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 Neverwinter Nights - The Hordes of the Underdark

 
   
 
 
Neverwinter Nights - The Hordes of the Underdark

FAQ and Walkthrough v 0.6
Copyright (c) 2004 Orest
Last updated on February 5, 2004


*********************************************************************
SOME CORYRIGHT NOTE:
 This document was written by Orest and cannot be used without his permission.
To receive my permission you need only one thing: email (y_orest@yahoo.com) me
and receive my permission. Of course, you can read and print this document but
don't post this document on your site without my permission. I hate copyright
violence so don't angry me. If you have my permission on my previous NWN FAQs
then you don't need to ask my permission for this guide, you have it. The
latest update of this guide is available at www.gamefaqs.com . And, please,
don't send me spam because I'm not curious in those kinds of letters (I HATE
SPAM!!! DAMN SPAM BOTS).

*********************************************************************
SOME EMAIL NOTE:
 If you have questions about my guide or want to add or correct something then
send me a message (y_orest@yahoo.com). But don't try to send letters with some
nasty remarks. And, please, don't send me the questions of what is already in
this document. Some information is credited to people who sent me it, so watch
carefully when reading this document and don't send me the questions about it
because they can be mistaken. If you want to correct it than I will be pleased.
 Please put "NWN HoU" subject when emailing me. I am sorry if I don't respond
to the letters because I read my mailbox twice a week. I can respond to the
letters lately. I've received a lot of letters about my previous NWN
walkthroughs, so I'm very grateful and please don't be hurt by me if I will not
respond  to letters (this doesn't mean that your letters are foolish, so take
it easy). Every corrections are credited to authors (who were the first).

*********************************************************************
 VERSION HISTORY
  v0.6 The first version (February 5, 2004)


*********************************************************************

  TABLE OF CONTENTS:

    PART 0 INTRODUCTION
    PART 1 WHAT'S NEW
      1) classes
      2) skills
      3) feats
      5) my characters
      6) others
    PART 2 GENERAL INFORMATION AND STRATEGY
    PART 3 WALKTHROUGH
      1)Chapter 1
      2)Chapter 2
      3)Chapter 3
    LAST PART CREDITS AND SPECIAL THANKS

*********************************************************************

PART 0 Introduction
  Well, the next expansion pack of NWN is in my hands. "It is done when it is
done" - yes,  it is done. Bioware and Atari continue to impress us with another
their work. So in this walkthrough  Part 1 explains what's new in expansion
pack and my opinion about this changes. Part 2 contains general information and
strategy. The walkthrough is already in Part 3. I've played in D&D Hardcore
rules difficulty mode as before.  And I repeat again: read the game manual for
more information.

********************************************************************

PART 1 WHAT'S NEW

   1) classes
      There are 6 new prestige classes in NWN HoU.  There is also one very
IMPORTANT addition for all classes - EPIC CLASSES!!!!. YES, now after level 21
character normal class (or level 11 prestige class) the character class is an
epic class with more opportunities in future. This is good news for multiplayer
characters (i'm not a fan of multiplayer but the fans will appreciate it) who
can feel the full power of epic classes (level 40 max). For more info about
epic classes see game manual. Here are new prestige classes.

*********************************************************************
     1. Champion of Torn
        Hit Dice: d10
        Proficiencies: all simple and martial weapons, light and medium armor
and shields
        Skill points: 2+INT (intelligence) modifier
        REQUIREMENTS: BAB (base attack bonus) +7 or higher, weapon focus in
melee weapon, non-evil alignment
        Abilities: see manual
        My opinion: Champion of Torn is some kind of fighter/paladin. Good
multiclassing option for paladin. Bonus feats are a big plus or for example
chaotic good fighter can gain some paladin abilities with this class.

  Class skills: Discipline, Heal, Lore, Parry, Spot, Craft Trap, Craft Weapon,
Craft Armor
  BAB per level: same as fighter classes (high)
  Primary saving throws: fortitude and reflex

*********************************************************************
      2. Dwarven Defender
          Hit Dice: d12 (!)
          Proficiencies: simple and martial weapons, all armor and shields
          Skill points: 2+INT modifier
          REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats:
dodge and toughness
          Abilities: see game manual
          My opinion: Well, hit dice like barbarian. Some kind of lawful
barbarian (he-he) with damage reduction. Powerful tank if combined with fighter
feats.

