|
Dohna Dohna -Issho ni Warui Koto o Shiyou-
_____ ____ _ _ _ _ _____ ____ _ _ _ _
| __ \ / __ \| | | | \ | | /\ | __ \ / __ \| | | | \ | | /\
| | | | | | | |__| | \| | / \ | | | | | | | |__| | \| | / \
| | | | | | | __ | . ` | / /\ \ | | | | | | | __ | . ` | / /\ \
| |__| | |__| | | | | |\ |/ ____ \ | |__| | |__| | | | | |\ |/ ____ \
|_____/ \____/|_| |_|_| \_/_/ \_\ |_____/ \____/|_| |_|_| \_/_/ \_\
DOHNA DOHNA: LET'S DO BAD THINGS TOGETHER
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TABLE OF CONTENTS
X000 UPDATE
X001 DISCLAIMER
A010 GAMEPLAY
A011 TALENTS
A012 HUSTLING
A013 VIP MATCHING
A014 UNIQUE HEROINE
A021 HUNTING
A031 ITEM SHOP
A032 BADGES
A040 CHARACTERS
A041 KUMA
A042 TORATARO
A043 KIRAKIRA
A044 PORNO
A045 ZAPPA
A046 MEDICO
A047 ANTENNA
A048 JOKER
A049 ALYCE
A050 KIKUCHIYO
B100 STORY NEW GAME
B101 NEW GAME PHASE 1
B102 NEW GAME PHASE 2
B103 NEW GAME PHASE 3
B104 NEW GAME PHASE 4
B105 NEW GAME PHASE 5
C200 ACHIEVEMENT BONUS
D300 DUNGEONS
D301 ASP https://imgur.com/gIWR6Wi
D302 MEGUMI STREET https://imgur.com/zC96C0Y
D303 SHIYAMA HOSPITAL https://imgur.com/3Bssz7t
D304 SANHO INDUSTRIES https://imgur.com/5J6bTpB
D305 ART MUSEUM https://imgur.com/nROFVJh
D306 SPROUT DORMS https://imgur.com/0ans5HK
D307 CHEMICAL SCIENCE LAB https://imgur.com/ubVC0SE
D308 SHINONOME WHARF https://imgur.com/WX38lbr
D309 DISUSED YR FACTORY https://imgur.com/EIHvPaV
D310 AMOR https://imgur.com/EjVCe3k
D311 CS BUILDING https://imgur.com/bG7l1uZ
D312 GEO HEIGHTS https://imgur.com/eeGLF73
D313 SHIPYARD https://imgur.com/OMeU0jz
D314 THIRD SCHOOL https://imgur.com/7P5dqjS
D315 INDUSTRY PLAZA https://imgur.com/msMYJRw
D316 WHITE PETAL FESTIVAL https://imgur.com/IJHikO9
D317 ANEPIC https://imgur.com/u1rSHZ5
D318 CHUO LINE https://imgur.com/JlZXLjk
D319 ANIMAL VALLEY https://imgur.com/tfrjqs3
D320 KYUSEN-SUJI https://imgur.com/8DRdcup
D321 HEADQUARTERS https://imgur.com/pnyTZE5
D350 URN CELL FACILITY https://imgur.com/NhZvylk
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X000 UPDATE
1.00 - DEC 2024
X001 DISCLAIMER
You are permitted to post this guide on any website relevant to the game.
On the Seto Inland Sea, Asougi City whose citizens are dominated from birth to
death. As their everyday lives are peaceful, few people object at all and those
who violate the rules are sent to temp jobs. In this town, Anti-Asougi clans
lash out by snatching girls off the streets and hustling their bodies to
customers. As the Founder's Birthday draws near, let's do bad things together!
--------------------------------------------------------------------------------
A010 GENERAL GAMEPLAY
When a new Day starts, you can do
1 To Do - Clear the To Do Objective will unlock the next To Do next day
Clear all To Do will unlock the next Episode
2 Feeling - You can choose one of three events to get item, raise feeling
or rank an ally up.
Only up to two events can be a rank up event.
Kuma's Feeling Rank is adjusted to highest Feeling Rank in party
Not available when party member(s) is/are absent.
Feeling+ adds 10-30 Feeling
Feeling++ adds 50-70 Feeling
3 Talent - Starts with 5 Talent Rooms, 2 Max TP and 3 Random Talents
Talent Rooms determine the number of Talents you can hold. Max 10
TP determine the number of action you can perform on Talent. Max 7
Shop sells Fixtures to increase Talent Rooms and Max TP.
4 Garage - When you Dona-Dona a Talent from a hunting ground, the Talent will
appear here. Any Talent in the garage will be removed at end of day.
5 Squad - You can check any party member's stats
You can use items to increase their Feeling or stats.
Badge Slots can be unlocked by reaching certain ranks.
6 Shop - You can buy items
If you load the auto save, you can refresh the sales
Once you are done with hideout phase, you can choose the next phase, Hustling or
Hunting Phase. Once the second phase is done, the day ends.
A011 TALENTS
A Talent can be recruited via
1 defeating the Talent last in a hunting ground
2 using capture rope on the competing Talent during Hustling
During Hideout Phase, you can spend 1 TP to
1 Use Item. You can use any amount of items on the Talent.
2 Talk to raise one stat by 1 to 200 points. Does not check if a stat is maxed.
3 Train. Similar to Hustling but Talent cannot get pregnant.
Stats Value
S+ 9000-9999
S 8000-8999
A+ 7000-7999
A 6000-6999
B+ 5000-5999
B 4000-4999
C+ 3000-3999
C 2000-2999
D+ 1000-1999
D 0- 999
The value of LKS, TEC and MEN is converted to above rank.
LKS = Increases the likelihood to be chosen by the customer
TEC = Increases earning from the customer
MEN = Talent becomes Broken when value is reduced to 0.
DEF = Determines the likelihood of becoming pregnant.
0 = Red High chance of becoming pregnant
1- 2 = Yellow May become pregnant
3-255 = Green Cannot become pregnant
You can use pills on a Talent to increase DEF
When training or hustling a Talent,
Default = -200 LKS +400 TEC - 800 MEN
Pregnant = -400 LKS -200 TEC -1200 MEN
Virgin = Doubles earning. Virgin condition is removed.
Broken = Income reduces to 1%.
Each Talent can have up to three Traits.
A Trait can have a static effect and applied modifier(s) when hustled.
Traits with * are innate traits and cannot be learned from customers.
Trait Name Applied Modifier Static Modifier
Absent* LKS TEC +800 MEN
Almighty* LKS +400 TEC MEN
Anemic* LKS -200 TEC -100 MEN - 200 LKS - 200 TEC
Ascetic* +400 LKS TEC MEN
Blind LKS -200 TEC -200 MEN - 200 TEC - 200 MEN
Boobs* LKS +200 TEC MEN +1000 LKS + 600 TEC
Casual LKS -300 TEC MEN - 600 TEC
Celeb* -100 LKS TEC -200 MEN +1000 LKS
Chipper LKS TEC +200 MEN + 600 MEN
Clever* LKS +100 TEC +200 MEN + 200 LKS
Cool LKS TEC +200 MEN + 200 MEN
Crutches -200 LKS -300 TEC -300 MEN - 600 LKS -1000 TEC -1000 MEN
Devious +200 LKS +200 TEC +300 MEN
Devoted LKS TEC +200 MEN + 600 MEN
Domestic LKS TEC MEN
Elegant LKS -100 TEC -200 MEN + 600 LKS
Emo -200 LKS +100 TEC -200 MEN
Fearful LKS -100 TEC -200 MEN - 600 TEC - 600 MEN
Flat* LKS TEC MEN - 600 LKS - 600 TEC
Futa* LKS +300 TEC MEN -1000 LKS + 600 TEC
Glowing* +200 LKS +100 TEC MEN +1000 LKS
Good V* LKS +300 TEC MEN +1000 TEC
Handicap -100 LKS -300 TEC -200 MEN - 200 LKS -1000 TEC -1000 MEN
Has BF* LKS TEC -100 MEN + 200 TEC
Has GF* LKS -300 TEC -300 MEN + 200 LKS -1000 TEC -1000 MEN
Has Kids* LKS TEC MEN - 200 LKS + 200 TEC + 200 MEN
Haughty LKS -100 TEC +100 MEN - 200 LKS - 200 TEC + 600 MEN
Healing +100 LKS +200 TEC +200 MEN
Hips* LKS +100 TEC MEN +1000 LKS + 200 TEC
Impish +100 LKS +100 TEC +200 MEN + 600 TEC + 600 MEN
Just LKS -100 TEC +200 MEN + 200 MEN
Legs* LKS +100 TEC MEN +1000 LKS + 200 TEC
Married* LKS TEC MEN + 200 TEC
Muscly* +100 LKS +200 TEC MEN
Mystic LKS TEC +200 MEN
Obedient +100 LKS +200 TEC +200 MEN + 200 LKS
Pervy -100 LKS +300 TEC +300 MEN +1000 TEC
Piercings LKS +100 TEC MEN - 200 LKS + 200 TEC
Plump* LKS +100 TEC MEN +1000 LKS + 200 TEC
Poor* LKS TEC MEN - 200 LKS + 200 MEN
Popular LKS TEC MEN + 600 LKS
Princely LKS TEC MEN + 600 LKS
Psycho -200 LKS +100 TEC +300 MEN + 200 TEC +1000 MEN
Pure +200 LKS +100 TEC +300 MEN + 200 LKS - 200 TEC
Quiet LKS -200 TEC -200 MEN - 200 TEC
Quirky LKS +200 TEC MEN + 600 LKS
Rich* -100 LKS -100 TEC -300 MEN +1000 LKS - 600 TEC - 600 MEN
Self-Hate LKS +100 TEC -300 MEN - 200 MEN
Sensitive LKS +300 TEC MEN +1000 TEC
Serious LKS +200 TEC -100 MEN + 200 LKS - 200 MEN
Sexy +200 LKS +300 TEC +300 MEN + 200 LKS +1000 TEC
Shy* LKS -100 TEC -200 MEN + 200 LKS - 200 TEC - 200 MEN
Sickly -300 LKS -200 TEC -200 MEN - 200 LKS -1000 TEC -1000 MEN
Smelly LKS -200 TEC MEN - 600 LKS - 600 TEC
Sporty* LKS TEC MEN + 200 MEN
Strict* LKS TEC MEN + 200 LKS + 200 MEN
Stubborn LKS TEC +200 MEN +1000 MEN
Tidy LKS -300 TEC -300 MEN + 200 LKS -1000 TEC
Tomgirl* LKS TEC MEN -1000 LKS + 200 TEC
Tattoo LKS TEC MEN -1000 LKS
Truant* LKS TEC +200 MEN - 200 LKS
Wounded -300 LKS -300 TEC -300 MEN -1000 LKS - 600 TEC -1000 MEN
Trait Name Applied Modifier Static Modifier
A012 HUSTLING
After Hideout Phase, you can choose Hustling Phase.
Hustling can be done on a normal day, Hustle Appreciation Day or Hustle
Desperation Day.
There will be 4 to 10 clients and their income ranging from D to S+.
Normal day tends to have fewer clients and mostly at lower income ranks.
Hustle Appreciation Day tends to have more clients and higher income.
Hustle Desperation Day tends to have more clients and higher income. However,
clients tend to have undesirable traits like wounded.
A client's income rank determines the minimum LKS rank they are looking for.
For example, a client with S+ income will prefer a Talent with S+ LKS
If a Talent has a preferred trait, satisfaction is increased.
Income Satisfaction
S+ 450-499 S+ 91-100
S 400-449 S 81- 90
A+ 350-399 A+ 71- 80
A 300-349 A 61- 70
B+ 250-299 B+ 51- 60
B 200-249 B 41- 50
C+ 150-199 C+ 31- 40
C 100-149 C 21- 30
D+ 50- 99 D+ 11- 20
D 1- 49 D 1- 10
Satisfaction = (TEC + 1) /100 + Trait x 20 Max = 100
Earnings = Income x Satisfaction x V x B Min = 100
If Talent is virgin, V = 2 Otherwise, V = 1
If Talent is broken, B = 0.01 Otherwise, B = 1
During hustling, you can use items.
Timejacker | 1500|Freezes countdown timer.
Smoke Bomb | 2200|Changes competing Talents
Capture Rope |17800|Steals one competing Talent
Devil's illumination |17800|Ensnares client
I find Timejacker to be useless. You can see the client's income rank and trait
preferences before you begin Hustle phase.
Smoke Bomb is only useful if a competing Talent has equal or better chance to
get the desired client.
Capture Rope will randomly capture a competing Talent into your garage.
Devil's illumination ignores LKS and enables you to choose any Talent for the
client.
A client may gift the talent a trait or attribute change.
If A Talent has the bestowed trait, nothing will be changed.
If the Talent has 3 trait, bestowed trait will replace an existing trait.
An attribute change is a stat decrement/increment for one time and the number of
arrows indicate the strength.
-3 -2 -1 +1 +2 +3 Base Preg
LKS -1200 -800 -400 +600 +1000 +1400 -200 -200
TEC -1600 -1200 -800 +400 +800 +1200 +400 -200
MEN -1200 -800 -400 +1200 +1600 +2000 -800 -1600
There are several tricks to hustling.
1 Hurt the competition
Get a Talent with LKS D, so that clients will reject her.
When a client with bad trait eg Wounded appears, choose her to be rejected
A competing Talent that gets the client will gain the bad trait.
The other two groups will always hustle, even when you choose to hunt.
2 Enrich yourself
After getting a virgin Talent, you can Talk or use item to raise TEC to S+
During Hustle Desperation Day, clients with Income S+ may appear.
With her virgin status, income is doubled to 90000-99800.
A013 VIP MATCHING
In EP09 Crescent Moon Girl, VIP Matching is unlocked and recurs every 5 days.
Matching Deadline is the last day of each cycle.
Each VIP has 5 conditions: 3 attributes and 2 Traits.
VIP Income Rank is B+ and S+.
S+ VIP B+ VIP
5 matches 500000 300000
4 matches 375000 225000
3 matches 250000 150000
2 matches 125000 75000
1 matches -250000 -150000
0 matches -1000000 -600000
Income from VIP Matching is not affected by Virgin but is affected by Broken.
You cannot use auto-save to re-roll the VIP's conditions.
You need to re-play the previous day, which is Matching Deadline.
Some unique heroines can force VIP with specific conditions to appear.
A014 UNIQUE HEROINE
Unique Heroines are special Talents with events. Highlighted in gold in battle
If they are defeated instead of captured in battle, they do not respawn.
If Kuma is not available, they do not appear in the battle.
If you ignore their events, there is no penalty besides not getting the CG.
01 Inui Kamase
A+ LKS D TEC B+ MEN Just Tidy Clever Virgin
Clever* LKS +100 TEC +200 MEN + 200 LKS
Just LKS -100 TEC +200 MEN + 200 MEN
Tidy LKS -300 TEC -300 MEN + 200 LKS -1000 TEC
Location: EP2, Megumi Store M14 at Megumi Street
Events - Hustle twice or more
- Hustle to slim uncle with goatee
- Hustle to Tanned, Muscular Man with thick lips
- Talk
CG - 6-3-2 and 6-3-3
02 Ririe Tsuji
A LKS B TEC B+ MEN Emo Pervy Boobs Virgin
Boobs* LKS +200 TEC MEN +1000 LKS + 600 TEC
Emo -200 LKS +100 TEC -200 MEN
Pervy -100 LKS +300 TEC +300 MEN +1000 TEC
Location: EP 05, Asougi Zaibatsu Note P15 at Art Museum
Events - Hustle to Manabu Yoshida as a Virgin
Manabu prefers Sexy, Boobs* and Sensitive
- Hustle to Manabu Yoshida with TEC A or above
- Talk
CG - 6-3-4 and 7-1-1
Ririe is suitable for the first VIP Matching
03 Kyouka Akutsu
A LKS C+ TEC A+ MEN Serious Muscly Sensitive
Muscly* +100 LKS +200 TEC MEN
Sensitive LKS +300 TEC MEN +1000 TEC
Serious LKS +200 TEC -100 MEN + 200 LKS - 200 MEN
Location: EP 08, East Corridor C04 at Chemical Science Lab
Events - Hustle Twice or more
- Hustle to Tanned, Muscular Man with thick lips
- Hustle to Kohei Maehara with MEN C or Lower
- Talk
CG - 7-1-2 and 7-1-3
Kohei Maehara can appear with Wounded on Normal days.
04 Kanono Takemi
B+ LKS D TEC S MEN Chipper Quirky Mystic Virgin
Chipper LKS TEC +200 MEN + 600 MEN
Mystic LKS TEC +200 MEN
Quirky LKS +200 TEC MEN + 600 LKS
Location: EP 09, Yard F06 F06 at Shinonome Wharf
Events - Her Virgin experience with a blond man in suit holding a phone
- Make 30,000 yen or More
- Hustle to fat man in blue uniform wearing glasses. Not grinning.
- Talk
CG - 7-1-4 and 7-2-1
05 Rin Kamifumoto
A LKS B TEC B MEN Truant Cool Clever Virgin
Clever* LKS +100 TEC +200 MEN + 200 LKS
Cool LKS TEC +200 MEN + 200 MEN
Truant* LKS TEC +200 MEN - 200 LKS
Location: EP 11, Tabiya Socks N18
Events - Hustle to mustached businessman with Tec A or above
- Hustle to Daisuke Kamifumoto. Man in Purple Suit. Income A to A+
- Hustle to Daisuke Kamifumoto one more time
CG - 7-2-2 and 7-2-3
Daisuke Kamifumoto is her brother.
06 Noelle Fuyunashi
S LKS C TEC B MEN Haughty Celeb Anemic Virgin
Anemic* LKS -200 TEC -100 MEN - 200 LKS - 200 TEC
Celeb* -100 LKS TEC -200 MEN +1000 LKS
Haughty LKS -100 TEC +100 MEN - 200 LKS - 200 TEC + 600 MEN
Location: EP 11, Meeting Room M14 at ASP
Events - Hustle to fat guy in green plad and backpack with TEC B or lower
- Hustle her three times
- Match to Nashitake Minami.
S+ VIP >=A+ LKS >=B+ TEC <=C+ MEN Celeb Haughty
- Talk
CG - 7-2-4 and 7-3-1
Nashitake Minami is her producer.
