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Cute Knight Kingdom Symbols
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CUTE KNIGHT KINGDOM: SYMBOLS
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A (hopefully) helpful chart by LadyNorbert
30 May 2012 - original edition submitted
2 June 2012 - updated copy submitted to edit Al, Mossam, Michanda and Armand
This game has an adorable and colorful cast of characters with whom your
character can interact in a variety of ways. The purpose of this document is
to help the player keep track of who can be found where and what function
each character plays in the story of the game.
Any time a character has a four-pointed star above his or her head, it means
that there is dialogue available with that character that you have not
previously seen. Click on the character, then select the 'Chat' option to
read the new dialogue options.
-=> IMPORTANT NOTE <=-
This document contains UNMARKED SPOILERS for the various game endings!
You have been warned!
=================
TABLE OF CONTENTS
=================
A. Your home village
1. Mother
2. Father
3. Michanda
4. Sekh
5. Donald
6. Gordy
7. Cal
B. The capital city
1. Liling
2. Armand
3. Lottie
4. Duncan
5. John
6. Robin
7. King and Queen
C. The eastern frontier fortress
1. Betty
2. Helena
3. Cole
4. Dimitri
5. Sophia
6. Al
D. The southern resort
1. Jenny
2. Deborah
3. Morris
4. Mossam
E. The western desert settlement
1. Tirtha
2. Venetia (and Little Precious)
3. Elsa
4. Taran
====================
A. Your home village
====================
Whenever you begin a new game, you will start it here. You will also be
automatically brought back to this village any time you run out of HP in
a fight.
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MOTHER
------
The woman who has loved and cared for you since she found you as a baby.
Occupation: Chandler (candle maker)
Relationships: You (daughter), Father (husband)
Romantic option?: Of course not.
Functions: Mother has the most functions of any NPC in the game.
*** CHAT: Basic career advice. You will also need to chat with her about
the night you were found in order to unlock the Star Princess ending.
If you visit your home village during the first week of your
birth month, click on your mother and select this option to receive
birthday cake, a monetary gift, and the Heart symbol.
*** SPEND THE NIGHT: Stay in your childhood home at no cost to fully
recover your HP and MP by selecting this option.
*** COOK SOMETHING: Use the family kitchen to practice your cooking
skill. You'll need to supply your own ingredients, though.
*** CRAFT SOMETHING: Work on "your little projects" in the backyard in
order to manufacture something out of items you have found or
purchased.
------
FATHER
------
Your doting adoptive father.
Occupation: Chandler (candle maker) - or else just the husband of one
Relationships: You (daughter), Mother (wife)
Romantic option?: Ew, no.
Functions: Father doesn't fulfill any practical functions; he leaves all that
to your mother. Instead, you can exhaust conversational options
with him in order to learn about possible career options,
fighting, magic, classes, and the kingdom in which you live.
Also, if you are working in the village, he may randomly show up
to pick up an order, in which case he will slip you a little cash
as a gift.
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MICHANDA
--------
A truly 'sweet' individual.
Occupation: Baker
Relationships: Sekh (husband)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. If you work for her and/or
take classes from her, this will open other chat options. Working
for both her and her husband will also unlock other chat options.
Also, after she mentions her love of chocolate, you can purchase it
from the merchant in the northern city and use the Chat option to
resell it to Michanda.
*** BUY GOODS: Michanda can sell you cake, gingerbread, and brownie,
which can be consumed, and also flour and sugar with which to
practice your own baking.
*** ASK ABOUT CLASSES: You can increase your cooking skill by taking her
class, which costs only 20 gold a day. However, class is only held
during the first week of each month.
*** ASK ABOUT JOBS: She will pay you 5 gold per day to bake bread.
After you've done that a few times, you'll have the option of
decorating cakes for 8 gold per day.
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SEKH
----
He's Sekhsie and he knows it? (I can't believe I made that joke...)
Occupation: Tailor
Relationships: Michanda (wife)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. If you work for him, this
will open other chat options. Working for both him and his wife will
also unlock other chat options, including a small side quest in which
you try to recover Michanda's stolen recipe cards.
