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 Command & Conquer

Command & Conquer

     1. Hack
     2. \"Sandbag war\"
     3. Secret missions (Covert Ops. only)
     4. Cheat: Place buildings anywhere on the map          [*]
     5. Cheat: Money from \"almost dead\" guys              [*]
     6. Cheat: Free minigunners                             [*]
     7. Cheat: Money cheat                                  [*]
     8. Cheat: Move infantry units over walls               [*]
     9. Hints: How to avoid Nukes, Airstrikes, etc.
    11. Playing without CD                                  [*]
    12. Hints for Nod mission 13 C
    13. Detecting Stealth Tanks                             [*]
    14. Hint: How to use a commando                         [*]
    15. Cheat: Speed up harvesting production.              [*]
    16. Make them panic

 (cheats with [*] will also work in multiplayer games)

1. Hack:
In C&C, you can stop your mone from decreasing
by changing some bytes in the GAME.DAT file.

Just search for:    29 B3 D6 00 00 00 EB 0A 89 C2 29 F2
and change it to:   EB 04 D6 00 00 00 EB 0A 89 C2 90 90

(only the first two bytes and the last two bytes are different)

For C&C v1.07, this string starts at offset 605376
For C&C v1.20, this string starts at offset 473584

For all other versions: FIND IT YOURSELF!!! I DON\'T HAVE THEM!

2. \"Sandbag war\":
The  enemy  AI  doesn\'t  destroy barriers.  Using  this  to  your
advantage, you can build  a line of sandbags around your base to 
keep them away,  and you can also  actually surround the enemy 
base with sandbag walls, cutting off their resources and fencing in 
their armies. Better don\'t use concrete: If one of your  units passes 
an enemy tank, that tank will destroy the  wall by shooting at  your  
unit. This can result in a destructing wave of attacking
enemies. You better lose one unit than risking that.

3. Secret missions:
-This only works if you have the Covert Operations installed. (C&C

At  the  Dos prompt type in : \"C&C funpark\". Then in  the  game,
just press
\"START NEW GAME\" for a very interesting time with dinosaurs.

4. Cheat: Place buildings anywhere on the map:
WARNING: This trick only works if you DON\'T have the Covert  Ops.
         (any C&C version lower than 1.19)

This is a trick to place buildings anywhere on the map.
You need a radar to do this.

1. Build a building.
2.  When  the building is ready, click on one of your units,  then
click on the building icon. Now you need a building at the right side
of your screen.  Move your mouse to the right side of your  screen  so
that you  can  place  the building on its current position  OR  the
building is partly / completely over one of your buildings.
3.  Move  your  mouse a bit to the right, so that  it  is  on  the
4.  Click  on  the radar mini map on the place where you  want  to
5.  The building will appear on the place where you clicked on the

Warning: Don\'t build buildings in unrevealed terrain: you  won\'t
be able to
         use the building until you discovered it.

5. Cheat: Money from \"almost dead\" guys:
Money from \"almost dead\" guys!
Infantry + Vehicles:
1. Build a wall of any kind (sandbag, chainlink, concrete).
2.  Move the guy you want to sell beside, above or underneath  the
3.  For  infantry, make sure he is on one of the 3  \"sub-places\"
close to
   the wall. (there are 5 infantry sub-places on each square)
4. Select the \'Sell\' option.
5.  Move the dollar sign above the wall, then move it towards  the
unit so
   that it is still revolving, but you see the name of the unit.
6.  Now click and you will sell the unit, getting one half of  its


Note:  You can also sell vehicles on a repair bay. (No cheat,  the
normal way)

1. Build a Repair Bay.
2. Move the vehicle onto the Repair Bay.
3. Select the \'Sell\' option.
4.  Move  the dollar sign onto the vehicle until it becomes  small
and green,
   click on the vehicle and you get one half of the units cost.

6. Cheat: Free minigunners:
1) Do this if you want a big minigunner army!
1.  Build  a  defensive building (turret, SAM-site,  guard  tower,
2. Press SELL, press with your left mouse button on the
   building and then quickly press the right button and then
   the left button again (click on the building) and press \"S\".
   The building will stop selling, but you will keep the
   minigunners that come out.
3. Repeat this and you will have VERY MUCH minigunners!

2) There is another thing you can do to get free minigunners:
   When you play with Nod, and you have a Temple with a Nuke
    ready  to  launch,  sell the Temple,  and  while  the  selling
   is still running, launch the Nuke. The Temple will stop selling
    to  launch the Nuke, and you will get the infantry that  comes
    There  will  be  5  infantry units.  Some  of  them  could  be

I know, in a single player game it works only once, but it works.

