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Need for Speed 3 - Hot Pursuit Walkthrough, Hints and Tips for PC Games.

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 Need for Speed 3 - Hot Pursuit

 
   
 
 
Need for Speed 3 - Hot Pursuit

PC VERSION
BY Nathan West

UNAUTHORISED FAQ - UPDATED 19TH JANUARY, 2000.
GET THE LATEST AT http://www.rocknet.net.au/~nwest
						 
UPDATES IN THIS VERSION - Cheat clarification

Note - This may be the last update to this FAQ due to a decline in interest on 
both my part and the players of the game. Once NFS4 is released, then this may 
change. Thanks for supporting the FAQ for over a year. My hit-counter, with 
about 3500 hits, shows how popular the game has been.

For the most recent version - e-mail me at west_nathan@hotmail.com with the 
subject NFS3 FAQ. Most references to Need For Speed 3 - Hot Pursuit are 
abbreviated as NFS3. See end of FAQ for more details.
Best viewed in Notepad, with "Word Wrap" ON.

TABLE OF CONTENTS

1. Introduction
   1.1 What is Need For Speed 3 - Hot Pursuit?
   1.2 What type of game is NFS3?
   1.3 Local Versions
   1.4 Who are Electronic Arts?

2. Game Specifics
   2.1 What are the minimum and recommended requirements?
   2.2 Which 3D accelerators are supported?
   2.3 Is MMX support included?
   2.4 Which sound devices are recommended and supported?
   2.5 What control devices are supported?

3. Modes
   3.1 Single Player Race Modes
       3.1.1 Single Race
       3.1.2 Hot Pursuit
       3.1.3 Knockout
       3.1.4 Tournament
   3.2 Multiplayer
       3.2.1 Two Player on the single machine
       3.2.2 Multiplayer over network/modem/serial

4. Tracks
   4.1 What tracks are included?
   4.2 What are the track shortcuts?
   4.3 Why do some tracks have solid barriers that lead to other roads?

5. Vehicles
   5.1 What cars are included in this version?
   5.2 What cars are included in the local versions?
   5.3 What are the cars specifications?
   5.4 How do the cars rate against each other?

6. Cheat Codes *UPDATED*

7. Author & Contact Information


1. INTRODUCTION
---------------

1.1 What is Need For Speed 3 - Hot Pursuit?

	Need For Speed 3 - Hot Pursuit (NFS3) is the latest version of the popular 
racing simulation made by Electronic Arts. Released in September 1998, it was 
the follow up to two very good but slightly flawed racing games - The Need For 
Speed and Need For Speed 2. 

1.2 What type of game is NFS3?

	NFS3 is a simulation involving the racing of high performance cars on 
eight tracks. All cars have been fully licensed, and bear their proper names. 
All though more arcade than realistic, NFS3 will satisfy those who would like to 
take a luxury vehicle out for a spin.
	There are two main modes in NFS3, general racing and pursuit. Hot pursuit 
mode is the main update to this series. It allows you to be race on a track, 
chasing another vehicle(s), while evading the police. You are able to listen in 
to their chatter on your scanner, and stay one step ahead of them. However, this 
is not always easy with the fantastic AI included in this game.
	Hot Pursuit mode also allows you to be the police. Using radar and spike 
belts, you must apprehend the speeders by stopping their cars using whichever 
method you want. This includes bursting their tires, or ramming them. This is my 
most favourite mode in the game.
	Like its predecessors, NFS3 also includes modes that allow you to race 
against other high powered machines without the hindrance of the police.

1.3 Local Versions

	EA have produced several different versions of NFS3, depending on the 
country you live in, or where you buy the game. The Australian version (the one 
I play) contains two extra cars, the Ford GT Falcon, and the Holden HSV GTS. If 
anyone knows if these replace any other cars, please tell me. In America, the 
version sold in Wal-Mart also has a different car, the Indy pace car.
	EA have released versions specific for Australia, France, Germany, Spain, 
Sweden and possibly others. This is due to the native language or the side of 
the road that you drive on.

I DO NOT HAVE A CRACK FOR THIS GAME, SO DO NOT BOTHER ASKING ME FOR ONE (this 
has occured a couple of times). Go and buy it, only $AUS49. :-)

1.4 Who are Electronic Arts?

	Electronic Arts (EA) are one the largest software publishers in the world. 
Westwood, EA Sports and BullFrog are their most known brands/studios. Their FIFA 
Soccer, Triple Play, NHL, NBA Live and Madden NFL series are best sellers in 
their categories. EA are also known for their non-sport titles, including 
Dungeon Keeper, Theme Hospital, and Syndicate Wars, just to name a few.


