2
Front (2+4)_(f+2+4) Swing Latch Strikes 1_2
Front f,f+1+2 Setting Strike 1+2
Left (1+3)_(2+4) Rib Displacer 1
Right (1+3)_(2+4) Tumble Dry 2
Back (1+3)_(2+4) Chiropractor -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1,2 1-2 Punches hh 10 / -1 / 7
~B (KNK) -- -- / -- / --
1,2,1 High Spinner hhh 10 / -5 / 6
1,2,1,1 Elbow Chain hhhm 10 / -13 / KD
1,2,1,4 Roundhouse Chain hhhh 10 / -6 / KD
1,2,4 Shincrack hhl 10 / -13 / 3
1,4 Jab, Highkick hh 10 / -4 / 5
d+1 Hammer Fist m 19 / ?? / ?? JGc
~D Full Crouch -- -- / -- / --
b+1 Gut Elbow m 18 / -12 / 1 STc
b+1,4 Rising Knee, (KNK) mm 18 / 8 / 14
d/f+1 Gut Upper m 13 / -1 / 7
d/f+1,2 Layout Hook mh 13 / -6 / KD
u/f+1 Advancing Fist h 13 / -1 / 6
u/f+1,1 WINDUP BACKFIST hh 13 / -9 / ?? S!, SS!c
u/f+1,2 Advancing Mountain hm 13 / -14 / JG JG
1+2 Shan Dian Charge -- -- / -- / -- #1
WS+1 Short Up m 15 / -8 / 4
WS+1,4 Shincrack ml 15 / -12 / -1
WS+1,4,1 Wu Elbow mlm 15 / -14 / KD
QCF Jin Bu Crouchdash -- -- / -- / --
1 Toe Strike l 18 / ?? / ??
2 Lunging Palmstrike m 16 / ?? / ??
~b (KNK) -- -- / -- / --
2,1 YARI KAMI NARI mm 16 / ?? / ??
3 Rising Hill m 14 / -6 / 5
3,1 Mountain Top mm 14 / -15 / 3
3,1,2 Crashing Mountain mmh 14 / -18 / KD
3+4 FLOWER FEET mm 18 / -6 / KD S!
4 Snapkick m 11 / -5 / 6
4,1+2 MOUNTAIN CRUMBLES mm ?? / ?? / KD
1+2 HEAVEN FIST m 25 / -12 / ?? PC
f+1+2 Flying Barge m 19 / ?? / KD
d+1+2 (BOK) -- -- / -- / --
d/f+1+2 BAJIQUAN BARRAGE m ?? / ?? / KD RA
b,f+1+2 Spinning Barge m 17 / -23 / -11
b,f+1+2,1+2 SPINNING BARGES mm 17 / -14 / ??
b,f+1+2,1+2,2 PALM BARGE mmm 17 / -16 / KD
b,f+1+2,1+2,QCF+2 BLUE PALM STRIKE mmm 17 / -16 / KD
d/b+1+2 Axe Splinter m 22 / -9 / 7
~D (BOK) -- -- / -- / --
d/b+1+2,1 Axe Thrust mm 22 / -12 / KD
WS+1+2 Chang Elbow m 13 / -15 / 18
SS+1+2 Advancing Palm m 19 / -10 / KD
BT 1+2 Sudden Elbow m 11 / -20 / KD
b+1+4 Twin Heights hl 19 / -13 / 3
2 Lancer h 11 / -1 / 5
2,1 Twin Lancers hh 11 / -7 / 4
2,2 Straight High, Elbow hm 11 / -13 / 4
f+2 Right Hook h 15 / -5 / 6
f+2,2 Mid Backfist hm 15 / -12 / 6
f,f+2 Lunging Mach m 14 / -10 / KD
*Hold 2* RAGING MACH m ?? / ?? / ?? RD
~1+2 Shan Dian Charge -- -- / -- / -- #1
d+2 Overhead Punch m 21 / 2 / ??
b+2 Elbow Stab m 15 / -11 / 0
b+2,1 Left High Poke mh 15 / -4 / 7
b+2,1+2 Hammer Strike mm 15 / -11 / 8 JGc
d/f+2 Uppercut m 16 / -13 / ?? #2
d/b+2 Right Palm h 14 / -17 / 2
d/b+2,2 Overhead hm 14 / -7 / 5
u/f+2 Leaping Uppercut m 19 / -14 / KD
u/f+2,1 Backhand mm 19 / -8 / 4
WS+2 Rising Uppercut m 17 / -13 / JG JG
2+3 Gut Wrench m 30 / -8 / 5 #3
f+2+3 Axis Palm h 20 / -9 / KD
d/f+2+3 Toe Cruncher l 23 / -14 / KD
3 Nose Kick h 14 / -8 / 4
3,2 High Combo hh 14 / -2 / 9
~D (BOK) -- -- / -- / --
~B Boot Cancel -- -- / -- / --
3,2,3 Orbit Boot hhm 14 / -7 / KD
3,2,4 Rising Knee, (KNK) hhm 14 / 8 / 14
f+3 Swing Kick h 20 / 0 / 4
~D (BOK) -- -- / -- / --
f,f+3 Wolf Flip m 29 / -4 / KD
~D (BOK) -- -- / -- / --
b+3 Mid Kick m 45 / -11 / 8
b+3,1 Mid Punch mm 14 / -7 / 4
~B (KNK) -- -- / -- / --
~D (BOK) -- -- / -- / --
b+3,1,2 Final Punch mmm 14 / ?? / KD #4
d/f+3 Tracking Roundhouse m 18 / -9 / KD S!, H
FC,d/f+3 Wolf Tail l 21 / ?? / KD
d/b+3 Lie Huo Fan h 33 / -8 / JG JG
u/f+3 Leaping Chestkick m 17 / -9 / KD
WS+3 Rising Hill m 14 / -6 / 5
WS+3,1 Mountain Top mm 14 / -15 / 3
WS+3,1,2 Crashing Mountain mmh 14 / -17 / KD
WR+3 Leaping Facekick m 26 / 9 / KD
b+3+4 (KNK) -- -- / -- / --
d+3+4 Groundstomp L 24 / -13 / 3 #5
u+3+4 SKY VIBRATION m ?? / ?? / ?? JGc
4 Standing Highkick h 12 / -8 / 6 JGc
f+4 Rising Knee, (KNK) m 17 / 8 / 14
f,f+4 Spin Rise m 19 / ?? / ??
f,f+4,3 REVERSE KICK mh 19 / ?? / KD S!, SS!
f,f+4,3,4 Floor Sweeper mhl 19 / ?? / KD
b+4 Side Rib m 18 / -8 / 5
b+4,1+2 Crushing Spirit mm 19 / -9 / ??
d+4 Shin Wrack l 16 / -12 / -1
d+4,2 Straight Palm lh 16 / -5 / KD
1+2 Shan Dian Charge -- -- / -- / -- #1
d/b+4 Floor Sweeper l 20 / -31 / 2
d/b+4,1 Craching Wave lm 20 / -16 / KD
d/b+4,1,2 Final Punch lmm 20 / ?? / KD #4
u/f+4 Hopkick m 16 / -13 / JG JG
u/f,N+4 Delayed Hopkick m ?? / ?? / JG JG
WS+4 Snapkick m 11 / -10 / KD
WS+4,1+2 DA KAI mm 11 / -10 / KD
u/b~b Fan Leap Evasion -- -- / -- / --
b,b~u/b Leaping Punch m ?? / ?? / ?? AW
b+2+3 FURY ELBOW UB
1+2+3+4 Shan Dian Charge -- -- / -- / -- #1
u/b+1 Lion's Jaw -- -- / -- / -- #6
4 Layout Kick, (BT) -- -- / -- / -- #7
b+1+2 Lion's Mouth -- -- / -- / -- #8
2 Elbow Revenge -- -- / -- / -- #9
2,2 Axe Revenge -- -- / -- / -- #10
b+(1+3)_(2+4) High/Mid Attack Reversal
2,1,3,2,1,2,3,1,2,1+2 Tenstring hhhmhlmmhm
2,1,3,2,1,3,2,4,2,1+2 Tenstring hhhmhhhlmm
Bokuho Stance - (BOK) - d+1+2
-----------------------------
1 Ribcracker m 13 / -4 / 9
1,2 Ya Sui Ying Quan mm 13 / -14 / 2
1+2 Tong Bei Shi h 26 / -9 / KD #11, PC
2 Launching Fist m 19 / -9 / JG JG
3 Leaping Roundhouse h 22 / 9 / KD S!,SS!,H
4 Rising Knee, (KNK) m 20 / 8 / 14
Kinkei Stance - (KNK) - b+3+4
-----------------------------
d/f Jin Bu Crouchdash -- -- / -- / -- #12
1 Midstrike h 19 / -9 / 2
~D (BOK) -- -- / -- / --
1,2 Gut Palm hm 19 / -12 / 7
2 BACKHAND h 13 / -4 / ?? S!, STc
3 Hopkick m 20 / -13 / JG JG
3,4 Snap Hopkick mm 20 / ?? / JG JG
4 Low Stomp l 20 / ?? / ??
#1: Charge acts same as 1+2+3+4 charge. Leo has additional moves that can
only be exectued when she's charged up.
#2: d/f+2 will only juggle if the opponent is standing (not crouched).
#3: Gut Wrench attack can absorb one incoming high or mid attack.
#4: Move can only be executed when charged up.
#5: Opponent must be lying on the ground for the attack to execute.
#6: Parries high punches.
#7: Can only be executed after a successful parry.
#8: Parries high/mid attacks.
#9: Can only be executed after a successful kick parry.
#10: Can only be executed after a successful punch parry.
#11: Parries high/mid punches.
#12: Can chain any Jin Bu Crouchdash (QCF) move afterwards.
Sample Combos
-------------
d/f+2, f+2, b+1,4~D/F, N+3, f+4,2 (S!), f,f, f+4~d/f, 1+2 -=- 59 pts.
(BOK) 2, f+3, b+1,4,2 (S!), f,f, f+4~d/f, 3,1,2 -=- 9 Hits -=- 68 pts.
u/f+4, b+2,1, f+4~D/F, u/f+1,1 (S!), f,f, b,f+1+2,1+2,QCF+2 -=- 50 pts.
WS+2, f+2, b+1,4~D/F, N+3, f+4,2 (S!), f,f, u/f+1,2 -=- 56 pts.
d/b+3, f+3, b+1,4~D/F, u/f+1,1 (S!), f,f, f+4~d/f, 1+2 -=- 71 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==================
| LILI ROCHEFORT |
==================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Devotion Kiss 1_2
Front (2+4)_(f+2+4) Descending Twister 1_2
Front d/f+1+2 Pendulum Snapper 1+2
Left (1+3)_(2+4) Arm Winder Toss 1
Right (1+3)_(2+4) Judgement Signal 2
Back (1+3)_(2+4) Chiropractor -
Wall (1+3)_(2+4)_(d/f+1+2) Larkspur -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Lili Jab h 10 / 1 / 8
1,2 1-2 Punch hh 10 / -1 / 8
1,2,3 Low Trap hhl 10 / ?? / ??
1,2,4 Arch Screw hhm 10 / -9 / KD
b+1 Elysee Le Bras m 17 / -6 / 2
~F CROUCHDASH -- -- / -- / -- #1
b+1,4 Karo Kore mm 17 / -11 / KD
d+1 Paddling l 18 / -11 / 0
d+1,2 Paddling Beat lh 18 / -8 / 3
~B (BT) -- -- / -- / --
d+1,2,4 LANGISH KICK lhm 18 / ?? / KD S!
d/f+1 Diffusion Hand m 13 / -1 / 7
QCF+1 Rose Stem m 16 / -12 / ??
QCF+1>2 Rose Pique mm 16 / -14 / KD
~B Pique Cancel, (BT) -- -- / -- / --
WS+1 Daisy Chain m 13 / -11 / 0
WS+1,2 Daisy Cutter mh 13 / -3 / 8
WS+1,2,4 Daisy Siren mhl 13 / -14 / KD
FC,d/f+1 Vine Slash m 15 / -12 / KD
1+2 Triangle Spread m 12 / -12 / KD
f+1+2 Kitty Claws m 15 / -6 / 3
f,f+1+2 IRIS SHOT m ?? / ?? / ?? H
*Hold 1+2* Iris Blast UB ?? / KD / KD H
b+1+2 Dendorobium m ?? / -14 / KD
SS+1+2 Minuet Strike m 20 / -2 / KD
2 Face Rake h 10 / 0 / 8
2,3 Low Trap Combo hl 10 / ?? / ??
2,4 ARCH KICK COMBO hh 10 / -4 / KD S!
f+2 Pendulum Punch h 13 / -9 / -1
f+2,3 Mars Sword hm 13 / -12 / KD
f,f+2 ARONJEBRA PIERCE m 18 / -17 / KD PC
d+2 Masquerade m 17 / -6 / 0
d+2,2 Bloody Masquerade mh 17 / -10 / -3
d+2,2,3 HURRICANE mhh 17 / -3 / KD S!
d+2,2,4 Lance Kick mhm 17 / -17 / KD
b+2 Blind Stab h 13 / -11 / 0
b+2,1 Heliotrope Fists hm 13 / -4 / 7
~B (BT) -- -- / -- / --
b+2,1,1+2 HELIOTROPE CORSAGE hmm 13 / -12 / ??
d/f+2 Rose Upper m 17 / -11 / JG JG
~B (BT) -- -- / -- / --
u/f+2 STINGING NETTLE m ?? / ?? / KD
QCF+2 Shanze Strike m ?? / -10 / ?? STc
QCF+2>1 NOCTURNE mm ?? / -7 / ??
WS+2 Rising Baton m 17 / -12 / JG JG
~B (BT) -- -- / -- / --
3 Peacock Kick, (BT) m 15 / ?? / ??
3,1 Peacock Waltz mm 15 / -13 / KD
3,2 Peacock Ballet mh 15 / ?? / 2
3,2,3 Peacock Jive mhh 15 / -10 / KD
f+3 CIRCLE KNEE m 21 / -6 / KD S!, H
f,f+3 Alstomeria m 22 / -12 / 0 JG
~F Crouchdash -- -- / -- / -- #1
3+4 Reverse Wheel mm 22 / -9 / KD #2
b+(3_4) Rabbit Airstep -- -- / -- / --
~f Crouchdash -- -- / -- / -- #1
~3 Rabbit Tail l 24 / -18 / KD
~4 Rabbit Spine Shot m 29 / -6 / KD
d+3 Twist of Fate l 20 / -12 / 1
u+3 Moonsault m ?? / ?? / JG JG
~f CROUCHDASH -- -- / -- / -- #1
u+3,3 Moonsault Narcissus mm ?? / ?? / ??
~f CROUCHDASH -- -- / -- / -- #1
u+3,3,3+4 Moonsault Alstroe mmmm ?? / ?? / KD
d/f+3 Hooking Heel m 21 / 3 / ?? JGc
d/b+3 CIRCLE CUTTER h 20 / -9 / KD S!
u/f+3 Honey Hopkick m 16 / -13 / JG JG
SS+3 Shirin Dart m 20 / -9 / KD
WR+3 Running Slash Kick m 23 / ?? / KD
FC,d/f+3 Horizon Slide l 32 / -18 / -2 JGc
(WS_QCF)+3 Backarc Wheel m 16 / -21 / JG JG
(WS_QCF)+3,4 Forward Wheel mm 16 / 0 / KD
3+4 VERTICAL AXIS m ?? / ?? / KD RA
f+3+4 Clock Kick mm 20 / -4 / KD
f+3+4,3 Delayed Clock Kick mm 20 / -8 / JG JG
f+3+4,3,4 Clock Rewind mmm 20 / -20 / KD
f,f+3+4 Spine Shot m 25 / -6 / KD
b+3+4 (BT) -- -- / -- / --
d+3+4 Matterhorn Launch m 17 / -21 / JG JG
d/f+3+4 Spinning Edge, (BT) m 29 / -4 / JG JG
d/f+3+4,3 SPINNING BLADE mh 29 / ?? / JG RD,JG,S!
d/f+3+4,3+4 Backwheel, (BT) mmm 29 / ?? / KD
d/b+3+4 Fressia Thrust l 24 / -18 / KD
(u/b_u)+3+4 Moonsault m 37 / -8 / JG JG
u/f+3+4 Angel Knees m 18 / -6 / 2
u/f+3+4,3 Dainty Kick h ?? / ?? / ??
u/f+3+4,3+4 Wing Cannon mm 18 / -21 / JG JG
QCF+3+4 CLOISONNE hh 12 / 6 / KD S!
f+4 Arch Kick m 17 / -11 / KD
f,f+4 Alto Rodeo Stomp l 22 / ?? / ??
