Alcatraz - Prison Escape Walkthrough, Hints and Tips for PC Games.

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 Alcatraz - Prison Escape

Alcatraz - Prison Escape

Written by: Linda Shaw and Norma Kuderna 
(Linda, or Norma too ) 

Single Player Walkthrough Mode 

Start by talking to all possible inmates. Pick up the pack 
of cigarettes near the fence. Give the cigarettes to Chuck 
and he will tell you about an exit via one of the toilets 
at the rear of the building. Go to the 2nd of 3 toilets and 
click on the handle. Crouch down (by default: X key), and 
move to the opening. Upon your exit into the yard, you'll 
need to use your fists to knock out the guard right in front 
of you. Continue crawling across the small area between 
barracks and crouch down into the new opening. Crawl forward 
until the intersection and turn left. Follow the crawl space 
to the next intersection, turn LEFT. Exit the crawl space and 
knock out another guard. You'll cross over into another crawl 
space. Entering this area, continue forward until you reach a 
left turn. Turn left and you'll see an envelop with documents 
inside. Pick this up and crawl out to the opening at the other 
end. Walk around the barracks to find a Power Supply box (you'll 
need a wrench to open it and disable the electric fence). 
Continue your way around the barracks until you find a ladder 
leading up on top of a barrack. Once you've climbed up, crouch 
down and open the small crawl space above the barracks. 
Walk/Crawl to the opposite end and pick up the Pick. 

Return to the exit and use the pick to open the door to the 
barracks in the middle. Get the Guards' Keys from the open 
drawer. Use the Pick to open the gate to the inmates. Talk 
to Ted. He will want the Guard's Keys for information. He 
tells you about a tunnel system. Go to the rear of the 
barracks and pick up the Wrench on the sink. Exit the 
barracks and head for the Power Supply box. Use the Wrench 
to open the box. Disable the electric fence. 

Open the gate turn right and knock out a guard. Run up the 
ramp and jump over into the next yard. Enter the first 
barracks and knock out the guard. Use the pick to open the 
gate to the inmates and talk with Frank. He needs a book 
and then will let you in on the plan. The middle set of 
barracks are locked up and the one on the end has 2 guards 
inside. That is the library. If you crawl beneath this 
barrack you can hear them talking. Crawl underneath and 
come out on the other side. You will see another power supply 
box. Use the wrench to open it and turn off the power to the 
electric fence around these barracks. Now you can open a gate 
and go between the 2 sets of barracks. But it won't do you 
much good. LOL You can also open the little latrine and pick 
up soap, but I am not sure what that is used for and I can't 
locate it in my inventory later. Frank doesn't want it, he 
still wants that lousy book. This is how you can get that 
book. Go to the door of that last barrack where the 2 guards 
are. As soon as you open the door, turn around and quickly 
run under the crawl space until the little red light stops 
blinking. Come out the far side next to the wall and carefully 
sneak up the one of the guards that came outside. Knock him 
out and then enter the library and knock out the other guard. 
Pick up the Penal System Handbook vol 7. and go back to give 
it to Frank. He tells you to try giving the fireplace a shove. 
Move the fireplace and drop down to the tunnel below. This 
will take you to the next section. 


Walk up to Buffy. He is the guy standing in front of a door 
to the tower. He wants "smokes" in exchange for the tower key. 
Menthol ones. Turn around and walk over to the bleachers to 
pick up the cigs. Give them to Buffy and he will give you the 
security card. Use it on the door behind Buffy and go up to 
the tower. You will be captured right away and put in Solitary 
confinement. But you will be safe there for a while. Hmmm.. 
how are you going to get out? 

Crouch down and open the drain grate beneath the shower. 
Crawl under and you will come to another grate. Open that 
and you will be in the sewer draining area. Turn right and 
as you approach the first ladder you will see laser beams 
and hear guards talking. This is a maze. 

When you get out to where the sewer is and turn right go to 
the intersection where you see your first ladder. crouch down 
and walk forward all the way to the end, turn left and walk/
croching if you need to all the way to another dead end where 
you will see another ladder. Climb up and click on the grate. 
It opens into shower stalls. Pick up your bonus bar of soap 
and then open the door. You will walk into an old collapsing 
cell block. 