  Class skills: Discipline, Heal, Lore, Listen, Spot, Craft Trap, Craft Weapon,
Craft Armor
  BAB per level: same as fighter classes
  Primary saving throws: fortitude and will


*********************************************************************
        3.  Pale master
              Hit Dice: d6
              Proficiencies: no additional
              Skill points: 2+INT modifier
              REQUIREMENTS: non-good alignment, arcane spellcasting level 3 or
higher
              Abilities: see game manual
              My opinion: Well, very interesting class. Immunity to critical
hits at level 10 is a very big plus. Very useful immunities. Try to experiment.

  Class skills: Concentration, Spellcraft, Heal, Hide, Listen, Lore, Move
silently, Persuade, Craft Trap, Craft Weapon, Craft Armor
  BAB per level: same as wizard and sorcerer (low)
  Primary saving throws: fortitude and will


*********************************************************************
         4.  Red Dragon Discipline
               Hit Dice: special (increases from levels from d6 to d12 (epic
levels))
               Proficiencies: no additional
               Skill points: 2+INT modifier
               REQUIREMENTS: sorcerer or bard, Lore (8)
               Abilities: see game manual
               My opinion: Wow, very powerful class.

         Class skills: Concentration, Discipline, Heal, Listen, Lore, Parry,
Persuade, Spellcraft, Spot, Craft Trap, Craft Weapon, Craft Armor
         BAB per level: same as rogue
         Primary saving throws: fortitude and will

  *********************************************************************
         5. Shifter
               Hit Dice: d8
               Proficiences: no additional
               Skill points: 4+INT modifier
               REQUIREMENTS: druid with level 3 spells or higher, feats:
alertness,
               Abilities: see game manual
               My opinion: Another interesting class. Try to experiment.

       Class skills: Animal Empathy, Concentration, Heal, Hide, Listen, Lore,
Persuade, Spot, Craft Trap, Craft Weapon, Craft Armor
       BAB per level: same as rogue
       Primary saving throws: fortitude and reflex

*****************************************************************

  6. Weapon Master
       Hit Dice: d10
       Proficiencies: no additional
       Skill points: 2+INT modifier
       REQUIREMENTS: BAB +5 or higher, feats: Weapon focus in melee weapon,
Dodge, Mobility, Expertise, Spring attack, Whirlwind. Skills: Intimidate (4).
       Abilities: see game manual
       My opinion: Very strong requirements (INT and DEX 13 for all feats).
Very powerful fighter. Imagine: Weapon of Choise: Great swords + Keen feat + Ki
Critical = 15-20 threat range = 30 % critical hit chance and x3 critical
damage. Or with scythe weapon = 17-20 threat range  = 20% critical hit chance
and superior x5 critical damage (!!!!).

       Class skills: Discipline, Heal, Listen, Lore, Spot, Intimidate
       BAB per level: same as fighter
       Primary saving throws: reflex

***************************************************************

2) skills

   Well, some new skills has been added to NWN HoU game. For more info see game
manual but there is only my opinion.

    1. Bluff
    2. Intimidate
    3. Craft Weapon
    4. Craft Armor


*****************************************************************
3) feats
    There are a lot of new feats. For more see manual.

*******************************************************************
4) my character

       name: Orest
       gender: Male
       race: human
       class:sorcerer(1), rogue(4), dragon discipline (10)
       alignment: lawful neutral
       abilities
         STR 14
         DEX 14
         CON 14
         WIS 10
         INT 14
         CHA 12

*******************************************************************

5) others
     There are also some other changes.


********************************************************************

		PART 2 GENERAL INFORMATION AND STRATEGY

 	Increase your AC as high as possible (more then 30). My character had AC more
then 50.

