|
The Legend of Kyrandia
+-----+ +-----+ +-+ +-----+ +-+ +-+ +-+ +-+ +-+ +------+
+-+ +-+ | --- | | | | +---+ | | / / \ \ / / | / | +----+
| | | +---+ | | | | | |/ / \ + / |/ | +----+
| | | | \ \ | | | | | | /\ \ / +----+ |
| | | | | | | | | +---+ | |/\ \ | | +----+ |
+-+ +-+ +-+ +-+ +-----+ +-+ +-+ +-+ +------+
COMPLETE WALKTROUGH FOR FABLES AND FIENDS BOOK ONE - THE LEGEND OF KYRANDIA
Version 1.00 - By Tricky
+------------------------------------------------------------------------------+
| Index: |
+------------------------------------------------------------------------------+
Introduction to this FAQ and the game ........................... IDX01
Start of the game ............................................... IDX02
Timbermist Woods - Quill for Darm ............................... IDX03
Timbermist Woods - The Birthstones .............................. IDX04
Serpent's Grotto ................................................ IDX05
Serpent's Grotto - Round II ..................................... IDX06
Zanthia's Request Of Magic Water ................................ IDX07
Mixing potions .................................................. IDX08
The royal castle ................................................ IDX09
Copyrights and permissions ...................................... IDX10
Contacting me ................................................... IDX11
+------------------------------------------------------------------------------+
| Introduction to this FAQ and the game | IDX01 |
+------------------------------------------------------------------------------+
Kyrandia is one of the good old adventure games of long lost times.
If you wonder how to get this game, I cannot help you, I still got my copy from
times this was still in store. I'm sure there are sites you can download it
from, but since I cannot support software piracy, I cannot give you links.
If you can give me sites on which this game can be bought/downloaded from
WITHOUT VIOLATING COPYRIGHTS mail me, and I'll add those to this FAQ.
Also note that since this game is old you may NOT be able to play it on modern
machines. You may need an emulator to play it.
One of the best out there is DOSBox.
Download it from: http://dosbox.sourceforge.net/
Well, the story is easy. Malcolm an evil jester has broken out of jail and
gathered all the powers in the land of Kyrandia and is siezing the crown.
You are Brandon and your mission is easy. Defeat Malcolm.
Of course, that's easier said than done.
I recommand only to use this FAQ when you are stuck, or else this game will be
no challenge at all. If you are stuck look at the index on what you are doing
and look at the IDX code. Open a search window (Ctrl-F in Windows and Linux and
Apple-F in MacOS).
There are a few things you should know though.
- All items you pick up can be dropped anywhere you want. Please note that in
most cases you can come back for those items. However there is one point in
which you need to check before continuing or else the game can NOT be
completed.
- There are jewels everywhere across Kyrandia. They appear at random so I cannot
tell you where to look for those. Only a few specific ones can be found at
fixed places. You can do well, in collecting those, but since you can only
carry 10 items, you may want to store them all in one location as long as the
game allows it. There are only two tasks in which these jewels have value
- This game has a dozen of areas or "rooms" as we call them in adventure
programming terms. Each time you get into a new room I start with "-" and the
name of the room, so you can check if you are in the right room.
Well, that's all folks...
Let's get started on this
+------------------------------------------------------------------------------+
| Start of the game | IDX02 |
+------------------------------------------------------------------------------+
- Brandon's Home:
Pick up the Garnet from the table
Pick up the saw from under the table
Pick up the apple out of the big jar
Pick up the note from the table
Try to leave the house, and some spirit will appear and explain things to you.
After all the talk leave your house
- Outside Brandon's Home
Go south, and you'll be brought to the ground
- Below Brandon's home
Exit West
- A rotting tree
Exit West
- A Southern Cliff
Exit north
- The Temple Of Kyrandia
Enter the Temple
- Inside the Temple
Talk to the girl (Brynn).
