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Fantastic Dizzy
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FANTASTIC DIZZY WALKTHROUGH v1.4 © 2000 NASH [rob_ak@yahoo.com]
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I. GUIDE INFO:
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Creation Date: 08/31/00
Latest Update: 06/06/01
- Added the long awaited items list for people who don't need a full-scale
walkthrough.
- Purpose for the treasure chest found at last thanks to David Saxon! See
the newly added items list.
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II. WALKTHROUGH:
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KEY ITEMS: Star X2, Dizzy's Door Key
Jump under the table next to Dizzy's bed to collect the first star of the
game. At this point, Dizzy is of perfect health so there's no need to
collect the fruit. Jump over the strawberry [you may need it later] and hop
up onto the cabinet. Just stand below and jump three times straight up to
reach the top. Then hop into the rafters and pick up DIZZY'S DOOR KEY using
the B button. The key will now appear in the rightmost square at the bottom
of the screen. Collect the second star. Press the B button in front of the
door to use the key and press either the B button or up to exit.
KEY ITEMS: Star X3, Wood Plank, Denzil's Elevator Key, Pogie the Fluffle
Collect the star right in front of Dizzy's house. And just to the left is a
WOOD PLANK between the house and a large tree trunk with a torch on it. Pick
the wood plank up. Continue left to the dead end. Collect the star and
DENZIL'S ELEVATOR KEY, which will be of use shortly. Stroll right past
Dizzy's and collect the star immediately after. Onwards, walk under the
spider and off of the platform. Note: The little, purple creature running
back and forth is POGIE THE FLUFFLE, Daisy's stray pet. Remember its
location because you'll need to know it later. You can't go right with the
giant weed there. When you advance toward it, the weed will move vertically,
subsequently blocking your path. So that leaves Dizzy no choice, but to
visit the forest floor.
KEY ITEMS: Star X3, Ground Elevator Key, Herbicide
To your immediate left is a star, collect that. You are in front of an
elevator that looks like a spool on a rope. Don't drop directly down. Jump
to the lower platform and drop off of its left side. Collect the GROUND
ELEVATOR KEY and the nearby star. Don't go any further left for now, worry
about that later. Instead, make your way right, past the elevator and to the
gap with the sharpened sticks jutting upwards. Use the wood plank to bridge
the gap and cross. Collect the star above the bridge. Underneath the short
tree with green apple hanging from its branches, there appears an aerosol
can. It's the much valuable HERBICIDE. Pick up the can and head over to the
Ground Elevator. Whilst standing in the center of the lift, drop the
appropriate key and you will be hoisted up. To further use the elevator or
any other, press the B button once the key has been used.
KEY ITEMS: Star X3, Rope, Denzil's Door Key
Go directly to the weed. Standing before it, use the herbicide. A killer
mist will cover and instantly kill it. Go right. Jump onto the platform
from which the dead weed is hanging. Pick up the ROPE. The rope is one of
the most valuable items in the game. Unlike most, it is used repeatedly.
Keep that in mind and remember where you place it. Walk left, up the incline
and collect the star at the ledge. The right path diverges into an upper and
a lower ramp. Go down, collect the star and DENZIL'S DOOR KEY. Back up, now
take the right path upwards. Collect the star just past the spider and head
up the left staircase.
KEY ITEMS: Star X6, Grand Dizzy's Door Key, Daisy's Door Key
Enter the unmarked house and collect the two stars inside. The key, GRAND
DIZZY'S DOOR KEY, will only clutter your inventory, so leave it for now.
First, go left to collect a few stars. The first star is in between the
house and neighboring tree. Continuing left, down screen, collect the second
star next to the orange and head back right, past the unmarked house. Jump
over the gap and onto the platform with a watermelon and a star. Collect the
star. Walk right past DAISY'S DOOR KEY and up a screen to the next story of
the Yolkfolks' village. Dizzy should now be under Denzil's House and at the
foot of Denzil's Elevator. Pass the elevator to collect the star. There's a
hook hidden in the tree to your right. Use your rope to swing across!
KEY ITEMS: Star X3, Extra Life Puzzle
After swinging from the hook, you'll land on a platform held up by a trunk
way too large for the rest of it. On the platform you'll find an EXTRA LIFE
PUZZLE, the first of five. The picture is of Dizzy, a Wizard, and is beyond
simplistic to piece together. First, press the B button to activate the
puzzle. The puzzle is then scrambled and you must unscramble it before the
time limit expires [see hourglass]. To move a piece, position the square
over the desired block, hold onto the A, B, or C button, and drag it. After
completion of the puzzle, the wizard will zap Dizzy with his wand and Dizzy
will divide into two, mitosis style, representing a gained extra life. Once
that's over, drop off of the left side. Head back to Denzil's Elevator,
collecting the three stars on your way.
