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Goblins 3
Von: "Gary Harris"
This solution is copyright, it may be freely
distributed as long as the copyright notice below
remains intact.
©1999 Philip M Reynolds
Part 1: The Ship
Take the golf club then go over to the toolbox and feel in it twice to get a
pepper pot and
plunger. Go to the top of the rear deck and untie the knotted rope, this will
lower Chump the
parrot stuck in a jar. Use the golf club on Chump to free him from the jar, he
flies out but ends
up stuck in a hole in the deck. Go over to Chump and use the plunger on him to
free him. Now go
over to the hook screwed to the wall and use the coin on the screw to free the
hook, get the hook
and use it on the loop at the end of the rope hanging over the hole in the deck.
Switch to Chump
and have him lift weight at the other end of the rope, switch back to Blount and
take the umbrella.
Move Blount onto the hand at the front of the ship then switch to Chump have him
jump on the plate
to the left of doorway to catapult Blount up to the tooth. Switch to Blount and
take the tooth,
have Blount jump down and go over to the barrel at the rear of the ship, use the
umbrella on the
hole in the barrel then use the tooth on the rope to cut it and drop to the next
level.
Part 2: The Idol
Take the umbrella and use it with the leftmost hot air vent, look through the
fissure and after
this go over to Herkules at the left of the screen and hit him with the golf
club, move over to
Gromelon and also hit him with the golf club. Take the bread then go over to Mac
and use the coin,
while he's distracted, hit him with the golfclub. Put the bread into the helmet
and use the golf
club on the bread to create some crumbs, take the crumbs then go over to the
springy rock beside
the idol and stand on it to be catapulted to the rock behind Banzai. Move behind
Banzai and put the
crumbs down the back of his collar, hit him with the golf stick while he's
distracted then take the
shield and the hand and go over to Kendo. Use the hand on Kendo and while he's
looking at the hand,
hit him with the glof club. Put the shield on the branch in front of Zembla then
move round to the
rock behind Zembla and use the pepper on him. Get the club and move Blount in
front of Django,
switch to Chump and move him to the rock beside Django, use Chump on Django to
annoy him then
switch to Blount and grab Django's tongue when he sticks it out. Go over to the
ladder and use the
club to repair it, go up the ladder then switch to Chump and use him to annoy
Punky. While Punky is
holding his arm out, switch to Blount and have him push the rock onto Punky to
complete the level.
Part 3: Death
Move the cursor around the screen until you find the matches, move Blount over
to them and take
them the find a rough spot above Blount and use the matches on the spot. Blount
will move their and
light the matches lighting the area. Now you can see go over to the bat and talk
to it, take the
ladle and go over to the writing on the wall and use the ladle on the writing to
get some blood.
Put the blood into the bottle held by the pirate, then go over to the end of the
scythe and take
the end to break it off. Use the piece of scythe to open all of the Wisp's
den's, then go over to
the skull on the wall and open it, the blue wisp will go into the skull. Go over
to the pirate and
use the matches to set light to his wooden leg, this attracts the yellow wisp.
Go over to the clown
and cut the tube to the flower with the piece of scythe then get the tube and
get the spectacles
from the clown. Go over to the skull and use the spectacles on it then close the
skull and open it
again, take the blue wisp then go over to the burning wooden leg and use the
tube on the leg to put
out the fire. Get the yellow wisp then go over to the bowl and put the blue and
yellow wisps into
it. Go over to the green hand and take the cork then place the bottle of blood
on the pedestal to
attract the red wisp, put the cork in the bottle then get the bottle and go back
to the bowl. Use
the ladle to take out the blue wisp, a button will appear in the writing on the
wall so go down and
push it, this releases the mirror, get the mirror and return to the bowl, put
the blue wisp into
the bowl then go over to the hand and put the mirror into it. Go back to the
bowl and remove the
blue and yellow wisps with the ladle, put the red wisp in the bowl then go over
and talk to the
vampire. Use the piece of scythe on the vampire to replace his missing tooth
then put the blue wisp
in the bowl and go over to the skull on the wall and get the spectacles. Move
over to the other
skull that has appeared and use the spectacles on it then go back to the bowl
and put the yellow
wisp into the bowl. The bolt of light from the bowl will be reflected around the
room and back into
the bowl to complete the level.
