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Age of Empires II - The Conquerors - Time Study Walkthrough, Hints and Tips for PC Games.

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 Age of Empires II - The Conquerors - Time Study

 
   
 
 
Age of Empires II - The Conquerors - Time Study

Document written by PyroFalkon (pyrofalkon@hotmail.com)
Version 1.0b
Last Update: 1 November 2003


+-----------------+
|+---------------+|
||VERSION HISTORY||
|+---------------+|
+-----------------+

v1.0b (1 November 2003)
It's been nearly a year, but unfortunately my site is down for the count. 
Luckily, IGN has decided to host my FAQs too, so it's all good. A new copyright 
notice is the only change.

v1.0a (25 December 2002)
No new information, but I've changed the look of my FAQ, as well as my legal 
info. I'm now carrying my guide on my own website; you can find the URL at the 
bottom of the document.

v1.0 (03 November 2000)
First release.



+-------+
|+-----+|
||INTRO||
|+-----+|
+-------+

This is an updated version of another FAQ I wrote on the original Age of 
Empires II, also located on this site (at least, it should be).

Due to the expansion adding dozens of new technologies and units, not to 
mention changing the building times of a few others, I've decided to copy most 
of my FAQ and time the speeds of the new things. I make no apologies for 
plagiarizing myself.

Most of the FAQ has remained unchanged, so if you're familiar with my old one, 
then you'll have no trouble with this one.

If you haven't read my old FAQ, then read the next paragraphs. It's a direct 
copy of my old FAQ intro, and it's pertinent information. If you have read my 
old FAQ, don't worry about it, because it's an exact copy. Just jump on down to 
the timings.

I assure you that this list cannot help you in any way if you're just starting 
out. Knowing timings is only helpful in ally games (so you can tell your ally 
how long it'll take before you can attack or whatnot), and to veteran players 
trying to time their strategies correctly.

My strategy, of which I won't go into too much detail in with this FAQ, is 
dependent on perfect timings between my villager building times and when 
resources are gathered to build the next building. If the balance and timing is 
upset, I get delayed, and any delay can of course result in a loss. I've used 
my strategy so much that I can time it just by "feel," but knowing real times 
helps me in multi-player games. Instead of telling my ally, "I'll be there in a 
moment," I can now say, "My first division will be ready to attack in 4 
minutes, 40 seconds." See how much this can help?

Anyway, I will assume that I won't have to tell you what all the upgrades do. 
For that information, read other FAQs (especially Red Phoenix's).

So, enough talk, let's move on with it.



+---------+
|+-------+|
||TIMINGS||
|+-------+|
+---------+

+-----+
|NOTES|
+-----+

The times are sorted first by Age; then by whether it's a building, technology, 
unit, or economy; then alphabetically by first appearing letter. If there are 
more than 5 in one category, I'll put breaks every 5 so you don't get times 
mixed up.

All buildings' times are based on 1 villager building it with the exception of 
a Wonder, which I had 40 villagers working.

All buildings' times are without the Treadmill Crane. If you've researched 
Treadmill crane, multiply the time listed by .8 to get the real time.

All units' times are without Conscription researched. If you've researched 
Conscription, multiply the time listed by .66 to get the true time, but only if 
it's a non-siege unit. The siege units are the Mangoel, Onager, and Siege 
Onager; Battering Ram, Capped Ram, and Siege Ram; Scorpion and Heavy Scorpion; 
and Trebuchet. Those units are not affected by Conscription.

Units that have been upgraded do not gain or lose training time, so I haven't 
bothered listing it more than once. For example, Militia, Men-at-Arms, Long 
Swordsmen, Two-Handed Swordsmen, and Champions have the same build time since 
they are technically the same unit. In other words, if you want to know the 
build time of a unit, find the base unit.

Fishing boats' times never change.

Economy times don't change between Age III and Age IV.

I did not take team bonuses into account. I used "Full Tech Tree" mode, so it 
didn't matter what race I chose for the timing. If you have a civilization or 
team bonus, calculate it in with the time listed.

I did not time unique units. That will come in a future edition of the FAQ.

All times are in real seconds (the game clock goes a bit fast or slow sometimes 
based on computer and network speeds).

