Kingdom O' Magic Walkthrough, Hints and Tips for PC Games.

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 Kingdom O' Magic

Kingdom O' Magic

General Information
This was written after having seen the rather poor and often
inaccurate hints from some guy calling himself "Darksheer"
.Apparently, he didn't like the game so he got really sloppy.
He also only covered one quest, claiming that the others were too
boring to comment. In his walkthrough, he eventually mixes up all
three quests and even gave some hints which were just plain wrong.
This solution covers all three quests!
Some minor aspects may be different when playing with Thidney, I
played in Sha-ron Mode.
"How do I work this?"
   I tried to keep this as fair as possible. The text is divided in
   locations where you get basic hints first ("You need:" and "You
   The solution is mostly given in a Q&A style, so you can first read the
   question, think about it and then proceed with the answer if you want
   Often, you will only want a very basic hint to avoid spoiling the fun
   o' exploring the Kingdom by yourself.
   After the solve, you will find information about the people you meet
   while walking around the kingdom, followed by Miscellaneous hints.
   At the end o' this file, you can find a rough listing o' how to finish
   the quests. This is general information in case you don't know where
   you are supposed to be going. There be spoilers here, so beware!!!
   Since the names o' the quests are a bit long to type out, the
   following abbreviations have been used:
     * The Good Old Traditional Quest (GOTQ)
     * The Magnificent 7-11 Quest (M711Q)
     * The Bizarre & Slightly Twisted Quest (B&STQ)
   If you spot a parenthesis with the word (day) or (night) in it, it
   means that this place can only be sensibly visited during that
   particular time o' day.
    Important Information
   The best way to use this solve is probably to print it out and cover
   the pages with another blank page. Peek only when and where you must.
   This is not an official document. It was written for fun. It may not
   be entirely accurate and it may not be entirely complete.
   Send your comments to; send your flames to >NUL. If
   this solve spoils your fun with the game: not my problem.
   I am in no way associated with SCI, its international distributors or
   the Dark Lord himself. This document may be only freely distributed
   online, and on the following networks: Internet, FidoNet and America
   It may not (repeat: MAY NOT) be distributed outside those channels.
   You may print it out for personal reference, but you may not, at any
   point, charge money for it.
   All rights reserved. © 1996 by
  Flake Town
   You should definitely always start out in Flaketown to get your first
   experiences with the Interface and how to deal / talk with other
    Wig Shop (day)
     * You need: Hair
     * You get: Wig, Sign
   Is it open? Get the cheap wig. Do you have some spare hair? Give it to
   him and get the sign.
    Hair dresser (day)
     * You need: Wig, Sheep
     * You get: Hairspray, wool
   Don't visit him without a wig in your inventory. Is it open? Get the
   brochure on the counter. Wear a wig before talking to him.
   Is there hair on the floor? Get it and deliver it to the Wig-Meister.
   Do you have a sheep? Have it shorn here.
     * You need: Sign
     * You get: Lighter
   Do you have a sign from the Wig-Meister? Trade it for a lighter. Is
   there a parrot? Use a sack on him.
   Is someone in the toilet? Give him toilet paper.
   Are you playing M711Q? Look behind the innkeeper: There is a back
    Granny (day)
     * You need: Wool
     * You get: Child
   Is she there? Be evil to her and use the word "tea" .Grab the child.
   Do you have wool? Give it to Granny.
     * You need: Money, Parrot
     * You get: Ride in ferry
   Do you have a parrot? Give it to the ferryman.
    Costume Shop (day)
     * You need: Money
     * You get: Costume
   Is it open? Get the disco threads.
    Disco (night)
     * You need: Costume
     * You get: Necklace / Golden Boots, Sack
   Is there a sack next to the back door? Get it. Do you have disco wear?
   Put it on and enter.
   Talk to the disco king and get his necklace. Use the necklace in the
   disco to get golden boots.
    Elfis Golem
     * You need: Microphone
     * You get: Plunger
   Do you have a microphone? Talk to him. Get the plunger.
    King Afro's Palace (day)
     * You need: Grail
     * You get: Toilet Paper
   Is it open? Get your quest. The hippie woman can be killed. Do you
   have a grail? King Afro gives you toilet paper for it.
    Police Officer (day)
     * You need: Donuts
     * You get: Sunglasses
   Do you have donuts? Give them to him and get his mirrored sunglasses.
  Baker's Island
     * You need: Caged Child, Jar o' lightning
     * You get: Donuts, Rope, Gingerbread Hero
   Be sure to get the donuts. Do you have a caged child? Use it on the
   house. Inside, you find a plan and donuts.
   Is there a water elemental next to the house (day)? Get him to turn
   the wheel.
   Is there a mad baker inside? Get donuts from him. Use the secret plan
   on the baker.
   Is there a rope on the wall? Get it.
