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Titan Quest - Immortal Throne - Relics
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- I.M.M.O.R.T.A.L T.H.R.O.N.E -
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Copyright Mister Sinister, 2007
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Dedicated to my dear friend Vinicius
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Relics are shards of the power of a God. You will only ever encounter them
in pieces - never as completed items, and it is up to you to combine THREE
shards of each relic, to create a completed relic.
To use a relic, you right-click on it in your inventory, and then left-click
on whatever item you want to imbue with the relic's power. Do not worry if
you only have a one-third or two-thirds of a completed relic, as you can
always add the other shards of the same relic to the original later, thus
increasing the power of your enchanted items as you play through the game.
Ordinarily each third of a relic contains a third of the power of the whole
relic, which makes mathematical sense - however as an incentive to complete
each relic, once it IS completed, you get a "completed relic bonus" which
is randomly selected from a list that I have tried to flesh-out at the end
of the relics section for you.
Each relic is equipment-type-specific, so for example the Essence of Artemis'
Bowstring can only be used on bows, whereas the Essence of Archimedes' Mirror
can only be used on shields.
There is nothing wrong, of course, with holding onto a relic until it is
completed - I frequently do this - with a view to keeping it. Relics are
sometimes called for as ingredients in the creation of Artifacts.
If you decide that you have made a mistake and enchanted an item with a relic
that you would like to get back, you can visit any of the Enchanters in the
game (bearing in mind that this is not possible in Titan Quest - only in
Immortal Throne). Enchanters, as you are aware, can separate an item and its
corresponding relic - however you will only be able to retrieve EITHER the
item OR the relic, so choose carefully.
This is also an expensive process, so don't forget THAT either !!
One final thing to note is that there are three types of relic. There are
essences, which are the relics you will find on the normal difficulty setting,
there are embodiments, which are the relics you will find on the epic
difficulty setting, and finally there are incarnations, which are the relics
you will find on the legendary difficulty setting.
So in a bid to be helpful, I have listed as many relics as I have encountered
in Titan Quest (and Immortal Throne), together with what they look like in
terms of their depictions, what they can be used on, what level you must be
to use them, and what bonuses they confer.
PLEASE NOTE that this section is a work in progress, and that whilst I have
listed every single relic I have encountered on all three difficulties, there
are some that I still need to find. I will therefore update this guide as
and when I do (or you can notify me of the gaps so I can add them in - you
will get full credit). Cheers.
Here we go !!
AMUN-RA'S GLORY
Amun-Ra, ruler of the sun, is the greatest of the Egyptian gods. Can
enchant all armour.
Appearance : The Sun
Required Level : 12 (Normal), 30 (Epic), (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +20 Health, +20 Energy
2/3 - +40 Health, +40 Energy
3/3 - +60 Health, +60 Energy, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - +40 Health, +40 Energy
2/3 - +80 Health, +80 Energy
3/3 - +120 Health, +120 Energy, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
ANKH OF ISIS
Isis is queen of the Egyptian gods. Her symbol, the ankh, is associated
with healing and immortality. Can enchant rings and amulets.
Appearance : An Ankh - symbol of Isis' Power
Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +30 Health, +30% Health Regeneration
2/3 - +60 Health, +60% Health Regeneration
3/3 - +90 Health, +90% Health Regeneration, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - +60 Health, +35% Health Regeneration
2/3 - +120 Health, +70% Health Regeneration
3/3 - +180 Health, +105% Health Regeneration, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +100 Health, +40% Health Regeneration
2/3 - +200 Health, +80% Health Regeneration
3/3 - +300 Health, +120% Health Regeneration, completed relic bonus
ANUBIS' WRATH
Anubis, a jackal-headed god, is ruler of the Egyptian underworld. Can
enchant all weapons.
Appearance : A jackal-headed character with a rudimentary blade in hand.
Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 2% of Attack damage converted to Health
2/3 - 4% of Attack damage converted to Health
3/3 - 6% of Attack damage converted to Health, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 3% of Attack damage converted to Health
2/3 - 6% of Attack damage converted to Health
3/3 - 9% of Attack damage converted to Health, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 4% of Attack damage converted to Health
2/3 - 8% of Attack damage converted to Health
3/3 - 12% of Attack damage converted to Health, completed relic bonus
ARCHIMEDES' MIRROR
Archimedes was one of the greatest of Greece's philosophers and
scientists. Can enchant shields only.
Appearance : A face looking into a mirrored reflection of itself.
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 3.0% Chance of 50% Damage Reflected
2/3 - 6.0% Chance of 50% Damage Reflected
3/3 - 9.0% Chance of 50% Damage Reflected, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 4.0% Chance of 50% Damage Reflected
2/3 - 8.0% Chance of 50% Damage Reflected
3/3 - 12.0% Chance of 50% Damage Reflected, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 5.0% Chance of 50% Damage Reflected
2/3 - 10.0% Chance of 50% Damage Reflected
3/3 - 15.0% Chance of 50% Damage Reflected, completed relic bonus
ARTEMIS' BOWSTRING
Artemis, the Greek goddess of the hunt, is renowned for her skill with the
bow. Can enchant bows only.
Appearance : A bow with a long, curling bowstring
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 3 Piercing Damage, +2% Attack Speed
2/3 - 6 Piercing Damage, +4% Attack Speed
3/3 - 9 Piercing Damage, +6% Attack Speed, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 8 Piercing Damage, +3% Attack Speed
2/3 - 16 Piercing Damage, +6% Attack Speed
3/3 - 24 Piercing Damage, +9% Attack Speed, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 14 Piercing Damage, + 4% Attack Speed
2/3 - 28 Piercing Damage, + 8% Attack Speed
3/3 - 42 Piercing Damage, +12% Attack Speed, completed relic bonus
BLADE OF THANATOS
Thanatos, the incarnation of death, carries a sword with the power to rend
the very souls of mere mortals. Can enchant all weapons
Appearance : A sword
Required Level : 24 (Normal), 36 (Epic), 46 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - + 3% Total Damage
2/3 - + 6% Total Damage
3/3 - + 9% Total Damage, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - + 4% Total Damage
2/3 - + 8% Total Damage
3/3 - +12% Total Damage, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - + 5% Total Damage
2/3 - +10% Total Damage
3/3 - +15% Total Damage, completed relic bonus
CHILL OF TARTARUS
In the deepest pits of the underworld lies Tartarus. Cold as the grave and
swathed in darkness, it is here that punishment is meted out for those
mortals foolish enough to oppose the will of the gods. Can enchant all
weapons.
Appearance : A snowflake
Required Level : 24 (Normal), 36 (Epic), 46 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 11 Cold Damage, 5% Slowed for 3.0 Seconds
2/3 - 22 Cold Damage, 10% Slowed for 3.0 Seconds
3/3 - 33 Cold Damage, 15% Slowed for 3.0 Seconds, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 15 Cold Damage, 5% Slowed for 3.0 Seconds
2/3 - 30 Cold Damage, 10% Slowed for 3.0 Seconds
3/3 - 45 Cold Damage, 15% Slowed for 3.0 Seconds, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 20 Cold Damage, 5% Slowed for 3.0 Seconds
2/3 - 40 Cold Damage, 10% Slowed for 3.0 Seconds
3/3 - 60 Cold Damage, 15% Slowed for 3.0 Seconds, completed relic bonus
CODE OF HAMMURABI
Hammurabi, king of Babylon, was revered for bringing justice to his people
with his code of laws. Can enchant rings and amulets.
Appearance : Drawings on Slate
Required Level : 18 (Normal), (Epic), 44 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +6 Intelligence
2/3 - +12 Intelligence
3/3 - +18 Intelligence, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +12 Intelligence
2/3 - +24 Intelligence
3/3 - +36 Intelligence, completed relic bonus
CUNNING OF ODYSSEUS
Although not as strong or swift as the other heroes of legend, Odysseus'
formidable guile made him a match for any foe. Can enchant head armour
only.