07 Miruki Tachibana
B+ LKS A TEC C MEN Impish Boobs Has BF 3 DEF
Boobs* LKS +200 TEC MEN +1000 LKS + 600 TEC
Has BF* LKS TEC -100 MEN + 200 TEC
Impish +100 LKS +100 TEC +200 MEN + 600 TEC + 600 MEN
Location: EP 14, Ristorante H160 M12 at Geo Heights
Events - Hustle to slim guy with brown hair, black goatee and brown jacket
- Make 60,000 yen or more
- Hustle to Ikuma Haraiwa (Masked Asougi Mallet soldier) Income C+ to B
- Talk
CG - 7-3-2 and 7-3-3
Ikuma Haraiwa can appear with Fearful or Crutches on Normal Days
08 Tamaki Maki
A LKS B+ TEC A+ MEN Chipper Legs Popular Virgin
Chipper LKS TEC +200 MEN + 600 MEN
Legs* LKS +100 TEC MEN +1000 LKS + 200 TEC
Popular LKS TEC MEN + 600 LKS
Location: EP 14, Bathing Room C05 at Sprout Dorms
Events - VIP match with Shouta Oka as a virgin
S+ VIP >=B LKS >=A TEC >=B MEN Chipper Not Pregnant
- VIP match with Shouta Oka with TEC A or above
- Dump Tamaki
CG - 7-3-4 and 8-1-1
One of the best unique heroines as you get 2 S+ VIP Matches
09 Chiharu Shimizu
B+ LKS D+ TEC B+ MEN Strict Sexy Sporty Virgin
Sexy +200 LKS +300 TEC +300 MEN + 200 LKS +1000 TEC
Sporty* LKS TEC MEN + 200 MEN
Strict* LKS TEC MEN + 200 LKS + 200 MEN
Location: EP 15, Vending Machines C14 at Shiyama Hospital
Events - TEC B or lower, Hustle to a kid in yellow jacket and purple beanie
- MEN C or lower, Hustle to middle-aged man with moustache, brown suit
- TEC S or above, Hustle to fat guy in green plad and backpack.
CG - 8-1-2 and 8-1-3
Chiharu is Kanono's friend but they have no shared event.
1st Client is her classmate Takeshita and 2nd Client is her teacher.
10 Fumi Sasazuki
A+ LKS C+ TEC B+ MEN Boobs Healing Stubborn
Boobs* LKS +200 TEC MEN +1000 LKS + 600 TEC
Healing +100 LKS +200 TEC +200 MEN
Stubborn LKS TEC +200 MEN +1000 MEN
Location: EP 16, Booth G2 G02 at Industry Plaza
Events - Hustle to Tanned, Muscular Man with thick lips
- Make 80,000 yen or more
- Match to Asumi Ukai. Brown, long hair
S+ VIP >=S LKS >=A TEC >=B MEN Boobs Stubborn
- Talk
CG - 8-1-4 and 8-2-1
Asumi Ukai is the matron of the orphanage.
Fumi events can be time consuming as you need to make 80,000 yen on her.
11 Sana Kobayashi
B LKS D TEC C+ MEN Self-Hate Poor Obedient Virgin
Obedient +100 LKS +200 TEC +200 MEN + 200 LKS
Poor* LKS TEC MEN - 200 LKS + 200 MEN
Self-Hate LKS +100 TEC -300 MEN - 200 MEN
Location: EP 17, Lavatory 1FE at Third School
Events - Hustle twice or more
- Hustle to guy wearing glasses, black tie and white lab coat
- Hustle to four times or more
- Hustle to Flatt Clown. Ren Hayashi. Income D to B+
CG - 8-2-2 and 8-2-3
12 Nanami Takahashi
B LKS B TEC B MEN Plump Married Hips
Hips* LKS +100 TEC MEN +1000 LKS + 200 TEC
Married* LKS TEC MEN + 200 TEC
Plump* LKS +100 TEC MEN +1000 LKS + 200 TEC
Location: EP 18, Power Room Y11 at Sanho Industries
Events - Hustle to Soichiro Takahashi. Old Guy in green overalls, mustache
- Hustle to Soichiro Takahashi thrice or more
- Hustle to Soichiro Takahashi when pregnant
- Hustle to Soichiro Takahashi
CG - 8-2-4 and 8-3-1
Soichiro is her father-in-law. Prefers Married.
Soichiro can appear with Emo or Sensitive on Normal days. Income C to B.
13 Shuko Miura
A LKS A TEC S MEN Flat Glowing Devious
Devious +200 LKS +200 TEC +300 MEN
Flat* LKS TEC MEN - 600 LKS - 600 TEC
Glowing* +200 LKS +100 TEC MEN +1000 LKS
Location: EP 21, Steel Storage I21 at Shipyard
Events - Hustle to guy with black hair, black glasses and brown suit
- Hustle to middle-aged businessman with moustache, brown suit
- Dump Shuko
CG - 8-3-2 and 8-3-3
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A021 HUNTING
After Hideout Phase, you can choose Hunting.
You choose a hunting ground.
Difficulty and Enemy Rank are indicators of enemy strength.
You can obtain Material from the Hunting Ground
EP06 is locked behind Gate and requires Antenna
EP16 is locked behind Offline Gate and requires Big-Bang Gum
EP21 is locked behind G Gate and requires Antenna's skill upgrade
--------------------------|-------------------------------|---------------------
EP Hunting Ground |Difficulty Enemy Rank |Material
EP01 ASP |** Golf |EP06 Mat 3
EP02 Megumi Street |* Golf |
EP02 Shiyama Hospital |*** Foxtrot |EP12 Mat 3
EP03 Sanho Industries |*** Foxtrot | Mat 2
EP04 Art Museum |*** Foxtrot |EP06 Mat 2
EP05 Sprout Dorms |**** Echo |
EP07 Chemical Science Lab |**** Echo | Mat 2
EP08 Shinonome Wharf |**** Echo Charlie |EP16 Mat 4
EP09 Disused YR Factory |**** |
EP10 Amor |***** Delta | Mat 3
EP11 CS Building |***** | Mat 3 EP20 Mat 4
EP13 Geo Heights |**** Delta | Mat 3
EP14 Shipyard |****** Delta | Mat 3 EP21 Mat 5
EP15 Third School |****** Delta | Mat 4
EP16 Industry Plaza |******* Charlie | Mat 4 EP21 Mat 5
EP17 White Petal Festival |******* Charlie |
EP19 Anepic |******** |
EP22 Chuo Line |********* Bravo |
EP23 Animal Alley |********* Bravo |
Kyusen-suji |********* Bravo |
Headquarters |??? Bravo Alpha |
--------------------------|-------------------------------|---------------------
After you choose a hunting ground,
The first four units on the right are vanguard units.
The remaining units on the left are reserve units.
Click on a unit and you can see Bio, Weapon, Badge, Lazy Skills and stats.
Weapon can be upgraded by getting Material and buying the weapon from Shop.
Badges and second Lazy Skill are unlocked by reaching certain Feeling rank.
EXP to level up = 1200 x 1.16 ^ (Lv - 1)
EXP needed to reach Lv 52 is 12029050, which is x6 instead of X1.16.
After which, it reverts back to x1.16 per level.
EXP to level up = 12029050 x 1.16 ^ (Lv - 52)
HP, POW and TEC have a base value and each level up increases by a fixed %.
POW affects damage
TEC affects Critical Chance and ailment chance.
affects speed boost on first turn
SPD affects turn order
MP Consumed when using skills
Affects penalty incurred when MP is negative.
- 2 MP: SPD fixes at D
- 60 MP: SPD fixes at D TEC drops to 10%
-100 MP: SPD fixes at D TEC drops to 10% POW drops to 10%
VP When VP reaches 100, +20% POW is added to certain skills.
Consumes 100 VP to use Voltage Skill
VP Gain is based on MP spent and divided by no. of targets hit.
When dealing damage,
Damage = POW x (Skill Pow + Mod) x Variance
Mod = Badge Effect + VP Boost + Crit + Weakness + Resist + Buff + Item
If hitting crits = +40% POW
If hitting weakness = +40% POW
If hitting resist = -40% POW
If VP >= 100 = +20% POW
Variance = 100% - 110%. This is the RNG damage.
There are 6 types of attacks: Bash, Slice, Bullet, Fire, Shock and Poison.
It determines if the attack deals weakness, neutral or resisted damage.
Click on Items and you can use HP, MP and VP restoratives.
Click on Skills to see their available skills
Each Skill has a fixed letter, POW, no. of target and Range
No of Target can be Single, Cluster, All, Self, AllFront and AllBack.
Single hits one target
Cluster hits the main target and reduced damage to adjacent units
All hits all units
Self affects user
AllFront affects all allies in front of user
AllBack affects all allies behind user
On Hunting Ground, you can take your time to choose your next step
When you replay a map, you can use Map to see previously explored areas.
https://imgur.com/wPT462l
When you enter an area with an enemy, battle starts.
The side with higher TEC may gain a speed boost on first turn
On a unit's turn, it can
1 change position and then use a skill or item.
2 swap out with another ally
You can also see which unit will be taking the next turn and which unit has used
up its action on the turn.
If an enemy unit is defeated, enemy units will move forward in position and
reserve enemy unit will occupy the last position(s).
Once enemy position 4 is empty, there are no more reserve enemy units.
For unknown reason, most enemy units will not occupy an empty position.
To capture a Talent, you need to defeat the Talent last.
To capture a Unique Heroine, Kuma also must be in the party.
When all enemies are defeated, the system will check accumulated bonus points.
01-09 pt - 100% EXP
10-19 pt - 150% EXP
20+ pt - 200% EXP
16 Pt Blitz Sweep Win in one Turn
08 Pt Speed Sweep Win in two Turn
04 Pt Demi-Sweep Win in three Turn
12 Pt Hambone Take out 4 jerks at once
08 Pt Turkey Take out 3 jerks at once
04 Pt Double Take out 2 jerks at once
06 Pt Technician Snipe a jerk with <1.2x extra damage
06 Pt Overkill Blast a jerk with >10x extra damage
06 Pt Untouchable Don't take any damage
04 Pt Bonanza! Slay a jerk with a critical
04 Pt V Finish Take a jerk out with a Voltage Skill
--------------------------------------------------------------------------------
A031 ITEM SHOP
During Hideout phase, you can enter the item shop and purchase items.
Items are only stocked once per day and only in QTY 1.
You can refresh stock and discounts by loading auto-save.
You cannot sell items.
Debuff items are not sold.
You can only buy Weapon upgrades in order. If you have Mat 3 and Mat 4 for
Medico, you must buy Mat 3 weapon before Mat 4 weapon appears.
You can only buy each Fixture upgrade type once per day.
There are 10%, 30%, 50%, 70% and 90% discounts.
Discounts appear more often on VILE/VAN Sale and certain days.
Discounts may rarely appear on normal days.
------------------------|---------|---------------------------------------------
Item Name | Price |Item Effect
------------------------|---------|---------------------------------------------
Chili Dog | 400 |Heals 20% MaxHP
Arrabbiata | 1500 |Heals 40% MaxHP
Curry Noir | 4200 |Heals 60% MaxHP
Soda Water | 600 |Heals 20% MaxMP
Lemonade | 2200 |Heals 40% MaxMP
Burst Cola | 7000 |Heals 60% MaxMP
Vehicle Gummies | 600 |Heals 20% MaxVP
Chocolate | 2200 |Heals 40% MaxVP
Triple Vanilla | 7000 |Heals 60% MaxVP
Next Week's Issue | 1600 |Feeling +100
Perfect Present CD | 3000 |Feeling +200
Limited Accessory | 5800 |Feeling +400
Perfect Clothes | 14000 |Feeling +800
Rewinder | 10000 |Try again if whole squad is wiped out
Big-Bang Gum | 10000 |Blasting offline gates
------------------------|---------|---------------------------------------------
1-Day Pill | 600 |DEF +1 Reduces pregnancy
Turkey Pill | 2200 |DEF +3 Reduces pregnancy
Lucky 7 Pill | 7000 |DEF +7 Reduces pregnancy
Hyper Pill | 17800 |DEF +13 Reduces pregnancy
Bath Salts | 1200 |LKS +100
Lucky Lingerie | 2300 |LKS +200
Cosmetic Kit | 4400 |LKS +400
Photoshock | 8500 |LKS +800
One-Night Textbook | 1200 |TEC +100
Training Bag | 2300 |TEC +200
Fruits of the Libertine | 4400 |TEC +400
Flying Ointment | 8500 |TEC +800
Aroma Candle | 1200 |MEN +100
Stuffed Animal | 2300 |MEN +200
Flowers | 4400 |MEN +400
The Myth of Sissypuss | 8500 |MEN +800
------------------------|---------|---------------------------------------------
Protein Shake | 800 |+20% POW 3 Turns Battle use
Mad Bull | 2900 |+40% POW 3 Turns Battle use
Kaiser Spike | 8200 |+60% POW 3 Turns Battle use
Airbag | 600 |+20% DEF 3 Turns Battle use
Hotplate | 2200 |+40% DEF 3 Turns Battle use
Sandbag | 7000 |+60% DEF 3 Turns Battle use
DHA Supplement | 400 |+20% TEC 3 Turns Battle use
Megavitamin | 1500 |+40% TEC 3 Turns Battle use
SnapDra 835 | 4200 |+60% TEC 3 Turns Battle use
Upshift Capsule | 400 |+20% SPD 3 Turns Battle use
Snake Juice | 1500 |+40% SPD 3 Turns Battle use
Maneuverer | 4200 |+60% SPD 3 Turns Battle use
Dic Dacs | 300 |Dispel buffs Battle use
Continue Coin | 10000 |Revive with 1% HP Battle use
------------------------|---------|---------------------------------------------
Devil's Lightning | 17800 |Always ensnares a client Hustle Use
Timejacker | 1500 |Freezes time for clients Hustle Use
Smoke Bomb | 2200 |Changes competing Talents Hustle Use
Capture Rope | 17800 |Acquires competing Talent Hustle Use
------------------------|---------|---------------------------------------------
Compact Dresser | 28000 |Fixture +40% LKS Items
Basic Dresser | 79000 |Fixture +80% LKS Items
Mirrored Dresser | 213000 |Fixture +120% LKS Items
Fairytale Dresser | 565000 |Fixture +160% LKS Items
Hollywood Dresser |1456000 |Fixture +200% LKS Items
DVD Player | 28000 |Fixture +40% TEC items
BD Player | 79000 |Fixture +80% TEC items
UHDBD Player | 213000 |Fixture +120% TEC items
8K Player | 565000 |Fixture +160% TEC items
DPS Player |1456000 |Fixture +200% TEC items
Monaural Speakers | 28000 |Fixture +40% MEN items
Stereo Speakers | 79000 |Fixture +80% MEN items
3.1ch Speakers | 213000 |Fixture +120% MEN items
5.1ch Speakers | 565000 |Fixture +160% MEN items
7.1ch Speakers |1456000 |Fixture +200% MEN items
Room Reallocation | 35000 |Fixture Talent Room = 6
Room Renovation | 104000 |Fixture Talent Room = 7
Room Restoration | 329000 |Fixture Talent Room = 8
Room Renaissance |1057000 |Fixture Talent Room = 9
Room Retrospective |3650000 |Fixture Talent Room = 10
Kick Scooters | 35000 |Fixture Max TP = 3
Mountain Bikes | 104000 |Fixture Max TP = 4
Mopeds | 329000 |Fixture Max TP = 5
Stairways |1057000 |Fixture Max TP = 6
Elevators |3650000 |Fixture Max TP = 7
------------------------|---------|---------------------------------------------
Item Name | Price |Item Effect
------------------------|---------|---------------------------------------------
--------------------------------------------------------------------------------
A032 BADGES
There are 24 Badges in total.
Each unit starts with zero badge slot and needs to raise Feeling rank to unlock.
Each unit can have up to two badge slots.
EP02 Shiyama Hospital - Reception C12 - Herb Badge 1
EP04 Art Museum - Yokai Tenmoku Teabowl S14 - Alien Badge
EP06 Sanho Industries - Product Warehouse C12 - Herb Badge 2
EP06 ASP - Server Room - Atom Badge
EP06 Sprout Dorms - Dorm Manager Room M99 - Skip Badge
EP07 Chemical Science Lab - Radiation Booth R04 - Doom Badge
EP07 Chemical Science Lab - Dissection Booth Z07 - Brain Badge
EP08 Shinonome Wharf - Transformer Facility TF2 - Ace Badge
EP10 Amor - NUJI N13 - Herb Badge 3
EP10 Amor - Deapoo Lunch N40 - Virus Badge
EP11 CS Building - Equipment Room C3G - Candy Badge
EP13 Geo Heights - Mekimeki Workshop K17 - Bear Badge
EP14 Shipyard - Outfitting Storage M32 - Dice Badge
EP14 Shipyard - Material Storage Y36 - Vamp Badge
EP16 Shinonome Wharf - Yard Y08 Y08 - Ajari Badge
EP16 Industry Plaza - Meeting Room L04 - Crash Badge
EP16 Industry Plaza - Booth B3 B03 - Dose Badge
EP16 Disused YR Factory - Assembly Area KA42 - Crown Badge
EP16 Third School - Home EC 1FJ - Skip Replica
EP16 Third School - Girls' Changing Room 2FJ - Dream Badge
EP17 White Petal Festival - Outdoor Tearoom S24 - Herb Badge 4
EP20 CS Building - Junk Pile C2E - Herb Badge 5
EP20 Anepic - Grand Cabin S03 - Cook Badge
EO21 Anepic - Bridge B03 - Viper Badge
Below indicates whether the Badge has a use for the unit.
A - Affects Skill A
B - Affects Skill B
C - Affects Skill C
D - Affects Skill D
V - Affects Voltage Skill
P - Passive
Badge Name T Effect |Kuma|Porn|Kira|Zapp|Tora|Medi|Ante|Joke|ALCE|Kiku
Atom Badge A Buff +20% | | O| | | | | | | |
Ajari Badge A Buff DUR +1| | O| | | | | | | |
Ace Badge A Effect +20%| O| O| O| O| O| O| O| O| O| O
Alien Badge A MP Cost -6 | O| O| O| O| O| O| O| O| O| O
Bear Badge B Effect +20%| O| O| O| O| O| O| O| O| O| O
Brain Badge B MP Cost -6 | O| O| O| O| O| O| O| O| O| O
Crown Badge C Buff +20% | | | | | | | | | |
Cook Badge C Buff DUR +1| | | | | | | | | |
Crash Badge C Effect +20%| O| O| O| O| O| | O| | O| O
Candy Badge C MP Cost -6 | O| O| O| O| O| O| O| O| O| O
Doom Badge D Buff +20% | O| O| O| O| O| | O| O| O|
Dream Badge D Buff DUR +1| O| O| O| O| O| | O| O| O|
Dice Badge D Effect +20%| | O| O| | | | | | | O
Dose Badge D MP Cost -6 | O| O| O| O| O| O| O| O| O| O
Herb Badge 1 P + 200 Max HP| O| O| O| O| O| O| O| O| O| O
Herb Badge 2 P + 400 Max HP| O| O| O| O| O| O| O| O| O| O
Herb Badge 3 P + 800 Max HP| O| O| O| O| O| O| O| O| O| O
Herb Badge 4 P +2000 Max HP| O| O| O| O| O| O| O| O| O| O
Herb Badge 5 P +6000 Max HP| O| O| O| O| O| O| O| O| O| O
Skip Badge P SPD +1 Rank| O| O| O| O| O| O| O| O| O| O
Skip Replica P SPD +1 Rank| O| O| O| O| O| O| O| O| O| O
Vamp Badge V Buff +40% | | O| O| | | | | | |
Virus Badge V Buff DUR +2| | O| O| | | | | | |
Viper Badge V Effect +40%| O| O| O| O| O| O| O| O| O| O
Badge Name T Effect |Kuma|Porn|Kira|Zapp|Tora|Medi|Ante|Joke|ALCE|Kiku
--------------------------------------------------------------------------------
A040 CHARACTERS
Nayuta starts with Kuma, Torataro, Kirakira, Porno and Zappa
Medico, Antenna, Joker, ALyCE and Kikuchiyo join later.