2. GAME SPECIFICS
-----------------

2.1 What are the minimum and recommended requirements?

They are (as provided by EA) -

Minimum Requirements

* 166 MHz Pentium class processor or compatible (Cyrix, AMD) or 133 MHz Pentium 
class processor with graphics acceleration.
* 90 Mb free hard drive space
* 16 Mb RAM
* 4x CD-ROM
* DirectX 5.0 or higher, 1 Mb video card, keyboard
* Windows 95/98 NOT NT (due to DirectX constrictions)

Recommended Requirements

* 200 MHz Pentium class processor or compatible
* 110 Mb free hard drive space
* 32 Mb RAM
* 3DFX graphics accelerator card, 16-Bit Sound Card, Mouse, Joystick

For Multiplayer Mode, the following are required -

* Network (2-8 player): 200 MHz or faster, IPX compliant network
* Modem (2): 28800bps or faster modem, high-speed serial port
* Serial (2): Null modem cable, high-speed serial port
* All with 32Mb RAM

2.2 Which 3D accelerators are supported?

	Any Direct3D or 3DFX video card is supported by NFS3. However, for maximum 
compatibility, video cards with the Voodoo, Voodoo Rush, Voodoo 2, Riva 128, 
Intel i740, or ATI Rage Pro chipsets are recommended. I personally play with a 
Cirrus Logic Laguna 4Mb card, and it runs fairly smoothly in 640x480.
	AGP or at least 8Mb on-card memory (depends on chipset) are required for 
the realistic dashboards to be seen in 3D accelerated mode. There has been a lot 
of discussion on the Internet relating to this, as many see it silly that 8Mb is 
needed just to see a dashboard. The dashboard can be seen in software render 
mode. I can see the dashboard with only 4Mb of card RAM, but this is because it 
is an AGP card.

2.3 Is MMX support included?

	On what can be seen as a back-flip by EA, MMX is not supported by NFS3. 
Need For Speed 2 SE did have MMX support, however, it has been removed in this 
version. This may be sign of how overhyped it was by Intel, or there was not 
enough time to implement it. After seeing Unreal with MMX, I believe that it is 
a good thing to support.

2.4 Which sound devices are recommended and supported?

	Both Dolby Surround sound and Creative Environmental Audio are supported 
in NFS3. Many believe that there is not much difference between these devices, 
and ordinary ones on the market. I have not heard the difference, so I am unable 
to comment. Normal soundcards are supported.
	
2.5 What control devices are supported?

	NFS3 supports the mouse, keyboard, and Windows 95/98 compatible gamepads 
or joysticks. It is recommended that 10 or more buttons is available on the 
gamepad. The game handles well on the keyboard, so it is not necessary to buy 
one of these devices to play it.
	Force Feedback is also supported for those lucky enough to own one.


3. MODES
--------
	
3.1 Single Player Race Modes
    
    3.1.1 Single Race
	  This is the mode that most will want to try first. It allows you to race 
against a certain number of cars on any track. You are able to drive for 2, 4 or 
8 laps, competing against the fastest sports cars in the world.
    
    3.1.2 Hot Pursuit
	  This mode allows you to be chased, or do the chasing. As the one being 
chased, you must evade the police as well as stay ahead of your competitor(s). 
The cops start chasing you once you drive recklessly, speed or drive on the 
wrong side. You start with a certain limit of tickets depending on the number of 
laps. Valuable time is wasted when being booked. It you are exceed the number of 
allowed tickets, then you are arrested, ending the game.
	  When acting as the police doing the chasing, you can use your radar and 
spike belts to find and stop the offenders. You can even turn on your siren and 
flashing lights! Only certain cars can be used in pursuit mode, and those 
starting with "pursuit" are used for being the police. The others make you the 
speeder.
    
    3.1.3 Knockout
	  You start with seven other competitors, and try to finish the 2-lap 
races as high in the ladder as you can. The last placed car after each race is 
eliminated, until their are only two left.
    
    3.1.4 Tournament
	This mode consists of eight 4-lap races, all taking place on different 
tracks. The driver with the highest score at the end of the tournament is the 
winner.