*** BUY GOODS: Sekh can sell you the party dress, the apron dress, the
wild leather armor, the artist's smock, and the witch's cape. If you
work for him and have a completely successful week, he will give you
an employee discount.
*** ASK FOR A JOB: He will pay you 6 gold per day to weave cloth.
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DONALD
------
Old MacDonald, by any other name.
Occupation: Farmer
Relationships: Gordy (son)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. Usually he says he's busy.
*** BUY GOODS: Donald can sell you eggs, milk, tomatoes, and cheese, all
of which you can use in your own cooking, and also sheep's wool,
which can be used in crafting. If you work for him and have a
completely successful week, he will give you an employee discount.
*** ASK ABOUT JOBS: He will pay you 3 gold per day to tend to his sheep,
or 8 gold per day to tend the crops. Tending the crops is necessary
to get the Rain symbol.
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GORDY
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Pugnacious little neighborhood brat.
Occupation: Teenager and implied farmer
Relationships: Donald (father - the relationship is only revealed in certain
dialogue that crops up between you and Gordy if you have asked
Donald about shooting stars)
Romantic option?: No, although you can have a conversation with his father in
which he heavily implies that he'd like you two to get
married.
Functions: He really only has one, which is to insult you whenever you click
on him. However, talking to him - and in fact making the peace -
is part of the sequence of events required in order to reach the
Wanderer ending. Once you start adventuring, he finds you more
interesting and is thus much friendlier toward you.
---
CAL
---
Your childhood crush.
Occupation: Unknown
Relationships: Girlfriend/fiancee
Romantic option?: Yes*
Functions: You can't initiate conversations with Cal, unlike your other
neighbors. If you work for the tailor, he may come in to either
pick up something his girlfriend ordered or to return the dress
she paid for and no longer wants. You can flirt with him,
unsuccessfully.
He only becomes a romantic option if you work as the bouncer at
the inn in the capital city. He comes in, drunk, celebrating his
engagement, and asks you for a kiss. If your sin level is
sufficiently high, you kiss him on the lips instead of the cheek.
You can then cause him to be dumped by his fiancee and then he
can marry you.
*Do note that this option - the Homewrecker ending - is not
available in all versions of the game. Versions in which it's not
available will proceed as far as the kiss, but nothing ever comes
of it.
===================
B. The capital city
===================
To reach the capital city, leave your home village (click on the Map option)
and follow the road north.
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LILING
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A bit of an overworked lady.
Occupation: Merchant
Relationships: None stated
Romantic option?: No
Functions:
*** CHAT: She's usually too busy for this.
*** BUY GOODS: Liling can sell you wine, spices, and chocolate, which
you can use in cooking, and silk and lace, which are components
for crafting.
*** SELL GOODS: The only place where this can be done! Liling will buy
anything you bring her that you don't want. This includes items
found while foraging, bones taken off of animals killed in battle,
and things you have crafted but can't or don't want to use.
*** ASK ABOUT JOBS: You can work for her as a salesgirl for 8 gold per
day. This job requires both mind and charm. Working for Liling is
necessary in order to get the Wine symbol. It's also necessary if
you want to achieve the Caravan ending.
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ARMAND
------
You gotta have purple hair.
Occupation: Director of the cultural center
Relationships: Morris (ex-boyfriend)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. He can offer suggestions
for which classes to take. If you work for Tirtha (the healer in
the east), you will need to speak to Armand about the book that
Tirtha wishes to donate. Once you have come around to work or study
at the center enough times, Armand will offer to paint your picture.
Accepting this offer, then chatting with him afterward is the only
way to get the Tears symbol. Also, speaking to him and helping him
reunite with his ex-boyfriend is another of the many complicated side
quests you must complete in order to achieve the Wanderer ending.
*** ASK ABOUT CLASSES: The cultural center offers classes of varying cost
in the disciplines of drama, dance, and sculpture. These increase
different stats. You can ask him about magic and fighting, but he
will quickly inform you that they are NOT taught there.