~B (BT) -- -- / -- / --
d/f+4 Shut Upper m 16 / -8 / -1
d/f+4>4 Shut Up Stomper ml 16 / -16 / 0
d/b+4 Edelweiss Sweep l ?? / ?? / KD JG, H
u/f+4 Mustang Kick m 32 / -12 / 1
u/f+4,3 Mustang Lance mm 32 / -9 / KD
WS+4 Rising Lance m 12 / -8 / KD
b+(1+3)_(2+4) Mid/High Punch Reverse -- -- / -- / -- #3
u~u/b Backflip -- -- / -- / --
b,b~u/b Run-Up Backflip, (BT) m ?? / ?? / ?? AW
b+1+4 Final Spine Shot UB 65 / KD / KD
4.1.3.4.43.4.4.(3+4) Tenstring hhmmllmmm
4.1.3.(3+4)3..4.3.1.(3+4).4 Tenstring hhmmllmmUB
4.1.3.(3+4) Fivestring hhmmm
Back Turned Stance - (BT) - (b+3+4)
-----------------------------------
1 Spinning Slap h 8 / -8 / 3
1,2 Cancer Une-Deux hh 8 / -3 / 5
2 ROMPEZ FLEURET m 15 / -5 / KD S!, SS!c
1+2 Temptest mm 13 / -10 / KD
d+3 Slipback Kick l 17 / -20 / -4
d+3,4 Antelope Kicks lm 17 / -13 / KD
3+4 Twist Fleuret, (BT) m 32 / -4 / 5
3+4,2 DAISY SWITCH mm 32 / -11 / KD S!, SS!c
d+3+4 Flat Trip, (BT) l 24 / ?? / KD H
~f Face Forward -- -- / -- / --
4 Edge Kick mm 26 / -11 / KD
4,3+4 Spinning Edge, (BT) mmmm 26 / -10 / KD
#1: Can chain any crouchdash (QCF) move afterwards.
#2: Alstomeria has to connect in order for the 3+4 follow-up to execute.
#3: Reverses mid or high punch attacks.
Sample Combos
-------------
d/f+2, d/f+2, 4,1, d+2,2,3 (S!), f,f+3~F, 1,2 -=- 10 Hits -=- 65 pts.
d/b+4, d/f+1, d/f+1, f+1, d+2,2,3 (S!), f,f, QCF+1,2 -=- 9 Hits -=- 60 pts.
u/f+3, f+2,3, f,f+3~F, 3+4 (S!), f,f, d/f+3+4,3+4 -=- 9 Hits -=- 55 pts.
d+3+4, U/F,N,4, f+2,3, d/f+3+4, BT 2 (S!), f,f+3~F, 1,2 -=- 77 pts.
d/f+3+4, d+2, WS+2, 2,4 (S!), d+2,2,3 -=- 8 Hits -=- 52 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
===============
| LUCKY CHLOE |
===============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) C Drill 1_2
Front (2+4)_(f+2+4) Donkey Flip 1_2
Front d/f+1+2 Back Fling 1+2
Left (1+3)_(2+4) Rolling Toss 1
Right (1+3)_(2+4) Rolling Beat 2
Back (1+3)_(2+4) Aerial Acrobat -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Point Hit h 10 / 1 / 8
1,2 Left Point hm 10 / -4 / 7
1,2,1 C-Uprock Hit hmm 10 / -11 / KD
1,2,2 C-Uprock Clap hmm 10 / -3 / 2
1,2,1+2 C-Uprock Swing hmhh 10 / -2 / ?? S!,SS!c,H
b+1 Hands Up m 17 / -13 / KD
d/f+1 Slipchop m 13 / -1 / 6
WS+1 Cross Slick m 14 / ?? / ??
WS+1,4 Cross Injector mm 14 / ?? / JG JG
FC,d/f+1 Snap Hand l 18 / -14 / 4
1+2 Double Swing hh ?? / ?? / ?? S!,SS!c
f+1+2 Elbow Beat h 25 / -5 / KD
b+1+2 Happy Swing hhhh ?? / -9 / KD PC
d/b+1+2 Aerial Arc m 26 / -16 / JG JG
2 Straight Paw h 12 / -4 / ??
2,2 Backpaw hh 12 / -12 / 4
2:3 Paw, (LT) hl 12 / ?? / -13
f+2 Right Point m 17 / -4 / 7
f+2,1 C-Uprock Hit mm 17 / -11 / KD
f+2,2 C-Uprock Clap mm 17 / -3 / 2
f+2,1+2 C-Uprock Swing mhh 17 / -2 / ?? S!,SS!c
b+2 Circle Clap m 22 / -4 / 2
d+2 Whacking m 16 / 2 / 2
(d/f_WS)+2 C-Krump m 16 / ?? / JG JG
(d/f_WS)+2:4 Cross Injector mm 16 / ?? / ?? #1
(d/f_WS)+2:4:3 Cross Shift Right mmm 16 / ?? / ??
(d/f_WS)+2:4:3:1 C-Krump Special mmmm 16 / ?? / ?? S!
FC,d/f+2 Spin Roll m 18 / ?? / ??
3 Left Click m 15 / -7 / 4
3,4 Right Middle Shift mm 15 / ?? / JG JG
f+3 Hopping m 16 / ?? / ??
f,f+3 Cat Stamp m ?? / ?? / ??
b+3 Graceful Turn m 17 / -11 / ?? S!, H
~B (BT) -- -- / -- / --
d/f+3 Punk m 15 / -14 / -3
d/f+3,2 Punking Twirl mm 15 / -11 / ?? JGc
d/f+3,3 Punking Marionette mm 15 / -14 / ?? S!
d/b+3 Left Twist - (LT) l -- / -- / --
(u/b_u_u/f)+3 Surprise Hop m 15 / -7 / JG JG
WS+3 Cross Shift Left m 15 / -13 / KD
WR+3 Air Drop Heel m ?? / ?? / KD
BT 3 Braying m 8 / -20 / ??
BT 3,3+4 Donkey mm 8 / ?? / ??
3+4 Low Flair Shuffler l ?? / ?? / KD RA, #3
f+3+4 Touchdown Raiz mml 29 / -11 / KD
f+3+4,3 Raiz to Buffalo mmm 29 / ?? / KD
d+3+4 C-Windmill lll ?? / -13 / -2
d+3+4,3+4 Double Windmill lllll ?? / -13 / 0
d+3+4:d+3+4 Air Tracks, (BT) lllhml ?? / ?? / ??
F Headspring Popup -- -- / -- / --
F:3+4 Handspring Kickup m ?? / ?? / ??
d/f+3+4 Touchdown Rise mmm ?? / ?? / KD RD
d/f+3+4,1+2 Elbow Blaster mmmh ?? / ?? / KD RD
u/f+3+4 Double Leg m ?? / ?? / ??
u/f+3+4,3 Leg Twister, (LT) ml ?? / -13 / ??
u/f+3+4,3+4 Flipout Jack mm ?? / ?? / JG JG
u/f+3+4,3+4,4 Backflip Combo mmm ?? / ?? / KD
BT 3+4 Backflip m ?? / ?? / ?? JGc
BT 3+4,4 Backflip Combo mm ?? / ?? / KD
BT d+3+4 Cat Slide l ?? / ?? / ??
BT f+3+4 Rollback -- -- / -- / --
BT f+3+4,3+4 Freeze Chair mm ?? / ?? / KD
BT f+3+4,3+4,3+4 Handspring Kickup mmm ?? / ?? / KD
4 Sidekick m 12 / -9 / 2
f+4 Axe Aerial m 28 / -4 / 9
~B (BT) -- -- / -- / --
f+4,4 Double Axe Aerial mm 28 / -13 / JG JG
~B (BT) -- -- / -- / --
f,f+4 Scoot m 25 / -1 / 3
3+4 Backflip m ?? / ?? / ?? JGc
3+4,4 Backflip Combo mm ?? / ?? / ??
4 Corkscrew m ?? / ?? / JG JG
4,4 Corkscrew Double mm ?? / ?? / JG JG
d/b+4 Grinder l ?? / ?? / ??
4 Scoot m ?? / ?? / ?? #2
b+4 Walking Knee m 16 / -8 / 8 STc
d+4 Ankle Crop l 13 / -13 / 2
d/f+4 Down Step l 27 / -12 / 7
d/b+4 Swinger l 18 / ?? / ??
d/b+4,4 Grinder, Scoot lm ?? / ?? / ?? #2
FC,d/f+4 Up Step m 17 / -17 / ?? ST
u/b+4 Lucky Corkscrew UB ?? / ?? / KD
SS+4 Cat Tail, (BT) l ?? / ?? / ??
BT 4 C-Backflip m 21 / ?? / KD
BT d+4 Coffee Grinder l 21 / ?? / ??
BT d+4,4 Grinder, Scoot lm 21 / ?? / ?? #2
1+2+3 Mitten Taunt -- -- / -- / --
1+2+4 Hip Taunt -- -- / -- / --
f+3,1,2,1+2,3,2,4:3:1 Tenstring mhmhhdmmmm
Left Twist - (LT) - d/b+3
-------------------------
~B (BT) -- -- / -- / --
1 Point Hit h 10 / 1 / 8
1,2 Left Point hm 10 / -4 / 7
1,2,1 C-Uprock Hit hmm 10 / -11 / KD
1,2,2 C-Uprock Clap hmm 10 / -3 / 2
1,2,1+2 C-Uprock Swing hmhh 10 / -2 / ?? S!,SS!c,H
2 Right Point m 17 / -4 / 7
2,1 C-Uprock Hit mm 17 / -11 / KD
2,2 C-Uprock Clap mm 17 / -3 / 2
2,1+2 C-Uprock Swing mhh 17 / -2 / ?? S!,SS!c
2:3 Paw, (LT) hl 12 / ?? / -13
3 Axe Heel m ?? / ?? / KD
~4 Double Twist l ?? / ?? / ??
4 Scoot m ?? / ?? / ?? #2
d/b+4 Coffee Grinder l ?? / ?? / ??
d/b+4,4 Grinder, Scoot lm ?? / ?? / ?? #2
:d/b+4 Right Twist l ?? / ?? / ??
:d/b+3 (LT) l ?? / ?? / ??
#1: The first attack must hit in order to execute the rest of the string.
#2: You can chain any Scoot moves (f,f+4) after this move.
#3: Precise tapping 3~4 during each hit of the RA will yield more damage.
Sample Combos
-------------
d/f+2, d/f+1, d/f+1, d/f+1, f+2,1+2 (S!), f,f, f+2,1+2 -=- 58 pts.
WS+2, d/f+1, d/f+2,4,3:1 (S!), f,f, f+2,2 -=- 8 Hits -=- 63 pts.
u/f+3, d/f+1, b+4, d/f+1, f+2,1+2 (S!), f,f, f+2,1+2 -=- 10 hits -=- 64 pts.
WS+1,4, d/f+1, d/f+2,4,3:1 (S!), f,f, f+2,1+2 -=- 10 Hits -=- 66 pts.
f+4,4~B, BT f+3+4,3+4,3+4, d/f+3,3 (S!), f,f+3 -=- 8 Hits -=- 72 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| MASTER RAVEN |
================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Grave Digger 1_2
Front (2+4)_(f+2+4) Salamander 1_2
Front d/f+1+4 Curse Shoot 1
Front HCB,f+1+2 Shadow Kidnapping 1+2
Left (1+3)_(2+4) Rider Toss, (BT) 1
Right (1+3)_(2+4) Necksnapper Bomb 2
Back (1+3)_(2+4) Falling Axeblade -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Raven Jab h 10 / 1 / 8
1,2 1-2 Punches hh 10 / -1 / 6
3+4 (HAZE) Stance -- -- / -- / --
b+1 Smash Hammer h 17 / 4 / 5
d/f+1 Dagger Blow m 15 / -1 / 8
WS_(d,d/f,N)+1 Rising Upper m 15 / -14 / JG JG
u/b+1 Gate Keeper m 16 / -6 / 5
u/b+1,2 Gate Crasher mm 16 / -13 / -2
u/b+1,2,2 GATE RIPPER mmm 16 / ?? / ??
u/b+1,2,2,2 GATE BURNER mmmh 16 / ?? / ??
QCF+1 Mortal Elbow m 19 / -9 / 4 STc
3+4 (HAZE) Stance -- -- / -- / --
1+2 Crusader m 15 / -9 / KD
b+1+2 Labyrinth m 31 / -10 / 1
b+1+2,2 Slide Hammer, (BT) mm 31 / 1 / 4
b+1+2,3 Slide Fencer ml 31 / -10 / KD
f+1+2 SWITCHBACK m 22 / -14 / KD PC, H
(FC_d/b)+1+2 Ultimate Tackle m -- / -- / -- #3
d/f+1+2 Spinning Left Slug m 40 / -12 / KD
~B Slug Cancel, (BT) -- -- / -- / --
QCF+1+2 Double Slugs mm 24 / -15 / KD
2 Puncher h 10 / -1 / 8
2,3 Spin Lowkick hl 10 / -12 / -1
2,4 HIGHKICK hh 10 / -9 / ?? S!
f+2 Hookchop m 15 / -10 / 1
f+2,3 Tartaros mm 15 / -11 / 0
f,f+2 Salt Stab m 16 / -13 / KD
d/f+2 Power Uppercut, (BT) m 18 / -11 / JG JG
d/f+2,3 SHADOW KICK mh 18 / -3 / KD S!
d/f+2,4 Bolt Stunner mm 18 / -15 / KD
d/b+2 Assassin Sting, (BT) m 14 / -4 / 5
d/b+2,1 Assassin Stinger mh 14 / -1 / 7
b+2 Offered Palm h 15 / -14 / -3
b+2,2 Dual Fists, (BT) hm 15 / -3 / 8
b+2,2,1+2 Low Sweep Fists hml 15 / -30 / KD
b+2,2,3 Unicorn Tail hmm 15 / -19 / KD JGc
b+2,4 Double Vision hh 15 / -7 / 4
U PORTAL DROP -- -- / -- / --
b+2,4,2 SHADOW DIVE hhh 15 / ?? / KD S!
QCF+2 Spinning Ankle Swipe l 25 / -17 / KD
~B Swipe Cancel, (BT) -- -- / -- / --
QCF+2~1 Spinning Left Slug m 40 / -12 / KD
b,b+2 War Hands mh 17 / -10 / KD
WS_(d,d/f,N)+2 Jackknife Elbow m 13 / -8 / 8 JGc
3 Leftkick m 15 / -8 / 3
3,3 Twin Leftkicks mh 15 / ?? / 0
3,3,4 Backkick mhh 15 / -11 / KD
~B KICK CANCEL, (BT) -- -- / -- / --
3~4 Chariot, (BT) mm 24 / -9 / JG JG
~F Teleport Forward -- -- / -- / --
f+3 Back Blast m 17 / -10 / 1 H
~B (BT) -- -- / -- / --
f+3,2 Circling Winds mm 17 / -14 / KD H
f,f+3 Vampire Knee m 16 / -14 / JG JG
d+3 Low Shinstrike l 15 / -12 / 0
FC+3 Low Slipper l 16 / -15 / -4
b+3 Hades Heel m 29 / 4 / 5
d/f+3 Face Snapper h 17 / -9 / 7 JGc
d/b+3 Jumping Lowkick l 29 / ?? / ??
(u_u/b)+3 Death Bringer, (BT) h 28 / -1 / 6
(u_u/b)+3,d+3 Low Death hl 28 / -15 / KD H
U PORTAL DROP -- -- / -- / --
~D Summon Charge -- -- / -- / -- #4
(u_u/b)+3,d+3,3 Death Shadow hlm 28 / -13 / KD H
(u_u/b)+3,3 Mid Death hm 28 / -15 / KD
(u_u/b)+3,4 High Death hh 28 / 12 / KD H
u/f+3 Splitkicks m 30 / -4 / 0 JGc
QCF+3 Flick Kick h 17 / -7 / ??
QCF+3,4 GROUND SURF hm 17 / ?? / KD
WS+3 Trident Kick m 16 / -8 / KD
3+4 (HAZE) Stance -- -- / -- / --
f+3+4 WHEEL OF RAGE m 16 / ?? / ?? RD, S!
f+3+4,2 SHADOW DIVE mh 16 / ?? / ?? RD, JG
f+3+4,d+2 BLADE DESCENT mUB 16 / ?? / ?? RD
b+3+4 (BT) Position -- -- / -- / --
FC,d/f+3+4 Tornado Disaster l 18 / -35 / KD
FC,d/f+3+4,4 Blind Kick, (BT) lh 18 / -6 / KD
d/b+3+4 DARK EXECUTIONER m ?? / ?? / KD RA
WS+3+4 Hell Hook m 18 / -14 / KD H
4 Broken Kick h 12 / -8 / 3
4,1 Broken Connect, (BT) hh 12 / -2 / 5
4~3 Hydra mm 16 / -16 / JG JG
4~3>1 Low Sweep Punch mml 16 / -13 / 4
4~3>3 BLIND HIGH mmh 16 / -3 / KD S!
4~3>4 Leg Bind mmm 16 / -14 / KD
f+4 Lance Kick h 16 / -11 / KD
f,f+4 Iron Maul m 16 / -10 / KD
b+4 Crusher Knee m 15 / -11 / 0
b+4,N+4 KICKER, (BT) mh 15 / ?? / 4 S!
b+4,B+4 Force Kicker, (BT) mm 15 / -9 / 2
b+4,B+4,3 Kicker Fake, Lowkick ml 15 / -11 / 0
b+4,B+4,3,3+4 Rave Spin mlm 15 / -25 / KD
b+4,B+4,3,4 Rave Low mll 15 / -11 / 0
b+4,B+4,3,4,2 Skull Rave mllm 15 / -13 / KD
b+4,B+4,3,f+4 Delayed Raver mlm 15 / -11 / 0
U PORTAL DROP -- -- / -- / --
b+4,B+4,3,f+4,2 Delayed Skull Rave mllm 15 / -13 / KD
b+4,B+4,3,f+4,3 Chakram Shadow mlm 15 / -13 / KD
d+4 Turning Sweep l 21 / -14 / -3
d/f+4 Boot Raise m 15 / -15 / -1
d/f+4>4 Cutting Axekick mm 15 / -15 / -4
U PORTAL DROP -- -- / -- / --
d/f+4>4,3 Death Shadow mmm 15 / -13 / KD
(u/b_u_u/f)+4 Storm Kick m 22 / -5 / KD
(u/b_u_u/f)+4,4 Storm Bringer mm 22 / -15 / KD
d/b+4 Sweeper l 24 / -14 / 5
WS_(d,d/f,N)+4 Rising Snapkick m 12 / -7 / 4
QCF+4 Cartwheel, (BT) m 19 / -14 / JG JG
FC,d,d/f,d,d/f Mirage Step -- -- / -- / --
u~u/b Backflip -- -- / -- / --
3+4 Pandora Spin UB 39 / KD / KD
b,b~u/b Wall Jumpkick, (BT) m ?? / ?? / ??