All times are based on the Normal speed setting.

Due to human error, give me .5 seconds leeway both ways.



+---------------+
|AGE I: DARK AGE|
+---------------+

BUILDINGS

Barracks -------------- 27.92
Dock ------------------ 19.42
Farm ------------------  8.41
House ----------------- 13.76
Lumber Mill ----------- 19.18

Mill ------------------ 19.31
Mining Camp ----------- 19.28
Outpost ---------------  8.18
Palisade Wall ---------  2.66

TECHNOLOGIES

Age II ---------------- 73.42
Loom ------------------ 14.65
Reseed Farms ---------- Instant

UNITS

Fishing Ship ---------- 23.13
Militia --------------- 12.48
Villager -------------- 14.66

ECONOMY

15 Food, boat (deep) -- 16.93
15 Food, boat (shore) - 29.08
10 Food, bush --------- 17.72
10 Food, farm --------- 13.80
10 Food, fisherman ---- 12.24

10 Food, sheep -------- 16.37
10 Wood --------------- 14.10
10 Gold --------------- 14.26
10 Stone -------------- 15.30

+------------------+
|AGE II: FEUDAL AGE|
+------------------+

BUILDINGS

Archery Range ------- 27.46
Blacksmith ---------- 22.21
Fish Trap ----------- 29.87
Gate ---------------- 39.00
Market -------------- 33.85

Stable -------------- 27.86
Stone Wall ----------- 4.69
Watch Tower --------- 44.53

TECHNOLOGIES

Age III ------------- 90.09
Blood Lines --------- 33.74
Cartography --------- 34.25
Coinage ------------- 28.49
Double-bit Axe ------ 14.48

Fletching ----------- 17.31
Forging ------------- 28.47
Gold Mining --------- 17.22
Horse Collar -------- 11.86
Man-at-Arms --------- 22.87

Padded Archer Armor - 22.92
Scale Barding Armor - 25.47
Scale Mail Armor ---- 22.79
Stone Mining -------- 17.22
Town Watch ---------- 14.57

Tracking ------------ 20.47
Wheelbarrow --------- 42.35

UNITS

Archer -------------- 15.66
Galley -------------- 20.84
Scout Cavalry ------- 17.61
Skirmisher ---------- 12.90
Spearman ------------ 13.08

Trade Cart ---------- 29.16
Trade Cog ----------- 20.99
Transport Ship ------ 26.44

ECONOMY (after all upgrades)

13 Food, bush ------- 23.28
13 Food, farm ------- 16.19
15 Food, fish trap -- 39.32
13 Food, fisherman -- 16.82
13 Gold ------------- 16.45

13 Wood ------------- 15.41
13 Stone ------------ 17.64

+-------------------+
|AGE III: CASTLE AGE|
+-------------------+

BUILDINGS

Castle --------------- 84.52
Monastery ------------ 22.30
Siege Workshop ------- 22.06
Town Center --------- 100.35
University ----------- 33.56

TECHNOLOGIES

Age IV -------------- 116.53
Atonement ------------ 23.13
Ballistics ----------- 35.05
Banking -------------- 30.09
Bodkin Arrow --------- 20.35

Bow Saw -------------- 29.31
Caravan -------------- 27.06
Careening ------------ 29.26
Chain Barding Armor -- 34.78
Chain Mail Armor ----- 32.13

Crossbowman ---------- 20.12
Elite Skirmisher ----- 28.37
Fervor --------------- 28.86
Fortified Wall ------- 29.62
Gold Shaft Mining ---- 44.15

Guard Tower ---------- 17.75
Hand Cart ------------ 32.07
Heated Shot ---------- 17.73
Heavy Plow ----------- 23.04
Herbal Medicine ------ 23.71

Heresy --------------- 40.39
Husbandry ------------ 28.39
Iron Casting --------- 43.56
Leather Archer Armor - 31.90
Light Cavalry -------- 25.51

Long Swordsman ------- 25.61
Masonry -------------- 29.82
Murder Holes --------- 35.36
Pikeman -------------- 25.75
Redemption ----------- 28.65

Sanctity ------------- 35.42
Squires -------------- 22.73
Stone Shaft Mining --- 44.10
Thumb Ring ----------- 30.37
Town Patrol ---------- 23.39

