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Beavis & Butthead in Virtual Stupidity FAQ
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** 1. - FAQ Information **
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Game: Beavis & Butthead in Virtual Stupidity
Platform: DOS/Windows (PC)
Genre: Adventure
Author: TimmyTheRabidTurtle
Last Updated: Wednesday, 28th July 2004
Date Created: Tuesday, 30th September 2003
Currant Version: Version 1.0
FAQ Size: 31KB
FAQ Type: FAQ/Walkthrough
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** 2. - Table of Contents **
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1. FAQ Information
2. Table of Contents
3. Introduction
4. Walkthrough
5. Mini-Games
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** 3. - Introduction **
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Beavis and Butthead are the popular cult legends originally designed by MTV.
The show, which ended in 1997 with the episode 'Beavis and Butthead are Dead',
spanned over 100 episodes and seven series. The series involved much day-to-day
catastaphies from the duo, a lot of music video-watching too. A feature film
was released sometime later, named Beavis and Butthead Do America. It received
much praise, but, alas, no sequel will be released, as the creator has decided
to distance himself from the characters.
Viacom released Beavis & Butthead in Virtual Stupidity in 1996. Despite the
fact that it blatantly copied the LucasArts Adventure game engine, it pulled it
off well. As humorous as ever, Beavis & Butthead games would sadly never live
up to the standards set by this, the first game. The plot tells how Beavis and
Butthead follow a long and pointless quest to try joining Todd's gang,
interrupted by various hiccoughs along the way.
I'll take this opportunity to explain the engine:
You should be able to use or interact with everything you find or see during
the game. To use an object, hold down the right mouse button and choose the
hand. You know you can interact with something when a metal salute forms over
an object.
The eyes, as might be suggested, examine items.
The bag at the top is your inventory.
The foot doesn't seem to do anything.
The speech bubbles is the icon to choose when you wish to speak to someone.
The hand uses/interacts with items and makes Butthead walk.
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** 4. - Walkthrough **
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The intro cut-scene shows Beavis and Butthead both working in BurgerWorld. Todd
orders a meal, but due to Butthead's slacking, he does not receive it. He
enters BurgerWorld and kicks some ass before receiving his food.
The game starts out with Beavis & Butthead being in Biology class, supposed to
be dissecting a frog. You may look around for a while, and when you're ready,
pick up the hall pass next to the door. Use it with the teacher and you can
leave the classroom. Go to the right and pick up the gum that is stuck on the
drinking fountain. Enter the gym, through the double doors on the right. Jump
on the trampoline and while on the trampoline, jump onto the horse in the
centre of the room. When you're standing on it, jump back on to the trampoline
and Butthead will grab onto the ladder. Beavis will attempt to help his friend,
but will fail due to wang-hurtery. The ladder will then fall down, however.
Climb up to the roof from there. Use the ledge of the school to interact in
your first mini-game: Hock-A-Loogie. Unfortunately, this is not the full
version. The aim of the game is to spit over the edge gathering points for
hitting various targets. View the mini-games section for more information. To
get to the next section, hit targets until you have got a green spit wad. Spit
it onto Principal McVicker's head as he walks by, and he will enter the school
to get Beavis and Butthead off the roof. Use the stick on the ground with the
fan and slide down it. Exit the school.
When you arrive outside, some tough-looking guys will ambush you. They are
looking for Todd, and deliver a message saying that Leroy's gang is looking for
Todd. Head to the park. Just after you arrive, Todd will leave in his car. Talk
to the guys in white shirts. These are the people in Todd's gang. Talk to them
about Todd and deliver the message. They will soon ask you to get them some
food, and will say to get it from BurgerWorld. If you go to BurgerWorld, you
will find that you need a car to get some food, as only the Drive-Through is
open and your boss will not serve you without having a vehicle. Return to the
park, and the squirrel on a nearby tree will randomly collapse and die. Have
Beavis kick it, and a car will drive up and run over it. Try to pick it up, but
you can't. Use the rubbish bin and Butthead will have it topple over. Pick up
the flier that falls from it. Head to the Store.