Appearance : A scroll
Required Level : 24 (Normal), 36 (Epic), 46 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +5% Intelligence
2/3 - +10% Intelligence
3/3 - +15% Intelligence, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - +7% Intelligence
2/3 - +14% Intelligence
3/3 - +21% Intelligence, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +10% Intelligence
2/3 - +20% Intelligence
3/3 - +30% Intelligence, completed relic bonus
DIONYSUS' WINESKIN
The drink of Dionysus, Greek god of wine and revelry, is a potent brew
indeed. Can enchant rings and amulets.
Appearance : A Wineskin
Required Level : 3 (Normal), 27 (Epic), (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 2% Damage Resistance, + 15 Health
2/3 - 4% Damage Resistance, + 30 Health
3/3 - 6% Damage Resistance, + 45 Health, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 2% Damage Resistance, + 40 Health
2/3 - 4% Damage Resistance, + 80 Health
3/3 - 6% Damage Resistance, +120 Health, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
DJED OF OSIRIS
The Djed is the backbone of Osiris, lord of the dead. Can enchant all
weapons.
Appearance : A Djed ! :) It is a representation of the backbone of
Osiris - Osiris' body having been rended into pieces by
his brother Set, and scattered around the lands.
Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +8 Damage to Undead
2/3 - +16 Damage to Undead
3/3 - +24 Damage to Undead, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - +15 Damage to Undead
2/3 - +30 Damage to Undead
3/3 - +45 Damage to Undead, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +22 Damage to Undead
2/3 - +44 Damage to Undead
3/3 - +66 Damage to Undead, completed relic bonus
DOMAIN OF THE DRAGON-KINGS
The Dragon-Kings are the masters of water in China. Ocean, rain, lake,
and river - all are theirs to command. Can enchant all armour.
Appearance : A Dragon's Head, facing right
Required Level : 18 (Normal), 34 (Epic), (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 8% Fire Resistance
2/3 - 16% Fire Resistance
3/3 - 24% Fire Resistance, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 10% Fire Resistance
2/3 - 20% Fire Resistance
3/3 - 30% Fire Resistance, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
GOLDEN FLEECE
The Golden Fleece, sought after by Jason and his Argonauts, is rumoured
to hold great power as well as great beauty. Can enchant torso armour
only.
Appearance : A ram or sheep's head
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - -5% Energy Cost
2/3 - -10% Energy Cost
3/3 - -15% Energy Cost, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - -7% Energy Cost
2/3 - -14% Energy Cost
3/3 - -21% Energy Cost, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - -10% Energy Cost
2/3 - -20% Energy Cost
3/3 - -30% Energy Cost, completed relic bonus
GUAN-YU'S GRACE
True to the tenets of Taoism, even Guan-Yu, the Taoist god of war, only
fights when all other options have been exhausted. Can enchant torso
armour only.
Appearance : A figure doing a tai chi-style move
Required Level : 18 (Normal), (Epic), (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +10 Defensive Ability, 2% Chance to Dodge Attacks
2/3 - +20 Defensive Ability, 4% Chance to Dodge Attacks
3/3 - +30 Defensive Ability, 6% Chance to Dodge Attacks, completed
relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
HECATE'S CRESCENT
Hecate is a mysterious Greek goddess associated with the moon, childbirth,
and magic. Can enchant rings and amulets
Appearance : A crescent moon
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +4% Energy, +20% Energy Regeneration
2/3 - +8% Energy, +40% Energy Regeneration
3/3 - +12% Energy, +60% Energy Regeneration, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - +5% Energy, +30% Energy Regeneration
2/3 - +10% Energy, +60% Energy Regeneration
3/3 - +15% Energy, +90% Energy Regeneration, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - + 6% Energy, + 40% Energy Regeneration
2/3 - +12% Energy, + 80% Energy Regeneration
3/3 - +18% Energy, +120% Energy Regeneration, completed relic bonus
HERAKLES' MIGHT
Herakles was the strongest of all the Greek heroes. Can enchant all
armour.
Appearance : A muscled arm, flexing its bicep
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +4 Strength
2/3 - +8 Strength
3/3 - +12 Strength, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - +8 Strength
2/3 - +16 Strength
3/3 - +24 Strength, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +12 Strength
2/3 - +24 Strength
3/3 - +36 Strength, completed relic bonus
IRON WILL OF AJAX
Numbered among the greatest of the heroes of the Trojan war, Ajax was
known not only for the strength of his arm, but even more for his
indomitable spirit. Can enchant all armour.
