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Laura Bow - The Dagger Of Amon Ra
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== THE ELECTRONIC GAMER ==
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THE DAGGER OF AMON RA: A LAURA BOW MYSTERY
This is a walkthru of the game THE DAGGER OF AMON RA which leads to a
completely successful conclusion. The game consists of collecting evidence to
support your eventual identification of the criminal(s) and gathering
information by direct questioning and covert listening. You also require
special equipment that you will find while exploring to be used later on in
particular situations. There is much non-essential information and evidence to
collect and witness throughout the game. Such information both supports and
confuses the case against the thieves and murderers. Not all of it is
mentioned here.
If you have not yet played the game, I suggest you save at least once in
every act, and more frequently during Act 5.
INTRODUCTION
The story is set in the year 1926 and begins with an ocean crossing. A
passenger liner steams across the Atlantic while a man is murdered in his
cabin. The single assailant places the body in a trunk.
The steamer arrives at the New York docks and the passengers disembark.
Carter and a fellow passenger in Egyptian dress heatedly discuss whether the
Dagger of Amon Ra should be returned to Egypt. A dock worker unloads a heavy
trunk for Dr. Carrington, who is unwilling to disclose the contents of the
trunk. Dr. Carrington is being met by a countess.
A week later, Laura Bow is seen off by her father and travels by train to New
York. She is on her way to meet Sam Augustini, editor of the Tribune
Newspaper in the hopes of being hired as a reporter. On arriving in New York
she is robbed of her suitcase and money even before leaving the railway
station platform.
Undeterred, Laura makes her way to Sam's office and convinces him to hire
her. Sam assigns her to a burglary case: a knife has been stolen from the
Leyendecker Museum. She is to begin her investigation by attending the fund-
raiser for the museum's Egyptian Exhibit. Sam hands over a notebook which
contain the notes on the case so far made by a fellow reporter Crodfoller.
ACT 1: A NOSE FOR NEWS
REPORTERS' OFFICE
Laura enters the reporters' office and meets Crodfoller Rhubarb, "Rube."
Now, it's up to you to guide Laura to a successful conclusion to the investi-
gation for the Tribune and to be awarded a permanent position as a New York
reporter. Rube is a fountain of knowledge. Ask him about every topic in your
notebook, including topics that are added as he speaks. This is a good habit
in general. Ask everyone you meet about everything you can. You never know
when someone will let something really useful slip.
Sit down at the desk and take a look under the lower right corner of the
blotter. Then, using the key, open the desk drawer. Keep the press pass. Take
the baseball out of the wastebasket next to your desk. Take a look at the
notice board and note that you must dress appropriately at formal occasions.
The other men in the office aren't very helpful.
Leave the Tribune building, but don't cross that street without looking:
Always look both ways before crossing the road!
POLICE STATION
Cross the street to the Police Station. Try waking the drunk, and then enter
the police station. The sergeant at the front desk is not very cooperative
(because he is hungry), so knock on the door at the back of the station. Here
you meet Detective O'Riley. Ryan O'Riley lets you read the police report, but
the police are baffled by the mystery of the missing Dagger of Amon Ra. They
have no leads at all. There's nothing more to find out at the Police Station
right now.
Leave the station, pick up the free lunch voucher, walk across the street,
and exchange the voucher for a free lunch from Luigi. Return to the police
station and offer the sandwich to the desk sergeant. He will give you the
password to the Speakeasy (Flower Shop) when you ask about it. Hail a taxi
cab. Show the cab driver your press pass, and he'll give you a free ride.
12TH STREET DOCKS
Take a taxi to the 12th Street Docks. There you will meet Steve Dorian. Ask
him about the topics in your notebook, particularly the Leyendecker Museum.
Continue your investigations by going via taxi to the Speakeasy.
SPEAKEASY/FLOWER SHOP, LO FAT'S LAUNDRY
Here you must give the secret password to enter. Chat with Ziggy. He is
sitting on the far right near the front of the speakeasy. Tell him Crodfoller
sent you and he will cooperate. After talking with Ziggy, leave the Speakeasy
and cross the street.