*********************************************************************

				PART 3 WALKTHROUGH

		TABLE OF CONTENTS
	Chapter 1
	 1. Waterdeep
	 2. Undermountain: Level 1
	 3. Undermountain: Level 2
	 4. Undermountain: Level 2 	
	Chapter 2
	 1. City Core and Port
	 2. A strange island town
	 3. Isle of the Maker
	 4. Undead allied with Valsharess
	 5. Beholder allied with Valsharess
	 6. Illithid allied with Valsharess
	 7. Big Battle with Valsharess's army
	Chapter 3
	

*****************************************************************
				CHAPTER 1
	1. Waterdeep
	You'll appear in a small room. Level up your character until levels 12-15 and
rest.
	Watch the cutscene with Valsharess and drows and you'll be attacked by thief.
Kill him and talk to Tamsil the innkeeper's daughter. Then go to the armory for
some equipment and exit this area. In the next area you'll encounter a lot of
people. There are also old henchmans from NWN OC: Daelan, Sharwyn, Linu, Tomi.
Talk to some people to know more about situation and go to the next door. Speak
with Durnan and fight some enemies who attacked the inn. After fight go to well
room and fight soldiers then watch another cutscene. Talk to Durnan and then
talk to white Theste (she will give you ressurection rod). You can take Deekin
with you as a henchman.
	main quest: Descent into Undermountain
	You'll need to enter the Undermountain to explore the situation here. The
Undermountain is some kind of maze which was created by powerful mad wizard
Halaster. But before going to the well I'll recommend you to explore Waterdeep.
There is a smith and magic shop here. You can use the telescop in the magic
shop to see the battle. Supply yourself with necessary things and go to the
well. It will be good to have some item with True Seening spell because there
are a lot of secret doors in the dungeon.
		Well
	There is a goblin Grovel here. He is harmless and you can help him. There is
also a skeleton warrior here, kill him and enter the Undermountain.

*****************************************************************
	2. Undermountain: Level 1

		Undermountain: Level 1 Central
	There is a Sharwyn's corpse near entrance. Ressurect her to learn more about
what happened here. Now its time to explore this dungeon. I will not describe
this exploration deeply so I touch only important moments. There is a sealed
entrance to level 2 dungeon. Watch for 4 levers near sealed bridge with magical
pillars. You'll need some magical rods in order to activate this levers and
desactivate the seal pillars. You can find this rods in the different places on
level 1 dungeon, just search the chests, corpses and etc. Each magical rod has
color and can disable the pillar with same color. There is also an alternative
way to enter the level 2 dungeon (see level 1 north).
	There is a dragon to the south-east. Kill the dragon and take treasures and
good exp.
	You can find Daelan's corpse to the north in the hall with mirrors. Ressurect
Daelan and speak with him. You can watch in the mirrors to take some treasures,
one mirror will summon your twin so beware.
	The Hall of Sleeping kings is to the north. One skeleton has intelligent
longsword called Enseric. You can free Enseric from skeleton but prepare for
some fight with undead kings. They are tougher but have useful things. After
fight equip Enseric the longsword and choose the option talk to item in
inventory. Enseric will tell you more about himself. One of the skeletons has
the key so take it.
	There are also some portals which teleport you to the other parts of dungeon.
		Undermountain: Level 1 South
	This dungeon is ruled by Fairy Sorceress. There is also a puzzle with 3
statues and summoned skeletons. You need to touch the statues until all three
statues will face the locked door. You can see your success when the statue
will produce elecric bolt to the door. You need three electric bolts from three
statues in order to destroy the door. So don't fight skeletons and concentrate
on turning statues and do it very quickly.
	Find and fight fairy sorceress until she surrender. Talk to her to learn more
about Halaster and dungeon then leave or kill her.
	Watch for rods in this parts of dungeon. There are also some secret doors and
explosive barrel with alchemist's fire.
		Undermountain: Level 1 North
	There is a maze with traps. Try to disable the traps by activating the levers
on the other side of maze.
	To the south you can find the secret door which leads to Vanishing treasure.
Use your henchman to collect the treasure (command him to stand here while he
stands on platform). There are a lot of secret doors here.
	Find and fight the Ogre mage until he surrender. Talk to him. He will tell you
about the sealed passage to level 2 dungeon. You'll need some kind of explosive
(such as alchemist's fire) in order to destroy the seal near door to the level
2 (alternative way to level 2 dungeon).
	Search for other magical rods here.
		Undermountain: Level 1 central
	Now its time to enter level 2 dungeon. Operate the levers with magical rods in
order to disable the pillars (you don't need to disable all pillars just create
the passage through the bridge). Now enter the level 2.