Give her the note (if you missed it, it's on the table in your house)
She'll give you the letter to read and tell you a thing or two about Malcolm.
After that she'll request you to find a Lavender Rose
Leave the Temple
- The Temple Of Kyrandia
Exit south
- A Southern Cliff
Exit East
- A rotting tree
Exit East
- Below Brandon's House
Exit East
- Dark Forest
Exit East
- Pool Of Sorrow
Catch a teardrop and exit east
- Dark Forest
You'll see a leaf transforming into a gem. You can pick it up if you want
Exit north
- Dark Forest
Exit east
- A forest Altar
Pick up a flower and go all the back into the temple (you know the way)
- Inside the Temple
Give the rose to Brynn, and she'll enchant it. Take the enchanted rose and
leave the temple.
- The Temple of Kyrandia
Exit south
- A southern Cliff
Exit east
- A rotting tree
Use the Teardrop on the tree and it will be healed. A little boy called
Merith will appear and challenge you to chase him. Follow him until you don't
see him any more.
- A Dark Forest
Exit north
- A Dark Forest
You'll automaticly catch Merith here and you get the marble he promised
Exit east
- A forest altar
Use Merith's marble to fix the altar
Now use the silver rose on it and you'll receive the amulet.
It's worthless yet, but it will become very valuable later in the game
Exit west
- Dark Forest
Exit south
- Dark Forest
Exit south
- A rocky outcropping
Exit south
- A cavernous entrance
Enter the cave
- A ruined bridge
Talk to the man (Herman) and after that give him the saw
(Don't try to cross the bridge over the rope. You'll die).
Leave the cave go north till you can't go further and come back to the cave
and the bridge will be ready.
Cross the bridge and exit west
+------------------------------------------------------------------------------+
| Timber Mist woods - Quill for Darm | IDX03 |
+------------------------------------------------------------------------------+
If you got the old diskette version you'll get the copy protection here. Since
I cannot support software piracy I may not help you on that one. If you got the
CD-ROM version (or a hacked pirated copy) the game may skip that.
- The Timbermist woods
Exit west
- A strange hut
Enter the hut
- Inside Darm's abode
Talk to Darm (the wizard). He'll request you to find him a quill
Leave the hut
- A strange hut
Exit south
- A large statue
Exit east
- Songbird's nest
Pick up the walnut and exit south
- An ancient well
Exit south
- Dark Forest
Exit west
- A southern cliff
Exit west
- A southern cliff
Exit north
- Dark Forest
Pick up the pinecone and exit west
- A southern cliff
Exit north
- A grove of oaks
Pick up an acorn from the tree and exit east
- A marble altar
If you have any jewels, drop them here on the ground (NOT ON THE PLATE)
You may need them later here
Exit east
- A large statue
Exit south
- The oldest tree in Kyrandia
Exit south
- A Southern Cliff
Exit east
- Dark Forest
Exit south
- Deadwood glade
Drop the walnut, the acorn and the pinecone into the hole and a plant named
Pseudobushia Hugiflora. It will activate the first gem on your amulet the
yellow one, which contains the spell "Heal"
After that, exit north
- Dark Forest
Exit north
- An ancient well
Exit north
- Songbird's nest
Heal the bird's wing by clicking the yellow gem in your amulet
The bird will fly away and leave feather behind. Pick up that feather.
Exit west
- A large statue
Exit north
- A strange hut
Enter Darm's hut
- Inside Darm's abode
Give the feather to Darm. He'll give you a Freeze Scroll.
Take that scroll and Darm and Brandywine will tell you about the
birthstones. After that leave Darm's hut to start on the Birthstone quest.
+------------------------------------------------------------------------------+
| Timbermist woods - The Birthstones | IDX04 |
+------------------------------------------------------------------------------+
- A strange hut
Exit south
- A large statue
Exit east
- Songbird's nest
Exit south
- An ancient well
Exit east
- A bubbling spring
Examine the spring to find the Sunstone
Take also a tulip with you.
