Cheatbook

Dohna Dohna -Issho ni Warui Koto o Shiyou- Walkthrough, Hints and Tips for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2025   |    Download   |    Search for Game   |    Blog  
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
  The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is exactly the resource you would want. Find even secrets on our page. 
   
 

 Dohna Dohna -Issho ni Warui Koto o Shiyou-

 
   
 
 
Dohna Dohna -Issho ni Warui Koto o Shiyou-
    _____   ____  _    _ _   _            _____   ____  _    _ _   _          
   |  __ \ / __ \| |  | | \ | |   /\     |  __ \ / __ \| |  | | \ | |   /\    
   | |  | | |  | | |__| |  \| |  /  \    | |  | | |  | | |__| |  \| |  /  \   
   | |  | | |  | |  __  | . ` | / /\ \   | |  | | |  | |  __  | . ` | / /\ \  
   | |__| | |__| | |  | | |\  |/ ____ \  | |__| | |__| | |  | | |\  |/ ____ \ 
   |_____/ \____/|_|  |_|_| \_/_/    \_\ |_____/ \____/|_|  |_|_| \_/_/    \_\

                   DOHNA DOHNA: LET'S DO BAD THINGS TOGETHER
--------------------------------------------------------------------------------
                                TABLE OF CONTENTS

X000 UPDATE
X001 DISCLAIMER
A010 GAMEPLAY
A011 TALENTS
A012 HUSTLING
A013 VIP MATCHING
A014 UNIQUE HEROINE
A021 HUNTING
A031 ITEM SHOP
A032 BADGES
A040 CHARACTERS
A041 KUMA
A042 TORATARO
A043 KIRAKIRA
A044 PORNO
A045 ZAPPA
A046 MEDICO
A047 ANTENNA
A048 JOKER
A049 ALYCE
A050 KIKUCHIYO
B100 STORY NEW GAME
B101 NEW GAME PHASE 1
B102 NEW GAME PHASE 2
B103 NEW GAME PHASE 3
B104 NEW GAME PHASE 4
B105 NEW GAME PHASE 5
C200 ACHIEVEMENT BONUS
D300 DUNGEONS
D301 ASP                                https://imgur.com/gIWR6Wi
D302 MEGUMI STREET                      https://imgur.com/zC96C0Y
D303 SHIYAMA HOSPITAL                   https://imgur.com/3Bssz7t
D304 SANHO INDUSTRIES                   https://imgur.com/5J6bTpB
D305 ART MUSEUM                         https://imgur.com/nROFVJh
D306 SPROUT DORMS                       https://imgur.com/0ans5HK
D307 CHEMICAL SCIENCE LAB               https://imgur.com/ubVC0SE
D308 SHINONOME WHARF                    https://imgur.com/WX38lbr
D309 DISUSED YR FACTORY                 https://imgur.com/EIHvPaV
D310 AMOR                               https://imgur.com/EjVCe3k
D311 CS BUILDING                        https://imgur.com/bG7l1uZ
D312 GEO HEIGHTS                        https://imgur.com/eeGLF73
D313 SHIPYARD                           https://imgur.com/OMeU0jz
D314 THIRD SCHOOL                       https://imgur.com/7P5dqjS
D315 INDUSTRY PLAZA                     https://imgur.com/msMYJRw
D316 WHITE PETAL FESTIVAL               https://imgur.com/IJHikO9
D317 ANEPIC                             https://imgur.com/u1rSHZ5
D318 CHUO LINE                          https://imgur.com/JlZXLjk
D319 ANIMAL VALLEY                      https://imgur.com/tfrjqs3
D320 KYUSEN-SUJI                        https://imgur.com/8DRdcup
D321 HEADQUARTERS                       https://imgur.com/pnyTZE5
D350 URN CELL FACILITY                  https://imgur.com/NhZvylk
--------------------------------------------------------------------------------
X000 UPDATE

1.00 - DEC 2024

X001 DISCLAIMER

You are permitted to post this guide on any website relevant to the game.

On the Seto Inland Sea, Asougi City whose citizens are dominated from birth to
death. As their everyday lives are peaceful, few people object at all and those
who violate the rules are sent to temp jobs. In this town, Anti-Asougi clans
lash out by snatching girls off the streets and hustling their bodies to
customers. As the Founder's Birthday draws near, let's do bad things together!

--------------------------------------------------------------------------------

A010 GENERAL GAMEPLAY

When a new Day starts, you can do
1 To Do   - Clear the To Do Objective will unlock the next To Do next day
            Clear all To Do will unlock the next Episode
2 Feeling - You can choose one of three events to get item, raise feeling
            or rank an ally up.
            Only up to two events can be a rank up event.
            Kuma's Feeling Rank is adjusted to highest Feeling Rank in party
            Not available when party member(s) is/are absent.
            Feeling+   adds 10-30 Feeling
            Feeling++  adds 50-70 Feeling
3 Talent  - Starts with 5 Talent Rooms, 2 Max TP and 3 Random Talents
            Talent Rooms determine the number of Talents you can hold.   Max 10
            TP determine the number of action you can perform on Talent. Max  7
            Shop sells Fixtures to increase Talent Rooms and Max TP.
4 Garage  - When you Dona-Dona a Talent from a hunting ground, the Talent will
            appear here. Any Talent in the garage will be removed at end of day.
5 Squad   - You can check any party member's stats 
            You can use items to increase their Feeling or stats.
            Badge Slots can be unlocked by reaching certain ranks.
6 Shop    - You can buy items
            If you load the auto save, you can refresh the sales

Once you are done with hideout phase, you can choose the next phase, Hustling or
Hunting Phase. Once the second phase is done, the day ends.



A011 TALENTS

A Talent can be recruited via 
1 defeating the Talent last in a hunting ground
2 using capture rope on the competing Talent during Hustling


During Hideout Phase, you can spend 1 TP to 
1 Use Item. You can use any amount of items on the Talent.
2 Talk to raise one stat by 1 to 200 points. Does not check if a stat is maxed.
3 Train. Similar to Hustling but Talent cannot get pregnant.


Stats Value
S+  9000-9999
S   8000-8999
A+  7000-7999
A   6000-6999
B+  5000-5999
B   4000-4999
C+  3000-3999
C   2000-2999
D+  1000-1999
D      0- 999

The value of LKS, TEC and MEN is converted to above rank.
LKS      = Increases the likelihood to be chosen by the customer
TEC      = Increases earning from the customer
MEN      = Talent becomes Broken when value is reduced to 0.

DEF      = Determines the likelihood of becoming pregnant.
           0      = Red      High chance of becoming pregnant
           1-  2  = Yellow   May become pregnant
           3-255  = Green    Cannot become pregnant
           You can use pills on a Talent to increase DEF

When training or hustling a Talent,
Default  = -200 LKS +400 TEC - 800 MEN
Pregnant = -400 LKS -200 TEC -1200 MEN
Virgin   = Doubles earning. Virgin condition is removed.
Broken   = Income reduces to 1%.


Each Talent can have up to three Traits. 
A Trait can have a static effect and applied modifier(s) when hustled.
Traits with * are innate traits and cannot be learned from customers.


Trait Name          Applied Modifier              Static Modifier
Absent*                  LKS      TEC +800 MEN
Almighty*                LKS +400 TEC      MEN
Anemic*                  LKS -200 TEC -100 MEN    - 200 LKS - 200 TEC
Ascetic*            +400 LKS      TEC      MEN
Blind                    LKS -200 TEC -200 MEN              - 200 TEC - 200 MEN
Boobs*                   LKS +200 TEC      MEN    +1000 LKS + 600 TEC
Casual                   LKS -300 TEC      MEN              - 600 TEC
Celeb*              -100 LKS      TEC -200 MEN    +1000 LKS
Chipper                  LKS      TEC +200 MEN                        + 600 MEN
Clever*                  LKS +100 TEC +200 MEN    + 200 LKS
Cool                     LKS      TEC +200 MEN                        + 200 MEN
Crutches            -200 LKS -300 TEC -300 MEN    - 600 LKS -1000 TEC -1000 MEN
Devious             +200 LKS +200 TEC +300 MEN    
Devoted                  LKS      TEC +200 MEN                        + 600 MEN
Domestic                 LKS      TEC      MEN    
Elegant                  LKS -100 TEC -200 MEN    + 600 LKS
Emo                 -200 LKS +100 TEC -200 MEN
Fearful                  LKS -100 TEC -200 MEN              - 600 TEC - 600 MEN
Flat*                    LKS      TEC      MEN    - 600 LKS - 600 TEC
Futa*                    LKS +300 TEC      MEN    -1000 LKS + 600 TEC
Glowing*            +200 LKS +100 TEC      MEN    +1000 LKS
Good V*                  LKS +300 TEC      MEN              +1000 TEC
Handicap            -100 LKS -300 TEC -200 MEN    - 200 LKS -1000 TEC -1000 MEN
Has BF*                  LKS      TEC -100 MEN              + 200 TEC
Has GF*                  LKS -300 TEC -300 MEN    + 200 LKS -1000 TEC -1000 MEN
Has Kids*                LKS      TEC      MEN    - 200 LKS + 200 TEC + 200 MEN
Haughty                  LKS -100 TEC +100 MEN    - 200 LKS - 200 TEC + 600 MEN
Healing             +100 LKS +200 TEC +200 MEN    
Hips*                    LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Impish              +100 LKS +100 TEC +200 MEN              + 600 TEC + 600 MEN
Just                     LKS -100 TEC +200 MEN                        + 200 MEN
Legs*                    LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Married*                 LKS      TEC      MEN              + 200 TEC
Muscly*             +100 LKS +200 TEC      MEN    
Mystic                   LKS      TEC +200 MEN    
Obedient            +100 LKS +200 TEC +200 MEN    + 200 LKS
Pervy               -100 LKS +300 TEC +300 MEN              +1000 TEC
Piercings                LKS +100 TEC      MEN    - 200 LKS + 200 TEC
Plump*                   LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Poor*                    LKS      TEC      MEN    - 200 LKS           + 200 MEN
Popular                  LKS      TEC      MEN    + 600 LKS
Princely                 LKS      TEC      MEN    + 600 LKS
Psycho              -200 LKS +100 TEC +300 MEN              + 200 TEC +1000 MEN
Pure                +200 LKS +100 TEC +300 MEN    + 200 LKS - 200 TEC
Quiet                    LKS -200 TEC -200 MEN              - 200 TEC
Quirky                   LKS +200 TEC      MEN    + 600 LKS
Rich*               -100 LKS -100 TEC -300 MEN    +1000 LKS - 600 TEC - 600 MEN
Self-Hate                LKS +100 TEC -300 MEN                        - 200 MEN
Sensitive                LKS +300 TEC      MEN              +1000 TEC
Serious                  LKS +200 TEC -100 MEN    + 200 LKS           - 200 MEN
Sexy                +200 LKS +300 TEC +300 MEN    + 200 LKS +1000 TEC
Shy*                     LKS -100 TEC -200 MEN    + 200 LKS - 200 TEC - 200 MEN
Sickly              -300 LKS -200 TEC -200 MEN    - 200 LKS -1000 TEC -1000 MEN
Smelly                   LKS -200 TEC      MEN    - 600 LKS - 600 TEC
Sporty*                  LKS      TEC      MEN                        + 200 MEN
Strict*                  LKS      TEC      MEN    + 200 LKS           + 200 MEN
Stubborn                 LKS      TEC +200 MEN                        +1000 MEN
Tidy                     LKS -300 TEC -300 MEN    + 200 LKS -1000 TEC
Tomgirl*                 LKS      TEC      MEN    -1000 LKS + 200 TEC
Tattoo                   LKS      TEC      MEN    -1000 LKS
Truant*                  LKS      TEC +200 MEN    - 200 LKS
Wounded             -300 LKS -300 TEC -300 MEN    -1000 LKS - 600 TEC -1000 MEN
Trait Name          Applied Modifier              Static Modifier



A012 HUSTLING

After Hideout Phase, you can choose Hustling Phase.
Hustling can be done on a normal day, Hustle Appreciation Day or Hustle
Desperation Day.

There will be 4 to 10 clients and their income ranging from D to S+.
Normal day tends to have fewer clients and mostly at lower income ranks.
Hustle Appreciation Day tends to have more clients and higher income.
Hustle Desperation Day tends to have more clients and higher income. However,
clients tend to have undesirable traits like wounded.

A client's income rank determines the minimum LKS rank they are looking for.
For example, a client with S+ income will prefer a Talent with S+ LKS
If a Talent has a preferred trait, satisfaction is increased.

Income              Satisfaction
S+  450-499         S+  91-100
S   400-449         S   81- 90
A+  350-399         A+  71- 80
A   300-349         A   61- 70
B+  250-299         B+  51- 60
B   200-249         B   41- 50
C+  150-199         C+  31- 40
C   100-149         C   21- 30
D+   50- 99         D+  11- 20
D     1- 49         D    1- 10


Satisfaction = (TEC + 1) /100  + Trait x 20                 Max = 100
Earnings     = Income x Satisfaction x V x B                Min = 100

If Talent is virgin, V = 2                                  Otherwise, V = 1
If Talent is broken, B = 0.01                               Otherwise, B = 1



During hustling, you can use items.
Timejacker           | 1500|Freezes countdown timer. 
Smoke Bomb           | 2200|Changes competing Talents
Capture Rope         |17800|Steals one competing Talent
Devil's illumination |17800|Ensnares client

I find Timejacker to be useless. You can see the client's income rank and trait
preferences before you begin Hustle phase. 

Smoke Bomb is only useful if a competing Talent has equal or better chance to
get the desired client.

Capture Rope will randomly capture a competing Talent into your garage.

Devil's illumination ignores LKS and enables you to choose any Talent for the
client. 




A client may gift the talent a trait or attribute change.
If A Talent has the bestowed trait, nothing will be changed.
If the Talent has 3 trait, bestowed trait will replace an existing trait.

An attribute change is a stat decrement/increment for one time and the number of
arrows indicate the strength.
        -3     -2     -1     +1     +2     +3   Base   Preg
LKS  -1200   -800   -400   +600  +1000  +1400   -200   -200
TEC  -1600  -1200   -800   +400   +800  +1200   +400   -200
MEN  -1200   -800   -400  +1200  +1600  +2000   -800  -1600




There are several tricks to hustling.
1 Hurt the competition
  Get a Talent with LKS D, so that clients will reject her.
  When a client with bad trait eg Wounded appears, choose her to be rejected
  A competing Talent that gets the client will gain the bad trait.
  The other two groups will always hustle, even when you choose to hunt.

2 Enrich yourself
  After getting a virgin Talent, you can Talk or use item to raise TEC to S+
  During Hustle Desperation Day, clients with Income S+ may appear.
  With her virgin status, income is doubled to 90000-99800. 




A013 VIP MATCHING

In EP09 Crescent Moon Girl, VIP Matching is unlocked and recurs every 5 days.
Matching Deadline is the last day of each cycle.

Each VIP has 5 conditions: 3 attributes and 2 Traits.
VIP Income Rank is B+ and S+.

             S+ VIP      B+ VIP
5 matches    500000      300000
4 matches    375000      225000
3 matches    250000      150000
2 matches    125000       75000
1 matches   -250000     -150000
0 matches  -1000000     -600000

Income from VIP Matching is not affected by Virgin but is affected by Broken.
You cannot use auto-save to re-roll the VIP's conditions.
You need to re-play the previous day, which is Matching Deadline.

Some unique heroines can force VIP with specific conditions to appear.



A014 UNIQUE HEROINE

Unique Heroines are special Talents with events. Highlighted in gold in battle 
If they are defeated instead of captured in battle, they do not respawn.
If Kuma is not available, they do not appear in the battle. 
If you ignore their events, there is no penalty besides not getting the CG.






01 Inui Kamase
A+ LKS D  TEC B+ MEN     Just      Tidy      Clever    Virgin
Clever*                  LKS +100 TEC +200 MEN    + 200 LKS
Just                     LKS -100 TEC +200 MEN                        + 200 MEN
Tidy                     LKS -300 TEC -300 MEN    + 200 LKS -1000 TEC
Location: EP2, Megumi Store M14 at Megumi Street
Events  - Hustle twice or more
        - Hustle to slim uncle with goatee
        - Hustle to Tanned, Muscular Man with thick lips
        - Talk
CG      - 6-3-2 and 6-3-3


02 Ririe Tsuji
A  LKS B  TEC B+ MEN     Emo       Pervy     Boobs          Virgin
Boobs*                   LKS +200 TEC      MEN    +1000 LKS + 600 TEC
Emo                 -200 LKS +100 TEC -200 MEN
Pervy               -100 LKS +300 TEC +300 MEN              +1000 TEC
Location: EP 05, Asougi Zaibatsu Note P15 at Art Museum
Events  - Hustle to Manabu Yoshida as a Virgin
          Manabu prefers Sexy, Boobs* and Sensitive
        - Hustle to Manabu Yoshida with TEC A or above
        - Talk
CG      - 6-3-4 and 7-1-1
Ririe is suitable for the first VIP Matching


03 Kyouka Akutsu
A  LKS C+ TEC A+ MEN     Serious   Muscly    Sensitive
Muscly*             +100 LKS +200 TEC      MEN    
Sensitive                LKS +300 TEC      MEN              +1000 TEC
Serious                  LKS +200 TEC -100 MEN    + 200 LKS           - 200 MEN
Location: EP 08, East Corridor C04 at Chemical Science Lab
Events  - Hustle Twice or more
        - Hustle to Tanned, Muscular Man with thick lips
        - Hustle to Kohei Maehara with MEN C or Lower
        - Talk
CG      - 7-1-2 and 7-1-3
Kohei Maehara can appear with Wounded on Normal days.


04 Kanono Takemi
B+ LKS D  TEC S  MEN     Chipper   Quirky    Mystic         Virgin
Chipper                  LKS      TEC +200 MEN                        + 600 MEN
Mystic                   LKS      TEC +200 MEN
Quirky                   LKS +200 TEC      MEN    + 600 LKS
Location: EP 09, Yard F06 F06 at Shinonome Wharf
Events  - Her Virgin experience with a blond man in suit holding a phone
        - Make 30,000 yen or More
        - Hustle to fat man in blue uniform wearing glasses. Not grinning.
        - Talk
CG      - 7-1-4 and 7-2-1



05 Rin Kamifumoto
A  LKS B  TEC B  MEN     Truant    Cool      Clever         Virgin
Clever*                  LKS +100 TEC +200 MEN    + 200 LKS
Cool                     LKS      TEC +200 MEN                        + 200 MEN
Truant*                  LKS      TEC +200 MEN    - 200 LKS
Location: EP 11, Tabiya Socks N18
Events  - Hustle to mustached businessman with Tec A or above
        - Hustle to Daisuke Kamifumoto. Man in Purple Suit. Income A to A+
        - Hustle to Daisuke Kamifumoto one more time
CG      - 7-2-2 and 7-2-3
Daisuke Kamifumoto is her brother.


06 Noelle Fuyunashi
S  LKS C  TEC B  MEN     Haughty   Celeb     Anemic         Virgin
Anemic*                  LKS -200 TEC -100 MEN    - 200 LKS - 200 TEC
Celeb*              -100 LKS      TEC -200 MEN    +1000 LKS
Haughty                  LKS -100 TEC +100 MEN    - 200 LKS - 200 TEC + 600 MEN
Location: EP 11, Meeting Room M14 at ASP
Events  - Hustle to fat guy in green plad and backpack with TEC B or lower
        - Hustle her three times
        - Match to Nashitake Minami. 
          S+ VIP    >=A+ LKS >=B+ TEC <=C+ MEN    Celeb     Haughty
        - Talk
CG      - 7-2-4 and 7-3-1
Nashitake Minami is her producer.


