|
The Elder Scrolls IV - Oblivion - Side Quests Guide
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............+======================================================+............
............| The Elder Scrolls IV: Oblivion - Side Quests Guide |............
............| Version 1.16 |............
............| Written by Glenn Frazee (grfrazee[at]gmail[dot]com) |............
............| GameFAQs s/n: Idiosyncrat |..........--
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+==============================================================================+
| TABLE OF CONTENTS |
+==============================================================================+
| CHAPTER | REFERENCE NO.|
+==============================================================================+
| Version History......................................................01-00 |
+==============================================================================+
| Legal Stuff..........................................................02-00 |
+==============================================================================+
| Introduction.........................................................03-00 |
| My Hints and Tips for You.......................................03-01 |
+==============================================================================+
| Anvil Quests.........................................................04-00 |
| The Ghost Ship of Anvil.........................................04-01 |
| The Siren's Deception...........................................04-02 |
| Where Spirits Have Lease........................................04-03 |
| When the Vow Breaks.............................................04-04 |
| |
| Newheim's Flagon................................................04-05 |
+==============================================================================+
| Bravil Quests........................................................05-00 |
| Caught in the Hunt..............................................05-01 |
| The Forlorn Watchman............................................05-02 |
| Through a Nightmare, Darkly.....................................05-03 |
| Buying a House in Bravil........................................05-04 |
+==============================================================================+
| Bruma Quests.........................................................06-00 |
| A Brotherhood Betrayed..........................................06-01 |
| Two Sides of the Coin...........................................06-02 |
| Lifting the Veil................................................06-03 |
| Buying a House in Bruma.........................................06-04 |
+==============================================================================+
| Cheydinhal Quests....................................................07-00 |
| A Brush with Death..............................................07-01 |
| Corruption and Conscience.......................................07-02 |
| The Renegade Shadowscale........................................07-03 |
| Buying a House in Cheydinhal....................................07-04 |
| |
| The Wayward Knight..............................................07-05 |
+==============================================================================+
| Chorrol Quests.......................................................08-00 |
| Canvas the Castle...............................................08-01 |
| Separated at Birth..............................................08-02 |
| Legacy Lost.....................................................08-03 |
| Sins of the Father..............................................08-04 |
| |
| The Killing Field...............................................08-05 |
| A Shadow Over Hackdirt..........................................08-06 |
| Buying a House in Chorrol.......................................08-07 |
+==============================================================================+
| Imperial City Quests.................................................09-00 |
| Buying a house in Imperial City.................................09-01 |
| Origin of the Grey Prince.......................................09-02 |
| Unfriendly Competition..........................................09-03 |
| An Unexpected Voyage............................................09-04 |
| |
| Imperial Corruption.............................................09-05 |
| Order of the Virtuous Blood.....................................09-06 |
| Go Fish.........................................................09-07 |
| The Collector...................................................09-08 |
| A Venerable Vintage.............................................09-09 |
+==============================================================================+
| Kvatch Quests........................................................10-00 |
| The Sunken One..................................................10-01 |
+==============================================================================+
| Leyawiin Quests......................................................11-00 |
| Mazoga the Orc..................................................11-01 |
| Knights of the White Stallion...................................11-02 |
| Whom the Gods Annoy.............................................11-03 |
| Buying a House in Leyawiin......................................11-04 |
| |
| Tears of the Savior.............................................11-05 |
| Raid on Greyland................................................11-06 |
+==============================================================================+
| Skingrad Quests......................................................12-00 |
| Paranoia........................................................12-01 |
| Seeking Your Roots..............................................12-02 |
| Buying a House in Skingrad......................................12-03 |
| Helping Hands...................................................12-04 |
| |
| The Rosenthorn Cache............................................12-05 |
+==============================================================================+
| Master Trainer Quests................................................13-00 |
| Acrobatics Training.............................................13-01 |
| Alchemy Training................................................13-02 |
| Alteration Training.............................................13-03 |
| Armorer Training................................................13-04 |
| |
| Athletics Training..............................................13-05 |
| Blade Training..................................................13-06 |
| Block Training..................................................13-07 |
| Blunt Training..................................................13-08 |
| Conjuration Training............................................13-09 |
| |
| Destruction Training............................................13-10 |
| Hand-to-Hand Training...........................................13-11 |
| Heavy Armor Training............................................13-12 |
| Illusion Training...............................................13-13 |
| Light Armor Training............................................13-14 |
| |
| Marksman Training...............................................13-15 |
| Mercantile Training.............................................13-16 |
| Mysticism Training..............................................13-17 |
| Restoration Training............................................13-18 |
| Security Training...............................................13-19 |
| |
| Sneak Training..................................................13-20 |
| Speechcraft Training............................................13-21 |
+==============================================================================+
| Daedric Shrine Quests................................................14-00 |
| Azura's Shrine..................................................14-01 |
| Boethia's Shrine................................................14-02 |
| Clavicus Vile's Shrine..........................................14-03 |
| Hermaeus Mora's Shrine..........................................14-04 |
| |
| Hircine's Shrine................................................14-05 |
| Malacath's Shrine...............................................14-06 |
| Mephala's Shrine................................................14-07 |
| Meridia's Shrine................................................14-08 |
| Molag Bal's Shrine..............................................14-09 |
| |
| Namira's Shrine.................................................14-10 |
| Nocturnal's Shrine..............................................14-11 |
| Peryite's Shrine................................................14-12 |
| Sanguine's Shrine...............................................14-13 |
| Sheogorath's Shrine.............................................14-14 |
| |
| Vaermina's Shrine...............................................14-15 |
+==============================================================================+
| Miscellaneous Quests.................................................15-00 |
| The Gravefinder's Repose........................................15-01 |
| Zero Visibility.................................................15-02 |
| Goblin Trouble..................................................15-03 |
| Bear Season.....................................................15-04 |
| |
| The Potato Snatcher.............................................15-05 |
| No Stone Unturned...............................................15-06 |
| Revenge Served Cold.............................................15-07 |
+==============================================================================+
| Freeform Quests......................................................16-00 |
| Circlet of Omnipotence..........................................16-01 |
| Wayshrines......................................................16-02 |
| The Udyrfrykte Matron...........................................16-03 |
+==============================================================================+
| Fighter's Guild Quests...............................................17-00 |
| A Rat Problem...................................................17-01 |
| The Desolate Mine...............................................17-02 |
| The Unfortunate Shopkeeper......................................17-03 |
| Unfinished Business.............................................17-04 |
| |
| Drunk and Disorderly............................................17-05 |
| Den of Thieves..................................................17-06 |
| Amelion's Debt..................................................17-07 |
| The Master's Son................................................17-08 |
| More Unfinished Business........................................17-09 |
| |
| Azani Blackheart................................................17-10 |
| The Fugitives...................................................17-11 |
| The Wandering Scholar...........................................17-12 |
| Trolls of the Forsaken Mine.....................................17-13 |
| The Stone of St. Alessia........................................17-14 |
+==============================================================================+
| Official Bethsoft Mod Quests.........................................18-00 |
| Horse Armor.....................................................18-01 |
| Orrery..........................................................18-02 |
| Wizard's Tower..................................................18-03 |
| The Thieves Den.................................................18-04 |
| |
| Mehrunes' Razor.................................................18-05 |
| The Vile Lair...................................................18-06 |
| The Fighter's Stronghold........................................18-07 |
+==============================================================================+
| User-Made Mod Quests.................................................19-00 |
| Thievery in the Imperial City v1.1................................19-01 |
| Silverware Collectors.........................................19-01A |
| Iniel Sintav's Amulet.........................................19-01B |
| Of Dwarven Craftsmanship......................................19-01C |
| |
| Gemstone in Distress..........................................19-01D |
| Ancient Dagoth Brandy.........................................19-01E |
| Odd-Job Man...................................................19-01F |
| Dissatisfied Customer.........................................19-01G |
| A Precious Piece of Armor.....................................19-01H |
| |
| The Abandoned Shop............................................19-01I |
| The Riddle of Lerien's Fate...................................19-01J |
| A Mage and His Toy............................................19-01K |
| Ringless Dralora..............................................19-01L |
| The Shade Blade...............................................19-01M |
| |
| Servant of the Dawn...............................................19-02 |
| New Dawn......................................................19-02A |
| Into the Fold.................................................19-02B |
| The Mnemoli...................................................19-02C |
| The Crusade...................................................19-02D |
| |
| Wronging Old Rights...........................................19-02E |
| Just a Pawn...................................................19-02F |
| Gearing Up for War............................................19-02G |
+==============================================================================+
| Contact Information..................................................20-00 |
+==============================================================================+
| Credits..............................................................21-00 |
+==============================================================================+
+==============================================================================+
| Version History......................................................01-00 |
+==============================================================================+
Version 1.16 (6-9-08)
- Added "The Fighter's Stronghold"
Version 1.15 (5-23-08)
- Added the remaining Master Trainer quests
Version 1.14 (2-19-07)
- Added "Trolls of the Forsaken Mine"
"The Stone of St. Alessia"
"Servant of the Dawn" mod
"New Dawn"
"Into the Fold"
"The Mnemoli"
"The Crusade"
"Wronging Old Rights"
"Just a Pawn..."