****************************************************************
	2. Undermountain: Level 2
		Undermountain: Level 2 Central
	Watch the cutscene. Open the door and kill the enemies. Search the corpse of
fleeing goblin for key and yellow chain.
	There is another puzzle with the locked door, altar and four chains. You
should find all four chains: yellow chain, red chain, purple chain and green
chain.
		Undermountain: Level 2 North
	There are a lot of goblins and traps here. Find and fight Argo Blacktooth
here. Take the purple chain from his corpse. Pull all levers.
		Undermountain: Level 2 East
	There are a lot of rakshass here. Fight them and talk to Shareesh in the
portal room. He needs djinn's bottle. Use the True Seening spell and you will
see that Shareesh and his people are rakshass in disguise. Kill them all and
take the red chain from Shareesh's corpse.
	There is also a sarcophagus in the next room. Touch it and ressurect Linu.
		Undermountain: Level 2 South
	Find Tomi's corpse and ressurect him. Kill drow commander and take the green
chain from his corpse. There is also djinni bottle in the chest. Activate this
bottle in your inventory to summon djinn. Talk to djinn and he will give you
activation stone. You can activate the 	portal (level 2 east) to Waterdeep.
Djinn can also sell you some magical items. You can use djinn's bottle 3 times
per chapter.
		Undermountain: Level 2 Central (revisited)
	Pool puzzle
	Attach the chains (purple, red, yellow, green) to the columns with same color.
If all is right then the poll will shine. Now you need to activate six chains
in proper order. Every unsuccessful attempt will summon some enemy. If there is
a message that nothing happened than try to touch the pool to see color
sequence and try again. I don't know if the combination is random but I was
successful at red, green, red, red, yellow, purple.
	The door will open and talk Berger. He is Halaster's creature and tell you
more. It seems that Halaster was imprisoned by drows. Enter level 3.

**********************************************************
	3. Undermountain: Level 3
		Undermountain: Level 3 Central
	You will encounter Nathyrra here. She will tell you about Formian Queen. Go
south-west and free the Queen from enemies (pull the lever to free her).
	The exit is to the north-east.
		Undermountain: Level 3 North
	Speak to Nathyrra again. She will tell you about north underground secret
tunnel. Go north and enter the secret passage (rocks). Now you can use ballista
to kill enemies. The exit is to the south-west but before search for treasures
in the chests.
		Undermountain: Level 3 West
	Now Nathyrra will join your side temporary (she is lawful evil
wizard/rogue/assasin). Prepare for hard battle and open the door to watch
another cutscene. Now its time to free Halaster. If you want to have more XP
then kill the enemies first. The best way to end this battle is to destroy
three stones which hold Halaster.
	Now talk to Halaster. Well, you will learn more and soon be transported to the
Temple of Lolth. Damn, Halaster.

**********************************************************
			CHAPTER 2

	1. City Core and Port
		Temple of Lolth
	Talk to Seer, Valen and Nathyrra.
	main quest: Defeating Valsharess
	other main quests: Golems on an island, A strange island town, Beholders
allied with Valsharess, Undead army allied with Valsharess, Illithid allied
with Valsharess.
	You can use Valen or Nathyrra as henchmans.

		City Core and Port
	locations: north-east: docks (there is a boatman Cavallar who can take you to
strange island or isle of maker)
		     south-east: training grounds
		     south-west: gates Lith My'athar Environs, Maevir public house
		     centre: Temple of Lolth, Lith My'athar public house, merchants
		     north-west: house Maevir, the Ale gardens, training grounds
		     north: armory anf forge (there is a Rizolvir smith here who can add some
magical properties to your weapons (such as Haste or Enchancement))	

	secondary quest: A daughter's Ambition
		speak to Zesyyr Maevir in the Maevir public house. Agree to help her to kill
her mother. Take her signet ring. Go to the maevir house and talk to the guard.
Show him signet ring. Now you are inside house, speak with Nyrune. You can tell
her about her daughter (more evil) or kill her and her guards. Soon the
cutscene will appear and you will be rewarded.