Part 4: Country side and Inn
Take the dolomite and the pretty stone, move Blount onto the lever of the trap
then switch to Chump
and have him try to take the meat, this catapults Blount onto the castle. Lift
the princess' roof
and talk to the princess then move down to the thorn patch at the bottom of the
screen. Put the
dolomite on the thorn patch then talk to the knight. Go over to the haystack
next to the burning
farm, take the hay and use it on the water basin below the skull. Go back to the
fire and put it
out using the wet hat sponge. Take the pitchfork then go over to the trap and
get the meat with the
fork. Go over to the skull and put the fork into the nostril of the skull. Enter
the Inn and take
the spoon, put the spoon on the stone then enter the crack below the cage to
come out on the table.
Take the sugar then get into the mug on the table to come back out through the
crack. Switch to
Chump and move him onto the hand of the customer in the back room. Then have
Blount talk to the
customer and then give the piece of sugar to him to have Chump catapulted up to
knock loose the
leash. Enter the opening again and get another lump of sugar, return through the
mug, get the leash
then switch to Chump and move him onto the end of the spoon. Have Blount drop
the sugar on the
other end of the spoon to catapult Chump onto the shelf. Take the sugar then
move Blount up next to
captains arm, switch to Chump and have him use the paprika tin to start
sneezing. Switch to Blount
and have him hold the meat into the dust to change it to spiced meat. Give the
pretty stone to
Korin and then go back outside.
Put the coin into the ear of the skull cave then put the memorum into the basin.
Put the spicy meat
onto the fork and the dragon will attempt to eat it, the dragon will then drink
from the basin and
regain its memory and be in Blounts debt. Get the coin from the ear of the skull
then go back into
the Inn. Throw the plunger at the cage with Othello inside then throw the leash
at the plunger then
climb up the leash and talk to Othello. Give the coin to Othello and he gives
you a key, go down
and use the key on the door below the cage. Use the Dragon on the den and it
will return and give
Blount a banknote before flying off. Get the key again then climb back up to
Othello and give him
the key to get back the coin. Have Blount go over to the book beside the Captain
and talk to him,
give the note to the Captain and he gives Blount a letter, get the letter then
talk to Korin. Go
round to Korin's sword and look into the knob on its hilt where Blount sees
Wyonna in the fortress
and you now take control of her.
Part 5: The Fortress
Have Wyonna move behind the little animal and pull the spikes from its back,
then move her over to
barrel behind the tower and take some gunpowder. Move her down to the foot of
the robed skelleton
and take the stick. Use the stick on the flint to knock it loose and reveal Ooya
the magician, go
down and get the flint then use the flint on the pan pipes of the Inca to break
them. Get one of
the small pipes then hit it with the flint to make a flute. Switch to Ooya and
move him to the rock
behind the small animal. Switch back to Wyonna and give the flute to the Inca
who plays it and
attracts a condor. Have Ooya jump onto the Condor and he retrieves his bag from
Fourballs, switch
back to Wyonna and get the flute again. Go down to the conquistadors remains and
use the stick on
the helmet, get the helmet then go over to the tree on the right of the screen
and hit the bark
with the flint. Use the helmet to catch some glue the go back to the broken
pipes and take a pipe.
Use the powder on the pipe then use a fuse on the pipe and finally use the glue
on the pipe to
produce a stick of dynamite. Use the flint on the stone behind the dynamite to
light it then throw
the dynamite at the brick on the tower. The dynamite sticks to Wyonna's hand and
goes off, Make
another stick of dynamite, light it and throw it again at the brick this time it
blows a hole in
the tower, make another stick of dynamite, light it and throw it at the beam on
the tower.
Make another stick of dynamite, light it and throw it at the rock at the bottom
of the screen, to
reveal a bamboo plant, switch to Ooya and have him cast a spell on the bamboo to
make it grow then
switch back to Wyonna and take the bamboo, put the bamboo in the hollow and make
a big stick of
dynamite from it. Throw the dynamite at the window then get another bamboo from
the plant, Wyonna
will have no fuses left at this point so switch to Ooya and have him cast a
spell on the skull of
the conquistador to make it grow hair then have Wyonna get the hair to have more
fuses. Make a big
stick of dynamite, light it, and throw it at the wall, then make another big
stick, light it and
throw it at the door, make a final big stick, light it and throw it at the
grate. Move Wyonna to
the rock just below Fourballs and have her talk to him, he then turns her into a
butterfly and the
scene changes back to the Inn and you are Blount again. Leave the Inn into the
town
Part: 6 The Town, Store and Lab
As you enter Chump is grabbed and dragged into the store. Speak to the nanny
then go up onto her
roof and use the umbrella on the hole to repair, go back down and speak to the
nanny again and she
gives you a hot water bottle for fixing her roof. Move back up to the Boucassier
egg and use the
hot water bottle on it to hatch it then go back down and enter the Store. Go
over to the shopkeeper
and give him the coin then the letter, take the Boa Boa Egg and the key from the
table at the
bottom of the screen then move over to the moon stone lamp on the wall and use
the key to open it.
