Bloodwings - Pumpkinhead's Revenge Walkthrough, Hints and Tips for PC Games.

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 Bloodwings - Pumpkinhead's Revenge

Bloodwings - Pumpkinhead's Revenge

"Keep away from Pumpkinhead
Unless you're tired of living.
His enemies are mostly dead.
He's mean and unforgiving"


By mmntw26

I noticed the supreme lack of a FAQ for this game, and
now thanks to The Spoony One, this old long forgotten game has come back to 
light and now his fans are going around looking for copies of it, and trying 
to figure out what in the heck you're supposed to do.

However, this isn't the most awful game I've ever played before.
In fact, I quite enjoy it. It's one of those games that you really
need to throw logic out the window and just play for the heck of it.
Sure it's old and the video quality sucks (However most CD based games
back then were like that, just look at almost any Sega CD game), but
for some reason or another it has some kind of appeal to me, much like
the Sherlock Holmes games did.

Mind you, as I'm writing this I'm going through my second playthrough.
This walk through will be mainly about how to get past the first level, 
Periphery, for all the gamers out there wondering what the heck is going on. 
Later versions, however, will cover the entire game.

Oh, and it DOES help that you've seen the movie. I kid you not. I started 
playing this before watching the movie and some of the things in the game 
make a little (mind you, it's really a little) more sense after watching it. 
It's an ok movie. Fake as a Friday the 13th movie but ok.

Also, this is my first walk through so bear with me I tried to keep it as 
organized as possible, so I hope you can use it well. MAKE SURE TO 

Thanks for taking the time to read this!



0.5: First version. Quick explanation of levels, Portals, items, where to 
find them, and what they do. Also a simple walk through of Level 1 - 

This guide is split into several sections. You can get to the sections you 
want easily by using the Find option on your browser and typing in the part 
number. EX: ''2A'' will take you to section 2A.

    -Section 1: Quick Guide to Starting Out
             -1A: CONTROLS
    -Section 2: Level 1 - Periphery
             -2A: A LOOK AT THE MAP AND ITEMS
             -2B: PORTALS
    -Section 3: Level 2 - Purgatory
             -SECTION NOT YET DONE!!
    -Section 4: Level 3 - Lair
             -SECTION NOT YET DONE!
    -Section 5: Disclaimers and Contact info
             -5A: COPYRIGHT NOTICE
             -5C: CONTRIBUTORS (None yet)

SECTION 1: Quick Guide to Starting Out


It's very unlikely to find a torrent for this game (yet), but some people
do only have the game with just the CD and nothing else. After Spoony's 
review the price for this game has gone from a measly $10 to about $30. 
Luckily I picked up a boxed copy long before that for a measly $8, with 
manual and even registration card included. The main reason it's important is 
because the manual helps alot. And also it doesn't, but more on that later.

Here's a quick rundown of all the controls:


Arrow Keys: Movement

Alt Key: Allows sliding sideways while pushing left and right (EXTREMELY 
useful for killing enemies around corners).

Enter or W Keys: Immediate 180 turn (for when enemies are behind you)

I or Tab Keys: Opens Inventory. Press multiple times to scroll through both
items and statues.

H Key: Shows and hides Hand cursor.

Spacebar or Ctrl Keys: Fires weapon.

,(comma) or q Keys: 90 degree turn to the left
.(period) or e Keys: 90 degree turn to the right

R Key: toggles between rotational controls being set to float or not to float 
(Never used this yet)

F Key: toggles floors and ceilings (You'll never have to worry about this.
It's just like a graphics quality selection for the game)

D Key: toggles Depth Cueing (Again, nothing to worry about)

ESC Key: Brings up the Main Menu


Left Click: Grabs items, activate items, and shoots weapon

Right Click: Shows and hides Hand cursor.

You'll do well to remember what the ALT and ENTER 
keys do. It's crucial to surviving against the monsters in this game.

Also, you might need a brief overview of the HUD and what each segement in it 
means. I have put it all in this picture. Feel free to look at it if you're 


The only way I've managed to get this working is by using DOSBox, one of the 
best programs to ever run older games. You can download DOSBox here:

The real problem, however, is getting the bastard to work. I spent a whole
day figuring it out and finally got it working. If you've been wanting to
play it but can't find a solution, this is for you.

First, open up the contents of the CD and double click the INSTALL.EXE file.
This should run the setup. However I've only tested this on Windows XP, so if 
it doesn't work here's the next solution.

Once DOSBox is installed, open it up. If you've used DOSBox before and have
a great understanding on DOS prompt, you shouldn't have any problems. 
However, if you're new to this whole thing, I'll give you a quick walk 
through of how to get it working.