******************************************************************
	2. A Strange Island Town
	
	Go to the docks and travel to the strange island.
			Shaori's Fell
		locations:  south-east: cave with winged elves leader Shaori
				north-east: wizard's tower
				east: library
				centre: encampment
				north-west: castle
				west: temple

	At first, you will be attacked by some drows and their leader Sabal. She can't
be killed now, so beat her and travel to the north. Talk to Skaa who will
suggest to go to the cave and talk to Shaori.
Go to the cave and talk to Shaori. Then go to the Castle and fight some
creatures here. Go to the Throne room and find fool. The fool is not a fool .
He will tell you about five pieces of mirror which you need to find.
	5 pieces of mirror:
	1. The merchant. Talk to the merchant in the camp. He will tell you that his
piece of mirror was hidden somewhere in the town. Use persuasion skills to
obtain compass from him. You can find this piece of mirror near the library
entrance (more east), just use compass there to show garbage with mirror.
	2. Wizard's tower. Talk to Fetyr near wizard's tower. Then enter tower. Clear
the tower from enemies. There are three levels in the tower. There are also
some grey and death slaads here so be careful. Find Jansil on the level 3 and
fight him until he surrender. Take the mirror shard from him and decide his
fate (leave him or kill).
	3. The Library. Go to the library. Talk to Ulithar to know more about his wife
Quathais. If you don't want to fight medusas then go to the south room and find
the potion of Sight warding. Drink it and talk to Quathais. Receive another
mirror shard and get out of here.
	4. The temple. Go to the temple and speak Lomylithrar. He suggests you to play
some kind of sadistic game. You can agree or kill Lomylithrar. If you agree
then you will be deseased. There are five challenges so if you are ready then
pull one of the three chains (troll is more tougher then others). I recommend
you to use some restoration potions to minimize desease effects. Summoning
spells (scrolls) are very useful. After 5 battles Lomylithrar will give you
mirror shard and cure potion (drink it).
	5. Go to the castle (you must have four mirrors). Battle with Sabal. Speak to
fool and prepare to tough battle. You can use mirror shards on pillars to make
the battle more easy. Kill Sabal and take the last piece.
	Now the mirror artifact is constructed and you can use it against Valsharess.
Talk to Shaori and get out from this area back to the ship.
	
**************************************************************
	3. The Isle of the Maker
	Now its time to travel to the Isle of the Maker
		
	There are dwarves here. Speak to Dahanna to learn more. Now enter the dungeon.
		Upper Ruins
	There are a lot of golems here. You can find short sword Unmaker on the corpse
near entrance (very useful for rogue against constructs). There is a scavenger
golem in this area who can ressurect golems so I recommend you to kill golems
in the rooms not in the corridor. You can create three useful items against
golems. You need to find alchemist apparatus and all necessary ingredients
(search for ingredients in this area). Just put them on alchemist table.
	recipes:
	magic crystal + blue powder + yellow powder = golem attractor (attracts
golems, not so useful)
	mithral statue + blue powder + blue powder = golem crasher (very useful, don't
waste this power on weak golems, use it on tough golems such as golem guardian)
	golden rod + blue powder + yellow powder = golem binder (slows golems, not so
bad)
	There is a tough weapon spirit in the north room (beware his disarm skill).
	There is a big trap with statue in one of the rooms, just use the lever to
disarm trap and take the helm and armor.
	Control room puzzle:
		This puzzle is secondary. The key is the book Arcane Lexicon and the voice
who tells "Sinth thest". The right number is 54. Activate this number and touch
the control device. Now the scavenger golem will be destroyed and more XP. 	
	There is a tough guardian golem near north-west exit (use golem binder and
golem crasher to weak him). Enter lower ruins.
	