*** ASK ABOUT JOBS: You can earn 3 gold per day as a museum guide.
After you've worked there long enough, you'll get the option to
teach in the center for 10 gold per day.
*** GIVE VACATION: This is only an option if you have acquired the
Tears symbol as noted above. Enter the dance competition at the
Midsummer Festival and win first prize. You then have the option
to give him the vacation in order to reunite him with Morris.
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LOTTIE
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She loves her job!
Occupation: Guard
Relationships: Sophia (sister)
Romantic option?: No
Functions:
*** CHAT: Selecting this option opens up a dialogue tree in which you
can learn more about being a Royal Guard, the members of the royal
family, and the capital city itself.
*** VISIT THE ROYAL COURT: This one's a fake-out. Selecting this
option will prompt Lottie to explain that regular civilians may
only enter the court for the Midsummer Festival, which happens
at the end of the month of Water. The only other way to enter is
at the invitation of a noble.
*** ASK ABOUT JOBS: Another fake-out, of sorts. Lottie will explain
that she can't help you, but if you'd like to learn to be a fighter,
you can meet with her big sister out at the eastern frontier fortress
and learn all you need to know from her.
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DUNCAN
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Wise and kind.
Occupation: Bishop of the kingdom's church
Relationships: None stated
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. Chat options will open
up based on various experiences your character has; talking to him
is part of the required sequence of events in order to achieve the
Star Princess ending.
*** ASK ABOUT RELIGION: This opens a dialogue tree which enables you
to interrogate him about the subjects of God, sin, the forgiveness
of sins, love, and good deeds. Asking about sin is necessary to
acquire the Cross symbol.
*** ASK ABOUT JOBS: The church has no paying jobs for laypersons, but
selecting this option will enable you to join the choir for no
pay. Singing in the choir is the only way to get the Music symbol.
*** ASK ABOUT FESTIVALS: Selecting this gets him to describe the
church's festival held at the end of each year.
*** DONATION: This will only become an option if you work at the inn
as a waitress and have the conversation with John about giving food
to the poor, then chat with Duncan about how best to help those in
need. Selecting this option opens up choices about how much money
you wish to contribute to the church to feed the poor.
----
JOHN
----
John, son of John, son of John.
Occupation: Innkeeper
Relationships: None stated
Romantic option?: Yes
Functions:
*** CHAT: Friendly introductions and chatter. The more adventuring you
do, the more chat options will open with him, as he loves to hear
stories. Chat with him often enough (working for him also helps)
and he will fall in love with you, and propose marriage after your
20th birthday. Accepting his proposal nets the Innkeeper ending.
Chatting with him is also vital to acquiring the Feather symbol
and achieving the Star Princess ending.
*** ASK ABOUT FOOD: The inn offers a different special every day, which
you can purchase and consume in order to replenish HP.
*** ASK ABOUT ROOMS: For 50 gold, you can spend one night in the inn
to completely recover HP and MP. If you work for him and have a
successful week, he will sometimes offer to let you stay for half
the usual price.
*** ASK ABOUT JOBS: Initially you can only work as a waitress, earning
tips. (Increasing your charm and stamina will improve tips.) Later,
you can also work as the inn's bouncer for 12 gold per day.
-----
ROBIN
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No, he does not give to the poor.
Occupation: Thief
Relationships: None stated
Romantic option?: No
Functions:
*** CHAT: This unsavory little character isn't always around. When he
is, he appears in the lower right corner of the screen, where he's
apparently eavesdropping at the inn. Talking to him is required
for the small side quest in which you recover Michanda's stolen
recipe cards.
*** ASK FOR A JOB: Working with him as a thief is the only way to
achieve the Swindler and Pirate endings.
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KING AND QUEEN
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The country's power couple.
Occupation: Shockingly, they're the King and Queen.
Relationships: Each other (married), Prince Alaric and Princess Alana
(twin children)
Romantic option?: No
Functions: They're only seen during the Midsummer Festival. The King
judges the archery competition; the Queen judges the dance
competition.
================================
C. The eastern frontier fortress
================================
Head straight to the right from your starting village. If you want to
stay on the road to avoid fighting, follow it north to the capital city,
then southeast to its end.