A041 KUMA
Kuma is his alias and the main character of the story. After his older sister,
Amane Nagara, has sacrificed herself as a body donor, Kuma joined Nayuta to
fight against Asougi. His birth date is Feb 10 and his blood type is A.
His preference is a girl who is clean and neat with an all-around style. A
little shyness and shows some resistance, but is easily overcome. That is the
kind of girl who is likely to earn the most money.
SPD A LV 01 10 20 30 40 50 60
POW +10.0% per level + Weapon POW 150 353 917 2379 6171 16007 41520
TEC +11.6% per level + Weapon TEC 60 161 482 1446 4335 12992 38934
HP +11.2% per level 360 935 2705 7822 22614 65378 189010
LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Feeling |+40 Feeling to Vanguard units after battle |
2 Leading |Recovers MP based on 50% of Total Feeling Rank|Feeling R10
-------------------+----------------------------------------------+-------------
Kuma starts with Feeling and learns Leading at Feeling Rank 10.
When Kuma is in vanguard at the end of battle, Feeling increases the Feeling of
the other three vanguards by +40 Feeling. One, every 1000 Feeling gained by an
ally enables a rank up event. Two, Kuma's Feeling rank is based on the highest
Feeling Rank among his allies.
Leading recovers Kuma's MP based on 50% of total Feeling rank of vanguards.
Since Kuma should stay in the vanguard at all times, MP recovery is very useful.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Point Blank |Single R:1 MP 20 140% POW |Default
B Open Fire |Single R:4 MP 18 60% POW |Lv 04
C Pump Lead |Cluster R:4 MP 20 40% POW |Lv 34
D Logical Stratagem|AllBack MP 12 +40% POW 3 Turns|Lv 45
V Bullet Grapple |Single R:1 Voltage 260% POW |Feeling R01
-------------------+----------------------------------------------+-------------
Kuma starts with Point Blank (Bullet), which deals 140% POW to one target at
Range 1. It is Kuma's most used skill and equipping Alien Badge reduces MP Cost
to 14. In addition, it can trigger a Dogpile collab attack with another unit,
adding an extra +40% POW.
Kuma learns Open Fire (Bullet) at Lv 04, which deals 60% POW to one target at
Range 4. It is mainly used for its ranged capability as it deals less than half
the damage of Point Blank.
Kuma learns Pump Lead (Bullet) at Lv 34, which deals Cluster damage at Range 4.
It deals 40% to the main target and 20% to adjacent targets. As it has low
power, any target that resists bullet will take zero damage.
VP Gain by AOE attacks = MP consumed / no. of targets.
Kuma learns Logical Stratagem at Lv 45. It buffs the first target by +40% POW,
the second target by +30% POW and the third target by +20% POW for 3 turns. By
equipping Doom Badge, the buff is increased to +60%/+40%/+20% POW for 3 turns.
When any ally reaches Feeling Rank 1, Kuma learns Bullet Grapple (Bullet). It
requires 100 VP to use and does 260% POW to one target at Range 1.
FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Bullet Grapple |F06 Max MP +20
F02 Badge Slot +1 |F07 Starting Voltage +20
F03 Starting Voltage +20 |F08 Max Voltage +20
F04 Max Voltage +20 |F09 Max MP +20
F05 Badge Slot +1 |F10 Lazy Skill: Leading
---------------------------------------+----------------------------------------
Kuma is an oddity among the party. He does not have any Feeling value and
adjusts his Feeling Rank according to the highest Feeling Rank among his allies.
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC |G Name POW TEC
1 Handgun |
2 Handgun Mk. II 200 180 |5 Handgun Mk.V 5100 5160
3 Handgun Mk. III 540 600 |5 Handgun Mk.V P 5900 3820
3 Handgun Mk. III P 760 320 |5 Handgun Mk.V T 3920 5800
4 Handgun Mk. III 1770 1650 |6 Handgun MK.VI 15500 15280
4 Handgun Mk. IV P 2040 1200 |6 Deep Red 18000 9540
4 Handgun Mk. IV T 1260 1980 |6 E-NARF 10040 17500
-----------------------------------+--------------------------------------------
Kuma starts with Handgun and by endgame, a Material 5 Weapon. Because Kuma has a
higher base POW than TEC, I prefer a balanced type over POW type Weapon.
The main tactic is to put Kuma at Vanguard Position 1. As he rarely leaves the
vanguard, his level is usually the highest and subsequently his HP. When Zappa
learns Wild Card, Kuma is moved to Vanguard Position 2.
After learning Logical Stratagem and equipping Doom Badge, Kuma has an alternate
bossing tactic. Put Kuma in reserve and four main attackers in vanguard. Upon a
vanguard's turn, swap in Kuma to use Logical Stratagem.
A042 TORATARO
Tortaro is the second founding member of Nayuta and likes to tinker with
gadgets, which result in his variety of attacks. Because of his obsession with
older girls with big breasts, he offends Porno and Antenna and disgusts Medico
and ends up being favored by no one. He sees Kuma as his rival.
His birth date is Aug 8 and his blood type is B
SPD B+ LV 01 10 20 30 40 50 60
POW +10.4% per level + Weapon POW 100 243 655 1762 4740 12749 34291
TEC +10.4% per level + Weapon TEC 110 267 720 1938 5214 14027 37720
HP +11.6% per level 250 671 2012 6028 18065 54136 162229
LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Burning Rival |+40% SPD with Kuma in Vanguard. Based on TEC |
2 Angry Tiger |When HP is below 20%, Restore 20 VP on turn |Feeling R05
-------------------+----------------------------------------------+-------------
Torataro starts with Burning Rival and learns Angry Tiger at Feeling Rank 05.
When Kuma and Torataro are in vanguard, Burning Rival increases Toratarro's SPD
by +40%.
Angry Tiger heals 20 VP upon Torataro's turn when his HP is below 20%. I do not
find this skill useful as it is risky to maintain.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Ryusosetsu |Single R:1 MP 08 60% POW |Default
B Rensou Phalanx |Single R:3 MP 16 100% POW |Default
C Hyuga Senkon |Single R:4 MP 20 120% POW |Lv 28
D Meikyo Senrin |Self MP 14 +80% DEF 1 Turn |Lv 39
V Acetylene Burner |Cluster R:2 Voltage 240% POW |Feeling R01
-------------------+----------------------------------------------+-------------
Torataro starts with Ryusosetsu (Fire) and Rensou Phalanx (Bash)
Ryusosetsu deals 60% POW to one target at Range1 1. Unless it is hitting
weakness or finishing an enemy off, it is rarely used.
Rensou Phalanx deals 100% POW to one target at Range 3. It is Torataro's main
skill and Bear Badge increases to 120%, similar to Hyuga Senkon.
Torataro learns Hyuga Senkon (Shock) at Lv 28. It deals 120% POW to one target
at Range 4.
Torataro learns Meikyo Senrin at Lv 39. It buffs Torataro to reduce 80% POW
worth of damage for 1 Turn and equipping Dream Badge increases to 2 Turns.
When Torataro reaches Feeling Rank 1, Torataro learns Acetylene Burner (Fire).
It requires 100 VP to use and deals Cluster damage at Range 2. It deals 240% POW
to main target and 220% to adjacent targets.
Torataro has a variety of elements to hit weakness easier but remains lackluster
due to a lack of AoE or debuffs. I think Ryusosetsu should have been a Cluster
AOE.
FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Acetylene Burner |F06 Starting Voltage +20
F02 Starting Voltage +20 |F07 Badge Slot +1
F03 Badge Slot +1 |F08 Max MP +20
F04 Max Voltage +20 |F09 Max Voltage +20
F05 Lazy Skill: Angry Tiger |F10 Max MP +20
---------------------------------------+----------------------------------------
Torataro gains MP slower than normal.
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
1 Fatal Frenzy |5 Super Fatal Frenzy 4980 5280
2 Fatal Frenzy X 180 200 |5 Wild Frenzy 6060 3120
3 New Fatal Frenzy 560 580 |5 Fatal Ambition 3990 5730
3 Fatal Frenzy Takara 440 460 |6 Ultimate Fatal Frenzy 15220 15560
4 Fatal Frenzy Turbo 1700 1720 |6 The Legend Continues 16820 12340
4 Fatal Frenzy RB 1950 1290 |6 Fightstick Fragfest 12330 16830
4 Fatal Frenzy CR 1240 2000 |
-----------------------------------+--------------------------------------------
Torataro starts with Fatal Frenzy and by endgame, a Material 5 Weapon. As
Burning Rival is affected by TEC, I prefer a balanced type on Torataro.
The main tactic is to put both Torataro and Kuma in vanguard to give a SPD boost
to Torataro and then swap him out upon his turn. You will be able to swap in
lower SPD units like ALyCE or Antenna.
An alternative is Torataro using Meikyo Senrin with Dream Badge to be a tanker.
A043 KIRAKIRA
Kirrakira is a high school student in the same year as Kuma in Third School.
Because she is bored with life, she joins Nayuta and her alias means Killer of
Killers. Her real name is Shinomiya Macaron.
Her birth date is Sep 26 and her blood type is A
SPD B+ LV 01 10 20 30 40 50 60
POW +10.0% per level + Weapon POW 130 306 795 2062 5348 13873 35984
TEC +10.8% per level + Weapon TEC 90 226 631 1761 4912 13699 38202
HP +11.6% per level 280 751 2253 6751 20233 60632 181696
LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Genuine Gasmask |Immune to Poison |
2 Zap Trap |Stun Foes if in Vanguard. Based on TEC |Feeling R09
-------------------+----------------------------------------------+-------------
Kirakira starts with Genuine Gasmask, which makes her immune to Poison but only
enemies like chemsquad uses Poison. This Lazy Skill ends up being lackluster.
When Kirakira Feeling rank reaches 9, she learns Zap Trap. It can disable an
enemy's action, based on TEC.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Killer Peach |Single R:1 MP 08 40% POW |Default
B Killer Pain |Single R:2 MP 18 100% POW |Default
C Killer-Go-Round |Cluster R:3 MP 22 80% POW |Lv 24
D Kolo-Kolo Gas |Cluster R:3 MP 16 40% POW -40% POW 2 Turn |Lv 3
V Kirakira World |All Voltage 180% POW -40% POW 2 Turn |Feeling R01
-------------------+----------------------------------------------+-------------
Kirakira starts with Killer Peach (Bash) and Killer Pain (Slice).
Killer Peach does 40% POW to one target at Range 1. Unless it finishes off an
enemy or hitting weakness, it is unlikely to be used.
Killer Pain does 100% POW to one target at Range 2. It is Kirakira's main skill
until she learns Killer-Go-Round.
Kirakira learns Kolo-Kolo Gas (Poison) at Lv 3. It deals Cluster damage at Range
3. It deals 40% POW to the main target and 20% POW to adjacent targets and may
debuff enemies to lower their POW by 40% for 2 Turns. Equip Doom Badge to
increase the debuff effect to -60% POW.
VP Gain by AOE attacks = MP consumed / no. of targets.
Kirakira learns Killer-Go-Round (Slice) at Lv 24. It deals Cluster damage at
Range 3. It deals 80% POW to main target and 60% POW to adjacent targets. This
is Kirakira's main skill at endgame and equip Crash Badge to increase her damage
to 100%/80%.
VP Gain by AOE attacks = MP consumed / no. of targets.
When Kirakira's Feeling rank reaches 1, she learns Kirakira World (Poison). It
deals 180% POW to all targets and may debuff enemies to lower their POW by 40%
for 2 Turns. Equip Virus Badge to increase Turn Duration to 4 Turns.
FEELING RANK
---------------------------------------+---------------------------------------
F01 Voltage Skill: Kirakira World ERO|F06 Max Voltage +20
F02 Starting Voltage +20 ERO|F07 Badge Slot +1 ERO
F03 Max MP +20 |F08 Max Voltage +20
F04 Badge Slot +1 ERO|F09 Lazy Skill: Zap Trap
F05 Starting Voltage +20 ERO|F10 Max MP +20
---------------------------------------+---------------------------------------
Kirakira has an advantage in getting Starting Voltage +40 by Rank 5 and upon
reaching 100 VP, she gains +20% POW in her skills.
Her weak point is her second lazy skill is unlocked at Rank 9. If you are aiming
for Mistress Ending, this will be an issue.
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
1 Choppity Rawr |
2 Snickety Rawr 210 170 |5 Swippity Rawr 5150 5110
3 Snippety Rawr 620 520 |5 Swiggity Rawr 5820 3900
3 Flickity Rawr 400 680 |5 Swaggity Rawr 3100 6080
4 Buzzity Rawr 1750 1670 |6 Fuckitty Rawr 15740 15040
4 Snappety Rawr 1990 1250 |6 Particle Cutter 16680 12480
4 Slippity Rawr 1180 2040 |6 Heaven's Razor 9460 18080
-----------------------------------+--------------------------------------------
Kirakira starts with Choppity Rawr and at endgame, a Material 5 Weapon. I prefer
Balanced type because POW type does not have much increment. Having more TEC
means she is more likely to inflict her POW debuff.
A044 PORNO
Porno was once a Talent for Reach and after she was rescued, she joined Nayuta.
Following her namesake, she is the most lewd character who is overspecialized in
sexual pranks and acts as a Hustling mentor to Kuma.
Her birth date is unknown and her blood type is unknown
SPD A+ LV 01 10 20 30 40 50 60
POW +10.8% per level + Weapon POW 70 176 491 1370 3820 10654 29712
TEC +10.0% per level + Weapon TEC 160 377 978 2538 6583 17075 44288
HP +12.0% per level 170 471 1464 4547 14123 43866 136242
LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Owie Ouch |HP item Heal -50% MP item Heal +50% |
2 Porno's Revenge |Counter. Based on TEC |Feeling R06
-------------------+----------------------------------------------+-------------
Porno starts with Owie Ouch. HP Heal items only have 50% effect when used on
Porno, hence it is better for Medico to use First Aid to heal Porno's HP. In
addition, MP Heal items have 200% effect when used on Porno, where Soda Water
(20% MP Heal) will heal 40% MP for Porno. If Medico is the one using Soda Water,
the effect is again doubled to heal 80% MP for Porno.
When Porno's Feeling Rank reaches 6, she learns Porno's Revenge. When Porno
receives damage, she may counterattack (Based on TEC) and deals 80% POW damage
(Bash). It is affected by POW Modifiers like 100 VP, Weakness, etc.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Goldfinger |Single R:1 MP 08 40% POW DEF -60% 1 Turn |Default
B Little Angel |Single R:2 MP 22 120% POW |Lv 14
C Mekong Delta |Single R:3 MP 28 160% POW |Lv 29
D Immoral Play |Single R:5 MP 16 60% POW POW -60% 1 Turn |Default
V Chrysalis |Single R:4 Voltage 220% POW POW -60% 1 Turn |Feeling R01
-------------------+----------------------------------------------+-------------
Porno starts with Goldfinger (Bash) and Immoral Play (Bash)
Goldfinger deals 40% POW to one target at Range 1 and may reduce enemy's DEF by
60% for 1 Turn. By equipping Ajari Badge, Duration is increased to 2 Turns.
Immoral Play deals 60% POW to one target at Range 5 and may reduce an enemy's
POW by 60% for 1 Turn. Its Range 5 is unable to target any enemy at Enemy
Position 1.
Porno learns Little Angel (Bash) at Lv 14. It deals 120% POW to one target at
Range 2.
Porno learns Mekong Delta (Bash) at Lv 29. It deals 160% POW to one target at
Range 3.
When Porno reaches Feeling rank 1, she learns Chrysalis (Bash). It requires 100
VP to use, deals 220% POW to one target at Range 4 and has a chance to reduce
enemy's POW by 60% for 1 Turn. It is an upgraded Immoral Play.
FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Chrysalis ERO|F06 Badge Slot +1 ERO
F02 Badge Slot +1 ERO|F07 Lazy Skill: Porno's Revenge ERO
F03 Starting Voltage +20 ERO|F08 Max Voltage +20
F04 Max Voltage +20 |F09 Starting Voltage +20
F05 Max MP +20 ERO|F10 Max MP +20
---------------------------------------+----------------------------------------
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
1 Restraint Belt |
2 Lover's Strap 150 230 |5 Mach Band 4960 5300
3 Metro Line 520 620 |5 Red Belt 6000 3180
3 Mini Restraint 340 740 |5 Fettuccine 3030 6150
4 Hime Ribbon 1610 1810 |6 The Kraken 15330 15450
4 Unsafety Belt 1900 1340 |6 The Pale Hand 17770 9770
4 Kelp 840 2220 |6 Vanallen Belt 12260 16900
-----------------------------------+--------------------------------------------
Porno starts with Restraint Belt and by endgame, a Material 5 Weapon. I prefer
balanced type as Porno need enough TEC to inflict debuffs reliably and enough
POW to utilize Porno's Revenge efficiently.
If you want more control, Porno should be placed in reserve and then swapped in
when you need to use debuff. This can also help Porno to avoid taking damage
during enemy ambush.
Porno has several weakness. She starts with low HP and HP Heal items are only
50% effective on her. Porno will likely need to equip Herb Badge or use MaxHP
item to increase her MaxHP until she reaches Lv 50 and up.
Although Porno has strong debuffs, they only last 1 Turn and has a chance to
fail. Moreover, her debuffs only affect one target.
Porno also lacks Area-Of-Effect. I think her Voltage Skill should have affected
all targets.
A045 ZAPPA
Zappa is the founder and free-spirited leader of Nayuta, who delegates
everything to Kuma. His real name is Yamamoto Kazutaka. While Zappa claims to be
gay and he is happy ogling Joker, he has shown no actual action on his actual
sexual preference.
His birth date is Jan 5 and his blood type is A
SPD B LV 01 10 20 30 40 50 60
POW +10.0% per level + Weapon POW 120 282 733 1903 4937 12806 33216
TEC +10.8% per level + Weapon TEC 80 201 561 1565 4366 12176 33957
HP +10.8% per level 510 1283 3579 9982 27836 77628 216479
LAZY SKILL
-------------------+----------------------------------------------+-------------
1 High Stakes |+20% TEC per fallen comrade |
2 Wild Card |Blocks damage. Based on TEC |Feeling R06
-------------------+----------------------------------------------+-------------
Zappa starts with High Stakes, which increases his TEC by +20% per fallen
comrade.
When Zappa reaches Feeling rank 6, he learns Wild Card. TEC affects the
activation rate and upon activation, Zappa can block damage.
Lv 42 TEC 10120 can negate MAMBO's 17k Vaporization Cleaner
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Clobber |Single R:1 MP 14 100% POW |Default
B Heavy Poppins |Single R:2 MP 12 60% POW |Lv 21
C Lay Out |Cluster R:2 MP 30 120% POW |Lv 42
D Delegate |AllFront MP 12 Voltage Gain 3 Turns |Lv 07
V Brake Breaker |Single R:5 Voltage 240% POW |Feeling R02
-------------------+----------------------------------------------+-------------
Zappa starts with Clobber (Bash). It deals 100% POW to one target at Range 1 and
is Zappa's most used skill until he learns Lay Out.