Walk up the ramp. Turn right and go to the end. Cross over. 
Make your way to the end and walk across the 2 boards to the 
other side. The idea in the Old Cell Block area is to make 
your way to Rosco sitting in the chair on the 3rd level. Don't 
fall into the water, or you'll die. You can go all the way to 
the end on the 2nd floor, where the water is down below and 
jump across the broken walkway to the other side. Once you 
speak to Rocco, he tells you that he's been trapped in this 
area since the sewer broke and the electricity has electrified 
the water. 

Go down to the end of the row where Rocco is sitting and 
get the lock pick from the open cell door. Walk back past 
Rocco, to the end and walk across the boards. Make your way 
back down to the bottom floor at the end with no water. Use 
the pick and open the door (remove the wood piece). Inside 
this tiny hallway, you'll see a door to your left and one 
to your right. Don't bother with either one of those doors. 
They won't open. Instead, use the pick on the grate directly 
opposite the door you just entered. Crawl through the grate 
opening. You'll see a HIGH VOLTAGE sign on your left. Ignore 
that for a minute and walk down the crated floor and around 
to see the electric chair. Now return to the High Voltage 
sign. Use the pick to open the grate. Crawl and RUN through 
the hole. Don't stop or you'll lose energy, and possibly die. 
Once through the other side, walk around and open the door. 
You'll see some guys fighting on the new cell block as they 
attempt to over take a guard. Talk to the two guys standing 
right in front of you. Ezekiel will ask for cigarettes, and 
he'll trade you a BATON for a pack. There's an open cell. 
Go in there and grab the chips on the bed. Take the chips 
to the guy at the end of the bottom floor, sitting on a crate. 
He tells you that you'll need 3 keycards. Go up one flight and 
take the cigarettes laying on the floor next to the guard. 
DO NOT talk to Ernie, or you'll die. Walk around him and go 
to the open cell. Get the other key card. There are cigarettes 
on the floor next to Ernie. Get those, too. Now return to the 
bottom floor and give the cigarettes to get the baton. You'll 
need to restore power in order to use the keycards. Exit 
through the same way you entered. 

Go around to the rear of the Control Room and hit the 
window 3 times with the baton or your fists to break the 
glass. Go into the Control Room, pick up the BLUE Keycard, 
and turn on the power using the Power Switch. Exit through 
the window you came in. Use the BLUE Keycard on the keyboard 
next to the door. Open the door, look at the guard and RUN 
around the Control Room. You must get the guard to chase you 
into the outer area of the Control Room. When he does, run OUT 
the door you just opened and to the right. Use the PICK to open 
the vent to your left. Enter the narrow passageway, and at the 
first intersection, turn LEFT. Open the vent and walk up to the 
OPEN DOOR. Close the door, carefully. The Guard will stay in 
that room. Walk to the end of the hallway, turn left and open 
the vent. Go up the ladder and crawl to the next vent. Open 
the vent and drop down into the Cell Block. 

Hit the guard & get the ORANGE Keycard. Deactivate the laser 
using the newly acquired Orange Keycard. Reactivate ALL laser 
beams after you turn them off. You will need FULL HIGH VOLTAGE 
POWER in order to escape. Crouch as you walk past the guard 
and to Doc Ross's cell. He has nothing important to say, and 
there's nothing in his cell you can collect for trading. 
Crouch as you walk back to the crosswalk where you knocked 
out the guard. Crouch across the catwalk, go UP one flight 
and turn RIGHT and open the cell door to talk with Kamui. 
For cigarettes, he'll give you the keys to the Utility Room 
doors in the Yard that lead into the sewers. Exit his cell, 
CROUCH and turn right. Crouching all the way down to the steps 
leading down one flight, WALK down the flight of stairs and 
knock out the Guard. Walk, Crouched, to the RIGHT. Duck your 
way to the laser beam and turn it off. Make your way slowly to 
the Middle level and talk to Odin. He'll give you a Flashlight 
in exchange for Potato Chips. On the middle catwalk (when the 
guard on the floor isn't facing you), use the green button on 
the lift and lower yourself to the bottom floor. Walk up to 
the Guard and knock him out. Now you can turn off the laser 
beam [using the Orange Keycard], and open the bottom cell. 
Inside you'll find the cigarettes for Kamui. After getting 
the cigarettes, and before going up to exchange with Kamui, 
go around the lift and open the door. Knock out the Guard 
and get the Potato Chips for Odin. Go up the lift and to Odin. 
Odin gives you a Flashlight in exchange for the chips. (We 
never found a use for the Flashlight) Make your way up to 
Kamui, give him the cigarettes and he'll give you the keys 
to the Utility Room. 

