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Kings Bounty
strategy, (C) Chris Jones 2000
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| NAME | KINGS BOUNTY |
|____________________|_______________________________________________|
| MADE BY | ELECTRONIC ARTS/NEW WORLD COMPUTING |
|____________________|_______________________________________________|
| GENRE | STRATEGY/RPG |
|____________________|_______________________________________________|
| YEAR | 1990 |
|____________________|_______________________________________________|
| DIFFICULTIES | EASY / NORMAL / HARD/ IMPOSSIBLE |
|____________________|_______________________________________________|
| PLATFORMS | SEGA MEGADRIVE(GENESIS) / PC DOS |
|____________________|_______________________________________________|
__________________________
|1 | Basics |
|___|_____________________|
|2 | Species |
|___|_____________________|
|3 | Artifacts |
|___|_____________________|
|4 | Villains |
|___|_____________________|
|5 | General tactics |
|___|_____________________|
|6 | Personal Info |
|___|_____________________|
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___|1: BASICS|______________________________________
Ok, I hate strategies who start off all personal so anybody who wants to learn
anything about myself personally can go to the end of the strategy.
Starting:
Starting the game you should forget about all the units in the castle apart
from the maximum amount of pikemen your character can get for protection, go to
the nearest town and rent a boat. Take this boat around the edge of your
current continent and put all the gold you find as leadership by giving it to
your peasants, try to get to the next continents as quickly as possible.
Leadership System:
The first thing you need to understand about the game is this, your progress in
the game depends solely on your ability to run a decent army. You can have all
the money in the world and still not have the ground to have a decent army. The
reason for this is the "leadership system". To explain the leadership system
the amount of leadership points your character has is linked with the size of
the army you have. In finer detail you cannot have an army with a higher mass
hitpoint value than your leadership point value.
e.g 50 militia has hitpoints of 100, which works out to 2 hitpoints for each
unit, if your leadership is 100 the most you can have in your army is 50
militia, any more than that and they will go out of control, rebelling against
you.
Completing game:
You don't *need* to kill every contracted villain in the game, apart from in my
eyes you really should because it doesn't feel like you've completed it properly
otherwise, you just need to locate the scepter to complete the game, you do this
by checking the "check puzzle pieces" and seeing if the place is familiar yet.
Morale Group:
Morale groups are what distinguishes whether your armies are happy or sad, you
cannot mix two armies who dislike each other, eg dragons don't like Giants.
Here is a chart showing the UNits morale group
A B C D E LEGEND : N = Normal
H= High
A N N N N N L= Low
B N N N N N
C N N H N N
D L N L H N
E L L L N N
For full units morale group see troop strengths chart.
__________
___|2: Species|______________________________________
1:Militia
Militia are not very defensive units, they are killed easily because they have
a hit point value of just 2. Their attack value is of 1-2 which is also very
weak, these are emergency units and should only be used in dire needs. movement
is 2 paces
Attack Value 1-2
Hitpoints 2
movement 2
2:Archer
Archers are the worst of the shooting type of units, they have a hitpoint value
of 10 and an attack value of 1-2 but attack values of archers should be nulled
due to the fact that their bow attack values are not listed. They move at two
paces at a time.
Attack Value 1-2, bow 1-3
Hitpoints 10
Movement 2
3:Pikemen
Pikemen are the best units available in the castle at the beginning of the
game, they can move at two pace at a time,have 10 hitpoints and a attack value
of 2-4 making them great in close combat at this stage.
Attack value 2-4
Hitpoints 10
Movement 2
4:Peasants
Peasants, ahem..... suck. they have 1 hitpoint, their attack value is 1 and
they have a movement value of 1, they can only be bought at around 300 at a time
and, they just totally suck... lets put it this way, I've seen 5 dragons take
out 3000 peasants.
Attack Value 1
Hitpoints 1
movement 1
5:Sprites
Sprites are not the best creatures due to their awful hitpoints, exactly the
same as peasants, but they can fly(move anywhere) and they have got an attack
value of 1-2.
Attack Value 1-2
Hitpoints 1
Movement FLY
6:Nomads
Nomads are quite good creatures if you have them in a large enough group, they
are quite tough to kill early on in the game with the hp value being 15 and they
are quite strong with an attack power of 2-4, they can move at 2 paces at a
time.