Exit west
- An Ancient well
Exit west
- The Oldest Tree In Kyrandia
Exit west
- Dark Forest
Exit west
- A southern Cliff
Exit north
- A grove of oaks
Exit north
- A ruby tree
Before doing anything make sure your amulet is in working order.
Try to pick up a ruby from the tree.
You may get bitten and poisoned.
Keep trying until you got a ruby.
After that use the Heal spell of your amulet and exit south
(DON'T LEAVE THIS PLACE IN POISONED STATE OR YOU'LL DIE)
- A grove of oaks
Exit east
- A marble altar
Okay, before doing this save your game.
You need to place gems in the right order on the plate
The sunstone comes always first the ruby comes always last.
The rest is completely random and you'll never know which stone you had to
use. Try everything out, found the right one? Load the game and use that gem
on the plate. Remember Kyrandia is loaded with gems that come on random
places, so search the whole world to find them.
When you did this right the plate will transform into a flute.
Take this flute and exit east
- A large statue
Exit east
- Songbird's nest
Exit south
- An ancient well
Exit east
- A bubbling spring
Exit south
- A rocky wall
Exit south
- Dark Forest
Exit east
- Serpent's Grotto
Try to enter the cave and Malcolm will appear and stop you.
He'll throw a knife at you.
Pick up this knife and throw it back (if you don't Malcolm will kill you)
After that Malcolm will leave an seal the entrance to the cave
Play the flute to break the seal and enter the cave
+------------------------------------------------------------------------------+
| Serpent's Grotto | IDX05 |
+------------------------------------------------------------------------------+
NOW READ THIS VERY WELL, OR YOU'LL END UP DEAD
The first locations of serpent's grotto are light,
but soon it'll get dark. When you get in a dark area monsters will appear and
eat you, thus you die.
All you can do about this is make sure you carry fireberries.
Always pick up three of them and drop one on each area you come.
When you went into a new room 4 times the fireberries will disappear and when
the area is dark.... Byebye...
- A natrual mineral pool
Exit east
- A fireberry bush
Exit east. You don't need the fireberries yet
- A treacherous crossing
Go east and the door behind you will close.
If you left any items outside, don't worry, you won't need them for the time
being (not until the gate is open again).
Exit eat
- A fireberry bush
Pick up three fireberries and exit north
- A dark mysterious cavern
Drop one fireberry here and all other items as you don't need them and you're
gonna need your inventory spots pretty bad in this cave
Exit east
- A dark mysterious cavern
Drop a fireberry and exit south
- A dark mysterious cavern
Drop a fireberry and exit south
- A fireberry bush
Get 3 fireberries
Exit east
- A dark mysterious cavern
Drop a fireberry and exit northh
- A dark mysterious cavern
Drop a fireberry, pick up the heavy rock and exit east
- A dark mysterious cavern
Drop a fireberry and exit north
- A fireberry bush
Pick up 3 fireberries and exit north
- A dark mysterious cavern
Drop a fireberry and exit east
- A dark mysterious cavern
Drop a fireberry and exit east
- The Pantheon of Moonlight
You can talk with the Will-o-Wisp if you want, but you don't need to.
Exit east
- A fireberry bush
Take 3 fireberries and exit south
- A dark mysterious cavern
Pick up the heavy rock, leave a fireberry and exit south
- A dark mysterious cavern
Drop a fireberry and exit west
- A dark mysterious cavern
Drop a fireberry and exit south
- A fireberry bush
Pick up 2 fireberries and exit south
- A dark mysterious cavern
Drop a fireberry and exit south
- A dark mysterious cavern
Drop a fireberry and exit east
- The Cavern of Twilight
Pick up the coin
Pick up the rock
Exit east
- A fireberry bush
Pick up 3 fireberries and exit east
- A dark mysterious cavern
Drop a fireberry and exit north
- A dark mysterious cavern
Drop a fireberry and exit west
- A dark mysterious cavern
Drop a fireberry and exit north
- A fireberry bush
Pick up 3 fireberries and exit north
- A dark mysterious cavern
Pick up the rock, drop a fireberry and exit east
- A dark mysterious cavern
Drop a fireberry and exit east
- A dark mysterious cavern
Drop a fireberry and exit south
- A fireberry bush
Pick up two fireberries and exit east
- A dark mysterious cavern
Drop a fireberry and exit north
- A cavern of Emeralds
DON'T drop a fireberry here.