3.2 Multiplayer Modes
    
    3.2.1 Two Player on the single machine
	  Two people are able to race against each other on the one machine using 
split screen play. All of the modes in single player are available in both types 
of multiplayer modes. Warning - Split Screen mode effects the performance of the 
game, slowing it down. It is only recommended if using a high-class processor or 
3D card.
    
    3.2.2 Multiplayer over network/modem/serial
	  Network, Modem and Serial multiplayer are supported by NFS3. A minimum 
of a Pentium 200 (or equivalent) with 32Mb RAM is required, as well as a 
28800bps or faster modem for modem play.


4. TRACKS
---------

4.1 What tracks are included?

The tracks included in NFS3 are -

* Hometown - Beginner
* Atlantica - Beginner
* Redrock Ridge - Beginner
* Rocky Pass - Beginner
* Country Woods - Expert
* Lost Canyon - Expert
* Aquatica - Expert
* Summit - Expert
* Empire City - Bonus

4.2 What are the track shortcuts?

These shortcuts either save you valuable time, waste time, or provide an 
alternative route. If you discover any other shortcuts in the game, please 
notify me and I will give you credit in the next update.

Hometown - When approaching the first covered bridge soon after the start, there 
is a alternative route to the left that goes beside the bridge and the fence. 
The car tends to jump when exiting this shortcut, so it may actually waste time.

Atlantica - Soon after the rock EA sign, the road splits into two, rejoins, then 
splits into two again. On this second split, stay in the right lane, and you 
will see a path to the right made of wood. Go through this shortcut, and you 
save time.

Redrock Ridge - When approaching the hairpin with the very high rock in the 
middle, there is a gap between this rock and the wall. This provides another 
hairpin that is shorter than the real one, providing valuable time.

Country Woods - Just before one of the long hairpins, there is a forest of trees 
to the right. The small fence enclosing these trees is open here, allowing you 
to enter this shortcut. You must carefully drive through these trees, as some 
are close together. Your car will appear on the other side of the hairpin. This 
is the best shortcut found in the game.
The second shortcut can only be used when the track is in "backwards" mode. 
There is a hairpin that can be seen on the large normal map on the bottom left. 
The two roads are very close together, although they differ in height. As soon 
as you pass the small fence, drive off this ledge, and fall on to the lower 
road. Recover the car (using 'R'), then drive off. This trick does save time 
when using a car with good acceleration.

Lost Canyon - When approaching the temple ruins (Indian?), drive up the stairs 
and jump of them. Be careful where you aim the car, as it is very easy to slam 
into one of the pillars after the jump. The longer way is often the better way!

Aquatica - There is a road in this track that curves to the left, and is 
surrounded by a fence to the left, and a giant wall to the right. As the curve 
begins to straighten out, there is a path to the right that provides an 
alternate route. This route does not give you much time, and may actually be 
slower.

Empire City - Just after the start, before you enter the turn, there is a small 
gap to your left. After going through this, there is another shortcut behind the 
flashing lights ahead of you. The third shortcut is near the end of the lap. It 
can be found at the end of the second set of multiple pillars that separate the 
lanes. As the pillars finish, a wall on the right made of wood(?) can be seen. 
Just as this wall finishes, there is another one made of wood, with grafiti on 
it (trust those American youth :-) ). This wall can be knocked down by your car, 
and reveals the last shortcut of this track. The end of this shortcut consists 
of a small jump, so be careful as you exit.

Thanks to Will Vosti and his NFS3 Playstation FAQ for shortcut locations in 
Empire City, Aquatica, and Atlantica. 

4.3 Why do some tracks have solid barriers that lead to other roads?

Although there are nine tracks in NFS3, you may have noticed how certain tracks 
look similar. This is because that two different tracks actually consist of the 
one general layout. For example, Hometown and Country Woods come from the same 
layout, as they both share certain streets. Another example is Redrock Ridge and 
the Lost Canyon. Both tracks include the section where the road is divided by 
rocks jutting out of the middle of the road.
The solid barriers in the game are the turnoffs for the other tracks. These are 
not shortcuts, but are instead the roads for the other tracks.
This description may be a bit confusing, email me if you are a bit confused.