1+2+3+4~(b,f+1+2) DEAD END UB 60 / KD / KD
b+(1+3)_(2+4) Kage Escape -- -- / -- / -- #6
u/b+1.2.2.2.4.2.3.4.2.(1+2) Tenstring mmmhhmmlmUB
(HAZE) Position - 3+4
---------------------
f Haze Crouchdash -- -- / -- / -- #1
U PORTAL DROP -- -- / -- / --
1 FATAL SWIPE m 27 / -15 / JG JG
1+2 Crossing Paths m 14 / -13 / KD
2 Death From Above UB 50 / KD / KD
3 Aqua Spider, (BT) l 21 / -9 / 2
4 Blind Ghost m 21 / -9 / 3 #7
Backturned (BT) Position - b+3+4
--------------------------------
u_d Sidestep -- -- / -- / --
f,f,f Phantom Roll -- -- / -- / --
b+(1+3)_(2+4) Kage Escape -- -- / -- / -- #6
1 Blind Punch h 8 / -1 / 5
1,4 Blind Lance hh 9 / -11 / KD
f+1 Stolen Life m 16 / -13 / 5 #8
1+2 Power Punch m 15 / -13 / KD
f+1+2 Back Bared -- -- / -- / -- #9
~B (BT) -- -- / -- / --
2 Backfist h 10 / 1 / 8
2,1 Backfist Straight hh 10 / -1 / 5
~B (BT) -- -- / -- / --
2,2 Backfists hm 10 / -9 / 2
f+2 Massacre m 17 / -5 / 6
f+2,3 Cold Massacre mm 17 / -7 / KD
f+2,4 Cold Grave mh 17 / -7 / 4
U PORTAL DROP -- -- / -- / --
f+2,4,2 SHADOW DIVE mhh 17 / ?? / KD S!
b+2 Abyss Blow, (BT) m 16 / -2 / 6
b+2,3 Abyss Cannon mmm 16 / -20 / JG JG
b+2,4 Labyrinth mh 16 / -9 / 0
3 Blind Bomb h 10 / -11 / 0
3>4 Blind Beserker hm 10 / -5 / -3
U PORTAL DROP -- -- / -- / --
3>4,3 Death Shadow hmm 10 / -13 / KD
3>4,4 Labrinth, (BT) hmm 10 / -9 / KD
~F Phantom Roll -- -- / -- / --
f+3 Demon Knee m 13 / -8 / 3
~B (BT) -- -- / -- / --
f,f+3 Gremlin Kick m 21 / -9 / KD
b+3 ARC KICK h 18 / ?? / KD S!, H
(d/b_d_d/f)+3 Blind Sweep l 26 / -24 / 0
U PORTAL DROP -- -- / -- / --
3+4 Gremlin Kickup mm 15 / -20 / JG JG
f+3+4 Flip Legdrop, (BT) m 27 / -9 / KD
~F Teleport Forward -- -- / -- / --
f,f+3+4 Vermillion Slide l 30 / -18 / KD
b+3+4 Face-Forward -- -- / -- / --
f+4 Lowkick l 16 / -9 / 2
f+4,3 HIGHKICK lh 16 / -13 / 3 S!
2.2.1.2.4.2.3.4.2.(1+2) Tenstring hmmhhmmlmUB
#1: You can chain any Crouchdash (QCF) move after this move.
#2: Opponent is knocked BT on hit.
#3: Ultimate Tackle can be followed-up with normal tackle moves.
#4: Charge acts same as 1+2+3+4 charge.
#5: Will perform a clone escape if being attacked at moment of input.
#6: Will escape incoming high/mid attacks.
#7: Raven will go into BT on a missed or blocked attack.
#8: Both Raven and the opponent will go into BT on a hit.
#9: Move will reverse high or mid attacks.
Sample Combos
-------------
4~3, 1, f,f+3, b+4,N+4 (S!), BT f+3+4 -=- 7 Hits -=- 46 pts.
f,f+3, f,f+3, 4~3,3 (S!), f,f+3, 4,1 -=- 8 Hits -=- 62 pts.
WS+1, f,f+3, f+1,2, b+2,4,2 (S!), f,f, QCF+3,3+4 -=- 10 Hits -=- 64 pts.
d/f+2, f+4,3 (S!), f,f+3, 4,1, b+2,4 -=- 8 Hits -=- 56 pts.
QCF+4, b+2,3, f,f+3, b+2,4,2 (S!), f,f, QCF+3,3+4 -=- 10 Hits -=- 65 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=========================
| MIGUEL CABALLERO ROJO |
=========================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Enhancer 1_2
Front (2+4)_(f+2+4) Bottleneck 1_2
Front d/f+1+2 Exciter 1
Left (1+3)_(2+4) Slash Beat 1
Right (1+3)_(2+4) Blast Beat 2
Back (1+3)_(2+4) Shock Howling -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Puncher h 10 / 1 / 8
1,2 Back Knuckle hh 10 / -1 / 7
1,2,1+2 Hammering Attack hhm 10 / 4 / KD JGc
1,2,4 Upper Stroke hhh 10 / 1 / 8
F (SAV) -- -- / -- / --
1,3 Punch, Low Kick hl 10 / -12 / 1
b+1 ARMING m 21 / -5 / -3 STc
F (SAV) -- -- / -- / --
b,f+1 Obligarde h 21 / -8 / KD
d/f+1 Choking m 13 / -2 / 5
F (SAV) -- -- / -- / --
d/f+1,1 Double Choking mh 13 / -3 / 5
F (SAV) -- -- / -- / --
d/f+1,1,2 Body Blow mhm 13 / -10 / 4
d/f+1,1,3 Low Kick mhl 13 / -11 / 0
F (SAV) -- -- / -- / --
d/f+1,2 Body Blow mm 13 / -12 / 1
d/b+1 Down Picking l 24 / -18 / KD JG
*Hold 1* Delayed Picking l 29 / -18 / KD JG
WS+1 Brass Upper m 12 / -3 / 8
F (SAV) -- -- / -- / --
u/f+1 Staccato Dunk m 25 / 3 / KD
F (SAV) -- -- / -- / --
u/b+1 RIMSHOT m 21 / -5 / -3
F (SAV) -- -- / -- / --
u/b+1,4 LOW RIMSHOT JOINT ml 21 / -15 / 9
1+2 Hammering m 20 / -7 / 4
D Full Crouch -- -- / -- / --
1+2,1+2 DOUBLE HAMMERING mm 20 / -15 / KD SS!c
d+1+2 Blockbust m 21 / -12 / KD
f+1+2 Inductance h 15 / -5 / KD
b+1+2 BLACKOUT m ?? / ?? / KD RA
d/b+1+2 AXE MURDERER mm 19 / ?? / ?? RD,S!,SS!
WS+1+2 Wide Freight h 14 / 0 / 2
FC+1+2 TACKLE TAKEDOWN m -- / -- / KD #1
2 Loop Hooks h 11 / -5 / 6
2,1 Separation Hooks hh 11 / -4 / 7
F (SAV) -- -- / -- / --
f+2 Buzz Strike h 15 / -3 / 6 STc
f,f+2 Megawatt Upper m 19 / -14 / 2
f,f+2,1 Loud Upper Combo mh 19 / -9 / KD
f,f+2,2 Double Megawatt mm 19 / -14 / KD
~D Megawatt Cancel -- -- / -- / --
b+2 Pulling Off h 16 / -9 / 2 STc
b+2,2 Tearning Off hm 16 / -7 / 3 JGc
d+2 Tapping m 20 / -7 / 4
d/f+2 Beatnik Fist m 16 / -7 / 6
d/f+2,1 Beat Upper mm 16 / -15 / JG JG
d/f+2,2 SPINNER CHOPPING mm 16 / ?? / ?? S!
d/f+2,d+2 BEAT CHOPPING mm 16 / -7 / KD
d/b+2 BLIND CUT m 29 / ?? / KD
WS+2 Distortion Fist m 15 / -7 / 4
WS+2,2 Distortion Slash mh 15 / -11 / JG JG
WS+2,2,2 Slashfist mhm 15 / -6 / ??
WS+2,4 DISTORTION SCYTHE mh 15 / ?? / ?? S!, SS!c
FC,d/f+2 Bucking, (FU/FA) m 15 / -16 / 6 STc
f+2+3 Cargo Ride m 22 / -9 / KD
3 Power Cord h 15 / -7 / 2
3,4 LEG SOCKET hm 15 / -11 / KD S!, STc
f+3 Stomper m 20 / -6 / 6
f+3,4 Escassion mm 20 / -12 / KD
f,f+3 DIRIGE COCHE h 20 / -8 / ST S!,SS!,H
d+3 Low Kick l 21 / -12 / 1
d+3 War Pedal L 20 / -13 / -2 #2
b+3 Vibe Roller m 35 / 6 / 6 JGc
F (SAV) -- -- / -- / --
d/f+3 Brushing Kick m 16 / -6 / 5
d/f+3,2 Brushing Through mm 16 / -6 / 5
d/b+3 Heel Down l 18 / -13 / 3
F (SAV) -- -- / -- / --
d/b+3,4 Double Heel Down ll 18 / -19 / -8
u/f+3 Inlay Kick m 19 / -8 / 5
u/f+3,2 INLAY CHASER mh 19 / -11 / 6
u/f+3,2,2 INLAY KICK COMBO mhm 19 / -6 / 5
WS+3 Bridge Kick m 18 / -8 / KD
WR+3 Running Kickstart m 23 / 9 / KD
3+4 (SAV) - Savage Stance -- -- / -- / --
d+3+4 PUNTING SNAP m 21 / ?? / KD
b+4 PHASE BOOTS m 19 / ?? / KD PC
f+4 Cyclone Foot m 18 / -7 / 8 H
f+4,2 CYCLONE SLAP mm 18 / ?? / KD S!, SS!c
d/f+4 Greeting Knee m 14 / -7 / 4
d/f+4,1 Cutting mh 14 / -5 / 6
F (SAV) -- -- / -- / --
d/f+4,1,1 Cutting Edge mhm 14 / -10 / 7 STc
d+4 Sanding l 16 / -11 / 0
d+4,1+2 Bunking lh 16 / -8 / 5
F (SAV) -- -- / -- / --
d/b+4 Ankle Biter l 18 / -16 / 0
u/f+4 Rear Kick m 16 / -13 / JG JG
FC,d/f+4 Decay Sweep l 21 / -16 / JG JG
b,u/b~b Wall Jumpkick m ?? / ?? / ?? AW
1+4 Chouhatsu Taunt -- -- / -- / --
f+3+4 Dead Point Taunt -- -- / -- / --
~F Death Point UB 47 / KD / KD
(WS+1+2).4.1.1.2.1.4.1.2.1 Tenstring hmhhmmllmh
Savage Stance (SAV) - 3+4
-------------------------
d/f_d/b (SAV) Cancel -- -- / -- / --
1 Blister Knuckle h 12 / -2 / 6
F (SAV) -- -- / -- / --
1,1 TWIN BLASTER hh 12 / -9 / KD S!, STc
1>2 Blister One-Two hm 12 / -10 / 3
F (SAV) -- -- / -- / --
1>2>1 Blister Binding hmm 12 / -17 / JG JG
1,4 Blister Crunch hm 12 / -10 / KD
b+1 Fade Slash m 14 / -5 / 3
F (SAV) -- -- / -- / --
b+1,2 Choke Down ml 14 / -18 / KD
b+1,4 Choke Up mm 14 / -10 / 6
d/f+1 Pick-Upper m 14 / -3 / 8
F (SAV) -- -- / -- / --
1+2 Hammer Gut m 28 / -18 / JG PC, JG
*Hold 1+2* Power Gut m 42 / 8 / JG JG
f+1+2 Bunking h 16 / 2 / 6
F (SAV) -- -- / -- / --
2 Down Stroke m 16 / -12 / KD
b+2 Rocknut m 23 / -12 / 1 #3
d/f+2 Upstroke m 20 / -17 / JG JG
3 Torn Knee m 15 / -5 / 1
F (SAV) -- -- / -- / --
3,3 Double Torn mh 15 / -9 / -2 STc
F (SAV) -- -- / -- / --
b+3 Sandburst h 17 / 0 / KD PC
F (SAV) -- -- / -- / --
d/b+3 Tail Piece l 19 / -13 / 5
F (SAV) -- -- / -- / --
u/f+3 Knee Press m
4 RESONANCE SPIN h 15 / -5 / KD S!, H
d+4 Side Low l 15 / -14 / -3
F (SAV) -- -- / -- / --
d+4,3 Side Jack lm 15 / -2 / -2
F (SAV) -- -- / -- / --
d/b+4 Grand Winder l 26 / -29 / KD
#1: Tackle Takedown can be followed-up with normal tackle moves.
#2: Opponent must be lying on the ground for the attack to execute.
#3: Absorbs one mid or high punch.
Sample Combos
-------------
u/f+4, d/f+1~f, SAV d/f+1, d/f+4,1, d/f+2,2 (S!), f,f, d+1+2 -=- 53 pts.
(SAV) 1+2, 3+4~u/f+3, d/f+4,1~f, 4 (S!), f,f, d/f+1, f,f+2,1 -=- 74 pts.
(SAV) d/f+2, d/f+1, d/f+4,1, d/f+2,2 (S!), f,f+2,1 -=- 8 Hits -=- 61 pts.
d/f+2,1, 4, d/b+2, d/f+1, d/f+2,2 (S!), f,f+2,1 -=- 9 Hits -=- 67 pts.
d/b+1 *Hold 1*, WS+2,4 (S!), f,f, d/f+1, d+4,1+2 -=- 6 Hits -=- 44 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=================
| NINA WILLIAMS |
=================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Wrist Flip 1_2
Front (2+4)_(f+2+4) Lifting Toss, (BT) 1_2
1,2,1 Falling Elbow -
2,1,3 Arm Lock -
Front d/f+1+3 Stomach Elbow, Flip 1
Front d/f+2+4 Hammer, Guillotine 2
Front d/f,d/f+1 Embracing Strike 1+2
Front u/f+1+2 Overhead Toss 1+2
Front QCF>1+2 Palm Grab 2 #1
3,4,3,1+2 Flip-Over Armbar 1+2
2,3,4,2,2 Enbracing Snap 2 #2
1,3+4,1,2,1+2 Falling Snap 1
1,2,4,3,1+2+3 Turtleshell 2
1,3,2,1 Standing Lock 1
3,1,4,1+2,1+2 Rear Gatelatch 1
2,1,3,4,1+2 Falling Lock 2
Front QCB,1+4 Knee Bash -
1,3,2,1 Standing Lock 1
3,1,4,1+2,1+2 Rear Gatelatch 1
2,1,3,4,1+2 Falling Lock 2
2,1,1+2,1+2+3 Octopus Special 2
1,3+4,1,2,1+2 Falling Snap 1
1,2,4,3,1+2+3 Turtleshell 2
Front QCF>3+4 Crab Claw 1
(3+4,3,4,1+2)_(:3,4,1+2) Rolling Arm Bar 1
(3+4,4,2,1+2)_(:4,2,1+2) Achilles Lock 2 #3
3,1,4,2+4 Knee Cross Lock 1
1,3,2+4,3+4,1+2 Roll Achilles 2
Left (1+3)_(2+4) Rolling Groin 1
Right (1+3)_(2+4) Whipping Toss 2
Back (1+3)_(2+4) Jumping Limb Break -
Tackle (1,2,1,2)_(2,1,2,1) 4 Mounted Punches 1_2 #4
Tackle (1,2,1)_(2,1,2) 3 Mounted Punches 1_2 #4
1+2 Armbar - #4
3+4 Knee Cross Lock - #4
Tackle 1+2 Armbar - #4
Tackle 3+4 Knee Cross Lock - #4
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1>2 Twin Stabs hh 10 / -1 / 5 #5
1>2>f+1+2 Double Palm hhm 10 / -14 / KD
1>2>1 Triple Stabs hhh 10 / -3 / 4
1>2>1>2>f+1+2 Stabs, Palm hhhhm 10 / -14 / KD
1>2>1>4 Lowkick hhhl 10 / -13 / -2
1>2>3 Spider Knee hhm 10 / -13 / 2
:1+2 Embracing Snap -- -- / -- / -- #2
1>2>4 ROUNDHOUSE hhh 10 / -6 / KD S!