You can pick up 2 emeralds but you don't need them, and you're gonna need
your inventory space, so leave them.
Exit north
- A dark mysterious cavern
Drop a fireberry and exit east
- A fireberry bush
Pick two fireberries and exit east
- A dark mysterious cavern
Drop a fireberry and exit north
- A dark mysterious cavern
Drop a fireberry, pick up the rock and exit south
- A dark mysterious cavern
Exit west
- A fireberry bush
Pick up three fireberries and exit west
- A dark mysterious cavern
Drop a fireberry and exit west
- A dark mysterious cavern
Drop a fireberry and exit south
- A dark mysterious cavern
Drop a fireberry and exit west
- A dark mysterious cavern
You're out of fireberries, but there should be one lying here already.\
Leave that one for what it is and exit west
- A dark mysterious cavern
Exit south (DON'T pick up the fireberry)
- A fireberry bush
Pick up 3 fireberries and exit south
- A dark mysterious cavern
Drop a fireberry and exit west
- A dark mysterious cavern
Drop a fireberry and exit north
- A dark mysterious cavern
Drop a fireberry and exit northh
- A dark mysterious cavern
No more fireberries, but there's already one here. Exit north
- A dark mysterious cavern
Exit north
- A fireberry bush
Pick up two fireberries and exit west
- The Pantheon of Moonlight
Exit west
- A dark mysterious cavern
Drop a fireberry and exit west
- A dark mysterious cavern
Drop a fireberry and exit south
- A fireberry bush
Pick up 3 fireberries and exit north
- A dark mysterious cavern
Drop another fireberry and exit west
- A dark mysterious cavern
Drop a fireberry and exit west
- A dark mysterious cavern
Drop a fireberry and exit south
- A dark mysterious cavern
Exit west
- A dark mysterious cavern
You'll find your invetory back.
Take nothing yet and exit south
- A fireberry bush
You don't need fireberries any more.
Exit west
- A treacherous crossing
Throw the five rocks onto the place and exit west
- A fireberry bush
Ignore the fireberry bush
Exit west
- A natural mineral pool
Exit west
- Serpent's Grotto
Exit west
- Dark Forest
Exit north
- A rocky wall
Exit north
- A bubbling spring
Exit west
- An ancient well
Throw the coin in the well to receive the moonstone
Exit east
- A bubbling spring
Exit south
- A rocky wall
Exit south
- Dark Forest
Exit east
- Serpent's Grotto
Enter the cave
+------------------------------------------------------------------------------+
| Serpent's Grotto - Round II | IDX06 |
+------------------------------------------------------------------------------+
If you followed the track I told you in the first section then this way will
lead you through without needing more fireberries. If you wanna take some to
make sure, I won't stop you, but I will not note them any more.
- A natural mineral pool
Exit east
- A fireberry bush
Exit east
- A treacherous crossing
Exit east
- A fireberry bush
Exit north
- A dark, mysterious cavern
Pick up your freeze scroll and exit east
- A dark, mysterious cavern
Exit north
- A dark, mysterious cavern
Exit east (Keep exittig east until you reach the Patheon of Moonlight)
- The Patheon of moonlight
Place the moonstone in the altar and you'll receive the purple gem in your
amulet which contains the Will-O-Wisp spell.
Use the Will-O-Wisp spell and you'll turn into a Will-O-Wisp yourself.