First you need to make a folder where you plan on saving the data for the 
game to install on. You can put it anywhere, but I recommend putting it in 
the root of the C:/, as it will make it much easier to do the next few steps. 
Name the folder whatever you want, but I would stick with PUMPKIN, as it is 
the default name.

Just so you know, the parenthesis around the text IS REQUIRED.

Type the following into your DOSbox prompt:
mount D "D:\" -t cdrom (With D: being the Drive Letter your Bloodwings CD is 
What this means is you're mounting the CD on DOSBox with basic CD support, so 
it can read data from the disc.

Next type:
mount C "C:\*Whatever folder you want to save the data in goes here*"
Now you have mounted a drive to install the game onto

Now you can start installing the game. Type in
You will now be under the D Drive mounted onto DOSBox. Next, type:
The installation will now begin. It will give you a help screen, but you can 
ignore it. Push a key and it'll ask you what Drive you want to install the 
game onto. Select Drive C:, as it is the one you just mounted to save the 
files onto. Next it will ask you to make a directory to install it to. Delete 
everything there and push Enter.

Next it will ask you what your processor speed is. Just pick 50Mhz or faster. 
Next it will ask you to choose a Sound Board. Pick Sound Blaster Pro and the 
pick Test Sound. If you hear a dial tone you're good to go. Just hit Accept 
Settings. If not, pick another Sound Blaster choice until you can hear the 
dial tone.

Next it'll ask you to confirm which drive you're running the CD from. Choose 
the one you're currently running the CD from (D: is mine, since I have the 

The next thing it'll ask is what setup you want. Pick Full Installation. 
It'll then install the game. It should only take a few seconds, and then 
you're done!

You have successfully installed Bloodwings! Now comes the real challenge: 
getting it to run.

When you're finished, close DOSBox. Now go to the folder DOSBox is saved in 
(usually  C:/Program Files/DOSBox) and find a file called dosbox.conf. Open 
it with Notepad.

Lots of text here, eh? Right now we want to focus at the very bottom of the 
file. There you'll find a section called [autoexec]. Below the line that says 
''Lines in this section will be run at startup.'', you can type commands in 
so that DOSBox will mount your game CD and the folder you saved the game to 
right on start up, so you don't have to keep  entering the text over and over 
again to play the game.

This is where it gets tricky, so pay attention.

Below the line, type all this in:
mount C "C:\(*Wherever you installed Bloodwings to*)"

mount D "D:\" -t cdrom (With D: being the Drive Letter your Bloodwings CD is 


Once all that is typed in, save it and open DOSBox. It'll type all that in 
automatically for you, and the game should start running! Hooray!

However, some of you might notice the sound makes an odd skipping noise every 
few seconds.  Well I'm happy to help you fix that too

Open up your dosbox.conf again, and look for a section called [mixer]. Under 
it you should fine a line that says:


Now mind you, this will fix the audio in movie clips, but the sound will lag 
ahead of the clip.

Change whatever setting you have in the blocksize equals to 2048. This should 
fix all your sound problems, but the sound in clips will lag a bit. However, 
if you don't mind the odd skipping noise and want to play the game with the 
audio perfectly synced, set this to 512.

And there you have it! You can play Bloodwings: Pumpkinhead's Revenge on 
DOSBox! Now the real question is: Do you want to?


There is one thing that you're going to have to get used to in this game:

Dying, and saving ALOT!

Seriously, get used to the children saying ''You Have Failed''', even on Easy 
difficulty.  This is why I HIGHLY recommended using the ENTER and ALT keys. 
Sliding and instant turns will  save your life in this game so many times. 
Waiting for an enemy to get into a long hallway and  then strafing and 
blowing their ass out of the sky is how you'll kill most of your enemies in 
this game, unless they sneak up behind you.

Anyways, here's a few tips to get through the game as easily as possible 
without smashing your monitor:

-Start the game on Easy. It'll make your life MUCH easier.

-Kill your first enemy and go inside the tornado. Grab as much Tatanik 
Crystal Energy as you can (You can grab the same crystal multiple times) so 
that you're maxed out.

-You can skip cutscenes and Crystal grabbing segments by pushing ESC, making 
it so you don't have to watch an entire cinematic if you're trying to get 
just one item.

-There is only ONE cinematic where you don't need almost everything in it. 
It's the cinematic where  the two men are talking about stealing and selling 
things. The only thing you should take off of this cinematic is the 
newspaper, which will help with the end of the level.