07 Miruki Tachibana
B+ LKS A  TEC C  MEN     Impish    Boobs     Has BF         3 DEF
Boobs*                   LKS +200 TEC      MEN    +1000 LKS + 600 TEC
Has BF*                  LKS      TEC -100 MEN              + 200 TEC
Impish              +100 LKS +100 TEC +200 MEN              + 600 TEC + 600 MEN
Location: EP 14, Ristorante H160 M12 at Geo Heights
Events  - Hustle to slim guy with brown hair, black goatee and brown jacket
        - Make 60,000 yen or more
        - Hustle to Ikuma Haraiwa (Masked Asougi Mallet soldier) Income C+ to B 
        - Talk
CG      - 7-3-2 and 7-3-3
Ikuma Haraiwa can appear with Fearful or Crutches on Normal Days


08 Tamaki Maki
A  LKS B+ TEC A+ MEN     Chipper   Legs      Popular        Virgin
Chipper                  LKS      TEC +200 MEN                        + 600 MEN
Legs*                    LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Popular                  LKS      TEC      MEN    + 600 LKS
Location: EP 14, Bathing Room C05 at Sprout Dorms
Events  - VIP match with Shouta Oka as a virgin
          S+ VIP    >=B  LKS >=A  TEC >=B  MEN    Chipper   Not Pregnant
        - VIP match with Shouta Oka with TEC A or above
        - Dump Tamaki 
CG      - 7-3-4 and 8-1-1
One of the best unique heroines as you get 2 S+ VIP Matches


09 Chiharu Shimizu
B+ LKS D+ TEC B+ MEN     Strict    Sexy      Sporty         Virgin
Sexy                +200 LKS +300 TEC +300 MEN    + 200 LKS +1000 TEC
Sporty*                  LKS      TEC      MEN                        + 200 MEN
Strict*                  LKS      TEC      MEN    + 200 LKS           + 200 MEN
Location: EP 15, Vending Machines C14 at Shiyama Hospital
Events  - TEC B or lower, Hustle to a kid in yellow jacket and purple beanie
        - MEN C or lower, Hustle to middle-aged man with moustache, brown suit
        - TEC S or above, Hustle to fat guy in green plad and backpack.
CG      - 8-1-2 and 8-1-3
Chiharu is Kanono's friend but they have no shared event.
1st Client is her classmate Takeshita and 2nd Client is her teacher.




10 Fumi Sasazuki
A+ LKS C+ TEC B+ MEN     Boobs     Healing   Stubborn
Boobs*                   LKS +200 TEC      MEN    +1000 LKS + 600 TEC
Healing             +100 LKS +200 TEC +200 MEN
Stubborn                 LKS      TEC +200 MEN                        +1000 MEN
Location: EP 16, Booth G2 G02 at Industry Plaza
Events  - Hustle to Tanned, Muscular Man with thick lips
        - Make 80,000 yen or more
        - Match to Asumi Ukai. Brown, long hair
          S+ VIP    >=S  LKS >=A  TEC >=B  MEN    Boobs     Stubborn
        - Talk
CG      - 8-1-4 and 8-2-1
Asumi Ukai is the matron of the orphanage.
Fumi events can be time consuming as you need to make 80,000 yen on her.


11 Sana Kobayashi
B  LKS D  TEC C+ MEN     Self-Hate Poor      Obedient       Virgin
Obedient            +100 LKS +200 TEC +200 MEN    + 200 LKS
Poor*                    LKS      TEC      MEN    - 200 LKS           + 200 MEN
Self-Hate                LKS +100 TEC -300 MEN                        - 200 MEN
Location: EP 17, Lavatory 1FE at Third School
Events  - Hustle twice or more
        - Hustle to guy wearing glasses, black tie and white lab coat
        - Hustle to four times or more
        - Hustle to Flatt Clown. Ren Hayashi. Income D to B+
CG      - 8-2-2 and 8-2-3



12 Nanami Takahashi
B  LKS B  TEC B  MEN     Plump     Married   Hips
Hips*                    LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Married*                 LKS      TEC      MEN              + 200 TEC
Plump*                   LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Location: EP 18, Power Room Y11 at Sanho Industries
Events  - Hustle to Soichiro Takahashi. Old Guy in green overalls, mustache
        - Hustle to Soichiro Takahashi thrice or more
        - Hustle to Soichiro Takahashi when pregnant
        - Hustle to Soichiro Takahashi
CG      - 8-2-4 and 8-3-1
Soichiro is her father-in-law. Prefers Married.
Soichiro can appear with Emo or Sensitive on Normal days. Income C to B.


13 Shuko Miura
A  LKS A  TEC S  MEN     Flat      Glowing   Devious
Devious             +200 LKS +200 TEC +300 MEN
Flat*                    LKS      TEC      MEN    - 600 LKS - 600 TEC
Glowing*            +200 LKS +100 TEC      MEN    +1000 LKS
Location: EP 21, Steel Storage I21 at Shipyard
Events  - Hustle to guy with black hair, black glasses and brown suit
        - Hustle to middle-aged businessman with moustache, brown suit
        - Dump Shuko
CG      - 8-3-2 and 8-3-3



--------------------------------------------------------------------------------


A021 HUNTING

After Hideout Phase, you can choose Hunting.

You choose a hunting ground. 
Difficulty and Enemy Rank are indicators of enemy strength.

You can obtain Material from the Hunting Ground
EP06 is locked behind Gate         and requires Antenna
EP16 is locked behind Offline Gate and requires Big-Bang Gum
EP21 is locked behind G Gate       and requires Antenna's skill upgrade

--------------------------|-------------------------------|---------------------
EP   Hunting Ground       |Difficulty   Enemy Rank        |Material
EP01 ASP                  |**           Golf              |EP06 Mat 3
EP02 Megumi Street        |*            Golf              |
EP02 Shiyama Hospital     |***          Foxtrot           |EP12 Mat 3
EP03 Sanho Industries     |***          Foxtrot           |     Mat 2
EP04 Art Museum           |***          Foxtrot           |EP06 Mat 2
EP05 Sprout Dorms         |****         Echo              |
EP07 Chemical Science Lab |****         Echo              |     Mat 2
EP08 Shinonome Wharf      |****         Echo      Charlie |EP16 Mat 4
EP09 Disused YR Factory   |****                           |
EP10 Amor                 |*****        Delta             |     Mat 3
EP11 CS Building          |*****                          |     Mat 3 EP20 Mat 4
EP13 Geo Heights          |****         Delta             |     Mat 3
EP14 Shipyard             |******       Delta             |     Mat 3 EP21 Mat 5
EP15 Third School         |******       Delta             |     Mat 4
EP16 Industry Plaza       |*******      Charlie           |     Mat 4 EP21 Mat 5
EP17 White Petal Festival |*******      Charlie           |
EP19 Anepic               |********                       |
EP22 Chuo Line            |*********    Bravo             |
EP23 Animal Alley         |*********    Bravo             |
     Kyusen-suji          |*********    Bravo             |
     Headquarters         |???          Bravo     Alpha   |
--------------------------|-------------------------------|---------------------

After you choose a hunting ground, 
The first four units on the right are vanguard units.
The remaining units on the left are reserve units.

Click on a unit and you can see Bio, Weapon, Badge, Lazy Skills and stats.
Weapon can be upgraded by getting Material and buying the weapon from Shop.
Badges and second Lazy Skill are unlocked by reaching certain Feeling rank.


EXP to level up = 1200 x 1.16 ^ (Lv - 1)
EXP needed to reach Lv 52 is 12029050, which is x6 instead of X1.16.
After which, it reverts back to x1.16 per level.
EXP to level up = 12029050 x 1.16 ^ (Lv - 52)


HP, POW and TEC have a base value and each level up increases by a fixed %.
POW affects damage
TEC affects Critical Chance and ailment chance. 
    affects speed boost on first turn
SPD affects turn order
MP  Consumed when using skills
    Affects penalty incurred when MP is negative.
    -  2 MP: SPD fixes at D  
    - 60 MP: SPD fixes at D    TEC drops to 10%
    -100 MP: SPD fixes at D    TEC drops to 10%    POW drops to 10%
VP  When VP reaches 100, +20% POW is added to certain skills.
    Consumes 100 VP to use Voltage Skill
    VP Gain is based on MP spent and divided by no. of targets hit.


When dealing damage, 
Damage   = POW x (Skill Pow + Mod) x Variance
Mod      = Badge Effect + VP Boost + Crit + Weakness + Resist + Buff + Item
If hitting crits    = +40% POW
If hitting weakness = +40% POW
If hitting resist   = -40% POW
If VP >= 100        = +20% POW
Variance = 100% - 110%. This is the RNG damage.

There are 6 types of attacks: Bash, Slice, Bullet, Fire, Shock and Poison.
It determines if the attack deals weakness, neutral or resisted damage.


Click on Items and you can use HP, MP and VP restoratives.

Click on Skills to see their available skills
Each Skill has a fixed letter, POW, no. of target and Range

No of Target can be Single, Cluster, All, Self, AllFront and AllBack.
Single   hits one target
Cluster  hits the main target and reduced damage to adjacent units
All      hits all units
Self     affects user
AllFront affects all allies in front of user
AllBack  affects all allies behind user




On Hunting Ground, you can take your time to choose your next step
When you replay a map, you can use Map to see previously explored areas.

https://imgur.com/wPT462l

When you enter an area with an enemy, battle starts.
The side with higher TEC may gain a speed boost on first turn

On a unit's turn, it can 
1 change position and then use a skill or item.
2 swap out with another ally
You can also see which unit will be taking the next turn and which unit has used
up its action on the turn.

If an enemy unit is defeated, enemy units will move forward in position and
reserve enemy unit will occupy the last position(s).
Once enemy position 4 is empty, there are no more reserve enemy units.
For unknown reason, most enemy units will not occupy an empty position.

To capture a Talent, you need to defeat the Talent last.
To capture a Unique Heroine, Kuma also must be in the party.


When all enemies are defeated, the system will check accumulated bonus points.
01-09 pt - 100% EXP
10-19 pt - 150% EXP
20+   pt - 200% EXP


16 Pt Blitz Sweep   Win in one Turn
08 Pt Speed Sweep   Win in two Turn
04 Pt Demi-Sweep    Win in three Turn
12 Pt Hambone       Take out 4 jerks at once
08 Pt Turkey        Take out 3 jerks at once
04 Pt Double        Take out 2 jerks at once
06 Pt Technician    Snipe a jerk with <1.2x extra damage
06 Pt Overkill      Blast a jerk with >10x extra damage
06 Pt Untouchable   Don't take any damage
04 Pt Bonanza!      Slay a jerk with a critical
04 Pt V Finish      Take a jerk out with a Voltage Skill



--------------------------------------------------------------------------------

A031 ITEM SHOP

During Hideout phase, you can enter the item shop and purchase items.
Items are only stocked once per day and only in QTY 1.
You can refresh stock and discounts by loading auto-save.

You cannot sell items.
Debuff items are not sold.

You can only buy Weapon upgrades in order. If you have Mat 3 and Mat 4 for
Medico, you must buy Mat 3 weapon before Mat 4 weapon appears.
You can only buy each Fixture upgrade type once per day.

There are 10%, 30%, 50%, 70% and 90% discounts.
Discounts appear more often on VILE/VAN Sale and certain days.
Discounts may rarely appear on normal days.



------------------------|---------|---------------------------------------------
Item Name               |  Price  |Item Effect       
------------------------|---------|---------------------------------------------
Chili Dog               |    400  |Heals 20% MaxHP
Arrabbiata              |   1500  |Heals 40% MaxHP
Curry Noir              |   4200  |Heals 60% MaxHP
Soda Water              |    600  |Heals 20% MaxMP
Lemonade                |   2200  |Heals 40% MaxMP
Burst Cola              |   7000  |Heals 60% MaxMP
Vehicle Gummies         |    600  |Heals 20% MaxVP
Chocolate               |   2200  |Heals 40% MaxVP
Triple Vanilla          |   7000  |Heals 60% MaxVP
Next Week's Issue       |   1600  |Feeling +100
Perfect Present CD      |   3000  |Feeling +200
Limited Accessory       |   5800  |Feeling +400
Perfect Clothes         |  14000  |Feeling +800
Rewinder                |  10000  |Try again if whole squad is wiped out
Big-Bang Gum            |  10000  |Blasting offline gates
------------------------|---------|---------------------------------------------
1-Day Pill              |    600  |DEF  +1                    Reduces pregnancy
Turkey Pill             |   2200  |DEF  +3                    Reduces pregnancy
Lucky 7 Pill            |   7000  |DEF  +7                    Reduces pregnancy
Hyper Pill              |  17800  |DEF +13                    Reduces pregnancy
Bath Salts              |   1200  |LKS +100
Lucky Lingerie          |   2300  |LKS +200
Cosmetic Kit            |   4400  |LKS +400
Photoshock              |   8500  |LKS +800
One-Night Textbook      |   1200  |TEC +100
Training Bag            |   2300  |TEC +200
Fruits of the Libertine |   4400  |TEC +400
Flying Ointment         |   8500  |TEC +800
Aroma Candle            |   1200  |MEN +100
Stuffed Animal          |   2300  |MEN +200
Flowers                 |   4400  |MEN +400
The Myth of Sissypuss   |   8500  |MEN +800
------------------------|---------|---------------------------------------------
Protein Shake           |    800  |+20% POW 3 Turns           Battle use
Mad Bull                |   2900  |+40% POW 3 Turns           Battle use
Kaiser Spike            |   8200  |+60% POW 3 Turns           Battle use
Airbag                  |    600  |+20% DEF 3 Turns           Battle use
Hotplate                |   2200  |+40% DEF 3 Turns           Battle use
Sandbag                 |   7000  |+60% DEF 3 Turns           Battle use
DHA Supplement          |    400  |+20% TEC 3 Turns           Battle use
Megavitamin             |   1500  |+40% TEC 3 Turns           Battle use
SnapDra 835             |   4200  |+60% TEC 3 Turns           Battle use
Upshift Capsule         |    400  |+20% SPD 3 Turns           Battle use
Snake Juice             |   1500  |+40% SPD 3 Turns           Battle use
Maneuverer              |   4200  |+60% SPD 3 Turns           Battle use
Dic Dacs                |    300  |Dispel buffs               Battle use
Continue Coin           |  10000  |Revive with 1% HP          Battle use
------------------------|---------|---------------------------------------------
Devil's Lightning       |  17800  |Always ensnares a client   Hustle Use
Timejacker              |   1500  |Freezes time for clients   Hustle Use
Smoke Bomb              |   2200  |Changes competing Talents  Hustle Use
Capture Rope            |  17800  |Acquires competing Talent  Hustle Use
------------------------|---------|---------------------------------------------
Compact Dresser         |  28000  |Fixture  +40% LKS Items
Basic Dresser           |  79000  |Fixture  +80% LKS Items
Mirrored Dresser        | 213000  |Fixture +120% LKS Items
Fairytale Dresser       | 565000  |Fixture +160% LKS Items
Hollywood Dresser       |1456000  |Fixture +200% LKS Items
DVD Player              |  28000  |Fixture  +40% TEC items
BD Player               |  79000  |Fixture  +80% TEC items
UHDBD Player            | 213000  |Fixture +120% TEC items
8K Player               | 565000  |Fixture +160% TEC items
DPS Player              |1456000  |Fixture +200% TEC items
Monaural Speakers       |  28000  |Fixture  +40% MEN items
Stereo Speakers         |  79000  |Fixture  +80% MEN items
3.1ch Speakers          | 213000  |Fixture +120% MEN items
5.1ch Speakers          | 565000  |Fixture +160% MEN items
7.1ch Speakers          |1456000  |Fixture +200% MEN items
Room Reallocation       |  35000  |Fixture Talent Room = 6
Room Renovation         | 104000  |Fixture Talent Room = 7
Room Restoration        | 329000  |Fixture Talent Room = 8
Room Renaissance        |1057000  |Fixture Talent Room = 9
Room Retrospective      |3650000  |Fixture Talent Room = 10
Kick Scooters           |  35000  |Fixture Max TP = 3
Mountain Bikes          | 104000  |Fixture Max TP = 4
Mopeds                  | 329000  |Fixture Max TP = 5
Stairways               |1057000  |Fixture Max TP = 6
Elevators               |3650000  |Fixture Max TP = 7
------------------------|---------|---------------------------------------------
Item Name               |  Price  |Item Effect       
------------------------|---------|---------------------------------------------




--------------------------------------------------------------------------------

A032 BADGES

There are 24 Badges in total.
Each unit starts with zero badge slot and needs to raise Feeling rank to unlock.
Each unit can have up to two badge slots.


EP02 Shiyama Hospital     - Reception C12             - Herb Badge 1
EP04 Art Museum           - Yokai Tenmoku Teabowl S14 - Alien Badge
EP06 Sanho Industries     - Product Warehouse C12     - Herb Badge 2
EP06 ASP                  - Server Room               - Atom Badge
EP06 Sprout Dorms         - Dorm Manager Room M99     - Skip Badge
EP07 Chemical Science Lab - Radiation Booth R04       - Doom Badge
EP07 Chemical Science Lab - Dissection Booth Z07      - Brain Badge
EP08 Shinonome Wharf      - Transformer Facility TF2  - Ace Badge
EP10 Amor                 - NUJI N13                  - Herb Badge 3
EP10 Amor                 - Deapoo Lunch N40          - Virus Badge
EP11 CS Building          - Equipment Room C3G        - Candy Badge
EP13 Geo Heights          - Mekimeki Workshop K17     - Bear Badge
EP14 Shipyard             - Outfitting Storage M32    - Dice Badge
EP14 Shipyard             - Material Storage Y36      - Vamp Badge
EP16 Shinonome Wharf      - Yard Y08 Y08              - Ajari Badge
EP16 Industry Plaza       - Meeting Room L04          - Crash Badge
EP16 Industry Plaza       - Booth B3 B03              - Dose Badge
EP16 Disused YR Factory   - Assembly Area KA42        - Crown Badge
EP16 Third School         - Home EC 1FJ               - Skip Replica
EP16 Third School         - Girls' Changing Room 2FJ  - Dream Badge
EP17 White Petal Festival - Outdoor Tearoom S24       - Herb Badge 4
EP20 CS Building          - Junk Pile C2E             - Herb Badge 5
EP20 Anepic               - Grand Cabin S03           - Cook Badge
EO21 Anepic               - Bridge B03                - Viper Badge


Below indicates whether the Badge has a use for the unit.
A - Affects Skill A
B - Affects Skill B
C - Affects Skill C
D - Affects Skill D
V - Affects Voltage Skill
P - Passive

Badge Name   T  Effect     |Kuma|Porn|Kira|Zapp|Tora|Medi|Ante|Joke|ALCE|Kiku
Atom Badge   A  Buff +20%  |    |   O|    |    |    |    |    |    |    |
Ajari Badge  A  Buff DUR +1|    |   O|    |    |    |    |    |    |    |
Ace Badge    A  Effect +20%|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Alien Badge  A  MP Cost -6 |   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Bear Badge   B  Effect +20%|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Brain Badge  B  MP Cost -6 |   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Crown Badge  C  Buff +20%  |    |    |    |    |    |    |    |    |    |
Cook Badge   C  Buff DUR +1|    |    |    |    |    |    |    |    |    |
Crash Badge  C  Effect +20%|   O|   O|   O|   O|   O|    |   O|    |   O|   O
Candy Badge  C  MP Cost -6 |   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Doom Badge   D  Buff +20%  |   O|   O|   O|   O|   O|    |   O|   O|   O|    
Dream Badge  D  Buff DUR +1|   O|   O|   O|   O|   O|    |   O|   O|   O|    
Dice Badge   D  Effect +20%|    |   O|   O|    |    |    |    |    |    |   O
Dose Badge   D  MP Cost -6 |   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Herb Badge 1 P + 200 Max HP|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Herb Badge 2 P + 400 Max HP|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Herb Badge 3 P + 800 Max HP|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Herb Badge 4 P +2000 Max HP|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Herb Badge 5 P +6000 Max HP|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Skip Badge   P  SPD +1 Rank|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Skip Replica P  SPD +1 Rank|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Vamp Badge   V  Buff +40%  |    |   O|   O|    |    |    |    |    |    |    
Virus Badge  V  Buff DUR +2|    |   O|   O|    |    |    |    |    |    |    
Viper Badge  V  Effect +40%|   O|   O|   O|   O|   O|   O|   O|   O|   O|   O
Badge Name   T  Effect     |Kuma|Porn|Kira|Zapp|Tora|Medi|Ante|Joke|ALCE|Kiku








--------------------------------------------------------------------------------

A040 CHARACTERS

Nayuta starts with Kuma, Torataro, Kirakira, Porno and Zappa
Medico, Antenna, Joker, ALyCE and Kikuchiyo join later.