5. VEHICLES
-----------

5.1 What cars are included in this version?

	The default cars included in NFS3 are (plus some secret ones)  -

* 98 Corvette C5
* Aston Martin DB7
* Jaguar XK8
* Mercedes SL600
* Italdesign Scighera
* Ferrari 355F1 Spider
* Ferrari 550 Maranello
* Lamborghini Countach 25th
* Lamborghini Diablo SV
* Jaguar Sport XJR-15
* Mercedes CLK GTR

5.2 What cars are included in the local versions?

	The Australian version includes these cars -

* Ford GT Falcon
* Holden HSV GTS

	The Wal-Mart edition includes the Indy Pace car.

5.3 What are the cars specifications?

These are the specs that are included in the game. If you want more engine 
detail (horsepower etc) then contact me and I may include them in the next 
update. Notice the difference in units when listing the Ford and Holden. 
Dimensions are Length x Width x Height.

Chevrolet Corvette
------------------
Cost - $US38,060
Weight - 3245 lbs
Dimensions - 179.1 x 73.6 x 47.7 inches
Top Speed - 175 miles/hr
0 - 60 miles/hr - 4.7 sec
0 - 100 miles/hr - n/a

Aston Martin
------------
Cost - $US130,000
Weight - 3913 lbs
Dimensions - 182.9 x 72 x 48.7 inches
Top Speed - 165 mph
0 - 60 mph - 5.6 sec
0 - 100 mph - n/a

Ferrari 355F1 Spider
--------------------
Cost - $US140,000
Weight - 2976 lbs
Dimensions - 167.3 x 74.8 x 46.1 inches
Top Speed - 183 mph
0 - 60 mph - 4.6 sec
0 - 100 mph - 10.5 sec
 
Ferrari 550 Maranello
---------------------
Cost - $US204,000
Weight - 3726 lbs
Dimensions - 179.1 x 76.2 x 50.3 inches
Top Speed - 199 mph
0 - 60 mph - 4.3 sec
0 - 100 mph - 11.2 sec

Ford GT Falcon
--------------
Cost - $AUD69,500
Weight - 1698 kg
Length - 4.931 x 1.888 x 1.394 metres
Top Speed - 235 km/h
0 - 60 mph - 7.7 sec
0 - 100 mph - 18.5 sec

Holden HSV GTS
--------------
Cost - $AUD71,950
Weight - 1764 kg
Dimensions - 4.918 x 1.824 x 1.404 metres
Top Speed - 255 km/h
0 - 60 mph - 6.59 sec
0 - 100 mph - 14.25 sec

Italdesign Scighera
-------------------
Cost - not for sale
Weight - 3197 lbs
Dimensions - 170.1 x 78 x 45.1 inches
Top Speed - 186+ mph
0 - 60 mph - 3.7 sec
0 - 100 mph - n/a

Jaguar XJR-15
-------------
Cost - $US821,000
Weight - 2310 lbs
Dimensions - 183.2 x 74 x 45.5 inches
Top Speed - 190 mph
0 - 60 mph - 3.8 sec
0 - 100 mph - n/a

Jaguar XK8
----------
Cost - $US81,400
Weight - 2310 lbs
Length - 187.4 x 79.3 x 72 inches
Top Speed - 156 mph
0 - 60 mph - 6.4 sec
0 - 100 mph - 16.2

Lamborghini Countach
--------------------
Cost - n/a
Weight - 3685 lbs
Dimensions - 177.2 x 80 x 42.8 inches
Top Speed - 180+ mph
0 - 60 mph - 4.4 sec
0 - 100 mph - n/a

Lamborghini Diablo
------------------
Cost - $US195,900
Weight - 3575 lbs
Dimensions - 178.8 x 81.6 x 44.2 inches
Top Speed - 208 mph
0 - 60 mph - 3.8 sec
0 - 100 mph - 8 sec

Mercedes CLK GTR
----------------
Cost - n/a
Weight - 2200 lbs
Dimensions - 194.2 x 78 x 44 inches
Top Speed - 200 mph
0 - 60 mph - 4 sec
0 - 100 mph - 6.5 sec

There are a number of sites on the Internet that allow you to download cars and 
add them to the game. Cars such as hearses, pursuit cars, Porches, and BMWs are 
available. The files must be placed in Gamedata\Carmodel in its own four-letter 
directory.
My favourite site is Hacked Speed 3, at http://nfscheats.com/hs3. Here you can 
find over 100 cars and other important files. You can find a link to my web site 
at this site on the "LINKS" page.
EA promised to add official cars to its site, and so far have to new ones. The 
URL for this site is http://www.needforspeed.com.