Exit the Cell Block, but turn ON the bottom laswer beam before 
you leave. Make your way slowly and carefully back to the small 
steel vent that leads to the Control Room. Enter the Control 
Room, and walk around to the right corner where the High Voltage 
Sign is posted. If it is ON, turn it OFF, so you can make it 
through without losing any life. Once through that small door, 
walk down to the Electric Chair and all the way around to the 
last window. Jump up and into the Electric Chair area. The 
Electric Chair will be sizzling. Go to the two red control 
switches and move the left one UP. This turns off the power 
to the chair. Get the Bonus Reader magazine from the Chair. 
Then turn the chair back on. Lights should be blinking on and 
off at this point. Make sure that BOTH switches are turned ON. 
If the lights aren't blinking, flip the other switch. Go back 
up to the High Voltage Sign. IF the High Voltage is sizzling, 
then go back down to the chair and flip the other switch. Turn 
ON the High Voltage gate after you enter the Control Room. Make 
your way to the Old Cell Block. The power should be OFF on the 
bottom floor level where the water had been electrified earlier. 
Go into the water and into the Open Cell. Get the Wrench on the 
bed. Exit the Old Cell Block and return to the area outside the 
Control Room and in the hallway. Use one of the vents to exit 
into the courtyard. It would be best to use the vent where you 
exit closest to the men standing there. 

From the Courtyard, you'll need to creep your way along the 
side, until they notice you. Go slowly, in small steps, pause, 
then go a little farther. When the red siren goes off, RUN to 
the Utility door, and use the keys from Rocco. Inside the Utility 
Room, you can access the sewers. Down in the Sewers, make your 
way all the way to the end, like before. Turn LEFT at the ladder 
and use the WRENCH to turn off the three steam valves. And the 
next intersection, turn RIGHT. At the end, you'll see a gate and 
three keycard slots. Use the corresponding keycard colors on the 
3 panels. Open the gate, and you're home free! NOT!!! 


Section 1: 

Exit your cell door by just clicking on it. Turn left and 
head down the hallway. Turn left again, but be careful because 
there is a guard on the right and another one around the other 
corner on the left at the next intersection. Remember to WALK, 
not run, because running attracts the guards. As you round the 
corner, crouch along the RIGHT wall. Stop about mid-way down 
the short hallway, and wait for the guard to pass you. Walk 
up to him and knock him out. Turn and walk in the direction he 
came from (right) and head all the way around your cellblock. 
You'll see one more guard walking slowly in front of you. Walk 
up to him, and knock him out. Exit your "cell block area" 
through the red striped door. Immediately run back and then 
slowly creep up to knock out the guard. Turn RIGHT and enter 
the Cafeteria. Knock out a guard or two, then move further 
down the hallway to the Recreation Room. Meet up with the 
Probation Officer who is watching TV. He gives you an Orange 
Security Card. Exit the Recreation Room and head BACK THE WAY 
you came. If you turn LEFT out of the Recreation Room, you'll 
meet up with the Cell Block - Blue, and there's nothing in there 
but guards! As you're headed back down the main hallway where you 
first entered, and turn the corner, you'll see two guards walking 
together towards the end. They will turn around quickly, but you 
can sneak past them and cut through the hallway on the left. 


Using the Orange Keycard, make your way through the doors and 
find the STAIRS. Up the stairs you'll encounter another guard 
standing in front of a soda machine. Walk up and knock him out. 
Turn through the doorway that says: SECURITY STATION. Turn the 
Power to the Electric Fence OFF. Exit and go back down the 
stairs. You can go into the Locker Room, but there's nothing 
in there but a guard behind the last set of lockers. 

