Double Dragon 2

Codes Beat-Em-Up Beat-Em-Up Action
GenreArcade, Action, Fighting, Hack & Slash ReleasedDec 01, 1988 DevArc System Works, HAMSTER, Technōs Japan, GRAVITY, Technos Japan, Binary Design, Million Co., Barunson Games PublisherAksys Games, Arc System Works, HAMSTER, Co., Arc System Works Co., Virgin Games, Technōs Japan, CYBERFRONT KOREA PlatformPC, Xbox One, PS4, Switch, & others Rating80/100 (76)
Double Dragon 2 screenshot

Double Dragon II is a side-scrolling developed and released for the Game Boy and unrelated to Double Dragon II: The Revenge. The player takes control of martial artist Billy Lee, who is being hunted down by an organization called the "Scorpions" for murdering one of its members. The objective of the game is to fight off the members of the Scorpions and confront the true culprit, a rival martial artist named Anderson. A second player can now join in anytime via the use of a Game Link Cable, taking control of Billy's brother, Jimmy.The combat system is simpler compared to previous Double Dragon games, including the first Game Boy game. The player can perform a series of punches or a kick on most enemies, followed by straight punch or a high kick that knocks the enemy to the floor. Pressing the A and B buttons simultaneously will cause the player to kneel. While kneeling, pressing either button will cause the player to perform an aerial uppercut. Instead of the hair grab from previous games, the player will do a collar grab (similar to Renegade), in which the player can repeatedly punch his opponent in the face or push them to the ground. While standing near a fallen enemy, a jumping knee drop can be performed. Despite the presence of armed enemies, the player cannot disarm them and pick up their weapons like in other games in the series. The game is composed of three missions, spread across ten stages. The first two missions each consist of four stages that follows a basic structure: the player fight their way through a street until reaching the boss. This is followed by a subway platform, a fight inside a subway car, and the destination platform, where the player confronts another boss. The final mission, composed of only two stages, starts at the streets again, but this time the player must fight his way to the entrance of the Scorpions headquarters. Once inside the building, the player fight their way through a series of floors, including an area where all the previous bosses appear, until reaching the top floor where Anderson awaits. The game has three difficulty settings, but the Easy setting only allows the first mission to be played.

Source: RAWG.io Game Database
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Cheat Codes:
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For infinite lives in this game, use the DOS utility DEBUG.
First backup your game to be edited, then type the following 
from the DOS prompt:
(EGA game cheat only!)

ren ddmain.exe cheater.cht
debug cheater.cht
e 5b34 0
w
q

Then rename CHEATER.CHT back to its previous name.


Cheat codes:
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During the game, type "ultraviolence" to activate cheat mode. The word 
"CREDITS" will then disappear from the bottom of the screen, enemies 
will have reduced health and the 1-5 keys can be used to jump to the 
corresponding level(s).
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Cheatbook Analysis

📝 93 words🕐 ~1 min📅 Dec 2010
⚡COMPLEXITY 33%
📊DEPTH 60%
CodesBeat-em-up
🎮 includes codes, beat-em-up
💬Summary: Quick reference for cheat codes, unlockables, tips and strategies.
🔖Topics: page, dos, prompt, share, cheatbook, cheater

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