A041 KUMA

Kuma is his alias and the main character of the story. After his older sister,
Amane Nagara, has sacrificed herself as a body donor, Kuma joined Nayuta to
fight against Asougi. His birth date is Feb 10 and his blood type is A.
His preference is a girl who is clean and neat with an all-around style. A
little shyness and shows some resistance, but is easily overcome. That is the
kind of girl who is likely to earn the most money.  

SPD     A                      LV   01   10    20    30     40     50     60
POW +10.0% per level + Weapon POW  150  353   917  2379   6171  16007  41520
TEC +11.6% per level + Weapon TEC   60  161   482  1446   4335  12992  38934
HP  +11.2% per level               360  935  2705  7822  22614  65378 189010

LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Feeling          |+40 Feeling to Vanguard units after battle    |
2 Leading          |Recovers MP based on 50% of Total Feeling Rank|Feeling R10
-------------------+----------------------------------------------+-------------

Kuma starts with Feeling and learns Leading at Feeling Rank 10.
When Kuma is in vanguard at the end of battle, Feeling increases the Feeling of
the other three vanguards by +40 Feeling. One, every 1000 Feeling gained by an
ally enables a rank up event. Two, Kuma's Feeling rank is based on the highest
Feeling Rank among his allies.

Leading recovers Kuma's MP based on 50% of total Feeling rank of vanguards.
Since Kuma should stay in the vanguard at all times, MP recovery is very useful.

ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Point Blank      |Single  R:1 MP 20   140% POW                  |Default
B Open Fire        |Single  R:4 MP 18    60% POW                  |Lv 04
C Pump Lead        |Cluster R:4 MP 20    40% POW                  |Lv 34
D Logical Stratagem|AllBack     MP 12             +40% POW 3 Turns|Lv 45
V Bullet Grapple   |Single  R:1 Voltage 260% POW                  |Feeling R01
-------------------+----------------------------------------------+-------------

Kuma starts with Point Blank (Bullet), which deals 140% POW to one target at
Range 1. It is Kuma's most used skill and equipping Alien Badge reduces MP Cost
to 14. In addition, it can trigger a Dogpile collab attack with another unit,
adding an extra +40% POW. 

Kuma learns Open Fire (Bullet) at Lv 04, which deals 60% POW to one target at
Range 4. It is mainly used for its ranged capability as it deals less than half
the damage of Point Blank. 

Kuma learns Pump Lead (Bullet) at Lv 34, which deals Cluster damage at Range 4.
It deals 40% to the main target and 20% to adjacent targets. As it has low
power, any target that resists bullet will take zero damage.
VP Gain by AOE attacks = MP consumed / no. of targets.

Kuma learns Logical Stratagem at Lv 45. It buffs the first target by +40% POW,
the second target by +30% POW and the third target by +20% POW for 3 turns. By
equipping Doom Badge, the buff is increased to +60%/+40%/+20% POW for 3 turns.

When any ally reaches Feeling Rank 1, Kuma learns Bullet Grapple (Bullet). It
requires 100 VP to use and does 260% POW to one target at Range 1.


FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Bullet Grapple      |F06 Max MP +20
F02 Badge Slot +1                      |F07 Starting Voltage +20
F03 Starting Voltage +20               |F08 Max Voltage +20
F04 Max Voltage +20                    |F09 Max MP +20
F05 Badge Slot +1                      |F10 Lazy Skill: Leading
---------------------------------------+----------------------------------------

Kuma is an oddity among the party. He does not have any Feeling value and
adjusts his Feeling Rank according to the highest Feeling Rank among his allies.


MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |G Name                    POW    TEC
1 Handgun                          |
2 Handgun Mk. II         200   180 |5 Handgun Mk.V           5100   5160
3 Handgun Mk. III        540   600 |5 Handgun Mk.V P         5900   3820
3 Handgun Mk. III P      760   320 |5 Handgun Mk.V T         3920   5800
4 Handgun Mk. III       1770  1650 |6 Handgun MK.VI         15500  15280
4 Handgun Mk. IV P      2040  1200 |6 Deep Red              18000   9540
4 Handgun Mk. IV T      1260  1980 |6 E-NARF                10040  17500
-----------------------------------+--------------------------------------------
Kuma starts with Handgun and by endgame, a Material 5 Weapon. Because Kuma has a
higher base POW than TEC, I prefer a balanced type over POW type Weapon.

The main tactic is to put Kuma at Vanguard Position 1. As he rarely leaves the
vanguard, his level is usually the highest and subsequently his HP. When Zappa
learns Wild Card, Kuma is moved to Vanguard Position 2.
After learning Logical Stratagem and equipping Doom Badge, Kuma has an alternate
bossing tactic. Put Kuma in reserve and four main attackers in vanguard. Upon a
vanguard's turn, swap in Kuma to use Logical Stratagem. 







A042 TORATARO

Tortaro is the second founding member of Nayuta and likes to tinker with
gadgets, which result in his variety of attacks. Because of his obsession with
older girls with big breasts, he offends Porno and Antenna and disgusts Medico
and ends up being favored by no one. He sees Kuma as his rival.
His birth date is Aug 8 and his blood type is B


SPD     B+                     LV   01   10    20    30     40     50     60
POW +10.4% per level + Weapon POW  100  243   655  1762   4740  12749  34291
TEC +10.4% per level + Weapon TEC  110  267   720  1938   5214  14027  37720
HP  +11.6% per level               250  671  2012  6028  18065  54136 162229


LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Burning Rival    |+40% SPD with Kuma in Vanguard. Based on TEC  | 
2 Angry Tiger      |When HP is below 20%, Restore 20 VP on turn   |Feeling R05
-------------------+----------------------------------------------+-------------

Torataro starts with Burning Rival and learns Angry Tiger at Feeling Rank 05.
When Kuma and Torataro are in vanguard, Burning Rival increases Toratarro's SPD
by +40%. 

Angry Tiger heals 20 VP upon Torataro's turn when his HP is below 20%. I do not
find this skill useful as it is risky to maintain. 



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Ryusosetsu       |Single  R:1 MP 08    60% POW                  |Default
B Rensou Phalanx   |Single  R:3 MP 16   100% POW                  |Default
C Hyuga Senkon     |Single  R:4 MP 20   120% POW                  |Lv 28
D Meikyo Senrin    |Self        MP 14             +80% DEF 1 Turn |Lv 39
V Acetylene Burner |Cluster R:2 Voltage 240% POW                  |Feeling R01
-------------------+----------------------------------------------+-------------

Torataro starts with Ryusosetsu (Fire) and Rensou Phalanx (Bash)
Ryusosetsu deals 60% POW to one target at Range1 1. Unless it is hitting
weakness or finishing an enemy off, it is rarely used.
Rensou Phalanx deals 100% POW to one target at Range 3. It is Torataro's main
skill and Bear Badge increases to 120%, similar to Hyuga Senkon. 

Torataro learns Hyuga Senkon (Shock) at Lv 28. It deals 120% POW to one target
at Range 4. 

Torataro learns Meikyo Senrin at Lv 39. It buffs Torataro to reduce 80% POW
worth of damage for 1 Turn and equipping Dream Badge increases to 2 Turns.

When Torataro reaches Feeling Rank 1, Torataro learns Acetylene Burner (Fire).
It requires 100 VP to use and deals Cluster damage at Range 2. It deals 240% POW
to main target and 220% to adjacent targets.

Torataro has a variety of elements to hit weakness easier but remains lackluster
due to a lack of AoE or debuffs. I think Ryusosetsu should have been a Cluster
AOE. 



FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Acetylene Burner    |F06 Starting Voltage +20
F02 Starting Voltage +20               |F07 Badge Slot +1
F03 Badge Slot +1                      |F08 Max MP +20
F04 Max Voltage +20                    |F09 Max Voltage +20
F05 Lazy Skill: Angry Tiger            |F10 Max MP +20
---------------------------------------+----------------------------------------
Torataro gains MP slower than normal.



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
1 Fatal Frenzy                     |5 Super Fatal Frenzy     4980   5280
2 Fatal Frenzy X         180   200 |5 Wild Frenzy            6060   3120
3 New Fatal Frenzy       560   580 |5 Fatal Ambition         3990   5730
3 Fatal Frenzy Takara    440   460 |6 Ultimate Fatal Frenzy 15220  15560
4 Fatal Frenzy Turbo    1700  1720 |6 The Legend Continues  16820  12340
4 Fatal Frenzy RB       1950  1290 |6 Fightstick Fragfest   12330  16830
4 Fatal Frenzy CR       1240  2000 |  
-----------------------------------+--------------------------------------------
Torataro starts with Fatal Frenzy and by endgame, a Material 5 Weapon. As
Burning Rival is affected by TEC, I prefer a balanced type on Torataro.

The main tactic is to put both Torataro and Kuma in vanguard to give a SPD boost
to Torataro and then swap him out upon his turn. You will be able to swap in
lower SPD units like ALyCE or Antenna.
An alternative is Torataro using Meikyo Senrin with Dream Badge to be a tanker. 






A043 KIRAKIRA
Kirrakira is a high school student in the same year as Kuma in Third School.
Because she is bored with life, she joins Nayuta and her alias means Killer of
Killers. Her real name is Shinomiya Macaron. 
Her birth date is Sep 26 and her blood type is A

SPD     B+                     LV   01   10    20    30     40     50     60
POW +10.0% per level + Weapon POW  130  306   795  2062   5348  13873  35984
TEC +10.8% per level + Weapon TEC   90  226   631  1761   4912  13699  38202
HP  +11.6% per level               280  751  2253  6751  20233  60632 181696


LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Genuine Gasmask  |Immune to Poison                              |
2 Zap Trap         |Stun Foes if in Vanguard. Based on TEC        |Feeling R09
-------------------+----------------------------------------------+-------------
Kirakira starts with Genuine Gasmask, which makes her immune to Poison but only
enemies like chemsquad uses Poison. This Lazy Skill ends up being lackluster.

When Kirakira Feeling rank reaches 9, she learns Zap Trap. It can disable an
enemy's action, based on TEC.



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Killer Peach     |Single  R:1 MP 08    40% POW                  |Default
B Killer Pain      |Single  R:2 MP 18   100% POW                  |Default
C Killer-Go-Round  |Cluster R:3 MP 22    80% POW                  |Lv 24
D Kolo-Kolo Gas    |Cluster R:3 MP 16    40% POW  -40% POW 2 Turn |Lv 3
V Kirakira World   |All         Voltage 180% POW  -40% POW 2 Turn |Feeling R01
-------------------+----------------------------------------------+-------------

Kirakira starts with Killer Peach (Bash) and Killer Pain (Slice).
Killer Peach does 40% POW to one target at Range 1. Unless it finishes off an
enemy or hitting weakness, it is unlikely to be used.
Killer Pain does 100% POW to one target at Range 2. It is Kirakira's main skill
until she learns Killer-Go-Round. 

Kirakira learns Kolo-Kolo Gas (Poison) at Lv 3. It deals Cluster damage at Range
3. It deals 40% POW to the main target and 20% POW to adjacent targets and may
debuff enemies to lower their POW by 40% for 2 Turns. Equip Doom Badge to
increase the debuff effect to -60% POW.
VP Gain by AOE attacks = MP consumed / no. of targets.

Kirakira learns Killer-Go-Round (Slice) at Lv 24. It deals Cluster damage at
Range 3. It deals 80% POW to main target and 60% POW to adjacent targets. This
is Kirakira's main skill at endgame and equip Crash Badge to increase her damage
to 100%/80%.
VP Gain by AOE attacks = MP consumed / no. of targets.

When Kirakira's Feeling rank reaches 1, she learns Kirakira World (Poison). It
deals 180% POW to all targets and may debuff enemies to lower their POW by 40%
for 2 Turns. Equip Virus Badge to increase Turn Duration to 4 Turns.



FEELING RANK
---------------------------------------+---------------------------------------
F01 Voltage Skill: Kirakira World   ERO|F06 Max Voltage +20
F02 Starting Voltage +20            ERO|F07 Badge Slot +1                   ERO
F03 Max MP +20                         |F08 Max Voltage +20
F04 Badge Slot +1                   ERO|F09 Lazy Skill: Zap Trap
F05 Starting Voltage +20            ERO|F10 Max MP +20
---------------------------------------+---------------------------------------
Kirakira has an advantage in getting Starting Voltage +40 by Rank 5 and upon
reaching 100 VP, she gains +20% POW in her skills.
Her weak point is her second lazy skill is unlocked at Rank 9. If you are aiming
for Mistress Ending, this will be an issue.



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
1 Choppity Rawr                    |
2 Snickety Rawr          210   170 |5 Swippity Rawr          5150   5110    
3 Snippety Rawr          620   520 |5 Swiggity Rawr          5820   3900    
3 Flickity Rawr          400   680 |5 Swaggity Rawr          3100   6080    
4 Buzzity Rawr          1750  1670 |6 Fuckitty Rawr         15740  15040    
4 Snappety Rawr         1990  1250 |6 Particle Cutter       16680  12480    
4 Slippity Rawr         1180  2040 |6 Heaven's Razor         9460  18080      
-----------------------------------+--------------------------------------------
Kirakira starts with Choppity Rawr and at endgame, a Material 5 Weapon. I prefer
Balanced type because POW type does not have much increment. Having more TEC
means she is more likely to inflict her POW debuff.






A044 PORNO
Porno was once a Talent for Reach and after she was rescued, she joined Nayuta.
Following her namesake, she is the most lewd character who is overspecialized in
sexual pranks and acts as a Hustling mentor to Kuma. 
Her birth date is unknown and her blood type is unknown

SPD     A+                     LV   01   10    20    30     40     50     60
POW +10.8% per level + Weapon POW   70  176   491  1370   3820  10654  29712
TEC +10.0% per level + Weapon TEC  160  377   978  2538   6583  17075  44288
HP  +12.0% per level               170  471  1464  4547  14123  43866 136242



LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Owie Ouch        |HP item Heal -50%   MP item Heal +50%         |
2 Porno's Revenge  |Counter. Based on TEC                         |Feeling R06
-------------------+----------------------------------------------+-------------

Porno starts with Owie Ouch. HP Heal items only have 50% effect when used on
Porno, hence it is better for Medico to use First Aid to heal Porno's HP. In
addition, MP Heal items have 200% effect when used on Porno, where Soda Water
(20% MP Heal) will heal 40% MP for Porno. If Medico is the one using Soda Water,
the effect is again doubled to heal 80% MP for Porno. 

When Porno's Feeling Rank reaches 6, she learns Porno's Revenge. When Porno
receives damage, she may counterattack (Based on TEC) and deals 80% POW damage
(Bash). It is affected by POW Modifiers like 100 VP, Weakness, etc.



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Goldfinger       |Single  R:1 MP 08    40% POW  DEF -60% 1 Turn |Default
B Little Angel     |Single  R:2 MP 22   120% POW                  |Lv 14
C Mekong Delta     |Single  R:3 MP 28   160% POW                  |Lv 29
D Immoral Play     |Single  R:5 MP 16    60% POW  POW -60% 1 Turn |Default
V Chrysalis        |Single  R:4 Voltage 220% POW  POW -60% 1 Turn |Feeling R01
-------------------+----------------------------------------------+-------------

Porno starts with Goldfinger (Bash) and Immoral Play (Bash)
Goldfinger deals 40% POW to one target at Range 1 and may reduce enemy's DEF by
60% for 1 Turn. By equipping Ajari Badge, Duration is increased to 2 Turns. 
Immoral Play deals 60% POW to one target at Range 5 and may reduce an enemy's
POW by 60% for 1 Turn. Its Range 5 is unable to target any enemy at Enemy
Position 1.

Porno learns Little Angel (Bash) at Lv 14. It deals 120% POW to one target at
Range 2.

Porno learns Mekong Delta (Bash) at Lv 29. It deals 160% POW to one target at
Range 3.

When Porno reaches Feeling rank 1, she learns Chrysalis (Bash). It requires 100
VP to use, deals 220% POW to one target at Range 4 and has a chance to reduce
enemy's POW by 60% for 1 Turn. It is an upgraded Immoral Play.



FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Chrysalis        ERO|F06 Badge Slot +1                   ERO
F02 Badge Slot +1                   ERO|F07 Lazy Skill: Porno's Revenge     ERO
F03 Starting Voltage +20            ERO|F08 Max Voltage +20
F04 Max Voltage +20                    |F09 Starting Voltage +20
F05 Max MP +20                      ERO|F10 Max MP +20
---------------------------------------+----------------------------------------



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
1 Restraint Belt                   |
2 Lover's Strap          150   230 |5 Mach Band              4960   5300    
3 Metro Line             520   620 |5 Red Belt               6000   3180    
3 Mini Restraint         340   740 |5 Fettuccine             3030   6150    
4 Hime Ribbon           1610  1810 |6 The Kraken            15330  15450    
4 Unsafety Belt         1900  1340 |6 The Pale Hand         17770   9770    
4 Kelp                   840  2220 |6 Vanallen Belt         12260  16900    
-----------------------------------+--------------------------------------------

Porno starts with Restraint Belt and by endgame, a Material 5 Weapon. I prefer
balanced type as Porno need enough TEC to inflict debuffs reliably and enough
POW to utilize Porno's Revenge efficiently.

If you want more control, Porno should be placed in reserve and then swapped in
when you need to use debuff. This can also help Porno to avoid taking damage
during enemy ambush.

Porno has several weakness. She starts with low HP and HP Heal items are only
50% effective on her. Porno will likely need to equip Herb Badge or use MaxHP
item to increase her MaxHP until she reaches Lv 50 and up.
Although Porno has strong debuffs, they only last 1 Turn and has a chance to
fail. Moreover, her debuffs only affect one target. 
Porno also lacks Area-Of-Effect. I think her Voltage Skill should have affected
all targets.





A045 ZAPPA
Zappa is the founder and free-spirited leader of Nayuta, who delegates
everything to Kuma. His real name is Yamamoto Kazutaka. While Zappa claims to be
gay and he is happy ogling Joker, he has shown no actual action on his actual
sexual preference. 
His birth date is Jan 5 and his blood type is A


SPD     B                      LV   01   10    20    30     40     50     60
POW +10.0% per level + Weapon POW  120  282   733  1903   4937  12806  33216
TEC +10.8% per level + Weapon TEC   80  201   561  1565   4366  12176  33957
HP  +10.8% per level               510 1283  3579  9982  27836  77628 216479



LAZY SKILL
-------------------+----------------------------------------------+-------------
1 High Stakes      |+20% TEC per fallen comrade                   |
2 Wild Card        |Blocks damage. Based on TEC                   |Feeling R06
-------------------+----------------------------------------------+-------------

Zappa starts with High Stakes, which increases his TEC by +20% per fallen
comrade. 

When Zappa reaches Feeling rank 6, he learns Wild Card. TEC affects the
activation rate and upon activation, Zappa can block damage.
Lv 42 TEC 10120 can negate MAMBO's 17k Vaporization Cleaner



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Clobber          |Single  R:1 MP 14   100% POW                  |Default
B Heavy Poppins    |Single  R:2 MP 12    60% POW                  |Lv 21
C Lay Out          |Cluster R:2 MP 30   120% POW                  |Lv 42
D Delegate         |AllFront    MP 12   Voltage Gain 3 Turns      |Lv 07
V Brake Breaker    |Single  R:5 Voltage 240% POW                  |Feeling R02
-------------------+----------------------------------------------+-------------

Zappa starts with Clobber (Bash). It deals 100% POW to one target at Range 1 and
is Zappa's most used skill until he learns Lay Out.

Zappa learns Delegate at Lv 7. It increases Voltage Gain by +40%/+30%/+20% VP
Gain. Doom Badge barely has an effect with +1 Voltage Gain.

Point Blank 20 MP           Doom Badge
Base        20 VP Gain      
R3          24 VP Gain      25 VP Gain
R2          26 VP Gain      27 VP Gain
R1          28 VP Gain      29 VP Gain

Zappa learns Heavy Poppins (Bash) at Lv 21. It deals 60% POW to one target at
Range 2. Unless it is used to avoid hitting the Talent or killing off an enemy,
it will not be used much.