Blount now turns into a werewolf, go back over to the shopkeeper and talk to him
again. Take the
spaghetti from the floor behind the shopkeeper then open the pot on the window
ledge to free Chump.
Jump on the sofa so that a spring pops out then go up to the cupboard above the
sofa. Take the
cupboard to throw it down onto the floor, now move Wolfy up onto the shelf above
the cupboard and
he jumps off smashing the cupboard. Feel in the smashed cupboard to get a hammer
then jump onto the
spring on the sofa to get up to the shelf above. Use the hammer on the Gidouille
to knock free a
horn then jump down and take the horn. Use the hammer on the shopkeeper and he
drops the coin, take
the coin then leave the store and Wolfy turns back into Blount as he leaves.
Go over to the lab door at the other side of the town and push the doorbell
twice then enter the
lab. Use the right hand to pick up the Boa Boa egg from the table and put it on
the hot water
bottle so that the egg hatches. Pick up the piece of egg shell and put it in the
mortar then take
the pestle from the left table and use it on the shell to create a powder. Take
the powdered shell
and it is put on a board on the floor. Switch to left hand and turn on the
faucet, switch back to
right hand and get the water then put it in the kettle. Take the spaghetti and
put it into the cold
water in the kettle then take the lighter from below the kettle and use it on
the heater under the
kettle to cook the spaghetti. Take the cooked spaghetti and put it in the triple
mixer. Take the
horn and put it on the ashtray, take the lighter again and use it on the horn to
burn it then get
the burnt horn and put it in the triple mixer. Get the powdered shell and put it
in the mixer then
switch to the left hand and switch on the mixer. Switch back to right hand and
take the growth
elixir, use it on the snake to prove that it works then put each of the three
ingredients into the
mixer again. Switch to the left hand and switch on the mixer then switch back to
right hand and
take the growthixir, put the elixir in a bottle on the shelf then leave the lab.
Use the growthixir on the bud in the pot then switch to Fulbert the snake and
have him climb the
stem. Fulbert scares the young lady into dropping a letter, have Blount get the
letter then have
Fulbert climb the stem again to scare her into dropping a flower. Quickly switch
to Blount and
catch the flower. Use the letter in front of the mirror twice to read the
Wingelixir recipe on the
back then go up to the Boucassier chick and use the growthixir on it. Return
down to the road and
go over to the plant beside the store and use the growthixir on the plant. Have
Blount use the
lever on the wall to lower a cannon ball then switch to Fulbert and move him
next to the lever,
switch to Blount and move him onto the cannon ball the quickly switch to Fulbert
and have him jump
onto the lever. Blount will be carried up onto the roof, have Fulbert climb the
plant then move to
the gap between the roofs. Move Blount to the gap then have Fulbert bridge the
gap and move Blount
across him, get the shoe sole. Move Blount back across Fulbert, if Fulbert has
moved just put him
back, then have both Blount and Fulbert go down the chimney to get back to the
road. Enter the
store and Blount turns into Wolfy again, have Fulbert press the button to lower
some meat into the
trapdoor. Switch to Wolfy and use the hammer on the trapdoor, take the bone then
have Wolfy lift
the night stand, quickly switch to Fulbert and have him move the soap. Switch
back to Wolfy and
take the soap, now have Wolfy hit the chest with the hammer, feel in the hole to
get a decoy then
leave the store. Blount becomes himself again, go back into the lab and put the
flower into the
still. Light the burner under the still with the lighter then take the water and
put it in the
kettle. Take the sole and put it into the kettle then light the burner under the
kettle with the
lighter. Take the bone and put it in the mortar, take the pestle and use it on
the bone then take
the boiled sole and put it in the mixer, take the bone powder and put that in
the mixer and then
take the floriane extract and put that in the mixer. Switch hands and turn on
the mixer, switch
back and take the speedixir then put it in a bottle on the shelf. Now leave the
lab and move both
Blount and Fulbert onto the roof of Nannys house.