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BETTY
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I knew a woman with a wooden leg named Betty. I do not know the name of her
other leg.
Occupation: Forager
Relationships: Helena (daughter)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. Work for her for a while
and you will unlock further chat options. Chatting with her about
her wooden leg is how you get the Charge symbol. Eventually, if you
pursue the romance option with Helena, Betty will be the one to tell
you that she can see the attraction between you and encourage you to
ask Helena on a date.
*** BUY GOODS: Betty sells things she finds in the forest, so her
inventory is unpredictable. Expect things like rocks, nuts, bones,
mushrooms, potatoes, leaves, and the occasional shell or stone.
*** ASK FOR A JOB: At first you can only work as Betty's foraging
assistant. The pay is variable, but you can keep interesting things
you find which are often useful in crafting or cooking (or can be
sold to Liling in the capital city). After a while she'll offer you
the option of truffle hunting for 8 gold per day. Working for Betty
is necessary to get the Clover symbol.
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HELENA
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Men need not apply with this pretty huntress.
Occupation: Hunter and seller of meats and furs
Relationships: Betty (mother)
Romantic option?: Yes
Functions:
*** CHAT: Friendly introductions and chatter. Work for her for a while
and you will unlock further chat options. If you chat with her after
working for the blacksmith, she'll warn you about his flirtatious
nature. Building up a rapport with her is the only way to talk to
her about Al wanting to paint her portrait, but if you want to
pursue a romance with her, tell her it's because she's beautiful -
you can admit to her later that this was really your opinion.
*** BUY GOODS: Helena will sell you a cut of meat, a tanned leather hide,
and animal fur. The meat is a useful cooking ingredient and the
leather and fur can be used in crafting.
*** ASK FOR A JOB: Assist her with her hunting and trapping for 9 gold
per day.
*** ASK ON A DATE: This will only become an option after other required
events have come to pass, such as having her find you dancing at the
southern resort, and also after a particular chat with her mother
Betty. If you select this option, Helena accepts, and you achieve
the Partners ending.
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COLE
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I do have to wonder if his name is a pun.
Occupation: Blacksmith
Relationships: None stated
Romantic option?: Yes
Functions:
*** CHAT: Friendly introductions and chatter. He's a flirt from the
get-go, inviting you to feel his muscles. If you work with him for
a while, he'll challenge you to an arm wrestling match. Defeating
him is necessary for more chat options and to continue the romance
option, but you can try as many times as you must. Eventually he
gifts you with a beautiful engraved necklace and tells you to come
back and chat with him when you know what it means. Raising your
crafting skill sufficiently will enable you to identify it; once
you do that, it unlocks the chat option in which he proposes.
Accepting him gets you the Blacksmith ending.
*** BUY GOODS: Cole can sell you leather armor, chain mail, plate mail,
a dagger, and a sword.
*** ASK FOR A JOB: He's not really sure you're up to the challenge of
smithing, but he'll let you try at the rate of 15 gold per day. You
must have decent strength and stamina to succeed. Do it well long
enough and you'll unlock the option to try jewelry crafting, which
also pays 15 gold per day.
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DIMITRI
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The only character who talks about laundry.
Occupation: Miner and forester
Relationships: Olga (wife, unseen)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. Work for him for a while
and you will unlock further chat options. Talking to him is
necessary for the side quest in which you try to recover the stolen
recipe cards.
*** BUY GOODS: Dimitri can sell you iron, charcoal, wood, and gold
nuggets, all of which are useful in crafting.
*** ASK FOR A JOB: You have your choice of mining for 10 gold per day
or logging for 8 gold per day. Mining is necessary in order to get
the Crystal symbol.
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SOPHIA
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Red hair runs in the family. This is the big sister Lottie mentioned.
Occupation: Guard captain
Relationships: Lottie (sister)
Romantic option?: No
Functions:
*** CHAT: Sophia is polite but not overly friendly. She takes her job
very seriously. Selecting the chat option will enable you to get
information about jobs which require fighting skills, life on the
frontier, and her opinion about magic (hint: she's not a fan).