   Is there a cooking form in the back room? Use the rolling pin and the
   form on the dough on the counter.
   Do you have a jar o' lightning? Open it outside o' the house.
   Do you have a gingerbread hero? Put it on the ballows.
  The Gorgon's Valley
     * You need: Sunglasses
     * You get: Axe, Sword O' Normalness, Paper Bag, Action Figure
   Do not enter the cave without sunglasses. Does the statue have a book
   next to it? Get it.
   Get the weapons outside o' the Gorgon's Cave.
   When the Gorgon appears, wear sunglasses.
   Inside the cape, get open the gas cooker and get the paper bag.
  Dwarf's Mountain
     * You need: Stilt Plans, Goliath
     * You get: Asbestos Suit, Treasure
   If you are playing GOTQ, absolutely do not enter the cave! Were you
   led by Goliath? Use Goliath on the Dwarf Head Key.
   Is there a head dwarf at the front gate? Give him stilt plans. Get the
   armor and the treasure from inside the cave.
     * You need: Hairspray, Lighter, Book O' Knots
     * You get: Card, Instructions, Telephone, Spell, Cow
   Look at the instructions, look at the shoes, get the telephone (you
   can get hints from it). There is a spell on a sign next to the bridge.
   Do you have a Book O' Knots? Use it with the web on the tree.
   Do you have hairspray and a lighter? Use lighter with hairspray. Use
   the flamethrower against the spiders. Pick them up.
    Dark Tower
     * You need: Hamster, Empty Donut Box
     * You get: Palentire Stone
   Do you have a hamster? Use it on the door. Go up the stairs. Put the
   Palantire Stone inside the empty donut box. Always put the stone back
   into the box after using it.
    Leafy Glade
     * You get: Tubbaware
   Are there little guys? Announce to stomp on them (talking), stomp on
   them in quick succession and get the Tubbaware. This is not easy, save
   before trying.
    Royal Clearing
     * You need: Ice, Mirror, Visitor's Book
     * You get: Wrench, Toilet Cleaner, Spell
   Talk to king before getting the ice. Never take a thermal detonator,
   but do threaten with having one.
   Do you have ice? Give it to the king (hurry).
   Do you have a mirror and a visitor's book? Use them on the queen. If
   you are good, you can get a protective spell and a toilet cleaner.
  The Kalibre Pass (day)
     * You get: Ice
   Get the ice (hidden in the middle o' the high point o' the pass) and
   hurry back to the king o' De-Lorean with it. If you've already done
   that, be sure to cross the pass quickly.
   Do you have a plunger and a toilet cleaner? Use them on the very
   public toilet.
  Top and Bottom O' The Falls
     * You need: Cork, Duvet
   Is there a barrel? Look at it. Do you have a cork? Use it with the
   Do you have a duvet? Use it with the barrel.
   Never enter a barrel which isn't corked and lined.
     * You need: Tubbaware
     * You get: Grail
   Get the grail. Do you have Tubbaware? Put grail in Tubbaware. Deliver
   grail to King Afro.
   Is there anything happening there other than Ringwraith Mobbing?
   If you're smart, you can avoid physical battle with most Ringwraiths
   by choosing your dialogue carefully. Sha-Ron is rather weak in
   physical battle.
  The Great Western Road
     * You need: Crank Handle
     * You get: Crank Handle
   Get crank handle from car. Use it on the ferry to get to Edam. Is
   there a sign on the pole next to the ferry? Look at it.
    Troll Cave
     * You need: Brochure
     * You get: Spells, Invitation
   During the day, the trolls usually are in the cave. It is better to
   attack them in the night, one by one. Spell O' Cabbage, followed
   quickly by a physical attack, worked best for me. Do you have a
   brochure from the hair dresser? Open it in front o' a troll.
   If you use the brochure, you will not get the baseball bat.
   There is a spell outside the cave. There is an invitation inside the
    Rivendull (day)
     * You need: Invitation, Cup, Gift Voucher
     * You get: Hamster
   Do you have a wedding invitation and a cup from the burial chamber?
   Talk to the guard. Do you have an Elven Gift Voucher? Give it to the
   guard. Tell him to get rid o' a dragon.
   Get hamster from Don Elrondo.
   Never insult Don Elrondo. If you do, you will have to dispatch an
   Annoying Italian.
  The Bearing Downs
     * You need: White Sheet
     * You get: Drugged Beef, Mallet, Cup
   Talk to Timmy. Go to Edam Gates, go back to river, go back to Edam
   Gates, go back to Timmy. Is Timmy drugged? Get the drugged meat. In
   the right-hand burial chamber there is a mallet.
   Do you have a white sheet? Wear it before visiting the burial chamber
   on the left. Get the cup.