1,4 Jab, Highkick hh 10 / -5 / 0 STc
1,4,1 SPINNING KNIFEHAND hhm 10 / -11 / ?? S!, SS!c
b+1 Killing Blade m 21 / -18 / ST ST
u/f+1 Jumping Spinslap m 26 / -5 / JG JG
(d_FC)+1 S-Mid Jab Sm 10 / -5 / 6
(d_FC)+1~4 S-Mid Jab, Frontkick Smm 10 / -11 / 0
(d_FC)+1,2 S-Mid Jabs SmSm 10 / -6 / 5
(d_FC)+1,2,4 S-Mid Jabs, Sidekick SmSmm 10 / -14 / -3
d/f+1 Uppercut m 13 / -1 / 5
d/f+1>2 Uppercut, Stab mh 13 / -1 / 5 #5
d/f+1>2>f+1+2 Double Palm mhm 13 / -14 / KD
d/f+1>2>1 Uppercuts Stabs mhh 13 / -3 / 4
d/f+1>2>1>2>f+1+2 Punches, Palm mhhhm 13 / -14 / KD
d/f+1>2>1>4 Punch, Lowkick mhhl 13 / -13 / -2
d/f+1>2>3 Spider Knee mhm 13 / -13 / 2
:1+2 Embracing Snap -- -- / -- / -- #2
d/f+1>2>4 ROUNDHOUSE mhh 13 / -6 / KD S!
FC,b+1 Helping Hand m ?? / ?? / ?? STc
QCF+1 Dashing Uppercut h 15 / 1 / 3 JGc
SS+1 Snake Shot m 15 / -10 / 3
~F Forward Crouchdash -- -- / -- / -- #6
~B Backward Crouchdash -- -- / -- / -- #7
SS+1,2 Double Shot mm 15 / -6 / 0
WS+1 Wings Flapping m 14 / -6 / 5
WS+1,1+2 Fluttering Butterfly mhh 14 / ?? / KD S!
WS+1,4 SWOOP KICK mm 14 / -3 / KD JG
(f_WS)+1+2 BLONDE BOMB m 17 / -14 / KD PC
f,f+1+2 Bombshell Blast m 22 / -14 / KD
*Hold 1+2* Power Blaster m 33 / 8 / KD
b+1+2 Lunging Double Palm mm 18 / -7 / KD
d+1+2 HURRICANRANA TRIANGLE m 20 / -22 / KD RA
d/f+1+2 Cross Blade mm 16 / -3 / ?? H
SS+1+2 Spinning Double Palm m 19 / -11 / KD
WR+1+2 DASHING BOMB m ?? / 0 / KD
1+4 Ivory Cutter mm 16 / -5 / 4
b+1+4 Ebony Cutter mm 16 / -15 / JG JG
2 Jab h 10 / 1 / 7
2>1 Twin Jab hh 10 / -3 / 4
2>1>4 Twin Jabs, Lowkick hhl 10 / -13 / -2
2,f+1+2 Double Palm hm 10 / -14 / KD
2>3 Jab, Spider Knee hm 10 / -13 / 2
:1+2 Embracing Snap -- -- / -- / -- #2
2>4 ROUNDHOUSE hh 10 / -6 / KD S!
b+2 Backhand h 12 / -14 / -3
b+2,2 Silly Slap hh 12 / -6 / -5
b+2,2,2 Backhand Combo hhh 12 / -9 / -9
~u_d Sidestep Cancel -- -- / -- / --
f+2 Makunasu Claw h 13 / -3 / 8
f+2>1 Shun Uppercut hm 13 / -13 / -6 STc
f+2>1>2 Makunasu Falls hmm 13 / -12 / ?? JGc
f+2>1>4 RAZOR ARC hmh 13 / -13 / KD S!
f,f+2 Black Palm h 14 / -9 / KD
d+2 Ankle Slasher l 20 / -12 / 0
d+2,3 CUTTHROAT lh 20 / ?? / KD S!, STc
FC+2 S-Mid Jab Sm 11 / -4 / 7
FC+2,4 S-Mid Jab, Frontkick Smm 11 / -10 / 1
QCF+2 Shut Up m 21 / ?? / KD
d/b+2 FOREARM CHOP m 24 / -5 / KD S!,H,SS!c
d/f+2 Lifting Uppercut m 16 / -7 / JG JG
u/f+2 Slap Uppercut m 18 / -10 / 1
u/f+2>1 Backhand mm 18 / -13 / JG JG
WS+2 Lifting Uppercut m 16 / -13 / JG JG
SS+2 Palm Uppercut m 14 / -14 / JG JG
f+2+3 DEATH PALMS m 20 / 9 / KD RD
d/f ICE SLIDE -- -- / -- / -- RD, #6
3 Left Standing Kick h 14 / -16 / 5
SS Right Evasive Roll -- -- / -- / --
~D Full Crouch -- -- / -- / --
1+2 Spin Double Palm m 19 / -11 / KD
3,3 Highkick, Lowkick hl 14 / -17 / -7
3,3,2 Uppercut hlm 14 / -13 / JG JG
3,3,4 Highkick hlh 14 / -6 / 5 JGc
3,3,4,3 GUILLOTINE AXES hlhm 14 / 2 / 5 JGc
3>4 TWIN HIGHKICK hh 14 / -6 / KD S!
f+3 Twin Flicker Kicks hh 15 / 6 / KD S!, STc
f,f+3 Bad Habit m 15 / ?? / ?? STc
(FC_d)+3 Low Kick l 16 / -17 / -3
(FC_d)+3,2 Uppercut lm 16 / -13 / JG JG
(FC_d)+3,N+4 Low/High Kicks lh 16 / -6 / 5 JGc
(FC_d)+3,N+4,3 Guillotine Axes lhm 16 / 2 / 5 JGc
b+3 Snare Leg m 18 / -8 / 4
b+3>4 Trap Kick mh 18 / -9 / KD STc
WS+3 Spider Knee m 18 / -13 / -2
:1+2 Embracing Snap -- -- / -- / -- #2
WR+3 Bone Cutter m 23 / -23 / KD #3
QCF+3 Sable Slide l 22 / -20 / 0 JGc
d/f+3 Sidekick m 14 / -11 / 1
d/f+3>1 Sidekick, Jab mh 14 / -8 / 3
~U_D Sidestep Cancel -- -- / -- / --
d/f+3>1>2 Double Punches mhh 14 / -10 / 1
d/f+3>1>2>f+1+2 Punch, Double Palm mhhm 14 / -14 / KD
d/f+3>2 Sidekick, Jab mh 14 / 1 / 2
~U_D Sidestep -- -- / -- / --
~F Forward Crouchdash -- -- / -- / -- #6
d/f+3>2>1 Sidekick, Jabs mhh 14 / -3 / 4
d/f+3>2>1>4 Jab, Lowkick mhhl 14 / -14 / 2
d/f+3>2>3 Divine Cannon mhm 14 / -19 / JG JG
d/f+3>2,D+3 Lowkick Ender mhl 14 / -13 / -2
d/f+3>2,D+3,2 Uppercut mhlm 14 / -13 / JG JG
d/f+3>2,D+3,4 HIGHKICK mhlh 14 / -6 / 5 S!, JGc
d/f+3>2,D+3,4,3 GUILLOTINE AXES mhlhm 14 / 2 / 5 JGc
d/f+3>2,4 Roundhouse mhh 14 / -12 / KD S!
d/f+3>3 Sidekicks mh 14 / -14 / -3
d/f+3>3>3 Triple Sidekicks mhh 14 / -14 / -3
d/f+3>3>3>4 SIDEKICKS, HIGHKICK mhhh 14 / -7 / KD S!
d/f+3>4 Leaping Roundhouse mh 14 / -4 / 7
d/f+3>4,3+4 Deadly Hunter mhmm 14 / -5 / 0
d/f+3>4,4 Deadly Assault mhl 14 / -12 / KD JGc
d/f+3>f+4 HEAD RINGER mh 14 / -6 / KD S!
d/b+3 Stiletto Heel l 20 / -13 / 3
(u/f)_u_(u/b)+3 Cat Hopkick m 14 / -10 / KD
u/f,N,d+3 Hopping Lowkick l 44 / -19 / -8
u/f,N,d+3,2 Uppercut lm 44 / -13 / JG JG
u/f,N,d+3,4 Roundhouse lh 44 / -6 / 5 JGc
u/f,N,d+3,4,3 Guillotine Axes lhm 44 / 2 / 5 JGc
d/b+3+4 Divine Cannon m 19 / -17 / JG JG
d+3+4 Foot Stomp L 17 / -17 / -8 #9
u/f+3+4 Bone Cutter m 23 / -23 / KD #3
4 Right Standing Kick h 11 / -9 / 8 JGc
SS Left Evasive Roll -- -- / -- / --
~D Full Crouch -- -- / -- / --
1+2 Spin Double Palm m 19 / -11 / KD
4,3 Highkick, Lowkick hl 11 / -17 / -3
4,3,2 Uppercut hlm 11 / -13 / JG JG
4,3,4 Highkick hlh 11 / -6 / 5 JGc
4,3,4,3 GUILLOTINE AXES hlm 11 / 2 / 5 JGc
f+4 High Heel Lance h 16 / -12 / -3
f+4,3 Jigsaw Heel hm 16 / -14 / JG JG
f+4,3,3 Dropping Heel hmm 16 / -14 / KD
f+4>4 Lance Flick hh 16 / 1 / 13
f,f+4 Flipstomp m 28 / 11 / 2 #10
b+4 Stinger Frontkick h 14 / -7 / 11
d+4 Lowkick l 12 / -13 / -2
FC+4 Hard Lowkick l 12 / -15 / -4
(d+4>1)_(FC+4,1) Low Kick, Spinchop lh 12 / 0 / 6
~U_D Sidestep Cancel -- -- / -- / --
(FC_d),d/f+4 Wipe The Floor l 20 / -37 / KD
(u_u/b_U/F)+4 Tsunami Axe Kick m 25 / -6 / 3 JGc
u/f+4 Leaping Hunting Kick h 18 / -9 / -1
u/f+4,3 Leaping Hunting Kicks hl 18 / -19 / -8
~U_D Sidestep Cancel -- -- / -- / --
u/f+4,3,4 Highkick hlh 18 / -6 / 5
d/b+4 Falling Kick, (FD/FA) l 16 / -9 / 2
d/b+4,3 Divine Cannon lm 16 / -18 / JG JG
WS+4 Rising Kick m 12 / -4 / 7
WS+4,3 FLASHING ESCAPE mh 12 / -6 / KD S!, STc
SS+4 Sidestep Sweep l 20 / -15 / 6 JGc
QCF,F+4 Advancing Knee m 14 / -8 / 6
QCF,F+4,2 Poisoned Blades mh 14 / -9 / JG JG
QCF,F+4,2,3 Blade Kick mhh 14 / -10 / KD
QCB+4 Jigsaw Heel m 23 / -15 / JG JG
u~u/b Backflip -- -- / -- / --
b,b~u/b Runup Backflip, (BK) m ?? / ?? / ?? AW
b+(1+3)_(2+4) Mid/High Reversal -- -- / -- / -- #1, RV
d/b+1+2 Hunting Swan UB 65 / KD / KD ST
u,u Swan Cancel -- -- / -- / --
HCF,D/B+2+3 Stunning Breath UB 37 / 33 / 33 ST
1_(d/f+1)_(BK 1)_(BK 2)>2>1>2.3.3.2..1.2.4 Tenstring h/mhhhhlhhhh
1_(d/f+1)_(BK 1)_(BK 2)>2>1>2..4.3..4.2.4.3 Tenstring h/mhhhhllmlm
#1: The throws after the Palm Grab can also be done after Nina b+2+4
Attack Reverses an opponent's Left Punch (1).
#2: The throws after the Embracing Snap can also be done after
a precision-timed 1+2 after a Spider Knee.
#3: The throws after the Achilles Lock can also be done after
the Bone Cutter (WR+3) or (u/f+3+4) connects on a Clean Hit.
#4: Consult the Tackle Escape guide at the beginning of the movelist.
#5: Twin Punches and tenstrings can also be started with BT 1,2 or BT 2,2.
#6: Can chain any forward crouchdash (QCF) move afterwards.
#7: Can chain any backward crouchdash (QCB) move afterwards.
#8: If the second attack of the string (1) hits and is followed up with 1+2,
then the 1+2 will juggle the opponent.
#9: Opponent must be lying on the ground for the attack to execute.
#10: If Nina completely misses the Flipstomp, she will damage herself.
Nina can tech roll the impact to avoid taking damage.
Sample Combos
-------------
d/f+2, d/f+3,2, f+2,1,4 (S!), QCF,F+4,2,3 -=- 9 Hits -=- 53 pts.
d/b+3+4, u/f+4, d/f+1, d/f+3,2>4 (S!), f,f, f+1+2 -=- 7 Hits -=- 64 pts.
1+4, d/f+3,3,3,4 (S!), f,f, d/f+3,2,3 -=- 9 Hits -=- 51 pts.
u/f+2,1, d/f+3,2~d~1~d/b~u/f+4, 1+4 (S!), f,f+3 -=- 9 Hits -=- 72 pts.
QCB+4, u/f+3, d/f+3,2, d+2,3 (S!), f,f, d/f+3,4 -=- 62 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=======================
| NOCTIS LUCIS CAELUM |
=======================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Blizzard Spike 1_2
Front (2+4)_(f+2+4) Thunder Strike 1_2
b+1+2 Fire Blast 1+2
Left (1+3)_(2+4) Fire Blast 1
Right (1+3)_(2+4) Fire Blast 2
Back (1+3)_(2+4) Dragoon Impulse -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ------ ------------- --------
1 Jab h ?? / ?? / ??
1,2 Twin Jabs hh ?? / ?? / ??
1,2,2 Twin Jabs, Slice hhh ?? / ?? / ??
1,2,1+2 Twin Jabs, Slasher hhm ?? / ?? / KD S!
1,2,3_4 Twin Slice, Dodge hh ?? / ?? / ??
b+1 Clock Ringer h ?? / ?? / ??
b+1,2 Shadow Stab hh ?? / ?? / ??
d+1 Whirlwind Dagger mm ?? / ?? / ??
(u/b_u_u/f)+1 Elbow Blade h ?? / ?? / ?? STc
d/f+1 Chest Check m ?? / ?? / ??
d/f+1,4 Head Spinner mh ?? / ?? / KD S!
d/b+1 Wind Edge m ?? / ?? / ??
d/b+1,1+2 Dancing Edge mmm ?? / ?? / ??
d/b+1,F Wind Edge Roll m ?? / ?? / ?? #1
WS+1 Wave Cut m ?? / ?? / ??
WS+1,2 Tidal Slash mm ?? / ?? / ??
Jump, 1 Air Attack Claw h ?? / ?? / ??
1+2 Cyclone Smash hm ?? / ?? / KD S!, H
1+2 Cyclone Cancel h ?? / ?? / ??
f+1+2 Piercing Spear m ?? / ?? / KD
f,f+1+2 Shadow Scissors m ?? / ?? / ?? S!,H,SS!c
d+1+2 Royal Arms m ?? / ?? / KD RA
d/f+1+2 Heavy Slasher m ?? / ?? / KD S!
d/b+1+2 Royal Slash m ?? / ?? / JG JG
*Hold 1+2* Delayed Slash m ?? / ?? / JG JG
RN 1+2 Meteor Crush m ?? / ?? / JG JG
u/f,N,1+2 Air Attack Crush m ?? / ?? / KD #10
f+1+4 Shield Bash m ?? / ?? / KD PC
b+1+4 Shield Smash m ?? / ?? / KD
2 First Blitz m ?? / ?? / ??
2,2 Double Assault mm ?? / ?? / ??
2,2,2 Triple Blitz mmh ?? / ?? / ??
2,2,f+2 Triple Assault mmm ?? / ?? / ?? S!
2,2,b+2 Assault Warp Strike mmSm ?? / ?? / ?? #2
2,2,2,2 4th Blitz mmhh ?? / ?? / ??
2,2,2,2,2 Blitz Rush mmhhm ?? / ?? / KD
f+2 Warp Strike Sm ?? / ?? / ?? #2
b+2 Smash Blow m ?? / ?? / ??
b+2,1+2 Thunder Impact mUB ?? / KD / KD #5
d+2 Hydra Sweep l ?? / ?? / ??
d+2,2 Hydra Slice lh ?? / ?? / ?? S!, SS!c
d/f+2 Royal Edge m ?? / ?? / JG JG
FC,d/f+2 Shadow Slice l ?? / ?? / ??
d/b+2 Delta Thrust l ?? / ?? / ??
(u/b_u_u/f)+2 Power Break h ?? / ?? / JG JG
WS+2 Rising Regulus m ?? / ?? / ??
WS+2,2 Regulus Cross mm ?? / ?? / ?? S!, SS!
SS+2 Vortex Edge m ?? / ?? / ??
BT 2 Blind Divide m ?? / ?? / ST ST
Jump 2 Air Attack Crack m ?? / ?? / ??
Jump 2,2,2 Air Attack Blitz mmm ?? / ?? / KD #9, S!
f+2+3 Warp-Drive m ?? / ?? / KD RD
f+3 Stinger Knee m ?? / ?? / ??
f+3,2 Stinger Warp Strike mSm ?? / ?? / ?? #2
b+3 Half Moon h ?? / ?? / ??