Three children are playing outside the laundry. Offer them the baseball in
exchange for the Magnifying Glass. When you have to look at things carefully,
use the magnifying glass.
Outside the Speakeasy hail a taxi. The taxi will have garbage on the back
seat. Don't wait for another cab. Plunge in and find the laundry claim ticket.
Leave the taxi and cross the street to Lo Fat's Laundry.
Go into the laundry and chat with Lo Fat. He will provide you with valuable
information about many of the people who work at the Leyendecker Museum.
Exchange the laundry claim ticket for the formal dress. Return to the
Speakeasy and go through the door at the right back of the Speakeasy into the
Ladies Room. Change into the formal dress behind the screen. Leave the
Speakeasy.
ACT 2: SUSPECTS ON PARADE
ROTUNDA, GIFT SHOP, OUTSIDE THE MUSEUM
7:00 p.m.: Enter the Rotunda of the Leyendecker Museum by showing your press
pass to Wolf Heimlich. Go into the Museum Gift Shop. Look carefully at the
daggers in the display case (use the magnifying glass). One of them is the
Dagger of Amon Ra! Heimlich chucks you out.
7:30 p.m.: Pick up a glass from the supper table. You may return to the Gift
Shop, but Heimlich will stop you from exploring further until you have found
out every piece of information possible from the guests and museum employees.
Talk to each of them directly -- particularly Yvette Delacroix -- and listen
to ALL the private conversations.
Eventually, you will meet Steve Dorian at the party. Steve and Laura go
outside and become more intimate! They both return to the party but separate
once back at the Rotunda. Continue listening to the private conversations.
Notice the ankh medallion that Ptahsheptut Smith is wearing.
DINOSAURS ROOM, EGYPTIAN ROOM
Enter the Mastodon room. Heimlich will not let you in the Old Masters
Gallery, so take a look at the dinosaurs. Pick up the bone and push the metal
button on the sign post. Watch Rex speak. Walk through the museum, and when
you find the Egyptian Exhibit, take note of the Rosetta Stone text, CAREFULLY.
Then, look carefully at the blood and medallion on the floor next to the mummy
case. Pick up the medallion which belongs to Ptahsheptut Smith. A dainty
footprint has stepped in the blood. Open the right hand mummy case and
discover a dead body. Remove the notepad from Pippin Carter's dead body.
ACT 3: ON THE CUTTING EDGE
ROTUNDA
8:15 P.M.: Detective O'Riley interrogates the possible witnesses to the
crime.
10:00 p.m.: Ernie Leach tells Laura that the doors are now locked. When she
wants to leave, she should find Ernie downstairs but to watch out for Wolf
Heimlich who will object to her exploring downstairs. Riley and Heimlich
haven't got any information for Laura, so she has to continue the theft -- and
now murder -- investigations herself.
MEDIEVAL ARMOR
Check out the Armor in the middle of the corridor carefully. Dr. Pippin
Carter's body is inside!
OUTSIDE YVETTE'S OFFICE, IN OLYMPIA'S OFFICE
Return to the Mastodon room and walk through the Old Master's gallery. Listen
at Yvette's office door using the empty water glass. Go into Olympia's office,
(at the bottom of the screen). Look carefully at the other half of the Rosetta
Stone. Check out the snake oil on the desk. Olympia will enter and take the
snake repellent oil with her. DON'T TOUCH the skull of the Horned Rhesus on
Olympia's desk until you have a lamp. Leave Olympia's office and watch her use
the secret way downstairs.
STATUE, YVETTE'S OFFICE, TOP OF STAIRS, CARRINGTON'S OFFICE
Touch the front of the statue's head. This will open the secret panel. Walk
down the corridor to the top of the stairs. Don't go down the stairs until you
find a new light bulb!
Go into Yvette's office and turn off the desk lamp.