Attack Value 2-4
Hitpoints 15
Movement 2
7:Ghosts
Ghosts are very dangerous creatures to have for two reasons, one is that if the
week of the peasant falls when you have ghosts in your army, they will be
resurrected as peasants. THe other is that every unit a ghost kills turns into
a ghost and joins you. I know your probably thinking that is a good thing but
it isn't. The reason for this is that it is easy to get too many ghost and have
an out of control army.
attack value 3-4
hitpoints 10
movement 3
8:Gnomes
Gnomes are underrated creatures and in large numbers can be worthy adversaries,
they are quite strong and have a fair amount of hitpoints.
Attack value 1-3
Hitpoints 5
Movement 1
9:Orcs
Orcs are great. They are by far my favourite army in the game. They have a
hitpoint value of 5, a damage of 2-3, which is different when they are firing
arrows and a movement value of 2. They are not the best archers in the game but
are good all rounders as they are good at hand to hand fighting also.
Attack value 2-3, bow 1-2
Hitpoints 5
movement 2
10:Elves
Elves are great archers, but don't get them involved in a close combat fight as
they will just lose it.
Attack Value 1-2, bow 2-4
Hitpoints 10
Movement 3
11:Wolves
Wolves are ok fighters, they have good movement and are not too bad but not
something you'll want later on in the game.
Attack Value 1-3
Hitpoints 3
Movement 3
12:Skeletons
Skeletongs are a lot like wolves, only not as good...
Attack Value 1-2
Hitpoints 2
movement 3
13:Zombies
Zombies are steady fighters, they are moderately strong and have alright
hitpoints, they can't move very fast though:(.
Attack Value 2
Hitpoints 5
Movement 1
14:Dwarves
Dwarves are like Gnomes but better lol. They are stronger, more hitpoints but
the same movement.
Attack value 2-4
Hitpoints 20
Movement 1
15:Ogres
Ogres are quite hard to kill especially early in the game but luckily they have
a very small attack level for their hitpoints.
Attack Value 3-5
Hitpoints 40
Movement 1
16:Trolls
Trolls are good creatures to have for a number of reasons. Firstly they have
high hitpoints, secondly they regenerate their hitpoints. A minus factor is
that they are very weak.
Attack Value 2-5
Hitpoints 50
Movement 1
17:Barbarians
Barbarians are good fighters, they are a great addition to your army and until
you find something better they'll do lol.
Attack Value 1-6
Hit Points 40
Movement 3
18: Giants
GIants are just great, you won't find them until you get to the last continent,
saharia. They are very very good, just look at their stats.
Attack value: 10-20, throw 5-10
hit points 60
movement 3
19: Archmages
Archmages may seem awful at first due to the fact they haven't got a large
amount of hitpoints for their cost and that they have a low attack level, but
they can fire two fireballs every battle which are absolutely devastating, plus
they can fly, these are my second favourite armies.
Attack value 2-3 shoot 50+
hit points 25
movement fly+1
20: Druids
Druids are a lot like archmages except for they have three shots, but they
can't fly.
attack value 2-3 shoot 45+
hit points 25
movement 2
21: Vampires
Vampires are quite good creatures, however they are expensive. They are good
because as they fight they can revive lost vampires by killing other races.
Attack Value 3-6
Hit points 30
movement fly + 1
22:cavalry
Their.... alright I suppose, but there are much better armies out there, trust
me, just experiment and you'll see they are not great.
Attack Value: 3-5
Hit points 20
Movement 4
23:Demons
Demons are good creatures to have for one reason, if you have one measly demon
against a 100 dragons, he can kill 50 in one blow thanks to his kill half
possibility.
attack value 5-7
hit points 50
movement fly +1
24: Knights
Knights are quite good fighters, (instant army, see secrets).
Attack value 6-10
hit points 35
movement 1
25:Dragons
The big expensive guys, very strong but require the best leadership abilities
to handle.