Return to YOUR cell block area and out to the Recreation 
Yard. Turn left and look at the fence. Up above, and about 
1/3 of the way along the fence you'll see bobbed wire that 
has been cut. Climb up and over the fence. See the Padlock 
on the door? Turn right and follow the side of the building 
to the end. Instead of turning immediately at the end of the 
building, crouch and walk to the wall that faces you. Now 
crawl slowly to the left PAST the open door. Swing back 
around to the opened door, walk in and knock out the guard. 
Pick up the CLIPPERS, the WRENCH, and the FLASHLIGHT. Now 
head back to the door with the Padlock on it. Use the Clippers 
to open the door. Walk in, down the stairs and knock out the 
guard. Turning LEFT at the intersection will cause a guard to 
pop out from an intersection midway between that hallway and 
the next turn. Instead, head PAST this intersection. Walk past 
the intersection and all the way down the hall. Go UNDER the 
steam pipes and go up the ladder. Get the Blue Security Card. 
Go back down the ladder and turn the corner at the intersection 
you passed earlier. Knock out the Guard and follow the hallway 
all the way around. Knock out another Guard farther down and run 
past the steam vent. Get the Warden's Keys laying at the end of 
that corridor. Return all the way to the Red Striped wall area 
and to the Warden & Deputy Warden's Offices. Enter the Deputy's 
office and get the bag of Chips. 

Blue Cell Block: 

Up on the 2nd floor (to your left when you enter the main 
area), talk to Lenny, The Squid. Give him the Potato Chips, 
and he tells you you need the Warden's Keys & to use the 
drain pipe. He gives you the Red Keycard. Go to the Warden's 
Office, use the Red Keycard and pick up the Grey Keycard. 
Exit his office and go all the way out to the Recreation 
Yard, over the fence and into the other area. Turn LEFT at 
the Intersection, then right at the next one. Go to the Huge 
Red Doors, and use the Grey Keycard to open them. Enter the 
Sewer Pipe. Follow the sewer pipe all the around and through 
the many turns. Eventually, you'll come to a vent in the 
floor. RUN PAST that vent, and run even faster past the 2nd 
vent. In a little while, you'll reach the end of the drain 
pipe. Facing you is a Lighthouse. To your RIGHT is the dock 
for the Ferry at Alcatraz. Hopefully, you haven't lost too 
much life from the steam pipes, so give it a go! Head for 
the LIGHTHOUSE. Use your JUMP key and keep you head above 
water. Once on land at the Lighthouse, get the Envelop at 
the door. Now you have to head BACK to the Dock. ˝ way there, 
you'll get caught and taken to a new area of Alcatraz. 


Section 3 
Talk to Homer about the Guard's Uniforms and the pants in 
the Blue Cell Block. Exit, turn right and talk to Elvis, 
who wants TP for how to get off the Green Block. Nashville 
says to use the laundry chute to reach the Laundry Room to 
get a Guard's uniform. Go past those two and into the restroom. 
Get the TP on the floor and return it to Elvis. Elvis tells you 
you can find a Shiv under a bunk mat that will open most cell 
doors and offices. Get the Shiv in your bunk area on the middle 
mat on the right side. Exit your cell with the Shiv, and enter 
two doors down on the left. Ramirez tells you that for 
cigarettes, he'll tell you where to find a Green Card. Exit 
Ramirez's cell, and open the Office door with the Guard's 
back facing you. Knock him out, get the cigarettes and return 
them to Ramirez. He tells you the Green Card is under a book 
in the Main Green Room. Exit his room, turn RIGHT and go to 
the table with two books on it. Move the right book, get the 
Green Card. 