KEY ITEMS: Star X7, Hay, Dora's Door Key, Magic Star Plant
Use Denzil's Elevator Key. Collect the star to Dizzy's immediate left.
Dizzy is now in front of Denzil's House, but before entering you might as
well acquire the HAY to the left. Once you have the hay in your inventory,
use Denzil's Door Key and enter his home. Collect the star at the entrance
and deposit the hay on either side of the ice encased Denzil. Collect the
remaining star at the other end of his abode. Exit Denzil's House and move
left to the ledge, collect the star. Go left, collect another star in this
area and go up. Go left to collect DORA'S DOOR KEY then go right towards
Dylan's. Collect the star right after the first spider. Continue up the
right slope. The path diverges once more. The left path goes to Grand
Dizzy's, which I will cover later. Pass the MAGIC STAR PLANT. Collect one
more star on this story and go up.
KEY ITEMS: Star X9, Dylan's Elevator Key, Dylan's Door Key
Collect the two stars on the ramp going right, leading to a partially hidden
key. Pick up DYLAN'S ELEVATOR KEY. Go up and left, collect the star outside
of Dylan's front door. Use Dylan's Elevator Key to free up a slot in your
inventory. Collect the star at the top and return back down. Go left, off
of what appears to be a ledge, but is actually another path. On this screen,
collect the star and proceed left. Again, collect the star and proceed left.
Collect the star over Grand Dizzy's Elevator and return right. Go up the
platform, and by the green apple, use your rope. You will swing across to
DYLAN'S DOOR KEY. Pick up the key and run off of the ledge so you don't fall
into the gap created by the raised elevator. Use Dylan's Door Key and enter.
Collect the two stars inside and leave. If you happen to speak to Dylan,
he'll ask you to retrieve Pogie the Fluffle. Take the elevator up and go
left. You are now at Dora's place.
KEY ITEMS: Star X7, Frog, Animal Cage, Dozy's Door Key
Collect the star just outside of her door. Use Dora's Door Key and enter.
Inside you will find Dora has been transformed into a FROG with a little
magic from Zaks. Collect the two stars inside and leave with Dora in frog
form. Return to Denzil's, go down the elevator. Take a left and claim
Daisy's Door Key. Advance left until you reach the remnants of the giant
weed. This is as good a spot as any to dump items because it's in an easily
recognizable location and in a high traffic area. Leave the rope and the
frog here for now. From this junction, take a right. Nothing left in this
area, continue moving right. Collect the star and jump up to the platform
going left. Up a screen, hop to the right platform to Daisy's, collecting a
star in the process. Use Daisy's Door Key and enter her vacant house. Two
stars in here, leap off of her furniture to reach them. Pick up the ANIMAL
CAGE and DOZY'S DOOR KEY. Leave Daisy's and go left to Dizzy's House.
KEY ITEMS: Star X3, Caged Pogie, Cow, One Ton Weight
As you may recall, this is where Pogie the Fluffle makes his home. Wait for
it to cross your path and with the animal cage, press the B button. What you
have is a CAGED POGIE. Bring the neglected pet to Dylan's so he can take
care of it. In return for granting his wishes he'll give you a COW. Pick up
the cow seated across from Dylan and exit. Take Dylan's Elevator up and go
right. Collect the star and fall off of the right edge. If done carefully,
you'll land on a star. Hop over the snail. Collect the star and ONE TON
WEIGHT below. Fall off the left edge now and you're back at Dylan's House
with a full inventory. Back up the elevator and right. Use the newly
acquired weight below the hook to lower the platform within reach. Jump up.
KEY ITEMS: Star X5
Collect the star below the torch and plod onward. Before approaching Dozy's
House, collect the star to the left and before entering, the star next to the
right wall. Use Dozy's Door Key and enter. You'll find two stars and Dozy
asnooze. To collect the star in the rafters, use the cabinet and shelves as
done in Dizzy's. I'd advise hitting the wall when you jump down because it
cushions your fall a little. We'll return here much later, as for now
there's one more house to rummage through. Exit Dozy's House. Make your way
back down the village. Whilst at the item depository [under the weed or any
other spot to your liking], leave the cow. At the forest floor keep going
right, jumping over and dodging all of the creatures as you go, until you
reach the countryside.