"Gearing Up for War"
- Updated "Lifting the Veil"
Version 1.131 (8-25-06)
- Updated "A Venerable Vintage"
"Imperial Corruption"
Version 1.13 (8-16-06)
- Added "The Udyrfrykte Matron"
- Updated "Sheogorath's Shrine"
"Paranoia"
"Through a Nightmare Darkly"
Version 1.12 (7-28-06)
- Added "Ancient Dagoth Brandy"
"Odd-Job Man"
"Dissatisfied Customer"
"A Precious Piece of Armor"
"The Abandoned Shop"
"The Riddle of Lerien's Fate"
"A Mage and His Toy"
"Ringless Dralora"
"The Shade Blade"
Version 1.11 (7-22-06)
- Added "Thievery in the Imperial City v1.1"
"Silverware Collectors"
"Iniel Sintav's Amulet"
"Of Dwarven Craftsmanship"
"Gemstone in Distress"
- Updated "Lifting the Vale"
Version 1.10 (7-20-06)
- Added "The Vile Lair"
- Updated "Unfriendly Competition"
"An Unexpected Voyage"
"A Brotherhood Betrayed"
"Lifting the Veil"
"A Brush with Death"
"The Killing Field"
"Sins of the Father"
"Whom the Gods Annoy"
Version 1.09 (7-13-06)
- Added "Official Bethsoft Mod Quests" chapter
"User-Made Mod Quests" chapter
"Orrery"
"The Thieves Den"
"Mehrunes Razor"
- Updated "A Venerable Vintage"
"A Brush With Death"
"A Rat Problem"
"Block Training"
"Acrobatics Training"
"Security Training"
Version 1.08 (6-23-06)
- Added "Azani Blackheart"
"The Fugitives"
"The Wandering Scholar"
"Wayshrines"
"My Hints and Tips for You"
- Updated "The Wayward Knight"
"Seeking Your Roots"
Version 1.07 (6-12-06)
- Added "Fighter's Guild Quests" chapter
"A Rat Problem"
"The Unfortunate Shopkeeper"
"The Desolate Mine"
"Unfinished Business"
"Freeform Quests" chapter
ASCII Art
"Drunk and Disorderly"
"Den of Thieves"
"Newheim's Flagon"
"Amelion's Debt"
"The Master's Son"
"More Unfinished Business"
- Updated "Zero Visibility"
Introduction
Version 1.06 (6-3-06)
- Added "Circlet of Omnipotence"
- Updated "The Collector"
"Lifting the Veil"
Version 1.05 (6-1-06)
- Added the remaining "Master Trainer Quests," though not all finished
some spacing to make the ToC easier to read
- Updated "Order of the Virtuous Blood"
"Sanguine's Shrine"
"Malacath's Shrine"
"Hermaeus Mora's Shrine"
Version 1.04 (5-29-06)
- Added "No Stone Unturned"
"Revenge Served Cold"
"Meridia's Shrine"
"Sheogorath's Shrine"
"Vaermina's Shrine"
"Boethia's Shrine"
"Peryite's Shrine"
"Namira's Shrine"
"Molag Bal's Shrine"
"Harmeaus Mora's Shrine"
"Malacath's Shrine"
"Sanguine's Shrine"
- Updated "Raid on Greyland"
"The Sunken One"
"The Collector"
Version 1.03 (5-21-06)
- Added "The Sunken One"
"Bear Season"
"The Potato Snatcher"
"Hircine's Shrine"
- Updated "Lifting the Veil"
"Master Trainer Quests" (alphabetized)
Version 1.02 (5-14-06)
- Added "Alchemy Training"
"Armorer Training"
"The Collector"
"Goblin Trouble"
"Raid on Greyalnd"
"A Venerable Vintage"
"When the Vow Breaks"
- Updated "Tears of the Savior"
"Heavy Armor Training"
Version 1.01 (5-6-06)
- Added "Buying a House in Chorrol"
"Buying a House in Bravil"
"Buying a House in Leyawiin"
"Buying a House in Bruma
"Master Trainer Quests" subsection
"Miscellaneus Quests" subsection
"Daedric Shrine Quests" subsection
"Mercantile Training"
"Light Armor Training"
"Blade Training"
"Heavy Armor Training"
"Go Fish"
"Azura's Shrine"
"Mephala's Shrine"
"Nocturnal's Shrine"
"Frostcrag Spire"
"Horse Armor"
"Tears of the Savior"
"The Gravefinder's Repose"
"Zero Visibility"
- Updated "Sneak Training"
- FINALLY CAUGHT UP TO MY QUEST LOG. MAJOR UPDATE, BUMPED TO VERSION 1.01.