While waiting for both light bulbs to cool, enter Carrington's office which
leads off Yvette's office. Listen at the door with the glass to another of
Yvette's amorous conversations. Pick up the charcoal in the fireplace and use
it on Pippin Carter's notebook. Look carefully at the intercom on the desk and
push the buttons. You should hear at least two conversations. If you return to
the intercom later on, you may be able to listen in on other private
conversations.
Return to Yvette's Office. Remove the light bulb from the desk lamp and the
carbon paper from the trash can next to the desk. Go back to the top of stairs
and insert the working light bulb. Look at the carbon paper under the light.
Walk downstairs.
DOWNSTAIRS, LAB, ERNIE'S OFFICE
Break the glass with the bone and take the lamp. If Heimlich stops you, keep
trying. You must have the lamp to finish the game.
Walk through the door on the right to the lab. Listen at Ernie's office door,
on the right, to yet another of Yvette's amorous conversations.
Walk to the door at the far end of the Lab and enter the room where Olympia
has lost her ferret. Olympia will chat for a short while and then chuck you
out.
Enter Ernie's office, witness an amorous encounter, and get chucked out.
YVETTE'S OFFICE, EGYPTIAN ROOM, PTERODACTYL ROOM
Return upstairs and enter Yvette's office. Witness yet another amorous
encounter and get chucked out. Visit the Egyptian Room. You may arrive at the
right time to question "Tut" Smith further.
10:15 p.m.: On returning to the Pterodactyl Room, Laura finds another dead
body. Note that the headless corpse has been killed recently and that the
tuxedo is a poor fit. This is not the body of a wealthy man, but a man wearing
a rented tux.
11:15 p.m.: Walk to the Life Mask room. Look at the gray face on the top
right of the world map. Look carefully and you will recognize Ziggy. O'Riley
and Heimlich arrive, discuss the murder with Laura, and leave to investigate.
Heimlich seems to suspect Laura!
CARRINGTON'S OFFICE, YVETTE'S OFFICE
Return to Carrington's Office and find yet another dead body, the body of
Archibald Carrington.
12:15 p.m.: Note that the initials C.P. are drawn in blood on the desk. Check
the time on the clock -- the time of death. Read the note pad. Look at the
list of phone numbers. Open the safe behind the picture above the fireplace.
Use one of the phone numbers as the combination -- that of B. Sayf. In the
safe is the diary of the former museum president, Sterling Waldorf-Carlton. He
expresses that he fears his wife and that Yvette fears her too.
Return to Yvette's office and note that the paper cutter looks rather bloody.
Return to Carrington's office and listen at the door with the glass. You hear
Yvette asking for Smith's help to move the desk to cover a stain on the floor.
ERNIE'S OFFICE, HEIMLICH'S OFFICE
Go downstairs and visit Ernie's office. If you find Ernie there. chat with
him about the topics in your reporter's notebook. Go to Heimlich's office.
Olympia will leave a message for Heimlich over the intercom. Return to Ernie's
office and listen to another intercom message from Olympia asking Ernie to
check release valve 13. Pick up the snake lasso and fetch the wire cutters
from the toolbox. Look at the Alcohol Vat book, if you have time; otherwise,
look at it later. Note that Warthogs are stored in vat 13. Ernie will come in
and chuck you out. Return to Heimlich's office. Use the snake lasso to trigger
the ferret trap and pick up the cheese. DON'T TOUCH the button behind the
framed medals on Heimlich's office wall until you have a lamp.
OLD MASTERS GALLERY, OFFICE AT END OF LAB, ERNIE'S OFFICE
Go upstairs and enter the Old Masters Gallery. Look very carefully at the
painting by Anonymous Bosch. Remove the skeleton key from the painting with
the wire cutters. Walk on to the Pterodactyl Room. Look at the dead body once
again. Cut off a piece of wire with the wire cutters. Go to the Medieval Armor
room and hide behind the tapestry.
1:00 a.m.: Countess Waldorf-Carlton will appear with two paintings under her
arm. Confront her and she will give you information about the Art Burglary
scam.