-In every other case, grab everything . This usually involves just clicking 
randomly around the screen, but check out the Items section if you're looking 
for something in particular.

-The 2 eyeballs inbetween a room means there's a Portal there, while 2 trees 
means there's a treasure chest. Keep that in mind.

-Recovering health is tedious. Only when you have the Fire Hydrant can you 
recover it, so don't tear your hair out if you're stuck in between a wall and 
an enemy while your health gradually decreases. Like I said before, get used 
to dying and saving alot.

-Your beginning weapon is useless. Upgrade to the Crystal Gun weapon as soon 
as you can (More on that later).

-Energy for your weapon is also hard to get, seeing as how the Energy 
Recharge stations will only give you a few shots. Again, the Crystal Gun 
weapon is a must. With it you can use Tatanik Crystal Energy as your shots, 
so you can kill enemies to earn more shots in return.

-Alot of the items in the game have must-have uses, except for a few things 
such as the beer and cigarettes. Some items aren't meant to be taken at all 
because they're stolen property. Be careful.

-Movie Portals are in random locations each time you play. As such it's very 
hard to write a guide about items you NEED to find in specific ones. My 
recommendation is when you find the portal, pause the game and quick look at 
the guide so you know what items you can get from which one in the Portals 
section of the guide.

-You will have 1 of 2 different maps for Periphery. The map is the same as 
the other one only flipped upside down. Keep that in mind when playing.

More hints will be added in later versions of the guide.



There are TONS of items in this game. Alot of them are necessary, but some 
are not. This may not be the complete guide of items, but it's what I have so 


Here's a map of the entire first level if you get lost:

If your map looks different from this one, it's because the game flips the 
map upside down too. The game likes to keep things ''fresh'' by ''changing 
the map'' to ''increase gameplay value'', which of course is bull. Just keep 
in mind that the map IS the same as the one in the picture 
above, so just use a program like Paint and flip it so it's upside down. It 
should look the same now. All locations, treasure chests, and Portals are 
still in the same location.

I also have made a map if you're looking for a specific place or object. It's 
not fully done (I would like to add Portals to it at some point as well), but 
I hope it helps alot:

(The Starting Point is in the wrong spot. This will be fixed later today.)

These should help you as you progress through the guide.


Next we will move onto items that you can collect throughout the game. Be 
wary that this part of the guide is not finished of course. 

There's an amount of how important each item is by a star rating, from 1 star 
to 5 stars They will be ordered like this:

-Name (Stars of importance)
   MC # and where it is:

-Voodoo Doll (*****)
   Use: You NEED this for Purgatory. Without it there's no way you're going 
to complete it because it releases the souls you need to save in that stage. 
It's also the only way to stop Pumpkinhead from attacking you in that stage. 
Must be in your Active Items.

    Where: MC 1-1: Osie will drop it after she's hit. You'll see it clear as 
day (even with this crappy quality video)

-Blood Vial (****)
   Use: Shows where secret entrances are on the map and on the game screen 
(Can been seen as red check marks, or Bloodwings, as they are). Must be in 
your Active Items.
    Where: MC 1-2/MC 1-3: Anytime you see the teens holding it, you can take 
it in either scenes

-Map (***)
   Use: Obviously, reveals the entire game map. This would have more stars, 
but I have provided a link to the map above. You can use it in conjunction 
with the Blood Vial (to see secret passages) and with the Hunting License (to 
see enemy locations). Does not need to be in Active Items.

    Where: MC 1-2: When they talk about holding a spell (the thing that looks 
like a piece of paper), you can take it. in 1-2, they talk about a spell when 
it's there. In 1-3, Danny is reading off of it.

-Shovel (****)
   Use: By getting this item and using it on a Tatanik Crystal (The blue 
crystals that shoot at you), you can get the Crystal required for the Crystal 
Gun, which is NECESSARY since your original gun is totally useless. Just 
click on the crystal while you have the shovel selected. You can do this from 
any distance away from the crystal.

    Where: MC 1-3: Anytime you see the shovel in this scene you can take it.

-Key (*****)
   Use: Opens up treasure chests. Glyphs are inside them, so it's crucial you 
get this from the get-go. Must be in your Active Items.

    Where: MC 1-7: It's RIGHT at the end of this scene, when you see Danny 
turning the keys on the car (Yeah, you gotta watch the whole thing to get 

-Candle and Flashlight (****)
   Use: There are areas in the level where it's completely dark. You need one 
of these to see in these areas.

    Where: MC 1-2/MC 1-3: Anytime you see someone in these scenes with either 
of these you can take them.