Version .311 (5-2-06)
- Updated "Corruption and Conscience"
"Paranoia"
"The Wayward Knight"
"Two Sides of the Coin"
Version .31 (4-29-06)
- Added "Buying a House in Cheydinhal
"The Wayward Knight"
- Updated "The Ghost Ship of Anvil
"Through a Nightmare, Darkly"
Version .30 (4-24-06)
- Added "Buying a House in Skingrad"
"Helping Hands"
"The Rosenthorn Cache"
- Updated "Imperial Corruption"
"Seeking Your Roots"
- ALL CITIES NOW HAVE AT LEAST 3 QUESTS
Version .24 (4-23-06)
- Added "An Unexpected Voyage"
"Through a Nightmare, Darkly"
"Imperial Corruption"
"The Renegade Shadowscale"
"Order of the Virtuous Blood"
- Updated Legal Stuff
Introduction
"Paranoia"
"A Shadow Over Hackdirt"
"Two Sides of the Coin"
"Sneak Training"
Version .23 (4-19-06)
- Updated "The Siren's Deception"
"Sins of the Father"
"Lifting the Veil"
"Paranoia"
"Unfriendly Competition"
"Caught in the Hunt"
"Origin of the Grey Prince"
Version .22 (4-17-06)
- Added "Sneak Training"
- Updated "Whom the Gods Annoy"
Version .21 (4-16-06)
- Added "Knights of the White Stallion"
"Lifting the Veil"
"Paranioa"
"Buying a house in Imperial City"
"A Shadow Over Hackdirt"
- Updated "Where Spirits Have Lease"
"Seeking Your Roots"
"Unfriendly Competition"
"Lifting the Veil"
"The Killing Field"
"Sins of the Father"
- ALL CITIES NOW HAVE AT LEAST 2 QUESTS
Version .10 (4-9-06)
- Added "The Forlorn Watchman"
"Caught in the Hunt"
"Mazoga the Orc"
"Whom the Gods Annoy"
- Updated "The Grey Prince"
Version .03 (4-8-06)
- Added "Canvas the Castle"
"Sins of the Father"
"The Siren's Decpetion"
"Where Spirits Have Lease"
"The Ghost Ship of Anvil"
"Corruption and Conscience"
"A Brush with Death"
Version .02 (4-7-06)
- Major formatting change
- Added 4 quests
Version .01 (4-4-06)
- Beginning
+==============================================================================+
| Legal Stuff..........................................................02-00 |
+==============================================================================+
This document is copyrighted © 2006-2010 by Glenn Frazee. The Elder
Scrolls IV: Oblivion is copyrighted by Bethesda Softworks. I write this for
personal use only, not to be altered, printed, or distributed comercially. This
guide may be printed for personal use, but not for any other purpose. No part
of this may be used without the written consent of myself and whomever requests
must give due recognition. Violators will be prosecuted. Only these sites are
allowed to host this guide:
www.gamefaqs.com and its associated "mirror" sites
www.gamerhelp.com and its associated network sites
www.elderscrolloblivion.inkom.hr
If any copies are found elsewhere, please notify the author.
+==============================================================================+
| Introduction.........................................................03-00 |
+==============================================================================+
The geniuses of game design at Bethesda created a massively open-ended
game in Oblivion. One can literally do whatever one wants. Likewise, along
with the main storyline, there exist many side quests. This guide addresses
those.
Mostly, I'll group the quests by city. Obviously some quests begin in
places other than the big cities, but I'll list those along with the city that
is closest. Unless it's WAY out there.
The quests will be listed in the order that I did them in. Well, that's
mostly true. Obviously they're listed by city, but within that listing, they're
listed in the order I did them in. That means that some quests have prequels
and such before you can start them. Others, like the Daedric and Master Trainer
Quests can be done in any order, so I list them alphabetically.
Navigation is simple: Copy the reference number, press Ctrl + F and
paste it in the search bar. Firefox is especially good with this method :)
Please note: this is a work in progress, so bear with me :) If anyone
has something to contribute, don't hesitate to email me. I also want to hear
about typos and spelling/grammar. Never hurts to make sense, eh?
Also, I've been getting emails about the reward items being different
for different people. Turns out that most things are leveled when you get them.
For example, in "Sins of the Father," the reward for me had an enchantment of
Fortify Endurance +6 and Reflect Damage 10%. For runningmonkey, his had Fortify
Endurance +10 and Reflect Damage 35% because he did his quest when he was about
25 levels higher than me. So sometimes the loot all depends on your level. I
put down what reward I got and you should get something similar, if not the same
thing. Please note though that the Daedric and Master Trainer Quest rewards
never change.
+==============================================================================+
| My Hints and Tips for You.......................................03-01 |
+==============================================================================+
First and foremost, utilize the quicksave. I can't tell you how many
times that F5 button has saved me from redoing dungeons or getting arrested.
Heck, even Bethesda promotes it! So use it and use it often. But don't forget
to make fresh normal saves often as well, like every time you complete a quest
or advance a level.
Next, I'd suggest you get your Armorer up to level 50 as soon as
possible. You don't necessarily have to have it as a Major Skill. What I did
mostly is train it with Rohssan at A Fighting Chance in the Market District in
the Imperial City. Also, when you defeat an enemy, grab his loot, repair it,
and put it back on his corpse if you don't want it. Or you could do a two for
one and summon a skeleton, let it hack at you, and train an Armor skill or Block
at the same time as Armorer. And if you enjoy boring, tedious leveling, you can
always shoot an arrow at the ground, repair bow, pick up arrow, repeat. Once
you reach level 50 Armorer, you can repair enchanted equipment. Very helpful
when you're stuck in an Oblivion plane.
Next I'd say raise your Mercantile by training to level 50. Seed-Neeus
of Northern Goods and Trade in Chorrol trains this. At level 50, you can sell
any item to any merchant (except stolen goods). So, you can find one rich
merchant who likes you and sell everything you loot. I do this with Aurelinwae
of the Mystic Emporeum, Market District (you need the Wizard's Tower mod from
Bethesda first, though). She has 2000 gold as is very easy to haggle with.
That's all for now; if I think of anything else, I'll add it.
+==============================================================================+
| Anvil Quests.........................................................04-00 |
+==============================================================================+
Anvil - a beautiful coastal town, if you overlook the smelly sailors.
The buildings are built Hammerfell style, according to a barkeep I ran into.
+==============================================================================+
| The Ghost Ship of Anvil..............................................04-01 |
+==============================================================================+
Travel to the ship called The Serpent's Wake, which is docked on the
waterfront. Talk to Carahil, standing on the deck, and she'll tell you
about her haunted ship. Aparrently some ghosts have slayed the crew members and
she needs something from a chest in the bowels of the ship. Wow. What will
they think of next?
Anyway, start by getting yourself an enchanted or silver weapon, if you
don't already have one. Otherwise use magicka on the ghosts. Start in the
captains's cabin and slay the first ghost. Loot whatever you like and be sure
to snag the key from the captain's corpse. Proceed belowdecks.
Here you'll find TWO ghosts to play with. Dispatch them, loot whatever
you want, and proceed belowdecks again. Two more ghosts. After you kill them,
loot what you want, then direct your attention to a chest sitting in the
forward section of the boat (near the ladder which leads abovedecks). In it
is the item Carahil is looking for. Grab it and bring it back to her for the
reward.
Reward: Redwave, enchanted cutlass - Drain Health 15 pts for 6 sec on strike
+==============================================================================+
| The Siren's Deception................................................04-02 |
+==============================================================================+
I started this quest by asking a Fighter's Guild Porter about "Rumors",
but I suppose it works with any townsperson. He says there's a gang of female
thieves stealing only from men, and to talk to Gogan and Maelona, two people
involved with the situation.
Now we go talk to the victims. Gogan tells you to talk to his wife, so
talk to Maelona. She describes how Gogan was lured out to a farmhouse, stripped
naked, and robbed, along with a wedding gift/family heirloom. Shame on him.
She says to check around The Flowering Bowl, on the waterfront.
Head on to the Bowl and wait till you're approached by an attractive
Nord female. Or Imperial female. Whatever. She'll try to seduce you into
going to their farmhouse for a night of "fun." She gives you the location on
your map. Get yer horse and head on over.
If you're a female character, instead of the women asking you to have a
night of fun, they ask if you want to join in on their robbing scheme.
Otherwise it plays out the same.