Attack Level 25-50
Hit points 200
Movement Fly+1
Chart
Place found/
__________________________________________________________________________
|MONSTERS |HIT POINTS|MOVEMENT|ATTACK|SHOOT|COST|MORALE GROUP |
|___________________|__________|________|______|_____|____|______________|
|CASTLE |
|Militas | 2 | 2 | 1-2 | | 50 | A |
|Archers | 10 | 2 | 1-2 | 1-3| 250| B |
|Pikemen | 10 | 2 | 2-4 | | 300| B |
|Cavalry | 20 | 4 | 3-5 | | 800| B |
|Knights | 35 | 1 | 6-10| |1000| B |
|________________________________________________________________________|
|PLAINS |
|Peasants | 1 | 1 | 1 | | 10| A |
|Wolves | 3 | 3 | 1-3| | 40| D |
|Nomads | 15 | 2 | 2-4| | 300| C |
|Barbarians | 40 | 3 | 1-6| | 750| C |
|Archmages | 25 | Fly | 2-3| 50+ |1200| C |
|________________________________________________________________________|
|FOREST |
|Sprites | 1 | Fly | 1-2| | 15| C |
|Gnomes | 5 | 1 | 1-3| | 60| C |
|Elves | 10 | 3 | 1-2| 2-4| 200| C |
|Trolls | 50 | 1 | 2-5| |1000| D |
|Druids | 25 | 2 | 2-3| 45+| 700| C |
|________________________________________________________________________|
|HILLS
|Orcs | 5 | 2 | 2-3| 1-2| 75| D |
|Dwarves | 20 | 1 | 2-4| | 350| C |
|Ogres | 40 | 1 | 3-5| | 750| D |
|Giants | 60 | 3 | 10-20| 5-10|2000| C |
|Dragons | 200 | Fly |25-50 | |5000| D |
|________________________________________________________________________|
|Dungeons |
|Skeletons | 3 | 2 | 1-2| | 40| E |
|Zombies | 5 | 1 | 2| | 50| E |
|Ghosts | 10 | 3 | 3-4| | 400| E |
|Vampires | 30 | Fly | 3-6| |1500| E |
|Demons | 50 | Fly | 5-7| |3000| E |
|________________________________________________________________________|
_________
_Artifacts__________________________________
Each artifact has its own seperate effect, here is a short description of each::
Amulet of Augmentation:
The amulet amplifies the users spell power, this is useful if you are the
sorceress as it doubles your usefulness, whereas if you are the barbarian it
helps because he has very low magic powers.
Anchor of Admiralty:
When renting a boat, the amount you need to pay weekly drop from 500 to 100 gold
for the holder of the artifact.
Articles of Nobility:
The payment your character recieves every week increases dramatically. The King
pays you more money because the articles signify extraodinary service to the
kingdom through historic action.
Book of Necros:
This book increases your spell memory which is very handy when you are using the
instant army + cheat.
Crown of Command:
This is one of, if not the most important artifact in the game. It doubles your
leadership thus making you able to have an army of double size.
Ring of Heroism:
Like the crown of command this also increases your leadership, but it also
increases your luck by helping you beat impossible odds, e.g a giant killing a
dragon.
Shield of Protection:
Makes your army harder to defeat by increasing their hitpoints.
Sword of Prowess:
Makes your army stronger by increasing their attack values.
_________________
_________VILLAINS______________________________________
1: Murray the Miser.
Alias: None
Money: 5000
Continent: Continentia
Distinguishing Features: Threadbare Clothes, bald patch with hair combed to
cover it. Incessant cough.
Crimes: Murray is wanted for various petty crimes as well as treason. He
allowed a group of pirates to enter the castle.
Army:
28 wolves
39 militia
68 peasants
59 peasants
83 peasants
2: Hack the Rogue
Alias: The Spitter
Money: 6000
Continent: Continentia
Distinguishing features: Bushy ebon Beard stained with tobacco juice, numerous
battle scars, brash, arrogant behaviour.
Crimes: Along with many minor infractions Hack is wanted for conspiracy against
the crown and for, grave-robbing.
Army:
35 militia
34 militia
14 nomads
101 peasants
79 peasants
3:Princess Aimoila
Alias: Lady Deciet
Money: 7000
Continent: Continentia
Distinguishing Features: Excessive use of make-up to hide aging features, ever-
present lace handkerchief.