Now you give light yourself and don't need any more fireberries. When the
spell wears off you turn back into a human. Turn then back into a Will-O-Wisp
again and keep it that way until you reach the lava pit.
Good, exit east
- A fireberry bush
Exit south
- A dark, mysterious cavern
Exit south
- A dark, mysterious cavern
Exit south
- A dark, mysterious cavern
Exit south
- A dark, mysterious cavern
Exit east and keep exitting east until you can go no longer east
- A dark, mysterious cavern
Exit south
- A dark, mysterious cavern
Exit east
- A subterranean, volcanic river
Read the freeze scroll and the lava will freeze.
Cross the river and exit northh
- A fireberry bush
Pick up the key
Turn into a Will-O-Wisp and exit south
(Keep turning yourself into a Will-O-Wisp, till you're out of the cave)
- A frozen, subterranean river
Exit south
- A dark, mysterious cavern
Exit north
- A dark, mysterious cavern
Exit west
- A dark, mysterious cavern
Exit south
- A dark, mysterious cavern
Keep exitting west until you can no longer go west
- A dark, mysterious cavern
Exit north
- A dark, mysterious cavern
Exit west
- A dark, mysterious cavern
Keep exitting north until there's a way west. Exit west there
- A dark, mysterious cavern
Pick up the items you need an make sure the next items are in your
inventory:
= Freeze scroll
= Iron key
= Tulip
= Apple
Exit south
- A fireberry bush
Pick up ONE fireberry and exit north
- A dark, mysterious cavern
Exit north
- The Chasm of Everfall
In Will-O-Wisp form you can fly over the chasm and exit north
- A dark, mysterious cavern
Drop your fireberry here and exit east
- A cavernous entrance
Pick up the apple and exit east
- A scenic plateau
Exit east
- Dark Forest
A treebranch will fall on your head and you'll be knocked out.
+------------------------------------------------------------------------------+
| Zanthia's request for Magic Water | IDX07 |
+------------------------------------------------------------------------------+
- Zanthia's Laboratory
After a lot of talk, take the flask and put it in your inventory.
Now every time you enter Zanthia's Lab you'll find a flask, so go there
every time you need one.
Exit west
- Zanthia's dwelling
Don't examine the eyes in the swamp. You'll be dead if you do so.
You may want to drop all your stuff here since this is a place you'll
come often. Keep the Freeze Scroll as you need it in the upcoming mission.
Exit west
- Forest
Exit west
- The Enchanted Fountain
Upon your arrival you'll meet Malcolm and that jerk will destroy the fountain.
Exit south
- A natural clearing
Exit south
- A rocky wall
Exit west
- Dark forest
Exit west
- Dark Forest
Exit west
- A rocky wall
Exit north
- A rocky outcropping
Exit north
- A flaming tree
Use the scroll to put out the flame.
The cyrstal ball Melcolm stole will be revealed.
Take it and exit south
- A rocky outcropping
Exit south
- A rocky wall
Exit south
- Dark forest
Exit east
- Dark Forest
Exit east
- A rocky wall
Exit north
- A natural clearing
Exit north
- A ruined fountain
Fix the fountain with the crystal ball.
Fill a flash and drink the water to activate the blue gem in your
amulet, which has the spell "Dispell Magic"
Fill another flask and put it in your inventory.
Exit east
- Forest
Exit east
- Zanthia's Dwelling
Enter the hut
- Zanthia's Laboratory
Give Zanthia the magic water and she'll reveal a thing or two to you.
After this Zanthia will offer to mix some potions. She needs blueberries.
Leave the lab
- Zanthia's Dwelling
Go to the rocky outcropping you went before to get the crystal ball.
(The location south of where the ball was hidden)
- A rocky outcropping
Exit west and keep exitting west till you can go no further
- A rocky wall
Exit north
- A cascading waterfall
Pick up a blueberry. (You can take more, but you only need one)
After that go all the way back to Zanthia's house
And you'll see that Zanthia's gone.