Zappa learns Lay Out (Bash) at Lv 42. It deals Cluster damage at Range 2. It
deals 120% POW to main target and 100% POW to adjacent targets. Equip Candy
Badge to reduce MP Cost to 24.
VP Gain by AOE attacks = MP consumed / no. of targets.

When Zappa Feeling reaches Rank 2, he learns Brake Breaker (Bash). It deals 240%
POW to one target at Range 5. Its weakness is it cannot target enemy position 1.



FEELING RANK
---------------------------+--------------------------------------+-------------
F01 Max MP +20                          F06 Lazy Skill: Wild Card
F02 Voltage Skill: Brake Breaker        F07 Badge Slot +1
F03 Badge Slot +1                       F08 Starting Voltage +20
F04 Starting Voltage +20                F09 Max Voltage +20
F05 Max Voltage +20                     F10 Max MP +20
-----------------------------------+--------------------------------------------



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
1 Fisticuffs                       |
2 Boxingar               220   160 |5 A-Tactical             5500   4760    
3 Powderizer             580   560 |5 A-Tactical EZ          4960   4220    
3 Pulverizer             700   380 |5 A-TAKTIKAL             4420   3680    
4 Bare Knuckle          1740  1680 |6 Good Old Fisticuffs   15660  15120    
4 Army Gloves           1560  1500 |6 War Zappers           16600  12560    
4 Peppy Punch           2260   800 |6 Zappa's Wrath          9520  18020      
-----------------------------------+--------------------------------------------

Zappa starts with Fisticuffs and by endgame, A-Tactical. The other two Material
5 Weapons are inferior versions. 

As Zappa starts with a high base HP, he can be used as a tank at ally position
1. As Zappa does not have varied events and does not affect the endings, it is
suggested to raise him to Feeling Rank 6 asap to unlock Wild Card, which
increases his ability to tank damage.

Zappa's weakness is lacking Area-of-Effect attacks until Lv 42. It might be
better if he learns Lay Out around Lv 35 so he can deal with Tsuina at Anepic.







A046 MEDICO
Medico is a medical student who came to the city of Asougi in search of missing
father and was then rescued by Nayuta. Her real name is Taisouji Minako, her
birth date os Dec 22 and her blood type is A.


SPD     B+                     LV   01  04   10    20    30     40     50     60
POW +11.2% per level + Weapon POW   70  96  181   526  1521   4397  12712  36751
TEC +11.6% per level + Weapon TEC   80 111  214   643  1929   5780  17323  51913
HP  +10.8% per level               290 394  729  2035  5676  15828  44141 123095



LAZY SKILL
-------------------+----------------------------------------------+-------------
1 Food Therapy     |+100% Healing Item effect in battle           |
2 High-Calorie Diet|Heals Self. Based on TEC                      |Feeling R04
-------------------+----------------------------------------------+-------------

Medico starts with Food Therapy, which doubles the effect of HP, MP and VP
healing items when used by her. 
If Medico uses MP Healing item on Porno, the effect is 4x. Soda Water (20% MP
Heal) will heal 80% MP on Porno. If Porno has 120 MaxMP, 80% MP Heal will heal
96 MP.

When Medico Feeling reaches Rank 4, she learns High-Calorie Diet. 
HP Healed = MaxHP x TEC / 20000                   Max Heal caps at 40% MaxHP
Once Medico has 8000 TEC, any more TEC does not affect High-Calorie Diet.



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Knuckle Heart    |Single  R:1 MP 10    80% POW                  |Default
B Candy Striker    |Single  R:2 MP 24   140% POW                  |Lv 25
C First Aid        |All Front   MP 28   Heal 40%/30%/20% HP       |Default
D Kinjasei         |Front       MP 22   Heal 20% MP               |Lv 13
V MED              |Single  R:1 Voltage 260% POW                  |Feeling R02
-------------------+----------------------------------------------+-------------

Medico starts with Knuckle Heart (Bash) and First Aid.
Knuckle Heart deals 80% POW to one target at Range 1. 
First Aid heals the first target for 40% HP, second target for 30% HP and third
target for 20% HP. No badge increases the effect. Does not gain VP.

Medico learns Kinjasei at Lv 13. She restores 20% MP to the unit in front of
her. No badge increases the effect. Does not gain VP.

Medico learns Candy Striker (Bash) at Lv 25. It deals 140% POW to one target at
range 2. 

When Medico reaches Feeling Rank 2, she learns MED. It requires 100 VP to use
and deals 260% POW at Range 1.



FEELING RANK
---------------------------+--------------------------------------+-------------
F01 Max MP +20                          F06 Max MP +20                      ERO
F02 Voltage Skill: MED              ERO F07 Max Voltage +20
F03 Badge Slot +1                   ERO F08 Starting Voltage +20            ERO
F04 Lazy Skill: High-Calorie Diet   ERO F09 Badge Slot +1
F05 Max Voltage +20                     F10 Starting Voltage +20
-----------------------------------+--------------------------------------------

Medico takes longer to get Starting Voltage +20 at rank 8 and 10. This makes it
harder for her to reach 100 VP to use MED.
Medico also gets her second badge slot slower than usual.



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
2 Medico Radar ?         160   220 |5 Medico Radar O         5120   5140
3 Medico Radar S         590   550 |5 Churrasco Radar        5880   3840
3 Technico Radar         390   690 |5 Nadeshico Radar        2980   6200
4 Medico Radar F        1640  1780 |6 Medico Radar 8        15350  15430
4 Vetico Radar          2030  1210 |6 Celerico Radar        18500   9040
4 Rococo Radar          1230  2010 |6 Nursehorn             12300  16860
-----------------------------------+--------------------------------------------
Medico starts with Material 2 Medico Radar ? and ends with a Material 5 weapon.
You may consider TEC type for Material 3 and 4 to increase self healing with
High-Calorie Diet. 

First Aid, Kinjasei and using items do not increase VP. Since her Starting
Voltage +20 are unlocked at rank 8 and 10, you have to intentionally allow her
to attack for her to gain enough VP to use MED. 





A047 ANTENNA

Antenna is a friend of Kirakira and is an expert in elecronic engineering. She
is a genius who can break through security gates and eventually, GEBER gates.
Her real name is Eria Arecibo-Kouda and she often goes "ru-ru-ru-ru".
Her birth date is Jun 1 and her blood type is B.

SPD     B+                     LV   01    10    20    30     40     50     60
POW +09.6% per level + Weapon POW  130   296   741  1855   4640  11605  29024
TEC +10.0% per level + Weapon TEC  130   306   795  2062   5348  13873  35984
HP  +11.2% per level               240   623  1803  5214  15076  43585 126006



LAZY SKILL
-------------------+----------------------------------------------+-------------
1 A-Pass           |Bypass security gates inside dungeons.        |
2 NECONNECAT       |Avoid Ambush if in Vanguard. Based on TEC     |Feeling R05
-------------------+----------------------------------------------+-------------

Antenna starts with A-Pass, which enables the party to gain access through
security gates, but not Offline Gates and GEBER Gates. In EP21, Antenna learns
to crack through GEBER Gates.

After reaching Feeling Rank 5, Antenna learns NECONNECAT. It reduces chance of
enemy ambush.



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A OPERATION#       |All         MP 22    60% POW                  |Default
B RADIATION*       |All         MP 28   100% POW                  |Lv 38
C ?INVERSION       |All         MP 16   Allies' Buffs inverted    |Lv 26
D ~DECEPTION       |All         MP 16             +40% DEF 2 Turn |Lv 17
V DAMNATION!       |All         Voltage 280% POW                  |Feeling R03
-------------------+----------------------------------------------+-------------

Antenna starts with OPERATION# (Shock) and it deals 60% POW to all targets.
Equip Ace Badge to increase to 80% POW.
VP Gain by AOE attacks = MP consumed / no. of targets.

When Antenna is Lv 17, she learns ~DECEPTION. It adds +40% DEF to all vanguards
for 2 Turns. It cannot reduce below min. POW.

When Antenna is Lv 26, she learns ?INVERSION. It inverts the vanguards' buffs
into debuffs and debuffs into buffs. No badge affects the skill.

When Antenna is Lv 38, she learns RADIATION* (Bash). It deals 100% POW to all
targets.
VP Gain by AOE attacks = MP consumed / no. of targets.



FEELING RANK
---------------------------------------+----------------------------------------
F01 Max MP +20                         |F06 Starting Voltage +20            ERO
F02 Badge Slot +1                   ERO|F07 Max Voltage +20                 ERO
F03 Voltage Skill: DAMNATION!       ERO|F08 Badge Slot +1                   ERO
F04 Max MP +20                         |F09 Starting Voltage +20
F05 Lazy Skill: NECONNECAT          ERO|F10 Max Voltage +20
---------------------------------------+----------------------------------------

Antenna is heavily nerfed on VP. Her Starting Voltage is only increased at Rank
6 and 9, while her Max Voltage is only increased at Rank 7 and 10.



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
2 ArTerm_V2              170   210 |5 ArTerm_V5              5040   5220
3 ArTerm_V3              480   660 |5 ArTerm_V5P             5600   4120
3 ArTerm_V3P             680   400 |5 ArTerm_V5T             3920   5800
4 ArTerm_V4             1680  1740 |6 ArTerm_V6             14980  15800
4 ArTerm_V4PP           2180   880 |6 ArTerm_V6P            16720  12440
4 ArTerm_V4T            1180  2060 |6 Ouija Board           12280  16880
-----------------------------------+--------------------------------------------

Antenna joins in CH06 at Lv 10 and starts with Material 2 ArTerm_V2, and ends
with Material 5 weapon. I prefer POW type as Antenna has lower POW growth.

Antenna is an important unit in the party. She is required to gain access
through Security Gates and in end game, G Gates. However, you still need
Big-Bang Gum to remove Offline Gates from EP16 onwards. 

Antenna is the only unit who has all target attacks. Once she joins, she should
equip Ace Badge to increase OPERATION# to 80% POW. After she learns RADIATION*,
she can equip Brain Badge to lower the MP Cost to 22.

Antenna suffers from VP Gain issue. Multitarget skills gain VP slower due to
hitting multiple targets and her Starting Voltage +20 are learned much slower.





A048 JOKER

Joker is a body donor before he is rescued by Nayuta. Grateful to Kuma, Joker is
willing to cook, clean and eventually helps out with Hustling. Due to his
effeminate looks, he is teased by Shion and is not seen as a man by the girls in
Nayuta. Joker's real name is Mahiro Hamahiro.



SPD     A                      LV   01  02   10    20    30     40     50     60
POW +11.2% per level + Weapon POW   80  88  207   601  1738   5025  14528  42002
TEC +10.8% per level + Weapon TEC   90  99  226   631  1761   4912  13699  38202
HP  +12.8% per level               180 203  532  1774  5918  19739  65829 219537


LAZY SKILL
---------------------------+--------------------------------------+-------------
1 First Pitch       The first attack of the day is always a crit  |
2 Obstruction       If in Vanguard, dona-dona will always work    |Feeling R07
---------------------------+--------------------------------------+-------------

Joker starts with First Pitch, which enables his first attack of the day to deal
a critical hit, +40% POW. 

When Joker's Feeling reaches Rank 7, he learns Obstruction. Normally, you need
to defeat a Talent in your last attack for a successful dona-dona. With
Obstruction, you can defeat a Talent in any order as long Joker is in vanguard
at end of battle.



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Astro Swing      |Single  R:1 MP 14   100% POW                  |Default
B Fireball         |Single  R:3 MP 16    80% POW                  |Lv 10
C Tape Up          |Front       MP  8   Heal 20% HP               |Lv 20
D Crack Hitter     |Self        MP 12   +60% POW for 3 Turns      |Lv 30
V Dead-End Run     |Single  R:1 Voltage 260% POW                  |Feeling R01
-------------------+----------------------------------------------+-------------

Joker starts with Astro Swing (Bash), which deals 100% POW to one target at
Range 1. It is Joker's main skill.

When Joker reaches Lv 10, he learns Fireball (Fire). It deals 80% POW to one
target at Range 3. It is only used when hitting weakness or avoiding hitting
enemy position 1.

When Joker reaches Lv 20, he learns Tape Up, which heals the unit in front of
Joker by 20% HP. Equip Candy Badge to lower the cost to 2.

When Joker reaches Lv 30, he learns Crack Hitter. It buffs Joker by +60% POW for
3 Turns. Its downside is 1 Turn is wasted to cast the buff and Joker only
benefits +60% x2 = +120% POW damage. Equip Dream Badge to increase Buff Duration
to 4 Turns. 

When Joker's Feeling reaches Rank 1, he learns Dead-End Run (Bash). It deals
260% POW to one target at Range 1. 



FEELING RANK
---------------------------------------+----------------------------------------
F01 Voltage Skill: Dead-End Run        |F06 Max Voltage +20
F02 Max MP +20                         |F07 Lazy Skill: Obstruction
F03 Starting Voltage +20               |F08 Max Voltage +20
F04 Badge Slot +1                      |F09 Starting Voltage +20
F05 Max MP +20                         |F10 Badge Slot +1
---------------------------------------+----------------------------------------

Joker's disadvantage is his second badge slot is only unlocked at rank 10. 



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
2 Metal Slugger          190   190 |5 Metal Maximum          5130   5130  
3 Metal Eagle            570   570 |5 Master of Metal        5700   4020  
3 Metal Schwarz          730   350 |5 Metallion              4060   5660  
4 Metal J               1710  1710 |6 Metal Finish          15390  15390  
4 Metal Baby            1350  1350 |6 Excalibur             16800  12360  
4 Gear of Metal         1220  2020 |6 Wagicant bat          12400  16760 
-----------------------------------+--------------------------------------------

Joker starts with Material 2 Metal Slugger and ends with Material 5 weapon. I
prefer Balanced type as it has higher total value.

Joker joins in EP08 at Lv 2. He starts with low base stat but has high stat
growth, blooming from Lv 30+ onwards. At Lv 40, he has higher POW stat than
Zappa. 

As Joker does not affect the ending, you can consider raising his Feeling rank
with items to unlock Obstruction earlier. With Obstruction, you become
incentivized to deploy Joker before end of the battle when there is a Talent.

Joker's second weakness is a lack of Area-of-Effect attacks and his main attack,
Astro Swing, only deals 100% POW on one target.





A049 ALYCE

ALyCE works with YAMMy as assassins for an Outsider mercenary group and after
losing to Nayuta, she joins Nayuta. Although she has the body of an adult, ALyCE
has the mind of a child. 
Her birth date is Nov 26 and her blood type is AB.


SPD     B                      LV   01    20    30     40     50     60
POW +09.6% per level + Weapon POW  190  1084  2711   6782  16961  42420
TEC +10.4% per level + Weapon TEC  130   851  2291   6162  16574  44577
HP  +11.2% per level               120   901  2607   7538  21792  63003


LAZY SKILL
---------------------------+--------------------------------------+-------------
1 Innocent Distance If battle ends with Kuma in Vanguard, Feeling +40
2 Bendersnatch      Act First. Based on TEC                       |Feeling R07
---------------------------+--------------------------------------+-------------

ALyCE starts with Innocent Distance. If Kuma and ALyCE are in vanguard at the
end of battle, ALyCE will gain 40 + 40 = 80 Feeling. This makes it easier for
ALyCE to unlock her Feeling skills.

After reaching Feeling Rank 7, ALyCE learns Bendersnatch. Activation rate is
based on TEC and when activated, ALyCE will act first on Turn 1. 



ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Go Away          |Single  R:1 MP 08    20% POW Enemy POW 2 Turn |Default
B Face Snipe       |Single  R:5 MP 18    80% POW                  |Lv 44
C Snipe            |Single  R:6 MP 28   160% POW                  |Default
D Teatime          |Self        MP 20   +80% TEC for 7 Turns      |Lv 35
V Manxome...       |Cluster R:4 Voltage 240% POW                  |Feeling R03
-------------------+----------------------------------------------+-------------

ALyCE starts with Go Away and Snipe.
Go Away (Bash) deals 20% POW to one target at range 1 and may buff enemy POW for
2 Turns. It can be useful if the attack defeats the enemy, otherwise the enemy
with increased POW will deal a lot more damage.
Snipe (Bullet) deals 160% POW to one target at range 6. It is ALyCE's main
skill. Due to its high range, it cannot target enemy position 1 and 2. Equip MP
Cost -6 to reduce MP Cost to 22.

When AlyCE reaches Lv 35, she learns Teatime. It applies +80% TEC buff to ALyCE
for 7 Turns. If a boss is in a stationary position, this buff can be useful to
ALyCE. Maybe.

When AlyCE reaches Lv 44, she learns Face Snipe (Bullet). It deals 80% POW to
one target at range 5. It cannot target enemy position 1 and is only useful to
target enemy position 2.

When AlyCE's Feeling reaches Rank 3, she learns Manxome.... (Bullet). It deals
Cluster damage at Range 4. It deals 240% POW to main target and 220% POW to
adjacent targets. 



FEELING RANK
---------------------------------------+----------------------------------------
F01 Badge Slot +1                   ERO F06 Max MP +20                      ERO
F02 Badge Slot +1                   ERO F07 Lazy Skill: Bendersnatch        ERO
F03 Voltage Skill: Manxome...       ERO F08 Starting Voltage +20            ERO
F04 Max Voltage +20                     F09 Max Voltage +20
F05 Starting Voltage +20            ERO F10 Max MP +20
---------------------------------------+----------------------------------------

After reach Feeling Rank 2, AlyCE has two Badge Slots. Since she has low HP, she
can use one to equip Herb Badge series to increase her HP. 



MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
3 Clarabel               640   500 |5 Clarabel D5            5230   5030   
4 Clarabel D4           1660  1760 |5 Clarabel P5            5770   3950   
4 Clarabel P4           1940  1300 |5 Clarabel TT5           2900   6280   
4 Clarabel TT4           880  2180 |6 Clarabel D6           15050  15370   
                                   |6 Clarabel PP6          17960   9580   
                                   |6 Clarabel TT6           9120  18420 
-----------------------------------+--------------------------------------------

AlyCE starts with Material 3 Clarabel and ends with Material 5 Weapon in New
Game. Strictly speaking, it is only one level difference to kill MAMBO between
Material 5 Balanced type and Power type.

Innocent Distance is one of the best Lazy Skills. By ending the battle together
with Kuma, ALyCE gains 80 Feeling per battle. This enables ALyCE to gain Feeling
skills faster than others. If ALyCE has the highest Feeling rank, Kuma's Feeling
Rank will be based on her Feeling rank and consequently encourages the player to
focus on her.

AlyCE joins at EP09 at Lv 20 with a Material 3 Weapon. Her high starting POW and
Snipe's damage mod will likely to deal great damage until Industry Plaza in
EP16. 
Once ALyCE does not deal enough damage to kill an enemy efficiently, her flaws
will become very obvious. Her low HP is low enough that Herb Badge series may
not be enough to avoid OHKO. 
Face Snipe should have been Range 4 to cover the range issue of Snipe. With the
inability to target enemy position 1 with Snipe and Face Snipe, AlyCE becomes
lackluster with a 20% POW Go Away and will usually be swapped out at the end of
random battles. 





A050 KIKUCHIYO

Mibu Kikuchiyo is a high school student at the prestigious Asougi Sakura Girls'
School and the leader of the Shinonome clan whose goal is to destroy Asougi.
While Nayuta members use an alias while hunting, Kikuchiyo continues to use her
real name.
Her birth date is May 02 and her blood type is O.


SPD     A                      LV   01    20    30     40     50     60
POW +10.4% per level + Weapon POW  130   851  2291   6162  16574  44577
TEC +09.6% per level + Weapon TEC  130   741  1855   4640  11605  29024
HP  +11.2% per level               300  2254  6518  18845  54482 157508


LAZY SKILL
---------------------------+--------------------------------------+-------------
1 Defiance          Survive Fatal Attacks at 1 HP. Based on TEC   |
2 Twisting Turn     Move Twice. Based on TEC                      |Feeling R08
---------------------------+--------------------------------------+-------------

Kikuchiyo starts with Defiance. When activated, it enables her to survive a
fatal attack. 

When Feeling reaches rank 8, Kikuchiyo learns Twisting Turn. When activated, it
enables her to take another action on the same turn.