You'll have to wait till 11:00 PM before going inside. Once you do, one
of the girls will talk to you and ask you to strip. You can only refuse, and it
will progress into a 3 vs 1, but they're not hard to beat. When they're dead,
Gogan and Maelona, now town guards, come in and tell you what this is all about.
Snag the basement key from one of the corpses, loot the corpses, pick up the
little dagger, Witsplinter, and loot the basement. Mission accomplished.
Reward: 200 gold
Fame +1
+==============================================================================+
| Where Spirits Have Lease.............................................04-03 |
+==============================================================================+
I started this one by talking to Huurwen in the Fighter's Guild and
asking about "Rumors." Probably works on other townsfolk as well. Anyway, the
quest is that this guy named Velwyn Benirus is trying to sell his house, cheap.
You have to find him at The Count's Arms, an inn in town.
Talk to the guy and you learn that he's selling the house straight up
for 5000 gold, no questions asked. With the quest title named like so, it makes
me think the place is haunted. Hmmm. Guess I'll just have to go on a klepto
run and get myself another 3000 gold.
That done, purchase the house. After getting the deed, go to sleep for
any amount of time you see fit. In any order, you'll be attacked by ghosts.
Kill them (is that possible, really?). The dialogue says you heard a crash
downstairs, so go investigate. There will be an urn on the floor in the front
room of the house with a journal and skeletal hand. Grab both, being sure to
take them. You'll need them.
Now to find Velwyn. He's skipped town, you learn from anyone at the
Count's Arms. Make the journey to the Elven Garden District in Imperial City
and find Velwyn. Talk to him, mentioning the haunting and blah blah blah. He
reads the note and discovers that he is needed to lift the curse, so the goes
back to Anvil. You should too.
Meet Velwyn at the Count's Arms and talk to him. He'll head off to the
Manor and you should follow. Enter and fight off any ghosts you encounter,
making yoru way to the bowels of the basement. Velwyn will play around with
the weird symbols on the wall and the promptly run away when the door opens.
Figures. Enter and save in front of the altar. Activate the altar and Grandpa
Benirus will talk. Activate his body to add the skeletal hand to it (told you
it would come in handy!). Joke's on you. The body comes to life and you have
to fight it. Kill it to lift the curse on Benirus Manor.
That done, go and talk to Velwyn. He's off to the Imperial City now
that all his loose ends are tied. Enjoy your home.
Reward: Unhaunted Manor all for yourself, at a bargain 5,000 gold (it gets
cleaned up and furnished by the time you return, don't worry)
+==============================================================================+
| When the Vow Breaks..................................................04-04 |
+==============================================================================+
Just outside the Anvil north gate is Whitmond Farm. It's about 100
meters north, you can't miss it. There you will find a Nord woman named Maeva
the Buxom. She has marital problems.
Her husband left her and took a family heirloom - namely Rockshatter, an
enchanted mace. Bjalfi the Contemptable, her husband, is living in Fort Strand
along with is Marauder companions, living a life of crime.
Travel to Fort Strand. Outside you'll find a watchman whom you should
dispatch. Or sneak by. Whatever works. Enter. You'll have to follow your
arrow to the Main Dome or something along those lines. Inside you will find
Bjalfi along with other marauders. Kill Bjalfi (isolated, if possible), take
the mace, and bring it back to Maeva.
Maeva thanks you.
Reward: 745 gold
Fame +1
+==============================================================================+
| Newheim's Flagon.....................................................04-05 |
+==============================================================================+
*You must have started the Fighter's Guild quest "Den of Thieves" in order to do
this quest*
After Newheim tells you about Hrota Cave, you will have the option to
ask him about the family heirloom the thieves stole. It's his flagon, which
aparrently keeps his brew cold like nothing else.
After you kill all the bandits, head to the largest part of the cave
with the pit in the middle. The one with the cooking fire. The flagon should
be on the table by the fire (look at your quest arrow if you need to). Take it
and return it to Newheim. (RETURN TO SECTION 17-06)
Reward: 3x Newheim's Special Brew - Drain Intelligence 10 pts for 60 sec
Drain Willpower 10 pts for 60 sec
Restore Fatigue 10 pts
Fortify Strength 10 pts for 60 sec
Fortify Personality 10 pts for 60 sec
+==============================================================================+
| Bravil Quests........................................................05-00 |
+==============================================================================+
A somewhat rundown-looking town on the sea. Reminds me of Seyda Neen
from Morrowind.
+==============================================================================+
| Caught in the Hunt...................................................05-01 |
+==============================================================================+
Start this quest by talking to Ursanne Loch. Her husband is in a dire
strait because of his gambling problem and has gone missing. He was last seen
talking to Kurdan gro-Dragol who frequents the Lonely Suitor Lodge.
Anyway, talk to Kurdan and get his disposition above 60. He'll tell you
that he'll reveal the location of Aleron Loch if you retrieve an axe at Fort
Grief. He says he has a boat waiting at the dock.
Activate the boat to travel to Fort Grief. To get in, you'll have to
activate the switch to the right of the iron gate. And would you look at who's
inside! Aleron Loch. Turns out that Kurdan has some gruesome plans in store.
Fort Grief is Kurdan's money-making scheme, but I'll let you find out the
details (if anyone's read the House trilogy of the new Dune books, you may find
it familiar).
Enter the Fort. You'll have to kill the hunters to get their keys in
order to get out. Sneak around the place, following your quest arrow to the
next guy. There are three or four. Watch out for booby traps. In the bowels
of the Fort, you'll find an Orc studded with heavy armor. Kill him and take his
key. Make your way to the exit of the Fort, but save before you leave and heal.
Kurdan is waiting outside, camouflaged by a Chameleon spell. Kill him to get
the real key and reenter the Fort. Notice that iron barred door on the left
about 20 feet inside the Fort? Use the key to enter that room and activate the
switch. Go back out and leave the fort and take the boat back to Bravil.
Go talk to Ursanne now. She'll be sad that her husband's dead, but
thankful that you avenged him. She'll reward you.
Reward: Biography of the Wolf Queen (raises Speechcraft)
Fame +1
+==============================================================================+
| The Forlorn Watchman.................................................05-02 |
+==============================================================================+
This quest is started by asking a townsperson about "Rumors." You hear
the tale of a sad-looking ghost who frequents the shores of Niben Bay by night.
You are referred to Gilgonderin for more information.
Gilgonderin tells you that you can pretty much set your watch by the way
this ghost appears and marks his location on your map. Head over there and wait
till 8:00 PM for the ghost. When the ghost appears, follow him till he stops
walking (it'll be a while). Once he stops, he'll talk to you. You should then
go back and talk to Gilgonderin.
Gilgonderin tells you the location of the Mouth of the Panther. Travel
there to find a shipwreck. You enter through the hole on the side of the ship.
You will be attacked by some ghosts, so kill them. Continue going belowdecks,
killing any ghosts you may find. Search every room, and you'll find a table
with a journal on it. Read it and it will update your quest.
Once you're on the lowest deck, you'll see a different ghost, Gable the
Traitor. Kill him, but beware his powerful melee attack. Loot his corpse to
get the key and use it to open the door in front of you. You'll see a skeleton
hanging on a mast. Activate it to drop the skeleton and the Forlorn Watchman
will speak to you. He thanks you for releasing him and tells you to pick up
the treasure map on the floor for your reward. Read the treasure map and it
will update your quest location.