Zappa learns Delegate at Lv 7. It increases Voltage Gain by +40%/+30%/+20% VP
Gain. Doom Badge barely has an effect with +1 Voltage Gain.
Point Blank 20 MP Doom Badge
Base 20 VP Gain
R3 24 VP Gain 25 VP Gain
R2 26 VP Gain 27 VP Gain
R1 28 VP Gain 29 VP Gain
Zappa learns Heavy Poppins (Bash) at Lv 21. It deals 60% POW to one target at
Range 2. Unless it is used to avoid hitting the Talent or killing off an enemy,
it will not be used much.
Zappa learns Lay Out (Bash) at Lv 42. It deals Cluster damage at Range 2. It
deals 120% POW to main target and 100% POW to adjacent targets. Equip Candy
Badge to reduce MP Cost to 24.
VP Gain by AOE attacks = MP consumed / no. of targets.
When Zappa Feeling reaches Rank 2, he learns Brake Breaker (Bash). It deals 240%
POW to one target at Range 5. Its weakness is it cannot target enemy position 1.
FEELING RANK
---------------------------+--------------------------------------+-------------
F01 Max MP +20 F06 Lazy Skill: Wild Card
F02 Voltage Skill: Brake Breaker F07 Badge Slot +1
F03 Badge Slot +1 F08 Starting Voltage +20
F04 Starting Voltage +20 F09 Max Voltage +20
F05 Max Voltage +20 F10 Max MP +20
-----------------------------------+--------------------------------------------
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
1 Fisticuffs |
2 Boxingar 220 160 |5 A-Tactical 5500 4760
3 Powderizer 580 560 |5 A-Tactical EZ 4960 4220
3 Pulverizer 700 380 |5 A-TAKTIKAL 4420 3680
4 Bare Knuckle 1740 1680 |6 Good Old Fisticuffs 15660 15120
4 Army Gloves 1560 1500 |6 War Zappers 16600 12560
4 Peppy Punch 2260 800 |6 Zappa's Wrath 9520 18020
-----------------------------------+--------------------------------------------
Zappa starts with Fisticuffs and by endgame, A-Tactical. The other two Material
5 Weapons are inferior versions.
As Zappa starts with a high base HP, he can be used as a tank at ally position
1. As Zappa does not have varied events and does not affect the endings, it is
suggested to raise him to Feeling Rank 6 asap to unlock Wild Card, which
increases his ability to tank damage.
Zappa's weakness is lacking Area-of-Effect attacks until Lv 42. It might be
better if he learns Lay Out around Lv 35 so he can deal with Tsuina at Anepic.
A046 MEDICO
Medico is a medical student who came to the city of Asougi in search of missing
father and was then rescued by Nayuta. Her real name is Taisouji Minako, her
birth date os Dec 22 and her blood type is A.
SPD B+ LV 01 04 10 20 30 40 50 60
POW +11.2% per level + Weapon POW 70 96 181 526 1521 4397 12712 36751
TEC +11.6% per level + Weapon TEC 80 111 214 643 1929 5780 17323 51913
HP +10.8% per level 290 394 729 2035 5676 15828 44141 123095
LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Food Therapy |+100% Healing Item effect in battle |
2 High-Calorie Diet|Heals Self. Based on TEC |Feeling R04
-------------------+----------------------------------------------+-------------
Medico starts with Food Therapy, which doubles the effect of HP, MP and VP
healing items when used by her.
If Medico uses MP Healing item on Porno, the effect is 4x. Soda Water (20% MP
Heal) will heal 80% MP on Porno. If Porno has 120 MaxMP, 80% MP Heal will heal
96 MP.
When Medico Feeling reaches Rank 4, she learns High-Calorie Diet.
HP Healed = MaxHP x TEC / 20000 Max Heal caps at 40% MaxHP
Once Medico has 8000 TEC, any more TEC does not affect High-Calorie Diet.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Knuckle Heart |Single R:1 MP 10 80% POW |Default
B Candy Striker |Single R:2 MP 24 140% POW |Lv 25
C First Aid |All Front MP 28 Heal 40%/30%/20% HP |Default
D Kinjasei |Front MP 22 Heal 20% MP |Lv 13
V MED |Single R:1 Voltage 260% POW |Feeling R02
-------------------+----------------------------------------------+-------------
Medico starts with Knuckle Heart (Bash) and First Aid.
Knuckle Heart deals 80% POW to one target at Range 1.
First Aid heals the first target for 40% HP, second target for 30% HP and third
target for 20% HP. No badge increases the effect. Does not gain VP.
Medico learns Kinjasei at Lv 13. She restores 20% MP to the unit in front of
her. No badge increases the effect. Does not gain VP.
Medico learns Candy Striker (Bash) at Lv 25. It deals 140% POW to one target at
range 2.
When Medico reaches Feeling Rank 2, she learns MED. It requires 100 VP to use
and deals 260% POW at Range 1.
FEELING RANK
---------------------------+--------------------------------------+-------------
F01 Max MP +20 F06 Max MP +20 ERO
F02 Voltage Skill: MED ERO F07 Max Voltage +20
F03 Badge Slot +1 ERO F08 Starting Voltage +20 ERO
F04 Lazy Skill: High-Calorie Diet ERO F09 Badge Slot +1
F05 Max Voltage +20 F10 Starting Voltage +20
-----------------------------------+--------------------------------------------
Medico takes longer to get Starting Voltage +20 at rank 8 and 10. This makes it
harder for her to reach 100 VP to use MED.
Medico also gets her second badge slot slower than usual.
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
2 Medico Radar ? 160 220 |5 Medico Radar O 5120 5140
3 Medico Radar S 590 550 |5 Churrasco Radar 5880 3840
3 Technico Radar 390 690 |5 Nadeshico Radar 2980 6200
4 Medico Radar F 1640 1780 |6 Medico Radar 8 15350 15430
4 Vetico Radar 2030 1210 |6 Celerico Radar 18500 9040
4 Rococo Radar 1230 2010 |6 Nursehorn 12300 16860
-----------------------------------+--------------------------------------------
Medico starts with Material 2 Medico Radar ? and ends with a Material 5 weapon.
You may consider TEC type for Material 3 and 4 to increase self healing with
High-Calorie Diet.
First Aid, Kinjasei and using items do not increase VP. Since her Starting
Voltage +20 are unlocked at rank 8 and 10, you have to intentionally allow her
to attack for her to gain enough VP to use MED.
A047 ANTENNA
Antenna is a friend of Kirakira and is an expert in elecronic engineering. She
is a genius who can break through security gates and eventually, GEBER gates.
Her real name is Eria Arecibo-Kouda and she often goes "ru-ru-ru-ru".
Her birth date is Jun 1 and her blood type is B.
SPD B+ LV 01 10 20 30 40 50 60
POW +09.6% per level + Weapon POW 130 296 741 1855 4640 11605 29024
TEC +10.0% per level + Weapon TEC 130 306 795 2062 5348 13873 35984
HP +11.2% per level 240 623 1803 5214 15076 43585 126006
LAZY SKILL
-------------------+----------------------------------------------+-------------
1 A-Pass |Bypass security gates inside dungeons. |
2 NECONNECAT |Avoid Ambush if in Vanguard. Based on TEC |Feeling R05
-------------------+----------------------------------------------+-------------
Antenna starts with A-Pass, which enables the party to gain access through
security gates, but not Offline Gates and GEBER Gates. In EP21, Antenna learns
to crack through GEBER Gates.
After reaching Feeling Rank 5, Antenna learns NECONNECAT. It reduces chance of
enemy ambush.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A OPERATION# |All MP 22 60% POW |Default
B RADIATION* |All MP 28 100% POW |Lv 38
C ?INVERSION |All MP 16 Allies' Buffs inverted |Lv 26
D ~DECEPTION |All MP 16 +40% DEF 2 Turn |Lv 17
V DAMNATION! |All Voltage 280% POW |Feeling R03
-------------------+----------------------------------------------+-------------
Antenna starts with OPERATION# (Shock) and it deals 60% POW to all targets.
Equip Ace Badge to increase to 80% POW.
VP Gain by AOE attacks = MP consumed / no. of targets.
When Antenna is Lv 17, she learns ~DECEPTION. It adds +40% DEF to all vanguards
for 2 Turns. It cannot reduce below min. POW.
When Antenna is Lv 26, she learns ?INVERSION. It inverts the vanguards' buffs
into debuffs and debuffs into buffs. No badge affects the skill.
When Antenna is Lv 38, she learns RADIATION* (Bash). It deals 100% POW to all
targets.
VP Gain by AOE attacks = MP consumed / no. of targets.
FEELING RANK
---------------------------------------+----------------------------------------
F01 Max MP +20 |F06 Starting Voltage +20 ERO
F02 Badge Slot +1 ERO|F07 Max Voltage +20 ERO
F03 Voltage Skill: DAMNATION! ERO|F08 Badge Slot +1 ERO
F04 Max MP +20 |F09 Starting Voltage +20
F05 Lazy Skill: NECONNECAT ERO|F10 Max Voltage +20
---------------------------------------+----------------------------------------
Antenna is heavily nerfed on VP. Her Starting Voltage is only increased at Rank
6 and 9, while her Max Voltage is only increased at Rank 7 and 10.
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
2 ArTerm_V2 170 210 |5 ArTerm_V5 5040 5220
3 ArTerm_V3 480 660 |5 ArTerm_V5P 5600 4120
3 ArTerm_V3P 680 400 |5 ArTerm_V5T 3920 5800
4 ArTerm_V4 1680 1740 |6 ArTerm_V6 14980 15800
4 ArTerm_V4PP 2180 880 |6 ArTerm_V6P 16720 12440
4 ArTerm_V4T 1180 2060 |6 Ouija Board 12280 16880
-----------------------------------+--------------------------------------------
Antenna joins in CH06 at Lv 10 and starts with Material 2 ArTerm_V2, and ends
with Material 5 weapon. I prefer POW type as Antenna has lower POW growth.
Antenna is an important unit in the party. She is required to gain access
through Security Gates and in end game, G Gates. However, you still need
Big-Bang Gum to remove Offline Gates from EP16 onwards.
Antenna is the only unit who has all target attacks. Once she joins, she should
equip Ace Badge to increase OPERATION# to 80% POW. After she learns RADIATION*,
she can equip Brain Badge to lower the MP Cost to 22.
Antenna suffers from VP Gain issue. Multitarget skills gain VP slower due to
hitting multiple targets and her Starting Voltage +20 are learned much slower.
A048 JOKER
Joker is a body donor before he is rescued by Nayuta. Grateful to Kuma, Joker is
willing to cook, clean and eventually helps out with Hustling. Due to his
effeminate looks, he is teased by Shion and is not seen as a man by the girls in
Nayuta. Joker's real name is Mahiro Hamahiro.
SPD A LV 01 02 10 20 30 40 50 60
POW +11.2% per level + Weapon POW 80 88 207 601 1738 5025 14528 42002
TEC +10.8% per level + Weapon TEC 90 99 226 631 1761 4912 13699 38202
HP +12.8% per level 180 203 532 1774 5918 19739 65829 219537
LAZY SKILL
---------------------------+--------------------------------------+-------------
1 First Pitch The first attack of the day is always a crit |
2 Obstruction If in Vanguard, dona-dona will always work |Feeling R07
---------------------------+--------------------------------------+-------------
Joker starts with First Pitch, which enables his first attack of the day to deal
a critical hit, +40% POW.
When Joker's Feeling reaches Rank 7, he learns Obstruction. Normally, you need
to defeat a Talent in your last attack for a successful dona-dona. With
Obstruction, you can defeat a Talent in any order as long Joker is in vanguard
at end of battle.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Astro Swing |Single R:1 MP 14 100% POW |Default
B Fireball |Single R:3 MP 16 80% POW |Lv 10
C Tape Up |Front MP 8 Heal 20% HP |Lv 20
D Crack Hitter |Self MP 12 +60% POW for 3 Turns |Lv 30
V Dead-End Run |Single R:1 Voltage 260% POW |Feeling R01
-------------------+----------------------------------------------+-------------
Joker starts with Astro Swing (Bash), which deals 100% POW to one target at
Range 1. It is Joker's main skill.
When Joker reaches Lv 10, he learns Fireball (Fire). It deals 80% POW to one
target at Range 3. It is only used when hitting weakness or avoiding hitting
enemy position 1.
When Joker reaches Lv 20, he learns Tape Up, which heals the unit in front of
Joker by 20% HP. Equip Candy Badge to lower the cost to 2.
When Joker reaches Lv 30, he learns Crack Hitter. It buffs Joker by +60% POW for
3 Turns. Its downside is 1 Turn is wasted to cast the buff and Joker only
benefits +60% x2 = +120% POW damage. Equip Dream Badge to increase Buff Duration
to 4 Turns.
When Joker's Feeling reaches Rank 1, he learns Dead-End Run (Bash). It deals
260% POW to one target at Range 1.
FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Dead-End Run |F06 Max Voltage +20
F02 Max MP +20 |F07 Lazy Skill: Obstruction
F03 Starting Voltage +20 |F08 Max Voltage +20
F04 Badge Slot +1 |F09 Starting Voltage +20
F05 Max MP +20 |F10 Badge Slot +1
---------------------------------------+----------------------------------------
Joker's disadvantage is his second badge slot is only unlocked at rank 10.
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
2 Metal Slugger 190 190 |5 Metal Maximum 5130 5130
3 Metal Eagle 570 570 |5 Master of Metal 5700 4020
3 Metal Schwarz 730 350 |5 Metallion 4060 5660
4 Metal J 1710 1710 |6 Metal Finish 15390 15390
4 Metal Baby 1350 1350 |6 Excalibur 16800 12360
4 Gear of Metal 1220 2020 |6 Wagicant bat 12400 16760
-----------------------------------+--------------------------------------------
Joker starts with Material 2 Metal Slugger and ends with Material 5 weapon. I
prefer Balanced type as it has higher total value.
Joker joins in EP08 at Lv 2. He starts with low base stat but has high stat
growth, blooming from Lv 30+ onwards. At Lv 40, he has higher POW stat than
Zappa.
As Joker does not affect the ending, you can consider raising his Feeling rank
with items to unlock Obstruction earlier. With Obstruction, you become
incentivized to deploy Joker before end of the battle when there is a Talent.
Joker's second weakness is a lack of Area-of-Effect attacks and his main attack,
Astro Swing, only deals 100% POW on one target.
A049 ALYCE
ALyCE works with YAMMy as assassins for an Outsider mercenary group and after
losing to Nayuta, she joins Nayuta. Although she has the body of an adult, ALyCE
has the mind of a child.
Her birth date is Nov 26 and her blood type is AB.
SPD B LV 01 20 30 40 50 60
POW +09.6% per level + Weapon POW 190 1084 2711 6782 16961 42420
TEC +10.4% per level + Weapon TEC 130 851 2291 6162 16574 44577
HP +11.2% per level 120 901 2607 7538 21792 63003
LAZY SKILL
---------------------------+--------------------------------------+-------------
1 Innocent Distance If battle ends with Kuma in Vanguard, Feeling +40
2 Bendersnatch Act First. Based on TEC |Feeling R07
---------------------------+--------------------------------------+-------------
ALyCE starts with Innocent Distance. If Kuma and ALyCE are in vanguard at the
end of battle, ALyCE will gain 40 + 40 = 80 Feeling. This makes it easier for
ALyCE to unlock her Feeling skills.
After reaching Feeling Rank 7, ALyCE learns Bendersnatch. Activation rate is
based on TEC and when activated, ALyCE will act first on Turn 1.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Go Away |Single R:1 MP 08 20% POW Enemy POW 2 Turn |Default
B Face Snipe |Single R:5 MP 18 80% POW |Lv 44
C Snipe |Single R:6 MP 28 160% POW |Default
D Teatime |Self MP 20 +80% TEC for 7 Turns |Lv 35
V Manxome... |Cluster R:4 Voltage 240% POW |Feeling R03
-------------------+----------------------------------------------+-------------
ALyCE starts with Go Away and Snipe.
Go Away (Bash) deals 20% POW to one target at range 1 and may buff enemy POW for
2 Turns. It can be useful if the attack defeats the enemy, otherwise the enemy
with increased POW will deal a lot more damage.
Snipe (Bullet) deals 160% POW to one target at range 6. It is ALyCE's main
skill. Due to its high range, it cannot target enemy position 1 and 2. Equip MP
Cost -6 to reduce MP Cost to 22.
When AlyCE reaches Lv 35, she learns Teatime. It applies +80% TEC buff to ALyCE
for 7 Turns. If a boss is in a stationary position, this buff can be useful to
ALyCE. Maybe.
When AlyCE reaches Lv 44, she learns Face Snipe (Bullet). It deals 80% POW to
one target at range 5. It cannot target enemy position 1 and is only useful to
target enemy position 2.
When AlyCE's Feeling reaches Rank 3, she learns Manxome.... (Bullet). It deals
Cluster damage at Range 4. It deals 240% POW to main target and 220% POW to
adjacent targets.
FEELING RANK
---------------------------------------+----------------------------------------
F01 Badge Slot +1 ERO F06 Max MP +20 ERO
F02 Badge Slot +1 ERO F07 Lazy Skill: Bendersnatch ERO
F03 Voltage Skill: Manxome... ERO F08 Starting Voltage +20 ERO
F04 Max Voltage +20 F09 Max Voltage +20
F05 Starting Voltage +20 ERO F10 Max MP +20
---------------------------------------+----------------------------------------
After reach Feeling Rank 2, AlyCE has two Badge Slots. Since she has low HP, she
can use one to equip Herb Badge series to increase her HP.
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
3 Clarabel 640 500 |5 Clarabel D5 5230 5030
4 Clarabel D4 1660 1760 |5 Clarabel P5 5770 3950
4 Clarabel P4 1940 1300 |5 Clarabel TT5 2900 6280
4 Clarabel TT4 880 2180 |6 Clarabel D6 15050 15370
|6 Clarabel PP6 17960 9580
|6 Clarabel TT6 9120 18420
-----------------------------------+--------------------------------------------
AlyCE starts with Material 3 Clarabel and ends with Material 5 Weapon in New
Game. Strictly speaking, it is only one level difference to kill MAMBO between
Material 5 Balanced type and Power type.
Innocent Distance is one of the best Lazy Skills. By ending the battle together
with Kuma, ALyCE gains 80 Feeling per battle. This enables ALyCE to gain Feeling
skills faster than others. If ALyCE has the highest Feeling rank, Kuma's Feeling
Rank will be based on her Feeling rank and consequently encourages the player to
focus on her.
AlyCE joins at EP09 at Lv 20 with a Material 3 Weapon. Her high starting POW and
Snipe's damage mod will likely to deal great damage until Industry Plaza in
EP16.
Once ALyCE does not deal enough damage to kill an enemy efficiently, her flaws
will become very obvious. Her low HP is low enough that Herb Badge series may
not be enough to avoid OHKO.