Go to the office at the end of the lab. If you touched the button on Ernie's
office wall make sure you have the lamp if you decide to explore the dark
tunnel. Get the meat out of the locker and watch Olympia's ferret. Open the
trunk with the skeleton key. QUICKLY, put the meat in the trunk and watch the
flesh eating ants walk away with the meat. Look in the trunk and find the
skeleton.
Look carefully at the pocket watch. The pocket watch belongs to Archibald
Carrington. You conclude the skeleton must be that of Archibald Carrington.
Who, then, was the Archibald Carrington killed upstairs? Keep the pocket
watch.
1:45 a.m.: Pick up the bottle of snake oil.
Return to Ernie's office and witness another amorous encounter.
OUTSIDE YVETTE'S OFFICE, MEDIEVAL ARMOR, MASTODON ROOM, OLD MASTERS GALLERY
Go back upstairs and listen at Yvette's office door. Yvette accuses O'Riley
of stealing the dagger and suspects him of murder.
Go to the Medieval Armor and hide behind the tapestry.
2:00 a.m.: Listen to Heimlich and Olympia's conversation.
Return to the Mastodon Room and discover Ernie's dead body.
2:15 a.m.: Inspect the body closely. Ernie has been in an alcohol vat and
has hairs from an animal (a warthog, perhaps?) on his body. Keep the hairs.
Report Ernie's murder to O'Riley and Heimlich in the Old Masters Gallery.
DOWNSTAIRS, LAB
It's about time you investigated vat 13. Go downstairs. Break the mirror with
the bone and take the lamp, if you haven't done so yet. Watch the ants and
ferret sequence. Go into the lab. Don't stay too long in here -- the alcohol
fumes are strong! Look for vat 13 and take a look inside. It's the Dagger of
Amon Ra!
ACT 4 - MUSEUM OF THE DEAD
Note: The sequence of events is very important in this act. The act can end
before Laura has collected all the essential evidence and equipment to
complete the game successfully. Follow the documented sequence as closely as
possible.
YVETTE'S OFFICE, LAB, OLD MASTERS GALLERY
Return to Yvette's office and talk with Yvette. Yvette gives you some leads
as to why Ernie might have been killed. Leave Yvette's office and encounter
Steve and Olympia outside. Olympia leaves and Steve tells you that some of
the old masters have wet paint. Steve is called into Yvette's office and
leaves Laura outside.
2:45 a.m.: Laura listens at the door, goes in and then leaves again, very
disappointed in Steve.
Go to the Lab.
3:00 a.m.: Disappointed, you find that Yvette and Heimlich have not met here
as arranged. Return to Yvette's office. There are signs of a struggle. Note
the evidence, particularly the red hairs.
Return to the Old Masters Gallery and break the new statue with the bone.
Look carefully at Yvette's dead body. Take the red hairs and bifocals. The
bifocals belong to Countess Waldorf-Carlton. Notice the scarf around Yvette's
neck: it is her hosiery and it looks as if she was strangled with it. Note
that her fingernails are broken.
Go to the Medieval Armor room and pick up Steve's boot.
OLYMPIA'S OFFICE, LAB, CARRINGTON'S OFFICE
Go to Olympia's office. Watch Countess Waldorf-Carlton and Olympia sequence.
The Countess is tied up and very unwell. She mentions O'Riley. Olympia leaves
to find O'Riley and quickly informs Laura of Countess Waldorf-Carlton's state.
Enter Olympia's office. The snake is out of its cage and after you. Use the
snake repellent oil three times, then lasso the snake and put it back in its
cage. Do NOT inspect the countess' body yet.
Replenish the snake oil from the container in the lab.
Return to Carrington's office. Remove the book, "Crime & Punishment," from
the right-hand side of the middle shelf of the bookcase. Find and read the
police file of Watney Little, which is inside the book, and keep it.
