The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in
games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part
of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is
exactly the resource you would want. Find even secrets on our page.
Rupert's Adventures - Escape Green Room
Rupert's Adventures - Escape Green Room
1. Take the letter from the window. Read it, then put it back. Click
the right hand sofa cushion, take the scissors from underneath it
before it falls down. Take the green tea box from the table. Maximize
it, then take the scissors, keeping the scissors minimized. Cut the
wrapper from around the box. Put the scissors in your inventory. Then
click the top of the tea box flaps to open it. Take the block that is
inside. Replace the tea box back on the table. Click under the glass
table toward the left hand side of the sofa to get the beside the sofa
view. Take the block there. Go down. Click on each of the potted plants
in the window repeatedly until they fall to the carpet and break.
Take the block from one of them. Go right.
2. Lift the wider potted plant until you can click a corner of the block
behind it. Take the block. Click the gramophone speaker, making it turn
left and right. Continue until it disconnects and moves into your
inventory. Maximize the speaker, click it to turn it upside down, then
take the block that falls out. Replace the speaker on the gramophone.
Take the scissors from your inventory and while keeping them mimimized,
cut the cord holding up the picture on the wall. Put the scissors back
in your inventory. Click on the handle of the safe until it opens. Place
each of the five blocks you've obtained in the safe. Each will have a
letter facing out. Go down. Click on the bottom right file cabinet
drawer. Take the hammer, screwdriver and crowbar. Go down. Go right.
3. On the second shelf from the top the bookcase, click on the far left.
Take the crystal ball. Maximize it, then use the hammer, minimized, to
smash it. Take the block, then minimize the window and replace the crystal
ball on its stand. Go down. Click on the fourth shelf, on the far left,
to zoom in. Take the glue. Click on the blue hat. Then click 4 more
times to shake a block loose. Take the block. Go down. Click the upper
left corner of the rug in front of the door. Take a blue key from
underneath it. Go left.
4. Directly above the nail above the safe, up on the ceiling, is a small
grey area. Click it to zoom in. Use the blue key to open the trap door.
Two blocks fall out. Go down. Click on the left side of the file cabinet.
Retieve a fallen block. If you take the money from there, put it back
behind the cabinet. Go left. Take the fallen block from behind the wine
bottle. Take the scissors, keeping them minimized. Lift the righthand
sofa cushion and replace the scissors. Go right.
5. Open the safe and place the four blocks you have in it. Go down. Take
the gramophone speaker again, then the gramophone itself. Maximize the
gramophone and use the screwdriver on the righthand screw holding the
gold plate on the front. Use your blue key on the keyhole. A door on
the left side will unlatch. Take the two blocks and the silver key from
inside. Place the two blocks onto the rods inside the wall safe. Go
down. Put the gramophone back on the small table, but keep the
gramophone speaker in your inventory. Open the lower right hand file
cabinet drawer. Click the inside of the drawer. In the maximized view,
replace the hammer and the screwdriver. Go down. Go right. Replace the
blue key underneath the top lefthand corner of the rug in front of the
door. Go right again.
6. Take the block from behind the left leg of the desk. Open the third
small desk drawer and take the lighter. Click the drawer handle to shut
the drawer. Open the large door on the right of the desk. Take the fax
paper rolls, the camera and the block from inside. Maximize the fax paper
rolls, then click on the middle vertical one until it falls over. Retrieve
the block that was behind it. Open the desk door, put the fax paper back
and close the desk door. Click to spin the desk chair around repeatedly
until you can click and take the block resting on it. Click on the
lefthand stool to move it as far left as it will go.Click the crowbar,
keeping it minimized, and use it on the vent way up on the wall. When
the cover opens, put the crowbar back in your inventory and click the
opened vent. Take the two blocks that are.inside. Go down. Go left
7. Open the wall safe and place your five blocks on the metal rods. Go
down. Open the lower righthand file cabinet drawer and replace the
crowbar. Go down. Go right.
8. Click on the keyhole twice. Pick up the gramophone speaker, minimized.
When the lady fully appears, click on her with the speaker. She will be
startled and drop her purse. Quickly replace the speaker, grab the camera
and click it to make it flash. Swiftly replace the camera and pick up the
light brown papers at her feet. Go down twice. Maximize the papers. Select
the glue, minimized, and apply it to the papers. You'll have the last
block labeled with letters. Replace the glue on the fourth shelf on the
lefthand side. Pick up the grey and red book on the second shelf from
the bottom. Click on the painting by the door. Take the sword from the
caveman. Go down. Take the green book that is to the righthand side of
the fourth shelf. Maximize it, then use the minimized sword to match
the sword on the front of the book. The book will open; take the
dynamite. Replace the book on the fourth shelf and the sword into
the caveman's hand in the painting. Go down.Go left.
9. Open the wall safe and place the last two blocks. Maximize the grey and
red Esperanto book and read it. You will use the numbers pages. Click on
the right side of the first block. Spin the block until you have a letter
that begins an Esperanto number name. Fill in the following letters. When
that number name is spelled, choose the letter of the next block, by
clicking to spin it, that begins the next Esparanto number name. Each
number name will be 2, 3 or 4 letters long. Continue left to right until
all blocks spell out number names The names will sometimes spill over to
the next horizontal line. These letters/numbers change with each game
attempt. If done correctly, the lightbulb on the upper left side will
glow red. Write down the six numbers that the Esperanto names give you,
in order from left to right, top to bottom. Go down. Go right.
10. Click on the lefthand side of the third shelf from the top to find
a puzzle with lights. Copy the 4x4 grid onto paper, placing an X on unlit
spots and an O on lit spots. Go through the entire grid from left to right,
top to bottom, clicking on every spot where you wrote an X. After finishing
the grid, copy down the 4x4 grid again and go through it, clicking at each
spot where you graphed an X. If done correctly, every spot will be lit. Go
down. Look at the upper right corner of the bookshelf; click the red lever
to pull it down. The bookshelf will slide aside, revealing a hidden door
that has a red lightning bolt on it: the electrical room. Use the silver
key to enter.
11. Click on the tumblers on the front of the floor safe to zoom in. Input
the numbers you translated from Esperanto. The safe door will swing open.
Take the hydraulic jack. Go down.Take the jack, minimized, from your
inventory and place it in front of the beer cans on the bottom shelf.
Click it repeatedly to lift the bookshelf, then click the ladder to put
it into your inventory. Use the silver key to go back into the electrical
room. Look up by the lamp over the safe and find the hatch in the ceiling
to the left of the lamp. Place the ladder from the hatch to the floor.
Place the dynamite up on the closed hatch. Use the lighter, minimized;
click it on the fuse to light the fuse. Scramble back down the ladder
and await the boom. Go up the ladder again, click on the open hatch
space, and YOU'RE OUT!
Submit your codes! Having Rupert's Adventures - Escape Green Room codes, cheats, hints, tips, trainer or tricks we dont have yet?
Help out other Ruperts Adventures Escape Green Room players on the PC by adding a cheat or secret that you know!
CheatBook-DataBase 2015 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs,
XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64,
DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid
gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 22.510 Games, this database represents
all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today. - Release date january 4, 2015.
Download CheatBook-DataBase 2015