Face Snipe should have been Range 4 to cover the range issue of Snipe. With the
inability to target enemy position 1 with Snipe and Face Snipe, AlyCE becomes
lackluster with a 20% POW Go Away and will usually be swapped out at the end of
random battles.
A050 KIKUCHIYO
Mibu Kikuchiyo is a high school student at the prestigious Asougi Sakura Girls'
School and the leader of the Shinonome clan whose goal is to destroy Asougi.
While Nayuta members use an alias while hunting, Kikuchiyo continues to use her
real name.
Her birth date is May 02 and her blood type is O.
SPD A LV 01 20 30 40 50 60
POW +10.4% per level + Weapon POW 130 851 2291 6162 16574 44577
TEC +09.6% per level + Weapon TEC 130 741 1855 4640 11605 29024
HP +11.2% per level 300 2254 6518 18845 54482 157508
LAZY SKILL
---------------------------+--------------------------------------+-------------
1 Defiance Survive Fatal Attacks at 1 HP. Based on TEC |
2 Twisting Turn Move Twice. Based on TEC |Feeling R08
---------------------------+--------------------------------------+-------------
Kikuchiyo starts with Defiance. When activated, it enables her to survive a
fatal attack.
When Feeling reaches rank 8, Kikuchiyo learns Twisting Turn. When activated, it
enables her to take another action on the same turn.
ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Kurumeki |Single R:1 MP 20 120% POW |Default
B Sakigake |Single R:1 MP 14 60% POW Self SPD Up |Default
C Hima Arazu |Single R:2 MP 14 80% POW |Lv 31
D Hoshiodoshi |Cluster R:3 MP 22 80% POW |Lv 43
V Tobari |All Voltage 200% POW |Feeling R02
-------------------+----------------------------------------------+-------------
Kikuchiyo starts with Kurumeki and Sakigake.
Kurumeki deals 120% POW to 1 target (Slice) at range 1. This is Kikuchiyo's main
skill.
Sakigake deals 60% POW to 1 target (Slice) at range 1 and increases her own SPD
for 2 Turns. It's not useful as it deals 60% lower POW than Kurumeki.
When Kikuchiyo reaches Lv 31, she learns Hima Arazu. It deals 80% POW to one
target (Slice) at range 2. It may be used when Kikuchiyo needs to attack enemy
position 2.
When Kikuchiyo reaches Lv 43, she learns Hoshiodoshi. It deals Cluster damage
(Slice) at range 3. It deals 80% POW to the main target and 60% POW to adjacent
targets. Recommended to equip Dice Badge to increase the damage by 20% POW.
Heavily used in late game areas.
VP Gain by AOE attacks = MP consumed / no. of targets.
When Feeling reaches rank 2, Kikuchiyo learns Tobari. It deals 200% POW to all
targets (Slice).
FEELING RANK
---------------------------------------+----------------------------------------
F01 Max MP +20 F06 Badge Slot +1 ERO
F02 Voltage Skill: Tobari ERO F07 Starting Voltage +20 ERO
F03 Starting Voltage +20 ERO F08 Lazy Skill: Twisting Turn ERO
F04 Badge Slot +1 ERO F09 Max MP +20
F05 Max Voltage +20 F10 Max Voltage +20
---------------------------------------+----------------------------------------
MATERIAL
-----------------------------------+--------------------------------------------
G Name POW TEC | POW TEC
2 Lesser Kanesada 230 150 |5 Reaper Kanesada 5100 5160
3 Nameless Kanesada 600 540 |5 Wargod Kanesada 5720 4000
4 Lifetaker Kanesada 1750 1670 |5 Demon Kanesada 3950 5770
4 Ashura Kanesada 1970 1270 |6 Azrael Kanesada 15460 15320
4 Rakshasa Kanesada 1300 1940 |6 Iai Blade 18350 9190
|6 Urunsel Kanesada 12290 16870
-----------------------------------+--------------------------------------------
When Kikuchiyo joins Kuma as a temporary ally at Shinonome Wharf in EP08, she
uses Material 2 Lesser Kanesada. When she joins as an ally, she changes to
Material 3 Nameless Kanesada and eventually ends with Material 5 weapon in New
Game. I prefer Balanced type as Kikuchiyo needs TEC for her lazy skills and the
POW difference is only 1 level difference at Lv 40s.
Kikuchiyo joins at EP10 at Lv 22 with a Material 3 Weapon. Starting at 1638 POW,
Kurumeki deals 1965 damage, which kills most of the enemies in Shinonome Wharf.
Her main weakness is single target attacks until Lv 42 and lack of range, where
she deals 120% at range 1 and 80% at range 2.
Hoshiodoshi enables Kikuchiyo to target multiple enemies and equipping Dice
Badge increases damage to 100%/80%.
XX----------------------------------------------------------------------------XX
XX----------------------------------------------------------------------------XX
B100 STORY NEW GAME
New Game will be divided into five phases and each phase is based on the
availability of the next tier material. Fifth Phase begins when Material 5
becomes available.
For more details on dungeons, check the dungeon section.
B101 NEW GAME PHASE 1
DAY - EVENT
001 - EP01 Jumping Cross
- CG 8-3-4
- CG 9-1-1
- (NG+) Custom Talent and Custom Client loaded
- Items provided
Chili Dog x2 Bath Salts x2
Next Week's Issue x2 Lucky Lingerie x2
Timejacker x2 One-Night Textbook x2
Dragoon x2 Training Bag x2
1-Day Pill x2 Aroma Candle x2
Turkey Pill x2 Stuffed Animal x2
Rewinder x2
- Starting Money 10000
- Talents: 3 TP: 2 Rooms: 5
You get three random talents, up to a maximum of 5 talents
TP enables you to use Item, Talk and Train.
- Kuma, Porno, Kirakira, Zappa join
- ToDo : Go Hustling
> Action: Hustling
- CG 1-1-1
002 - Kirakira, Torataro join
- (NG+) New Dungeon: URN Cell Facility. Difficulty ???
- ToDo : Go Hunting
> Action: Hunting. ASP. Difficulty **
No Retreat.
Lv 1 Kuma, Zappa, Porno, Kirakira and Torataro
Head to Sales Dept. M16 for enemy encounter
When game recommends to scram, I suggest to continue until the end.
-----------
DAY - EVENT
003 - EP02 Intruder
- CG 9-1-2
- New Dungeon: Megumi Street. Difficulty *
- Squad unlocked. You can check your unit status
(NG+) You can use Quarterly RevuEX (120000 EXP) to level up units to 20.
- Shop unlocked
You can reload the Auto Save to refresh the items
- ToDo : Purchase any Fixture in the Shop
Action: Buy a Fixture
After buying a fixture, its upgrade will be available the next day
- ToDo : Make over 5,000 yen Hustling in one day.
> Action: Hustling
004 - New Dungeon: Shiyama Hospital. Difficulty ***
- ToDo : Go Hunting, and clear Shiyama Hospital
Action: Hunting. Megumi Street or ASP
005 - Unique Heroine Event: Inui event - Megumi Street
If you did not progress the story previous day, this event may appear.
> Action: Hunting. Shiyama Hospital. Difficulty ***
Reception C12 First Time = Herb Badge 1
Head to Main Entrance C11 for enemy encounter
- CG 9-1-3
-----------
DAY - EVENT
006 - EP03 AmbivalenZ
- Shop adds Talent Room, Max TP, Hustle, Assist and Special Items.
- Hustle Appreciation Day
- ToDo : Hustle a Virgin Talent
> Action: Hustling. Hustle a Virgin Talent
007 - New Dungeon: Sanho Industries. Difficulty ***
- ToDo : Upgrade a weapon at the shop
Action: Hunting. Sanho Industries. Difficulty ***
Head to Assembly Line B M20 for enemy encounter. Base 960 EXP
Cargo Holding M21 First Time = Material 2
XX----------------------------------------------------------------------------XX
B102 NEW GAME PHASE 2
-----------
DAY - EVENT
008 - VILE/VAN Sale
> Action: Enter Shop and buy Material 2 weapon
- ToDo : Make over 10,000 yen Hustling in one day
> Action: Hustling
009 - New Dungeon: Art Museum. Difficulty ***
- ToDo : Go Hunting, and clear Art Museum
> Action: Hunting. Art Museum. Difficulty ***
EP04 Catastrophe
Torataro is not available. Lv 4 Medico joins
Head to Yokai Tenmoku Teabowl S14 First Time = Alien Badge
Head to Lounge L11 for enemy encounter. Shinazu 2160 HP. Base 1440 EXP
Head to Shop L12 Chance for Material 2
- CG 9-1-4
-----------
DAY - EVENT
010 - EP05 Fairie's Residence
Shop adds Pills
Torataro re-joins
- ToDo : Hustle 2 or more Clients in one day
> Action: Hustling
011 - Hustle Desperation Day
- New Dungeon: Sprout Dorms. Difficulty ****
- ToDo : Go Hunting, and clear Sprout Dorms
Action: Hustling
012 - Unique Heroine Event: Ririe event - Art Museum
Action: Hunting. Art Museum.
013 - Dona-Dona Day
Action: Hustling
014 > Action: Hunting. Sprout Dorms. Difficulty ****
Head to Guardroom 1 G01 for enemy encounter. Base 1360 EXP
Security Gate at Sakuramori Gate 1 S01 Cannot be accessed
-----------
DAY - EVENT
015 - EP06 Only You
Lv 10 Antenna joins. Gain Access to Security Gate
ASP - Server Room. First Time = Atom Badge
Sanho Industries - Product Warehouse. First Time = Herb Badge 2
You can now get above badges
- VILE/VAN Sale
- ToDo : Go Hunting, and clear Sprout Dorms
> Action: Hunting. Sprout Dorms. Difficulty ****
Head to Sakuramori Gate 1 S01.
Head to Autumn Hall N03 for enemy encounter. Shion 6360 HP. Base 5100 EXP
Overkill for CG 6-1-3
Head to Dorm Manager Room M99 First Time = Skip Badge
- CG 5-3-4
-----------
DAY - EVENT
016 - EP07 Bind Seeker
- New Dungeon: Chemical Science Lab. Difficulty ****
- Hustle Appreciation Day
- ToDo : Go Hunting, and clear Chemical Science Lab
Action: Hustling
017 > Action: Hunting. Chemical Science Lab. Difficulty ****
Head to Radiation Booth R04 First Time = Doom Badge
At Supervisory Section C01, you can fight or ignore Lu Bu
Head to Emergency Booth C06 for encounter. Lu Bu 13320 HP Base 5400 EXP
Head to Security Gate C02 to avoid Lu Bu (Preferred)
Ignoring Lu Bu is preferred as you have two more boss battles.
Head to Z Section Z01 for enemy encounter. Kikuchiyo 5400 HP Base 2280 EXP
Overkill for CG 5-2-4
Head to Dissection Booth Z07 First Time = Brain Badge
Head to Observation Room Z06 for enemy encounter. SALSA 15720 HP Base 6100
- CG 9-2-1
-----------
DAY - EVENT
018 - EP08 Shadow Hunter
Lv 2 Joker joins
- ToDo : Make over 15,000 yen Hustling in one day
Action: Hunting
019 - Unique Heroine Event: Kyouka Event - Chemical Science Lab
> Action: Hustling
020 - Dona-Dona Day
- New Dungeon: Shinonome Wharf. Difficulty ****
- ToDo : Go Hunting, and clear Shinonome Wharf
> Action: Hunting. Shinonome Wharf. Difficulty ****
No Retreat. Lose to get Kirakira CG 2-2-4
Offline Gate SG1 Cannot be accessed.
Head to Gantry Crane GC1. CG 9-2-2. Kuma is now alone.
Head to Yard G13 G13 for enemy encounter.
Lv 20 Kikuchiyo joins temporarily.
Head to Transformer Facility TF2 First Time = Ace Badge
Head to Yard M09 M09 for enemy encounter. YAMMy 4920 HP Base 2280 EXP
Overkill for CG 6-1-4
-----------
DAY - EVENT
021 - EP09 Crescent Moon Girl
Lv 20 ALyCE joins
- Hustle Desperation Day
- To Do : Go Hunting, and Dona-dona at Sanho Industries
Action: Hustling
022 - Unique Heroine Event: Kanono Event - Shinonome Wharf
- VILE/VAN Sale
> Action: Hunting. Sanho Industries
Head to Manufacturing Line A M14 Capture Talent
Head to Manufacturing Line B T11 Capture Talent
Head to Security Gate C11
Head to Product Warehouse C12 First Time = Herb Badge 2
Head to Cargo Holding M21 Chance for Material 2
- CG 9-2-3
023 - Dona-Dona Day
- To Do : Make over 20,000 yen Hustling in one Day
> Action: Hustling
024 - To Do : Visit the shop
> Action: Visit Shop
- To Do : Match any Talent with a VIP's order.
Income B+ LKS >=A TEC >=C+ MEN <=B Boobs Non-Virgin
Action: Match a Talent latest by Day 29
If you enter Shop on Day 25, Match deadline will be Day 30.
The next 5 days will be Hunting and Hustling until the deadline.
Action: Hunting. Art Museum To capture Ririe
Head to Security Gate W11 Access to Storage
Head to Storage W12 Chance for Material 2
Head to Asougi Zaibatsu Note P15 Capture Ririe
Ririe Tsuji LKS A TEC A MEN B+ Boobs Virgin
Head to Shop L12 Chance for Material 2
025 Action: Hunting. Art Museum (5 enemies) Chance for Material 2
026 - Hustle Appreciation Day
Action: Hustling
027 - Dona-Dona Day
Action: Hunting. Shinonome Wharf Earn EXP and Feeling
028 Action: Hustling or Hunting
029 - Matching Deadline
- VILE/VAN Sale
> Action: Match a Talent latest by Day 29 VIP Matching Deadline
Action: Hunting or Hustling
- VIP Matching Gain 300,000 for 5/5 B+
030 - To re-roll VIP Income and Criteria, you have to replay Day 29
- Dona-Dona Day
- To Do : Hustle to 2 or more Clients in a row
Action: Hunting
031 - Hustle Desperation Day
> Action: Hustling. Hustle to 2 or more Clients
032 - New Dungeon: Disused YR Factory. Difficulty ****
- To Do : Go Hunting, and clear Disused YR Factory
> Action: Hunting. Disused YR Factory. Difficulty ****
Offline Gate YA3 Cannot be accessed
Head to Cargo Ent. YA4 for enemy encounter. Shinazu 11760 HP Base 7100 EXP
-----------
DAY - EVENT
033 - EP10 What Follows
- Lv 22 Kikuchiyo joins
- To Do : Make over 25,000 yen Hustling in One Day
> Action: Hustling
034 - Matching Deadline
- Dona-Dona Day
- To Do : Make over 50,000 yen in one Match
> Action: Match a Talent latest by Day 34 VIP Matching Deadline
Action: Hunting. Shinonome Wharf
- VIP Matching Gain 375,000 for 4/5 S+
035 - To re-roll VIP Income and Criteria, you have to replay Day 34
- New Dungeon: Amor. Difficulty *****
- To Do : Go Hunting, and clear Amor
If you do not enter Amor today, you get Porno CG 1-3-1
> Action: Hunting. Amor. Difficulty ****
Head to Choyhane N19 First Time = Material 3
Head to Frankfrank N14 Story event
Head to NUJI N13 First Time = Herb Badge 3
XX----------------------------------------------------------------------------XX
B103 NEW GAME PHASE 3
-----------
DAY - EVENT
036 - EP11 Crazy House
- Hustle Appreciation Day
- VILE/VAN Sale
- To Do : Visit the Shop
Action: Visit Shop
- New Dungeon: CS Building. Difficulty *****
- To Do : Go Hunting, and clear CS Building
Action: Hustling
037 - Unique Heroine Event: Rin Event - Amor
- Dona-Dona Day
> Action: Hunting. CS Building. Difficulty *****
Head to Junk Pile C2E First Time = Material 3
Head to Equipment Room C3G First Time = Candy Badge
*** - Unique Heroine Event: Noelle Event - ASP
Noelle event can be triggered from EP11 onwards.
-----------
DAY - EVENT
038 - EP12 Quest for Hikari
Medico is not available. Talk event is not available.
- To Do : Go Hunting, and clear Shiyama Hospital
If you do not enter Shiyama Hospital today, Dead End Medico
Medico CG 3-1-4 at Director's Office
Dead End Medico disables Medico ending.
> Action: Hunting. Shiyama Hospital
Enemies are upgraded to Delta
Head to Corridor C22. Enemy Encounter Base 6060 EXP
Head to Employee Stairs C18. Encounter Base 10160 EXP
Head to Director's Office N11 Story event
-----------
DAY - EVENT
039 - EP13 Flower Night
Medico re-joins
- Matching Deadline
- To Do : Visit the Shop
> Action: Visit Shop
- To Do : Make over 100,000 yen in one Match
> Action: Match a Talent latest by Day 39 VIP Matching Deadline
Action: Hustling
- VIP Matching Gain 500,000 for 5/5 S+
040 - To re-roll VIP Income and Criteria, you have to replay Day 39
- To Do : Hustle to 3 or customers in one day
Action: Hunting. Amor Chance for Material 3 x2
041 - Hustle Desperation Day
- Dona-Dona Day
> Action: Hustling
042 - New Dungeon: Geo Heights. Difficulty ****
Joker is not available
- To Do : Go Hunting, and clear Geo Heights
If you do not enter Geo Heights today, Joker CG 6-1-2 at Park Building
> Action: Hunting. Geo Heights. Difficulty ****
Head to LiveLuLove K15 for encounter. Base 8880 EXP
Head to Mekimeki Workshop K17 First Time = Bear Badge
Head to Park Building M14 Story Event
-----------
DAY - EVENT
043 - EP14 Big Bang Age
Joker re-joins
- New Dungeon: Shipyard. Difficulty ******
- VILE/VAN Sale
- To Do : Go Hunting, and clear Shipyard
Action: Hunting. Amor Chance for Material 3 x2
044 - Unique Heroine Event: Noelle Event - ASP
- Matching Deadline
- Dona-Dona Day
Action: Hunting. Amor Chance for Material 3 x2
- VIP Matching Gain 500,000 for 5/5 S+
045 - To re-roll VIP Income and Criteria, you have to replay Day 44
- Unique Heroine Event: Miruki Event - Geo Heights
> Action: Hunting. Shipyard. Difficulty ******
No Retreat. Lose to get Medico CG 3-2-1
Head to Electronics I15. Enemy encounter Base 15520 EXP
Joker leaves party
Offline Gate C23 Cannot be accessed.
Head to Metallurgy 1 I24 Lu Bu 30960 HP. Base 16560 EXP
Head to Corridor I28 CG 9-2-4
Head to Outfitting Storage M32 First Time = Dice Badge
Head to Polishing I33. Joker re-joins
Head to Material Storage Y36 First Time = Vamp Badge
*** - Unique Heroine Event: Tamaki Event - Sprout Dorms
Tamaki event can be triggered from EP14 onwards.
-----------
DAY - EVENT
046 - EP15 Beat Angel
- Hustle Appreciation Day
- To Do : Make over 30,000 yen Hustling in one day
> Action: Hustling
047 - To Do : Hustle to 3 or more clients in a row
> Action: Hustling
048 - Dona-Dona Day
- Kirakira is not available. Talk Event is not available
- To Do : Visit the Shop
> Action: Visit Shop
Shop can now make higher grade weapons.