		Lower ruins
	Watch the cutscene and fight enemies. There are two golem camps here. Ferron
camp to the south and Aghaaz camp to the north. You can agree to help one of
them. Ferron is good and Aghaaz is evil. Ferron need power source. You can find
power source in the north-east area but you should kill Aghaaz. Then talk to
Ferron and he will agree to help you in your fight with Valsharess. Now you can
return to surface or go down to Maker's Sanctum.
	
		The Maker's Sanctum
	You don't need to be there but there are some good treasures here. There is
also a trap here. The key is quickness. You should shoot all four mirrors with
some ranged weapon (bow, crossbow or sling). If the mirror will shine after
shooting then you are doing right. After shooting four mirrors the trap will
dissappear.
	Go south. Talk to keeeper and fight two tough mithril golems. Take golem seals
from their corpses. Place this seals into pedestals and open the gates to
maker's study.
	Speak with Maker (skull lich). Prepare for TOUGH battle. The maker has a very
strong spell resistance, damage resistance and a lot of other bonuses. Spell
mantle spell or scrolls are very useful against him. My character was level 20
and this battle was very DIFFICULT for me. I've used spell mantle, haste,
stonskin, bless, improved invisibility and other different bonuses. Heal
potions are very useful here. I've used Enseric the sword (enchanced with a lot
of bonuses) against Maker. The Maker has a high AC, attack and damage. My AC
was 46 but this doesn't helped me to avoid all his attacks. If you managed to
kill him (congratulations!!! (without cheats)) then search his body for golem
machine activator. Use it on golem machine to unlock it. There is a controlling
amulet here. You can use this machine to construct golem (machine and four
pillars). I don't know how to do it so every information will be appreciated.
Then search for treasures and enter the portal.

	Speak with Dahanna and bluff/intimidate/persuade or fight dwarves. Now return
back to the ship.

***********************************************************
	4. Undead allied with Valsharess
	Go to the west part of Lith My'athar
		locations: north tunnels (illithid)
				south tunnels (undead)
				west tunnels  (beholders)

	Enter south tunnels.
		Drearing's  Deep
	There is a dwarf Cordigan here. He will tell you about local people and some
kind of temple here. There is a gong to the north. Ring the gong and watch the
cutscene. Now its time to storm the castle. Assault the front door (bash it) to
enter the temple.
		Temple: Level 1
	There are some cult knights here. The door downside is locked so go upside. 	
		Temple: Level 2
	There is an altar here. I don't know what to do with this altar.
		Temple: Level 3
	Find and fight Sodalis. Take the key from his remains. Now you can unlock the
door to the crypt (temple: level 1).
		Crypt
	Take the rope from the chest and use it on pit. Go to the pit.
		Inner Sanctum
	There is a monk here who will speak with you. Fight and kill him. Take the
energy orb from monk's corpse. To kill  the vampires in the sarcophagus you
should use the wooden stakes (just bash the wooden chests to collect it).
	In the central hall you'll see the electrical pedestals and three locked doors
(east, west and north). Go to the western pedestal and put the energy orb to
the pedestal. The western door will be destroyed. Take the orb back from
pedestal and go west.
	There are some undead and vampire monks here. Kill them all and take another
energy orb from the one of the enemies here.
	Now return to hall and put two energy ord to the two eastern pedestals. The
eastern door will be destroyed. Take the orbs back and go east.
	There is a captured Lavoera and some shadow masters here. Talk to Lavoera. Now
go north-east and kill enemies here. Find the nullifier rod and the third
energy orbs in one of the chests. There are also some drows here with
Valsharess's letter. Now return to Lavoera and use nullifier rod on magic
device to free Lavoera.
	Now return to the central hall and put three orbs to the last three north
pedestals to destroy the last door. Go north and fight Sodalis. Beware his
spells. Kill him and enter the north exit.
		The Hell of the Sacred One
	Watch cutscene. Don't attack the dragon Vixthra because if you kill him then
he will be ressurected soon. Run to the north part of the cave and destroy the
phylactery (bash it). Now you can fight Vixthra. Kill the dragon and he will
die forever. Take his treasures and return to surface.