Well, we always gotta do things ourselves... sigh....
+------------------------------------------------------------------------------+
| Mixing Potions | IDX08 |
+------------------------------------------------------------------------------+
- Zanthia's Laboratory
Put the blueberry in the cauldron and add a blue jewel. (A sapphire for
example). And fill two flasks with the mixture.
Now put the tulip in the couldron and a Topaz. and fill two flasks
Remove the carpet and open the hatch below
- A strange stump
Exit north
- Dark Forest
Exit north
- A tall cliff
Exit east
- A tall cliff
Exit east
- A tall cliff
Exit east
- Dark Forest
Exit north
- A tropical lagoon
Pick an orchid and exit south
- Dark Forest
Exit west and keep exitting west till you can go no further
- A tall cliff
Exit south
- Dark Forest
Exit south
- A strange stump
Use the hatch to go back into Zanthia's lab
- Zanthia's Laboratory
Put the orchid in the cauldron
put a red gemstone in the cauldron (Like a garnet or a ruby)
Fill two flasks
Use the hatch
- A strange stump
Exit south
- Dark Forest
Exit south
- Dark Forest
Exit West
- Dark Forest
Exit south
- Dark Forest
Exit south
- A rocky wall
Exit east
- Dark Forest
Exit north
- The Crystals of Alchemy
Put a red and a yellow potion in the crystals to get a orange potion
Put a red and a blue potion in the crystals to get a purple potion
Put a blue and a yellow potion in the cyrstals to get a green potion
Exit south
- Dark Forest
Exit west
- A rocky wall
Exit north
- Dark Forest
Exit north
- Dark Forest
Exit east
- Dark Forest
Exit north
- Dark Forest
Exit north
- A strange stump
Open the hatch and go to the lab
- Zanthia's Laboratory
Don't bother the new flask. You don't need any of those any more.
Exit West
- Zanthia's Dwelling
Exit west
- Forest
Exit west
- The Enchanted Fountain
Exit west
- Dark Forest
Exit south
- Dark Forest
Use the blue gem of your amulet to dispell the magic that holds the chalice
in the air. However Faun will appear and steal it.
Exit east
- A natural clearing
Drink the purple potion and you'll enter the small hut in the tree
(Make sure you got an apple before doing this. Saves a lot of time)
- Inside a tiny dwelling
An argument later, Faun will agree to give up the chalice if you give him
something good. Give him an apple and Faun accept to give up the chalice.
Leave this place
- A natural clearing
Now the chalice is beside the tree. Pick it up
Exit north
- The Enchanted Fountain
Exit east
- Forest
Exit east
- Zanthia's Dwelling
Enter the hut
- Zanthia's Laboratory
Exit through the hatch
- A strange stump
Exit north
- Dark Forest
Exit north
- A tall cliff
Exit east
- A tall cliff
Exit east
- A tall cliff
Exit east
- Dark Forest
Exit north
- A tropical Lagoon
Pick a flower
NOW CHECK IF YOU GOT THE NEXT THREE ITEMS
= A FLOWER OF ANY SORT
= THE ROYAL CHALICE
= THE IRON KEY
IF YOU MISS ANY OF THESE GET THEM FIRST, OR ELSE YOU CAN NOT FINISH THE
GAME ANYMORE AFTER YOU PROGRESS
Drink the orange potion and you'll transform into a pegasus and fly to the
island where the royal castle is.
- A dark island
Exit east
- A misty grave
If you got the copy protection in Timbermist woods before you'll get it here
again. Once again I may not help you as I may not support software piracy.
If no copy protection popped up, then play on.
Put a flower on the grave and the ghost of Brandon's mother will appear and
give you the final gem of your amulet. The red one which contains the spell
"Invisibility".
Exit east
- A high bluff
Go to the castle
- The gate of Castle Kyrandia
If you just open the gate the dragon statues will spit acid on you and kill
you. Use the red gem of your amulet in stead to become invisible and use the
iron key to open the gate.