- New Dungeon: Third School. Difficulty ******
- To Do : Go Hunting, and clear Third School
If you do not enter Third School today, Dead End Kirakira
Kirakira CG 2-2-3 at Etiquette Room and Broadcast Room
> Action: Hunting. Third School. Difficulty ******
No Retreat. Lose to get Porno CG 1-3-3
Only Kuma and Torataro are available. Security Gates cannot be assessed
Head to Interbuilding Passage 2FF CG 9-3-1
Head to Home Ec 1FJ First Time = Skip Replica
Head to Etiquette Room 1FK Story event
Head to Broadcast Room 1FM Story event
*** - Unique Heroine Event: Chiharu Event - Shiyama Hospital
Chiharu event can be triggered from EP15 onwards.
XX----------------------------------------------------------------------------XX
B104 NEW GAME PHASE 4
-----------
DAY - EVENT
049 - EP16 Hidden Moon
Kirakira re-joins
Big-Bang Gum is now available. Needed for Offline Gate.
CS Building - Offline Gate C2I NOTHING
Disused YR Factory - Assembly Area KA42 First Time = Crown Badge
Shinonome Wharf - Offline Gate SG1 Material 4 Area
- New Dungeon: Industry Plaza. Difficulty *******
- Matching Deadline
- To Do : Make over 35000 yen Hustling in one day
> Action: Hustling
- VIP Matching Gain 500,000 for 5/5 S+
050 - To re-roll VIP Income and Criteria, you have to replay Day 49
- Unique Heroine Event: Tamaki Event - Sprout Dorms
- VILE/VAN Sale
- To Do : Make over 150,000 yen in one match
Action: Hunting. Industry Plaza. Difficulty *******
Head to Booth E3 Chance of Material 3
Head to Booth A1 Chance of Material 4
051 - Unique Heroine Event: Chiharu Event - Shiyama Hospital
- Hustle Desperation Day
- Dona-Dona Day
Action: Hustling
052 - Unique Heroine Event: Fumi Event - Industry Plaza
Action: Hunting: Shinonome Wharf
Head to Offline Gate SG1.
Head to Yard Y05 Y05. First Time = Material 4
053 Action: Hunting: Shinonome Wharf Chance for Material 4
054 - Matching Deadline
Action: Hunting: Shinonome Wharf Chance for Material 4
- VIP Matching Gain 500,000 for 5/5 S+
055 - To re-roll VIP Income and Criteria, you have to replay Day 54
- Dona-Dona Day
- To Do: Hustle a virgin Talent
Action: Hunting. Shinonome Wharf Chance for Material 4
056 - Hustle Appreciation Day
> Action: Hustling. Hustle a virgin talent
-----------
DAY - EVENT
057 - EP17 War of the Maiden
- New Dungeon: White Petal Festival. Difficulty *******
- VILE/VAN Sale
- To Do : Go Hunting, and clear the White Petal Festival
Action: Hustling.
058 - Unique Heroine Event: Sana Event - Third School
- Dona-Dona Day
> Action: Hunting. White Petal Festival. Difficulty *******
No Retreat. One Time Dungeon. Lose to get Kikuchiyo CG 5-3-2 and 5-3-3
Only girls are available.
Head to Sakurairo Popcorn S14. Enemy encounter
YAMMy joins at S14. Lv 38 POW 6117 TEC 7406 SPD A+ HP 14671
Head to Clocktower Plaza S20 Shinonome clan appears
Head to Outdoor Tearoom S24 First Time = Herb Badge 4
Head to Library S26 ALyCE and YAMMy leave
Enemy encounter. Shinazu 38400 HP Base 44000 EXP
There are two paths.
Head to Student Hall Back Y12 Dead End ALyCE at EP18
Head to Student Hall S27 Preferred Path
- CG 9-3-2
-----------
DAY - EVENT
059 - EP18 Rabbit
ALyCE is not available. Talk Event is not available
- Matching Deadline
- To Do : Go Hunting anywhere and clear the area
> Action: Hunting
After clearing, enemy encounter. Lu Bu 72000 HP Base 50400 EXP
- VIP Matching Gain 500,000 for 5/5 S+
060 ALyCE is not available. Talk Event is not available
- To re-roll VIP Income and Criteria, you have to replay Day 59
- To Do : Visit the Shop
> Action: Visit Shop
- To Do : Go Hunting, and clear Megumi Street
If you do not enter Megumi Street today,
you get ALyCE CG 4-3-3 at Back Alley X00 and Dead End ALyCE
> Action: Hunting. Megumi Street
Head to Back Alley X00. Enemy encounter Base 49600 EXP
*** - Unique Heroine Event: Nanami Event - Sanho Industries
-----------
DAY - EVENT
061 - EP19 Beat Blades
Kikuchiyo is not available. Talk Event is not available
- Hustle Desperation Day
- To Do : Make over 40,0000 yen Hustling in one day
> Action: Hustling
062 Kikuchiyo is not available. Talk Event is not available
- Dona-Dona Day
- New Dungeon: Anepic. Difficulty ********
- To Do : Go Hunting, and clear Anepic
If you do not enter Anepic today,
you get Kikuchiyo CG 5-3-1 at Promenade S05 and Lounge T02
> Action: Hunting. Anepic. Difficulty ********
Head to Stairs F06. Enemy encounter Base 25600 EXP
Head to Central Elevator F02
Head to Hall F11
Head to Clinic F16 Chance for Material 4
Steerage G Gate U02 Cannot be accessed
Head to Promenade S05. Enemy encounter
Head to Lunge T02. Enemy encounter. Tsuina 38400 HP Base 92000 EXP
Overkill for CG 6-2-1
Head to Employee Corridor B01. Forced Scram
-----------
DAY - EVENT
063 - EP20 Illusion
Kuma, Antenna and Porno are not available. Talk event is not available
- To Do : Make over 5,000 yen Hustling in one day
> Action: Hustling
064 Kuma, Antenna and Porno are not available. Talk event is not available
- Matching Deadline
- VILE/VAN Sale
- To Do : Make over 10,000 yen Hustling in one day
> Action: Hustling
- VIP Matching Gain 500,000 for 5/5 S+
065 Kuma and Antenna are not available. Talk event is not available
Porno re-joins
- To re-roll VIP Income and Criteria, you have to replay Day 64
- Mistress CG 6-2-3
- Dona-Dona Day
- To Do : Go Hunting anywhere and clear the area
Action: Hustling
066 Kuma and Antenna are not available. Talk event is not available
- Unique Heroine Event: Nanami Event - Sanho Industries
- Hustle Appreciation Day
Action: Hustling
067 Kuma and Antenna are not available. Talk event is not available
> Action: Hunting.
Antenna not available means no access to Security Gate
Kuma not available means no Feeling Gain
068 Antenna is not available. Talk event is not available
Kuma re-joins
- To Do: Go Hunting, and clear CS Building
If you don't enter CS Building today, Antenna CG 4-1-1 at Episode 21
> Action: Hunting. CS Building
CG 9-3-3
Antenna not available means no access to Security Gate
Enemies are upgraded.
Head to Junk Pile C2E First Time = Herb Badge 5
Head to Equipment Room C3G Chance for Material 4
Head to Prof. Aoyagi's Room C3I Story Event
XX----------------------------------------------------------------------------XX
B105 NEW GAME PHASE 5
-----------
DAY - EVENT
069 - EP21 Noir
Antenna cracked GEBER encryption and you gain access to G Gate.
Shipyard - Gratitude Room C25 First Time = Material 5
Anepic - Heliport B05 Chance for Material 5
- Matching Deadline
- Dona-Dona Day
- To Do: Make over 45,000 yen Hustling in one day
> Action: Hustling
- VIP Matching Gain 500,000 for 5/5 S+
070 - Mistress CG 6-2-4
- To re-roll VIP Income and Criteria, you have to replay Day 69
- To Do : Go Hunting, and clear the Anepic
> Action: Hunting. Anepic
Enemies are upgraded.
Head to Dining F07 Chance for Material 4
Head to Stairs F06. Enemy Encounter Base 70800 EXP
Head to Central Elevator F02 Two paths available
Head to Hall F11
Head to Clinic F16 Chance for Material 5
If you head to Steerage G Gate, there will be a boss encounter
Head to Cigar Bar F14
Head to Promenade G Gate B02 Two paths available
Head to Bridge B03 First Time = Viper Badge
071 - Unique Heroine Event: Shuko Event - Shipyard
- Hustle Desperation Day
- VILE/VAN SAle
Action: Hustling
072 - Dona-Dona Day
Action: Hunting. Anepic
Head to Dining F07 Chance for Material 4
Head to Clinic F16 Chance for Material 5
Head to Bridge B03 Chance for Material 5
073 Action: Hunting. Anepic
Head to Dining F07 Chance for Material 4
Head to Clinic F16 Chance for Material 5
Head to Bridge B03 Chance for Material 5
074 - Matching Deadline
Action: Hunting. Anepic
Head to Dining F07 Chance for Material 4
Head to Clinic F16 Chance for Material 5
Head to Bridge B03 Chance for Material 5
- VIP Matching Gain 500,000 for 5/5 S+
075 - To re-roll VIP Income and Criteria, you have to replay Day 74
Action: Hunting. Anepic
Head to Dining F07 Chance for Material 4
Head to Clinic F16 Chance for Material 5
Head to Bridge B03 Chance for Material 5
076 - Dona-Dona Day
- Hustle Appreciation Day
Action: Hustling
077 > Action: Hunting. Anepic
Head to Clinic F16 Chance for Material 5
Head to Steerage G Gate U01
Head to Office Room U02. Enemy encounter Tsuina 102000 HP
Base 355200 EXP
-----------
DAY - EVENT
078 - EP22 Misty
- VILE/VAN Sale
- To Do: Hustle to 4 or more clients in a row.
> Action: Hustling
079 - Matching Deadline
- To Do: Make over 200,000 yen in one match
> Action: Match a Talent latest by Day 79 VIP Matching Deadline
Action: Hunting. Anepic
- VIP Matching Gain 500,000 for 5/5 S+
- Tsuina CG 6-2-2
080 - To re-roll VIP Income and Criteria, you have to replay Day 79
- New Dungeon: Chuo Line. Difficulty *********
- Uncollected Badges = 8
Badge Effect |Dungeon Area
Atom Badge A Buff +20% |ASP Server Room C14
Ajari Badge A Buff DUR +1|Shinonome Wharf Yard Y08 Y08
Crown Badge C Buff +20% |Disused YR Factory Assembly Area KA42
Cook Badge C Buff DUR +1|Anepic Grand Cabin S03
Crash Badge C Effect +20%|Industry Plaza Meeting Room L04
Doom Badge D Buff +20% |Chemical Science Lab Radiation Booth R04
Dream Badge D Buff DUR +1|Third School Girls' Changing Room 2FJ
Dose Badge D MP Cost -6 |Industry Plaza Booth B3 B03
Virus Badge V Buff DUR +2|Amor Deapoo Lunch N40
Cook Badge and Crown Badge are functionally useless.
- To Do: Go Hunting, and clear Chuo Line
Action: Hunting.
081 - Hustle Desperation Day
Action: Hustling
082 Action: Hunting
083 - Dona-Dona Day
Action: Hunting
084 - Matching Deadline
Action: Hunting
- VIP Matching Gain 500,000 for 5/5 S+
085 - To re-roll VIP Income and Criteria, you have to replay Day 84
- VILE/VAN Sale
Action: Hunting
086 - Hustle Appreciation Day
- Dona-Dona Day
> Action: Hunting: Chuo Line. Difficulty *********
No Retreat. Point of No Return. Map is a straight path.
Lose to get ALyCE CG 4-3-4 and 5-1-1
Head to Bandaizaki Sta. C14 Enemy encounter 8 enemies Base 94400 EXP
Head to Konoe Sta. C15 Enemy encounter 8 enemies Base 104000 EXP
Head to Sanukiza Sta. C17 Encounter Lu Bu 176400 HP Base 158400 EXP
Point of No Return No more Feeling Event
-----------
DAY - EVENT
087 - EP23 Dream Program System
Zappa and Kuma are not available. Feeling event not available
- To Do: None. Wait for Kuma to return.
Action: Hunting
088 Zappa and Kuma are not available. Feeling event not available
- To Do: None. Wait for Kuma to return.
Action: Hunting
089 - Matching Deadline
Zappa and Porno are not available. Feeling event not available
Porno added as Talent. Replaces 10th Talent Position
- To Do: Match Porno with Asougi exec Chisafumi Yamauchi
Action: Hunting
- VIP Matching Gain 500,000 for 5/5 S+
090 Zappa and Porno are not available. Feeling event not available
- Dona-Dona Day
- To Do : Match Porno with Asougi exec Chisafumi Yamauchi
Fixed VIP Matching - Chisafumi Yamauchi
Income S+ LKS >=A TEC >=A MEN >=A Non-Virgin Not Pregnant
If Porno is not matched, Chisafumi Yamauchi appears in next VIP match
If Porno has been hustled, Porno CG 1-3-2 after VIP Matching
Action: Hunting
091 Zappa and Porno are not available. Feeling event not available
- Hustle Desperation Day
Action: Hustling
092 Zappa and Porno are not available. Feeling event not available
- VILE/VAN Sale
Action: Hunting
093 Zappa and Porno are not available. Feeling event not available
- Dona-Dona Day
Action: Hunting
094 Zappa and Porno are not available. Feeling event not available
- Matching Deadline
> Action: Match Porno latest by Day 94 VIP Matching Deadline
Action: Hunting
- VIP Matching Gain 500,000 for 5/5 S+
-----------
DAY - EVENT
095 Porno re-joins
Zappa is not available. Feeling event not available
- To Do : Visit the Shop
> Action: Visit Shop
- New dungeon: Animal Alley. Difficulty *********
- To Do: Go Hunting, and clear Animal Alley
Any Feeling or stat items to use on allies, use before entering
> Action: Hunting: Animal Alley. Difficulty *********
No Retreat. Lose to get Antenna CG 4-1-2
Point of No Return End Game
EP24 Darcrows
END Animal Alley
Same difficulty with Chuo Line
Head to Hazama Park X04 Story Event
Head to Main Street X10 Next Dungeon
You don't return to base but continue to next dungeon
END Kyusen-suji
HP, MP and VP carried over
Head to Tenjin 6-Chrome R05 Story Event
Lv 44 Shion joins temporarily
POW 11835 TEC 13360 SPD B HP 35373
A Dutch Viper Single R2 100% POW 22 MP +DEF Down 3 Turns
B Probing Lash All 40% POW 12 MP
Head to Kyusen 1-Chome R15. Enemy encounter
KIJIN 204000 HP. 2nd Position stationary Base 208400 EXP
Head to ASOUGI 3-Chrome R20 Story Event
Shion leaves
Head to ASOUGI 1-Chrome R22 Enemy Encounter
Kazutaka 186400 HP Base 259200 EXP
Zappa re-joins
-----------
DAY - EVENT
END Headquarters
Head to Elevator A06 Story Event
EP25 Atlach=Nacha
Head to Media Space E07 Story Event
Head to Elevator E. E14 Story Event
Alpha types start to appear with Bravo
Head to Class S Corridor ES9 Story Event
Head to Z Gate Z06 Story Event
Head to Lab C Z00 Final Boss
Legs 310800 HP. 1st Position stationary
Trample hits front unit and Rapid Motion Wheel hits front two units
ORIGINAL 355200 HP. 2nd Position stationary
Painless hits Position 2 and Elemental Vaporizer hits Position 1
A10000 launches missile on one turn and missile hits all on next turn
Belly 266400 HP. 3rd Position stationary
C.L.W. to heal 10,000 HP to all
Shoulders 222000 HP. 4th Position stationary
Zero Wing hits back 3 units and Rejector DEF party buff
-----------
DAY - EVENT
EP26 Spacey Wonder
Rank 10 Zappa, Torataro and Joker do not affect Ending
------------------------------------------------------
Normal Ending - Let's keep on running 3 Pt
Hustling Porno will result in normal ending
Not triggering any Heroine Ending Flag via reaching Feeling Rank 8
------------------------------------------------------
Porno Ending - Shinonome Couple 3 Pt
Kirakira Ending - Outside Cohabitation 3 Pt
Medico Ending - Nara Bad Girl 3 Pt
Antenna Ending - Osaka Gigolo 3 Pt
ALyCE Ending - No Right, No Wrong, No Justice 3 Pt
Kikuchiyo Ending - China Invaders 3 Pt
At least Rank 8 before doing Chuo Line on EP22.
When Kuma returns on EP23, heroine with highest Feeling point is chosen.
------------------------------------------------------
Mistress Ending - 3 Pt
Reach 20 Million before doing Chuo Line on EP22.
091 Hustle Desperation Day 151
092 VILE/VAN Sale 152
093 153
094 Matching Deadline 154
095 155
096 Hustle Appreciation Day 156
097 Dona-Dona Day 157
098 158
099 Matching Deadline 159
VILE/VAN Sale 160
100 161
101 Hustle Desperation Day 162
102 163
103 164
104 Matching Deadline 165
Dona-Dona Day 166
105 167
106 Hustle Appreciation Day 168
VILE/VAN Sale 169
107 170
108 171
109 Matching Deadline 172
110 173
111 Hustle Desperation Day 174
Dona-Dona Day 175
112 176
113 VILE/VAN Sale 177
114 Matching Deadline 178
115 179
116 Hustle Appreciation Day 180
117 181
118 Dona-Dona Day 182
119 Matching Deadline 183
120 VILE/VAN Sale 184
121 Hustle Desperation Day 185
122 186
123 187
124 Matching Deadline 188
125 Dona-Dona Day 189
126 Hustle Appreciation Day 190
127 VILE/VAN Sale 191
128 192
129 Matching Deadline 193
130 194
131 Hustle Desperation Day 195
132 Dona-Dona Day 196
133 197
134 Matching Deadline 198
VILE/VAN Sale 199
135 200
136 Hustle Appreciation Day XXX
137 XXX
138 XXX
139 Matching Deadline XXX
Dona-Dona Day XXX
140 XXX
141 Hustle Desperation Day XXX
VILE/VAN Sale XXX
142 XXX
143 XXX
144 Matching Deadline XXX
145 XXX
146 Hustle Appreciation Day XXX
Dona-Dona Day XXX
147 XXX
148 VILE/VAN Sale XXX
149
150
--------------------------------------------------------------------------------
C200 ACHIEVEMENT BONUS
Achievements are converted into points.
Bronze = 1 pt, Silver = 2 pt and Gold = 3 Pt
There is a total of 100 points.