KEY ITEMS: Star X6, Mushroom, Wrench, Grand Dizzy's Elevator Key
Pass the mine entrance. Collect the star at the opening of the mine and the
star beside the giant flower. Also collect the nearby MUSHROOM. It's easy
to spot, it's a deep red and it's smaller than the scenery mushrooms.
Continue right, over the bridge. Get the star between the trees and then the
WRENCH on top of the stone outcropping. Two more stars to the right,
backtrack to the mine entrance and enter. In the Diamond Mines, you'll land
on a stepping platform. Go right. Pass GRAND DIZZY'S ELEVATOR KEY and
collect the star mere feet away. Use the wrench on the machine. This will
activate all elevators in the Diamond Mines. Now, collect the key and jet
back to the village.
KEY ITEMS: Star X4, Grand Dizzy's Door Key, Medicine Bottle
Make your way to the unmarked house. Take the key, GRAND DIZZY'S DOOR KEY
and exit. Go up to Grand Dizzy's, the path that I documented earlier. Use
Grand Dizzy's Elevator Key on his elevator. Before entering the house, go
right for the two stars and a MEDICINE BOTTLE that looks like an Erlenmeyer
flask. Use the door key, enter the house. Snatch the star by Grand Dizzy's
bed and make small talk with the decrepit egg. He'll alert you to his
condition and ask for a medicinal brew. Before you do anything else, collect
the star at the other end of the house.
KEY ITEMS: Medicine Recipe, Medicine, Gold Egg
Then grab the MEDICINE RECIPE by the cauldron. The picture inscribed on it
shows all you need to know. Look at the picture in the inventory screen. It
depicts the magic star plant, medicine bottle, and mushroom with an arrow
pointing at the cauldron. Place the recipe back where you found it. You
have two of the three ingredients with you right now. After you have used
the ingredients, retrieve the nearby magic star plant and add that to the
mix. The MEDICINE is now ready for Grand Dizzy's consumption. Take the GOLD
EGG in return.
KEY ITEMS: Star X2, Crossbow, Cooked Ham
You'll need to take the egg back to the Diamond Mines later. But for now,
go to the item stash below. Place the egg in plain view, preferably on the
forest floor. Pick up the rope, cow and frog. Go down the Ground Elevator
and go left. Collect the star. You see a crestfallen prince. Use the frog
in his presence He apparently kisses it and Dora is saved. He is a happy
guy too, so he relinquishes his CROSSBOW. Pick up the bow. You are now at
the western edge of village. Someone has carelessly left a slab of COOKED
HAM here. Take it and collect the absolute last star of the region. No
choice, but to leave one item behind. It doesn't matter which because you'll
need to reclaim it shortly. New adventures await, so roll down the hill with
reckless abandon!
KEY ITEMS: Star X5, Gold Coins, Extra Life Puzzle
Collect the star on the way down. Make sure your ham is ready to be used.
Once at level ground, use it. The ham will sail through the air to the
stampeding boar [boar eating ham, that's just wrong]. Anyways, retrieve the
item that you left in Yolkfolks'. Return to Crystal Falls. Collect the star
by the flower. The boar has left a bag of GOLD COINS. Pick it up and
collect the star above. Ah, the not-so menacing falls. Collect the star at
its base. There will be a perpetual flow of barrels for you to use as
platforms, but you have to know when it's safe to use them. When the barrel
submerges, jump on it and jump off to cross the falls. Complete the EXTRA
LIFE PUZZLE for an extra life. One last star to collect before the steps.
Climb the steps.
KEY ITEMS: Star X2, Umbrella
Change of scenery. The rocky crags have turned into city streets! Retrieve
that fourth item if you haven't already. Set all, but the gold coins and
rope by the discarded UMBRELLA. Then collect the nearby star. Next, enter
the first door you encounter. You'll enter a tunnel with a guard. Before
you deal with that dilemma, notice the signs on both sides and the map at the
top of the screen. The red dot designates you, Dizzy. Pay close attention
to your location and you shouldn't get lost in the city. Give the guard your
bag of gold coins and he'll slowly recede, allowing passage to Bridge Street.
Collect the star in the tunnel and exit.