Travel to the new waypoint for the booty. It's underwater in a chest,
in the middle of some rocks. Loot it for your reward.
Reward: Mace of Weight, enchanted mace - burden 10 pts for 15 sec
Random trinkets, rings, and gold
Fame +1
+==============================================================================+
| Through a Nightmare, Darkly..........................................05-03 |
+==============================================================================+
Start this quest by speaking to Kud-Ei at the Mages Guild. You learn
about her "missing" friend Henantier. She asks you to follow her to Henantier's
house. (Do this either before or after, not during the Bravil Mages Guild
Recommendation quest. It won't work otherwise)
Once there, she explains his predicament. Aparrently he's trapped in
his dreams. Weird. So, she asks you to put on an amulet that will take you
into Henantier's dreams. Do so and rest on the open bed.
You'll now be in Henantier's Dreamworld. It's a silly place, really.
It's all dark and scary-looking, but it's not really scary. There are just some
puzzles that you need to solve. By the way, look behind the table for the book
"The Lunar Lorkhan" to increase your Alteration skill.
Now you have some tests. There are four:
Upper Floor - Test of Patience
Test of Perception
Lower Floor - Test of Courage
Test of Resolve
They include some weird stuff. For the Test of Patience, you're in
a chamber with some stone pillars and movable tiles. And there's a map if you
look in front of you when you enter. It's got weird symbols on it. Do
something fun and quicksave before you go past any pillars onto the movable
tiles. Now run randomly onto the tiles. Hehe, you just got owned by the bolts
coming from the walls ^_^ But seriously, you have to find the right path
through the tiles. You can either quicksave and keep trying till you find the
right tile, or you can drop an object on the tiles to see which work. Experiment
till you find the tile that works (doesn't bring on the raining bolts of death)
and find its coordination symbol on the little map you found. Now follow that
symbol through the tiles. There are three sets. Once at the end, quicksave and
grab the glowy sphere thing.
Now the Test of Perception. You're in another chamber with an elevated
rock path (i.e. don't fall off). Grab the torch from the chest and follow the
path, making sure not to step on any traps. Early on in the path will be a
rockslide: trigger it and immediately back up. Then wait till it finishes and
proceed over the fallen boulders. Then make your way past the other obstacles
to the glowy sphere.
The Test of Courage is just a deep sea dive. Grab the Potion of the Sea
from the chest and dive in. Continue swimming down, grab the other potion from
the chest half-way through, use it if you need it, and leave the water at the
other end. Grab the sphere.
Now the Test of Resolve is basically an Arena fight. Grab the weapon
and armor you prefer (Staff of Lightning really is the easiest) and enter the
arena. Two minotaurs will come out, which should fry rather nicely with that
staff. The stairs will drop down and you can take the sphere.
Talk to Henantier now, who will regain his wits and take the both of you
from his Dreamworld. Talk to him again in the real world and he rewards you.
Reward: +1 Fame
leveled magic scroll
+==============================================================================+
| Buying a House in Bravil.............................................05-04 |
+==============================================================================+
Get the Count's disposition above 70, I think, and ask him about the
house. It costs 4,000 for the squalid little thing. Buy the house and enter.
Notice the lack of furnishings? Head over to The Fair Deal.
Nilawen has your furnishings. They cost about 900 each if you have a
decent mercantile skill. Buy them and enjoy.
Reward: A house that looks and smells like stinking brown stuff
+==============================================================================+
| Bruma Quests.........................................................06-00 |
+==============================================================================+
An icy Nord/Imperial town resplendent with timber-craft houses. Very
cozy looking, if you're inside a building. Anyway...
+==============================================================================+
| A Brotherhood Betrayed...............................................06-01 |
+==============================================================================+
Talk to enough people in Bruma and a dialogue option for "Raynil Dralas"
should show up. You learn that he's a vampire hunter who recently slayed
(smote? smited?), or in other terms, drove a stake through the heart of a local
vampire. This vampire's name is (was) Bradon Lirrian, who lives on the
southwest side of town with his wife. After hearing of this rumor, visit the
Lirrian household.
You'll see two guards and Lirrian's beleagured wife, Erline. You'll
want to talk to the guard without his helmet, Carius Runellius. After getting
his disposition over 70, ask about Raynil Dralas. He'll tell you the full
story about the murder.
However, something seems fishy. Talk to Erline and she'll tell you a
different version. Her husband worked nights, which explains his nocturnal
behavior. She also thinks the body was planted in her basement. As a follow
up, she requests that you locate Raynil Dralas.
Chances are that when asking townsfolk about Dralas, they mentioned him
being at Olav's Tap and Tack. Go there and talk to Olav. You'll need to get
his disposition above 60, I believe, before he'll say that Dralas was in the
room at the end of the hall. He also gives you the key.
Go into Dralas' room and read the red book behind the dresser. A
message will pop up. Blah blah blah take the book. Talk to Olav again, this
time about "Gelebourne" and he'll mention that Gelebourne was slain by Dralas
in Skingrad, again a vampire. Hmmm.
Travel back to the Lirrian household and speak to Carius Runellius.
Show him proof (ie, the book) of the conspiracy and he'll run off to round up
the town guard and meet you at Olav's in an hour. Go to Olav's and wait an
hour. Carius will come in, so talk to him.
He tells you that Raynil was seen leaving town and heading west,
aparrently towards Boreal Stone Cave. Your turn to do some walking. Head out
to the map marker and enter the Cave.
Walk up to Raynil and talk to him. He'll tell you that he won't come
peacefully and blah blah blah kill him. He summons a Bound Helm (big whoop).
Proceed to kill him any way you deem fit. After he's dead, loot his corpse,
being sure to take the keys.
Inside the main portion of the Cave, you'll find a chest. Open it and
be sure to take the "Mundane Amulet." Explore the rest of the cave (it's
unpopulated, so you don't have to worry about monsters) and you'll find some
other goodies. Travel back to the Lirrian household.
Talk to Erline again and she'll tell you about her husband's past and
the amulet. Blah blah blah the amulet is now yours.
Reward: Phylactery of Litheness, enchanted amulet
Level 1-4
----------
Fortify Speed 5 pts on Self
Level 5-9
----------
Fortify Speed 6 pts on Self
Level 10-14
----------
Fortify Speed 7 pts on Self
Level 15-19
----------
Fortify Speed 8 pts on Self
Level 20-24
----------
Fortify Speed 9 pts on Self
Level 25+
----------
Fortify Speed 10 pts on Self
+==============================================================================+
| Two Sides of the Coin................................................06-02 |
+==============================================================================+
I'm not entirely sure how this quest starts. I'll tell you what I did.
First, I went to the dungeon in the Bruma castle and tried talking to the only
inmate Jorundr. Then I asked some random townsperson about the Rumors and he
mentioned Arnora Auria and her problems with her husband. So then I talked to
Arnora (need to get her disposition above 60) and the quest began.
Arnora's husband, Jorundr, had a runin with the law and now serves time
because of it. She wants her gold back, which she says Jorundr stole and
buried. So you have to go back to the dungeon and talk to Jorundr. How?
You need to get arrested. Easiest way - steal the quill on the desk of
the jailkeep. It's a 0 gold bounty, so you'll be in the cell for a day max.
When you get in the cell, talk to Jorundr and he'll tell you a different side of
the story. Aparrently Arnora double-crossed him and left him to rot in prison.
He wants her dead and in exchange, you get the gold. Only proof he needs is
Arnora's amulet.