Enter the store and talk to the clerk about Todd. Try to take some
nachos from the nearby rack, and then talk to Mr. Anderson and first ask about
nachos, and then ask for some money. He suggests going to the Veterans' Hall to
get some money and then exits. Leave, and the Veteran' Hall will appear on the
map. Go there. Talk to the officer and mention Anderson. As Buzzcoat leaves,
Van Driessen enters with his guitar and starts playing. If you try washing the
tank, you won't get anywhere, so try to enter it via the hatch at the top. It's
stuck, so talk to Van Driessen. Ask him about the sperm whale thingy and he
will ask you to go to the coffee house and then leaves. Follow him to the
aforementioned house of coffee. You need to pay to enter, but you can give the
flier to the girl at the entrance to make up for it.
Have Beavis drink from the various coffee cups around the area. Talk to
the guy at the coffee machine and he will soon leave. Drink from the coffee
container. Beavis will enter his Cornholio (strange form of hyperness) status.
Pick up the book of poetry at Wilber's table and go to where the projector is.
Use it, and it will break. Leave the coffee house and go to the Veteran's Hall.
Use the tank, and Cornholio will rip open the hatch some you can drive it.
You will see Beavis and Butthead receive the gang's food in the tank while the
boss is horror-struck. At a traffic lights, some chicks comment on Beavis and
Butthead's uber-cool helmets. Ten seconds later they are in a huge crash. They
bring the food to where the gang are, but short time after the gang get their
food; Beavis and Butthead are arrested and are sent to jail.
They are put in a cell with Sam and Leroy. Leroy is one of the guys who knows
Todd, and is a leader of a gang. Sam is a deranged psychopath who lives under a
bed. Leroy tells you that a quarter is needed, and then they can all leave.
Pick up the toilet paper and the soap. Give the soap to Beavis and leave it on
the floor when he spits it out. Talk to Leroy and ask when dinner is. The
warden will enter and fall on the floor. Sam pulls him under the bed and
devours him, spitting out his keys. Open the door with the keys. Go to the
courtyard.
Pick up the pillow next to Kyler. Enter the insane wing through the door
just ahead. Pick up the blocks, the teddy bear and the camera. Open the
cupboard and pick up the battery. Return to the courtyard. Walk right and pick
up the towel from nearby the dog. Use the basketball. Return to your cell and
give Sam the pillow. He will spit out a flash for your camera. Use the flash
with the camera. Return to the yard and use the camera with Kyler three times.
A riot will be incited and you will find yourself back in your cell afterwards.
Go to where Kyler was (he's now in the Psychopath's ward) and pick up the
quarter. Give it to Leroy.
Members of Leroy's gang come to collect him and so for the moment you are
free too. Head right and hook up the battery to the chair on which the officer
is sleeping. Get on the paddy wagon nearby. Beavis and Butthead try to chat up
the girls on the truck, but only succeed in getting their asses handed to them
as they are thrown out at the slaughterhouse. Pick up the board nearby and use
it with your ball. Jump on it. Beavis will be flown into the air and when he
lands again, he is free. He will take the wire cutters and set Buttheead free
too.
They will enter the slaughterhouse and find Todd inside. A nasty accident
ensues with Todd getting hurt and wakes up at Beavis and Butthead's house, all
bandaged up. Todd will then let you join his gang, but only if you do him a
favour. You must get his car from the farm on Route 67 and bring it back to
him. Simple, no?
Leave the house and two new places will open up. Go to the slaughterhouse and
pick up the licence plate outside. Go inside and pick up the steak in the
corner. Turn on the machine via the switch. Turn the dial and then switch on
the machine again. An axe will come loose and get embedded in a block of wood.
Pick it up. Leave and go to BurgerWorld. The girl eating is Gina. She has the
keys to Todd's car, but if you speak to her, you will find they are in her
locker at school. Use the hamburger and toss it into the fan. Go behind the
counter and pick up the spatula. Leave and go to the farm. Talk to the farmer
about Todd and then the barn. Head to the Veterans' Hall and talk to Anderson
about Todd and the remote control. He will mention the taxidermist so once you
leave it will open up. Go there.