KEY ITEMS: Star X3, Barrel of Rum, Crowbar
There are operating guillotines in the street and rats scouring to and fro
so tread with caution. When walking past the guillotines, though the blade
isn't even close to Dizzy, it will injure you, so walk past after the blade
slices downward. Collect the star next to the door. Go right, collecting
the BARREL OF RUM nestled into the corner and a nearby star. Then collect
the CROWBAR on the bridge and a final star on this section of Bridge Street.
KEY ITEMS: Star X5
Backtrack to Castle Street. Go to the second door now, the door leading to
the pirate ship [next to the sign inscribed "Castle St."]. Accursed rats.
They take a combination of patience and luck to avoid. Hop and skip through
collecting the star in the center. Exit into Dock Street. Collect the star
next to the left wall, go right, and collect the star in front of the door.
Lastly, collect the star in front of the pirate. Use your rum. The pirate
will scamper off to imbibe his rum allowing access to his loosely guarded
vessel. Up now, collect the star right before entering. Not much difference
between this ship and the rat infested tunnels in town. A green sludge still
drips from the ceiling that you must avoid, and the rats still roam. The
only noticeable difference is the much narrower passages. This doesn't mean
that you can't avoid the rats, it just makes the feat trickier.
KEY ITEMS: Star X6
Jump over the first rat as you would any other. Dizzy won't bounce off of
the ceiling. I'd almost call it levitating if he wasn't spinning in the air.
Jump over the gap. Step off of the left side and collect the star in the
lower left corner. Jump up to the deck of the ship. Collect the first star
up top by the first mast and the second above the cargo. Drop the rope here.
Don't go any further right than the stairs or you'll have to walk the plank
[seriously]. Go down these stairs and cautiously avoiding the rat, collect
the star. Go back to the beginning. Collect the star in the center row
beside the barrel and the star along the bottom. Jump into the large gap mid
ship and jump back up to the right side. Collect the upper right star above
the pyramid of cannon balls.
KEY ITEMS: Star X5, Dynamite, Portcullis Winch
Walk to the right, fall into the hole and on top of a star. Fall all of the
way down and into the rightmost gap. Collect the star and DYNAMITE. Return
to the ship's midsection. Along the bottom row of this screen, jump over the
cargo and over the gap to collect a star. Now into the gap, collect the star
between cannon and cargo. Continue left, jump up to and collect the star by
the rope [part of the backdrop, not the rope]. Move right until you reach a
pair of red doors. Whilst standing on top of the doors, use your crowbar to
pry them open. Pick up the PORTCULLIS WINCH. Jump up, left and exit the
pirate ship.
KEY ITEMS: Star X5
Return to the item stash on Castle Street. Drop the winch and head to
Yolkfolks' Village. Remember the gold egg? Well, it's time to return it to
the Diamond Mine. Enter the Diamond Mine. Note: The "diamonds" inside the
mine replenish your health so you may want to collect them sparingly.
Collect the first star on the way to the mine elevator [operable after the
wrench was used on the machine]. Proceed right, collect the star and fall
into the gap. Dizzy'll land on a pile of stones. From here, collect the
stars to the left, then right and head right. The mine cart is to the left,
don't go near the mine cart yet. Keep walking, pass the elevator on your
way. Collect the star at the dead end by the door. And notice the dragon to
your right, that's where Dizzy's headed.
KEY ITEMS: Star X8, Axe
Go left to the elevator and down. Collect one star to the immediate right
and going left, collect another star. Ignore the AXE for now and drop down.
Collect the star at the base of the bridge. Go right, watch out for lava
bursts. Wait for the eruptions to ebb before crossing and when you do, jump.
Continue right, collecting one more star over the first bridge and one star
over the second. You've reached another elevator. Go down and right. Same
routine here, collect two more stars and take the elevator up. Press forward
through the final stretch, collecting yet another star.
KEY ITEMS: Star X2, Gold Clover
A boulder is impeding your path, so this is where the dynamite comes in.
Use the dynamite. Then walk over to the switch and press the B button to
detonate the explosives! The boulder will crumble, allowing access to the
red dragon's lair. Jump up and right, collect the final two stars of the
mineshafts. When the dragon opens his eyes and sees an intruder he'll go
into auto scorch mode. Hurriedly place the gold egg next to the other. Only
then will the dragon allow you to take the GOLD CLOVER. Collect the axe when
you double back and drop it off at the stone pile. Go left now, and get into
the mine cart. This is critical; make sure you have ONLY two items in your
inventory. The basic concept here is to change lanes using the d-pad. This
won't be the greatest display of grammatical excellence, but it should get
the point across:
KEY ITEMS: Star X17, Extra Life Puzzle
Turn right, collect star, right, collect star, right [left to exit mine],
avoid the next three turning points, collect star, left, right, collect star,
no turn, collect star, right to the winding path, right, collect star, don't
turn, turn left, collect two stars, turn left, immediately after this turn
hold on right, turn right again, collect star, no turn, left, collect star,
left, left, left once more, collect star narrowly missing a monster, no turn,
right turn, left turn, star, no turn, no turn, right turn, star, left turn.