Appearance : An Iron Gauntlet
Required Level : 24 (Normal), 36 (Epic), (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 7% Stun Resistance, +2% Health
2/3 - 14% Stun Resistance, +4% Health
3/3 - 21% Stun Resistance, +6% Health, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 10% Stun Resistance, 10% Slow Resistance, +2% Health
2/3 - 20% Stun Resistance, 20% Slow Resistance, +4% Health
3/3 - 30% Stun Resistance, 30% Slow Resistance, +6% Health, completed
relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
JADE EMPEROR'S SERENITY
The Jade Emperor is the ruler of the Chinese gods. He is a contemplative
deity who rarely interferes with the affairs of god or man. Can enchant
all armour.
Appearance : A yin-yang symbol
Required Level : 18 (Normal), 34 (Epic), 44 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 8% Lightning Resistance
2/3 - 16% Lightning Resistance
3/3 - 24%, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 10% Lightning Resistance
2/3 - 20% Lightning Resistance
3/3 - 30% Lightning Resistance, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 12% Lightning Resistance
2/3 - 24% Lightning Resistance
3/3 - 36% Lightning Resistance, completed relic bonus
LI-NEZHA'S GUILE
Li-Nezha, a Chinese trickster god, is as nimble as he is crafty. Can
enchant all armour.
Appearance : A stylised face.
Required Level : 18 (Normal), (Epic), 44 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +6 Dexterity
2/3 - +12 Dexterity
3/3 - +18 Dexterity, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +12 Dexterity
2/3 - +24 Dexterity
3/3 - +36 Dexterity, completed relic bonus
MONKEY KING'S TRICKERY
The Monkey King, the most mischievous of all the Chinese gods, is also one
of the most powerful. His cunning has lured many an unwary foe to do his
bidding. Can enchant rings and amulets.
Appearance : A Monkey
Required Level : 18 (Normal), 34 (Epic), (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 2 Reduced Resistance for 4.0 Seconds, 2% Elemental Resistance,
5% Skill Disruption Protection
2/3 - 4 Reduced Resistance for 4.0 Seconds, 4% Elemental Resistance,
10% Skill Disruption Protection
3/3 - 6 Reduced Resistance for 4.0 Seconds, 6% Elemental Resistance
15% Skill Disruption Protection, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 3 Reduced Resistance for 4.0 Seconds, 2% Elemental Resistance,
8% Skill Disruption Protection
2/3 - 6 Reduced Resistance for 4.0 Seconds, 4% Elemental Resistance,
16% Skill Disruption Protection
3/3 - 9 Reduced Resistance for 4.0 Seconds, 6% Elemental Resistance
24% Skill Disruption Protection, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
PERSEPHONE'S TEARS
Persephone, favoured daughter of the earth goddess Demeter, was forced into
marriage with Hades. She now shares rule of the underworld, yet it brings
her only sorrow. Can enchant all jewellery
Appearance : A single teardrop - perfectly formed.
Required Level : 24 (Normal), (Epic), 46 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - + 15 Less Damage from Undead
2/3 - + 30 Less Damage from Undead
3/3 - + 45 Less Damage from Undead, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - + 60 Less Damage from Undead
2/3 - +120 Less Damage from Undead
3/3 - +180 Less Damage from Undead, completed relic bonus
PROMETHEUS' FLAME
Prometheus, son of the titan Iapetus, gave the gift of fire to mankind. Can
enchant all weapons
Appearance : Three flames licking upwards
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 12 Burn Damage over 3.0 Seconds, +3% Fire Damage
2/3 - 24 Burn Damage over 3.0 Seconds, +6% Fire Damage
3/3 - 36 Burn Damage over 3.0 Seconds, +9% Fire Damage, completed
relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 30 Burn Damage over 3.0 Seconds, +3% Fire Damage
2/3 - 60 Burn Damage over 3.0 Seconds, +6% Fire Damage
3/3 - 90 Burn Damage over 3.0 Seconds, +9% Fire Damage, completed
relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 48 Burn Damage over 3.0 Seconds, +3% Fire Damage
2/3 - 96 Burn Damage over 3.0 Seconds, +6% Fire Damage
3/3 - 144 Burn Damage over 3.0 Seconds, +9% Fire Damage, completed
relic bonus
RAGE OF ARES
Ares, the Greek god of war, is venerated and feared in equal measure. He
is cruel, vengeful, and nearly mad - only a fool would risk his wrath. Can
enchant armbands and bracelets.