Have Blount drink the speedix then switch to Fulbert and have him bridge the gap
between the roof
and the bell, quickly switch to Blount and have him use the decoy on the bell,
then cross back
across Fulbert and go over to the Boucassier on the nest. Touch the Boucassier
to attract its
attention then quicky run down to the street below and position Blount on the
grate to catch the
feather that falls from the Boucassier. Go back into the lab and put the memorum
into the still,
light the burner under the still with the lighter then put the feather into the
ashtray and light
it with the lighter. Put the feather ash and the tears of joy into the tri-mixer
then take the
water and put it in the empty bowl, take the soap and put that in the bowl to
make soapy water then
take the coin and use it on the fan to start it. Quickly take the key and use it
on the soapy water
then use it on the fan to blow a bubble which lands in the mixer. Switch hands
and turn on the
mixer then switch back and take the wingixir, put the wingixir in a bottle on
the shelf and your
have completed this level.
Part 7: Clouds, Foliander, Colossus' face
Take the knife and a sand bag the put the sand bag into the gondola, cut of a
ballast bag with the
knife to knock out the ram then cut of another so that the basket is level with
the platform on the
island. Now go over to the fishing line on the centre island and use the golf
club on it to make a
fishing rod. Go over to Ooya and talk to him then go over to the pump on the
right hand island and
use it to make a small balloon. Switch to Ooya and when the balloon reaches him
use it to drift to
the island with the tuft, have Ooya cast a spell on the tuft to change it to a
giant. Switch to
Blount and have him use the pump to make another balloon, switch to Ooya and as
the balloon passes
have him use it to drift to the left side of the screen. Have Ooya cast a spell
on the grey rock to
make a bridge back to the giants island then go to Foliander. Have Blount use
the telescope and you
will see colossus fire the catapult, switch to Ooya and move him onto the shovel
beside the
catatpult once he has been loaded onto the catapult, switch to Blount and press
the bottom button
on the catapult until the arm is at it shortest length then go over to the
telescope and use it.
Ooya will be catapulted across to the cheese. Switch to Ooya and cast a spell on
the cheese to make
a worm pop out then switch to Blount and go over to the catapult press the lower
button untill the
arm is in the middle then move onto the shovel to be loaded onto the catapult.
Switch to Ooya and
go over to the ship painting on the wall above colossus, cast a spell on it and
colossus will fire
the catapult sending Blount over to the cheese. Switch to Blount and use the
fishing rod to catch
the worm then go over to where Ooya is and use the fishing rod to get the
telescope.
Go back to the Clouds and use the fishing road at the hole in the clouds to
catch a sawfish then
use the telescope on the spec to see Bizoo frozen there. Use the fishing rod on
the cloud to the
left of the giant to drag over the giants head then switch to Ooya and move him
over to the giants
island. Switch to Blount and have him use the pump to produce another balloon
then quickly move him
over to the giants island and switch to Ooya. Have Ooya grab the balloon when it
gets close enough
then switch to Blount and use the knife on the cloud to make it rain. The giant
will sneeze and
Ooya will be blown over to the island with the geysers, move Ooya onto the
taller of the two holes
at the back of the island then have blount use the lower of the two geysers to
propel Ooya over to
the island where the balloon is. Move Ooya into the balloon basket then have
Blount put two sand
bags into the basket so the Ooya can get to the island where the spec is. Have
Ooya cast a spell on
the spec to release Bizoo then have Blount take Bizoo and return to Foliander.
Use the loader controls on the catapult to load a rock then use the catapult
control to set the arm
to its longest length. Switch to Ooya and cast a spell on the ship painting so
that colossus fires
the catapult, the rock will knock of colossus' helmet. Switch back to Blount and
use the sawfish on
the column holding up the hammock, Blount will now be trapped in a cage. Switch
to Ooya and cast a
spell on Blount, his shadow will come to life and you will have control of this
from now on. Switch
to the shadow and go up to the robot, talk to the robots shadow then go over to
colossus and use
Bizoo on him, you are now Bizoo on Colossus' face. Have Bizoo use the loose
tooth and take out the
tooth-pick then move him to the top of the scar. Then have him use the tooth
pick on each of the
fleas as they appear to knock them out the last flea should be the father flea,
once Bizoo has go
rid of all the fleas have him look in the right eye as you are looking at the
screen, to see a
grain of sand. Use the tooth pick to prop open the eye then go into the left ear
to push the sand
out of the eye. Enter the right ear to come out at the nose and pull the nose
hair to make a tear
appear in colossus' other eye. Push the sand onto the tear to have it carried
down to his collar.