ACTIVE SKILLS
-------------------+----------------------------------------------+-------------
A Kurumeki         |Single  R:1 MP 20   120% POW                  |Default
B Sakigake         |Single  R:1 MP 14    60% POW Self SPD Up      |Default
C Hima Arazu       |Single  R:2 MP 14    80% POW                  |Lv 31
D Hoshiodoshi      |Cluster R:3 MP 22    80% POW                  |Lv 43
V Tobari           |All         Voltage 200% POW                  |Feeling R02
-------------------+----------------------------------------------+-------------

Kikuchiyo starts with Kurumeki and Sakigake.
Kurumeki deals 120% POW to 1 target (Slice) at range 1. This is Kikuchiyo's main
skill.
Sakigake deals 60% POW to 1 target (Slice) at range 1 and increases her own SPD
for 2 Turns. It's not useful as it deals 60% lower POW than Kurumeki.

When Kikuchiyo reaches Lv 31, she learns Hima Arazu. It deals 80% POW to one
target (Slice) at range 2. It may be used when Kikuchiyo needs to attack enemy
position 2. 

When Kikuchiyo reaches Lv 43, she learns Hoshiodoshi. It deals Cluster damage
(Slice) at range 3. It deals 80% POW to the main target and 60% POW to adjacent
targets. Recommended to equip Dice Badge to increase the damage by 20% POW.
Heavily used in late game areas.
VP Gain by AOE attacks = MP consumed / no. of targets.

When Feeling reaches rank 2, Kikuchiyo learns Tobari. It deals 200% POW to all
targets (Slice). 


FEELING RANK
---------------------------------------+----------------------------------------
F01 Max MP +20                          F06 Badge Slot +1                   ERO
F02 Voltage Skill: Tobari           ERO F07 Starting Voltage +20            ERO
F03 Starting Voltage +20            ERO F08 Lazy Skill: Twisting Turn       ERO
F04 Badge Slot +1                   ERO F09 Max MP +20
F05 Max Voltage +20                     F10 Max Voltage +20
---------------------------------------+----------------------------------------


MATERIAL
-----------------------------------+--------------------------------------------
G Name                   POW   TEC |                          POW    TEC
2 Lesser Kanesada        230   150 |5 Reaper Kanesada        5100   5160   
3 Nameless Kanesada      600   540 |5 Wargod Kanesada        5720   4000   
4 Lifetaker Kanesada    1750  1670 |5 Demon Kanesada         3950   5770   
4 Ashura Kanesada       1970  1270 |6 Azrael Kanesada       15460  15320   
4 Rakshasa Kanesada     1300  1940 |6 Iai Blade             18350   9190   
                                   |6 Urunsel Kanesada      12290  16870  
-----------------------------------+--------------------------------------------

When Kikuchiyo joins Kuma as a temporary ally at Shinonome Wharf in EP08, she
uses Material 2 Lesser Kanesada. When she joins as an ally, she changes to
Material 3 Nameless Kanesada and eventually ends with Material 5 weapon in New
Game. I prefer Balanced type as Kikuchiyo needs TEC for her lazy skills and the
POW difference is only 1 level difference at Lv 40s.

Kikuchiyo joins at EP10 at Lv 22 with a Material 3 Weapon. Starting at 1638 POW,
Kurumeki deals 1965 damage, which kills most of the enemies in Shinonome Wharf.
Her main weakness is single target attacks until Lv 42 and lack of range, where
she deals 120% at range 1 and 80% at range 2. 
Hoshiodoshi enables Kikuchiyo to target multiple enemies and equipping Dice
Badge increases damage to 100%/80%. 









XX----------------------------------------------------------------------------XX
XX----------------------------------------------------------------------------XX

B100 STORY NEW GAME

New Game will be divided into five phases and each phase is based on the
availability of the next tier material. Fifth Phase begins when Material 5 
becomes available. 

For more details on dungeons, check the dungeon section.




B101 NEW GAME PHASE 1

DAY - EVENT 
001 - EP01 Jumping Cross
    - CG 8-3-4
    - CG 9-1-1
    - (NG+) Custom Talent and Custom Client loaded
    - Items provided
          Chili Dog         x2      Bath Salts         x2
      Next Week's Issue x2      Lucky Lingerie     x2
      Timejacker        x2      One-Night Textbook x2
      Dragoon           x2      Training Bag       x2
      1-Day Pill        x2      Aroma Candle       x2
      Turkey Pill       x2      Stuffed Animal     x2
      Rewinder          x2      
    - Starting Money 10000
    - Talents: 3   TP: 2   Rooms: 5
      You get three random talents, up to a maximum of 5 talents
      TP enables you to use Item, Talk and Train.
    - Kuma, Porno, Kirakira, Zappa join
    - ToDo  : Go Hustling
    > Action: Hustling
    - CG 1-1-1
002 - Kirakira, Torataro join
    - (NG+) New Dungeon: URN Cell Facility.       Difficulty ??? 
    - ToDo  : Go Hunting
    > Action: Hunting. ASP.                       Difficulty **
      No Retreat. 
      Lv 1 Kuma, Zappa, Porno, Kirakira and Torataro
      Head to Sales Dept. M16 for enemy encounter
      When game recommends to scram, I suggest to continue until the end.
-----------
DAY - EVENT 
003 - EP02 Intruder
    - CG 9-1-2
    - New Dungeon: Megumi Street.                 Difficulty *
    - Squad unlocked. You can check your unit status
      (NG+) You can use Quarterly RevuEX (120000 EXP) to level up units to 20.
    - Shop unlocked
      You can reload the Auto Save to refresh the items
    - ToDo  : Purchase any Fixture in the Shop
      Action: Buy a Fixture
      After buying a fixture, its upgrade will be available the next day
    - ToDo  : Make over 5,000 yen Hustling in one day.
    > Action: Hustling
004 - New Dungeon: Shiyama Hospital.              Difficulty ***
    - ToDo  : Go Hunting, and clear Shiyama Hospital
      Action: Hunting. Megumi Street or ASP
005 - Unique Heroine Event: Inui event - Megumi Street
      If you did not progress the story previous day, this event may appear.
    > Action: Hunting. Shiyama Hospital. Difficulty ***
      Reception C12                               First Time = Herb Badge 1
      Head to Main Entrance C11 for enemy encounter
    - CG 9-1-3
-----------
DAY - EVENT 
006 - EP03 AmbivalenZ
    - Shop adds Talent Room, Max TP, Hustle, Assist and Special Items.
    - Hustle Appreciation Day
    - ToDo  : Hustle a Virgin Talent
    > Action: Hustling. Hustle a Virgin Talent
007 - New Dungeon: Sanho Industries.              Difficulty ***
    - ToDo  : Upgrade a weapon at the shop
      Action: Hunting. Sanho Industries. Difficulty ***
      Head to Assembly Line B M20 for enemy encounter.      Base 960 EXP
      Cargo Holding M21                           First Time = Material 2


XX----------------------------------------------------------------------------XX
B102 NEW GAME PHASE 2

-----------
DAY - EVENT
008 - VILE/VAN Sale
    > Action: Enter Shop and buy Material 2 weapon
    - ToDo  : Make over 10,000 yen Hustling in one day
    > Action: Hustling
009 - New Dungeon: Art Museum.                    Difficulty ***
    - ToDo  : Go Hunting, and clear Art Museum
    > Action: Hunting. Art Museum. Difficulty ***
      EP04 Catastrophe
      Torataro is not available. Lv 4 Medico joins
      Head to Yokai Tenmoku Teabowl S14           First Time = Alien Badge
      Head to Lounge L11 for enemy encounter.     Shinazu 2160 HP. Base 1440 EXP
      Head to Shop L12                            Chance for Material 2
    - CG 9-1-4
-----------
DAY - EVENT 
010 - EP05 Fairie's Residence
      Shop adds Pills
      Torataro re-joins
    - ToDo  : Hustle 2 or more Clients in one day
    > Action: Hustling
011 - Hustle Desperation Day
    - New Dungeon: Sprout Dorms.                  Difficulty ****
        - ToDo  : Go Hunting, and clear Sprout Dorms
      Action: Hustling
012 - Unique Heroine Event: Ririe event - Art Museum
      Action: Hunting. Art Museum. 
013 - Dona-Dona Day
      Action: Hustling
014 > Action: Hunting. Sprout Dorms. Difficulty ****
      Head to Guardroom 1 G01 for enemy encounter. Base 1360 EXP
      Security Gate at Sakuramori Gate 1 S01      Cannot be accessed
-----------
DAY - EVENT 
015 - EP06 Only You
      Lv 10 Antenna joins. Gain Access to Security Gate
      ASP              - Server Room.             First Time = Atom Badge
      Sanho Industries - Product Warehouse.       First Time = Herb Badge 2
      You can now get above badges
    - VILE/VAN Sale
    - ToDo  : Go Hunting, and clear Sprout Dorms
    > Action: Hunting. Sprout Dorms. Difficulty ****
      Head to Sakuramori Gate 1 S01. 
      Head to Autumn Hall N03 for enemy encounter. Shion 6360 HP. Base 5100 EXP
      Overkill for CG 6-1-3
      Head to Dorm Manager Room M99               First Time = Skip Badge
    - CG 5-3-4
-----------
DAY - EVENT
016 - EP07 Bind Seeker
    - New Dungeon: Chemical Science Lab.          Difficulty ****
    - Hustle Appreciation Day
    - ToDo  : Go Hunting, and clear Chemical Science Lab
      Action: Hustling
017 > Action: Hunting. Chemical Science Lab. Difficulty ****
      Head to Radiation Booth R04                 First Time = Doom Badge
      At Supervisory Section C01, you can fight or ignore Lu Bu
      Head to Emergency Booth C06 for encounter.  Lu Bu 13320 HP Base 5400 EXP
      Head to Security Gate C02 to avoid Lu Bu    (Preferred)
      Ignoring Lu Bu is preferred as you have two more boss battles.
      Head to Z Section Z01 for enemy encounter. Kikuchiyo 5400 HP Base 2280 EXP
      Overkill for CG 5-2-4
      Head to Dissection Booth Z07                First Time = Brain Badge
      Head to Observation Room Z06 for enemy encounter. SALSA 15720 HP Base 6100
    - CG 9-2-1
-----------
DAY - EVENT
018 - EP08 Shadow Hunter
      Lv 2 Joker joins
    - ToDo  : Make over 15,000 yen Hustling in one day
      Action: Hunting
019 - Unique Heroine Event: Kyouka Event - Chemical Science Lab
    > Action: Hustling
020 - Dona-Dona Day
    - New Dungeon: Shinonome Wharf.               Difficulty ****
    - ToDo  : Go Hunting, and clear Shinonome Wharf
    > Action: Hunting. Shinonome Wharf. Difficulty ****
      No Retreat. Lose to get Kirakira CG 2-2-4
      Offline Gate SG1                            Cannot be accessed.
      Head to Gantry Crane GC1. CG 9-2-2.         Kuma is now alone.
      Head to Yard G13 G13 for enemy encounter. 
      Lv 20 Kikuchiyo joins temporarily.
      Head to Transformer Facility TF2            First Time = Ace Badge
      Head to Yard M09 M09 for enemy encounter.   YAMMy 4920 HP Base 2280 EXP
      Overkill for CG 6-1-4
-----------
DAY - EVENT
021 - EP09 Crescent Moon Girl
      Lv 20 ALyCE joins
    - Hustle Desperation Day
    - To Do : Go Hunting, and Dona-dona at Sanho Industries
      Action: Hustling
022 - Unique Heroine Event: Kanono Event - Shinonome Wharf
    - VILE/VAN Sale
    > Action: Hunting. Sanho Industries
      Head to Manufacturing Line A M14            Capture Talent
      Head to Manufacturing Line B T11            Capture Talent
      Head to Security Gate C11         
      Head to Product Warehouse C12               First Time = Herb Badge 2 
      Head to Cargo Holding M21                   Chance for Material 2
    - CG 9-2-3
023 - Dona-Dona Day
    - To Do : Make over 20,000 yen Hustling in one Day
    > Action: Hustling
024 - To Do : Visit the shop
    > Action: Visit Shop
    - To Do : Match any Talent with a VIP's order.
      Income B+     LKS >=A  TEC >=C+ MEN <=B     Boobs     Non-Virgin
      Action: Match a Talent latest by Day 29
      If you enter Shop on Day 25, Match deadline will be Day 30.
      The next 5 days will be Hunting and Hustling until the deadline.
      Action: Hunting. Art Museum                 To capture Ririe
      Head to Security Gate W11                   Access to Storage
      Head to Storage W12                         Chance for Material 2 
      Head to Asougi Zaibatsu Note P15            Capture Ririe
      Ririe Tsuji   LKS A    TEC A    MEN B+      Boobs     Virgin
      Head to Shop L12                            Chance for Material 2 
025   Action: Hunting. Art Museum (5 enemies)     Chance for Material 2
026 - Hustle Appreciation Day
      Action: Hustling
027 - Dona-Dona Day  
      Action: Hunting. Shinonome Wharf            Earn EXP and Feeling
028   Action: Hustling or Hunting
029 - Matching Deadline   
    - VILE/VAN Sale
    > Action: Match a Talent latest by Day 29     VIP Matching Deadline
      Action: Hunting or Hustling
    - VIP Matching                                Gain 300,000 for 5/5 B+
030 - To re-roll VIP Income and Criteria, you have to replay Day 29
    - Dona-Dona Day
    - To Do : Hustle to 2 or more Clients in a row
      Action: Hunting
031 - Hustle Desperation Day
    > Action: Hustling. Hustle to 2 or more Clients
032 - New Dungeon: Disused YR Factory.            Difficulty ****
    - To Do : Go Hunting, and clear Disused YR Factory
    > Action: Hunting. Disused YR Factory. Difficulty ****
      Offline Gate YA3                            Cannot be accessed
      Head to Cargo Ent. YA4 for enemy encounter. Shinazu 11760 HP Base 7100 EXP
-----------
DAY - EVENT
033 - EP10 What Follows
    - Lv 22 Kikuchiyo joins
    - To Do : Make over 25,000 yen Hustling in One Day
    > Action: Hustling
034 - Matching Deadline 
    - Dona-Dona Day
    - To Do : Make over 50,000 yen in one Match
    > Action: Match a Talent latest by Day 34     VIP Matching Deadline 
      Action: Hunting. Shinonome Wharf
    - VIP Matching                                Gain 375,000 for 4/5 S+
035 - To re-roll VIP Income and Criteria, you have to replay Day 34
    - New Dungeon: Amor.                          Difficulty *****
    - To Do : Go Hunting, and clear Amor
      If you do not enter Amor today, you get Porno CG 1-3-1
    > Action: Hunting. Amor. Difficulty ****
      Head to Choyhane N19                        First Time = Material 3
      Head to Frankfrank N14                      Story event
      Head to NUJI N13                            First Time = Herb Badge 3

XX----------------------------------------------------------------------------XX
B103 NEW GAME PHASE 3

-----------
DAY - EVENT
036 - EP11 Crazy House
    - Hustle Appreciation Day
    - VILE/VAN Sale
    - To Do : Visit the Shop
      Action: Visit Shop
    - New Dungeon: CS Building.                   Difficulty *****
    - To Do : Go Hunting, and clear CS Building
      Action: Hustling
037 - Unique Heroine Event: Rin Event - Amor 
    - Dona-Dona Day
    > Action: Hunting. CS Building. Difficulty *****
      Head to Junk Pile C2E                       First Time = Material 3
      Head to Equipment Room C3G                  First Time = Candy Badge
*** - Unique Heroine Event: Noelle Event - ASP
      Noelle event can be triggered from EP11 onwards.
-----------
DAY - EVENT
038 - EP12 Quest for Hikari
      Medico is not available. Talk event is not available.
    - To Do : Go Hunting, and clear Shiyama Hospital
      If you do not enter Shiyama Hospital today, Dead End Medico
      Medico CG 3-1-4 at Director's Office
      Dead End Medico disables Medico ending.
    > Action: Hunting. Shiyama Hospital
      Enemies are upgraded to Delta
      Head to Corridor C22. Enemy Encounter       Base  6060 EXP
      Head to Employee Stairs C18. Encounter      Base 10160 EXP
      Head to Director's Office N11               Story event
-----------
DAY - EVENT
039 - EP13 Flower Night
      Medico re-joins
    - Matching Deadline
    - To Do : Visit the Shop
    > Action: Visit Shop
    - To Do : Make over 100,000 yen in one Match
    > Action: Match a Talent latest by Day 39     VIP Matching Deadline
      Action: Hustling
    - VIP Matching                                Gain 500,000 for 5/5 S+
040 - To re-roll VIP Income and Criteria, you have to replay Day 39
    - To Do : Hustle to 3 or customers in one day
      Action: Hunting. Amor                       Chance for Material 3 x2
041 - Hustle Desperation Day
    - Dona-Dona Day
    > Action: Hustling
042 - New Dungeon: Geo Heights.                   Difficulty ****
      Joker is not available
    - To Do : Go Hunting, and clear Geo Heights
      If you do not enter Geo Heights today, Joker CG 6-1-2 at Park Building
    > Action: Hunting. Geo Heights. Difficulty ****
      Head to LiveLuLove K15 for encounter.       Base 8880 EXP
      Head to Mekimeki Workshop K17               First Time = Bear Badge
      Head to Park Building M14                   Story Event
-----------
DAY - EVENT
043 - EP14 Big Bang Age
      Joker re-joins
    - New Dungeon: Shipyard.                      Difficulty ******
    - VILE/VAN Sale
    - To Do : Go Hunting, and clear Shipyard
      Action: Hunting. Amor                       Chance for Material 3 x2
044 - Unique Heroine Event: Noelle Event - ASP
    - Matching Deadline
    - Dona-Dona Day
      Action: Hunting. Amor                       Chance for Material 3 x2
    - VIP Matching                                Gain 500,000 for 5/5 S+
045 - To re-roll VIP Income and Criteria, you have to replay Day 44
    - Unique Heroine Event: Miruki Event - Geo Heights
    > Action: Hunting. Shipyard. Difficulty ******
      No Retreat. Lose to get Medico CG 3-2-1
      Head to Electronics I15. Enemy encounter    Base 15520 EXP
      Joker leaves party
      Offline Gate C23                            Cannot be accessed.
      Head to Metallurgy 1 I24                    Lu Bu 30960 HP. Base 16560 EXP
      Head to Corridor I28                        CG 9-2-4
      Head to Outfitting Storage M32              First Time = Dice Badge
      Head to Polishing I33.                      Joker re-joins
      Head to Material Storage Y36                First Time = Vamp Badge
*** - Unique Heroine Event: Tamaki Event - Sprout Dorms 
      Tamaki event can be triggered from EP14 onwards.
-----------
DAY - EVENT
046 - EP15 Beat Angel
    - Hustle Appreciation Day
    - To Do : Make over 30,000 yen Hustling in one day
    > Action: Hustling
047 - To Do : Hustle to 3 or more clients in a row
    > Action: Hustling
048 - Dona-Dona Day
    - Kirakira is not available. Talk Event is not available
    - To Do : Visit the Shop
    > Action: Visit Shop
      Shop can now make higher grade weapons. 
    - New Dungeon: Third School.                  Difficulty ******
    - To Do : Go Hunting, and clear Third School
      If you do not enter Third School today, Dead End Kirakira
      Kirakira CG 2-2-3 at Etiquette Room and Broadcast Room
    > Action: Hunting. Third School. Difficulty ******
      No Retreat. Lose to get Porno CG 1-3-3
      Only Kuma and Torataro are available. Security Gates cannot be assessed
      Head to Interbuilding Passage 2FF           CG 9-3-1
      Head to Home Ec 1FJ                         First Time = Skip Replica
      Head to Etiquette Room 1FK                  Story event
      Head to Broadcast Room 1FM                  Story event
*** - Unique Heroine Event: Chiharu Event - Shiyama Hospital
      Chiharu event can be triggered from EP15 onwards.