Return to Olympia's office. Inspect Countess Waldorf-Carlton's body. Take
the grapes. (O'Riley is said to eat grapes!) Take the smelling salts. Note the
cobra fang in Countess Waldorf-Carlton's ankle.
ACT 5 - REX TAKES A BITE OUT OF CRIME
Warning: Act 5 starts with the murderer only a few seconds behind you and
he's right behind you throughout the whole act. One wrong move or delay and
you've had it!
CHASE
The murderer knows you have identified him and is after YOU now! Run to the
Pterodactyl Room and wire the doors shut to delay the murderer. Run to the
door of the storage room, climb up on the chair, and smash the window above
the door. This will confuse the murderer. Run to the Egyptian Exhibit, try
hiding in the nearer mummy case first, but actually hide in the far mummy
case.
Run to the storage room and enter. Block the door with the case by pushing it
into position and then cutting the rope with the wire cutters.
Go through the secret door at the back of the room and enter the elevator.
Push the lever and the elevator will take you down. Exit the elevator and
enter a room full of mummy cases. The elevator immediately goes up.
Remove a mummy from the case on the floor and prop the mummy against the
elevator doors to delay the murderer. Snag the snake hook on the top of the
left-hand mummy case with the snake lasso and open the mummy case. Walk into
the mummy case.
TEMPLE OF AMON RA
You enter the temple of the sun worshipers of Amon Ra and are immediately
captured by the high priest, Rameses Najeer. You must be able to answer the
two riddles Najeer puts to you to go free. The answer to the first riddle is
WOMB. The answer to the second riddle is TOMB. Answer the riddles by using the
hieroglyphs which you learned from the Rosetta stones.
If you respond correctly, the sun worshipers set you free, and you find
yourself in the furnace room.
FURNACE ROOM, DINOSAURS ROOM
A man is laying unconscious in the coal. Move the coal from the man's face
and you will recognize Steve. Use the smelling salts to revive Steve and hand
him his boot, QUICKLY.
Slide the Egyptian panel back to reveal a secret passage. Enter the passage
with Steve. Turn on the lamp in your inventory to use it. Get out the snake
repellent oil and use it on the snakes. Crawl through the tunnel until you
come across the rats. Throw the cheese into the nearest (left most) rectangle
and watch the rats jump to their deaths in the furnace. Walk out through Rex's
mouth. The murderer will follow you through Rex's mouth, so make Rex talk by
pushing the metal button to trap the murderer in Rex's teeth.
ACT 6 - THE CORONER'S INQUEST
The coroner asks you a series of questions. Those questions and the correct
responses follow:
Who murdered Pippin Carter? O'Riley. Motive? Financial gain.
Who murdered Ziggy? O'Riley. Motive? Cover another crime.
Who murdered Ernie Leach? O'Riley. Motive? Cover another crime.
Who murdered Yvette? O'Riley. Motive? Jealousy.
Who murdered Countess W-C? O'Riley. Motive? Cover another crime.
Who was the skeleton? Carrington.
Who murdered Carrington? Watney Little.
Who impersonated Carrington? Watney Little.
Who murdered Watney Little? O'Riley. Motive? Cover another crime.
Who stole the dagger? Watney Little.
Who manipulated Little? O'Riley.
Who was the woman responsible for stealing paintings? Countess W-C.
Who was the man responsible for stealing paintings? Watney Little.
Who was the art theft middle man? Ziggy.
Who is the High Priest of the Sun Worshipers? Rameses Najeer.
Who was in the fencing business? Ernie Leach.
Now, watch the successful conclusion end sequences.
ALTERNATE ENDINGS
If Laura does not answer all the questions correctly or is missing some of
the supporting evidence required at the inquest, there are two alternate end
sequences: partial success (incorrectly identify thief), and failure. These
are worth watching.
THE DAGGER OF AMON RA: A LAURA BOW MYSTERY is published and distributed by
Sierra On-Line, Inc.
This walkthru is copyright (c) 1993 by D. Griffiths. All rights reserved.
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