-Fire Extinguisher (*****)
   Use: You NEED this in order to enter the Zone of Nothingness, which is the 
only place that you can recover health (Why? Wish I knew. This game does 
enough to defy logic anyways that it shouldn't matter by now). Must be in 
your Active Items.

    Where: MC 1-8: It's behind the Sherriff's buddy in this scene. It can 
actually be hard to miss.

-Hunter's License (***)
   Use: Allows you to see where enemies are on the map. Must be in your 
Active Items.

    Where: MC 1-8: Shouldn't be hard to miss, seeing as how it's in your face 
twice through this whole cinematic.

-Fire (*)
   Use: Blocks an enemy's path so that they can't get to you. You also can't 
go through it, so it's useless. Click on the screen and it will appear in 
front of you.

    Where: MC 1-4: When you can see the outline of the graves in the witch's 
house, click on the flames there.

-Empty Jar (?)
   Use: Currently, I have no idea. I haven't found use for it yet, but may in 
the future.

    Where: MC 1-5: Right at the beginning of this scene there's a ton of 
jars. just click on one.

-Guitar (*)
   Use: Plays a guitar...........what you think that's supposed to do 
something awesome, like summon Jack Black? Didn't think so...Just click it on 
the screen to use it.

    Where: MC 1-5: When the Mayor asks for it, you can see it. Nab it then.

-Box (!!!)

    Where: MC 1-6: You can see them behind the truck. Leave them alone.

-TV (!!!)

    Where: MC 1-6: When the man opens his trunk, you can take this....but 
please don't....

-Radio (!!!)

    Where: MC 1-6: When the man opens his trunk, you can take 
don't want to though...

-Newspaper (****)
   Use: You can read it to gain hints to answers the Gatekeeper gives you. 
Pretty neat.

    Where: MC 1-6: In the same place the Radio and TV are.

-Cigarette (*)
   Use: Makes you get killed much faster. Seriously have you ever played a 
game where cigarettes are useful? Besides Metal Gear Solid? Must be in your 
Active Items.

    Where: MC 1-7: Danny smokes this in front of you. Take it if you really 
want it that bad.

-Beer (*)
   Use: Shakes the screen around like your drunk. Exciting, huh? Useless I 
say. Must be in your Active Items.

    Where: MC 1-12: You'll see Danny and some of the other teens with it. 
Grab it if you want it.

-Money (?)
   Use: Can't find a use for it yet I'm afraid. Maybe later.

    Where: MC 1-9: You'll see the Knotts brothers with it in their hands. 
Take it then.

-Food (*)
   Use: Just gets in your way. Really annoying. I thought I could eat it but 

    Where: MC 1-10: Anytime you see Osie with it or anywhere on the screen 
you can take it.

-Mirror (*****)
   Use: In the Gatekeeper's Room, it lets you see which Glyph you need to use 
on the pedestal in there through the mirror. You NEED to do this to progress 
or else you're just guessing and taking hits. Must be in your Active Items.

    Where: MC 1-11: Anytime you see the mirror in the background, you can 
take it. Really not a hard one to miss.

-Watch (***)
   Use: Stops time temporarily. This would have more stars, but while time is 
stopped you cannotshoot, which means you can't kill enemies, which means they 
get in your way, which makes life a headache. Use with caution. This is a one 
time use item and must be used as an Active Item.

   Where: MC 1-11. Almost near the end of the cinematic you'll see Braddock 
putting the watch on. It's the perfect time to take it.

-Swinging Hook (*)
   Use: Gives you the same headaches that the Fire and Food do: it gets in 
the enemies way, and it gets in your way. Useless. Click on an empty space in 
front of you to use it.

   Where: MC 1-12: It's very easy to see it here. Grab it whenever you see 

This section is far from finished. These are most of the items you will find 
and it's alot of the ones you'll need to complete the level, but I haven't 
found use for all of them. Bear in mind that future guides will have uses 
once they are found and this section will be updated accordingly.


Here's the part of the walk through where I explain all the Movie Portals in 
Periphery. This is crucial to finding where to find items in the movie clips 
of Pumpkinhead 2: Bloodwings. It's actually helpful if you've seen the movie 
because you'll be able to recognize which parts of the movie I'm talking 
about. Oh, and if you're ever getting a specific item and don't want to watch 
the rest of the movie clip, don't worry. Just hit ESC and you'll get right 
back in the game.

I need to note beforehand that these are in no particular order. Someday I 
would love to order these but because of the random nature of the game the 
Portals will be in a random order as well, save for the first 4. If anyone 
would love to help with the ordering of these clips, I would more than enjoy 
the help.