5.4 How do the cars rate against each other?

The figures are derived from the comparison section included in the game. I have 
rated each specification out of 5, 1 being poor and 5 being excellent. The 
figures seem to have been "made up" by EA, as they seem to similar to be real. 
However, I have included them for reference.

The results are in this order - Acceleration, Top Speed, Handling, Braking

Chevrolet Corvette -    3.8, 3.8, 3.8, 3.8
Aston Martin -          3.8, 3.8, 2.5, 2.5
Ferrari 355F1 Spider -  3.8, 3.8, 3.8, 3.8
Ferrari 550 Maranello - 3.8, 3.8, 3.8, 3.8
Ford GT Falcon -        2.5, 2.5, 2.5, 2.5
Holden HSV GTS -        2.5, 3.8, 2.5, 3.8
Italdesign Scighera -   5.0, 3.8, 3.8, 3.8
Jaguar XJR-15 -         5.0, 3.8, 5.0, 5.0
Jaguar XK8 -            3.8, 2.4, 3.8, 3.8
Lamborghini Countach -  3.8, 3.8, 2.4, 3.8
Lamborghini Diablo -    5.0, 5.0, 3.8, 3.8
Mercedes CLK GTR -      5.0, 3.8, 5.0, 5.0


6. Cheat Codes
--------------

There are several steps before you can enter these cheats. First, select the 
number of players from the first menu that appears when you run the game. Next, 
select the race mode you want. When the options come up for that race mode, 
start typing in the cheats, similar to what you do in the aging game Doom 
(except at the menu, and not during the game).
Do not type the cheats in as your name. You will a confirmation sound after you 
type in each cheat, if the music volume is low.
Note - when the cheats with the prefix "Go" are used, no matter what car you 
select in the menu, you will race with the cheat car. Once you type the cheats 
with no "Go" prefix, then these cars are always available in the car selection 
menu. 

Cars      Enable all cars 
Elnino    Enables the bonus car El Niño 
Empire    Enables the bonus track Empire City 
Gofast    Makes your car go fast in Single Race 
Merc      Enables the Mercedes CLK-GTR 
Rushhour  Increase the traffic 
Go01      Mazda Miata 
Go02      Toyota Landcruiser 
Go03      Cargo Truck 
Go04      BMW 
Go05      Plymouth Cuda 
Go06      Ford Pickup 
Go07      Jeep Cherokee 
Go08      Ford Van 
Go09      Ford Mustang 
Go10      Chevy Pickup 
Go11      Range Rover/Land Rover Discovery  
Go12      School Bus 
Go13      Taxi Cab 
Go14      Chevy Cargo Van 
Go15      Volvo 850 
Go16      Mercedes Sedan 
Go17      Crown Victoria Cop Car 
Go18      Mitsubishi Eclipse Cop Car 
Go19      Grand Am Cop Car 
Go20      Range Rover Cop Car/Land Rover Discovery Cop Car  
Go21      Cargo Truck 

Thanks to Jonathan Payne for these new cheats -

monkey    traffic drive carelessly
bullhorn  cops yell at you
driver    get the Mercedes
jag       get the Jaguar XJR-15


7. Author & Contact Information

Hi! I'm Nathan West, and the author of this FAQ, my first one. If you have any 
ideas please don't hesitate to e-mail me at -

west_nathan@hotmail.com with the subject NFS3 FAQ

New versions of this FAQ are available at -
http://www.rocknet.net.au/~nwest

*NEW* Cricket World Cup 99 FAQ available at -
http://www.rocknet.net.au/~nwest/cwc99faq.htm

*NEW* Need For Speed: High Stakes FAQ available at -
http://www.rocknet.net.au/~nwest

*NEW* Grand Theft Auto 2 FAQ available at -
http://skidmarks.niteshade.net

There are no guarantees that the information found in this FAQ is correct. Above 
is the info I have collected over the Internet, which may be false. If something 
is wrong in this FAQ, then please contact me at the address at the end of the 
FAQ. This is my first one, so please be kind. If you have any questions or 
information you would like to see in this FAQ, please contact me.

This document Copyright 2000 Nathan West.
Copy this document to your heart's content, but only in full, and with no 
modifications.
All trademarks are the property of their owners.

 

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