Crimes: The princess violated her status as a visiting dignitary by encouraging
a murder and joining the conspiracy against the crown.
Army:
50 sprites
74 sprites
20 skeletons
22 zombies
6 ogres.
4:Baron Johnno Makahl
Alias: Johnno
Money: 8000
Continent: Continentia
Distinguishing Features: Expensive and gaudy clothes, scruffy beard and
overweight.
Crimes: Johnno is wanted for various crimes against the kingdom, including
leading a direct assault against the crown and conspiracy.
Army:
23 orcs
17 archers
5 trolls
14 dwarves
36 wolves
5: dread pirate rob
Alias: Terror of the sea
Money: 9000
Continent: Continentia
Distinguishing Features: Pencil thin moustache and elegantly trimmed beard,
never without a rapier.
Crimes: Rob is wanted for piracy as well as conspiracy and for breaking out five
traitors sentenced to death in the royal dungeons.
Army:
69 militia
62 militia
16 archers
13 elves
5 barbarians
6: Caneghor the mystic
Alias: The majestic sage
Money: 10000
Continent: Continentia
Distinguishing Features: Voluminous robes, bald head, magic symbols engraved on
body, levitating ability.
Crimes: Caneghor is wanted for grave robbing, conspiracy against the crown and
for plundering the royal library.
Army:
13 ghosts
267 sprites
10 knights
6 archmages
7 archmages
7: Sir Moradon the Cruel
Alias: None
Money: 12000
Continent: Forestria
Distinguishing Features: Always wearing armor and concealed weapons, has
twoprominent front teeth and an unkept beard.
Crimes: Sir moradon, from another land is wanted for his part in a conspiracy to
topple the kingdom.
Army:
29 archers
21 pikemen
115 militia
18 cavalry
16 knights
8:Prince Barrowpine
Alias: The Elf lord
Money: 14000
Continent: Forestria
Distinguishing Features: Pointed ears, sharp elfin features, pale blue eyes with
no whites, glimmering enchanted coin.
Crimes: The prince is one of the leaders of the conspiracy against the crown.
He also traffics stolen artifacts.
Army:
33 Archmages
13 Druids
313 Sprites
35 Pikemen
30 Elves
9:Bargash Eyesore
Alias: Old one eye
Money: 16000
Continent:Forestria
Distinguishing Features: Single eye in center of head,over ten feet tall, only
hair on body is beard.
Crimes: Bargash is wanted for conspiracy against the crown andfor leading an
outright attack against the king.
Army:
20 Ogres
15 Trolls
7 Giants
94 Wolves
160 Orcs
10:Rinaldus Drybone
Alias: The Death lord
Money: 18000
Continent: Forestria
Distinguishing Features: Rinaldus is a magically animated skeleton, an undead,
he is easily identified by the crown he wears.
Crimes: rinaldus is wanted for leading a conspiracy against the crown andleading
a rebellion on the continent of saharia.
Army:
112 Zombies
520 skeletons
33 ghosts
14 vampires
8 demons
11: Ragface
Alias: None
Money: 20000
Continent: Archipella
Distinguishing Features: Ragface is an undead, he is covered from head to toe in
moldering green strips of cloth, a rotting smell follows him.
Crimes: Conspiracy against the crown and leading an insurrection in saharia.
Army:
222 zombies
645 skeletons
53 Ghosts
31 Vampires
10 Demons
12: Mahk Bellowspeak
Alias: Bruiser
Money: 25000
Continent: Archipella
Distinguishing Features: Bright orange body hair on a fluorescent green body. a
tendency to shout for no apparent reason.
Crimes: Mahk is wanted for the conspiracy against the crown, leading a jail
break and for piracy on the open seas.
Army:
8 dragons
32 giants
30 ogres
219 orcs
218 gnomes
13: Auric Whiteskin
Alias: The Barbarian
Money: 30000
Continent: Archipella
Distinguishing Features: Auric is heavily muscled and wears a protective skin
made from the hides of baby lambs.
Crimes:Auric is wanted for conspiracy and for leading the rebellion of the
continent Saharia.