The speed will pick up at this left turn, collect star, right, left, left,
star, no turn, right turn, collect star, right turn, collect star, [left goes
to an EXTRA LIFE PUZZLE], no turn, right turn, left turn, collect star and
exit onto Bridge Street.
KEY ITEMS: Star X4, Shovel, Magic Bean
Take the SHOVEL. If you have more than two items in your inventory you'll
have to go through the mine course all over again [and if so, I laugh]. When
the rat is to the left of the opening, drop down and collect the star. Then
go right and up. Before going up the stairs next to the street sign, Dizzy
needs to trade the cow in. Go through either one of the doors. On the
street, go left to collect the star near the water's edge and give the cow to
the merchant. He'll give you a MAGIC BEAN in return [hmm]. Return to Bridge
Street and climb the staircase. Collect the star above the stairs and enter
the graveyard. Collect the first star by the tombstone. When you reach the
recession in the earth, drop either your bean or clover. Use the shovel and
you'll automatically plummet into an underground cavern.
KEY ITEMS: Star X10, Bucket, Trampet
This is really straightforward. Pick up the BUCKET, collect the star to the
right. Go left, carefully avoiding the poison rain. Collect the two stars
here and temporarily acquire the TRAMPET. Place the trampet on the platform
you fell on. Jump and hold left or right and it should propel you out of the
grotto. Pick up the discarded item and continue left. Collect the stars to
the left and right of the abandoned house. And three more stars going left.
Can't get the other stars or key now. For that we'll come back later. From
the graveyard to the grasslands collect the first star you see in the
crevice. There's an extra life puzzle below, but it can only be reached by
taking a certain exit in the mine cart area [see above]. Continue left.
Collect the star in the second gap.
KEY ITEMS: Star X4, Dry Match
Stand in front of the leprechaun and use the gold clover. The crazy
leprechaun will jump for joy and land ass first in the stones below. Then,
plant the magic bean next to the sign that basically says, "Plant bean here."
It will quickly sprout into a full-grown beanstalk. Leave the bucket at its
base. Go left to procure yourself a DRY MATCH and climb up the beanstalk.
To climb, stand in front of it and jump repeatedly. Naturally, you'll sink
in the clouds, so jump every now and then. Collect the star to your
immediate right [I'll account for the other two later]. From the first
cloud, jump left and then left again. Jump up and left to the smaller cloud.
On the left edge of this small cloud, jump up to reach the highest and
largest cloud here. Jump left to collect the star and one final, calculated
leap to collect the leftmost star on the smallest cloud. If you haven't
already fallen off, do so.
KEY ITEMS: Star X4, Bag of Salt
This little trick will allow you to cross the "dangerous pond" sans bridge.
You can collect the stars that you missed, if any, when we retrace this area
later. Go all of the way left collecting two stars as you go. Fall off of
the ledge, exiting the grasslands. At Carber Bay, where you are right now,
collect the star above the door and the star between the palm trees. Don't
take a plunge just yet. Pick up the BAG OF SALT and enter the door. The
door transports you back into the Diamond Mines, beside the mine cart. Go
right, then pick up the axe you left at or around the stone pile and jump up.
Exit the mine and drop off the axe just outside of the entrance.
KEY ITEMS: Star X1, Flippers
Go left to Yolkfolks' Village. If you remember back to the beginning of the
game, Denzil was trapped in ice. He still is, so go up to his house. Place
the match on the already placed hay. Thawed Denzil thanks you by giving you
his FLIPPERS. Drop the bag of salt off on Castle Street. Take the flippers
and head back to the pirate ship. If you never want to see the pirate ship
again, like me, make sure you have the rope. Right of the cargo and on the
third mast is a short platform to jump on. Walk to the edge of this platform
and jump to the left. Leap from platform to platform. Collect rightmost
star. If I haven't made any fundamental errors thus far, that should bring
the star count to 150, only 100 to go.