Treadmill Crane ------ 30.96
War Galley ----------- 28.56

UNITS

Battering Ram -------- 23.37
Camel ---------------- 17.80
Cavalry Archer ------- 23.13
Demolition Ship ------ 18.81
Eagle Warrior -------- 23.88

Fire Ship ------------ 21.71
Knight --------------- 18.71
Mangoel -------------- 27.62
Monk ----------------- 30.46
Petard --------------- 17.12

Scorpion ------------- 18.64

ECONOMY (after all upgrades)

20 Food, bush -------- 36.11
20 Food, farm -------- 22.86
20 Food, fisherman --- 27.18
20 Food, sheep ------- 34.29
20 Gold -------------- 23.32

20 Stone ------------- 23.72
20 Wood -------------- 19.97

+--------------------+
|AGE IV: IMPERIAL AGE|
+--------------------+

BUILDINGS

Bombard Tower -------- 50.98
Wonder -------------- 158.76 (w/40 villagers building)

TECHNOLOGIES

Arbalest ------------- 32.17
Architecture --------- 45.94
Blast Furnace -------- 63.64
Block Printing ------- 34.25
Bombard Cannoneers --- 62.61

Bombard Tower -------- 38.25
Bracer --------------- 26.94
Cannon Galleon ------- 31.25
Capped Ram ----------- 30.50
Cavalier ------------- 63.16

Champion ------------- 63.54
Chemistry ------------ 61.39
Conscription --------- 36.87
Crop Rotation -------- 44.91
Dry Dock ------------- 35.68

Elite Cannon Galleon - 19.54
Faith ---------------- 36.16
Fast Fire Ship ------- 29.97
Guilds --------------- 30.65
Hand Cannoneers -------31.23

Heavy Camel ---------- 80.91
Heavy Cav Archer ----- 32.55
Heavy Demo Ship ------ 29.69
Heavy Scorpion ------- 31.15
Hoardings ------------ 45.82

Illumination --------- 39.56
Keep ----------------- 47.39
Onager --------------- 48.80
Paladin ------------- 106.65
Parthian Tactics ----- 43.87

Plate Barding Armor -- 49.77
Plate Mail Armor ----- 43.51
Ring Archer Armor ---- 45.21
Sappers --------------  6.98
Shipwright ----------- 35.26

Siege Engineer ------- 27.45
Siege Onager --------- 92.13
Siege Ram ------------ 45.10
Spies ---------------- Instant
Theocracy ------------ 50.66

Treason -------------- Instant
Two-handed Swordsman - 48.16
Two-man Saw ---------- 89.44
War Galleon ---------- 38.10

UNITS

Bombard Cannoneer ---- 36.28
Cannon Galleon ------- 29.97
Hand Cannoneer ------- 23.26
Trebuchet ------------ 33.33



+----------------+
|+--------------+|
||COPYRIGHT INFO||
|+--------------+|
+----------------+

This document is copyright 2000-2003 for J. "PyroFalkon" Habib. If you plan to 
use any of it as part of another FAQ, you need my permission first. However, if 
you plan to post it on a website or e-mail it to someone or whatnot, you may do 
so without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you 
to drop me an e-mail so I know where you're going to take it, but I will not 
require you to do so. You may download it or print it at your leisure.

The most updated version will always be found at these sites:

http://www.gamefaqs.com/
http://faqs.ign.com/

Other sites may have up-to-date versions, but check GameFAQs or IGN first.



+--------------+
|+------------+|
||CONTACT INFO||
|+------------+|
+--------------+

If any information is incorrect, or you wish to submit something, please e-mail 
me. My address is found on the bottom of the FAQ. Credit will be given where 
it's due.

If you submit something to me, I will credit you by the name you signed in the 
message body or by the name attached to your e-mail. I will also post your e-
mail address unless you specifically tell me not to.

If you wish to be e-mailed when this FAQ is updated, send your request to me. 
If you have a junk mail protector on your e-mail program, make sure you put my 
e-mail address on the safe list, or my messages may not get through.

pyrofalkon@hotmail.com

Good luck in Age of Empires II: The Conquerors, and may your chosen tribe smite 
the Aztecs!
 

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