XX----------------------------------------------------------------------------XX
B104 NEW GAME PHASE 4

-----------
DAY - EVENT
049 - EP16 Hidden Moon
      Kirakira re-joins
      Big-Bang Gum is now available. Needed for Offline Gate.
      CS Building        - Offline Gate C2I       NOTHING
      Disused YR Factory - Assembly Area KA42     First Time = Crown Badge
      Shinonome Wharf    - Offline Gate SG1       Material 4 Area
    - New Dungeon: Industry Plaza.                Difficulty *******
    - Matching Deadline
    - To Do : Make over 35000 yen Hustling in one day
    > Action: Hustling
    - VIP Matching                                Gain 500,000 for 5/5 S+
050 - To re-roll VIP Income and Criteria, you have to replay Day 49
    - Unique Heroine Event: Tamaki Event - Sprout Dorms 
    - VILE/VAN Sale
    - To Do : Make over 150,000 yen in one match
      Action: Hunting. Industry Plaza. Difficulty *******
      Head to Booth E3                            Chance of Material 3
      Head to Booth A1                            Chance of Material 4
051 - Unique Heroine Event: Chiharu Event - Shiyama Hospital
    - Hustle Desperation Day
    - Dona-Dona Day
      Action: Hustling
052 - Unique Heroine Event: Fumi Event - Industry Plaza
      Action: Hunting: Shinonome Wharf
      Head to Offline Gate SG1. 
      Head to Yard Y05 Y05.                       First Time = Material 4
053   Action: Hunting: Shinonome Wharf            Chance for Material 4
054 - Matching Deadline
      Action: Hunting: Shinonome Wharf            Chance for Material 4
    - VIP Matching                                Gain 500,000 for 5/5 S+
055 - To re-roll VIP Income and Criteria, you have to replay Day 54
    - Dona-Dona Day
    - To Do: Hustle a virgin Talent
      Action: Hunting. Shinonome Wharf            Chance for Material 4
056 - Hustle Appreciation Day
    > Action: Hustling. Hustle a virgin talent
-----------
DAY - EVENT
057 - EP17 War of the Maiden
    - New Dungeon: White Petal Festival.          Difficulty *******
    - VILE/VAN Sale
    - To Do : Go Hunting, and clear the White Petal Festival
      Action: Hustling.
058 - Unique Heroine Event: Sana Event - Third School
    - Dona-Dona Day
    > Action: Hunting. White Petal Festival. Difficulty *******
      No Retreat. One Time Dungeon. Lose to get Kikuchiyo CG 5-3-2 and 5-3-3
      Only girls are available. 
      Head to Sakurairo Popcorn S14. Enemy encounter
      YAMMy joins at S14. Lv 38 POW 6117 TEC 7406 SPD A+ HP 14671 
      Head to Clocktower Plaza S20                Shinonome clan appears
      Head to Outdoor Tearoom S24                 First Time = Herb Badge 4
      Head to Library S26                         ALyCE and YAMMy leave
      Enemy encounter. Shinazu 38400 HP           Base 44000 EXP
      There are two paths. 
          Head to Student Hall Back Y12               Dead End ALyCE at EP18
          Head to Student Hall S27                    Preferred Path
    - CG 9-3-2
-----------
DAY - EVENT
059 - EP18 Rabbit
      ALyCE is not available. Talk Event is not available
    - Matching Deadline
    - To Do : Go Hunting anywhere and clear the area
    > Action: Hunting
      After clearing, enemy encounter.            Lu Bu 72000 HP Base 50400 EXP
    - VIP Matching                                Gain 500,000 for 5/5 S+
060   ALyCE is not available. Talk Event is not available
    - To re-roll VIP Income and Criteria, you have to replay Day 59
    - To Do : Visit the Shop
    > Action: Visit Shop
    - To Do : Go Hunting, and clear Megumi Street
      If you do not enter Megumi Street today, 
      you get ALyCE CG 4-3-3 at Back Alley X00 and Dead End ALyCE
    > Action: Hunting. Megumi Street
      Head to Back Alley X00. Enemy encounter     Base 49600 EXP
*** - Unique Heroine Event: Nanami Event - Sanho Industries
-----------
DAY - EVENT
061 - EP19 Beat Blades
      Kikuchiyo is not available. Talk Event is not available
    - Hustle Desperation Day
    - To Do : Make over 40,0000 yen Hustling in one day
    > Action: Hustling
062   Kikuchiyo is not available. Talk Event is not available
    - Dona-Dona Day
    - New Dungeon: Anepic.                        Difficulty ********
    - To Do : Go Hunting, and clear Anepic
      If you do not enter Anepic today, 
      you get Kikuchiyo CG 5-3-1 at Promenade S05 and Lounge T02
    > Action: Hunting. Anepic. Difficulty ********
      Head to Stairs F06. Enemy encounter         Base 25600 EXP
      Head to Central Elevator F02     
      Head to Hall F11
      Head to Clinic F16                          Chance for Material 4
      Steerage G Gate U02                         Cannot be accessed
      Head to Promenade S05. Enemy encounter 
      Head to Lunge T02. Enemy encounter.         Tsuina 38400 HP Base 92000 EXP
      Overkill for CG 6-2-1
      Head to Employee Corridor B01.              Forced Scram
-----------
DAY - EVENT
063 - EP20 Illusion
      Kuma, Antenna and Porno are not available. Talk event is not available
    - To Do : Make over 5,000 yen Hustling in one day
    > Action: Hustling
064   Kuma, Antenna and Porno are not available. Talk event is not available
    - Matching Deadline
    - VILE/VAN Sale
    - To Do : Make over 10,000 yen Hustling in one day
    > Action: Hustling
    - VIP Matching                                Gain 500,000 for 5/5 S+
065   Kuma and Antenna are not available. Talk event is not available
      Porno re-joins
    - To re-roll VIP Income and Criteria, you have to replay Day 64
    - Mistress CG 6-2-3
    - Dona-Dona Day
    - To Do : Go Hunting anywhere and clear the area
      Action: Hustling
066   Kuma and Antenna are not available. Talk event is not available
    - Unique Heroine Event: Nanami Event - Sanho Industries
    - Hustle Appreciation Day
      Action: Hustling
067   Kuma and Antenna are not available. Talk event is not available
    > Action: Hunting. 
      Antenna not available means no access to Security Gate
      Kuma not available means no Feeling Gain
068   Antenna is not available. Talk event is not available
      Kuma re-joins
    - To Do: Go Hunting, and clear CS Building
      If you don't enter CS Building today, Antenna CG 4-1-1 at Episode 21
    > Action: Hunting. CS Building
      CG 9-3-3
      Antenna not available means no access to Security Gate
      Enemies are upgraded.
      Head to Junk Pile C2E                       First Time = Herb Badge 5
      Head to Equipment Room C3G                  Chance for Material 4 
      Head to Prof. Aoyagi's Room C3I             Story Event


XX----------------------------------------------------------------------------XX
B105 NEW GAME PHASE 5

-----------
DAY - EVENT
069 - EP21 Noir
      Antenna cracked GEBER encryption and you gain access to G Gate.
      Shipyard      - Gratitude Room C25          First Time = Material 5
      Anepic        - Heliport B05                Chance for Material 5
    - Matching Deadline
    - Dona-Dona Day
    - To Do: Make over 45,000 yen Hustling in one day
    > Action: Hustling
    - VIP Matching                                Gain 500,000 for 5/5 S+
070 - Mistress CG 6-2-4
    - To re-roll VIP Income and Criteria, you have to replay Day 69
    - To Do : Go Hunting, and clear the Anepic
    > Action: Hunting. Anepic
      Enemies are upgraded.
      Head to Dining F07                          Chance for Material 4
      Head to Stairs F06. Enemy Encounter         Base 70800 EXP
      Head to Central Elevator F02                Two paths available
      Head to Hall F11
      Head to Clinic F16                          Chance for Material 5
      If you head to Steerage G Gate, there will be a boss encounter
      Head to Cigar Bar F14
      Head to Promenade G Gate B02                Two paths available
      Head to Bridge B03                          First Time = Viper Badge
071 - Unique Heroine Event: Shuko Event - Shipyard
    - Hustle Desperation Day
    - VILE/VAN SAle
      Action: Hustling
072 - Dona-Dona Day
      Action: Hunting. Anepic
      Head to Dining F07                          Chance for Material 4
      Head to Clinic F16                          Chance for Material 5
      Head to Bridge B03                          Chance for Material 5
073   Action: Hunting. Anepic
      Head to Dining F07                          Chance for Material 4
      Head to Clinic F16                          Chance for Material 5
      Head to Bridge B03                          Chance for Material 5
074 - Matching Deadline
      Action: Hunting. Anepic
      Head to Dining F07                          Chance for Material 4
      Head to Clinic F16                          Chance for Material 5
      Head to Bridge B03                          Chance for Material 5
    - VIP Matching                                Gain 500,000 for 5/5 S+
075 - To re-roll VIP Income and Criteria, you have to replay Day 74
      Action: Hunting. Anepic
      Head to Dining F07                          Chance for Material 4
      Head to Clinic F16                          Chance for Material 5
      Head to Bridge B03                          Chance for Material 5
076 - Dona-Dona Day
    - Hustle Appreciation Day
      Action: Hustling
077 > Action: Hunting. Anepic
      Head to Clinic F16                          Chance for Material 5
      Head to Steerage G Gate U01       
      Head to Office Room U02. Enemy encounter    Tsuina 102000 HP 
                                                  Base 355200 EXP
-----------
DAY - EVENT
078 - EP22 Misty
    - VILE/VAN Sale
    - To Do: Hustle to 4 or more clients in a row.
    > Action: Hustling
079 - Matching Deadline
    - To Do: Make over 200,000 yen in one match
    > Action: Match a Talent latest by Day 79     VIP Matching Deadline
      Action: Hunting. Anepic
    - VIP Matching                                Gain 500,000 for 5/5 S+
    - Tsuina CG 6-2-2
080 - To re-roll VIP Income and Criteria, you have to replay Day 79
    - New Dungeon: Chuo Line.                     Difficulty *********
    - Uncollected Badges = 8
      Badge          Effect     |Dungeon                Area
      Atom Badge   A Buff +20%  |ASP                    Server Room C14
      Ajari Badge  A Buff DUR +1|Shinonome Wharf        Yard Y08 Y08
      Crown Badge  C Buff +20%  |Disused YR Factory     Assembly Area KA42
      Cook Badge   C Buff DUR +1|Anepic                 Grand Cabin S03  
      Crash Badge  C Effect +20%|Industry Plaza         Meeting Room L04
      Doom Badge   D Buff +20%  |Chemical Science Lab   Radiation Booth R04
      Dream Badge  D Buff DUR +1|Third School           Girls' Changing Room 2FJ
      Dose Badge   D MP Cost -6 |Industry Plaza         Booth B3 B03
      Virus Badge  V Buff DUR +2|Amor                   Deapoo Lunch N40
      Cook Badge and Crown Badge are functionally useless.
    - To Do: Go Hunting, and clear Chuo Line
      Action: Hunting. 
081 - Hustle Desperation Day
      Action: Hustling
082   Action: Hunting
083 - Dona-Dona Day
      Action: Hunting
084 - Matching Deadline
      Action: Hunting
    - VIP Matching                                Gain 500,000 for 5/5 S+
085 - To re-roll VIP Income and Criteria, you have to replay Day 84
    - VILE/VAN Sale
      Action: Hunting
086 - Hustle Appreciation Day
    - Dona-Dona Day
    > Action: Hunting: Chuo Line. Difficulty *********
      No Retreat. Point of No Return. Map is a straight path.
      Lose to get ALyCE CG 4-3-4 and 5-1-1
      Head to Bandaizaki Sta. C14 Enemy encounter 8 enemies Base  94400 EXP
      Head to Konoe Sta. C15      Enemy encounter 8 enemies Base 104000 EXP
      Head to Sanukiza Sta. C17   Encounter Lu Bu 176400 HP Base 158400 EXP
      Point of No Return                          No more Feeling Event
-----------
DAY - EVENT
087 - EP23 Dream Program System
      Zappa and Kuma are not available. Feeling event not available
    - To Do: None. Wait for Kuma to return.
      Action: Hunting
088   Zappa and Kuma are not available. Feeling event not available
    - To Do: None. Wait for Kuma to return.
      Action: Hunting
089 - Matching Deadline
      Zappa and Porno are not available. Feeling event not available
      Porno added as Talent. Replaces 10th Talent Position
    - To Do: Match Porno with Asougi exec Chisafumi Yamauchi
      Action: Hunting
    - VIP Matching                                Gain 500,000 for 5/5 S+
090   Zappa and Porno are not available. Feeling event not available
    - Dona-Dona Day
    - To Do : Match Porno with Asougi exec Chisafumi Yamauchi
      Fixed VIP Matching - Chisafumi Yamauchi
      Income S+     LKS >=A  TEC >=A  MEN >=A     Non-Virgin Not Pregnant
      If Porno is not matched, Chisafumi Yamauchi appears in next VIP match
      If Porno has been hustled, Porno CG 1-3-2 after VIP Matching
      Action: Hunting
091   Zappa and Porno are not available. Feeling event not available
    - Hustle Desperation Day
      Action: Hustling
092   Zappa and Porno are not available. Feeling event not available
    - VILE/VAN Sale
      Action: Hunting
093   Zappa and Porno are not available. Feeling event not available
    - Dona-Dona Day
      Action: Hunting
094   Zappa and Porno are not available. Feeling event not available
    - Matching Deadline
    > Action: Match Porno latest by Day 94        VIP Matching Deadline
      Action: Hunting
    - VIP Matching                                Gain 500,000 for 5/5 S+
-----------
DAY - EVENT
095   Porno re-joins
      Zappa is not available. Feeling event not available
    - To Do : Visit the Shop
    > Action: Visit Shop
    - New dungeon: Animal Alley.                  Difficulty *********
    - To Do: Go Hunting, and clear Animal Alley
      Any Feeling or stat items to use on allies, use before entering
    > Action: Hunting: Animal Alley. Difficulty *********
      No Retreat. Lose to get Antenna CG 4-1-2
      Point of No Return                          End Game
      EP24 Darcrows
END   Animal Alley 
      Same difficulty with Chuo Line
      Head to Hazama Park X04                     Story Event
      Head to Main Street X10                     Next Dungeon
      You don't return to base but continue to next dungeon
END   Kyusen-suji
      HP, MP and VP carried over
      Head to Tenjin 6-Chrome R05                 Story Event
      Lv 44 Shion joins temporarily
      POW 11835 TEC 13360 SPD B HP 35373
      A Dutch Viper  Single R2 100% POW 22 MP     +DEF Down 3 Turns
      B Probing Lash All        40% POW 12 MP
      Head to Kyusen 1-Chome R15. Enemy encounter
      KIJIN 204000 HP. 2nd Position stationary    Base 208400 EXP
      Head to ASOUGI 3-Chrome R20                 Story Event
      Shion leaves
      Head to ASOUGI 1-Chrome R22                 Enemy Encounter
      Kazutaka 186400 HP                          Base 259200 EXP
      Zappa re-joins
-----------
DAY - EVENT
END   Headquarters
      Head to Elevator A06                        Story Event
      EP25 Atlach=Nacha
      Head to Media Space E07                     Story Event
      Head to Elevator E. E14                     Story Event
      Alpha types start to appear with Bravo
      Head to Class S Corridor ES9                Story Event
      Head to Z Gate Z06                          Story Event
      Head to Lab C Z00                           Final Boss
      Legs      310800 HP. 1st Position stationary
      Trample hits front unit and Rapid Motion Wheel hits front two units
      ORIGINAL  355200 HP. 2nd Position stationary
      Painless hits Position 2 and Elemental Vaporizer hits Position 1
      A10000 launches missile on one turn and missile hits all on next turn
      Belly     266400 HP. 3rd Position stationary
      C.L.W. to heal 10,000 HP to all
      Shoulders 222000 HP. 4th Position stationary
      Zero Wing hits back 3 units and Rejector DEF party buff
     -----------
DAY - EVENT 
      EP26 Spacey Wonder
      Rank 10 Zappa, Torataro and Joker do not affect Ending
      ------------------------------------------------------
      Normal Ending - Let's keep on running                 3 Pt
      Hustling Porno will result in normal ending
      Not triggering any Heroine Ending Flag via reaching Feeling Rank 8
      ------------------------------------------------------
      Porno Ending     - Shinonome Couple                   3 Pt
      Kirakira Ending  - Outside Cohabitation               3 Pt
      Medico Ending    - Nara Bad Girl                      3 Pt
      Antenna Ending   - Osaka Gigolo                       3 Pt
      ALyCE Ending     - No Right, No Wrong, No Justice     3 Pt
      Kikuchiyo Ending - China Invaders                     3 Pt
      At least Rank 8 before doing Chuo Line on EP22.
      When Kuma returns on EP23, heroine with highest Feeling point is chosen.
      ------------------------------------------------------
      Mistress Ending  -                                    3 Pt
      Reach 20 Million before doing Chuo Line on EP22.




091 Hustle Desperation Day              151 
092 VILE/VAN Sale                       152 
093                                     153 
094 Matching Deadline                   154 
095                                     155 
096 Hustle Appreciation Day             156 
097 Dona-Dona Day                       157 
098                                     158 
099 Matching Deadline                   159 
    VILE/VAN Sale                       160 
100                                     161 
101 Hustle Desperation Day              162 
102                                     163 
103                                     164 
104 Matching Deadline                   165 
    Dona-Dona Day                       166 
105                                     167 
106 Hustle Appreciation Day             168 
    VILE/VAN Sale                       169 
107                                     170 
108                                     171 
109 Matching Deadline                   172 
110                                     173 
111 Hustle Desperation Day              174 
    Dona-Dona Day                       175 
112                                     176 
113 VILE/VAN Sale                       177 
114 Matching Deadline                   178 
115                                     179 
116 Hustle Appreciation Day             180 
117                                     181 
118 Dona-Dona Day                       182 
119 Matching Deadline                   183 
120 VILE/VAN Sale                       184 
121 Hustle Desperation Day              185 
122                                     186 
123                                     187 
124 Matching Deadline                   188 
125 Dona-Dona Day                       189 
126 Hustle Appreciation Day             190 
127 VILE/VAN Sale                       191 
128                                     192 
129 Matching Deadline                   193 
130                                     194 
131 Hustle Desperation Day              195 
132 Dona-Dona Day                       196 
133                                     197 
134 Matching Deadline                   198 
    VILE/VAN Sale                       199 
135                                     200 
136 Hustle Appreciation Day             XXX
137                                     XXX
138                                     XXX
139 Matching Deadline                   XXX
    Dona-Dona Day                       XXX
140                                     XXX
141 Hustle Desperation Day              XXX
    VILE/VAN Sale                       XXX
142                                     XXX
143                                     XXX
144 Matching Deadline                   XXX
145                                     XXX
146 Hustle Appreciation Day             XXX
    Dona-Dona Day                       XXX
147                                     XXX
148 VILE/VAN Sale                       XXX
149 
150 



--------------------------------------------------------------------------------
C200 ACHIEVEMENT BONUS


Achievements are converted into points.
Bronze = 1 pt, Silver = 2 pt and Gold = 3 Pt
There is a total of 100 points.