Now, there are two ways of getting the amulet (once you're out of jail
and get all your equipment back - it's in the chest near the jailkeep). One is
to kill Arnora outright. What you do is tell Arnora that you plan to kill her
and she'll attack you. You can either fight her or leave the house, let her
follow, and the guards will take care of her for you. Then take her key and go
to the chest by her bed and take the amulet. Or you can talk to Arnora and tell
her you'll do it her way. She'll give you the key, you grab the amulet from the
chest, and then you take it back to Jorundr in the dungeon. He'll tell you
where the gold is buried, which is right outside the North Gate.
Proceed outside the north gate to the map marker. You'll be greeted by
Tyrellius Logellus, a crooked guard. He says you're the last loose end after
Arnora and Jorundr blah blah blah and tries to kill you. You should have no
problem killing him back. Loot his corpse, get his pretty silver longsword, and
loot the chest. Go back to Arnora's, and you'll notice she's dead. Oh well.
Loot her corpse and mission complete.
Reward: Gold
Miscellaneous gems
2 Skill-advancing books
Another outcome supplied by Spelling Police says that if you stealth
kill Arnora while she's sleeping, you won't have to deal with Tyrellius when
you go to claim the treasure. Or so he says. He wasn't sure if it was random
because he snuck to the treasure chest.
Reward: Gold
Miscellaneous Gems
2 Skill-advancing books
+==============================================================================+
| Lifting the Veil.....................................................06-03 |
+==============================================================================+
Requirements: Fame 10+
Ask about "Rumors" and you'll learn that the Countess is looking for
someone to fetch an Akaviri relic for her. You now need to talk to Tolgan, the
Countess' Steward. He gives you a dainty little stipend of 50 gold and begs
you attend the Countess. Talk to her and she'll tell you all about her quest.
Just make sure you click on EVERY yellowed topic when you talk to her for the
maximum amount of information. She gives you a key and a rough map, and also
marks the first waypoint on your map.
Make your way to the first waypoint. A little message will pop up once
you get to Dragonclaw Rock. Now proceed due west. There may be a couple
monsters in your way (troll and will-o-the-wisp for me). You should see a
statue of The Sentinel and another message will display. Now head north along
the path. You'll come about a cave entrance.
Inside the cave is the passage to Pale Pass. There will be ogres and
other annoyances there. Proceed with caution. Use stealth to your advantage.
Be sure to take the message from the messenger's dead hands. When you reach the
end, exit the cave.
You will now be on a small road called Pale Pass. There will be ogres,
many, many ogres along this path. Follow it till another message pops up and
tells you about the ruins. Proceed along the path till you come to a ruined
castle. Enter the main courtyard area and enter the door to the right. Now,
follow your quest arrow. You'll have to open the gate with the little lever
to the left of the gate. Watch out for the undead Akaviri.
Eventually, you will make your way to a ghostly figure. It's the old
Akaviri commander, waiting for news. If you tell him the orders, he'll tell
you "Good job" and disappear, letting the chamber open behind him. All the
undead Akaviri will be gone too, so loot away. Or, if you want to fight, tell
him something else and he'll attack. Kill him, take the Madstone, and leave.
*At this point, if you want even more treasure, jump to section 16-01 in this
guide*
The Countess will be ecstatic about her new toy and reward you nicely.
Reward: Ring of Vipereye, enchanted ring
Level 1-4
----------
Fortify Agility 5 pts on Self
Resist Magic 7% on Self
Level 5-9
----------
Fortify Agility 6 pts on Self
Resist Magic 8% on Self
Level 10-14
----------
Fortify Agility 7 pts on Self
Resist Magic 9% on Self
Level 15-19
----------
Fortify Agility 8 pts on Self
Resist Magic 10% on Self
Level 20-24
----------
Fortify Agility 9 pts on Self
Resist Magic 13% on Self
Level 25+
----------
Fortify Agility 10 pts on Self
Resist Magic 15% on Self
Fame +2
+==============================================================================+
| Buying a House in Bruma..............................................06-04 |
+==============================================================================+
Talk to the Countess (disposition above 70) and ask about the house. It
costs 10,000 gold. Furnishings are available for about 1,500 each at Novaroma.
Get them all and your house is set.
Reward: A beautiful log cabin house in Bruma
+==============================================================================+
| Cheydinhal Quests....................................................07-00 |
+==============================================================================+
Personally, I find Cheydinhal to be one of the prettier cities in
Cyrodiil. Curvy windows, and a beautiful blend of stone and timber. Feels to
me like a mixture of Lothlorien and Disney World.
+==============================================================================+
| A Brush with Death...................................................07-01 |
+==============================================================================+
Ask a townsperson about Rumors (in my case it was Mivryna Arano who
works at the Stables, and it was after I finished "Corruption and Conscience")
and they may mention Tyvela Lythandas who's looking for her misssing husband,
Rythe.
Go to the Lythandas Household and speak with Tyvela. She says that
Rythe has gone missing, but couldn't have left his study where he was painting.
She gives you the key and you are to investigate.
Now it gets weird. Enter his study and activate the painting. You are
transported to a strange alternate painted world dimension and Rythe is there
wating. He needs you to retrieve his paint brush from the corpse of a thief,
but there are painted trolls around the place. Not much fun. However, talk to
Rythe some more and he'll give you Turpentine potions - deadly poison for those
pesky painted trolls. Just dab your weapon with the poison and whack at the
trolls. After you dispatch them, get the brush from the corpse, give it back to
Rythe, and he'll paint a portal back to his house. Let him talk to his wife and
talk to him again. Done.
Reward: Apron of Adroitness, enchanted cuirass
Level 1-4
----------
Fortify Agility 5 pts on Self
Fortify Inteligence 5 pts on Self
Level 5-9
----------
Fortify Agility 6 pts on Self
Fortify Inteligence 6 pts on Self
Level 10-14
----------
Fortify Agility 7 pts on Self
Fortify Inteligence 7 pts on Self
Level 15-19
----------
Fortify Agility 8 pts on Self
Fortify Inteligence 8 pts on Self
Level 20-24
----------
Fortify Agility 9 pts on Self
Fortify Inteligence 9 pts on Self
Level 25+
----------
Fortify Agility 10 pts on Self
Fortify Inteligence 10 pts on Self
*Obviously the developers were running on 2 hours of sleep when they made this
quest. Still, I have to congratulate their creativity :-P *
+==============================================================================+
| Corruption and Conscience............................................07-02 |
+==============================================================================+
Talk to a townsperson about "Rumors" and they might mention getting
smacked by a hefty fee for a small infractions. Then ask about "Fines" to
begin this quest. They say to talk to Llevana Nedaren. Follow the compass to
find her.
She talks about one of the other townsfolk who was fined six times for
drunk and disorderly - even though the guards are always drunk and disorderly.
She also says to talk to the guard second in command, Garrus Derelliun, about
Ulrich, the evil captain.
Go find Garrus in the Castle County Hall. Get his disposition up to 60
and talk to him. He'll talk about how Ulrich is probably using the fines to
furnish his quarters and how he needs a witness to bring Ulrich to trial. You
now need to convince Aldos Othran, the drunk and disorderly, to sober up and
bear witness.
Now you find Aldos. After asking him about Ulrich, he goes into a rage
and storms off to his repossessed house. He has some choice words with the
guard there, pulls a knife, and proceeds to getting pwned by the guard. Now you
have to tell Llevana, who wants to stealth kill Ulrich and wants you to lead
him to her house. But wait. Talk to Garrus first.