KEY ITEMS: Star X2, Portcullis Wheel
On the platform with the hook on it run off the left side, do NOT jump.
Collect the star. Now use your rope, really no way of avoiding the birds so
don't worry about it. From the elongated platform, jump up to the smaller
platform above and use your rope for a second time. You'll swing into a star
and to the PORTCULLIS WHEEL. Pick up the wheel and drop off of the right
side. Walk all of the way back to the ship's bow and onto the plank. The
pirate will get pissed and forget his rum pact with Dizzy, nudging him closer
and closer to the edge. Dizzy hangs on for dear life, but to no avail.
KEY ITEMS: Star X10
This is pretty simple if you know what you are doing and I'm here to tell
you. Bubbles will emerge from the ocean floor. Some are large and some are
small. The larger bubbles will obviously last longer. What you'll want to
do is hop onto the bubbles to reach the stars and ultimately, the surface.
Start on the right side, when the bubble reaches the star, step off and
continue. You have a generous oxygen supply considering Dizzy's doesn't have
gills. Continue from side to side until you have all stars. Once you have
done that, take a bubble to the far right, all of the way up and onto dry
land.
KEY ITEMS: Star X2, Aqualung, Pickaxe
Dizzy is on an island in Carber Bay with pirate ship in the background,
funny how it was just to the left a second ago. Collect the star first. Then
trade either the wheel or rope for the AQUALUNG. First lesson is, push the C
button in the water to swim, press nothing to fall into enemies and die. You
must have the flippers to swim. Swim left onto the shore. Collect the star
here. Drop the wheel. Retrieve the rope and place it alongside the wheel.
A little further left is the PICKAXE. Take the pickaxe and make sure it is
in the "to use" block.
KEY ITEMS: Star X22, Treasure Chest, Large Coin
This would be way too complex to take you through every step of the bay. I
don't think you need the excruciating detail anyways. To find every star in
the bay, you'll have to scour every nook and cranny. Make sure to cover
every screen and check the land above the bay. Once you have 19 of the stars
you need to use to pickaxe. Go to the sunken ship with the TREASURE CHEST
lying on its bow. Ignore the treasure chest. I'm not even sure it has a
purpose. To the immediate right of the ship and along the floor you can see
little bubbles emerging from a little wedge shaped rock. Use the pickaxe
over the rock to enter the final area of the bay. This will free a large
bubble. Go around the bubble and into the hole. The first thing you will
see is a LARGE COIN. I haven't found a purpose for this yet, so just ignore
it. Collect the three stars and leave the bay. Return to the wheel and
rope.
KEY ITEMS: Stars X4, Cymbals
Return to the items that were left on the beach. Pick up either the rope or
the wheel. Go left the to countryside collecting the star as you go. Cross
the bridge and drop the rope or wheel at the mine entrance. Now pick up the
axe you were supposed to leave here and drop the axe by the bridge when you
double back. Do NOT drop the axe on the bridge yet. Retrieve the other item
on the beach in Carber Bay and place it at the mine entrance too. Now, with
aqualung and flippers in possession, pick up the axe and use it over the
bridge. Preferably over the star so you'll collect it when you plunge in.
To the right as the elevator machine and a star. Wait on that. Go right
collecting the two stars and avoid touching the fish. Collect the CYMBALS on
a small platform.
KEY ITEMS: Stars X1, Persian Rug
After picking up the cymbals, swim to the elevator machine. Jump out of the
water collecting the star. Continue left up the incline and onto the wood
platform. On the platform, jump right to exit the mine. You should see the
rope and portcullis wheel that you previously left here. You have no further
need for the aqualung and the flippers, so replace these items with the other
two. Climb up the rocky steps to the Yolkfolk Village. Go all of the way to
the left to the ground elevator. From here, go up to Dozy's house. It's at
the very top of the tree house village. Just go to the hook where you used
the one ton weight. Enter Dozy's house. Use the newly acquired cymbals to
wake him from his slumber. A PERSIAN RUG will appear on his nightstand. Take
the rug and exit Dozy's house.
KEY ITEMS: Stars X8, Extra Life Puzzle
Return to the forest floor and traverse left until you reach the city. Drop
the rope and rug above the steps in the unofficial item depository. Keep the
portcullis wheel and pick up the salt and bow. You need to go to the gate in
the middle section of Castle Street. Collect the star in the first tunnel
between Bridge and Dock Street. It'll lead you to a thatch roofed house and a
streetlight. Go all the way left to the water's edge collecting every
remaining star on Dock Street [4 in total]. There's also an EXTRA LIFE PUZZLE
near the "Dock St." sign. Back track to the tunnel entrance between the two
streetlights. It leads to the middle section of Castle Street, the desired
target, and contains a star.