~B (BT) Position -- -- / -- / --
b+3,1 Night Fall hm ?? / ?? / KD
d/b+3 Sweeper Kick l ?? / ?? / ??
u/f+3 Ascension Storm mm ?? / ?? / JG JG, #6
Jump 3 Air Attack Kick m ?? / ?? / ??
f+3+4 Roll Dodge -- -- / -- / --
1 Rolling Bash m ?? / ?? / KD
3+4 Tumble Dodge l ?? / ?? / ??
f,f+3+4 Aerial Cannon h ?? / ?? / KD
4,2 Dextra Edge mh ?? / ?? / ?? #3
f+4 Circle Kick m ?? / ?? / ??
f+4,2 Circle Slash mm ?? / ?? / ??
f,f+4 Flare Drive m ?? / ?? / KD #7
b+4 Crescent Slash, (BT) h ?? / ?? / ??
b+4,1+2 Crescent Slash Combo hm ?? / ?? / KD JGc
d+4 Knee Storm l ?? / ?? / ??
d+4,2 Elbow Blade lh ?? / ?? / ?? #4
d+4,2,1+2 Maelstrom lhm ?? / ?? / KD
d/f+4 Side Check m ?? / ?? / ??
d/f+4,2 Spin Raid mh ?? / ?? / ??
d/f+4,2,2 Combination Raid mhm ?? / ?? / JG JG
d/f+4,2,4 Combination Chaser mhh ?? / ?? / ?? S!
d/b+4 Knee Crusher l ?? / ?? / ??
u/f+4 Chaser Shoot h ?? / ?? / KD S!, H
Jump 4 Air Attack Shoot m ?? / ?? / ??
b+1+4 Sword of the Father UB ?? / KD / KD
b+(1+3)_(2+4) Mid/High Reversal -- -- / -- / -- RV
1+3+4 Taunt -- -- / -- / --
d/f+3,1,2,2,1,1,2,1+2,1,2 Tenstring mhmmmmlmmSm
#1: Can chain any Roll Dodge (f+3+4) follow-up after the roll.
#2: Move transitions into a throw on a successful Warp Strike hit.
#3: If move hits airborne opponent, Noctis teleports in air next to opponent.
#4: d+4 will knockdown if the kick hits Clean and followed up with 2.
#5: b+2 has to hit a front-facing opponent to execute the 1+2 follow-up.
#6: Noctis will teleport if u/f+3 hits, recovering in a crouched position.
#7: Move transitions into a throw on a successful front-facing hit.
#8: Noctis will land FU/FT on a whiffed Aerial Cannon attempt.
#9: String can only be executed on an airborne opponent.
#10: 1+2 must be hit during the highest apex of the forward jump.
Sample Combos
-------------
u/f+3, WS+2,2 (S!), f,f, d/f+4,2,2 -=- 7 Hits -=- 56 pts.
d/f+2, d/f+1, d/f+4,2,4 (S!), f,f+4 -=- 7 Hits -=- 54 pts.
d/b+1+2, d/f+1+2 (S!), d/f+4,2, 2,2,2,2,2 -=- 9 Hits -=- 67 pts.
u/f+2, d+2,2 (S!), 4,2, 2,2,2 -=- 8 Hits -=- 64 pts.
RN 1+2, 2,2,f+2 (S!), f,f, d/f+4,2,2 -=- 7 Hits -=- 58 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=========
| PANDA |
=========
Note: See movelist for KUMA. Both PANDA and KUMA share the same movelist.
The only difference is the animation for their Rage Art (b+1+2).
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
================
| PAUL PHOENIX |
================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Shoulder Toss 1_2
Front (2+4)_(f+2+4) Popper, (FU/FT) 1_2
Front 2+4~b Bloody Palm 2
Front d/f+1+2 Striking Shiho-Nage 1+2
Front f,f+1+2 Shoulder Ram 1+2
Front b+1+4 Stomach Throw, (BT) 1
Front d/f+1+3:QCF+2 Kongo Blast 1
Left (1+3)_(2+4) Dragon Screw 1
Right (1+3)_(2+4) Tripping Hip Toss 2
Back 1+3 Reverse Neck Throw -
Back 2+4 Gatelatch Slam -
Tackle (1,2,1,2)_(2,1,2,1) 4 Mounted Punches 1_2 #4
Tackle (1,2,1)_(2,1,2) 3 Mounted Punches 1_2 #4
1+2 Armbar - #4
Tackle 1+2 Armbar - #4
Tackle (2,D+1,1),(N+4~1~1+2) Ultimate Punishment 1
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1,2 1-2 Punches hh 10 / -1 / 6
1,4 Punch, Lowkick hl 10 / -11 / 1
d+1 Tile Splitter m 15 / -9 / 2
d+1,2 Splitter, Deathfist mm 15 / -17 / KD
*Hold 2* Chaos Fist mm 15 / 20 / KD
d+1,4 Leaf Sweep ml 15 / -31 / -17
d+1,4,2 Falling Leaf mlm 15 / -14 / KD
b+1 Sledge Pop h 12 / ?? / ?? H
b+1,2 TWIN AXE hh 12 / ?? / KD S!, H
b,f+1 T-Elbow h 29 / -6 / KD
d/f+1 Quick Body Hook m 14 / -2 / 4
~b Backsway -- -- / -- / -- #1
d/f+1,1 Jishi Double mh 14 / -5 / 1
d/f+1,1,2 Jishi Combo mhm 14 / -9 / KD
QCF+1 Elbow Rush h 16 / -5 / JG JG
QCB Backsway -- -- / -- / --
1 Bounce Splitter m 22 / -2 / KD JGc
1+2 Knuckleduster m 19 / -14 / JG JG
2 Smoking Palm Strike m 15 / -8 / KD
3 Low Sweep l 18 / -21 / -10
3,2 Low Sweep, Elbow lm 18 / -10 / 6
3,2>1 Power Cutter lmh 18 / -10 / KD
3,2>3 Lightning Bolt lml 18 / -13 / 0
4 PHOENIX ROUNDHOUSE h 15 / ?? / KD S!,STc,H
SS+1 Hammer Smash h 20 / 8 / KD SS!c
1+2 BURNING DEATHFIST m ?? / ?? / KD RA
B# DEATHFIST CANCEL -- -- / -- / -- RA JG
f+1+2 Overhead Smash m 21 / ?? / ??
b+1+2 HASSOU STRIKE h 24 / 0 / KD PC
d+1+2 Iron Mountain m 13 / -16 / KD
(FC_d/b)+1+2 Ultimate Tackle m -- / -- / KD #2
FC,d/f+1+2 Ankle Yanker l 32 / -12 / KD
QCF+1+2 HELL DEATHFIST m 13 / ?? / KD RD
f+1+4 Sidestepping Shoulder m 21 / -14 / KD
2 Puncher h 10 / 0 / 6
2,3 Puncher, Highkick hh 10 / -12 / KD STc
2,d+3 Puncher, Lowkick hl 10 / -12 / -1
d+2 Stone Splitter L 18 / -12 / 4 #3
b+2 WILD BOMB m ?? / ?? / ??
b+2,1 DOUBLE BOMBER mm ?? / -8 / ?? JGc
*Hold 1* DELAYED BOMBER mm ?? / ?? / ?? JGc
f+2 Quick Punch h 12 / 0 / 6
f+2,3 Quick P-K Smash hh 12 / -11 / 5
f+2,3,1 Stabbing Elbow hhm 12 / -12 / KD
f,f+2 Dashing Elbow m 15 / -18 / -7
f,f+2,1 Lungefist mm 15 / -12 / KD
~b Lungefist Cancel -- -- / -- / --
f,f+2:1 Holy Dragon Claw mm 15 / -4 / KD
f,f+2,2 Lifting Leg Punch ml 15 / -19 / JG JG
~(b_d/b) Leg Punch Cancel -- -- / -- / --
d/f+2 Uppercut m 15 / -8 / JG JG
d/b+2 OUHA m ?? / ?? / KD JGc
u/f+2 Mortar Punch m 39 / 8 / KD
(u_u/b)+2 Clock Cleaner m 21 / -8 / KD H, STc
WS+2 Thunder Liftpalm m 17 / -14 / JG JG
QCF+2 Deathfist m 13 / -17 / KD
(FC,d/f)_(D/F#)+2 Elbow m 15 / -18 / -7
(FC,d/f)_(D/F#)+2,1 Lungefist mm 15 / -12 / KD
(FC,d/f)_(D/F#)+2:1 Holy Dragon Claw mm 15 / -4 / KD
(FC,d/f)_(D/F#)+2>2 Lifting Leg Punch ml 15 / -19 / JG JG
~(b_d/b) Leg Punch Cancel -- -- / -- / --
3 Piston Kick m 16 / -7 / 4
3,2 Piston Fire mh 16 / -3 / 7
d/b+3 Spinning Ankle Crack l 16 / -18 / -4
WS+3 Knee Wrecker m 13 / -8 / 3
WS+3,2 KNEE WRECKER COMBO mh 13 / -9 / KD S!, STc
SS+3 Ankle Kickout l 19 / -13 / 3
QCF+3 Gengetsu l 18 / ?? / ?? JGc
b+3 Knee Headstrike h 14 / -6 / ST ST
d/f+3 Phoenix Mid m 16 / -9 / 2
d/f+3,4 Phoenix Wings mm 16 / -10 / 6 STc
*Hold 4* Power Phoenix mm 16 / -6 / KD ST
u/f+3 Spring Kick m 16 / -17 / JG JG
u/f+3,4 2 Spring Kicks mm 16 / -13 / JG JG
f,f+3 Shredder Start m 16 / -17 / JG JG
f,f+3,4 Shredder Kicks mm 16 / -16 / JG JG
f,f+3,4>4 Highkick Ender mmh 16 / -5 / KD
f,f+3,4>f+4 Midkick Ender mmm 16 / -14 / KD
f,f+3,4,d+4 Lowkick Ender mml 16 / -17 / -6
QCF+3+4 Mountain Raze m 20 / -9 / JG JG
b+4 Ankle Bite l 20 / -13 / 1
d/f+4 Mid Stomach Kick m 19 / -1 / 9 STc
u/f+4 Jumping Boot m 15 / -13 / JG JG
f,f+4 Somersault Flip m 33 / -2 / JG JG
d+4 Leaf Sweep l 15 / -31 / -17
d+4,2 Falling Leaf lm 15 / -27 / KD
d+4,2,1+2 Demolition Man lmm 15 / -17 / KD
d+4,2:1+2 Precision Demo Man lmm 15 / -17 / KD
D#(2 seconds) Restless Taunt -- -- / -- / -- #4
u+3+4 Idiot Flip, (FD/FA) m 15 / -22 / -11 #5
b,b~u/b Jumping Kick m ?? / ?? / ?? AW
b+(1+3)_(2+4) Reversal -- -- / -- / KD RV
b,b+1+2 Blazing Fist UB 63 / KD / KD
1232..1.2..1.4.2.1 Tenstring hhmhmhhlmm
1231..4.2.1.4.2.1 Tenstring hhmmlmhmlm
1231..2 Fivestring hhmmm
#1: Can chain any backsway (QCB) move afterwards.
#2: Ultimate Tackle can be followed-up with normal tackle moves.
#3: Opponent must be lying on the ground for the attack to execute.
#4: Charge acts same as 1+2+3+4 charge.
#5: Paul damages himself when the flip lands.
Sample Combos
-------------
d/f+2, d/f+4, 3,2, b+1,2, f,f, QCF+2 -=- 7 Hits -=- 61 pts.
u/f+4, d/f+1, d/f+1~b, 4 (S!), f,f, QCF+1, f,f+2,1 -=- 7 Hits -=- 55 pts.
u/f+3,4, b+1,2 (S!), f,f, d+4,2:1+2 -=- 7 Hits -=- 58 pts.
WS+2, b+1,2 (S!), f,f, QCF+1, QCF+2 -=- 5 Hits -=- 64 pts.
f,f+4, WS+3,2 (S!), f,f+4, WS+3,2 -=- 6 Hits -=- 59 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
===========
| SHAHEEN |
===========
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Desert Fang 1_2
Front (2+4)_(f+2+4) Aldebaran 1_2
Front d/f+1+4 Maximum Season 2
Front Snake In 1+2 Assault Tackle 2
Left (1+3)_(2+4) Drop Pit 1
Right (1+3)_(2+4) Accelerator Spinner 2
Back (1+3)_(2+4) Silent Kill -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Spica Jab h 10 / 1 / 8
1,2 Spica-Strike hh 10 / -1 / 6
1,2,2 Mack Kit hhm 10 / -13 / ?? STc
1,2,3 Riding Sand hhh 10 / -8 / 8
1,2,4 Wheel Spin hhm 10 / -13 / KD
b+1 Achernar m 19 / ?? / ?? JGc
WS+1 Albireo m 15 / -2 / 4
1+2 Air Twister m ?? / ?? / KD RA
2 Cutter h 10 / ?? / ??
2,1 Cut-In hm 10 / -8 / 1
f+2 Silent Force h 12 / -8 / ??
f+2,3 Sidekick Stretch hh 12 / -12 / ??
f+2,4 Silent Flow hl 12 / -13 / ??
~D/F (SI) -- -- / -- / --
f+2,4,4 Flowing Strike hlh 12 / -3 ? ?? S!
f,b+2 Hornet h 14 / -4 / KD #1
d+2 Stomacher Impact m 18 / -6 / ??
d/f+2 Rising Falcon m 15 / -7 / JG JG
d/b+2 Rapid Bash m 14 / -5 / 6
~D/F (SI) -- -- / -- / --
d/b+2,1 High Bash mh 14 / -9 / KD
d/b+2,4 Rage Bash mh 14 / ?? / KD RD, JG
~D/F (SI) -- -- / -- / -- RD
WS+2 Hawk Edge m 16 / -17 / ST ST
BT 2 Reverse Edge m ?? / ?? / KD
3 Blinding Sand h 14 / ?? / ??
~d/f (SI) -- -- / -- / --
f+3 Crescent Moon m 21 / -5 / ??
(f,f)_(WR)+3 Stoop Fetch m ?? / ?? / JG #1, JG
b+3 Heel Strike m 18 / 0 / 3
d+3 Silent Rigel l 16 / -16 / ??
~D/F (SI) -- -- / -- / --
d/f+3 Iusaru m 17 / -9 / ?? S!, H
d/b+3 Robudaun l 20 / -16 / ??
d/b+3,4 Kazu-Ifa Combo lh 20 / -13 / KD
(u/b_u_u/f)+3 Crescent Cleave m 25 / -7 / JG JG
WS+3 Scorpion m 13 / -11 / 0
WS+3,3 Double Scorpion mm 13 / -15 / KD
FC,d/f,d,d/f+3 Sand Storm l ?? / ?? / ?? #2
f+3+4 Skyline mm 15 / -11 / ??
~D/F (SI) -- -- / -- / --
4 Harukusikikku h 11 / -9 / ?? JGc
4,1 Arugenibu hh 11 / -4 / 4
4,3 Cut High hh 11 / -1 / KD S!, SS!c
4,4 Raed hm 11 / ?? / KD
f+4 Piercing Talon h 15 / -2 / ?? S!,H,SS!c
f,f+4 Erunato h ?? / ?? / KD PC
b+4 Mirage Break m 17 / -15 / 1
d+4 Step-On l 19 / -12 / 1
d/f+4 Sting Kick m 14 / -9 / 2
d/b+4 Kazu-Ifa h 20 / -13 / KD
(u/b_u_u/f)+4 Altair m 15 / -13 / JG JG
b+1+2 Tulus -- -- / -- / -- #5
d/b+1+2 Shaura UB ?? / KD / KD
d/f,D/F Snake-In - (SI) -- -- / -- / --
2,1,4,1,3,3,3,3+4,4 Tenstring hmhhmmlmmm
Snake-In Stance- (SI) - d/f,D/F
-------------------------------
1 Snake Jab h ?? / 2 / ??
1+2 Assault Tackle Throw m ?? / ?? / KD #4
2 Sand Uppercut m ?? / -13 / ??
3 Stoop Fetch m ?? / -14 / ?? #1, JG
4 Glide Low l ?? / ?? / KD JGc
#1: Attack will transition into a throw on a frontal hit.
#2: Move transitions into (SI) stance on hit.
#3: Move will reverse mid and high punches.
#4: Throw is broken with 2.
#5: Parries high and mid punches.
Sample Combos
-------------
d/f+2, d+2, 4,1, f+2,4,4 (S!), f,f, d/b+2,1 -=- 9 Hits -=- 59 pts.
WS+2, 3~d/f, 2, f+2,4,4 (S!), f,f, d/b+3,4 -=- 8 Hits -=- 71 pts.
u/f+3, d/b+2, 4,1, 4,3 (S!), f,f, d/b+2,1 -=- 8 Hits -=- 61 pts.
u/f+4, d+2, 4,1, d/f+3 (S!), f,f, d/b+2,D/F,3 -=- 7 Hits -=- 45 pts.
f,f+3, f,f, d+2, 4,1, d/f+3 (S!), f,f, d/b+3,4 -=- 7 Hits -=- 66 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=============
| STEVE FOX |
=============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Stomach Gutter 1_2
Front (2+4)_(f+2+4) Rabbit Punch 1_2
Front f,f+1+2 Lifting Arm Suplex 1+2
Front (FLI) 1+2 Gryphon Throw 1+2
Front (PKB) 1+2 Ten Count 1+2
Front QCB+2+4 Falling Elbow Toss 2
Left (1+3)_(2+4) Gut Slugger Toss 1
Right (1+3)_(2+4) Neck Takedown Snap 2
Back (1+3)_(2+4) Hugging Slam -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1,1 Snap Jabs hh 10 / ?? / ??
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
1,1,d+1 2 Jab, Body Blow hhm 10 / -6 / 0
~B (FLI) -- -- / -- / --
1,1,2 Shining Fist hhh 10 / ?? / ??