     * You need: Drugged Meat
     * You get: Mirror, Visitor's Book, Cork, Duvet, White Sheet
   Do you have drugged meat? Use it on the gate. Go to the tavern. Use
   the visitor's book.
     * You get: Mirror, Visitor's Book, Duvet, White Sheet
   In the honeymoon suite, look at the bed. You will get a mirror. Is
   there a cat in the cupboard? Repeatedly apply a ten point spell on it
   (i.e. Whizbang).
   Is there a duvet in the cupboard? Get it.
   Is there a white sheet in the cupboard? Get it.
     * You get: Cork
   The cellar is hidden roughly in the middle o' the tavern. Is there a
   cork? Get it.
     * You need: Rope
     * You get: Hay, Humphrey Balrog
   Is there hay in one o' the caves? Get it. There is a toilet in the
   back o' the Tavern in the caves. Use plunger and toilet cleaner on it.
   Is there a fire giant walking around the Cave with the chasm? Talk to
   Do you have a rope? Tie rope to rock, use rock with Humphrey Balrog.
    Sewer Lake
     * You need: Plunger, Toilet Cleaner
     * You get: safe passage
   Do not try to fight the monster. Do you have toilet cleaner? Use it on
   the toilet in the tavern.
   Do you have a card? Use it on the crack in the door.
    Dimwit Dale
     * You need: Hay, Beans, Raisins
     * You get: Horsepoo, Beanstalk, Candle
   Is there a horse outside? Give it hay. Do you have beans? Put them in
   the hay.
   Is there a beanstalk? Climb up and enter the Giant castle.
   Have you dispatched the spiders? Give them (as "raisins") to the
   giantess. Get giant candle.
     * You need: Palentire Stone, Dead High Steward, Wrench
     * You get: Jar O' Lightning, Stilt Plans, Light Saber, Spells
   Make sure the High Steward is dead and you have the Palentire Stone
   before going in. Kill the orcs. Step on one particular, unmarked stone
   in roughly the middle o' the room, next to the valve indicators.
   Do you have the Palentire Stone? Use it (get it out o' the box first).
   Do you have a wrench? Use it on the valve. Marshghast, the evil
   wizard, "gets it".
   Put stone back in box. Go upstairs. Take the light sabre and the stilt
   Is there a jar o' lightning there? Get it.
    Top O' Rhite-Gard Castle
     * You get: Beastie / Sheep
   Go further upstairs. Go to the helipad. Is there a sheep? Get it.
   Is there a caged beastie? Talk to it and let it out (If you are
   playing the M711Q, tell it to go to the Tavern).
   In B&STQ, the beastie serves no purpose other than comic relief.
  Minar Tragedy
     * You need: Sword O' Normalness
     * You get: Little Yellow Fellow, Orc Eye On A Stick
   Get the orc eye at the gate. Do you have a Sword O' Normalness? Use it
   on the Ninja Baker's vat o' dough. Get loaf o' ninja bread.
   In the tavern, talk to the Suspicious Fellow and play the game. Get a
   Little Yellow Fellow.
    High Steward
     * You need: Ninja Bread, Action Figure, Paper Bag
     * You get: Dead High Steward, Small Key
   Turn back if you have no ninja bread, paper bag or Kingdom O' Magic
   Action Figure. Talk to guards. In the castle, insult the High Steward.
   Look at the remains (In B&STQ, he has a small key).
   Put remains in paper bag, put action figure on throne.
   The Palentire Stone works only after you have killed the High Steward.
     * You need: Small Key
   Never press the "3" button. Do you have a small key? Use it on the
   keyhole beside the elevator.
     * You need: Orc Eye On A Stick
     * You get: Orc Disguise, Spells
   Do not go in through the main entrance! Kill all enemies if possible.
   Go in by the back entrance. Get the spell o' Airstrike.
   Do you have an orc eye on a stick? Use it on the eye scanner.
   Get the orc disguise and wear it.
   Ring the Dark Lord's bell three times.
    Mt. Boom
     * You need: Asbestos Armor, Giant Candle
   Do you have asbestos armor? Use it. Do you have the giant candle? Put
   it on the candle holder.
   This is the end o' the B&STQ.
  Meeting people
   If you kill anyone, be sure to look at the tombstone. You will get
   their possessions. Before attacking someone, look at him or her. If
   the health points are not numerical, this person cannot be defeated in
   direct combat; you will have to find another way.
     * You need: Underwear
     * You get: Gift Voucher
     * You get: Money, Spells
   Kill them all. If you don't want to do it yourself, wait until the
   Elves do it and collect the loot.
     * You get: Sword, Small Key
   Kill him.
   Leave him alone.
     * You get: Money, Spells
   Kill them, if possible.
     * You need: Golden Shoes
   Make him show you the back entrance to the Dwarf mountain or join the
     * You need: Cow
     * You get: Beans
   The cow is the one hanging in the spiders' web. You have to have a
   Book O' Knots to get it.