In  multiplayer this means you get some free infantry  with  every
you  launch.  (if  you\'re dirty enough to  cheat  in  multiplayer

7. Cheat: Money cheat:
By combining the two tricks from above, we have this one:

1. Build this:


  0  : Obelisk / Adv. Grd Tower
  #  : Wall of any kind (sandbag, chainlink, concrete)

2.  Press  SELL, press with your left mouse button  on  the  guard
    then  quickly press the right button and then the left  button
    and  press  \"S\".  The building will stop  selling,  and  the
   that come out will stay on the sandbag before the guard tower.
3.  Then  press SELL and sell the minigunners just by clicking  on
   You will get a \"SELL\" cursor because they are standing on the
4. Repeat this and you will have VERY MUCH MONEY!!!
   ($250 every time you do this trick)

Note:  Only the wall directly above the guard tower really has  to
      your wall. (it has to be a wall you can sell) The others can
       be buildings, rock, tanks, etc. Anything you can\'t walk on
is OK.

8. Cheat: Move infantry units over walls:
A trick to move infantry units over walls:
(this trick also works with rocks)
When you have a corner in a wall, you can move infantry over it.
This  cheat works with corners in all directions, but you have  to
be outside
of the corner.

1.  If you have a wall like this, move your men to one side of the

 --> i  #

  # : wall of any kind (sandbag, chainlink, concrete, wood...)
  i : Infantry unit(s)

2.  Move  the infantry unit(s) to the other side of the corner  as

         _/--> X
      | #
      i #

3. When one of the units walks over the corner of the wall only  a
little bit,
    move your men inside the base. One of them will walk over  the

      i #`\\
        #  `\\-> X

You will have to repeat this trick several times before it works.
I found the trick, and it\'s still difficult for me.

9. Hints: How to avoid Nukes, Airstrikes, etc. :
1) Nukes:
   When you know the A.I. has a Temple of Nod with Nuke, place an
    Adv.  Guard  Tower  to the north of your base,  with  sandbags
around it.
   (See 7: Money cheat)
   Make sure it is far enough away from your base.

  -When you know the A.I. will launch the Nuke when you attack
   the Temple, attack the Temple, and when you see smoke above
   the Temple\'s missle silo, sell the Adv. Guard Tower, then
    sell  the infantry that comes out with the sandbags.  (See  7:
Money cheat)
   The Nuke will only hit the sandbags, and the sandbags won\'t
   be destroyed. The Nuke will cost you exactly... $250.
   Not even the price of a Bazooka soldier.
   Note that (in normal missions) the Nuke will be fired only
   once in the game when the A.I. only launches a nuke when you
   attack the Temple.

  -When the Nuke Launch is connected to a timer, you \'re not so
   lucky: you won\'t be able to predict them, and they will
   launch more than one time. But the biggest problem will be
   that you have less time to sell everything. Just do the same
   as above from the moment you hear the computer voice announce
   a Nuke.

   This doesn\'t work when you have an Adv. Comm. Center:
   The Adv. Comm. Center will become the Nuke target!

Good to know: you can still sell burning infantry that\'s next  to
sandbag. (If you didn\'t have time to sell them before the Nuke)

Note that no more nukes will be fired when the Temple is destroyed
once, even when the A.I. rebuilds it.

2) Airstrikes:
   Make sure the building the most to the north is a SAM-site.
   Make sure your units don\'t come higher than that SAM: they
   will become the target. Your SAM won\'t destroy all A-10\'s,
   and he \'ll be damaged a lot, but he will make sure you don\'t
   lose any buildings.

3) Ion Cannons:
   Don\'t build Obelisks. Build 4 turrets instead. Now make sure
   the building the most to the north of your base is a SAM-site:
   the Ion Cannon can\'t destroy a closed SAM-site with one shot.

Note that no more Ion Cannons will be fired when the Adv. Comm.
Center is destroyed once, even when the A.I. rebuilds it.

This is a cheat for single player games only.

When  a  nuke  is launched at your base, DO NOT PANIC.  Just  wait
until it falls
on  your base. From the moment you see the nuclear explosion, SAVE
your game,
abort  your mission, exit C&C, and then start C&C again  and  load
your mission.
You  will see the \"Nuke\" animation disappear, and it will be  as
if the nuke
had never been launched.

Remember: if you play with Nod and you\'ve launched a nuke at  the
(this  is  the way I discovered the trick. Funny, but  I  lost  my

11. Playing without CD:
First,  install the game as usual. Then copy all .MIX files  files
from the
root  directory of the CD-ROM to that C&C directory. You can  skip
four files:

This  way  you won\'t hear the music and you won\'t see the  great
videos but it
saves some 500 MB harddisk space!
(ZOUNDS.MIX and SETUP.MIX are not used by C&C, so you better  skip
them too)

Having done that, you start the game like this:
        C&C -cdX
  were X is the path to your C&C directory. For example:
        C&C -cdc:\\games\\c&c