Enter the right ear again and pull the nose hear then have Bizoo get on the
tears to be carried
down to the sand. Push the sand again then leave colossus' face.
Have Blount's shadow get the sand then go down and use it on the catapult,
switch to Ooya and have
him cast a spell on the ship picture to have colossus fire the catapult which
then explodes. Have
Blounts shadow get the gear that flies out and go up to the robot, use the knife
on the robot then
put the gear in the hole and the robot starts working. Get the pollen that
appears at the robots
mouth then go down to Colossus use the pollen on colossus and you are back wit
Bizoo on his face.
Move Bizoo to the end of the nose and he will be flicked up, quickly move him
back to the end of
the nose and this time he'll be flicked up to the forehead. Get the pollen then
take the tooth pick
from the eye and put it into the nose. Put the pollen into the right ear then
jump onto the end of
the collar to force the pollen into colossus' nose he then sneezes and you have
completed this
level.
Part 8: Queen and King
You are now with the Queen and back as Wolfy, talk to Xina and when the
bodyguard appears hit him
with the hammer and get his pistol. Talk to Xina again and when you kiss her Mrs
Pythie will cover
her eyes, take her magic wand while her eyes are covered. Have Fulbert climb up
the candlestick to
knock down the candle then switch to Wolfy and take the candle. Move both Wolfy
and Fulbert through
the door at the right of the screen and they will re-appear at the left side of
the screen,
position Wolfy to the left of the colonnade under the box then have Fulbert
climb the colonnade to
dislodge the glasses, switch to Wolfy to catch them and then while Wolfy is
juggling with them
quickly switch to Fulbert go back through the door and position Fulbert on the
flagstone below and
to the right of Wolfy so that when Wolfy drops the glasses Fulbert cushions
their fall. Move Wolfy
back through the door and have him take the spectacles and then go over and use
the spectacle to
get the onion at the bottom of the screen. Move Fulbert onto the plate on the
table, then have
Wolfy use the Veggies, Wolfy will hit the plate and send Fulbert flying hitting
the chandelier and
setting it swinging. Have Wolfy grab the left chandelier and he will swing
across to the shelf
above the fireplace, get the fennel then jump down and go over to the candle
holders. Put the
candle in the centre holder and use the magic wand on it, get the candle and put
it in the left
holder and use the wand on it then get the candle again and put it in the right
holder and use the
wand on it again, the mouth of the fountain will now open. Enter the fountain to
arrive at the
kings.
Give the hand to king Bodd, then use the onion on Iron Head to make him drop the
axe, take the axe
then go over to the candle holders and use the wand on the centre one, use the
wand on the right
one and then use it on the left one to open the fountains mouth. Use the fennel
on Rock Steady then
move over to the chair under the right hand chandelier, have Fulbert climb Rock
Steady's spear to
start the other chandelier swinging then have Blount use the other chandelier to
swing across to
the shelf above the fire place. Move Blount over to the cage and talk to Wyonna
the butterfly then
jump down. Take a plate from the table then give the pistol to Tibo, move over
to the right of the
king and give the magic wand to the buffoon. Move Fulbert over to the left of
the cockroach motel
then have him look into it, cockroach will jump out and the king will start
hitting it with the
slipper, quickly switch to Blount and give the plate to the buffoon who will
start spinning it on
the wand. Tibo will now fire the pistol and knock the slipper out of the kings
hand, quickly have
Blount go down and take the slipper before Rock Steady picks it up. You may have
to try this a few
times until you get the timing right. Speak to the Buffoon to get back the wand
then use the coin
at the fountain to get back to Xina.