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
1,d+1 1 Jab, Body Blow hm 10 / -6 / 0
~B (FLI) -- -- / -- / --
1,2 1-2 Punches hh 10 / -2 / 6
1,2,1 British Rush hhh 10 / -3 / 3
~B (FLI) -- -- / -- / --
~F (PKB) -- -- / -- / --
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
1,2,1,2 British Edge hhhm 10 / -10 / KD
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
1,2,1,d+2 British Low hhhl 10 / ?? / ??
d+1 Ankle Chaser l 16 / -13 / 0
b+1 Rushing Punch h 14 / -14 / 2 STc
~B (FLI) -- -- / -- / --
b+1,2 Qick Two hh 14 / -5 / 6
~F (PKB) -- -- / -- / --
b+1,d+2 Frigate Rush hl 14 / -11 / 0
~F (PKB) -- -- / -- / --
b+1,d+2,1 Frigate Edge hlm 14 / -9 / KD
u/f+1 Dashing Fist m 19 / -6 / 5
d/f+1 Uppercut m 13 / -2 / 5
d/f+1,2 Straight Punch mh 13 / -6 / 3
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
d/f+1,2,1 Punch Feint, Hook mh 13 / -2 / 2
~B (FLI) -- -- / -- / --
d/f+1,2,f+1+2 Feint, 1-2 Punch mhh 13 / -3 / 0
d/f+1,2,2 Feint, Body Hook mm 13 / -5 / 6
QCF+1 Brit Smash m ?? / -10 / KD
~B (FLI) -- -- / -- / --
WS+1 Uppercut m 12 / -3 / 3
WS+1,1 SLIP JAB mh 12 / ?? / ??
WS+1,2 Overhead Bomb mm 12 / -13 / 2
WR+1 Low Scooper l ?? / ?? / KD
1+2 SHIPPED SEAWORTHY h ?? / ?? / KD RA
f+1+2 Gyroscopes mh 15 / -14 / ??
f+1+2,2 SHOTGUN COMBINATION mhm 15 / -13 / KD
d+1+2 Ground Punch L 17 / -11 / 2 #1
d/f+1+2 Sonic Fang mm 14 / -12 / KD
d/b+1+2 GYROSCOPES HOOK m 36 / ?? / ?? PC
2 British Right h 12 / -1 / 5
2,1 Short British Edge hh 12 / -5 / 6
~F (PKB) -- -- / -- / --
~B (FLI) -- -- / -- / --
2,1,2 Edge Upper hhm 12 / -11 / KD
f+2 Dashing Midpunch m 21 / -6 / 5
f+2,1 Body Hook mh 21 / -5 / -1
~F (PKB) -- -- / -- / --
~B (FLI) -- -- / -- / --
f+2,1,2 Feint, Delayed Blow mm 21 / -5 / 6
f,f+2 Eagle Claw m 13 / -13 / KD
b+2 Body Bomb m 18 / ?? / ST ST
d+2 Low Punch l 17 / -18 / -5
d+2,1 Uppercut lm 17 / -11 / -5
d+2,1,2 Right Hook lmh 17 / -2 / KD STc
d+2~N+1 Feint, Uppercut m 30 / -4 / 7
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
d+2~N+1,2 Overhead Punch mm 30 / -13 / 2
d+2~N+1,f+2 British Hook mh 30 / -2 / KD
u/f+2 Jumping Uppercut m 22 / ?? / JG JG
u/b+2 Arrow Punch h 15 / -12 / 9
WR+2 Superman Punch m 23 / 9 / KD
WS+2 Rising Uppercut m 15 / -7 / 4 JGc
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
d/f+2 Crescent Hook m 16 / -12 / 4 STc, H
[FC,]d/b+2 Low Sweep Punch l 26 / -12 / ??
FC,d/f+2 TIGHT UPPER m 19 / -15 / JG JG
3 Left Sway Stance -- -- / -- / --
d/b+3 Low Knee Check l 16 / -15 / 1
d/b+3,2 Left Hook lh 16 / -7 / KD
u/f+3 Hopping Stomp l 36 / -12 / 9
u/f+3,2 Dirty Smash lh 36 / -7 / KD
f+(3_4) Ducking Stance -- -- / -- / --
F+3_4 *Hold F+3_4* Power Ducking Stance -- -- / -- / --
b+(3_4) Back Sway Stance -- -- / -- / --
3+4 Albatross Spin -- -- / -- / --
f+3+4 Peekaboo - (PKB) -- -- / -- / --
b+3+4 Flicker - (FLI) -- -- / -- / --
d/f+3+4 QUICK DEMPSEY -- -- / -- / -- RD
1+2 RAGE ROLL mmmmm ?? / ?? / KD RD
*Hold D/F* DEMPSEY ROLL -- -- / -- / -- RD
1+2 RAGE ROLL mmmmm ?? / ?? / KD RD
4 Right Sway Stance -- -- / -- / --
u/f+4 Hopping Snapkick m 24 / -14 / JG JG
b,b~u/b Jumping Overhead Bomb m ?? / ?? / ?? AW
2+3+4 Provocation Taunt -- -- / -- / --
b+1+2 High/Mid Punch Parry -- -- / -- / -- #2
1 Retaliation Punch -- -- / -- / KD #3
QCB,f+2+3 MACH WICK UB 66 / ?? / ??
d/f+1,2~(f+1+2),1,1,2,1,1,2,1,2 Tenstring mhhmmmhhlmm
d/f+1,2~(f+1+2),1,1,2,1,1,2,1,b+2 Tenstring mhhmmmhhlmUB
Flicker Stance - (FLI) - b+3+4
------------------------------
1 Flicker Punch h 12 / -4 / 7
~B (FLI) -- -- / -- / --
1,1 2 Flicker Punches hh 12 / -8 / 1
~B (FLI) -- -- / -- / --
1,f+1 Flicker, Over Left hm 12 / -5 / 0
1,(u_d)+1 Flicker, Body Hook hh 12 / 0 / KD S!, STc
1,2 Flicker, Overhead hm 12 / -16 / KD
1,1,1 3 Flicker Punches hhh 12 / -9 / 0
~B (FLI) -- -- / -- / --
1,1,f+1 2 Flicker, Over Left hhm 12 / -5 / 0
1,1,(u_d)+1 2 Flicker, Body Hook hhh 12 / 0 / KD S!, STc
1,1,2 2 Flicker, Overhead hhm 12 / -16 / KD
1,1,1,2 3 Flicker, Overhead hhhm 12 / -16 / KD
QCF+1 Brit Smash m ?? / -10 / KD
~B (FLI) -- -- / -- / --
b+1+2 High/Mid Punch Parry -- -- / -- / -- #2
1 Retaliation Punch -- -- / -- / KD #3
2 Overhead Punch m 19 / ?? / KD
b+2 TRIDENT LUNGE h 14 / ?? / KD PC
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
Peekaboo Stance - (PKB) - f+3+4
-------------------------------
f Peekaboo Walk, (PKB) -- -- / -- / --
d/b Peekaboo Cancel -- -- / -- / --
1 Albion Fist, (PKB) h 12 / -2 / 9
1,2 Albion Double, (PKB) hh 12 / 0 / 8
1,2,1 Albion Rush, (PKB) hhm 12 / -13 / 8
d/f+1 Argos Hook, (PKB) m 16 / -9 / 2
d/f+1,1 Argos Twin, (PKB) mm 16 / -10 / 1
d/f+1,1,2 Argos Triple, (PKB) mmm 16 / -11 / -3
d/f+1,1,2,1 Argos Rush mmmm 16 / -13 / KD
d/f+1,2 Argos Layout mh 16 / -6 / KD S!
d+1 Patella Smash, (PKB) l 15 / -12 / 2
b+1 Lancaster m 17 / -19 / 06
b+1,1 Lancaster Duo mh 17 / -7 / -1
b+1,1,2 Lancaster Flurry mhm 17 / -11 / -5
b+1,1,2,1 Lancaster Rush mhmm 17 / -4 / KD
~B (FLI) -- -- / -- / --
1+2 Ten Count Throw m -- / -- / KD #4
f+1+2 Break, (PKB) h 15 / 6 / 4
2 Spite Hook, (PKB) h 14 / -3 / -2 #5,STc,H
f+2 Gazelle Upper, (PKB) m 19 / -13 / KD
f+2,1 SHORT UPPER mm 19 / ?? / KD
b+2 Leaning Meathook m 28 / -14 / KD
d+2 Leg Cracker l 28 / -12 / 7 JGc
d/f+2 CROSS CUT, (PKB) m 16 / -10 / JG JG
(u_u/f)+2 Dreadnaught Upper m 18 / -15 / JG JG
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
Left Sway Stance - 3
--------------------
1 Left Shot m 15 / -10 / 1
~b (FLI) -- -- / -- / --
1>1 Gut Hook mm 15 / -13 / KD
1,f+1 Centurion Punches mm 15 / -3 / 3
1,f+1,1 Centurion Rush mmh 15 / 3 / 7 STc
~b (FLI) -- -- / -- / --
2 Short Shoulder m 16 / -5 / 4
~F (PKB) -- -- / -- / --
2,1 Billy Club mm 16 / -8 / 4
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
Right Sway Stance - 4
---------------------
1 Short Shoulder m 16 / -5 / 4
~F (PKB) -- -- / -- / --
1,2 Dashing Cut mm 16 / -12 / JG JG
2 Right Body Hook m 15 / -13 / KD
f+3_4 Ducking Stance -- -- / -- / --
b+3_4 Back Sway Stance -- -- / -- / --
Back Sway Stance - b+3_4_(3+4)
------------------------------
1 Overhead Bomb m 17 / -1 / 6
[f_b_u_d]+1+2 Offensive Shove m 10 / -- / --
2 Limbo Uppercut m 17 / -18 / ST ST
3 Left Sway Stance -- -- / -- / --
4 Right Sway Stance -- -- / -- / --
f+3_4 Ducking Stance -- -- / -- / --
Ducking Stance - f+3_4
----------------------
1 Stomach Uppercut m 20 / -7 / KD JGc
2 Power Uppercut m 19 / -14 / JG JG
f+2 RIGHT HOOK h 15 / -4 / KD S!, STc
1+2 Flurry Starter m 16 / -6 / 0
~1~2~1~2~1~2~1~2~1 Flurry Barrage m x9 16 / -12 / KD
b+3_4 Back Sway Stance -- -- / -- / --
Power Ducking Stance - F+3_4 (Hold F+3_4 until Grunt)
-----------------------------------------------------
1 SPARK GAZELLE PUNCH m 20 / ?? / JG JGc
N+2 Spark Sea Uppercut m 19 / ?? / JG JG
f+2 SPARK SEA HAWK HOOK h 14 / ?? / ST S!, ST
d+3_4 Sway Stance In -- -- / -- / --
u+3_4 Sway Stance Out -- -- / -- / --
Albatross Spin - 3+4
--------------------
U_D Sidestep Spin -- -- / -- / --
~F (PKB) -- -- / -- / --
1 Spinning Gutpunch m 50 / -10 / KD
d+1 Spinning Low Punch l 58 / -11 / KD
F (PKB) -- -- / -- / --
2 Spinning Gutpunch m 23 / -10 / KD
d+2 Spinning Low Punch l 33 / ?? / ??
#1: Opponent must be lying on the ground for the attack to execute.
#2: Move will parry high or mid punches.
#3: Retaliation Punch can only be executed after a successful parry.
#4: Throw is broken with 1+2.
#5: Attack will absorb one incoming mid or high attack.
Sample Combos
-------------
u/f+2, d/f+1, 1,2,1~b, FLI 1,d+1 (S!), f,f, d/f+1+2 -=- 9 Hits -=- 58 pts.
f+3,2, f+3,f+2 (S!), f+2,1, PKB 2,1, -=- 6 Hits -=- 50 pts.
u/f+4, f+2,1~f, PKB d/f+1,2 (S!), f,f, d/f+1+2 -=- 7 Hits -=- 53 pts.
PKB d/f+2, PKB d/f+1,2 (S!), f+3,1, d/f+1,2,1 -=- 6 Hits -=- 48 pts.
FC,d/f+2, f+3+4, PKB b+1,2,1,1~b, FLI 1,d+1 (S!), f,f, d/f+1+2 -=- 64 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==========
| VIOLET |
==========
Note: Both LEE and VIOLET share the same movelist.
VIOLET can be chosen by selecting a purple-haired LEE Default 3 & 4.
The only difference is the ending for their Rage Art (d+1+2).
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
=================
| XIAOYU (Ling) |
=================
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Slap, Forearm Chop 1_2
Front (2+4)_(f+2+4) 360 Degree Flip 1_2
Front d/f+1+2 Wristlock Flip 1+2
Front f+2+3 Human Hurdle 2
Front (BT) f,f+(1+3)_(2+4) Reverse Dash Grab 1_2 #10
Front (AOP) (1+3)_(2+4) Phoenix Roll Throw 1_2 #10
Front d/f+2+4 Shoulder Flip 2
Left (1+3)_(2+4) Arm Hook Toss 1
Right (1+3)_(2+4) Reverse Flip 2
Back (1+3)_(2+4) Spinning Leg Trip -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Xiou Jab h 10 / 1 / 8
1,2 Double Jabs hh 10 / -1 / 5
1,2,1 Storming Flower hhm 10 / -9 / KD
1,d+2 Jab, Uppercut, (BT) hm 10 / -3 / 8
~F Face Foward -- -- / -- / --
1,d+2,1+2 Bird Flock hmm 10 / -12 / KD
f,f+1 Poison Flower m 15 / -11 / 0
~d (AOP) -- -- / -- / --
f,f+1,3 White Moon Kick mh 15 / -1 / KD
f,f+1,4 White Moon Axe mm 15 / -12 / KD
b+1 Knifehand Reversal m 12 / ?? / 1 #1
B#+1 Knifehand Reversal m 12 / -12 / 1 #2
d+1 Windmill Slaps mmm 17 / -7 / 4
~D (AOP) -- -- / -- / --
d/b+1 Storming Flower m 18 / -9 / KD
d/f+1 Turning Palm, (BT) m 14 / -4 / 7
~F Face Foward -- -- / -- / --
u_u/f+1 SILVER NEEDLE, (AOP) l 33 / -8 / 9
1+2 Bird Flock m 20 / -7 / KD
f+1+2 Clouded Peak m 13 / -16 / KD
f,f+1+2 Wing Strike m 15 / -9 / 5
f,f+1+2,1+2 Wing X Strikes mm 15 / -9 / 5 JGc
b+1+2 JADE LOTUS m ?? / ?? / KD RA
d+1+2 (AOP) Stance -- -- / -- / --
u+1+2 Overhead Slaps mm 17 / -11 / 0
~3+4 Side Spin Cancel -- -- / -- / --
u+1+2,2 Slaps, Midpunch mmm 17 / -10 / 1
u+1+2,2>1 Storming Flower mmmm 17 / -12 / KD
~B Flower Cancel, (BT) -- -- / -- / --
u/f+1+2 Red Sparrow Strike m 29 / 0 / 5 JGc
~B (BT) -- -- / -- / --
1+4 High/Mid Parry -- -- / -- / -- #4
2 Jab h 10 / -2 / 6
2,1 Jab, Palmslap, (BT) hm 10 / -4 / 7
~F Face Forward -- -- / -- / --
f+2 Rising Sun m 16 / -7 / 4
f+2,1 Sun Stab mh 16 / -7 / 5
f+2,1>4 SUN ROTATION DANCE mhm 16 / -9 / KD S!
b+2 Seven Stars, (BT) m 15 / -6 / 5
b+2>2 Star Fist, (BT) ml 15 / -8 / 3 H
d/f+2 Lifting Palm m 15 / -6 / 5
d/f+2~1 Twin Lifting Palms mm 15 / -12 / JG JG
WS+2 Rising Slap, (BT) m 15 / -4 / 7 JGc
~F Face Foward -- -- / -- / --
*Hold Down 2* Slow Rising Hit, (BT) m 22 / -3 / JG JG
~F Face Forward -- -- / -- / --
FC,d/f+2 Lotus Twist l 19 / -11 / 0
~D/F (BT) -- -- / -- / --
FC,d/f+2,1 Lotus Slap ll 19 / -11 / 0
~d/f (BT) -- -- / -- / --
f,f+2 Midpunch m 15 / -5 / 6
f,f+2>1 Storming Flower mm 15 / -12 / KD
~B Flower Cancel, (BT) -- -- / -- / --
3 FORWARD CLOUD KICK h 15 / ?? / KD S!
b+3 Overhead Foot, (BT) h 18 / -4 / 7
d+3 Loafer Kick l 14 / -12 / -3
d+3,4 Roundhouse lh 14 / 3 / KD
u+3 Neutral Rabbit m 16 / -13 / KD
f+3 Rising Knee m 16 / -9 / 2
f+3,1 Spinning Slap, (BT) mm 16 / -5 / 6
f+3,1,1+2 Wings of Fury mmmm 16 / -12 / 7
f,f+3 Raccoon Kick, (BT) m 14 / -5 / 6
d/f+3 THRUST CRUSHER h ?? / -8 / KD PC
FC+3 Low Sweep l 16 / ?? / ??