***********************************************************
		5. Beholders allied with Valsharess
	Return to the west of Lyth My'athar.
	Bridge puzzle.
	Read the puzzle and watch the picture in dialog option. This picture is
something like this:

******************    *
*  | 			    * (first row)
*     |		    * (second row)
*	    |		    * (third row)
*		         |* (fourth row)
******************    *

You should do something like this by operating the buttons (rows to the left or
right):

******************    *
*                   | *
*                   | *
*	              | *
*		        | *
******************    *
Then activate the last button to activate the bridge and enter the west cave.
		Chasm of the Eye Tyrants
	Eldath Ra'sin will appear. Kill him and enter north-west cave.

		Beholder Caves
	Fight beholders here. There are some kobold slaves here. Find Kobold's leader
Attiz and talk to him. He will tell you about the cave and beholder's tyrant.
There are aslo some drow emmisary in the north-east room. There is a hole to
the north and in the central part you will find Beholder's tyrant with a lot of
beholder. Kill tyrant and now you can enter the hole (use stone slab from the
chest near hole).
		Lower tunnels
	BEWARE, the magic is nothing here. This mean ALL magic (items, effects,
spells, potions etc). Fight some spiders and rest to restore health. There is a
secret door (near locked door) which leads to obelisk.
		Obelisk puzzle
	The solution for this puzzle:
			A
			A
			A
			A
	    D D D D O B B B B
			C
			C
			C
			C
	where O - obelisk
		A - first symbol
		B - second symbol
		C - third symbol
		D - fourth symbol

	After solving this puzzle the obelisk will be disabled and you can use the
magic. Take the obelisk's core. So its time to kill Bebilith monster here.
After clearing this cave return to surface.

*******************************************************************
  6. Illithid allied with Valsharess

	Now enter the north tunnels .
		Entrance Cavern
	There is a quite village and entrance to Inner ring. Speak to Duergar raider
and fight dwarves. Take the helm of shielding from raider's corpse and wear it.
Then enter inner ring without violence.
		Zorvak Mur
	locations:
		centre: merchants and poison palace
		north: Illithid chambers
		south: fighting pits
		east: slave auction
		south-east: portal
		north-east: slave pens

	There are some fights between thralls on the fighting pits. You can watch
them. Go to the auction and buy female thrall (3000 gold). Now you can free her
(order her to go to the rebel camp). You can fight some enemies in the slave
pens ot Illithid chambers.
	Now, if you are done there then go south-east and talk to venerator. Agree to
take off the helm and move to central pod (portal).
		Grand Hall
	Talk to elder brain. If you have the mirror artifact (from strange island
mission) then give the mirror to brain and now the alliance between Illithid
and Valsharess is history. Return to Seer.

*******************************************************************
	7. Big Battle with Valsharess's army
 Once you'll reach rebel's camp there will be cutscene about the future battle.
You'll appear with your allies in the fortress location.
	You have some time to prepare to battle so command your allies to take a
position for battle. Then wait some time until cutscene and prepare for big
fight. Then fight, fight, fight until the enemy will flee .
	Watch another cutscene. You'll appear near the temple of Lolth. The enemies
are going from the docks side. Fight them until another cutscene.
	Now you will appear in the throne room with Valsharess herself and the demon
who will help you to destroy Valsharess's allies. This is battle face to face.
She is very tough and heals herself, so attack her more aggressively (spell
mantle spell is useful here) and use heal potions in critical situation. When
she dies the demon will be released and he will kill you and you'll appear in
the Realm of the Reaper.

*******************************************************************
				CHAPTER 3

	Watch the cutscene and speak to reaper. Now you are dead and can't return to
real world. The Reaper wants to help you but you should know his real name in
order to return to Waterdeep. Ressurect your henchman and enter the city of
lost souls.



*******************************************************************


LAST PART CREDITS AND SPECIAL THANKS

  Of course, I thank Bioware and people who took part in NWN creation for their
difficult work and wish them to continue create another great and exiting games.

  Special thanks to www.gamefaqs.com for their game FAQs. I hope that my guide
would help some people in their difficulties.


  Don't lose your personality

  AND SOME SMALL CURSES

  I curse a person who was the first spammer

*******************************THE*END*******************************

 

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