I will have the movies categorized by what is in the movie clip and what 
Items you can grab from it. Keep in mind that each time you play the Portals 
are in different spots. The only exception to this rule is the pictures in 
the Hall of Beginning. so you'll have to do the searching part on your own 
I'm afraid. Here's the format for each part:

Clip #: Short name-
     *Notes if necessary*
        Short description plus what the photo looks like
          Items available in this Portal

-MC 1-1: Car hits Osie-
     *Note: This Portal is in the Hall of Beginning, which means it's ALWAYS 
in the same place*

        This is the scene where the teens drive in the dark and hit the 
witch. They look for her but she can't be found. They decide to look for her 
to apologize.  The photo for this one is a car going down the road in the 

          Items: Voodoo Doll

-MC 1-2: Teenagers Enter the Witch's House-
     *Note: This Portal is in the Hall of Beginning, which means it's ALWAYS 
in the same place. Initially there's a gate in front of it. Watch cinematic 
M1-1 to make this one available*

        In this scene, the teens enter the witch's house. Upon entering they 
find both a spell and a blood vial. The witch tries to stop them but Danny 
beats her in the head. She curses the teenagers to death. The photo is REALLY 
hard to see, but you can make out the outline of a house in it.

          Items: Flashlight
                 Blood Vial

-MC 1-3: Teens go to the Graveyard-
     *Note: This Portal is in the Hall of Beginning, which means it's ALWAYS 
in the same place. Initially  there's a gate in front of it. Watch cinematic 
M1-2 to make this one available*

        The teenagers go to the graveyard and dig up Osie's son. They recite 
the spell but nothing happens, so they leave. This picture, again, is HARD to 
see, but it looks like 2 stones in the front of a large circle.

          Items: Shovel
                 Blood Vial

-MC 1-4: Osie Burns and Pumpkinhead is Resurrected-
     *Note: This Portal is in the Hall of Beginning, which means it's ALWAYS 
in the same place. Initially there's a gate in front of it. Watch cinematic 
M1-3 to make this one available*

       The witch attempts to grab something, but accidentally sets her house 
on fire. The teens rush back but don't bother checking to see if she makes it 
out or not. Pumpkinhead then rises from his grave. The photo on this one has 
Osie in front of it laying on the ground.

          Items: Fire

-MC 1-5: Sherriff Braddock Visits the Doctors-

      The Sherriff goes to the doctors for a check-up, and the Mayor enters 
asking for his guitar (Sounds like an episode of Full House). The photo has 
the Sherriff Braddock and Doctor Pettibone talking in front of it.

          Items: Empty Jar

-MC 1-6: The Two Smugglers-
     *Note: This Portal is NOT required to watch because it is useless. This 
scene is actually nowhere in the movie and is a decoy to those who didn't 
watch it. There's only 1 item that you can take from here, which is useful, 
but still be warned when you go to grab it.*

      Two smugglers talk about the stolen equipment the one has in the back 
of his car. The portal has a picture of the two smugglers talking next to the 
car. If you've seen the movie, you might recognize that the one guy is the 
postman from the movie. This would explain the stolen deliveries in his 

          Items: Box (DO NOT TAKE!)
                 TV  (DO NOT TAKE!)
                 Radio (DO NOT TAKE!)
      *Note: If you take ANY of the items listed above as DO NOT TAKE, the 
children will start to tell you to return the stolen property. If you don't 
do this within about 5 minutes your ENTIRE INVENTORY WILL BE CONFISCATED! If 
you have accidentally taken one of the items, just select it and click it on 
the Portal you got it from. The children will tell you ''You're smarter than 
we thought'' and you're good to go.*

-MC 1-7: Teenagers Skip School-

       All the teens meet Jenny and decide to skip school. This one has a 
picture of all the teenagers in the car.

          Items: Cigarette (useless)

-MC 1-8: Sherriff gives Ernest his Hunting License-

       Ernest enters the Police Station and asks the Sheriff for his Hunting 
License. They argue and then he leaves.

          Items: Hunting License
                 Fire Hydrant

-MC 1-9: Knotts Brothers Hassle Their Sister-

        The two brothers start talking about how much money they made with 
the chicken fight, and start hassling their deaf sister. The one protects her 
while the other says ''You're one to talk'' (This scene is WAY different than 
it was in the movie. Really REALLY different. Sexual-abuse-and-death-was-here 

          Items: Money

-MC 1-10: Osie Feeds Tommy.-

        The witch calls for Tommy, and puts some food on the ground for him. 
When she's gone he takes it, goes hiding, and starts eating it. The picture 
shows a cauldron with fire coming out of it.