Pick up one of the snake eyes from the box. Use the rabbit and you will
get a string from it. Pick up the marker on the counter. Talk to the worker
about road kills. Pick up the marker she puts down. Leave and go to the house.
Use the string with the piece of gum and fish a quarter out of the grate. Go to
the coffeehouse and use the quarter in the condom machine in the bathroom. Head
to the store and use the air-hose with the condom. Go to the school and give
the janitor the condom. He will make a dog from it. Walk to the jail and give
the condom-dog to the real dog. Use the wire-cutters with the chain and the dog
will no longer be stopping you from returning to jail. Pick up the hammer. Go
down the hole.
Give Sam the poetry book. Go to the insane wing and give the snake eye to
the guy reading the book. Take his book and give it to Sam. Take his teeth once
he has been led away to be executed. Exit the jail. Go to the farm and give the
farmer the teeth. He will randomly leave. Travel to the park and use the marker
with the 'Free parking' sign. The car will be stolen. Use the spatula with the
squirrel and then use the hammer with the spatula. Take the squirrel to the
taxidermist and have it stuffed. Talk to the woman about the grizzly bear. Go
to the school and give the squirrel to the janitor, who will suspiciously run
off the boiler room.
Enter the gym and have Beavis get on the rope. Whip him with the towel and
when he's at the top, give him the axe and he will cut the rope. Both of them
fall through the floor to the boiler room. Pick up the rope, the paint, and
open the second drawer of the filing cabinet. Pick up the contents of it, any
you have the locker combinations. Leave the boiler room and use the
combinations with locker number 69. This is Gina's locker and the keys to
Todd's car are inside. Go to the coffeehouse and talk to Buzzcoat. He will
randomly attack you. Use your uber-good defence and kick him in the nads.
Go to the Veterans' Hall and Mr. Anderson and the kid will leave. Use the
bear's ass and Beavis will ram his hand up there in search for the remote
control. This will take a few tries to actually get it. Head to the farm once
you get it and use it to open the door. You cannot drive the car yet, as you
need to disguise it. Pull off the license plate and put on the 'Todd' one you
found at the slaughterhouse. Use the paint with it and then use the keys.
Some chicks will then appear, wanting to get your car. They somehow coax Beavis
and Butthead to get in the trunk. A day or two later, Daria appears. Talk to
her and ask her nicely to let you out of the trunk. When you get out, use the
keys on the car again and the car will be taken to Todd. Beavis and Butthead
are let into Todd's gang, but a short time later, they are out again as Todd is
taken to jail and the car confiscated. Thus ends Virtual Stupidity.
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** 5. - Mini-Games **
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There are four different mini-games to be found in the Beavis & Butthead world:
Hock-A-Loogie, Court Chaos, Bug Justice and Air Guitar. Each can be played at
the opening menu at the start of the game (once it has been unlocked) or by
opening the application in the BBLoogie, BBTennis, BBAnt or BBAirG folders
found in your Beavis & Butthead: Virtual Stupidity folder.
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I - Hock-A-Loogie
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* Game Basics *
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To unlock this game, get to the roof of Highland High and use the edge of it.
In this game, the aim is to hit as many targets as possible in the given time,
scoring as many points as possible. It's simple enough to play -- the right
mouse button is a normal spit, the left mouse button is to spit out a green
spit wad. These appear when you have hit a certain number of targets (Eight, I
think it is). These score you double the amount of points if you hit something
with it. The points are as follows:
Principal: One
Cyclist: One
Car: Seven
Paper Plane: Five
Squirrel: Ten
Remember, of course, that if you hit one of the targets with a green spit, it
is double the score. Naturally, the more points received for the target, the
harder it is to hit it. While you play, Beavis & Butthead spew remarks about
loogies, squirrels and the like. The aiming is easy to get used to: the longer
you hold down the button, the further the spit will go. Use the arrow on the
left to judge the distance.