KEY ITEMS: Stars X2
Exiting onto Castle Street, go toward the gate collecting two more stars.
Use the portcullis wheel in front of the empty opening next to the gate. The
gate will open allowing access. Press B to enter the gate, pressing up won't
work. This is a little mini game. There are eight little bulbs at the bottom
of the screen. The lit ones represent Dizzy's life. You start with 4 and
your desired goal is 8. Guards will appear in the castle and throw rocks at
Dizzy. You can duck by pushing B. You gain the needed life by shooting the
guards. The target is a little wobbly. You've got a lot of time so duck when
you have to and shoot often.
KEY ITEMS: Stars X16, Bridge Kit
Dizzy is inside of the castle. You can discard the bow here since it has no
further use. You can use the chair cushions as platforms. And if you see a
fragmented platform above, jump up to explore it. Without boring you with
useless detail, there are 15 total stars in here. Don't leave without
collecting them all. Also don't leave without the BRIDGE KIT located in the
upper left corner. Luckily when you leave you don't have to go through the
shooting ordeal again. Go back to Dock Street. Enter the leftmost tunnel
entrance. Collect the star in the center and exit onto Castle Street. From
here, take one of the tunnels to Bridge Street. Follow the stairs leading to
the graveyard.
KEY ITEMS: Stars X2, Skeleton Key
Above the previously unearthed pit is an impassable gap. That is, until
now. Jump up the platforms until you reach the left post. Use the newly
acquired bridge kit and a bridge will magically appear. Head right collecting
the two stars and the SKELETON KEY. Then go left to the beanstalk and drop
the key alongside the bucket of water. Left of the beanstalk is a broken
bridge with a log in the water. Use your bag of salt and the log will surface
allowing safe passage. Since you no longer have your swimming gear, enter the
door in Carber Bay with the diagram showing two arrows. This will take you to
the mine cart. Exit the mine and go to the city...
You shouldn't have any items with you. Pick up the rope, rug and portcullis
winch. Take these items to the beanstalk. At the beanstalk, drop the rope
and the rug. In their place take the bucket and the skeleton key. If you
forgot how to climb the beanstalk or didn't read that section, you jump in
front of it. This will bring you to the first screen of clouds. You sink in
the clouds so you have to jump continually. And you can't use the beanstalk
for climbing purposes any more. Instead you have to use the clouds. Make
your way up to the small cloud directly above with the butterfly fluttering
about. These butterflies can be a serious pain. Your best bet is to try to
jump over it.
KEY ITEMS: Stars X27
On the small cloud now, jump to the larger cloud that's slightly up and to
the right. Collect the star here. From the left edge of this big cloud, jump
up to reach the second screen of clouds. But don't forget to collect the star
to the lower right on the last screen. In addition to those two, there are
three more from the right to the left where Zak's castle is located. When you
reach Zak's castle, which may take a few tries, use the portcullis winch to
pry the gate open. At this point there should by 27 stars left, all of which
can be found in this castle. I'm not going to bother detailing the locations
of the rest because it's easy enough.
KEY ITEMS: Extra Life Puzzle
When you enter the castle, use the skeleton key on the elevator, but return
back down immediately after. Last thing to do on this trip is to go right and
find the blazing fire. Put out the fire with the bucket of water. At this
point exit the castle and retrieve the rug and the rope. Make your way back
to Zak's castle. Use the rug to cover the spikes above the elevator and use
the rope to swing across a gap to the right of that. There is one last EXTRA
LIFE PUZZLE above the embers of a fireplace. Make a long jump to the final
platform and you should land on the final star of the game, eliminating the
magic barrier...
This is it, Dizzy has come a long ways and it all culminates into this final
encounter with the evil wizard. You'll have to jump from platform to platform
until you reach the top. But it isn't that easy, Zak has a few tricks up his
sleeves. He's creating a perpetual cascade of objects. They roll down and
hurt Dizzy. There are a few safe zones, but more than likely, you will lose
at least one life. When you get to the top, run to the mirror and when he
attempts to shoot you, jump! The shot will ricochet and hit Zak! This puts
an end to your quest. Jump up to Daisy!