He explains of Llevana's quick temper and begs patience. He asks you to
sneak into Ulrich's room and find evidence. The evidence is a letter on top of
his dresser. Give the letter to Garrus, and he scampers off to inform the Count
of Ulrich's deeds. He tells you to meet him at the Cheydinhal Bridge Inn in two
hours. Go there and wait.
Garrus tells of how Ulrich is now imprisoned for years to come and all
is well. Done.
Reward: 250 gold
Fame +1
Or you can follow Llevana's lead and talk to Ulrich. Lead him to
Llevana and she'll deal with him with a spell and the help of some trusty rats.
You can then loot Ulrich's corpse for his armor and a couple keys. Talk to
Garrus again and he'll be a little disappointed, but not mad at you. He tells
you to meet him at the Cheydinhal Bridge Inn, where he tells you of Llevana's
reduced sentence and he rewards you.
Reward: 175 gold
+==============================================================================+
| The Renegade Shadowscale.............................................07-03 |
+==============================================================================+
To begin this quest, you must have finished the Dark Brotherhood quest
"Scheduled for Execution" and not have finished "The Purification."
Talk to Teinaava in the Dark Brotherhood Sanctuary. He'll tell you a
story about his days in Black Marsh and about one of his hatchmates who
betrayed him. You have to find this Argonian, kill him, and bring his heart
back to Teinaava.
Travel to Bogwater (Teinaava put a marker on your map, southeast corner
of Cyrodiil) and you'll find Scar-Tail. Talk to him and you'll learn that he
has just killed another assassin and his wounded pretty bad. He says that if
you spare him, he'll tell you where his treasure is hidden. Or you can kill
him. Works either way. His treasure is in a hollow rock by his fire.
You can take Scar-Tail's heart or the heart of the assassin and bring it
back to Teinaava. He rewards you.
Reward: 300 gold (from Scar-Tail's stash)
Boots of Bloody Bounding - Fortify Acrobatics 10 pts
Fortify Blade 10 pts
+==============================================================================+
| Buying a House in Cheydinhal.........................................07-04 |
+==============================================================================+
Talk to Count Indarys (get his disposition above 60) and ask about
buying a house. The house costs 15,000 gold. Buy it and visit your house.
Notice how bare it is? Yeah...head over to Borba's Goods and Stores and buy
the upgrades for it. They cost about 2,300 each. That done, enjoy your house.
Reward: A fully furnished house in Cheydinhal
+==============================================================================+
| The Wayward Knight...................................................07-05 |
+==============================================================================+
After you remove the Oblivion Gate at Bruma, you can do this quest. Go
to Cheydinhal and talk to anyone. They'll tell you about a Gate opening outside
the city. Go investigate.
Sure enough, there's a Gate outside. Go to it and you'll find a guard
fighting some critter. Kill the critter and talk to the guard. He'll tell you
about Farwil Indarys and the Knights of the Thorn. Farwil is the Count's son,
and needs to be found and possibly rescued. Enter the Gate.
Now you have to find your way to Farwil. Follow the quest arrow (the
path might be circuitous) to Farwil, killing any Daedra you encounter. Farwil
will talk to you and say that he's not leaving till the Sigil Stone is in his
hands (well, proverbially in his hands). He wants you to lead on while he and
his comrade guard your rear flank. Enter the Citadel after killing the Daedra
guarding it. (Your companions might die. It happens. If Farwil dies, be sure
to take his signet ring).
Make your way to the top of the Citadel and enter the Sigilum Sanctus
(or whatever it's called). Make your way to the Sigil stone, take it, and be
transported back to Cheydinhal. Talk to the guard you talked to earlier, I
think his name is Amminus Gregori, and he'll tell you to talk to the Count.
Go to the Castle and wait till the Count is taking visitors. Talk to
him and he'll thank you for closing the gate.
Reward: 450 gold
Indarys Signet Ring (if Farwil dies)
If Farwil lives:
Reward: Honorary Knight status in the new faction "Knights of the Thorn"
Knights of the Thorn, enchanted necklace - Fortify Speechcraft 10 pts
Choice of: Staff of Indarys - Damage Strength 10 pts
Shock Damage 70 pts
Thornblade - Disintegrate Armor 120 pts
+==============================================================================+
| Chorrol Quests.......................................................08-00 |
+==============================================================================+
Pronounced "Kor-uhl." It's a quaint little city with lovely stone and
timber constructs. It's also home to Weynon Priory, which is part of the main
quest (psshhht, main quest).
+==============================================================================+
| Canvas the Castle....................................................08-01 |
+==============================================================================+
To begin this one, you have to speak to Countess Valga of Castle Chorrol
when you've sufficiently buttered her up. Ask about the "Investigation."
You'll learn that someone has stolen the only painting of her beloved Count, now
deceased. She asks you to find out who it is, but NOT to accuse the wrong
person. Also, she gives you keys to the Private Areas of Chorrol Castle. Ooh,
my hands are itching.
Anyway, you're to question some residents of Castle Chorrol. Follow the
arrows on the map and talk to each. Basically, they tell you that Orgnolf and
Chanel were seen in the West Tower doing various things. After you talk to all
of them, it'll tell you to look for clues.
Hmm...West Tower, that might be significant. Head over to it and enter
the basement level of it. Behind the stack of crates you'll see a paitning of
the Chapel. Activate it and it'll give you a dialogue about someone in the
castle being a painter. You're to look for more clues. It's either Orgnolf or
Chanel, so search both of their rooms.
In Chanel's room you'll find a podium thingy with a chair leaning on it.
Activate it to find some painting supplies. Another dialogue asking for more
clues. Continue searching.
This part frustrated the hell out of me. I eventually looked online
(can't remember where, so, unfortunately, I can't give proper credit) and
someone said to look in the Dining Hall carpet. There will be paint stains on
it, which you activate. You now have enough evidence to accuse Chanel.
Go to Chanel and talk to her about "Accuse"-ing her. Depending on her
disposition (over 70 I think), she'll tell you the real reason for stealing the
painting. After you talk to Chanel, head to the Countess.
Now you have 2 choices:
1.) Tell the Countess about Chanel. She banishes Chanel from the castle, but
gives you 300 gold and some expensive trinkets.
2.) Tell the Countess that neither did it. She'll give you 50 gold for your
trouble. Talk to Chanel again and she'll reward your mercy by making you
a painting - but it'll be done in 3 weeks.
+==============================================================================+
| Separated at Birth...................................................08-02 |
+==============================================================================+
You begin this quest by talking to a townsperson and asking about
"Rumors." They mention that they've seen Reynald Jemane in Cheydinhal, but he
always ignores them, even though they're acquaintences.
So now you have to find Reynald Jemane and talk to him. He tells you
that he's a wee bit drunk and that he's never been to Cheydinhal. Also, he
wants you to go to Cheydinhal to find out who's impersonating him. He offers
50 gold for you trouble.
Travel to Cheydinhal. Talk to someone (I asked a guard) about Reynald
Jemane, and they'll tell you that there is a Guilbert Jemane living in
Cheydinhal at the Newlands Lodge. You'll find Guilbert there. Talk to him
and click on the topic "Reynald Jemane" and he'll discuss how his mother thought
that Reynald was dead. He'll also say he's going back to Chorrol to reunite
with Reynald. Awwww, how cute.