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* Strategies *
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Hitting the principal is a low score, but once you are halfway decent at the
game, you can get him about ten times while he walks across the screen. Thus,
hitting him can be useful. The cyclist is pretty hard to hit, despite being
close to the screen. Whatever you do, DO NOT waste a green spit wad on either
of these. Paper airplanes are damned tough to hit. Not only do you have to
judge the distance correctly, but you have to judge its elevation correctly
too. They come in diagonal and vertical passes. If it is hit, it changes
direction. Don't spend too much time on hitting these. Do not shoot any green
spits at them either. The cars are the best source of points. Rare as they may
be, just quickly move the mouse to the left side of the screen and shoot your
longest spit at them. These are worth spending your bonus green spit on.
Fourteen points for one target isn't bad, huh? Unfortunately, unless you have
the sense of divination, you should only be able to have enough time to hit the
car once each time it comes across the screen. They are rare, too.
Hitting the squirrel is pretty tough. Only go for it when there are no other
targets on the screen. It is also rare, and the location of the spit has to be
exact.
One last thing: anticipate where the target will be by the time your wad
arrives.
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II - Court Chaos
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* Game Basics *
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Court Chaos is unlocked when you go to the park and enter the tennis court
nearby. Using the cross hair to aim, you must shoot tennis balls at the
unsuspecting tennis players. If left un-checked, they will shoot a tennis ball
at you, having you loose some of your Hit Points (HP). You have fifteen points
at the beginning of the game. They come from varying positions on the fence or
court. Sometimes, a squirrel runs along the top of the fence opposite. Shoot
down the squirrel, and you will receive fifty tennis balls to shoot at a faster
pace than previously. You only have to hit the tennis players once and they
disappear. Again, you will listen to Beavis & Butthead's fantastic running
commentaries while you play. Your final score depends on the total number of
tennis players hit during the game by the time your health runs out.
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* Strategies *
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You will have to be constantly aware to do well in this game. You must have
fast reactions too. The enemies come quickly, and sometimes at the same time.
Do your best to fend off their attacks, but once the tennis ball is fired, you
cannot deflect it from hitting you. They come from above the fence, running in
either door of the court, and sometimes they run up to the net and later appear
and throw a ball at you. As with the last game, anticipate where the player
when aiming to shoot.
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III - Bug Justice
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* Game Basics *
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Bug Justice is, in my opinion, the hardest of the three Beavis & Butthead
competitive mini-games. To unlock this game, go to Beavis' house and pick up
the magnifying glass upon the floor. Use the magnifying glass on the ant
colonies you find scattered around Highland. The aim of the game is to defend
your candy from the invasion of the insects of America using a magnifying glass
and the weapon of greed. Using the mouse, you can centre the glass on an
unsuspecting bug, and then, using the left mouse button, focus the sunlight on
the bug to fry it. They will scuttle across the screen and take your candy,
which is piled in the middle. The aim is to keep as much of your candy as
possible before time runs out. You will get a score depending on how many
pieces of candy you saved. You are also accredited with one of the famed
'Beavis Stomps'. Beavis lifts his foot and stomps on the ground, turning the
poor bugs upside down, and also stopping them from carrying your precious candy
and further. You only get one at the start of the game, but if you manage to
slay the Mysterious Stomp-Giving Bug, you will get another. Once a bug has been
successfully fried, it will turn upside down and smoke will emit from their
bodies.
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* Strategies *
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There aren't many strategies to give for this game, apart from the try hard...
Go team! Act in desperation, and only bother attacking the bugs that look like
they're stealing your precious junk. There are nine candy pieces to defend.
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IV - Air Guitar
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* Game Basics *
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Air Guitar is a completely different game than the other three. There is no
competition, and so, no high scores. You get a keyboard to make notes on, and
you can record your own songs and stuff. It's pretty useless, but a good laugh,
nonetheless. I haven't really bothered to put in the effort to make an entire
song apart from 'Clare de La Lune', which is damned easy. You can put it on
three different sounds: Rock, Burp and Fart. The latter two are self-
explanatory, while the first is B&B rocking out on certain notes. You'll see
what I mean. To unlock this game, go to the coffee house and break the
projector. Open mike night will commence when you leave and return. Kick Wilber
from the microphone and use the mic. If anyone has managed to make a worthwhile
song, send it to me (walls_of_Jericho@yahoo.co.uk) so I can see what it's
supposed to sound like. Personally, I don't like Air Guitar, as it's pretty
worthless.
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