FC+3,2 Backhand, (BT) lh 16 / 0 / 7
FC+3,2,1 Twising Slap lhh 16 / -1 / 6
FC+3,2,1>4 Lifting Flurry lhhm 16 / -18 / JG JG
d/b+3 Offensive Shove l 15 / 2 / 2
u/f+3 ATTACKING RABBIT m 16 / -13 / JG JG
u/b+3 Retreating Rabbit m 16 / -13 / -1
SS+3 Power Sweep l 27 / -23 / JG JG, H
~b Sweep Cancel, (BT) -- -- / -- / --
d+1+2 (AOP) -- -- / -- / --
WS+3 Swan Hook m 23 / 1 / 6 JGc
WR+3 Diving Falcon, (AOP) m 28 / 2 / KD
b+3+4 (BT) Position -- -- / -- / --
u/f+3+4 Descending Stomps mmm 17 / -3 / KD #5
u/b+3+4 Layout Flipkick m 23 / -19 / JG JG
d+1+2 (AOP) -- -- / -- / --
4 Skyscraper Foot h 11 / -3 / 8 JGc
4~3 Flipstomp m 23 / -1 / 3 JGc
d+1+2 (AOP) -- -- / -- / --
SS+4 Wang Sweep l 19 / -13 / -2 JGc
f+4 HUNTING CRESCENT h 20 / 0 / KD S!, H
f,f+4 Lunging Kick m 24 / 1 / KD
f,f+4:4 Blocked Kickoff m 24 / 5 / ?? #6
d/f+4 Toe Kick m 12 / -4 / 7
d/b+4 Kneecap Kick l 18 / -12 / 7
(u_u/f)+4 Overhead Kick m 24 / -3 / 8 JGc
d+1+2 (AOP) -- -- / -- / --
b+4 Ribkick m 15 / -11 / 0
b+4>4 Mouth Knocker mh 15 / ?? / ?? S!
FC,d/f+4 Spin Sweep, (AOP) l 18 / -7 / 4
FC,d/f+4,4 2nd Spin Sweep ll 18 / -6 / 5
WS+4 Skyscraper Kick m 11 / -10 / KD
(WS,b)_(QCB)+4 Falling Tiger Kick h 14 / -4 / 1 STc
u~u/b Backflip -- -- / -- / --
b,b~u/b Runup Backflip, (BT) m ?? / ?? / ?? AW
(d/b_u/b)+1+2 HYPNOTIST CIRCLE -- -- / -- / --
1+2 Direction Change -- -- / -- / --
(d/b_u/b)+1+2 Hypnotist Contiuation -- -- / -- / --
2+3 Power Spinstrike UB 81 / KD / KD
>2 Spinstrike m 42 / 1 / KD
3 Stepping Razor h ?? / ?? / KD
3+4 Leaping Layout h 46 / -1 / KD
4 Falling Tiger Kick h 34 / -4 / 1 STc
3+4 Axis Spin In -- -- / -- / -- #7
d+3+4 Axis Spin Out -- -- / -- / -- #7
f+3+4 Forward Dive -- -- / -- / --
d+1+2 (AOP) -- -- / -- / --
f+3+4,3+4 CHANG CANNON mmm 24 / -13 / 6
b+3+4 Sidestepping (BT) -- -- / -- / --
f,f+3+4 Overhead Flip m 46 / -2 / KD
FC,d/b+3+4 Crouch Backturn, (BT) -- -- / -- / --
1+3+4 Horizon Taunt -- -- / -- / --
2+3+4 Waving Taunt -- -- / -- / --
u+41.2.(1+2).1.3.4.4..4.1 Tenstring mhhmmhllhh #8
u+41.244..2.1+2.1.4..2 Tenstring mhhllmmhmm #9
Backturned Position - (BT) - b+3+4
----------------------------------
1 Reverse Elbow m 16 / -5 / 4 STc
1,4 HIDDEN FORTUNE mh 16 / -6 / KD S!
d+(1_2) Turning Punch Sm ?? / ?? / ??
u+1 SILVER NEEDLE, (AOP) l 33 / -8 / ??
1+2 Heavy Winds mm 16 / -5 / 6
1+2,1+2 Battering Winds mmmm 16 / -11 / 0
f+1+2 Cracking Palms m 23 / -8 / 3
f,f+(1+3)_(2+4) Reverse Dash Grab m -- / KD / KD #10
1+4 BT High/Mid Parry -- -- / -- / -- #4
d+1+4 BT Low Parry -- -- / -- / -- #11
2 Backhand, (BT) h 12 / 0 / 6
2,1 Twisting Slap hh 12 / -1 / 6
2,1>4 Lifting Flurry hhm 12 / -18 / JG JG
2,2 Windmill Slap hm 12 / -6 / 4
2,2,1 Windmill Slaps hmmmm 12 / -13 / -2
~(D/B_D_D/F) (AOP) -- -- / -- / --
3 Kickout Tumble, (BT) m 19 / -19 / KD
d+3 Back Ankle Kick l 16 / -12 / 7
d+3,3+4 LOTUS TORNADO, (AOP) lm 16 / -4 / KD RD,S!,SS!
d+3,4 BACK ROUNDHOUSE lh 16 / -5 / KD S!
f,f+3 Skip Midkick, (BT) m 16 / -5 / 6
4 Reverse Hook Kick m 14 / -18 / JG JG
d+4 Power Sweep l 23 / ?? / JG JGc
(d/f_d/b)+4 Offensive Shove l 15 / 2 / 2
d+1+2 (AOP) Stance -- -- / -- / --
3+4 Backturned Spin In -- -- / -- / --
d+3+4 Backturned Spin Out -- -- / -- / --
b+3+4 Rain Dodge, (BT) -- -- / -- / --
f+3+4 Roll Towards, (BT) -- -- / -- / --
f+3+4~3+4 Kangaroo Kick m 25 / -11 / JG JG
f,f+3+4 Reverse Overhead Flip m 49 / 4 / KD #12
Art of Phoenix Stance - (AOP) - d+1+2
-------------------------------------
d Phoenix Duck, (AOP) -- -- / -- / --
(u/b_u_u/f) Stand Up -- -- / -- / --
1 Single Serving m 18 / -5 / 6
1>2 Double Serving, (BT) mh 18 / -6 / 5
2 Hard Stomach Strike m ?? / -11 / 0
2>1 Storming Flower mm ?? / -12 / KD
~B Flower Cancel, (BT) -- -- / -- / --
d+1 Phoenix Lowstrike l 19 / -12 / -1 #13
1+2 Phoenix Beak m 19 / -1 / KD STc
b+1+2 JADE LOTUS m ?? / ?? / ?? RA
d+1+2 Phoenix Uppercut m 26 / -9 / JG JG
3 SLIPPING TALON l 24 / ?? / ?? JGc
u/f+3 PHOENIX HOPKICK m 16 / -15 / JG JG
u/f+3,1 Phoenix Wing, (AOP) mm 16 / -4 / 7
u/f+3,3 Thrustkick mh 16 / -5 / KD
u/f+3,4 Skyscraper Snap mm 16 / -14 / -3
(u/b_u_u/f),N+3 Piroette Kick m 30 / -22 / 6 #14
d+1+2 (AOP) -- -- / -- / --
U/F#,N+3 Phoenix Hopsweep l 16 / -18 / JG JG
4 Rising Boot m 12 / -4 / 7
f+4 Spin Sweep, (AOP) l 19 / -7 / 4
f+4,4 2nd Spin Sweep ll 19 / -6 / 5
(u_u/f)+4 Twirling Kick m 16 / -10 / 1
d+1+2 (AOP) -- -- / -- / --
(u_u/f)+4,4 2nd Twirling Kick mm 16 / -12 / -1
(u/b_u_u/f),N+4 Sky Kick m 23 / -8 / 1
4~3 SCISSORLEG l 22 / ?? / KD
1+3 Clockwise Roll, Throw m -- / KD / KD #10
~(U_D_F_B) Throw Cancel -- -- / -- / --
2+4 C-Clock Roll, Throw m -- / KD / KD #10
~(U_D_F_B) Throw Cancel -- -- / -- / --
f+3+4 Forward Roll -- -- / -- / --
d+1+2 (AOP) -- -- / -- / --
b+3+4 (BT) Position -- -- / -- / --
#1: If the attack hits, Xiaoyu turns (BT).
#2: This variant of the attack leaves Xiaoyu face-fowards after a hit.
#3: If the attack lands on a Counter-Hit, Xiaoyu will perform Horizon Taunt.
#4: Move will parry mid and high attacks.
#5: Xiaoyu turns (BT) if the attack misses or is blocked.
#6: Move can only be done if the opponent blocks the Lunging Kick.
#7: Spin will parry a mid/high punch, then Xiaoyu spins behind the opponent.
#8: If Xiaoyu stops after the 6th hit, she goes into (BT).
#9: If Xiaoyu stops after the 4th hit, she goes into (AOP).
#10: Throw is broken with either 1 or 2, depending on the throw buttons used.
#11: Move will parry low attacks.
#12: Flip will transition into a throw on Clean Hit.
#13: Move will transition into a throw on Counter-Hit
#14: If the attack hits, the opponent is turned (BT).
Sample Combos
-------------
d/f+2~1, d/f+2, f+3,1, BT 1,4 (S!), f,f, f+2,1,4 -=- 10 Hits -=- 65 pts.
u/f+3, f+3,1, BT 2, BT 1,4 (S!), f,f+1+2,1+2 -=- 8 Hits -=- 50 pts.
SS+3, b+3, BT 2, BT 2, BT 1,4 (S!), f,f, f+2,1,4 -=- 9 Hits -=- 70 pts.
AOP d+1+2, U/F,N+4, 1,d+2, BT 2, BT 1,4 (S!) f,f,f+1+2 -=- 66 pts.
BT 4, b+3, BT 1, BT 1,4 (S!), f,f, f+2,1,4 -=- 8 Hits -=- 66 pts.
-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-
==============
| YOSHIMITSU |
==============
GRAPPLING TECHNIQUES
Position Command Throw Name Escape Comments
--------- ------------- ------------- ------- --------
Front (1+3)_(f+1+3) Flip Sword Impale 1_2
Front (2+4)_(f+2+4) Hilt Smashdown 1_2
Front QCB+1+2 Rainbow Drop 1+2
Front QCF+2 Life Siphon 1+2 #1
Front QCB,F+2 Reverse Siphon - #2
Front (DFS) 3+4 Hidden God -
Left (1+3)_(2+4) Arm Hook Toss 1
Right (1+3)_(2+4) Reverse Flip 2
Back (1+3)_(2+4) Spinning Leg Trip -
Air (DFS) 3+4 Hidden God -
Tackle 1_2 Chest Stab -
COMBAT TECHNIQUES
Command Move Name Level SUF BF HF Comments
-------------- ----------------- ----- ------------- --------
1 Jab h 10 / 1 / 8
1,1 Slice hm 10 / -8 / 4
1,2 Gut Check hm 10 / -9 / -3
1,2,1 Left Fist hmh 10 / -9 / -2
b+1 Spinning Hilt Strike h 17 / 1 / 7
b+(3_4) Spinning Sidestep -- -- / -- / -- #3
b+1,D/B#+3 Spin, Sweep hl 17 / -20 / -9
b+1,D/B#+3,3 Spin, 2 Sweeps hll 17 / -19 / -7
b+1,D/B#+3,3,3 Spin, 3 Sweeps hlll 17 / -27 / -14 #4
b+1,D/B#+3,3,4 Spin, 2 Sweeps, Kick hllm 17 / -8 / KD
b+1,1 2 Spinning Strikes hh 17 / 4 / 5
b+(3_4) Spinning Sidestep -- -- / -- / -- #3
b+1,1,D/B#+3 2 Spin, Sweep hhl 17 / -20 / -9
b+1,1,D/B#+3,3 2 Spin, 2 Sweep hhll 17 / -19 / -7
b+1,1,D/B#+3,3,3 2 Spin, 3 Sweep hhlll 17 / -27 / -14 #4
b+1,1,D/B#+3,3,4 2 Spin, 2 Sweep, Kick hhllm 17 / -8 / KD
b+1,1,1 3 Spinning Strikes hhh 17 / 4 / 5
b+(3_4) Spinning Sidestep -- -- / -- / -- #3
b+1,1,1,D/B#+3 3 Spin, Sweep hhhl 17 / -20 / -9
b+1,1,1,D/B#+3,3 3 Spin, 2 Sweep hhhll 17 / -19 / -7
b+1,1,1,D/B#+3,3,3 3 Spin, 3 Sweep hhhlll 17 / -27 / -14 #4
b+1,1,1,D/B#+3,3,4 3 Spin, 2 Sweep, Kick hhhllm 17 / -8 / KD
b+1,1,1,1 4 Spinning Strikes hhhh 17 / 4 / 5
b+(3_4) Spinning Sidestep -- -- / -- / -- #3
b+1,1,1,1,1 5 Spinning Strikes hhhhh 17 / 4 / 5
b+(3_4) Spinning Sidestep -- -- / -- / -- #3
b+1,1,1,1,1,1 6 Spinning Strikes hhhhhh 17 / -75 / -74 #4
d+1 Sword Slice m 25 / -5 / 0
*Hold 1* Slice Delay -- -- / -- / --
*Release 1* Power Cut UB 66 / 0 / 0 #5
d/f+1 Quick Gutpunch m 13 / -4 / 5
d/f+1,2 GUTPUNCH, BACKFIST mh 13 / -4 / 13 S!, SS!c
d/f+1,4 GUTPUNCH, SAVIOR BOOT mm 13 / ?? / ??
WS+1 Door Knocker m 15 / -10 / 1
WS+1>1 Double Knocker mh 15 / -11 / 0
b+(3_4) Spinning Sidestep -- -- / -- / -- #3
WS+1>1>1 Triple Knocker mhh 15 / -11 / 0
WS+1>1>1>1 Quad Knocker mhhm 15 / 0 / 6
WS+1,2 BACKHAND mh 15 / -4 / 13 S!, SS!c
D/B#+2 Crouching Fist Spins m 15 / -5 / 6
D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2
D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2
D/B#+2,2,2,2 4 Crouching Spins mmmm 15 / -9 / 2
D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2
D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -48 #4
d/b+1 Overhead Strike m 20 / -16 / 0
d/b+1,1 Middle Slice mm 20 / -8 / KD
u/f+1 MAYUBISHASHI m 23 / ?? / ??
(u_u/b)+1 Leaping Stabdown L 28 / -13 / -8 #7
SS+1 Hilt Smash Uppercut m 17 / -9 / 2 JGc
f,N,d,d/f+1 Gehosen m 18 / -15 / JG JG
1+2 (KIN) -- -- / -- / --
BT 1 Blind Elbow, (BT) h 15 / -6 / 5
BT 1,2 Scowling Aratama, (BT) hm 15 / -5 / 5 STc
BT 1,3 Scowling Spirit hh 15 / -7 / KD
BT d+1 Mini Samurai Cutter l 17 / -13 / 3
(1+2)_(FC+1+2) Kinchou Stance - (KIN) -- -- / -- / --
d+1+2 Flea Stance -- -- / -- / --
WS+1+2 Quick Uppercut m 11 / -4 / 7
f+1+2 Tsuka Splitter m ?? / ?? / KD
f,f+1+2 Shark Attack m 24 / -8 / 3
N (BT) Position -- -- / -- / --
(1+4)_(2+3) Life Siphon -- -- / -- / -- #1
F+(1+4)_(2+3) Reverse Siphon -- -- / -- / -- #2
f,f+1+2,u+2+3 Samurai Stab UB 24 / KD / KD
f,f+1+2,u+2+3~1 Saw Blade UB 24 / KD / KD
b,b Saw Cancel -- -- / -- / --
f,f+1+2,u+2+3~1+2 Dashing Sword Snap UB 24 / KD / KD
b+1+2 KAGE RUNTHROUGH m ?? / ?? / KD RA
d/f+1+2 Kashira Lowstrike l 26 / -11 / 4
d/f+1+2>2 Flowing Strike lm 26 / -13 / ??
u+1+2 Dragonfly - (DFS) -- -- / -- / --
f,N,d,d/f+1+2 SHADOW CUT m 14 / ?? / JG RD, JG
1+2+3 Spinning Sword Shield m 25 / -8 / 0
1+4 Sword Flash m 6 / -15 / KD
f,f+1+4,N Suicide Feint, (BT) -- -- / -- / --
u/b+1+4 SHIN YOSHIMITSU BLADE -- -- / -- / -- RA, #9
2 Jab h 10 / -1 / 5
2,1 SPINNING SLICE hm 10 / -9 / KD S!
~b Slice Cancel -- -- / -- / --
2,2 Double Jab hh 10 / -1 / 5
2>3 HIGHKICK hh 10 / -10 / KD S!