1 Beat the game within 200 days
2 Beat the game within 150 days
3 Beat the game within 100 days
1 Use items 1000 times on Zinzai
1 Have a conversation with Zinzai 100 times
1 Have sex with Zinzai 100 times
1 Deflower virgin Zinzai 100 times
1 Spend 3,000,000 Yen on the items on the shop
1 Spend 1,000,000 Yen on the discounted items on the Shop
1 Enhance your weapon
1 Enhance your weapon to Rank 3
1 Enhance your weapon to Rank 5
1 Buy an equipment
1 Buy a Rank 3 equipment
1 Buy a Rank 5 equipment
3 Earn 300,000 in a single hustling phase
3 Get 10 customers in a row in a single hustling phase
1 Kill 100 enemies
2 Kill 500 enemies
3 Kill 1000 enemies
2 DonaDona a Zinza with LKS S+
2 DonaDona a Zinza with TEC S+
2 DonaDona a Zinza with MEN S+
1 Acquire 6 Badges
2 Acquire 12 Badges
3 Acquire 24 Badges
1 Match 3 requirements on a Haken
2 Match 4 requirements on a Haken
3 Match all 5 requirements on a Haken
1 Beat Episode 1
1 Beat Episode 2
1 Beat Episode 3
1 Beat Episode 4
1 Beat Episode 5
1 Beat Episode 6
1 Beat Episode 7
1 Beat Episode 8
1 Beat Episode 9
1 Beat Episode 10
1 Beat Episode 11
1 Beat Episode 12
1 Beat Episode 13
1 Beat Episode 14
1 Beat Episode 15
1 Beat Episode 16
1 Beat Episode 17
1 Beat Episode 18
1 Beat Episode 19
1 Beat Episode 20
1 Beat Episode 21
1 Beat Episode 22
1 Beat Episode 23
1 Beat Episode 24
1 Beat Episode 25
3 Beat Episode 26
3 Beat Episode 26 (Porno END)
3 Beat Episode 26 (Kirakira END)
3 Beat Episode 26 (Medico END)
3 Beat Episode 26 (Antenna END)
3 Beat Episode 26 (Alice END)
3 Beat Episode 26 (Kikuchiyo END)
3 Beat Episode 26 (Mistress END)
1 Get a Game Over
1 Get a Game Over 5 times
1 Get a Game Over 10 times
Click on New Game
Point Allowance is based on achievements.
Leave everything disabled to start a normal game
Spend points to start with unfair advantages.
To get all, you need a total of 100 points.
6 Rich Start with 1,000,000 yen
9 Superrich Start with 1,000,000 yen
15 Hyperrich Start with 1,000,000 yen
6 Aspirational Start with 3 Quaterly RevuEX items
9 Superaspirational Start with 3 Quaterly RevuEX items
15 Hyperaspirational Start with 3 Quaterly RevuEX items
3 Talent Free Allows custom-made Talent to appear
1 Talent Priority Pass Makes custom-made Talents appear
3 Client Free Allows custom-made Clients to appear
1 Client Priority Pass Makes custom-made Clients appear
2 Kumustle Talentize Kuma in Shop
2 Zappustle Talentize Zappa in Shop
2 Pornustle Talentize Porno in Shop
2 Kirakirustle Talentize Kiirakira in Shop
2 Toratarustle Talentize Torataro in Shop
2 Medicustle Talentize Medico in Shop
2 Antennustle Talentize Antenna in Shop
2 Jokustle Talentize Joker in Shop
2 ALyCuStLE Talentize ALyCE in Shop
2 Kikuchiyustle Talentize Kikuchiyo in Shop
12 U.R.N. Cell Makes a pointless dungeon appear
If you enable Rich, Superrich and Hyperrich, you start with 3,000,000 yen.
With Rank 6 Weapons costing 769,000 yen each, the extra money is insufficient.
To get Mistress Ending, you also need 20,000,000 yen.
If you enable Aspirational, Superaspirational and Hyperaspirational, you get 9
items that gives 120000 EXP each to level a character to level 20.
Talent Free enables custom Talents to appear in the game.
Custom Talents may randomly appear in your roster and enemy clans
and the remaining will appear in dungeons.
Create User Folder in SaveData folder.
Create a TXT file with a name and input below data
|Description, not to be used in file
TYPE=TALENT |Denotes type. TALENT makes it appear as Talent
IMAGE=Delta.png |1024x1024 pixels at PNG format, Can be omitted
NAME=Delta\nKagenou |First name and last name are separated by \n
LKS=S+ |If omitted, value will be randomly assigned from D to S+
TEC=S+ |
MEN=S+ |
TRAIT=Devious |Assign Trait, up to 3
VIRGIN=1 |1 for Virgin and 0 for non-virgin
VOICE=3/Bright |Set the voice type
BIO= |If omitted, will be randomly assigned. Up to 3
Available Voice types
4/Serious
4/Bright
4/Strong
3/Serious
3/Lively
3/Bright
3/Quiet
3/Innocent
2/Serious
2/Lively
2/Quiet
1/Innocent
1/Brash
1/Quiet
I think Absent, Sexy and Ascetic are the best combination Traits.
Base Absent Sexy Ascetic
LKS -200 +200 +400 = +400 LKS
TEC +400 +300 = +700 TEC
MEN -800 +800 +300 = +300 MEN
Talent Priority Pass prioritizes custom Talents into your roster.
If you have up to three custom Talents, they will appear in your roster.
If you have up to thirteen, three appear in your roster and ten in enemy clans.
If you have more, the remaining number will appear in dungeons.
Client Free enables custom Client to appear in the game.
Client Priority Pass enables custom Clients
Create User Folder in SaveData folder.
Create a TXT file with a name and input below data
|Description, not to be used in file
TYPE=CLIENT |Denotes type. CLIENT makes it appear as Client
IMAGE=Cid.png |1024x1024 pixels at PNG format. Can be omitted
NAME=Cid\nKagenou |First name and last name are separated by \n
INCOME=S+ |If omitted, value will be randomly assigned from D to S+
PRESENT=MEN+3 |Gift bestowed to Talent. Can be omitted
TARGET=Sexy |Traits for Client to target. Up to 3
BIO= |If omitted, will be randomly assigned. Up to 2
PRESENT can bestow traits or stats
-3 -2 -1 +1 +2 +3
LKS -1200 -800 -400 +600 +1000 +1400
TEC -1600 -1200 -800 +400 +800 +1200
MEN -1200 -800 -400 +1200 +1600 +2000
Client Priority Pass prioritizes custom Clients to appear in hustling sessions.
I suggest not to enable this, as custom clients will clog up early game sessions
and they do not re-appear again.
Reminder
Custom Talents and Clients are only added at the start of the game. Adding new
Talents or Clients afterwards will not be added.
Limit for custom characters is 30 of each type.
Talentized Characters
Kuma Virgin 255 DEF LKS D+ TEC D+ MEN S Cool Quiet Devoted
Kikuchiyo Virgin LKS S TEC D+ MEN A+ Stubborn Sensitive Clever
Zappa Virgin 255 DEF LKS C TEC D+ MEN A Chipper Piercings Muscly
Porno 255 DEF LKS A+ TEC S+ MEN S Almighty Ascetic Absent
Kirakira LKS A TEC D MEN C+ Impish Fearful Domestic
Torataro Virgin 255 DEF LKS D+ TEC D MEN B+ Quirky Haughty Truant
Medico Virgin LKS A TEC C+ MEN C+ Serious Sexy Boobs
Antenna Virgin LKS B+ TEC D MEN B+ Chipper Shy Flat
Joker Virgin 255 DEF LKS B TEC D+ MEN B Devoted Obedient Sporty
ALyCE Virgin LKS S+ TEC D+ MEN A+ Quirky Pure Glowing
Top choice is Porno. She has 255 DEF so she will not be pregnant for over 200
hustle and her traits easily keep her stats high.
URN Cell is a special dungeon.
You can find Material 6.
You can find Charlie and stronger enemies.
--------------------------------------------------------------------------------
D300 DUNGEONS
After you choose Hunting, you select one of the available dungeons to hunt.
You can use Scram to leave a dungeon but some dungeons require you to find an
actual exit to leave.
D302 MEGUMI STREET https://imgur.com/zC96C0Y
Megumi Street. Difficulty *
Fireteam Golf 100 HP DMG 127
SWAT Team Golf 120 HP DMG 85
KIJ-NU 160 HP DMG 64
Unlocked in EP02
Megumi Street M14 at Megumi Street Inui Kamase EP 02
01 Inui Kamase
A+ LKS D TEC B+ MEN Just Tidy Clever Virgin
Clever* LKS +100 TEC +200 MEN + 200 LKS
Just LKS -100 TEC +200 MEN + 200 MEN
Tidy LKS -300 TEC -300 MEN + 200 LKS -1000 TEC
Enemy: Cleaning Squad and MAMBO EP 22
To maximize capture,
Hon-dori Ave S. > Higashi-dori St > Yokai-dori St
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D303 SHIYAMA HOSPITAL https://imgur.com/3Bssz7t
Shiyama Hospital. Difficulty ***
SAL-WI 100 HP DMG 64
Command Squad Foxtrot 200 HP DMG 42
Fireteam Foxtrot 240 HP DMG 144
SWAT Team Foxtrot 280 HP DMG 103
Assault Squad Foxtrot 600 HP DMG 247
Unlocked in EP02
Reception C12 First Time = Herb 1 Badge
Enemy upgrade at Episode 12 Delta replaces Foxtrot
SWAT Team Delta 2000 HP DMG 834 + SPD Down EP 12
Demo Team Delta 4000 HP DMG 1353 / 1082 EP 12
Guard Squad Delta 6560 HP DMG 834 EP 12
Reception C12 Repeat = Material 3 (Chance)
Vending Machine C14 at Shiyama Hospital Chiharu Shimizu After EP 14
09 Chiharu Shimizu
B+ LKS D+ TEC B+ MEN Strict Sexy Sporty Virgin
Sexy +200 LKS +300 TEC +300 MEN + 200 LKS +1000 TEC
Sporty* LKS TEC MEN + 200 MEN
Strict* LKS TEC MEN + 200 LKS + 200 MEN
Enemy: Cleaning Squad and MAMBO EP 22
To maximize capture,
Exam Room > Waiting Room > 2F Lobby > Elevators > Director's Special Room
Tier 2 Foxtrot enemies appear.
In EP12, enemy upgrade to Delta enemies to match Amor.
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D304 SANHO INDUSTRIES https://imgur.com/5J6bTpB
Sanho Industries. Difficulty ***
Chemsquad Foxtrot 200 HP DMG 42/32
Fireteam Foxtrot 240 HP DMG 144
SWAT Team Foxtrot 280 HP DMG 102
KIJ-WI 360 HP DMG 101
Unlocked in EP03
Cargo Holding M21 First Time = Material 2
Repeat = Material 2 (Chance)
After Antenna joins in EP06, you gain access to Security Gate
Security Gate C11 leads to Product Warehouse C12
Product Warehouse C12 First Time = Herb 2 Badge
Repeat = Material 2 (Chance)
Power Room Y11 at Sanho Industries Nanami Takashi After EP 17
B LKS B TEC B MEN Plump Married Hips
Hips* LKS +100 TEC MEN +1000 LKS + 200 TEC
Married* LKS TEC MEN + 200 TEC
Plump* LKS +100 TEC MEN +1000 LKS + 200 TEC
Enemy: Cleaning Squad and MAMBO EP 22
To maximize Material 2 farming,
Corridor > Manufacturing Line A > Assembly Line B > Product Warehouse > Cargo
Holding
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D305 ART MUSEUM https://imgur.com/nROFVJh
Art Museum. Difficulty ***
Chemsquad Foxtrot 200 HP DMG 42/32
Fireteam Foxtrot 240 HP DMG 144
SWAT Team Foxtrot 280 HP DMG 108
KIJ-WI 360 HP DMG 108
Guard Squad Foxtrot 920 HP DMG 103
Unlocked in EP04
Yokai Tenmoku Teabowl S14 First Time = Alien Badge
After Antenna joins in EP06, you gain access to Security Gate
Security Gate W11 leads to Storage W12
Storage W12 Repeat = Material 2 (Chance)
Shop L12 Repeat = Material 2 (Chance)
Asougi Zaibatsu P15 at Art Museum Ririe Tsuji After EP 04
02 Ririe Tsuji
A LKS B TEC B+ MEN Emo Pervy Boobs Virgin
Boobs* LKS +200 TEC MEN +1000 LKS + 600 TEC
Emo -200 LKS +100 TEC -200 MEN
Pervy -100 LKS +300 TEC +300 MEN +1000 TEC
Enemy: Cleaning Squad and MAMBO EP 22
To maximize Material 2 farming,
Special Exhibits > Founder's Portrait > "Messiah" > Copper Yatate Brush Set
> Storage > Shop > Lobby
Art Museum is the best choice to farm Material 2.
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D306 SPROUT DORMS https://imgur.com/0ans5HK
Sprout Dorms. Difficulty ****
SAL-RE 340 HP DMG 149
SWAT Team Echo 820 HP DMG 302
Assault Squad Echo 1720 HP DMG 672
Unlocked in EP05
After Antenna joins in EP06, you gain access to Security Gate
Dorm Manager Room M99 First Time = Skip Badge
Bathing Room C05 at Sprout Dorms Tamaki Maki After EP 13
A LKS B+ TEC A+ MEN Chipper Legs Popular Virgin
Chipper LKS TEC +200 MEN + 600 MEN
Legs* LKS +100 TEC MEN +1000 LKS + 200 TEC
Popular LKS TEC MEN + 600 LKS
Enemy: Cleaning Squad and MAMBO EP 22
For combat,
Lobby > #9 > #13 > Lounge > Guardroom 2
Tier 3 Echo enemies appear.
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D307 CHEMICAL SCIENCE LAB https://imgur.com/ubVC0SE
Chemical Science Lab. Difficulty ****
Chemsquad Echo 660 HP DMG 87/70
Fireteam Echo 740 HP DMG 388
INU-RE 740 HP DMG 220
Guard Squad Echo 2620 HP DMG 280
Unlocked in EP07
Radiation Booth R04 First Time = Doom Badge
Safety Cabinet R07 Repeat = Material 2 (Chance)
Security Gate at Security Gate C02
Dissection Room Booth Z07 First Time = Brain Badge
East Corridor C04 at CS lab Kyouka Akutsu EP 08
03 Kyouka Akutsu
A LKS C+ TEC A+ MEN Serious Muscly Sensitive
Muscly* +100 LKS +200 TEC MEN
Sensitive LKS +300 TEC MEN +1000 TEC
Serious LKS +200 TEC -100 MEN + 200 LKS - 200 MEN
Grab both badges on first trip.
For combat,
Microbiology Booth > West Corridor > Data Center > Specimen Booth
> Breeding Cage > Physiology Booth
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D308 SHINONOME WHARF https://imgur.com/WX38lbr
Shinonome Wharf. Difficulty ****
SAL-RE 340 HP DMG 147 + SPD Down
Fireteam Echo 740 HP DMG 392
INU-RE 740 HP DMG 220
SWAT Team Echo 820 HP DMG 305
bFlatt 820 HP DMG 206
bFlatt 900 HP DMG 396
HA-LO 980 HP DMG 0
Assault Squad Echo 1720 HP DMG 697
Guard Squad Echo 2620 HP DMG 2376
SAL-NE 1600 HP DMG 1144
KIJ-NI 6400 HP DMG 2398
Support Squad Charlie 8800 HP DMG 1728
Demo Team Charlie 9600 HP DMG 3800/3283
Assault Squad Charlie 10400 HP DMG 5304
Guard Squad Charlie 16000 HP DMG 2244
Unlocked in EP08
Transformer Facility First Time = Ace Badge
Yard F06 F06 at Shinonome Wharf Kanono Takemi EP 09
04 Kanono Takemi
B+ LKS D TEC S MEN Chipper Quirky Mystic Virgin
Chipper LKS TEC +200 MEN + 600 MEN
Mystic LKS TEC +200 MEN
Quirky LKS +200 TEC MEN + 600 LKS
To destroy Offline Gate, you need Big-Bang Gum from EP16
Offline Gate SG1 Charlie enemies
Yard Y05 Y05 First Time = Material 4
Repeat = Material 4 (Chance)
Yard Y08 Y08 First Time = Ajari Badge
To maximize item farming without Big-Bang Gum,
Yard D42 > Yard D11 > [Yard C41] > Yard B29 > Yard A29 > Quay > Yard F22
> [Yard G07] > Yard G33 > Yard H14 > [Refrig. Yard 10] > Refrig. Yard 24
> Yard L04
Yard C41 may have Hotdog (20% HP) or Soda Water (20% MP).
Yard G07 may have Lemonade (40% MP) or Burst Cola (60% MP)
Refrig. Yard 10 may have Soda Water (20% MP) or Lemonade (40% MP)
To maximize combat with Big-Bang Gum,
Yard D42 > Yard D11 > [Yard C41] > [Offline Gate] > Yard Z09 > Yard Z04
> Yard Y10 > Yard Y13 > [Yard Y05] > Yard X01 > Yard X06 > [Refrig. Yard 10]
> Refrig. Yard 24 > Yard L04
You fight 6 Charlie enemies and a chance to get Material 4.
Shinonome Wharf is the best choice to farm Material 4
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D309 DISUSED YR FACTORY https://imgur.com/EIHvPaV
Disused YR Factory. Difficulty ****
SAL-NE 1600 HP DMG 1144
KIJ-NI 6400 HP DMG 2398
Unlocked in EP09
To destroy Offline Gate, you need Big-Bang Gum from EP16
Offline Gate VA3
Assembly Area KA42 First Time = Crown Badge
Crown Badge is useless.
The entire dungeon is useless.
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D310 AMOR https://imgur.com/EjVCe3k
Amor. Difficulty *****
Chemsquad Delta 1440 HP DMG 299
Fireteam Delta 1720 HP DMG 1134
SWAT Team Delta 2000 HP DMG 787 + SPD Down
Assault Squad Delta 4280 HP DMG 1840
Guard Squad Delta 6560 HP DMG 823
Unlocked in EP10
Choyhane N19 First Time = Material 3
Repeat = Material 3 (Chance)
NUJI N13 First Time = Herb 3 Badge
Repeat = Material 3 (Chance)
Deapoo Lunch N40 First Time = Virus Badge
Tabiya Socks N18 at Amor Rin Kamifumoto EP 11
05 Rin Kamifumoto
A LKS B TEC B MEN Truant Cool Clever Virgin
Clever* LKS +100 TEC +200 MEN + 200 LKS
Cool LKS TEC +200 MEN + 200 MEN
Truant* LKS TEC +200 MEN - 200 LKS
Tier 4 Delta enemies appear.
Amor is the best choice to farm Material 3.
Niroyuwa N35 has enemy encounter. SALSA 39360 HP. Base 18000 EXP
To maximize item farming,
[Mornelund] > Shimauma Music > Sports Zaviga > [Choyane] > ASG Mart > [NUJI]
> Stabs Coffee
Mornelund may have Gummy bear (20% VP)
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D311 CS BUILDING https://imgur.com/bG7l1uZ
CS Building. Difficulty *****
Grand Aoyagi 2280 HP DMG 1081
Sky Aoyagi 3400 HP DMG 545 + POW Down
Unlocked in EP11
Junk Pile First Time = Material 3
Repeat = Material 3 (Chance)
Equipment Room First Time = Candy Badge
At EP20, enemies are upgraded.