*!*  If C&C crashes every time you try to start/load a mission  in
C&C, use
*!*  MIXMAN  to  extract one of the following files  in  your  C&C
*!*  1st  file,  transit.mix      Great  Shot!  (Theme  played  on
highscores screen)
*!* 2nd file, transit.mix     Theme played on the main menu
*!*   \\-> \"INDEX\" order in MIXMAN
*!* Extract the file as AOI.AUD. The computer recognises this file
as the
*!*  \"Act  On Instinct\" theme. As long as C&C finds this  theme,
you won\'t have
*!* this problem anymore.
*!*  If  you want one of the real themes, check out the SCORES.MIX

12. Hints for Nod mission 13 C:
When  you choose mission C as last mission when you play with Nod,
start  on  an island at the top left corner of the map.  When  you
the  helicopter on the island and you killed every GDI on it,  let
commando  blow  up the church, pick up the money and  fly  to  the
Now we are ready to go.

1.  DON\'T  deploy your MCV on top of the map: he will  become  an
   target. Move him south before deploying.
2.  Build  some  engineers  and bazooka\'s,  then  drop  off  your
commando on the
    land  you see at the east and recon everything you can without
    your commando. Your heli will be hurt a bit, but he won\'t  be
3.  Now  land  the  Bazooka\'s and shoot the  Mammoth  Tank.  Then
destroy some of
   the walls so your troops can pass.
4.  Land  a  lot  of  minigunners, at least  20.  Then  land  some
5. Attack all units in the base with your bazooka\'s, minigunners,
   your Commando and start capturing the base.
    To  destroy the Adv. Guard tower in the base, attack him  with
    and while he is shooting at your minigunners, blow him up with
   commando. Also, capture one of the nearby buildings.
  *  Remember to put a unit/sandbag on the place of the  destroyed
Guard Towers
   to prevent the computer from rebuilding them.
6. Build some tanks to destroy the remaining guard towers.
  *  Don\'t  try  to capture the Const. Yard before everything  is
   There are some hidden Adv. Guard towers.

After  a  while, you will get an MCV at the south  of  the  island
where you start.
Just  build a sandbag next to it and sell it. You already  have  a
good base, so
why start a new one?

You  could also clear the path to your (new) base and move the MCV
After all, it\'s always handy to have an extra MCV.

Note:  Tiberium  could become a problem when you capture  the  GDI
      Try not to harvest everything from your starting island.

13. Detecting Stealth Tanks:
There is a simple way to detect Stealth Tanks:
When  you have selected one of your units, you will get a \"move\"
instead  of  an \"attack\" cursor when you hold your mouse  cursor
above a
cloaked  Stealth Tank of a different team. This can work  in  your

A  helicopter can\'t land on the concrete plates that are attached
to most
buildings.  When you select a helicopter, you will see a  \"don\'t
move\" cursor
appear when you hold your mouse cursor above such a plate.
However, when you try this out in the enemy\'s base and you DO get
a \"move\"
cursor, this means there is a cloaked Stealth Tank on it.
This trick also works with Stealths on tiberium.

The three easiest ways to destroy detected Stealth Tanks are:
  1. Ion cannon
  2. Airstrike
   3.  Use  [CTRL]  (force  attack) to  attack  the  Stealth  with
     This doesn\'t work on tiberium, as you can\'t attack tiberium
with [CTRL].

14. Hint: How to use a commando:
To  blow up a building with a commando without being hurt  a  lot,
move your
commando  under  the building (South) and blow  it  up.  From  the
moment the
commando placed the bomb, move him South. The minigunners who will
come out
will go up first (North). This will give you time to run away from
(to the South) and kill them.

Another way is to make your commando place the bomb, and then  see
in which
direction  he runs away. Then, immediately move him  in  the  same
direction as
he  is already running. Like this, he will keep runnig away.  When
the building
blows  up,  he  will  be  too  far away  to  be  attacked  by  the

The  first  method is not 100% reliable. I would give  you  a  60%
chance that
your commando won\'t be hurt.
The second method is a bit more tricky, but I would give you a 80%

15. Cheat: Speed up harvesting production:
This  trick  can help you to speed up your harvesting  production,
but it
is  not  very useful as you have to look after your harvester  all
the time.
Anyway, here it goes:

When  your  harvester starts entering a square of tiberium,  press
The  tiberium  will disappear immediately, and will be  stored  in

Like  this,  the harvester doesn\'t waste any time at  the  actual
You  will just need the time the harvester needs to go to the next
of tiberium.

16. Make them panic:
Take your HEX editor and make a new file named \"MOUSE.SHP\".
Put a few 00\'s in it, and copy it to someone\'s C&C directory
to give him the shock of his life: the mouse cursor in C&C won\'t
change into a move/attack/select/sell/repair cursor anymore. ;)
(00=HEX! - Two 00\'s will do the job)

When the file is completely empty, the mouse will be invisible.
Don\'t  do  this:  the person who plays will find  out  before  he
enters the battlefield. :(


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