*** ASK ABOUT CLASSES: Sophia teaches two classes - one is a general
exercise class to build up your strength and stamina, and the other
is a fighting class to improve your attack and defense stats. The
exercise class will increase your maximum HP by one point per
successful day of study, so it's a good option if you find yourself
running out of steam too quickly in different jobs.
*** ASK ABOUT ROOMS: For the reasonable price of 10 gold per day, you
can rent a bed in the barracks. It will restore some (but not all)
of your HP and MP.
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AL
--
It's two characters for the price of one!
Occupation: Prince and Princess of the kingdom
Relationships: King and Queen (parents), each other (twins)
Romantic option?: Yes and no
Functions: Conversation is Al's only function. After talking to him a
number of times, you eventually learn things about him, including
that he likes to paint and that he wants to paint a picture of
Helena. Offer to ask her for him, then work for her until the
chat option to do so is available. (Hint: Tell her it's because
she's strong.)
Attend the Midsummer Festival and realize that you just saw Al
wearing a dress. Return to the frontier and confront him about
it, at which point he will reveal the truth - he's really Prince
Alaric, and the lookalike in the dress was his twin sister
Princess Alana. They've been taking turns talking to you, which
is why he seemed so absent-minded about your conversations.
The twins are the source of two different endings. Raise your
crafting skill until you can offer to trade paintings with Alaric,
and he'll let you change into whatever you want to wear for the
portrait. As long as your combined stats are high enough but your
sin is low, he will paint you and then ask to "pay court to you."
Accept and you will earn the Princess ending.
Alternately, talk to Alana as much as possible, then study drama
at the cultural center until she arrives. Return to the frontier
fortress and talk to her some more; if your mind stat is high
enough, you'll persuade her to appoint an advisor for herself.
She offers you the job, and if you accept, it unlocks the Prime
Minister ending. (It's not officially considered one of the
game's romantic endings, but the drawing shown with the ending
text sort of implies that you and she ended up together.)
======================
D. The southern resort
======================
From the starting village, follow the road south and southeast until you
reach the sand castle.
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JENNY
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Resident health nut.
Occupation: Maker and seller of health potions
Relationships: She has parents living in the city (unseen)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. She'll make various
comments regarding your health.
*** BUY GOODS: Jenny doesn't carry anything on hand. Each time you
click this option, she'll evaluate your health, decide what you
need, and request that you bring her specific ingredients. When
you do, she'll make you a tonic.
*** ASK FOR A JOB: Her business isn't big enough for that yet. If you
continue bringing her the ingredients for various tinctures and
purchase them from her, she'll eventually offer you a job, which
gives you the Snake Oil ending.
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DEBORAH
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Bump and grind.
Occupation: Resort owner and beauty class instructor; note that she can only
be found here for part of the year. The resort is only open between the
month of Planting and the month of Gods.
Relationships: Peter (husband, unseen)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. Work for her for a while
and you will unlock further chat options. Talking to her is
necessary for the side quest in which you try to recover the stolen
recipe cards.
*** ASK ABOUT CLASSES: She offers a beauty workshop, which will
increase your charm stat.
*** ASK ABOUT VACATIONS: She offers you a one-night stay at the resort
for 60 gold, or for 300 gold you can spend an entire week relaxing
in the sun and sea air. You can also win a free week at the resort
if you win the dancing competition at the Midsummer Festival, which
you redeem by selecting this option.
*** ASK ABOUT JOBS: You can belly dance for the resort guests to earn
tips, based on your charm and artistry.
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MORRIS
------
He really doesn't say much.
Occupation: Fisherman
Relationships: Armand (ex-boyfriend)
Romantic option?: No
Functions:
*** CHAT: He's really very reticent. While in the capital, if you let
Armand paint you and then talk to him afterward, he'll show you a
painting of the sea. This will unlock additional chat options with
Morris that prove that they knew one another, but he won't say much
else. You can help reunite them by running back and forth to talk
to them both, and then by winning the dance competition and giving
the vacation prize to Armand. Morris still doesn't talk much
after that, but he does give you some pink pearls as a thank-you.