2,d+3 Lowkick hl 10 / -12 / -1
f+2 BACKHAND h 17 / -4 / 13 S!, SS!c
D/B#+2 Crouching Fist Spins m 15 / -5 / 6
D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2
D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2
D/B#+2,2,2,2 4 Crouching Spins mmmm 15 / -9 / 2
D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2
D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -48 #4
d+2 Iaido Gut Draw m 17 / -9 / 0
d+2,1 HESHIKIGARI mh 17 / ?? / KD S!
d+2,2 Sword Uppercut mm 17 / -14 / 5 STc
2+3 (NSS) -- -- / -- / --
d+2,2,1 Blind Draw mmh 17 / -9 / KD
d+2,2,d+1 Clean Cleave mmm 17 / -10 / 4
b+2 Tsuba Smash m 14 / -9 / 2
~1+2 (KIN) -- -- / -- / --
b+2,1 Blade Wheel mm 14 / ?? / JG JG
1+2 (KIN) -- -- / -- / --
b+2,2 Face Stab mh 14 / ?? / KD
d/f+2 YOSHI UPPERCUT m 16 / -7 / JG JG
D/B#+2 Crouching Fist Spins m 15 / -5 / 6
D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2
D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2
D/B#+2,2,2,2 4 Crouching Spins mmmm 15 / -9 / 2
D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2
D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -48 #4
u/f+2 Tricky Achilles l 35 / -16 / ?? JGc
~D Cancel -- -- / -- / --
f,f+2 Elbow Smash m 15 / -10 / 3
WS+2 Gutpunch, (BT) m 15 / -4 / 7
WS+2,1 SHASHI, (DFS) mm 15 / ?? / JG JG
SS+2 Dodging Uppercut m 18 / -13 / JG JG
BT 2 BACKHAND h 16 / -4 / 12 S!, SS!c
D/B#+2 Crouching Fist Spins m 15 / -5 / 6
D/B#+2,2 2 Crouching Spins mm 15 / -9 / 2
D/B#+2,2,2 3 Crouching Spins mmm 15 / -9 / 2
D/B#+2,2,2,2 4 Crouching Spins mmmm 15 / -9 / 2
D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2
D/B#+2,2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -48 #4
BT D/B#+2 Evasive Spins m 15 / -5 / 6
BT D/B#+2,2 2 Evasive Spins mm 15 / -9 / 2
BT D/B#+2,2,2 3 Evasive Spins mmm 15 / -9 / 2
BT D/B#+2,2,2,2 4 Evasive Spins mmmm 15 / -9 / 2
BT D/B#+2,2,2,2,2 5 Evasive Spins mmmmm 15 / -9 / 2
BT D/B#+2,2,2,2,2,2 6 Evasive Spins mmmmmm 15 / -49 / -48 #4
2+3 No Sword Stance- (NSS) -- -- / -- / --
BT u+2+3 Backturned (NSS) -- -- / -- / --
3 High Facekick h 12 / -9 / 5
3~4 Traveller Kicks mm 17 / -6 / ??
~U (DFS) -- -- / -- / --
f+3 HIGH ROUNDHOUSE h 16 / -10 / KD S!
f+3,3 Low Sweep hl 16 / -20 / JG JG
d+3+4 (SIT) -- -- / -- / --
f+3,4 Jumping Knee, (BT) hm 16 / -6 / JG JG
f,f+3 Spinning Roundhouse m 23 / -5 / 4 STc
1+2 (KIN) -- -- / -- / --
B#+3,3,3,3,3,3 Spinning Sidesteps -- -- / -- / -- #3, #4
d/f+3,1 Lunge, Sword Slice mm 18 / ?? / ??
*Hold 1* Slice Delay -- -- / -- / --
*Release 1* Power Cut UB 66 / 0 / 0 #5
u/f+3 Dark Samurai Knee m 15 / -13 / JG JG
D/B#+3 Spinning Leg Sweep l 19 / -25 / -14
D/B#+3,3 2 Spinning Sweeps ll 19 / -19 / -7
d+3+4 (SIT) -- -- / -- / --
D/B#+3,3,4 2 Sweeps, Kick llm 19 / -8 / KD
D/B#+3,3,3 3 Spinning Sweeps lll 19 / -19 / -7
d+3+4 (SIT) -- -- / -- / --
D/B#+3,3,3,4 3 Sweeps, Kick lllm 19 / -8 / KD
D/B#+3,3,3,3 4 Spinning Sweeps llll 19 / -19 / -7
d+3+4 (SIT) -- -- / -- / --
D/B#+3,3,3,3,4 4 Sweeps, Kick llllm 19 / -8 / KD
D/B#+3,3,3,3,3 5 Spinning Sweeps lllll 19 / -27 / -14 #4
WS+3 Rising Book m 16 / -6 / 3
WS+3,2 White Arc mm 16 / ?? / KD
BT 3 Reverse Flipkick, (BT) m 25 / -3 / KD
WR 3 Slash Kick m 23 / 9 / KD
FU/FT 3+4 Sit Stance - (SIT) -- -- / -- / --
d+3+4 Sit Stance - (SIT) -- -- / -- / --
u+3+4 Kuni Flipstomp mm 41 / 4 / KD JG
f+3+4 BULL RUSH m ?? / ?? / KD PC
b Manji Retreat, (BT) -- -- / -- / --
3+4 (FLE) -- -- / -- / -- #10
f,f+3+4 Shark Attack m 24 / -20 / -9
f,f+3+4,1+2 Shark Dive mm 24 / -31 / KD
f,f+3+4,1+2,3+4 Kangaroo Kick mmm 24 / -13 / JG JG
3+4_(BT 3+4) Meditate - (MED) -- -- / -- / --
u/f+3+4 Poison Wind Flipstomp m 34 / -16 / KD
~1+2 Stomp Cancel, (DFS) -- -- / -- / --
d+1+2 (FLE) -- -- / -- / --
d+3+4 (SIT) -- -- / -- / --
u/f+3+4,b+1 Flip, Spinstrike mh 34 / -1 / -43
u/f+3+4,b+1,3+4 Flip, Spinstrike, Flip mhm 34 / 0 / KD
u/f+3+4,b+1,4 Flip, Spin, Backflip mhm 34 / -5 / 0
u/f+3+4,b+1,4,d+1 Flip,Spin,Flip,Slice mhmm 34 / -5 / 0
*Hold 1* Slice Delay -- -- / -- / --
*Release 1* Power Cut UB 66 / 0 / 0 #5
u/f+3+4,3+4 Kangaroo Kick mm 34 / -12 / JG JG
u/f+3+4,u+3+4 Kuni Flipstomp mmm 34 / ?? / JG JG
4 Highkick h 15 / -11 / 0
4,4 2 Highkicks hh 15 / -4 / -2
4,4,4 3 Highkicks hhh 15 / -4 / KD
4~3 Kangaroo Kick m 25 / -12 / JG JG
f+4 Door Breaker m 18 / -9 / KD
B#+4,4,4,4,4,4 Spinning Sidestep -- -- / -- / -- #3, #4
d/f+4 Savior Boot m 12 / -9 / 4
FC,d/f+4 Lunging Sweep l 18 / -21 / JG JGc
d/b+4 Knee Replacer l 17 / -12 / -1
SS+4 REVERSE WHIRLWIND h 16 / 0 / KD S!, STc
1+2 (KIN) -- -- / -- / --
3+4 (MED) -- -- / -- / --
(u/b_u_u/f)+4 Avoiding the Puddle m 20 / -9 / KD
f,f+4 Jumping Knee, (BT) m 16 / ?? / JG JG
u~u/b Backflip -- -- / -- / --
b,b~u/b Twisting Wind, (BT) m ?? / ?? / ?? AW
121.4..4.4..1..1.1.1 Tenstring hmhhhlmUBUBUB
121.4..2..224.1..1 Tenstring hmhhmmmmUBUB
44.2..2.1 Fivestring hhmhUB
44.2..2.11 Fivestring hhmhUB
Unblockable Arts - (Cannot Be Blocked)
--------------------------------------
QCF+1 Sword Somersault UBUBUB 31 / 0 / 0
u/b+1+2 Samurai Stab UB 51 / KD / KD
u/b+1+2,N+1 Sawblade Shield UB 51 / KD / KD
b,b Sawblade Cancel -- -- / -- / --
u/b+1+2,N+1+2 Dashing Sword Snap UBH 19 / 1 / 1 STc
(FC,d/f~1)_(FC,b+1) Samurai Cutter UB 25 / KD / KD JG
u/f+1+2 Copter Blade -- -- / -- / --
1+2 (DFS) -- -- / -- / --
u/f+1+2,N Coast, Falling Cut UB 114 / KD / KD JG
u/f+1+2,D Immediate Falling Cut UB 56 / 5 / 5
u/f+1+2,B Turn, Falling Cut UB 94 / KD / KD
1+2 (DFS) -- -- / -- / --
D/B+1+2 Bad Breath Stance -- -- / -- / --
D/B# Hold Stance -- -- / -- / --
1_2 Bad Breath UB ?? / KD / KD JG
3_4 Evasive Flip m ?? / ?? / ??
d+1+4 Suicide, (FD/FA) UB 30 / KD / KD #3
b+1,1,1,1,1 Blood Dance, (FD/FA) UB 30 / KD / KD #3
b,b+1+4 DECAPITATOR SLICE UB 59 / KD / KD
B CANCEL, SWORD FLASH m 6 / -15 / KD
BT d+1+4 Back Suicide, (FD/FT) UB ?? / KD / KD #3
B#+1,1,1,1,1 Blooddance, (FD/FT) UB 30 / KD / KD #3
f,F+1+4 Turn Suicide, (FD/FT) UB 45 / KD / KD #3
f,f Second Stab, (FD/FT) UB 45 / KD / KD #3
Flea Stance (FLE) - d+1+2
-------------------------
F# Walking Flea, (FLE) -- -- / -- / --
3 Swingstrike, (FLE) m 17 / -17 / KD #11
4 Underscoot, (FU/FT) l 23 / -10 / 11
f,f Forward Flea Slide mmmmm 8 / 6 / 17
b BACKSTEPPING FLEA -- -- / -- / --
u/f_u_u/b Flea Hop, (FLE) UB 40 / KD / KD
d Sword Sink, (FLE) -- -- / -- / --
d/b (FLE) CANCEL -- -- / -- / --
1 Roll Out -- -- / -- / --
1+2 SKULL SPLITTER h 19 / -8 / JG JG
u+1+2 (DFS) -- -- / -- / --
2 Manji Slide, (FD/FA) l 28 / -13 / KD
3_4 Side Spin, (FLE) -- -- / -- / --
3+4 Kangaroo Kick m 25 / -12 / JG JG
d+3+4 (SIT) -- -- / -- / --
u+3+4 Flea Flop, (FU/FT) m 39 / 3 / KD
Dragonfly Stance (DFS) - u+1+2
------------------------------
F#_B# Dragonflight, (DFS) -- -- / -- / --
1 Short Sword Slice UB 30 / 0 / 0
1+2 (FLE) -- -- / -- / --
2 Copter Punch, (DFS) h 17 / 4 / 5 JG
f+2 FLAG SPIN h ?? / ?? / KD S!, SS!
3 Low Copter Sweep l 22 / -14 / ?? JGc
3+4 Hidden God Throw m -- / -- / KD #12
d+3+4 (SIT) -- -- / -- / --
4 SPINNING MIDKICK m 20 / ?? / 13 S!, SS!
Kinchou Stance (KIN) - 1+2 or FC+1+2
-------------------------------------
F# Kinchou Walk, (KIN) -- -- / -- / --
D Full Crouch -- -- / -- / --
1 Dicer m 17 / -12 / -1
1,1 X-Dicer mmm 17 / -12 / 4
1+2 Leaping Arcs, (BT) mmmm 12 / -6 / KD
b+1+2 Brandish UB ?? / KD / KD
u+1+2 (DGF) -- -- / -- / --
2 Skyward Blade m 21 / -14 / JG JG
2,1+2 Descending Blade mm 21 / -18 / KD
*Hold 1+2* Delayed Blade mm 21 / -1 / 0
f+2 IRON CYCLONE h 12 / -13 / KD SS!c
3 Scoot Kick l 32 / -16 / KD
4 REVERSE WHIRLWIND h 16 / 0 / KD S!, STc
1+2 (KIN) -- -- / -- / --
3+4 (MED) -- -- / -- / --
No Sword Stance (NSS) - 2+3
---------------------------
1 Left Jab h 10 / 1 / 8
1,2 Uppercut hm 10 / -13 / -2
1,2,1 Uppercut Rush hmm 10 / -12 / -1
d+1 Thunder Hammer m 25 / -7 / 0
(FC,d/f~1)_(FC,b+1) Fist Cutter l 26 / ?? / JG JG
2 Spinning Cutter ll 26 / -20 / 14
d/b+1 Crouching Jab Sm 11 / -5 / 6
1+2 Unarmed (KIN) Stance -- -- / -- / --
f+1+2 Jail Gate m 17 / -13 / 4
d+1+2 Unarmed (SIT) -- -- / -- / --
FC+1+2 Sword Flash m 9 / -16 / KD
u+1+2 Flop, Unarmed (SIT) l 27 / 4 / 20
u/f+1+2 Yoshi Bunny -- -- / -- / --
1+2+3 Spinning Doom Finger h ?? / ?? / KD
1+4 Unsheathing Flash m 9 / -16 / KD
2 Jab h 10 / -1 / 5
2,1 Hand Spinner hhh 10 / -12 / KD #11
d/f+2 Rising Uppercut m ?? / ?? / JG JG
WS+2 Gutpunch, (BT) m ?? / ?? / ??
WS+2,1 Blind Elbow, (BT) mh ?? / -6 / 5
WS+2,1,2 Scowling Arata, (BT) mhm ?? / -5 / 5 STc
WS+2,1,3 Scowling Spirit mhh ?? / -7 / KD
2+3 Unsheath Sword -- -- / -- / --
Sit Stance (SIT) - d+3+4
------------------------
u Stand Up -- -- / -- / --
f_b Teleport -- -- / -- / --
N Rejuvenation -- -- / -- / -- #13
1 Teleport Sword Flip UB ?? / ?? / KD
1+2 (FLE) -- -- / -- / --
u+1+2 (DFS) -- -- / -- / --
2 Crouching Fist Spins m 15 / -5 / 6
2,D/B#+2 2 Crouching Spins mm 15 / -9 / 2
2,D/B#+2,2 3 Crouching Spins mmm 15 / -9 / 2
2,D/B#+2,2,2 4 Crouching Spins mmmm 15 / -9 / 2
2,D/B#+2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2
2,D/B#+2,2,2,2,2 6 Crouching Spins mmmmmm 15 / -49 / -48 #4
3 Dive Attack m 38 / -31 / KD
3,3+4 Kangaroo Kick mm 38 / -13 / JG JG
3+4# Hover Mode -- -- / -- / --
F_B_D_U Manji Hovercraft -- -- / -- / --
N (SIT) -- -- / -- / --
3#_4# Still Aggitation -- -- / -- / --
4 KNEE STRIKER l ?? / -21 / ?? JGc
Meditate Stance (MED) - 3+4 or BT 3+4
-------------------------------------
(b_f)+1 Blind Elbow, (BT) h ?? / ?? / ??
1+2 Rejuvination UB 31 / KD / KD #13
(f_b)+2 Backhand h ?? / ?? / ?? SS!c
1+3 Flip Impale Throw m 12 / KD / KD
1+4 Suicide, (FD/FT) UB 30 / KD / KD
B#+1,1,1,1,1 Blood Dance UB 30 / KD / KD
2+4 Hilt Smashdown Throw m 12 / KD / KD
3 Troubled Soul, (BT) m 28 / -14 / KD
3+4 (BT) -- -- / -- / --
(b_f)+4 Meditation Highkick h ?? / ?? / KD
U/F+4 Twisting Hopkick m ?? / ?? / JG JG
#1: Throw steals life from opponent and gives it to Yoshimitsu.
#2: Throw will transfer life from Yoshimitsu into the opponent.
#3: Move inflicts self-damage on Yoshimitsu.
#4: After this move, Yoshimitsu will get dizzy and fall down FU/FT.
#5: The longer Yoshimitsu delays the slice, the more damage the cut does.
#6: If the attack hits, the opponent is turned (BT).
#7: Opponent must be lying on the ground for the attack to execute.
#8: If the attack hits on Counter-Hit, the opponent is turned (BT).
#9: Absorbs all incoming hits except for Rage Arts.
#10: Yoshimitsu can only go into (SIT) if the Bull Rush hits a wall.
#11: Move transistions to a throw on hit.
#12: Throw cannot be broken.
#13: Yoshimitsu regains life in this state.
Sample Combos
-------------
d/f+2, f+3 (S!), f,f, d/f+1, 2, b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 56 pts.
u/f+3, 3, d+2,1 (S!), f+3+4, FLE 2 -=- 10 Hits -=- 57 pts.
f,f+4, BT 2 (S)!, f,f, d/f+1, 2, b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 59 pts.
FC,d/f~1, d/f+1, 2, f+1, d+2,1 (S!), f,f, b+2,1 -=- 8 Hits -=- 46 pts.
4~3, U/F,N+4, d+2,1 (S!), b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 73 pts.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Contributors: tkmove.com, Markman, Aris, tragic, tekken-offical.jp, BJ,
------------- Aminegriffy, Lukmendes, Zettroid, Flying Wonkey, Fergus,
kayuza, INA TEKKEN, RBNorway, blankaex, MadCow, AltNes,
ElementalDeity1, Mingriah, SHUDY_JINLEE, S2_Dotoring,
Azaael, Oath_Of_Revenge, LJE, GAO, Sento, The Jin Kazama,
GodTierKing, Sento, Aminegriffy, shauno, Kyle Claudio,
Chris Newman, Kak, gernburgs, and Snakebyte42.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Special Thanks
--------------
EFNet IRC channel #tekken
RBNorway (http://rbnorway.org) for frame data
INA TEKKEN (http://inatekken.com) for frame data
Ben "tragic" Cureton for formatting inspiration
MrWizard at http://shoryuken.com
MarkMan at http://markman23.com
Castel at http://tekkenzaibatsu.com
Aris at http://avoidingthepuddle.com
Crizl, ShadowIvy, and Suky for being awesome
Rip at http://levelupyourgame.com
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
|