Go to the door down the hall from the Office where you got 
the cigarettes. Open the door with the Green Card, knock out 
the Guard. Walk around the corner, knock out the 2nd Guard. 
Open the 1st cell on the corner, talk to Pretty Boy. Stay off 
the Red Block, he warns. Exit through the same door you entered, 
go all the way down by the Restrooms, and open the Green Door. 
Knock out the 3rd Guard. 3 Guards should be knocked out at this 
time, in the hallways. Exit the same door, and re-enter the 
middle door behind the Guard. As soon as you open the next 
door, back up and wait for the Guard on the right to switch 
directions. Knock him out. Crouch and follow the corridor in 
the direction he had been walking. Knock out the 2nd Guard and 
open the door. Get the Bonus Soap. Go use the stairs, and knock 
out 2 more guards on the Red Level. Use the Stairs to go down 
one level, and then use the vent and enter the Blue Block. Get 
the cigarettes from the bed. Go around to the right. Knock out 
the Guard and then go talk to SpydR. Walk around to the Main 
Room. Open the cell and talk to Jaybird. For a bag of Potato 
Chips, he'll give you the problem solve on escaping. In the 
next cell, get the TP. Knock out two more guards down the 
other 2 hallways and talk to Big Guy. He'll give you keys to 
the Laundry Chute on the Red Block and a Guard's Shirt for 
cigarettes. He'll tell you to meet a Guard named Jimbo in the 
Laundry Room. 

Go down to Mulanix, and he tells you there's a vent by the 
Vending Machines that leads to Red Block Exercise Yard. Use 
your fists to knock out the cement, and climb up the ladder. 
From the Recreation Room on Red Block know out 3 Guards, get 
the red card from the Office. Get the Guard Boots from the 
1st cell in the 2nd hallway. Combine the pants with the boots. 
Use the Red Keycard to enter the door behind the Guard's 
Office and enter the small corridor. Walk to the Utility 
Room and use the Chute on Red Block. Get the Lobby Map and 
Shirt and talk to Jimbo (look HIGH and LOW for vents), and 
then talk to Captain Biko (get the transfer papers from the 
Court Office and then go to the Main desk in the Lobby. From 
there go to the Transfer Area in the Atrium). 

Exit the Laundry Room using the Vent above the ironing 
board. Go through the vent corridor into the Orange Hall. 
Knock out 2 Guards, use the stairs and enter the Lobby. 
Turn and enter the Red Doors, go to the Court Office Entry. 
Use the Red Keycard to deactivate the laser beam. Walk PAST 
the guard standing there, and turn around, knock him out. 
Enter the two doors, go behind the Judges bench and into the 
office. Get the Transfer ID and go to the Transfer Line. 


Final Escape 

Pick up the map in your cell, and then exit. Walk 
straight to the books on the table behind the 3 guys 
that are talking. Get the cigarettes. Go up the stairs 
by your cell door, and into the cell where Rusty is. 
For smokes, he'll give you a Keycard. He tells you about 
an exposed vent. Go around the stairs to the open red cell 
door. Go down the vent (right), Go through the vent (don't 
go DOWN), find the soap and exit into the Control Room. 
Knock out 2 Guards. Turn off the power switch for the 
lasers. Open the door by the gray suited guard. Turn off 
all the laser beam power supplies and knock out all guards. 
Get the Orange Keycard and go through the Orange Door. Talk 
to OCI Mark Alexander. Get the I.D. card on the Xerox machine 
and the Envelop on the shelf. Turn off the power switch inside 
this little office to the Orange door. Enter, knock out 2 
Guards, go down (left). Open the Laundry Room Door with the 
I.D. card. Talk to Steve (guy standing alone). Give him your 
map for the keys to the Emergency Doors. Go around to the 
Emergency Door. About 2/3's of the way down this hall, there's 
a vent on the floor of the left side. Crouch and open it, and 
run in to get the Grey Keycard. Run back out and move out of 
the way of the steam. You'll lose some life here, but hopefully 
it isn't too much. Use the Greencard on the 2nd door to your 
left. Knock out a few guards and use the vents to make your 
way to the other side of the Laundry Room area, where the 
broken window is. RUN and JUMP through the broken glass. 
Immediately crouch down, turn right and get the Grey Keycard. 
Exit the broken window again in the same fashion as before. 
Open the door in front of you, wait for the video camera above 
to move away from you, and crawl to the door on the right. 
Open the door with the Grey Keycard, and turn the corner. 
Knock out the Guard, look UP and wait for the video camera 
to move away. Crouch all the way around the room to the boxes, 
then jump up on the top box. Use the vent. Exit the vent, cross 
OVER the steel gate and down into the truck. 

Copyright: April 2, 2002 

This walkthrough will be updated frequently. 

This document may be freely distributed by any means, 
as long as the context is not altered in any way and 
references/links are provided to this site


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