Appearance : A diagonal red line (top left-bottom right), with a curve
beneath it.
Required Level : (Normal), (Epic), 46 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 5.0% Chance of: 450 Damage, 3.0 second(s) of Skill Disruption
2/3 - 10.0% Chance of: 450 Damage, 3.0 second(s) of Skill Disruption
3/3 - 15.0% Chance of: 450 Damage, 3.0 second(s) of Skill Disruption,
completed relic bonus
SET'S BETRAYAL
Set is the Egyptian god of evil. In an attempt to take control of the
throne of the gods, Set turned on his brother Osiris, brutally hacking
the latter's body apart and scattering the pieces across the land. Can
enchant all armour.
Appearance : Somebody about to be knifed in the back
Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +6% Pierce Damage, 33.0% Chance of 12 Piercing Retaliation
2/3 - +6% Pierce Damage, 33.0% Chance of 24 Piercing Retaliation
3/3 - +6% Pierce Damage, 33.0% Chance of 36 Piercing Retaliation, completed
relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - +9% Pierce Damage, 33.0% Chance of 30 Piercing Retaliation
2/3 - +9% Pierce Damage, 33.0% Chance of 60 Piercing Retaliation
3/3 - +9% Pierce Damage, 33.0% Chance of 90 Piercing Retaliation, completed
relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +11% Pierce Damage, 33.0% Chance of 50 Piercing Retaliation
2/3 - +11% Pierce Damage, 33.0% Chance of 100 Piercing Retaliation
3/3 - +11% Pierce Damage, 33.0% Chance of 150 Piercing Retaliation,
completed relic bonus
SHADE OF HECTOR
Hector, Prince of Troy, was renowned for his noble spirit and steadfast
nature. He fell defending his homeland, mourned even by his enemies. Can
enchant all shields.
Appearance : A shadow of a man
Required Level : 24 (Normal), (Epic), 46 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - + 20 Defensive Ability, +2% Chance to Avoid Projectiles
2/3 - + 40 Defensive Ability, +4% Chance to Avoid Projectiles
3/3 - + 60 Defensive Ability, +6% Chance to Avoid Projectiles, completed
relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - + 60 Defensive Ability, +3% Chance to Avoid Projectiles
2/3 - +120 Defensive Ability, +6% Chance to Avoid Projectiles
3/3 - +180 Defensive Ability, +9% Chance to Avoid Projectiles, completed
relic bonus
SHEN-NONG'S DARK MEDICINE
Shen-Nong is the Chinese god of plants and medicine. He is a master of
herbs - and not all are meant to cure. Can enchant all weapons.
Appearance : An open vial of liquid which is spraying out.
Required Level : 18 (Normal), (Epic), 44 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 42 Poison Damage over 6.0 Seconds, 4 Reduced Resistance for 6.0
Seconds
2/3 - 84 Poison Damage over 6.0 Seconds, 8 Reduced Resistance for 6.0
Seconds
3/3 - 126 Poison Damage over 6.0 Seconds, 12 Reduced Resistance for 6.0
Seconds, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 -
2/3 -
3/3 - , completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 96 Poison Damage over 6.0 Seconds, 6 Reduced Resistance for 6.0
Seconds
2/3 - 192 Poison Damage over 6.0 Seconds, 12 Reduced Resistance for 6.0
Seconds
3/3 - 288 Poison Damage over 6.0 Seconds, 18 Reduced Resistance for 6.0
Seconds, completed relic bonus
UDJAT OF HORUS
The Udjat is the eye of Horus, hawk-headed god of the sky. It symbolises
protection and power. Can enhance all armour.