     * You need: Little Yellow Fellow
     * You get: Microphone
   He wants a friend. A little yellow fellow will do. Get a microphone
   from him.
   The number o' parodies is innumerable. Check out the Nazi / Rob
   Schneider Wig-Meister, the Christopher Lloyd-like Mad Baker, Humphrey
   Balrog, the Ringwraiths... never mind Puff The Magic Dragon, Terrence,
   Pinhed or Conrad The Barbarian.
    Tips for playing
   The spell o' cabbage is good only if you immediately follow it up with
   a physical attack.
   Hurry with that ice.
   Sometimes, the tomb stone o' a dead character is only two pixels wide
   and tall. Clean your mouse before playing...
   Ignore any stones lying around. There is only one significant stone in
   the game: the one in the Dark Tower.
   Always save your game before important conversations or events. If you
   don't get a conversation to work the way it should, you can always go
   back to that very same point.
   There are a lot o' red herrings: Things that can be done in one quest,
   but which cannot be completed in other quests.
   You can get hints via the mobile phone: Call the actual hint line (see
   game manual) using the phone in the game! Every hint costs you a gold
   piece, though, and sometimes the hints are next to useless (The
   hotline number in the British Edition is: 0 1703 631 826).
    Some fun things to try out
   Generally speaking: It is often fun to get really insulting to see
   what happens.
   Ask Elfis for a clue. Ask what you get for one gold piece or accept
   the price.
   Ask the king o' De-Lorean about his tiger wife.
   Be very offensive with the Queen o' De-Lorean.
   Talk to one o' the elves about vandalism.
   Make a really bad pun with Terrence and the Wig-Meister.
   As Sha-ron, talk dirty to Terrence (or to anyone, really).
   Try to get thrown into prison by the Cop.
   Do try out the thermal detonator sometime. That's one way to finish
   the game VERY quickly.
   Don't put the Palentire Stone back in the box.
   Look repeatedly into the Palentire Stone after offing Marshgast.
   Talk with Timmie a lot. Tell him his name.
   Try to get different favors from Don Elrondo and the Elf Guard.
   Comment on Pinhed's voice.
   Have a long conversation with the Beastie.
   Ask the Ninja Baker about his body odor.
   Look at the left tusk o' the Dark Lord's tower.
   Try to rumble.
   Don't be in Don Elrondo's quarters when night falls. Else you cannot
   move until the sun rises again.
   There is an instance where it snows in De-Lorean.
   Sometimes calling the hint line crashes the game. Always save your
   game before calling.
  How To Complete The Quests
   Each o' the games has a different goal and conclusion. This is where I
   spoil all the fun... so if you want to turn back now, do so...
    Some Common Problems
   Always get the donuts, defeat the Police Officer and the Gorgon, kill
   the High Steward and neutralize the Evil Wizard Marshgast. Always
   confront the Queen of De-Lorean, get the ice for the King of De-Lorean
   and re-vitalize the Elfis Golem.
    The Good Old Traditional Quest (GOTQ)
   The point o' the quest is to kill the dragon.
   Never try to do this yourself — this will be taken care o' by some
   Mafia Elves. You have to get a contract on the dragon first ("Elven
   Gift Certificate").
   It is a fun quest, but very frustrating as you end up rather stuck at
   several points o' the game, directionless and confused by various red
   herrings: Ignore the Spiders, the Ferryman / Pirate problem, King
   Afro's Palace as well as the Lift leading to the Dark Lord's Tower.
   The game ends when you hand the gift certificate to the Elf Guard at
    The Magnificent 7-11 Quest (M711Q)
   The point is to gather seven to eleven companions.
   O' course, the "to eleven" is just a pun — seven are enough (Mr. Tree,
   Humprey Balroh, Goliath, Conrad The Barbarian, Gingerbread Hero, Elfis
   Golem, Beastie).
   There are some red herrings here, but not as many as in the GOTQ (no
   way o' defeating the Dark Lord): Ignore the Spiders, the Hairdresser
   and the Wig-Maker.
   The game ends when you have recruited the seventh companion.
    The Bizarre & Slightly Twisted Quest (B&STQ)
   The point is to kill the Dark Lord. The whole "Lava Lamp" spiel in the
   introduction is somewhat misleading.
   Not as difficult as the game designers want to make you believe,
   There are less red herrings here: Ignore the Grail quest, the Flake
   Town Disco and the Costume Shop.
   The game ends when you wear an asbestos suit and put a candle in the
   giant candle holder on Mount Boom.
    Legalese (Refresher Course)
   This document may be only freely distributed online, and on the
   following networks: Internet, FidoNet and America Online.
   It may not (repeat: MAY NOT) be distributed outside those channels.
   You may print it out for personal reference, but you may not, at any
   point, charge money for it.


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