Army:
45 barbarians
23 giants
321 gnomes
107 nomads
763 peasants
14: Czar Nikolai the Mad
Alias: The mad Czar
Money: 35000
Continent: Archipella
Distinguishing Features: The czar has eyes which change colour constantly, he
also has a sulphur smell emanating fro mhis body.
Crimes: The czar is wanted for leading a conspiracy against the crown for
violating diplomatic immunity and for murder.
Army:
110 pikemen
46 archers
85 cavalry
64 knights
6 dragons
15: Magus Deathspell
Alias: None
Money: 40000
Continent: Saharia
Distinguishing Features: Pupil-less eyes, white beard, always wears crimson
robes and a matching Skull cap.
Crimes: Magus is wanted for conspiracy against the crown and for practising
forbidden magics.
Army:
60 vampires
107 archmages
33 demons
544 gnomes
5183 peasants
16: Urthrax Killspite
Alias: The Demon King
Money: 45000
Continent: Saharia
Distinguishing Features: Green, Skaly skin, over 7 feet tall, horns protruding
from side of head.
Crimes: Urthrax is wanted for conspiracy against the crown.
Army:
13 dragons
217 cavalry
54 demons
261 knights
62 archmages
17: Arech Dragonbreath
Alias: Mastermind
Money: 50000
Continent: Saharia
Distinguishing Features:Arech is an immense dragon with a green body and blue
wings, he breathes fire
Crimes: arech is wanted for the conspiracy against the crown, arraging
jailbreaks, formenting rebellion, stealing the sceptre of order.
Army: (Big army, BIG ARMY)
25 dragons
26 dragons
102 dragons
105 demons
107 vampires
_______________
___________General Tactics _____________________________________________
Fly:
Not a lot of people do this but if your army consists of all creatures which can
fly, then by pressing B you can fly. note that sprites don't count as they are
too small to lift the character. Units which do work are :
Archmages
Dragons
Vampires
Demons
The instant army/raise control trick:
Note(you must be on the highest possible rank for your character)
This is something which you can do to kill arech dragonbreath easily. This is
what you must do, first buy two town gate spells, and one castle gate spell.
Go around all the different towns to find a town which you can buy raise control
spells in, and write the name down, and then a town in which you can buy instant
army spells in and write the name down.
Use the town gate spell to go to the town which has the instant army spells in
and buy the maximum amount, use them all them buy the maximum amount again and
use them again. You should know have 1500 Knights/Trolls/Ogres depending on
your character. Obviously they will be out of control, so use the town gate
spell to go to the town which has the raise control spell in, buy enough raise
control spells to raise your leadership up to enough to handle your units, then
use the castle gate spell to go to the castle which your having trouble with and
bingo, one dead dragon ;).
Completing the game effectively!:
Go through the continents, avoiding battles and picking up maps to the new
continents, from there go to Saharia and find a dungeon/cave/encampment in which
there are either vampires, demons, dragons or archmages, and buy a small amount
of them. Discard ALL your other armies then go back to your boat. Go to
Continentia and fly around picking up all the artifacts and treasure. Then
Forestria, then Archipella, and finally Saharia, pick up about 5 dragons and 15
archmages then fly back to continentia and destroy all villains, get your
promotions then go back to Saharia and buy more dragons/archmages.
Kill all the villains in Forestria and Archipella and get promoted to top
promotion. Buy 1 peasant in continentia and take over 1 easy castle. Garrison
all your units apart from the peasant then continuosly search the area until you
get down to about 150 days remaining, you will now have lots of money, garrison
your peasant and take your other armies then do the raise control trick,
sorted...
_____________
___Personal Info_____________________________________
Ok now about me, my name is Chris Jones and I am a 16 year old from Wales in the
UK.
Kings Bounty was one of my favourite games of all time and I feel that it didn't
get the praise that it deserved. Might and Magics makers were said to be
greatly inspired by this game, and thanks to the emulation age maybe more and
more people will see the game and buy it now.
Anyways if anyone wants to add more info to this strategy, just say hi or wants
to talk about anything especially rpgs for the old 8 and 16 bit consoles, email
me at wicked7630@hotmail.com or send me an ICQ message on the number
"66674883".
Anyway til next time.
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