Appearance : The Eye of Horus
Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 4 Armour, +2% Armour Protection
2/3 - 8 Armour, +4% Armour Protection
3/3 - 12 Armour, +6% Armour Protection, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 7 Armour, +2% Armour Protection
2/3 - 14 Armour, +4% Armour Protection
3/3 - 21 Armour, +6% Armour Protection, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 10 Armour, +2% Armour Protection
2/3 - 20 Armour, +4% Armour Protection
3/3 - 30 Armour, +6% Armour Protection, completed relic bonus
VALOR OF ACHILLES
Achilles was the greatest of all the greek warrior of the Trojan War.
His strength and speed in battle were legendary. Can enchant all weapons.
Appearance : A greek warrior's helmet with plumage atop
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 5 Damage, +4% Attack Speed
2/3 - 5 Damage, +8% Attack Speed
3/3 - 5 Damage, +12% Attack Speed, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 15 Damage, +5% Attack Speed
2/3 - 15 Damage, +10% Attack Speed
3/3 - 15 Damage, +15% Attack Speed, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 25 Damage, +6% Attack Speed
2/3 - 25 Damage, +12% Attack Speed
3/3 - 25 Damage, +18% Attack Speed, completed relic bonus
YEN-LO-WANG'S BLOODLETTING
Yen-Lo-Wang is a god of Death and the ruler of Feng-Du, the Chinese Hell.
Can enchant all weapons.
Appearance : Three droplets of blood
Required Level : 18 (Normal), 34 (Epic), 44 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - 27 Bleeding Damage over 3.0 Seconds, + 6% Bleeding Damage
2/3 - 54 Bleeding Damage over 3.0 Seconds, +12% Bleeding Damage
3/3 - 81 Bleeding Damage over 3.0 Seconds, +18% Bleeding Damage,
completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - 39 Bleeding Damage over 3.0 Seconds, + 6% Bleeding Damage
2/3 - 78 Bleeding Damage over 3.0 Seconds, +12% Bleeding Damage
3/3 - 117 Bleeding Damage over 3.0 Seconds, +18% Bleeding Damage, completed
relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - 54 Bleeding Damage over 3.0 Seconds, + 6% Bleeding Damage
2/3 - 108 Bleeding Damage over 3.0 Seconds, +12% Bleeding Damage
3/3 - 162 Bleeding Damage over 3.0 Seconds, +18% Bleeding Damage, completed
relic bonus
ZEUS' THUNDERBOLT
Zeus is the mightiest of the gods of Olympus. The thunderbolt is his
weapon and symbol. Can enchant all weapons.
Appearance : A lightning bolt
Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
ESSENCE (NORMAL DIFFICULTY)
1/3 - +3% Lightning Damage, 1- 7 Lightning Damage
2/3 - +6% Lightning Damage, 2-14 Lightning Damage
3/3 - +9% Lightning Damage, 3-21 Lightning Damage, completed relic bonus
EMBODIMENT (EPIC DIFFICULTY)
1/3 - + 3% Lightning Damage, 5-15 Lightning Damage
2/3 - + 6% Lightning Damage, 10-30 Lightning Damage
3/3 - + 9% Lightning Damage, 15-45 Lightning Damage, completed relic bonus
INCARNATION (LEGENDARY DIFFICULTY)
1/3 - +3% Lightning Damage, 7-25 Lightning Damage
2/3 - +6% Lightning Damage, 14-50 Lightning Damage
3/3 - +9% Lightning Damage, 21-75 Lightning Damage, completed relic bonus
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With regard to the "completed relic bonuses" I referred to earlier, these can
range from bonuses to your attributes, damage, health, health regeneration,
energy, energy regeneration, offensive ability, defensive ability, armour,
resistances, or can include things like piercing retaliation and stun.
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A C K N O W L E D G M E N T S
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I should like to dedicate this guide to my dear friend Vinicius, who has been
my friend through good and bad times for quite some time now :)
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Copyright Mister Sinister, 2007
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