Move Fulbert onto the plate then have Wolfy use the Veggies, Wolfy will hit the
plate and send
Fulbert flying hitting the chandelier and setting it swinging. Have Wolfy grab
the left chandelier
and he will swing across to the shelf above the fireplace, go over to the pot
and use the axe on
the pot to give it to the man hiding inside. Move Fulbert to the bottom of the
candle-stick then
have Wolfy jump down from the shelf and move him next to the fire place. Have
Fulbert climb the
candle-stick and he will knock the skull loose and it will hang swing from a
thread, quickly have
Wolfy move into the fireplace and various heads will pop out all around the
room, the man in the
pot will pop out and throw the axe severing the thread and letting the skull
drop to the floor.
Have Wolfy get the skull then give the slipper to Xina. Go back into the
fountain to return to king
Bodd, give the skull to king Bodd then leave through the exit to complete this
level.
Part 9: Chessboard & Book room
Go into the Book room, move Fulbert up to beside the spiders web then move Wolfy
beside the pile of
book below the web, have Fulbert touch the web to divert the spider then quickly
switch to Wolfy
and move him to the drawing book. Move Wolfy into the book to get a piece of
chalk then move him
over to the page of numbers. Move Fulbert to the pile of dust and have brush it
off, switch to
Wolfy and have sniff the dust so that he sneezes and blows the numbers off the
page. Have Wolfy
collect all the numbers then move him next to the spider that has the number 9,
switch to Fulbert
and move him to the moonlight scenery, have Filbert cover the moon and Wolfy
will change into
Blount and scare the spider off who also drops the 9. Switch to Wolfy and get
the horse then move
down and get the nine then get the ink brush and go over to the sculpture book.
Have Wolfy enter
the book to get a compass then move to the sheet of paper in front of the book
and use the compass
on the paper to make an 8, get the 8 then put all the numbers except the 0 into
the ink bottle.
Have Wolfy jump on the geometry book three times until the arrows fall off then
get the arrows and
move over to the open book. Use the arrows on the hole in the tree and a bowman
will pop out and
join Wolfy.
Turn the page and click on the tower, then use the brush in the bottle then use
it on the page to
draw a path, click on the tower again and when the knight comes to the bottom of
the page use the
horse on him to get the knight. Turn the page again and use the brush on the
page, use it a second
time and a mandolin drops from the book get the mandolin then go over to the
ruler propped up
against the shelf and use the axe on the ruler, get a wooden block then go
across to the painting
of the wagon with the broken wheel. Use the brush on the wagon to draw an ox to
pull it then use
the coin on the wagon to replace the broken wheel, after the ox has pulled the
wagon forward get a
marble block and the coin then go back to the chessboard. With the right hand
get the compass and
use it on the marble block, then get the hammer and switch to the left hand get
the chisel that's
near the block use it on the block then quickly use the hammer on the chisel to
make a rough wolf
piece, with the right hand get the wolf piece and use it on the paint pot then
get the brush and
use it on the killer piece to finish the killer. Get the chalk and use the chalk
on the wooden
block, then get the hammer and move it over to the wooden block, switch to left
hand and get the
chisel near the wooden block and use it on the block. Quickly switch to right
hand and use the
hammer on the chisel to make a rough piece then get the rough piece and use it
on the paint pot
then get the brush and use it on the lover piece to finish the lover.
Get the balls with both hands so they juggle them, the hands will drop one ball
which will crack
the piggy bank, get the coin and use it on the piggy bank and a rat will pop
out. Get the large
mandolin with the right hand then play the strings with the left hand and the
rat will be frozen.
Have the right hand take the lover and it will place him on the board then take
the killer and he
will be placed on the board, next take the rat and place him on the square
diagonally to the right
of the chaperone and this will scare the chaperone off the board. Move the
knight from his square
to the centre square of the row between the lover and the killer, next move the
bowman diagonally
forward one square then back two squares so that he is between the knight and
the lover when he
fires from here he will kill one of the lancers. Move him so that he's between
the lover and death
and he will kill the other lancer now move him forward between death and the
executioner and he
will knock the key down from the tower. Move the lover diagonally across to the
square with the
mandolin then get the small mandolin and use it on the lover, after he's played
his tune move him
onto the square with the key and he'll enter the tower.
Move the killer to the square with the lever and he'll push it getting rid of
the executioner. Move
the knight so that he lands on the square to the right of the king and he kills
a soldier that
appears there then move him to the square to the left of the king an he kills a
soldier there,
leave him there then move the bowman so that he is diagonally in line with the
square to the kings
right and so that his arrow lands on the square next to the king. Now move the
killer onto the
square with the axe and he kills the king completing the level.