Enter the castle for the final part of the game.
+------------------------------------------------------------------------------+
| The Royal Castle | IDX09 |
+------------------------------------------------------------------------------+
- Castle entry hall
After Malcolm's welcoming speech, exit east
- A royal hallway
Exit northh
- A royal hallway
Exit north
- A royal hallway
Exit east
- A kitchen
Between the kitchen tools the Royal Sceptre is hidden. Take it.
Exit west
- A royal hallway
Exit west
- The great hall
Exit west (most northern exit)
- A small study
Right case of the room, examine the bottom bookshelf ("O" for Opals)
Left side of the room, examine left topshelf ("P" for Potions)
Left side of the room, examine left bottomshelf ("E" for Enchantments)
Left side of the room, examine right buttomshelf ("N" for Nature)
The northwall will respond and you'll get the royal crown
Stand in front of the fireplace to get into a secret passage
- A dank, dungeon passage
Exit west
- A dank, dungeon passage
Exit north
- A dank, dungeon passage
Exit north
- A dank, dungeon passage
Exit west
- A dank, dungeon passage
Exit west
- A dank, dungeon passage
Exit north
- A dank, dungeon passage
Exit east
- A dank, dungeon passage
Dispell the forcefield with the blue gem of your amulet
Exit north
- A dank, dungeon passage
Exit west
- A dank, dungeon passage
A slab in the floor is loose. Remove it
Get the key from it and exit east
- A dank, dungeon passage
Exit south
- A dank, dungeon passage
Exit west
- A dank, dungeon passage
Exit south
- A dank, dungeon passage
Exit east
- A dank, dungeon passage
Exit east
- A dank, dungeon passage
Exit south
- A dank, dungeon passage
Exit south
- A dank, dungeon passage
Exit east
- A dank, dungeon passage
Exit south
- A small study
Exit south
- A royal hallway
Exit south
- A royal hallway
Exit east
- Castle entry hall
Go upstairs
- A grand balcony
Exit west
- A royal hallway
Exit north
- A royal hallway
Go west and Herman will appear, but you can see already that he's
bewitched by Malcolm. If you come close to him he'll kill you. Use the
healing spell and he'll fall asleep. Exit west
- A bedroom
Ah... Now you'll see what happened to Zanthia.
Play the bells. I'll number them 1 = left, 4 = right
Now hit them in this order 4-1-2-3
A paintin will reveal a secret storage with a key.
Get they key and exit east
- A royal hallway
Exit south
- A royal hallway
Exit east
- A grand balcony
Exit south
- Castle entry hall
Exit west
- A royal hallway
Exit north
- A royal hallway
Exit east
- The great hall
Use the two gold keys to open the north door and exit north
- The Royal Foyer
This room is the last one in which you can save. May be handy to do so. :)
Now place the Royal Sceptre on the left cushion
Now place the Royal Crown on the middle cushion
Now place the Royal Chalice on the right cushion
- Chamber of the Kyragem
Walk to to mirror and use the red gem to become invisible
Now wait for Malcolm to come in and make his move. He'll try to turn you
to stone, but the spell will backfire thanks to the mirror and turn him to
stone in stead.
CONGRATULATIONS! You defeated Malcolm and saved Kyrandia.
And with that you finished this game.
I hope you had fun!
+------------------------------------------------------------------------------+
| Copyrights and permissions | IDX10 |
+------------------------------------------------------------------------------+
This FAQ has been copyrighted by Jeroen Broks aka Tricky, formely known as
Tricrokra. This FAQ may be viewed, downloaded and printed for personal use
only. It may not be sold, or used as a basis for commercial work. This FAQ
may also not be modified. Parts of it may not be copied to your own FAQs
without my permission.