1 Beat the game within 200 days
2 Beat the game within 150 days
3 Beat the game within 100 days
1 Use items 1000 times on Zinzai
1 Have a conversation with Zinzai 100 times
1 Have sex with Zinzai 100 times
1 Deflower virgin Zinzai 100 times
1 Spend 3,000,000 Yen on the items on the shop
1 Spend 1,000,000 Yen on the discounted items on the Shop
1 Enhance your weapon
1 Enhance your weapon to Rank 3
1 Enhance your weapon to Rank 5
1 Buy an equipment
1 Buy a Rank 3 equipment
1 Buy a Rank 5 equipment
3 Earn 300,000 in a single hustling phase
3 Get 10 customers in a row in a single hustling phase
1 Kill 100 enemies
2 Kill 500 enemies
3 Kill 1000 enemies
2 DonaDona a Zinza with LKS S+
2 DonaDona a Zinza with TEC S+
2 DonaDona a Zinza with MEN S+
1 Acquire 6 Badges
2 Acquire 12 Badges
3 Acquire 24 Badges
1 Match 3 requirements on a Haken
2 Match 4 requirements on a Haken
3 Match all 5 requirements on a Haken
1 Beat Episode 1
1 Beat Episode 2
1 Beat Episode 3
1 Beat Episode 4
1 Beat Episode 5
1 Beat Episode 6
1 Beat Episode 7
1 Beat Episode 8
1 Beat Episode 9
1 Beat Episode 10
1 Beat Episode 11
1 Beat Episode 12
1 Beat Episode 13
1 Beat Episode 14
1 Beat Episode 15
1 Beat Episode 16
1 Beat Episode 17
1 Beat Episode 18
1 Beat Episode 19
1 Beat Episode 20
1 Beat Episode 21
1 Beat Episode 22
1 Beat Episode 23
1 Beat Episode 24
1 Beat Episode 25
3 Beat Episode 26
3 Beat Episode 26 (Porno END)
3 Beat Episode 26 (Kirakira END)
3 Beat Episode 26 (Medico END)
3 Beat Episode 26 (Antenna END)
3 Beat Episode 26 (Alice END)
3 Beat Episode 26 (Kikuchiyo END)
3 Beat Episode 26 (Mistress END)
1 Get a Game Over
1 Get a Game Over 5 times
1 Get a Game Over 10 times


Click on New Game
Point Allowance is based on achievements.
Leave everything disabled to start a normal game
Spend points to start with unfair advantages.

To get all, you need a total of 100 points.

 6 Rich                  Start with 1,000,000 yen
 9 Superrich             Start with 1,000,000 yen
15 Hyperrich             Start with 1,000,000 yen
 6 Aspirational          Start with 3 Quaterly RevuEX items
 9 Superaspirational     Start with 3 Quaterly RevuEX items
15 Hyperaspirational     Start with 3 Quaterly RevuEX items
 3 Talent Free           Allows custom-made Talent to appear
 1 Talent Priority Pass  Makes custom-made Talents appear
 3 Client Free           Allows custom-made Clients to appear
 1 Client Priority Pass  Makes custom-made Clients appear
 2 Kumustle              Talentize Kuma in Shop
 2 Zappustle             Talentize Zappa in Shop
 2 Pornustle             Talentize Porno in Shop
 2 Kirakirustle          Talentize Kiirakira in Shop
 2 Toratarustle          Talentize Torataro in Shop
 2 Medicustle            Talentize Medico in Shop
 2 Antennustle           Talentize Antenna in Shop
 2 Jokustle              Talentize Joker in Shop
 2 ALyCuStLE             Talentize ALyCE in Shop
 2 Kikuchiyustle         Talentize Kikuchiyo in Shop
12 U.R.N. Cell           Makes a pointless dungeon appear


If you enable Rich, Superrich and Hyperrich, you start with 3,000,000 yen. 
With Rank 6 Weapons costing 769,000 yen each, the extra money is insufficient.
To get Mistress Ending, you also need 20,000,000 yen.

If you enable Aspirational, Superaspirational and Hyperaspirational, you get 9
items that gives 120000 EXP each to level a character to level 20. 



Talent Free enables custom Talents to appear in the game.
Custom Talents may randomly appear in your roster and enemy clans
and the remaining will appear in dungeons.

Create User Folder in SaveData folder.
Create a TXT file with a name and input below data
                    |Description, not to be used in file
TYPE=TALENT         |Denotes type. TALENT makes it appear as Talent
IMAGE=Delta.png     |1024x1024 pixels at PNG format, Can be omitted
NAME=Delta\nKagenou |First name and last name are separated by \n
LKS=S+              |If omitted, value will be randomly assigned from D to S+
TEC=S+              |
MEN=S+              |
TRAIT=Devious       |Assign Trait, up to 3
VIRGIN=1            |1 for Virgin and 0 for non-virgin
VOICE=3/Bright      |Set the voice type
BIO=                |If omitted, will be randomly assigned. Up to 3


Available Voice types
4/Serious
4/Bright
4/Strong
3/Serious
3/Lively
3/Bright
3/Quiet
3/Innocent
2/Serious
2/Lively
2/Quiet
1/Innocent
1/Brash
1/Quiet

I think Absent, Sexy and Ascetic are the best combination Traits.
    Base  Absent  Sexy  Ascetic
LKS -200          +200     +400  = +400 LKS
TEC +400          +300           = +700 TEC
MEN -800    +800  +300           = +300 MEN



Talent Priority Pass prioritizes custom Talents into your roster.
If you have up to three custom Talents, they will appear in your roster.
If you have up to thirteen, three appear in your roster and ten in enemy clans.
If you have more, the remaining number will appear in dungeons.




Client Free enables custom Client to appear in the game.
Client Priority Pass enables custom Clients

Create User Folder in SaveData folder.
Create a TXT file with a name and input below data
                    |Description, not to be used in file
TYPE=CLIENT         |Denotes type. CLIENT makes it appear as Client
IMAGE=Cid.png       |1024x1024 pixels at PNG format. Can be omitted
NAME=Cid\nKagenou   |First name and last name are separated by \n
INCOME=S+           |If omitted, value will be randomly assigned from D to S+
PRESENT=MEN+3       |Gift bestowed to Talent. Can be omitted
TARGET=Sexy         |Traits for Client to target. Up to 3
BIO=                |If omitted, will be randomly assigned. Up to 2

PRESENT can bestow traits or stats
        -3     -2     -1     +1     +2     +3
LKS  -1200   -800   -400   +600  +1000  +1400
TEC  -1600  -1200   -800   +400   +800  +1200
MEN  -1200   -800   -400  +1200  +1600  +2000


Client Priority Pass prioritizes custom Clients to appear in hustling sessions.
I suggest not to enable this, as custom clients will clog up early game sessions
and they do not re-appear again.


Reminder
Custom Talents and Clients are only added at the start of the game. Adding new
Talents or Clients afterwards will not be added. 

Limit for custom characters is 30 of each type.



Talentized Characters

Kuma       Virgin 255 DEF LKS D+ TEC D+ MEN S   Cool     Quiet     Devoted
Kikuchiyo  Virgin         LKS S  TEC D+ MEN A+  Stubborn Sensitive Clever
Zappa      Virgin 255 DEF LKS C  TEC D+ MEN A   Chipper  Piercings Muscly
Porno             255 DEF LKS A+ TEC S+ MEN S   Almighty Ascetic   Absent
Kirakira                  LKS A  TEC D  MEN C+  Impish   Fearful   Domestic
Torataro   Virgin 255 DEF LKS D+ TEC D  MEN B+  Quirky   Haughty   Truant
Medico     Virgin         LKS A  TEC C+ MEN C+  Serious  Sexy      Boobs
Antenna    Virgin         LKS B+ TEC D  MEN B+  Chipper  Shy       Flat
Joker      Virgin 255 DEF LKS B  TEC D+ MEN B   Devoted  Obedient  Sporty
ALyCE      Virgin         LKS S+ TEC D+ MEN A+  Quirky   Pure      Glowing

Top choice is Porno. She has 255 DEF so she will not be pregnant for over 200
hustle and her traits easily keep her stats high.



URN Cell is a special dungeon. 
You can find Material 6.
You can find Charlie and stronger enemies.





--------------------------------------------------------------------------------

D300 DUNGEONS

After you choose Hunting, you select one of the available dungeons to hunt.
You can use Scram to leave a dungeon but some dungeons require you to find an
actual exit to leave.


D302 MEGUMI STREET                      https://imgur.com/zC96C0Y
Megumi Street.                          Difficulty *
Fireteam Golf              100 HP       DMG 127
SWAT Team Golf             120 HP       DMG  85
KIJ-NU                     160 HP       DMG  64

Unlocked in EP02
Megumi Street M14 at Megumi Street      Inui Kamase         EP 02
01 Inui Kamase
A+ LKS D  TEC B+ MEN     Just      Tidy      Clever         Virgin
Clever*                  LKS +100 TEC +200 MEN    + 200 LKS
Just                     LKS -100 TEC +200 MEN                        + 200 MEN
Tidy                     LKS -300 TEC -300 MEN    + 200 LKS -1000 TEC

Enemy: Cleaning Squad and MAMBO                             EP 22


To maximize capture,
Hon-dori Ave S. > Higashi-dori St > Yokai-dori St



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA


D303 SHIYAMA HOSPITAL                   https://imgur.com/3Bssz7t
Shiyama Hospital.                       Difficulty ***      
SAL-WI                     100 HP       DMG  64
Command Squad Foxtrot      200 HP       DMG  42
Fireteam Foxtrot           240 HP       DMG 144
SWAT Team Foxtrot          280 HP       DMG 103
Assault Squad Foxtrot      600 HP       DMG 247

Unlocked in EP02
Reception C12                           First Time = Herb 1 Badge

Enemy upgrade at Episode 12             Delta replaces Foxtrot
SWAT Team Delta           2000 HP       DMG 834 + SPD Down  EP 12
Demo Team Delta           4000 HP       DMG 1353 / 1082     EP 12
Guard Squad Delta         6560 HP       DMG 834             EP 12

Reception C12                           Repeat     = Material 3 (Chance)

Vending Machine C14 at Shiyama Hospital Chiharu Shimizu     After EP 14
09 Chiharu Shimizu
B+ LKS D+ TEC B+ MEN     Strict    Sexy      Sporty         Virgin
Sexy                +200 LKS +300 TEC +300 MEN    + 200 LKS +1000 TEC
Sporty*                  LKS      TEC      MEN                        + 200 MEN
Strict*                  LKS      TEC      MEN    + 200 LKS           + 200 MEN

Enemy: Cleaning Squad and MAMBO                             EP 22


To maximize capture,
Exam Room > Waiting Room > 2F Lobby > Elevators > Director's Special Room

Tier 2 Foxtrot enemies appear. 
In EP12, enemy upgrade to Delta enemies to match Amor.



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D304 SANHO INDUSTRIES                   https://imgur.com/5J6bTpB
Sanho Industries.                       Difficulty ***
Chemsquad Foxtrot          200 HP       DMG  42/32
Fireteam Foxtrot           240 HP       DMG 144
SWAT Team Foxtrot          280 HP       DMG 102
KIJ-WI                     360 HP       DMG 101

Unlocked in EP03
Cargo Holding M21                       First Time = Material 2
                                        Repeat     = Material 2 (Chance)
After Antenna joins in EP06, you gain access to Security Gate
Security Gate C11 leads to Product Warehouse C12
Product Warehouse C12                   First Time = Herb 2 Badge   
                                        Repeat     = Material 2 (Chance)
Power Room Y11 at Sanho Industries      Nanami Takashi      After EP 17
B  LKS B  TEC B  MEN     Plump     Married   Hips
Hips*                    LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Married*                 LKS      TEC      MEN              + 200 TEC
Plump*                   LKS +100 TEC      MEN    +1000 LKS + 200 TEC

Enemy: Cleaning Squad and MAMBO                             EP 22


To maximize Material 2 farming,
Corridor > Manufacturing Line A > Assembly Line B > Product Warehouse > Cargo
Holding



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D305 ART MUSEUM                         https://imgur.com/nROFVJh
Art Museum.                             Difficulty ***
Chemsquad Foxtrot          200 HP       DMG   42/32
Fireteam Foxtrot           240 HP       DMG  144
SWAT Team Foxtrot          280 HP       DMG  108
KIJ-WI                     360 HP       DMG  108
Guard Squad Foxtrot        920 HP       DMG  103

Unlocked in EP04
Yokai Tenmoku Teabowl S14               First Time = Alien Badge
After Antenna joins in EP06, you gain access to Security Gate
Security Gate W11 leads to Storage W12
Storage W12                             Repeat = Material 2 (Chance)
Shop L12                                Repeat = Material 2 (Chance)

Asougi Zaibatsu P15 at Art Museum       Ririe Tsuji         After EP 04
02 Ririe Tsuji
A  LKS B  TEC B+ MEN     Emo       Pervy     Boobs          Virgin
Boobs*                   LKS +200 TEC      MEN    +1000 LKS + 600 TEC
Emo                 -200 LKS +100 TEC -200 MEN
Pervy               -100 LKS +300 TEC +300 MEN              +1000 TEC

Enemy: Cleaning Squad and MAMBO                             EP 22


To maximize Material 2 farming,
Special Exhibits > Founder's Portrait > "Messiah" > Copper Yatate Brush Set
> Storage > Shop > Lobby
Art Museum is the best choice to farm Material 2.



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D306 SPROUT DORMS                       https://imgur.com/0ans5HK
Sprout Dorms.                           Difficulty ****
SAL-RE                     340 HP       DMG  149
SWAT Team Echo             820 HP       DMG  302
Assault Squad Echo        1720 HP       DMG  672

Unlocked in EP05
After Antenna joins in EP06, you gain access to Security Gate
Dorm Manager Room M99                   First Time = Skip Badge

Bathing Room C05 at Sprout Dorms        Tamaki Maki         After EP 13
A  LKS B+ TEC A+ MEN     Chipper   Legs      Popular        Virgin
Chipper                  LKS      TEC +200 MEN                        + 600 MEN
Legs*                    LKS +100 TEC      MEN    +1000 LKS + 200 TEC
Popular                  LKS      TEC      MEN    + 600 LKS

Enemy: Cleaning Squad and MAMBO                             EP 22


For combat,
Lobby > #9 > #13 > Lounge > Guardroom 2

Tier 3 Echo enemies appear. 



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D307 CHEMICAL SCIENCE LAB               https://imgur.com/ubVC0SE
Chemical Science Lab.                   Difficulty ****
Chemsquad Echo             660 HP       DMG  87/70
Fireteam Echo              740 HP       DMG 388
INU-RE                     740 HP       DMG 220
Guard Squad Echo          2620 HP       DMG 280

Unlocked in EP07
Radiation Booth R04                     First Time = Doom Badge
Safety Cabinet R07                      Repeat     = Material 2 (Chance)
Security Gate at Security Gate C02
Dissection Room Booth Z07               First Time = Brain Badge

East Corridor C04 at CS lab             Kyouka Akutsu       EP 08
03 Kyouka Akutsu
A  LKS C+ TEC A+ MEN     Serious   Muscly    Sensitive
Muscly*             +100 LKS +200 TEC      MEN    
Sensitive                LKS +300 TEC      MEN              +1000 TEC
Serious                  LKS +200 TEC -100 MEN    + 200 LKS           - 200 MEN


Grab both badges on first trip. 

For combat,
Microbiology Booth > West Corridor > Data Center > Specimen Booth 
> Breeding Cage > Physiology Booth



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D308 SHINONOME WHARF                    https://imgur.com/WX38lbr
Shinonome Wharf.                        Difficulty ****
SAL-RE                     340 HP       DMG  147 + SPD Down
Fireteam Echo              740 HP       DMG  392
INU-RE                     740 HP       DMG  220
SWAT Team Echo             820 HP       DMG  305
bFlatt                     820 HP       DMG  206
bFlatt                     900 HP       DMG  396
HA-LO                      980 HP       DMG    0
Assault Squad Echo        1720 HP       DMG  697
Guard Squad Echo          2620 HP       DMG 2376
SAL-NE                    1600 HP       DMG 1144
KIJ-NI                    6400 HP       DMG 2398
Support Squad Charlie     8800 HP       DMG 1728
Demo Team Charlie         9600 HP       DMG 3800/3283
Assault Squad Charlie    10400 HP       DMG 5304
Guard Squad Charlie      16000 HP       DMG 2244

Unlocked in EP08
Transformer Facility                    First Time = Ace Badge

Yard F06 F06 at Shinonome Wharf         Kanono Takemi       EP 09
04 Kanono Takemi
B+ LKS D  TEC S  MEN     Chipper   Quirky    Mystic         Virgin
Chipper                  LKS      TEC +200 MEN                        + 600 MEN
Mystic                   LKS      TEC +200 MEN
Quirky                   LKS +200 TEC      MEN    + 600 LKS

To destroy Offline Gate, you need Big-Bang Gum from EP16
Offline Gate SG1                        Charlie enemies
Yard Y05 Y05                            First Time = Material 4
                                        Repeat     = Material 4 (Chance)
Yard Y08 Y08                            First Time = Ajari Badge


To maximize item farming without Big-Bang Gum,
Yard D42 > Yard D11 > [Yard C41] > Yard B29 > Yard A29 > Quay > Yard F22 
> [Yard G07] > Yard G33 > Yard H14 > [Refrig. Yard 10] > Refrig. Yard 24 
> Yard L04
Yard C41 may have Hotdog (20% HP) or Soda Water (20% MP). 
Yard G07 may have Lemonade (40% MP) or Burst Cola (60% MP)
Refrig. Yard 10 may have Soda Water (20% MP) or Lemonade (40% MP)

To maximize combat with Big-Bang Gum,
Yard D42 > Yard D11 > [Yard C41] > [Offline Gate] > Yard Z09 > Yard Z04 
> Yard Y10 > Yard Y13 > [Yard Y05] > Yard X01 > Yard X06 > [Refrig. Yard 10] 
> Refrig. Yard 24 > Yard L04
You fight 6 Charlie enemies and a chance to get Material 4.

Shinonome Wharf is the best choice to farm Material 4



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D309 DISUSED YR FACTORY                 https://imgur.com/EIHvPaV
Disused YR Factory.                     Difficulty ****
SAL-NE                    1600 HP       DMG 1144
KIJ-NI                    6400 HP       DMG 2398

Unlocked in EP09
To destroy Offline Gate, you need Big-Bang Gum from EP16
Offline Gate VA3
Assembly Area KA42                      First Time = Crown Badge

Crown Badge is useless. 
The entire dungeon is useless.