Grand Aoyagi Redux 3700 HP DMG 3348 EP 20
Night Aoyagi 26800 HP DMG 15984 EP 20
Junk Pile First Time = Herb Badge 5
Repeat = Material 4 (Chance)
Equipment Room Repeat = Material 4 (Chance)
Security Gate C2C requires Antenna to gain access
Offline Gate C2I is probably used to avoid Room #24: Seminars and Reading Room
Aoyagi Research Room may have Curry Noir (60% HP)
Unconfirmed:
Equipment Room may have Material 3 before upgrading
Room #15: Lectures may have Material 3 after upgrading
To maximize item farming,
Room #14: Lectures > Room #22: Lab > [Junk Pile] > Room #24: Seminars
> Reading Room > Experiment Room > [Equipment Room] > [Aoyagi Research Room]
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D312 GEO HEIGHTS https://imgur.com/eeGLF73
Geo Heights. Difficulty ****
INU-MU 1720 HP DMG 515
SWAT Team Delta 2000 HP DMG 787 + SPD Down
bFlatt 2000 HP DMG 540 Uses Knife
bFlatt 2280 HP DMG 924/699
Unlocked in EP13
Mekimeki Workshop First Time = Bear Badge
Repeat = Material 3 (Chance)
Ristorante H160 M12 at Geo Heights Miruki Tachibana EP 14
07 Miruki Tachibana
B+ LKS A TEC C MEN Impish Boobs Has BF 3 DEF
Boobs* LKS +200 TEC MEN +1000 LKS + 600 TEC
Has BF* LKS TEC -100 MEN + 200 TEC
Impish +100 LKS +100 TEC +200 MEN + 600 TEC + 600 MEN
Enemy: Cleaning Squad and MAMBO EP 22
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D313 SHIPYARD https://imgur.com/OMeU0jz
Shipyard. Difficulty ******
SWAT Team Delta 2000 HP DMG 828 + SPD Down
Special Ops Delta 2000 HP DMG 932
Demo Team Delta 4000 HP DMG 1380/1160
Assault Squad Delta 4280 HP DMG 1932
Guard Squad Delta 6560 HP DMG 811
Unlocked in EP14
Security Gate S22 Used to avoid Smelting 1
Outfitting 2 I32 First Time = Material 3
Repeat = Material 3 (Chance)
Outfitting Storage M32 First Time = Dice Badge
Material Storage Y36 First Time = Vamp Badge
To destroy Offline Gate, you need Big-Bang Gum from EP16
You only gain access through G Gate in EP21
Offline Gate C23 Leads to G Gate C24
G Gate C24 Leads to Gratitude Room C25
Gratitude Room C25 First Time = Material 5
Repeat = Material 5 (Chance)
Steel Storage I21 at Shipyard Shuko Miura EP 21
13 Shuko Miura
A LKS A TEC S MEN Flat Glowing Devious
Devious +200 LKS +200 TEC +300 MEN
Flat* LKS TEC MEN - 600 LKS - 600 TEC
Glowing* +200 LKS +100 TEC MEN +1000 LKS
Retractable Crane may have Chocolate (40% VP)
Engineering 2 may have Soda Water (20% MP)
Labor Office may have Curry Noir (60% HP) or Lemonade (40% MP)
For combat,
Engineering 1 > Mechanics 1 > Smelting 1 > Smelting 2 > Metallurgy 2
> Hullbuilding 1 > Hullbuilding 2 > Finishing > Carpentry
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D314 THIRD SCHOOL https://imgur.com/7P5dqjS
Third School. Difficulty ******
Chemsquad Delta 1440 HP DMG 296/244
INU-MU 1720 HP DMG 520
Fireteam Delta 1720 HP DMG 1134
SWAT Team Delta 2000 HP DMG 850 + SPD Down
Unlocked in EP15
Home EC 1FJ First Time = Skip Replica
Girls' Changing Room 2FJ First Time = Dream Badge
Lavatory 1FE at Third School Sana Kobayashi EP 17
11 Sana Kobayashi
B LKS D TEC C+ MEN Self-Hate Poor Obedient Virgin
Obedient +100 LKS +200 TEC +200 MEN + 200 LKS
Poor* LKS TEC MEN - 200 LKS + 200 MEN
Self-Hate LKS +100 TEC -300 MEN - 200 MEN
Enemy: Cleaning Squad and MAMBO EP 22
During first exploration, Antenna is not available to unlock Security Gates
Security Gate 2FB
Security Gate 1FF
Security Gate 3FG
Maintenance (1F) > 3-G (2F) > 2-B > [Home Ec] >
Home Ec may have ade (40% MP) or Mille Crepe (80% VP)
Staff Office 1FG has Tidy, Just, Boobs, Cool, Hips. High Chance of Virgin.
Health Office 1FI has Wounded, Elegant, Sporty, Chipper, Cool, Muscly. Med
Chance of Virgin.
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D315 INDUSTRY PLAZA https://imgur.com/msMYJRw
Industry Plaza. Difficulty *******
SAl-NE 1600 HP DMG 1100
Fireteam Charlie 4000 HP DMG 3270
Special Ops Charlie 4800 HP DMG 3300
KIJ-NI 6400 HP DMG 2420
Demo Team Charlie 9600 HP DMG 2416/1502
Assault Squad Charlie 10400 HP DMG 5564
Guard Squad Charlie 16000 HP DMG 2332
Unlocked in EP16
Fumi Sasazuki at Booth G2 G02 at Industry Plaza EP16
Booth F2 F02 First Time = Material 4
Repeat = Material 4 (Chance)
Meeting Room L04 First Time = Crash Badge
Offline Gate at Offline Gate X02. Leads to Booth X X01
Booth E3 E03 Repeat = Material 3 (Chance)
Booth B3 B03 First Time = Dose Badge
Booth A1 A01 Repeat = Material 4 (Chance)
Enemy: Cleaning Squad and MAMBO EP 22
Tier 5 Charlie enemies appear. Difficulty Spike significantly increased.
Industry Plaza is an inefficient dungeon.
Booth H3 > Booth G3 > [Booth F2]
For first time exploration, this has fewer enemy encounter and 100% Material 4.
Vending Machines may have SodaWater (20% MP) and Lemoinade (40% MP)
Booth B3 may have Burst Cola (60% MP), Chocolate (40% VP)
To maximize Item Farming,
[Vending Machines] > [Booth E3] > Booth E2 > Booth A4 > Booth A3 > Booth A2
> [Booth A1]
This has a chance to get Material 3 and Material 4.
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D316 WHITE PETAL FESTIVAL https://imgur.com/IJHikO9
White Petal Festival. Difficulty *******
SAL-NE 1600 HP DMG 1199
Chemsquad Charlie 3200 HP DMG 864 / 652
SWAT Team Charlie 4800 HP DMG 2332
Assault Squad Charlie 10400 HP DMG 5564
Guard Squad Charlie 16000 HP DMG 2332
Gudoboi 4000 HP DMG 1220 + Voltage Down
Kage-Menkyo 6400 HP DMG 7480
Menkyo 7200 HP DMG 3110
Unlocked in EP17. One Time Dungeon and only available for girls.
YAMMy joins temporarily at Sakurairo Popcorn S14.
Lv 38 POW 6117 TEC 7406 SPD A+ HP 14671
A Golden Hour Single R:1 MP 14 100% POW
B Mate Single R:2 MP 30 180% POW
C Butter/Dragon/Fly Single R:4 MP 20 60% POW
Use YAMMy if you need a unit to tank damage, as she will leave.
Bleachers > Sakurairo Popcorn [YAMMy joins] > Wasanbon Udon > [Oshiruko Grande]
> Hakoiri-Yaki Snacks > Gymnasium > Kotori Garden > [Outdoor Tearoom]
> Temporary Guardroom > Library [YAMMy and ALyCE leave] > Student Hall
> Blood Donation
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D317 ANEPIC https://imgur.com/u1rSHZ5
Anepic. Difficulty ********
Gudoboi 4000 HP DMG 1220 + Voltage Down
Kage-Menkyo 6400 HP DMG 7480
Menkyo 7200 HP DMG 3110
Unlocked in EP19
Dining F07 Repeat = Material 4
Clinic F16 Repeat = Material 4 (Chance)
Grand Cabin S03 First Time = Cook Badge
At EP21, enemies are upgraded and you gain access through G Gate
Cleaning Squad 7400 HP DMG 2441/1730 16800 EXP
MAMBO 24400 HP DMG 4155/2006 +DEF Down 17248 37200 EXP
Dining F07 First Time = Material 4
Repeat = Material 4 (Chance)
Clinic F16 Repeat = Material 5 (Chance)
G Gate at Promenade G Gate B02
Heliport B05 Repeat = Material 5 (Chance)
Bridge B03 First Time = Viper Badge
Anepic is the best choice to farm Material 5 and EXP in New Game.
Dining may have Arrabbiata (40% HP), Lemonade (40% MP), Mille Crepe(80% VP)
Grand Cabin may have Mille Crepe (80% VP)
For combat,
Lobby > Passenger Ent. > Hall > Employee Stairs > Royal Elevator
DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA
D318 CHUO LINE https://imgur.com/JlZXLjk
Chuo Line. Difficulty *********
Chemsquad Bravo 7400 HP DMG 2616/2016 + POW Down
Fireteam Bravo 9800 HP DMG 9460
SWAT Team Bravo 12200 HP DMG 6758
Special Ops Bravo 12200 HP DMG 7568
Point of No Return. Dungeon is a straight path.
Tier 6 Bravo enemies appear.
Bandaizaki Sta. > Konoe Sta. > Sanukiza Sta.
DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA
D319 ANIMAL VALLEY https://imgur.com/tfrjqs3
Animal Alley. Difficulty *********
Chemsquad Bravo 7400 HP
INU-FU 9800 HP
Fireteam Bravo 9800 HP
SWAT Team Bravo 12200 HP
Demo Team Bravo 24400 HP
Final Point of No Return. You cannot return to base.
HP, MP and VP are carried over to next dungeon.
Koen-dori St. > Akibako Bldg. > Tilted Power Pole > Tsuruzuka
D320 KYUSEN-SUJI https://imgur.com/8DRdcup
Kyusen-suji. Difficulty *********
Air Squad Bravo 12200 HP
KIJ-FU 17000 HP
Shion joins temporarily at Tenjin 6-chome. Leaves at ASOUGI 3-Chrome.
Lv 44 POW 11835 TEC 13360 SPD B HP 35373
A Dutch Viper Single R:2 MP 22 100% POW +DEF Down 3 Turns
B Probing Lash All MP 12 40% POW
Hinoguchi > Genhata-nishi > East Tenma > Kyusen 1-chome
D321 HEADQUARTERS https://imgur.com/pnyTZE5
Headquarters. Difficulty ???
Chemsquad Bravo 7400 HP
Fireteam Bravo 9800 HP
Special Ops Bravo 12200 HP
SWAT Team Bravo 12200 HP
KIJ-FU 17000 HP
Support Squad Bravo 22000 HP
Demo Team Bravo 24400 HP
MAMBO 24400 HP
Fireteam Alpha 23400 HP
SWAT Team Alpha 30200 HP
Special Ops Alpha 30200 HP
Final Dungeon
Tier 7 Alpha enemies appear.
Entrance W. > [Gallery] > Class C Corridor > [Restroom] Class B Corridor
> [Rectification Room] > Foyer > [Clinic] > Proclamation Space > Control Room
> [Big-A] > Restricted Area > [Class 4 Storage] > [Class 6 Storage]
> Lab C
DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA
D350 URN CELL FACILITY https://imgur.com/NhZvylk
URN Cell Facility. Difficulty ???.
1 2 3 4 5 6 7
Z'
|
P ------|
| |
(K)------| (V)
| | |
G ------| Q ------|
| | | |
(D)------| (L)------| W
| | | | |
(B)------| H ------| (R)------|
| | | | | |
(A)------| E ------| M ------| X
| | | | | |
C ------| I ------| S ------|
| | | | |
F ------| (N)------| Y
| | | |
J ------| T ------|
| | |
O ------| Z
| |
U ------|
|
V'
1 2 3 4 5 6 7
URN stands for Unknown Research Nations.
No Retreat via Scram. Cell A, B, D, K, L, N, R and V have escape paths.
Charlie enemies
Cell A - A2 358, A4 558, A4 337 => 122400 EXP
Spilt Path at A4 337 to Cell B 761 and Cell C 094
SAL-NE 1600 HP DMG 1177
Chemsquad Charlie 3200 HP DMG 856/676
Command Squad Charlie 3200 HP DMG 856
Gudoboi 4000 HP DMG 1232 + Vol Down
Fireteam Charlie 4000 HP DMG 3270
SWAT Team Charlie 4800 HP DMG 2376 + SPD Down
Special Ops Charlie 4800 HP DMG 3300
KIJ-NI 6400 HP DMG 2288
Kage-Menkyo 6400 HP DMG 7480
Menkyo 7200 HP DMG 3744
Support Squad Charlie 8800 HP DMG 1744
Demo Team Charlie 9600 HP DMG 4033/3344
Assault Team Charlie 10400 HP DMG 5668
Guard Squad Charlie 16000 HP DMG 2244
URNURNURN URNURNURN
Bravo enemies
Cell B - B3 715, B6 418, B8 651 => 550400 EXP
Spilt Path at B8 651 to Cell D 121 and Cell E 832
Cell C - Cell C 094, C5 574, C8 025 => 419200 EXP
Spilt Path at C8 025 to Cell E 832 and Cell F578
Cell D - Cell D 121, D3 196, D5 317, D8 229 => 588000 EXP
Spilt Path at D8 229 to Cell G 224 and Cell H 610
Cell E - Cell E 832, E2 040, E5 921 (Talent), E8 524 => 859200 EXP
Spilt Path at E8 524 to Cell H 610 and Cell I 429
Cell G - G2 157, G3 817, G4 390, G8 598 => 1234600 EXP
Spilt Path at G8 598 to Cell K 507 and Cell L 125
Cell H - H2 233, H4 516, H6 014, H8 791 => 1382400 EXP
Spilt Path at H8 791 to Cell L 125 and Cell M 951
Grand Aoyagi Redux 3700 HP DMG 3410 + SPD Down
Chemsquad Bravo 7400 HP DMG 2616/2016 + POW Down
Command Squad Bravo 7400 HP DMG
Cleaning Squad 7400 HP EMG
INU-FU 9800 HP DMG 4142
Fireteam Bravo 9800 HP DMG 9460
SWAT Team Bravo 12200 HP DMG 6758
Air Squad Bravo 12200 HP DMG 6634
Kage-Inka 17000 HP DMG
KIJ-FU 17000 HP DMG 6634
Inka 19400 HP DMG
Support Squad Bravo 22000 HP DMG 5040
Demo Squad Bravo 24400 HP DMG 11660 / 8660
MAMbO 24400 HP DMG 4155 / 2077 8545 (all)
MAMBO 24400 HP DMG 3998 / 2660
Night Aoyagi 26800 HP DMG 15836
Guard Squad Bravo 41400 HP DMG
Wrumcyl Green 199200 HP DMG 9680
URNURNURN URNURNURN
Alpha enemies
Cell F - F3 288, F5 274, F7 493, F8 035 => 1329800 EXP
Spilt Path at F8 035 to Cell I 429 and Cell J 349
Cell I - I2 643, I3 349, I5 770, I6 140, I8 311 => 1860800 EXP
Spilt Path at I8 311 to Cell M 951 and Cell N 757
Cell J - J2 031, J3 701, J4 836, J8 121 =>
Spilt Path at J8 121 to Cell N 757 and Cell O 143
Cell K - K2 348, K3 075, K4 269, K8 049 => 1390000 EXP
Spilt Path at K8 049 to Cell P 672 and Cell Q 087
Cell L - L5 036, L8 432 => 1375600 EXP
Spilt Path at L8 432 to Cell Q 087 and Cell R 953
Cell M - M2 280, M3 099, M4 533, M8 626 => 1656900 EXP
Spilt Path at M8 626 to Cell R 953 and Cell S XXX
Cell N 75 - Cell N 75, N3 213, N5 386, N8 XXX =>
Spilt Path at N8 XXX to Cell S XXX and Cell T XXX
Cell O 143 - O5 529, O8 128 =>
Spilt Path at O8 128 to Cell T XXX and Cell U 285
Cell P - Cell P 672, P7 115, P8 480 => 1117520 EXP
Spilt Path at P8 480 to Cell Z' and Cell V 030
Cell Q - Q3 504, Q4 730, Q5 781, Q6 961, Q8 273 => 2381800 EXP
Spilt Path at Q8 273 to Cell V 030 and Cell W 521
Cell R - R5 703, R7 421, R8 XXX => 1438800 EXP
Spilt Path at R8 XXX to Cell W 521 and Cell X XXX
Cell S -
Cell T -
Cell U - Cell U 285, U5 248, U6 141, U8 669 =>
Spilt Path at U8 669 to Cell Z 793 and Cell V' 447
SAL-HO 8300 HP DMG 9328
INU-HO 23400 HP DMG 11772
Command Squad Alpha 16660 HP DMG 7412
Chemsquad Alpha 16660 HP DMG 7276/5976
Fireteam Alpha 23400 HP DMG 26596
Special Ops Alpha 30200 HP DMG 20496
SWAT Team Alpha 30200 HP DMG 18832 + SPD Down
KIJ-HO 43800 HP DMG 18832
Support Squad Alpha 53600 HP DMG 14688 (all)
Demo Team Alpha 60400 HP DMG 14364
Assault Squad Alpha 67200 HP DMG 45360
Guard Squad Alpha 104200 HP DMG
Uurnsel Blue 149400 HP DMG 18128 104400 EXP
Wrumcyl Green 199200 HP DMG 9680 104400 EXP
Ulynsyl Red 249000 HP DMG 27984 104400 EXP
Tsuina appears at U8 669. 102000 HP. 438000 EXP
URNURNURN URNURNURN
Boss
At the end of the seventh Cell lies a boss.
Chemsquad Alpha 16660 HP DMG 7480
Fireteam Alpha 23400 HP DMG 26108
SWAT Team Alpha 30200 HP DMG 18832 + SPD Down
KIJ-HO 43800 HP DMG 18832
Assault Squad Alpha 67200 HP DMG
Uurnsel Blue 149400 HP DMG 18128
Wrumcyl Green 199200 HP DMG 9680
Ulynsyl Red 249000 HP DMG 28776
Cell Z' - Cell Z', Z'2, Z'8 => 1267600 EXP
Uruncyr O with 996,000 HP. Weak to Bash. Base 626400 EXP
Reaching Z'9 will give Cardboard Scrap Z'.
Cell V - Cell V 030, V8 =>
199,200 HP. Immune to Bash and Poison
Cell W -
996,000 HP. Resist Slash and Bullet
Cell X -
2,324,000 HP. Weak to Slash
Cell Y -
996,000 HP. Weak to Shock
Cell Z -
1,494,000 HP. Weak to Fire
Cell V' - V'8 728
Urymcyr Sky with 4,980,000 HP. Weak to Bullet.
Enemy Position 3. Can move to other positions.
Reaching Z'9 will give Cardboard Scrap V'.
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Made by cogito, 2024
Made by Kasumi, 2024
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