This FAQ is NOT officially authorized by Westwood Studios or any
other party that is related to Fables and Fiends / Kyrandia
If you want to host this FAQ, it's allowed, if you ask my permission first,
permission will be granted assuming that the FAQ stays in this form
unmodified, that users can view it FREE OF CHARGE, and that pop-ups have been
added to the page that views this FAQ.
Sites with permission to host this FAQ:
---------------------------------------
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Supercheats http://www.supercheats.com
Sites banned from hosting this FAQ:
-----------------------------------
Neoseeker http://www.neoseeker.com
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| Cantacting me | IDX11 |
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Before contacting me, please read carefully.
If you want me to answer questions about the game itself please visit this
site:
http://www.tbbs.nl/QuestionGen.php4
That is my Q&A site where I (or others) will answer all your game questions.
If you do, please check if the question you want to ask hasn't been asked
before. :)
If you want to inquire about me as a person, or when you have anything to
say about the FAQ itself, like asking permission to host, got suggestions
for this FAQ, something like that please mail it to
tric1975@hotmail.com
AND PUT [Tric-FAQ] IN THE SUBJECT OR ELSE MY SPAMFILTER MAY
REJECT YOU!
If you see that I missed things in this FAQ, then in stead of calling me
names, you may tip me about that part, or if you want even come up with
a complete workout of that part, that I will copy into this FAQ (I may alter
your lay-out to make it fit with the rest) and even credit you for your
trouble. This also goes for alternate boss techniques.
AND NEVER FORGET TO TELL ME WHICH FAQ OF MINE YOU'RE TALKING ABOUT!
I get a lot of mails in which I must guess which FAQ it is we're talking
about, and since I'm very busy as a contributor for GameFAQs, and ocasionally
other sites, I have quite a lot of FAQs here. So it will help me a lot when
I know which FAQ/Game it is you're talking about. :)
And one last thing. Below are remarks I got a lot about my FAQs. Some are
funny, and some are just plainly too stupid for words. I don't want to be
an arrogant bastard or anything, but some of them tire me a lot.
So here are those mails with my standard replies:
M: Fix your English
A: Some people say they hardly hear the diffrence between me and an
English speaking fellow. Others say it sucks. Well, I honestly don't
care in which category you are. English is NOT my first language. If
I spoke my own language you probably couldn't read my FAQs at all.
M: HEY IDIOT! FIX YOUR FAQ!
A: Anyone who sends mail like this won't receive a reply. In fact they
will be banned from ever mailing me again. I can understand you do not
agree with my technique. There are as many as there are people. I can
also agree you detected that I made a mistake. Well, I'm human you know.
Making mistakes is part of my nature, as much as it's yours. If you
detect errors in my FAQ you can tell me about it in a civil way, and
I'll fix it if I agree with you.
M: Are you a man? A woman? How old are you? Where do you live?
A: I really got that kind of mails a lot. I don't mind that you know.
I was quite amused by such mails actually.
Well, my name is Jeroen Broks. I'm not going to give my private adres
in this FAQ or anywhere else on the internet, but you may know that
I live in the Netherlands, I am a man, and I was born in 1975. So on
the moment I started on this version of this FAQ I was 31 years old.
M: Fsdasdadasf afsdfasd afdfsaf
A: Whatever you say I don't understand it. If you mail me, please only do
so in either English or Dutch or if you really need in German.
(Be perpared that if you speak German to me, you might get an answer in
English, tough).
I don't speak any other language.
M: May I translate your FAQ into another language?
A: If you ask my permission, mostly no problem
M: Why is Neoseeker banned from hosting your FAQs?
A: That's something between me and Neoseeker. I don't find it necesary to
go into detail about that. I noted it in my FAQs to make sure they
will never pop up there unnoticed. So don't mail me about it
cause I won't answer. I got very good reasons for it. That's all you
need to know.
And so far this FAQ. I hope you have good use for it!
(c) Copyright 2007, JBC-Soft, Jeroen Broks (Tricky)
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