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D310 AMOR                               https://imgur.com/EjVCe3k
Amor.                                   Difficulty *****
Chemsquad Delta           1440 HP       DMG  299
Fireteam Delta            1720 HP       DMG 1134
SWAT Team Delta           2000 HP       DMG  787 + SPD Down
Assault Squad Delta       4280 HP       DMG 1840
Guard Squad Delta         6560 HP       DMG  823

Unlocked in EP10
Choyhane N19                            First Time = Material 3
                                        Repeat     = Material 3 (Chance)
NUJI N13                                First Time = Herb 3 Badge
                                        Repeat     = Material 3 (Chance)
Deapoo Lunch N40                        First Time = Virus Badge

Tabiya Socks N18 at Amor                Rin Kamifumoto      EP 11
05 Rin Kamifumoto
A  LKS B  TEC B  MEN     Truant    Cool      Clever         Virgin
Clever*                  LKS +100 TEC +200 MEN    + 200 LKS
Cool                     LKS      TEC +200 MEN                        + 200 MEN
Truant*                  LKS      TEC +200 MEN    - 200 LKS


Tier 4 Delta enemies appear. 
Amor is the best choice to farm Material 3.
Niroyuwa N35 has enemy encounter. SALSA 39360 HP. Base 18000 EXP

To maximize item farming,
[Mornelund] > Shimauma Music > Sports Zaviga > [Choyane] > ASG Mart > [NUJI]
> Stabs Coffee
Mornelund may have Gummy bear (20% VP)



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D311 CS BUILDING                        https://imgur.com/bG7l1uZ
CS Building.                            Difficulty *****
Grand Aoyagi              2280 HP       DMG  1081            
Sky Aoyagi                3400 HP       DMG   545 + POW Down 

Unlocked in EP11
Junk Pile                               First Time = Material 3
                                        Repeat     = Material 3 (Chance)
Equipment Room                          First Time = Candy Badge


At EP20, enemies are upgraded.
Grand Aoyagi Redux        3700 HP       DMG  3348           EP 20
Night Aoyagi             26800 HP       DMG 15984           EP 20

Junk Pile                               First Time = Herb Badge 5
                                        Repeat     = Material 4 (Chance)
Equipment Room                          Repeat     = Material 4 (Chance)

Security Gate C2C requires Antenna to gain access
Offline Gate C2I is probably used to avoid Room #24: Seminars and Reading Room

Aoyagi Research Room may have Curry Noir (60% HP)

Unconfirmed: 
Equipment Room     may have Material 3 before upgrading
Room #15: Lectures may have Material 3 after upgrading

To maximize item farming,
Room #14: Lectures > Room #22: Lab > [Junk Pile] > Room #24: Seminars
> Reading Room > Experiment Room > [Equipment Room] > [Aoyagi Research Room]



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D312 GEO HEIGHTS                        https://imgur.com/eeGLF73
Geo Heights.                            Difficulty ****
INU-MU                    1720 HP       DMG 515
SWAT Team Delta           2000 HP       DMG 787 + SPD Down
bFlatt                    2000 HP       DMG 540             Uses Knife
bFlatt                    2280 HP       DMG 924/699

Unlocked in EP13
Mekimeki Workshop                       First Time = Bear Badge
                                        Repeat     = Material 3 (Chance)

Ristorante H160 M12 at Geo Heights      Miruki Tachibana    EP 14
07 Miruki Tachibana
B+ LKS A  TEC C  MEN     Impish    Boobs     Has BF         3 DEF
Boobs*                   LKS +200 TEC      MEN    +1000 LKS + 600 TEC
Has BF*                  LKS      TEC -100 MEN              + 200 TEC
Impish              +100 LKS +100 TEC +200 MEN              + 600 TEC + 600 MEN

Enemy: Cleaning Squad and MAMBO                             EP 22



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D313 SHIPYARD                           https://imgur.com/OMeU0jz
Shipyard.                               Difficulty ******

SWAT Team Delta           2000 HP       DMG  828 + SPD Down
Special Ops Delta         2000 HP       DMG  932
Demo Team Delta           4000 HP       DMG 1380/1160
Assault Squad Delta       4280 HP       DMG 1932
Guard Squad Delta         6560 HP       DMG  811

Unlocked in EP14
Security Gate S22                       Used to avoid Smelting 1

Outfitting 2 I32                        First Time = Material 3
                                        Repeat     = Material 3 (Chance)
Outfitting Storage M32                  First Time = Dice Badge
Material Storage Y36                    First Time = Vamp Badge

To destroy Offline Gate, you need Big-Bang Gum from EP16
You only gain access through G Gate in EP21
Offline Gate C23                        Leads to G Gate C24
G Gate C24                              Leads to Gratitude Room C25
Gratitude Room C25                      First Time = Material 5
                                        Repeat     = Material 5 (Chance)

Steel Storage I21 at Shipyard           Shuko Miura         EP 21
13 Shuko Miura
A  LKS A  TEC S  MEN     Flat      Glowing   Devious
Devious             +200 LKS +200 TEC +300 MEN
Flat*                    LKS      TEC      MEN    - 600 LKS - 600 TEC
Glowing*            +200 LKS +100 TEC      MEN    +1000 LKS


Retractable Crane may have Chocolate (40% VP)
Engineering 2     may have Soda Water (20% MP)
Labor Office      may have Curry Noir (60% HP) or Lemonade (40% MP)

For combat,
Engineering 1 > Mechanics 1 > Smelting 1 > Smelting 2 > Metallurgy 2
> Hullbuilding 1 > Hullbuilding 2 > Finishing > Carpentry



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D314 THIRD SCHOOL                       https://imgur.com/7P5dqjS
Third School.                           Difficulty ******
Chemsquad Delta           1440 HP       DMG  296/244
INU-MU                    1720 HP       DMG  520
Fireteam Delta            1720 HP       DMG 1134
SWAT Team Delta           2000 HP       DMG  850 + SPD Down

Unlocked in EP15
Home EC 1FJ                             First Time = Skip Replica
Girls' Changing Room 2FJ                First Time = Dream Badge

Lavatory 1FE at Third School            Sana Kobayashi      EP 17
11 Sana Kobayashi
B  LKS D  TEC C+ MEN     Self-Hate Poor      Obedient       Virgin
Obedient            +100 LKS +200 TEC +200 MEN    + 200 LKS
Poor*                    LKS      TEC      MEN    - 200 LKS           + 200 MEN
Self-Hate                LKS +100 TEC -300 MEN                        - 200 MEN

Enemy: Cleaning Squad and MAMBO                             EP 22


During first exploration, Antenna is not available to unlock Security Gates
Security Gate 2FB
Security Gate 1FF
Security Gate 3FG
Maintenance (1F) > 3-G (2F) > 2-B > [Home Ec] > 
Home Ec may have ade (40% MP) or Mille Crepe (80% VP)


Staff Office 1FG has Tidy, Just, Boobs, Cool, Hips. High Chance of Virgin.
Health Office 1FI has Wounded, Elegant, Sporty, Chipper, Cool, Muscly. Med
Chance of Virgin. 



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D315 INDUSTRY PLAZA                     https://imgur.com/msMYJRw
Industry Plaza.                         Difficulty *******
SAl-NE                    1600 HP       DMG 1100
Fireteam Charlie          4000 HP       DMG 3270
Special Ops Charlie       4800 HP       DMG 3300
KIJ-NI                    6400 HP       DMG 2420
Demo Team Charlie         9600 HP       DMG 2416/1502
Assault Squad Charlie    10400 HP       DMG 5564
Guard Squad Charlie      16000 HP       DMG 2332

Unlocked in EP16
Fumi Sasazuki at Booth G2 G02 at Industry Plaza             EP16
Booth F2 F02                            First Time = Material 4
                                        Repeat     = Material 4 (Chance)
Meeting Room L04                        First Time = Crash Badge
Offline Gate at Offline Gate X02.       Leads to Booth X X01
Booth E3 E03                            Repeat     = Material 3 (Chance)
Booth B3 B03                            First Time = Dose Badge
Booth A1 A01                            Repeat     = Material 4 (Chance)

Enemy: Cleaning Squad and MAMBO                             EP 22


Tier 5 Charlie enemies appear. Difficulty Spike significantly increased.
Industry Plaza is an inefficient dungeon.
Booth H3 > Booth G3 > [Booth F2]
For first time exploration, this has fewer enemy encounter and 100% Material 4.

Vending Machines may have SodaWater (20% MP) and Lemoinade (40% MP) 
Booth B3         may have Burst Cola (60% MP), Chocolate (40% VP)

To maximize Item Farming,
[Vending Machines] > [Booth E3] > Booth E2 > Booth A4 > Booth A3 > Booth A2
> [Booth A1]
This has a chance to get Material 3 and Material 4.



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D316 WHITE PETAL FESTIVAL               https://imgur.com/IJHikO9
White Petal Festival.                   Difficulty *******
SAL-NE                    1600 HP       DMG 1199
Chemsquad Charlie         3200 HP       DMG 864 / 652
SWAT Team Charlie         4800 HP       DMG 2332
Assault Squad Charlie    10400 HP       DMG 5564
Guard Squad Charlie      16000 HP       DMG 2332
Gudoboi                   4000 HP       DMG 1220 + Voltage Down
Kage-Menkyo               6400 HP       DMG 7480
Menkyo                    7200 HP       DMG 3110

Unlocked in EP17. One Time Dungeon and only available for girls.
YAMMy joins temporarily at Sakurairo Popcorn S14.
Lv 38 POW 6117 TEC 7406 SPD A+ HP 14671
A Golden Hour       Single  R:1 MP 14   100% POW
B Mate              Single  R:2 MP 30   180% POW
C Butter/Dragon/Fly Single  R:4 MP 20    60% POW
Use YAMMy if you need a unit to tank damage, as she will leave.

Bleachers > Sakurairo Popcorn [YAMMy joins] > Wasanbon Udon > [Oshiruko Grande]
> Hakoiri-Yaki Snacks > Gymnasium > Kotori Garden > [Outdoor Tearoom] 
> Temporary Guardroom > Library [YAMMy and ALyCE leave] > Student Hall
> Blood Donation



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D317 ANEPIC                             https://imgur.com/u1rSHZ5
Anepic.                                 Difficulty ********
Gudoboi                   4000 HP       DMG 1220 + Voltage Down
Kage-Menkyo               6400 HP       DMG 7480
Menkyo                    7200 HP       DMG 3110

Unlocked in EP19
Dining F07                              Repeat     = Material 4
Clinic F16                              Repeat     = Material 4 (Chance)
Grand Cabin S03                         First Time = Cook Badge


At EP21, enemies are upgraded and you gain access through G Gate
Cleaning Squad            7400 HP       DMG 2441/1730                 16800 EXP
MAMBO                    24400 HP       DMG 4155/2006 +DEF Down 17248 37200 EXP

Dining F07                              First Time = Material 4
                                        Repeat     = Material 4 (Chance)
Clinic F16                              Repeat     = Material 5 (Chance)
G Gate at Promenade G Gate B02
Heliport B05                            Repeat     = Material 5 (Chance)
Bridge B03                              First Time = Viper Badge


Anepic is the best choice to farm Material 5 and EXP in New Game.
Dining      may have Arrabbiata (40% HP), Lemonade (40% MP), Mille Crepe(80% VP)
Grand Cabin may have Mille Crepe (80% VP)

For combat, 
Lobby > Passenger Ent. > Hall > Employee Stairs > Royal Elevator



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D318 CHUO LINE                          https://imgur.com/JlZXLjk
Chuo Line.                              Difficulty *********
Chemsquad Bravo           7400 HP       DMG 2616/2016 + POW Down
Fireteam Bravo            9800 HP       DMG 9460
SWAT Team Bravo          12200 HP       DMG 6758
Special Ops Bravo        12200 HP       DMG 7568

Point of No Return. Dungeon is a straight path.
Tier 6 Bravo enemies appear.
Bandaizaki Sta. > Konoe Sta. > Sanukiza Sta. 



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D319 ANIMAL VALLEY                      https://imgur.com/tfrjqs3
Animal Alley.                           Difficulty *********
Chemsquad Bravo           7400 HP
INU-FU                    9800 HP
Fireteam Bravo            9800 HP
SWAT Team Bravo          12200 HP
Demo Team Bravo          24400 HP       

Final Point of No Return. You cannot return to base.
HP, MP and VP are carried over to next dungeon.

Koen-dori St. > Akibako Bldg. > Tilted Power Pole > Tsuruzuka 



D320 KYUSEN-SUJI                        https://imgur.com/8DRdcup
Kyusen-suji.                            Difficulty *********
Air Squad Bravo          12200 HP
KIJ-FU                   17000 HP

Shion joins temporarily at Tenjin 6-chome. Leaves at ASOUGI 3-Chrome.
Lv 44 POW 11835 TEC 13360 SPD B  HP 35373
A Dutch Viper       Single  R:2 MP 22   100% POW  +DEF Down 3 Turns
B Probing Lash      All         MP 12    40% POW

Hinoguchi > Genhata-nishi > East Tenma > Kyusen 1-chome



D321 HEADQUARTERS                       https://imgur.com/pnyTZE5
Headquarters.                           Difficulty ???
Chemsquad Bravo           7400 HP
Fireteam Bravo            9800 HP
Special Ops Bravo        12200 HP
SWAT Team Bravo          12200 HP
KIJ-FU                   17000 HP
Support Squad Bravo      22000 HP
Demo Team Bravo          24400 HP       
MAMBO                    24400 HP
Fireteam Alpha           23400 HP       
SWAT Team Alpha          30200 HP       
Special Ops Alpha        30200 HP       

Final Dungeon
Tier 7 Alpha enemies appear.
Entrance W. > [Gallery] > Class C Corridor > [Restroom] Class B Corridor 
> [Rectification Room] > Foyer > [Clinic] > Proclamation Space > Control Room
> [Big-A] > Restricted Area > [Class 4 Storage] > [Class 6 Storage]
> Lab C



DOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNADOHNA

D350 URN CELL FACILITY                  https://imgur.com/NhZvylk
URN Cell Facility.                      Difficulty ???.
 1       2       3       4       5       6       7
                                                 Z' 
                                                 |
                                         P ------|
                                         |       |
                                (K)------|      (V) 
                                 |       |       |
                         G ------|       Q ------|
                         |       |       |       |
                (D)------|      (L)------|       W
                 |       |       |       |       |
        (B)------|       H ------|      (R)------|
         |       |       |       |       |       |
(A)------|       E ------|       M ------|       X
         |       |       |       |       |       |
         C ------|       I ------|       S ------|
                 |       |       |       |       |
                 F ------|      (N)------|       Y
                         |       |       |       |
                         J ------|       T ------|
                                 |       |       |
                                 O ------|       Z
                                         |       |
                                         U ------|
                                                 |
                                                 V'
 1       2       3       4       5       6       7

URN stands for Unknown Research Nations.
No Retreat via Scram. Cell A, B, D, K, L, N, R and V have escape paths.




Charlie enemies
Cell A - A2 358, A4 558, A4 337                             => 122400 EXP
Spilt Path at A4 337 to Cell B 761 and Cell C 094

SAL-NE                    1600 HP       DMG 1177
Chemsquad Charlie         3200 HP       DMG  856/676
Command Squad Charlie     3200 HP       DMG  856
Gudoboi                   4000 HP       DMG 1232 + Vol Down
Fireteam Charlie          4000 HP       DMG 3270
SWAT Team Charlie         4800 HP       DMG 2376 + SPD Down
Special Ops Charlie       4800 HP       DMG 3300
KIJ-NI                    6400 HP       DMG 2288
Kage-Menkyo               6400 HP       DMG 7480
Menkyo                    7200 HP       DMG 3744
Support Squad Charlie     8800 HP       DMG 1744
Demo Team Charlie         9600 HP       DMG 4033/3344
Assault Team Charlie     10400 HP       DMG 5668
Guard Squad Charlie      16000 HP       DMG 2244



URNURNURN                                                              URNURNURN

Bravo enemies 
Cell B - B3 715, B6 418, B8 651                             => 550400 EXP
Spilt Path at B8 651 to Cell D 121 and Cell E 832
Cell C - Cell C 094, C5 574, C8 025                         => 419200 EXP
Spilt Path at C8 025 to Cell E 832 and Cell F578

Cell D - Cell D 121, D3 196, D5 317, D8 229                 => 588000 EXP
Spilt Path at D8 229 to Cell G 224 and Cell H 610
Cell E - Cell E 832, E2 040, E5 921 (Talent), E8 524        => 859200 EXP
Spilt Path at E8 524 to Cell H 610 and Cell I 429

Cell G - G2 157, G3 817, G4 390, G8 598                     => 1234600 EXP
Spilt Path at G8 598 to Cell K 507 and Cell L 125
Cell H - H2 233, H4 516, H6 014, H8 791                     => 1382400 EXP
Spilt Path at H8 791  to Cell L 125 and Cell M 951

Grand Aoyagi Redux        3700 HP       DMG  3410 + SPD Down
Chemsquad Bravo           7400 HP       DMG  2616/2016 + POW Down
Command Squad Bravo       7400 HP       DMG 
Cleaning Squad            7400 HP       EMG 
INU-FU                    9800 HP       DMG  4142
Fireteam Bravo            9800 HP       DMG  9460
SWAT Team Bravo          12200 HP       DMG  6758
Air Squad Bravo          12200 HP       DMG  6634
Kage-Inka                17000 HP       DMG 
KIJ-FU                   17000 HP       DMG  6634
Inka                     19400 HP       DMG 
Support Squad Bravo      22000 HP       DMG  5040
Demo Squad Bravo         24400 HP       DMG 11660 / 8660
MAMbO                    24400 HP       DMG  4155 / 2077     8545 (all)
MAMBO                    24400 HP       DMG  3998 / 2660
Night Aoyagi             26800 HP       DMG 15836
Guard Squad Bravo        41400 HP       DMG 
Wrumcyl Green           199200 HP       DMG 9680



URNURNURN                                                              URNURNURN

Alpha enemies

Cell F - F3 288, F5 274, F7 493, F8 035                     => 1329800 EXP
Spilt Path at F8 035 to Cell I 429 and Cell J 349

Cell I - I2 643, I3 349, I5 770, I6 140, I8 311             => 1860800 EXP
Spilt Path at I8 311 to Cell M 951 and Cell N 757
Cell J - J2 031, J3 701, J4 836, J8 121                     => 
Spilt Path at J8 121 to Cell N 757 and Cell O 143

Cell K - K2 348, K3 075, K4 269, K8 049                     => 1390000 EXP
Spilt Path at K8 049 to Cell P 672 and Cell Q 087
Cell L - L5 036, L8 432                                     => 1375600 EXP
Spilt Path at L8 432 to Cell Q 087 and Cell R 953

Cell M - M2 280, M3 099, M4 533, M8 626                     => 1656900 EXP
Spilt Path at M8 626 to Cell R 953 and Cell S XXX
Cell N 75 - Cell N 75, N3 213, N5 386, N8 XXX               => 
Spilt Path at N8 XXX to Cell S XXX and Cell T XXX
Cell O 143 - O5 529, O8 128                                 => 
Spilt Path at O8 128 to Cell T XXX and Cell U 285

Cell P - Cell P 672, P7 115, P8 480                         => 1117520 EXP
Spilt Path at P8 480 to Cell Z' and Cell V 030
Cell Q - Q3 504, Q4 730, Q5 781, Q6 961, Q8 273             => 2381800 EXP
Spilt Path at Q8 273 to Cell V 030 and Cell W 521
Cell R - R5 703, R7 421, R8 XXX                             => 1438800 EXP
Spilt Path at R8 XXX to Cell W 521 and Cell X XXX
Cell S - 
Cell T - 
Cell U - Cell U 285, U5 248, U6 141, U8 669                 => 
Spilt Path at U8 669 to Cell Z 793 and Cell V' 447


SAL-HO                    8300 HP       DMG  9328
INU-HO                   23400 HP       DMG 11772
Command Squad Alpha      16660 HP       DMG  7412
Chemsquad Alpha          16660 HP       DMG  7276/5976
Fireteam Alpha           23400 HP       DMG 26596
Special Ops Alpha        30200 HP       DMG 20496
SWAT Team Alpha          30200 HP       DMG 18832 + SPD Down
KIJ-HO                   43800 HP       DMG 18832
Support Squad Alpha      53600 HP       DMG 14688 (all)
Demo Team Alpha          60400 HP       DMG 14364
Assault Squad Alpha      67200 HP       DMG 45360
Guard Squad Alpha       104200 HP       DMG 
Uurnsel Blue            149400 HP       DMG 18128           104400 EXP
Wrumcyl Green           199200 HP       DMG  9680           104400 EXP
Ulynsyl Red             249000 HP       DMG 27984           104400 EXP

Tsuina appears at U8 669. 102000 HP.                        438000 EXP


URNURNURN                                                              URNURNURN



Boss
At the end of the seventh Cell lies a boss.
Chemsquad Alpha          16660 HP       DMG  7480
Fireteam Alpha           23400 HP       DMG 26108
SWAT Team Alpha          30200 HP       DMG 18832 + SPD Down
KIJ-HO                   43800 HP       DMG 18832
Assault Squad Alpha      67200 HP       DMG 
Uurnsel Blue            149400 HP       DMG 18128
Wrumcyl Green           199200 HP       DMG  9680
Ulynsyl Red             249000 HP       DMG 28776


Cell Z' - Cell Z', Z'2, Z'8                                 => 1267600 EXP
Uruncyr O with 996,000 HP. Weak to Bash.                    Base 626400 EXP
Reaching Z'9 will give Cardboard Scrap Z'.

Cell V  - Cell V 030, V8                                    => 
199,200 HP. Immune to Bash and Poison
Cell W  - 
996,000 HP. Resist Slash and Bullet
Cell X  - 
2,324,000 HP. Weak to Slash
Cell Y  - 
996,000 HP. Weak to Shock
Cell Z  - 
1,494,000 HP. Weak to Fire


Cell V' - V'8 728
Urymcyr Sky with 4,980,000 HP. Weak to Bullet. 
Enemy Position 3. Can move to other positions.
Reaching Z'9 will give Cardboard Scrap V'.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Made by cogito, 2024
Made by Kasumi, 2024
 

Submit your codes! Having Dohna Dohna -Issho ni Warui Koto o Shiyou- codes, cheats, hints, tips, trainer or tricks we dont have yet?

Help out other Dohna Dohna Issho ni Warui Koto o Shiyou players on the PC by adding a cheat or secret that you know!

Dohna Dohna Issho ni Warui Koto o Shiyou CheatsSubmit them through our form.

Dohna Dohna -Issho ni Warui Koto o Shiyou-Visit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
 
Games Trainer  |   Find Cheats  |   Download  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games: Titan Quest 2 Trainer  |  Crusader Kings III Trainer  |  Grounded 2 Trainer  |  Mafia: The Old Country Trainer Trainer  |  Easy Red 2 Trainer