          Items: Food

-MC 1-11: Sherriff Braddick Get Ready-

        In this scene, Braddick is talking to his wife saying how much he 
enjoys the peacefulness of Farron Woods as opposed to the city. The wife 
disagrees though, saying it's not right for them. The photo in this one has a 
car with a tree behind it.

          Items: Mirror

-MC 1-12: The Teens Play At the Iron Mine-

        The teens are messing around, and Danny swings across the well. The 
Sheriff comes by and tells them to go back to school. This picture is easy 
enough to spot. It has a ''Danger: Keep Out'' sign on it.

          Items: Beer (useless)
                 Swinging Hook

I'm convinced that I'm missing a scene, but I'm not too sure. If I don't it 
will be in the next part of guide.


Now that all of that's out of the way, I'm sure you want to actually beat 
this game, eh? Well let's get started!

The first thing you want to do is kill an enemy. Namely the skeletons that 
shoot fireballs at you. Once you kill one, head into the tornado and grab as 
many Tatanik Crystals as you can (you can grab the same crystal more than 
once as well) When you have 10, you can hit ESC to leave the craptastic mess 
of an FMV. 

Now that you have Tatanik Crystals, what's next you ask? Well you should walk 
around for a bit seeing if you can find any of the portraits I've mentioned 
in the Portals section. These are the only way you'll beat the game as you 
need alot of the items in them to progress through the game. 

Once you've explored for a bit, open your Map with the M key. You'll see a 
bit of the map by now, so compare it with the map I've posted above. If it 
looks like that you're good to go. If not you'll need to flip my map upside 
down. Fun times, eh? Anyways, you should find the section I've labeled with 
the number 1.: The Beginning Hall.

Now, when you're in here there's only one Portal available to you, MC 1-1. 
Jump right into it and grab the Voodoo Doll. It's the only item you need, so 
safely leave the cutscene. Jump right to MC 1-2 (This one is now available to 
you). Grab the Flashlight or Candle, The Blood Vial, and the Map. You'll need 
all of these, as they will help you see hidden walls and get to the 
Gatekeeper. Now MC 1-3 is open, so go down the hall a bit to find it. This 
one has them digging up Tommy's body, but you don't need to watch it long 
enough to find out. Just grab the Shovel and you're set. You need to watch 
the last cinematic, but you don't need anything in it. Just start the 
cinematic and then quit it. You'll learn why you need to do this in a bit.

Now that you have the map, you'll be able to find the areas that I have 
labeled on the map, but this isn't the most important thing you need to be 
worrying about right now. More than likely either your Health or Energy is in 
the low from those cartoon cutout Xenotropes (Yes, that's what they're 
called). Energy isn't a problem. 

You have the Shovel, which is a necessity. More than likely you've run into a 
Blue Tatanik Crystal while walking around the map. You need to get your 
shovel from your inventory and click it on one of these crystals. Note that 
you can do this ANYWHERE, as long as its clicking on the Crystal, so stand a 
good distance away from it so you don't take shots while doing this. After 
that, the Crystal falls off, and you can pick it up. 

A HUGE crystal will appear at the top of your screen now. When you click on 
it, you'll notice your Energy has changed from Green to Blue. You are now 
using the Crystal Gun, a very, VERY handy weapon, as it kills anything in one 
shot AND goes through other enemies shots and even other enemies. Also, you 
don't need to find a Recharge Station to refill it. Just kill an enemy, jump 
into the Vortex, and grab as many Tatanik Crystals as you can. This will 
refill the gun, thus giving you easy ammo! There is only 2 downsides to this 
gun however:

1. It needs to recharge. It's powerful, but slow

2. When you've wasted all the Energy in the bar AND your Tatanik Crystals, 
this is gone. The only way to get it back is to dig up another one. If this 
happens, DON'T dig up the other Blue Tatanik Crystals.

Now Health...that's a little more of a problem...

You need the Fire Hydrant, which can only be found in MC 1-8. Use the guide 
to look for Portals, and whatever you do, DO NOT go into the blank area 
labeled Zone of Nothingness until you have the Fire Hydrant. Once you have 
it, put it in your Active Items and find a hidden wall to the Zone of 
Nothingness. With it you will blow away all lava and remain unharmed while 
going though. 

The Zone of Nothingness is...interesting. It's a HUGE area spawning outside 
of the game's map and actually loops around the entire map. This is the place 
you can get health. While going around you'll notice little balls floating in 
place. When you shoot one a gray bouncing ball bursts out of it. Once you 
shoot that, you'll notice that your health goes up.