*** ASK FOR A JOB: He'll let you fish with him, but how much you earn
depends a lot on the luck of the catch.
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MOSSAM
------
A bonus character!
Occupation: Prince of Eels
Relationships: None stated
Romantic option?: Yes
Functions: Mossam will only appear at the southern resort if you find him in
the southern dungeon and rescue him. After rescuing him, chat
with him at the resort and fish until you unlock a conversation
about eating fish. Study cooking with Michanda in your home
village until you're able to cook something that includes fish as
an ingredient, and bring it to him. This done, go to the eastern
settlement and work as a scribe for Tirtha until he gives you a
book. Take the book to the resort and give it to Mossam, then
leave the resort for a while. Return after a month or so and he
will present you with a pink shell necklace, which you need to be
wearing on your 21st birthday when your fairy godmother arrives to
give you the Mermaid ending.
==========================
E. The eastern settlement
==========================
From your home village, head as far left as you possibly can until you find
the strangely-shaped buildings in the desert.
------
TIRTHA
------
"You seek, and I am found."
Occupation: Magic teacher, healer, soothsayer and prophet
Relationships: None stated
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. Work for him for a while
and you will unlock further chat options. He will ask you to donate
a book on his behalf to the cultural center; he will also need your
help with the patient Elsa.
*** ASK ABOUT CLASSES: You can't perform magic spells until you have
studied with him at least one time. At the end of your first
successful week, he will give you a beginner's magic wand.
*** ASK ABOUT JOBS: He will pay you 10 gold per day to be his personal
scribe. It would be wise to not take this job until after you've
studied with the astronomer at least once.
*** ASK ABOUT HEALING: This becomes an option after you've worked for
him a few times and have observed him treating someone with an
injured hand. He will heal you at no charge, although the healing
doesn't always recover all lost HP and MP.
-------
VENETIA
-------
Looking to the sky, except when she's looking after her baby.
Occupation: Astronomer and teacher
Relationships: Little Precious (son)
Romantic option?: No
Functions:
*** CHAT: Friendly introductions and chatter. Other chat options will
unlock based on your adventures; talking to her is crucial to
achieving the Star Princess ending.
*** ASK ABOUT CLASSES: She teaches astronomy, although this covers a
range of disciplines including reading old ciphers and other things
useful for raising your mind stat. Study with her successfully for
a week to receive the Star symbol.
*** ASK ABOUT JOBS: Babysit her son, Little Precious, for 4 gold per
day. After a successful week of sitting, you will receive the
Scream symbol.
----
ELSA
----
Poor child.
Occupation: Pre-teen girl
Relationships: None stated
Romantic option?: No
Functions: You can only interact with Elsa through Tirtha's chat function.
She's a patient of his who used magic to change her appearance,
and now she's dying as a result. He can't heal her because she
would rather die than go back to looking like she did.
Eventually, after working for Tirtha long enough to unlock all
the chat options, you'll persuade her otherwise. She'll
recover and go home, leaving you a bridal veil as a thank-you
gift.
-----
TARAN
-----
It's kind of sad how attractive I think this character is.
Occupation: Crown Prince of the Isles
Relationships: King of the Isles (father, unseen)
Romantic option?: Yes
Functions: Like Elsa, initially you'll only interact with Taran through
working for Tirtha. Taran is a student of many disciplines who
has come to study with various teachers throughout the kingdom;
you'll find him studying astronomy, entering the dance contest at
the Midsummer Festival, and if you work at the cultural center as
a museum guide you'll help him find a book. Work for Tirtha and
study with Venetia until you've found out that Taran is looking
for something and will know it when he finds it; after that, he
becomes a permanent figure at the desert oasis and you can talk to
him by clicking on him like anyone else. Attend the Midsummer
Festival and enter the dance contest to unlock more chat options,
then continue working on your charm and luck stats until they
total 120 or more. Return to the oasis after your 20th birthday
and Taran will propose marriage; accept his proposal to achieve
the Queen ending.
I hope this has been helpful to you!
~LadyNorbert
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