Part 10: Mirrors & Brain
Have Blount put the egg into the mirror of time to produce a chicken then put
the chicken into the
passage and quickly switch to his reflection and take the chicken. Put the
chicken in the thinning
mirror then put in the passage and quickly switch to Blount and take the
chicken. Have Blount put
the chicken into the small hole to set the small hand of the clock. Now have
Blount has to put the
chicken into the fattening mirror twice. Pass the chicken to Blounts reflection
through the passage
the have his reflection put in in the large hole to set the large hand of the
clock, the clock will
now go off and the demon will wake up. Have the reflection put the chicken into
the thinning mirror
then put it in the passage, switch to Blount and take it then put the chicken in
the mirror of time
to change it into a hen then use the hen on the fattening mirror.
Go to the brain and move both Wolfy and Blount to the glass case at the top
centre of the screen,
have Wolfy hit the cabinet to break it then have Blount press the button in the
cabinet, keep
pushing the button until the face of colossus appears on the screen. Switch to
Wolfy and hit
colossus to dislodge a grain of sand then have Blount get the sand. Move Wolfy
down to lever below
the railway track and have Wolfy use the lever until the points on the track
will send the truck
towards the lake, now move both Wolfy and Blount into the railway truck so that
they both end up
beside the lake. Have Wolfy jump into the lake and loads of eyes will appear in
the lake, switch to
Blount and use the grain of sand on the eye near the red stone and a fish will
rise up in a bubble.
Now move Blount onto the red stone then up beside the truck move Wolfy beside
the lever then have
Blount enter the truck, Blount will pop the bubble and the fish will float over
to the middle of
the screen, quickly have Wolfy use the lever until the points will take the
truck straight on then
move up and into the truck he will fly through the air and catch the fish which
will carry him to
the left side of the screen. Have Wolfy hit he decoy to dislodge it then move
him into the well
then into the doorway to get him back near the lake. Now switch to Blount and
have him use the sand
on the eye again to create another fish. Move him onto the red stone the up
beside the truck,
switch to Wolfy and use the lever to have the points go to the lake then move
him up and into the
truck, once he's back at the lake quickly move him onto the red stone and back
to the lever then
use the lever so the truck goes straight on, switch to Blount and move Blount
into the truck so
that he will be carried across to the decoy then get the decoy.
Move Blount through the well and doorway back to the lake and use the growthixir
on the plant bud
beside the wall. Now use Fulbert on the plant and he will climb up and press the
button near the
window causing a block to appear. Move Blount up to the window and use the decoy
at the window to
call a small dragon. Go down to the dragon and use the growthixir on it to make
it grow then use
the decoy on the fence and the dragon will burn it down. Go to the puddle by way
of the doorway and
use the decoy on the puddle, the dragon will then boil away the water. Take the
key and go over to
the box via the doorway and use the key on the box to open it, feel in the box
to get the ointment.
Have Blount get on the dragon which will carry him up to the pile of grain use
the fat hen on the
grains and then have Blount take the grain of folly. Go back to the mirror room
and give the grain
of folly to the demon. Move both Blount and his reflection over to the mirror at
the left of the
screen then have Blount use the ointment on the mirror, quickly switch to his
refection and use the
extract on the mirror then switch to Bount and walk into the mirror to complete
the level.
Part 11: The Gods
Have Wolfy talk to the positive pole then go down and take the thread of time
that falls down. Use
the axe on the gate to destroy it then use the hammer on the wall to get rid of
that as well. Ring
both doorbells, I found that if you press the red one first this usually works
best, as quickly as
possible then jump onto the chain that the hands pull out of the water to
dislodge the score from
the positive poles hand. Take the score then put the score into the spring of
bitterness, ring both
doorbells as quickly as possible then jump into the basin when the hands pull
the chain to get two
scores. Put the yellow score onto the stand of the angel then put the red score
on the stand of the
demon, use the hammer on the cloud then use the coin on the halo. Move down to
the two notes and
use string of time on them then quickly ring the two doorbells and the hands
will come out and tie
the two notes together and you have completed the game.
==========================================================
Cheers,
Gary.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Gary Harris
EMail: gharris@zip.com.au
WWW: http://fly.to/jetjockey
ICQ: 827286
PGP Public Key available
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