...Yes I'm just as lost as you are, don't worry. But the Zone of Nothingness 
is VERY handy. You can go to other parts of the map safely through it, don't 
have to worry about enemies, and get health back. It seriously helps you out 
in the long end.

Well, that's recovering, now let's get back to business...your own business 
I'm afraid though. Since the game randomly places the Portals in different 
places each time you play, it's hard to tell you where you need to go first, 
so I'll point you in what you NEED to do for this part.

First, get the Key from MC 1-7. This is CRUCIAL! I can't stress it enough. 
You'll notice on the map sections I've labeled with Treasure Chest points. 
There are 2 things inside Chests: Glyphs and Tatanik Crystals. You need as 
many Glyphs as possible before heading on, and the Tatanik Crystals are 
useful for recharging your Crystal Gun. YOU...NEED...GLYPHS...TO BEAT THE 
LEVEL! You'll recognize them as oddly shaped gray objects in the chests. Grab 
as many as you can.

Now I need to talk about items and what they'll do for you in the long run. 
I'll try to keep this from being too confusing (but with this game it's 
really, REALLY hard), so please bear with me.

There's an area marked with a #3, which is where the Gatekeeper is. You need 
to get here, but you'll need some things first:

1. You need the Mirror, which is in MC 1-11, where Sherriff Braddock is 
getting ready for work. With this you can see what Glyph you'll need to gain 
access into the Hall of Memories.

2. Candle or Flashlight. With either of these you can light up the dark area 
that leads to the Gatekeeper. You should already have this if you've been 
following along at home.

3. Newspaper, which is in MC 1-6, and please God let it be the ONLY thing you 
get from this Portal. If you take anything else on accident. IMMEDIATLEY PUT 
IT BACK IN THE PORTAL! If you don't, your entire inventory will be taken from 
you. The Newspaper can give you hints about the Gatekeeper's question. 
Watching the cutscenes is crucial, but I'm sure you don't want to watch them 
again and again.

Once you have those items, proceed to the Gatekeeper's Room. Also a good idea 
is to attempt to max out your Health and Energy as much as you can before 
coming here, because it only gets harder from here. Purgatory will swallow 
your soul.

Once you get to the Gatekeeper's Room, he'll speak to you:

''I am the Gatekeeper (N...NIGHTMARE?!?!?! MAN Nosul looks hideous!). I await 
your offering.''

(I must mention before I go on that whatever you do, DO NOT SHOOT THE 
GATEKEEPER! It is immediate Game Over if he dies. Save when you go in the 
room to be safe.)

Now take out your Mirror and put it in your Active Items. Once that's done, 
go to the mirror that is in this room. In its reflection you will see what 
Glyph you need to put in as an HAVE been getting Glyphs right?

Once you have inserted the right one (if you insert the wrong one, you'll 
lose a HUGE chunk of your health and you'll be scolded by the children), the 
Gatekeeper talks again:

''Follow me into the Hall of Memories.''

Follow him in. Trust me, I was stuck on this part for the LONGEST time. It's 
actually pretty easy.

The Gatekeeper will now ask you a Trivia Question from the 
movie...EXCITING!!! I've only played through a few times so the only ones 
I've gotten are:

''Who haunts the Iron Mine?''
''Who's worried about movie to Ferron Woods?''

And the next thing that happens IS....the children...

''Choose the correct answer. When you've made your decision, touch the Flame 
of Truth, and await judgment. (Spooky much, eh?)'' 

Now this is where paying attention to the movie clips or getting the 
Newspaper comes in handy. They both have the answers you'll need for this 
part of the level, which is thankfully the last part.

You'll notice that there are portraits of different characters from the movie 
there. If there's a section of the wall that has a grading over it with lava 
inside, that means you haven't watched a cinematic somewhere. You don't need 
to fully watch the cinematics to get their portraits to appear, but you need 
to see them I know...

What you need to do here is pick the person you think is the correct choice 
for the Gatekeeper's question. You'll hear a clip from the cinematic they 
were in, and the area surrounding them will be green.

You might've noticed that strange flame that is on the right upper corner of 
your HUD, which hasn't been doing much. That's the Flame of Truth. Once 
you've picked who you think is correct, click on it.

If you're right, the screen fades to black and the children say:

''Proceed to Purgatory...''

If you're'll see...just remember to save before making 
your choice...

And there you have it! You've beaten Level 1! That wasn't so bad, right? 
Well...that's because the game isn't done with you yet. Purgatory awaits, and 
it's a living hell compared to Periphery.