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III. ITEMS LIST:
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ITEM NAME: EXPLANATION:
==============================================================================
Animal Cage Used to capture the roaming Pogie the Fluffle. Use it
exactly when it passes by.
Aqualung Necessary item if you are to venture into the water. Used
to breath.
Axe Used to chop a whole through a bridge to the right of
Yolkfolk Village.
Bag of Salt Pour into the pool of water with the log in it to make it
float.
Barrel of Rum Give to the pirate in the city to gain access to the
pirate ship.
Bridge Kit Used to construct a bridge in the upper level of the
graveyard so you can reach the skeleton key.
Bucket Used inside of Zak's fortress to put out a fire that's
blocking the path.
Caged Pogie Pogie the Fluffle meets animal cage. Give this item to
Dylan so he can take care of it.
Cooked Ham To the left of Yolkfolk Village, throw it to the boar to
make it disappear.
Cow Give the cow to the merchant in the city.
Crossbow Used to attack the soldiers after entering the portcullis
found in the city.
Crowbar Used to pry open a hatch inside of the pirate ship so you
can obtain the portcullis wheel.
Cymbals Used to wake up the slumbering Dozy inside of his house in
the village.
Door Keys They open up... doors to a specified egg's house. For
specific locations, see the walkthrough.
Dry Match Place next to Denzil inside of his house. Used with the
hay to thaw him out.
Dynamite Used inside of the Diamond Mines to demolish a boulder
blocking passage to the red dragon.
Elevator Keys Activates elevators. For specific locations, see the
walkthrough.
Extra Life Puzzle Whisks you away to a scrambled picture. Solve it to earn
an extra life.
Flippers Used to swim underwater. Useless without the aqualung.
Frog Dora in the form of a frog. Give her to the prince below
the village.
Gold Clover Give to the leprechaun near the sign to the left of the
graveyard so he'll move away.
Gold Coins Give to the soldier guarding the Bridge Street entrance,
allowing access to it.
Gold Egg Place under the red dragon to placate it so you can snag
the gold clover.
Hay Place next to Denzil inside of his house. Used with the
dry match to thaw him out.
Herbicide Disposes of the giant weed that hangs from a platform to
the right of Dizzy's house.
Large Coin ?
Magic Bean Plant next to the sign with the bean on it, where the
leprechaun left.
Magic Star Plant A third of the ingredients to Grand Dizzy's medicine.
Toss into the cauldron found in his house.
Medicine Give this to Grand Dizzy lying in his bed.
Medicine Bottle The third "ingredient" to Grand Dizzy's medicine. Toss it
in the cauldron along with mushroom and magic star plant.
Medicine Recipe When examined from the inventory screen, it shows a visual
instruction on how to make the medicine.
Mushroom A third of the ingredients to Grand Dizzy's Medicine.
Toss into the cauldron found in his house.
One Ton Weight Place on the hook at the end of a platform in Yolkfolk
Village to lower it.
Persian Rug Used to cover the bed of spikes inside of Zak's fortress.
Pickaxe Use to remove the rock slab blocking passage underwater.
Look for the bubbles.
Pogie the Fluffle Daisy's stray pet that roams near Dizzy's house. Capture
it with the animal cage.
Portcullis Wheel Used to open the portcullis in the city. Be prepared with
the crossbow.
Portcullis Winch Used to pry open the entrance to Zak's fortress in the
clouds.
Rope Allows Dizzy to swing from hooks located all over his
world.
Shovel Use at the recession in the bottom floor of the graveyard
to fall into a cavern below.
Skeleton Key Elevator key going by another name. Use to activate the
elevator key in Zak's fortress.
Trampet Found and used inside of the cavern below the graveyard.
Place it below the opening to jump out.
Treasure Chest Used at the rightmost point in Carber Bay to leap over the
wall. (Credit to David Saxon)
Umbrella ?
Wood Plank Bridges the spiky gap below Yolkfolk Village.
Wrench Use on the machine in the mines. Activates the elevators.
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IV. DISCLAIMER:
------------------------------------------------------------------------------
Follow these simple rules please:
1. If you would like to post this guide on your site, e-mail your request to
rob_ak@yahoo.com.
2. And if you aren't going to update it, don't ask.
3. Don't plagiarize this guide. Even if only a small portion is taken, I
expect to be properly cited.
4. No profit will be gained from any of my guides. This is strictly for
personal use.
5. Lastly, do not take it upon yourself to modify this guide. I'll do the
modifying.
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THE END
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