Unfortunately this is where the walkthrough ends for now...This is the first 
version, and I really hope it's helped you alot, but I'm currently in the 
process of beating the game a second time, and I'm still lost as to how I 
beat Purgatory. Lair is actually a cinch, but Purgatory is insane. Rest 
assured, this guide will be updated enough to where you can beat the game! 
I'll pull through and get this time-forgotten game all figured out!



As much as I don't want to do this, I know that there are people out there 
that LOVE to take other people's hard work and try to make it their own, so 
I'm afraid this part is necessary.

This guide is copyright mmntw26/Drue Dannible. Only ONE site has permission 
to use this, and that is GameFAQs. If this guide is seen anywhere's else 
without my permission, I will have to ask you to remove it. I don't bite 
people's heads off for wanting to use a guide like this though, especially 
since this is the first guide to ever come out for this game. If you would 
like permission to use it, contact me at:

I will be more than happy to let you use it as long as I have permission 
first. If you're making your own guide and want to use the information, go 
right ahead! In fact, I encourage it! Just don't rip off of this guide 
directly is all I ask of you. As this is my first guide as well, I know it's 
pretty primitive and not well organized, but I would love nothing more than 
to help the gaming community out.

Sites allowed to use this guide:

Bloodwings: Pumpkinhead's Revenge is owned by MPCA Interactive and BAP 
Interactive. Any information contained in this guide is for walkthrough 
purposes only, and infringes no copyright laws. All names and movie segments 
mention in this guide are from the movie Pumpkinhead 2: Bloodwings, which is 
copyright MPCA.


If you would like to help with the guide in any way whatsoever, I would be 
more than happy to accept it. In fact, I'll will list you as a contributor to 
the guide if I feel that it's something that will help other players proceed 
through the game. Either your GameFAQS ID or email will be listed at the 
bottom in the Contributors page. Again, I welcome the help. 

If you're helping with the guide, please put Bloodwings: Pumpkinhead's 
Revenge Walkthough somewhere in the title of the email. I'd really appreciate 

But I must say in advance that you PLEASE read the guide thoroughly before 
asking any questions. Please don't waste time by emailing me a question that 
was already answered somewhere in here. It's a time waster to everyone.

I also would love your feedback on the guide as well! I love to hear from 
other gamers how much something I did could help them out. Even in a crappy 
game like this, it still feels like a small feat to be able to help out to 
anyone who struggled with this game, back then and now.

So, without further ado: - Use this email if you want to leave me feedback and if 
you have some info you want to share.

mmntw27: GameFAQs ID, since after this guide comes up I'll be haunting around 
GameFAQs helping people out with it.

And now I have people to thank for this guide:


Dr. Pepper: My one true friend, who forces me to stay up late at night typing 
up a guide for a truely horrifying game game.

SpoonyOne (aka Noah Antwiler): For an amazing review of a game long 
forgotten. Something tells me I'm going to be called a loser and a geek for 
making this guide because of his review, but in the end I feel it was worth 
it. And if you've never heard of Spoony (Sort of unlikely if you're reading 
this guide) check his webpage at:

I highly recommend his site if you're into laughing your ass off. Spoony's 
style of reviewing is unique and clever, and is something that I don't think 
anyone else will be able to duplicate.

My friends Micah, Nate, and Josh: For prodding me on making this guide, since 
no one else has.

Micah for being a great friend for so long, and still remaining as insane 
about old games as I am.

Nate helped with some confusing parts of the game as well, so I have to give 
him credit for that.

And John for...well...being John. He's awesome, so it's all cool in the end.

MPCA: For making one of the most CONFUSING AND DOWNRIGHT INSANE GAME I have 
ever played in my entire life. And a smart move to them for making a T rated 
game for an R rated movie. Props to ya.

Having the Game In Its Box: Way too helpful in its own right. The manual does 
alot to help...for 7 pages, but the rest of the manual is how to setup the 
game and credits for both the movie AND the game. For shame for having such a 
big book dedicated to that.

GameFAQS: For being a useful site to me for all these years, I can contribute 
back to you guys in the worst way possible: With this guide.

Ebay: For getting this game LONG BEFORE Spoony reviewed it, brand new for a 
measly $8. Yea me.

And of course you as the readers! If you're looking at this chances are you 
have it or have heard of it, and have taken interest in learning about it. 
Power to you guys.

Again, thanks for everything!


As of now, this section has no names, but if anyone decides to help out, they 
can be displayed here by either an online profile or their GameFAQs ID.

And that's all for now! I hope this guide proves handy to everyone out there 
that tried their luck with this game and failed, and will now have the 
renewed luck to try again! Thanks for your time!


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