Now head back to Chorrol (you'll probably beat Guilbert there, so wait
for a bit once you get there. The brothers will have a little chat while you
watch. Mission accomplished.
Reward: Fame +1
Chance to do another quest - "Legacy Lost"
+==============================================================================+
| Legacy Lost..........................................................08-03 |
+==============================================================================+
The quest follows up from "Separated at Birth" when Guilbert asks you
to reclaim his birthplace. He doesn't quite know where it is, but he knows
that it's south of Chorrol (and what part of Cyrodiil isn't?). So now you have
to ask around town to see where it is. The townsfolk will tell you to ask
Sabine Laul of the Fighter's Guild. She tells you where it is and marks it on
your map.
Unfortunately, once you get there, the place has been overrun by ogres.
You may have to kill a few before you get the message saying to return with the
information to Guilbert, but they shouldn't be too hard. Anyway, go back to
Guilbert and he'll ask you to go kill the ogres.
*As a side note, there's a shrine to Julianos about 50 feet to the southwest
of the house at Weatherleah. Activate it and receive his blessing at any
cathedral in Cyrodiil.*
Head back to Weatherleah and kill the ogres, if you haven't done so
already. There are 3 of them total, unless it changes from game to game. That
done, head back to Guilbert and tell him the news. He'll ask to follow you
there. Head on back.
When you get there, you get attacked by a pack of ogres. Just kidding.
It just gives you a "Quest Completed" dialogue. You should talk to Guilbert
after the dialogue though.
Reward: 75 gold
+==============================================================================+
| Sins of the Father...................................................08-04 |
+==============================================================================+
After you complete "Legacy Lost," I believe, the option to do this
quest arises. You have to talk to Fathis Ules (or have him find you, which
happened to me) and he'll tell you a little something about the Jemane brothers'
father. Aparrently the guy was a theif and kept an object that he was tasked
to steal. And Fathis wants it back. Only problem is, the ogres took it with
them when they ransacked Weatherleah. Fathis tells you the location of the
ogres' cave and you have to retrieve the object.
Might as well fast-travel to Weatherleah and then travel east. There
will be two goblins guarding the entrance to the cave, so dispatch them in any
way you choose. Enter the cave. It's kinda big, but I think there are about
six ogres total, and one chieftain. Follow the green arrow (it's on your quest
map in your menu if nothing else), dispatching ogres as you go. When you get to
the chieftain, halt for a second and think. Big, strong ogre. Little, puny
humanoid. Squish. If you got it, throw the best targeted magicka you can at
him. Otherwise, pray that your armor holds and keep drinking those heath
potions.
Once the chieftain's dead, loot his corpse and notice the pretty blade
he's carrying. That's your target. Head out of the cave and travel back to
Chorrol. Now you have two choices:
1.) Give the blade to Fathis Ules. He rewards you with 1,500 gold.
2.) Give the blade to Laythe Wavrick in Castle Chorrol. He thanks you immensly
and gives you the Escutchion of Chorrol, a heavy armor shield with constant
effect of Fortify Endurance 6 pts. and Reflect Damage 15% on self. Worth
6500. What's more, you can even steal the Honorblade off of the Countess
when she's sleeping! w00t! It has double the attack of a silver longsword.
However, if you do this, Fathis will never talk to you again, so you can't
use him for a Thieve's Guild fence once you reach that part. It might be a
bug that will be fixed, but for now that's how it is. There is a fix I just
found at http://www.tessource.net/files/file.php?id=2106
It tells you to travel once again to the Jemane brothers at Weatherleah.
Do this and talk to Guilbert. He'll talk about his father and blah blah blah,
but the reward is quite nice. However, if you gave the sword to Fathis, then
you have nothing to show the brothers and they become angry at such a shot at
their father's integrity.
Reward: 4 Grand Soul Gems
Fame +1
Escutcheon of Chorrol, enchanted shield
Level 1-4
----------
Armor: 12
Fortify Endurance 5 pts on Self
Reflect Damage 10% on Self
Level 5-9
----------
Armor: 13.50
Fortify Endurance 6 pts on Self
Reflect Damage 15% on Self
Level 10-14
----------
Armor: 15
Fortify Endurance 7 pts on Self
Reflect Damage 20% on Self
Level 15-19
----------
Armor: 16.50
Fortify Endurance 8 pts on Self
Reflect Damage 25% on Self
Level 20-24
----------
Armor: 18
Fortify Endurance 9 pts on Self
Reflect Damage 30% on Self
Level 25+
----------
Armor: 22.50
Fortify Endurance 10 pts on Self
Reflect Damage 35% on Self
Infamy +1 if you sold the sword to Fathis
+==============================================================================+
| The Killing Field....................................................08-05 |
+==============================================================================+
This quest is started by talking to Valus Odiil (I found him in The Grey
Mare at about 4:00pm, but it may be different). Aparrently his sons have gone
to fight off some creatures that keep attacking his farm. He's worried about
them and can't help, so he sends you - if you accept. He tells you to suit up
and meet at Weynon Priory.
Now you meet his sons Antus and Rallus Odiil. They tell you to follow
them to their farm. Once there, quicksave, and then you get attacked by a horde
of goblins. Damn things. Make sure you don't let the sons die - if so, then
you only get a 150 gold reward because Valus has to pay for a burial.
Once the goblins are all dead (and the sons still alive hopefully), head
back to the Grey Mare for your reward from Valus.
Reward: Chillrend, enchanted blade
Level 1-4
----------
Damage: 7
Frost Damage 5 pts on Strike
Weakness to Frost 10% for 20 sec on Strike
Level 5-9
----------
Damage: 9
Frost Damage 8 pts on Strike
Weakness to Frost 15% for 20 sec on Strike
Level 10-14
----------
Damage: 13
Frost Damage 11 pts on Strike
Weakness to Frost 20% for 20 sec on Strike
Level 15-19
----------
Damage: 17
Frost Damage 13 pts on Strike
Weakness to Frost 25% for 20 sec on Strike
Level 20-24
----------
Damage: 19
Frost Damage 16 pts on Strike
Weakness to Frost 30% for 20 sec on Strike
Level 25+
----------
Damage: 21
Frost Damage 20 pts on Strike
Weakness to Frost 35% for 20 sec on Strike
+==============================================================================+
| A Shadow Over Hackdirt...............................................08-06 |
+==============================================================================+
Start this one by talking to Seed-Neeus of Northern Goods and Trade.
Her daughter has gone missing after taking a delivery to Hackdirt, a small
settlement near Chorrol. You need to find her.
Travel to Hackdirt. Easiest way is to fast travel to Weatherleah and
go north. Once there, speak with Jiv Hiriel. He'll say that he knows where she
is, but can't tell you because you may be overheard. You're to meet him at his
house after dark (after 6:00 pm). Talk to Jiv again and he'll tell you about
the cult of the town and what they plan to do with Dar-Ma.
Go to Moslin's Inn and enter the trapdoor behind the bar. You'll
probably be attacked by a cultist. I think they might be vampires, but I'm not
sure. Anyway, kill the cultist and take his key. Follow the quest arrow
(should be very close to you) and find the holding cell for Dar-Ma. Release her
and leave the caverns. Leave the Inn and tell Dar-Ma to follow you. Fast
travel to Chorrol and take Dar-Ma to her mother. Done.
Reward: +5 levels to Mercantile.
Fame +1
*For any that are interested, Adam Wagner points out that this quest and
Hackdirt itself are stylized after HP Lovecraft's Story "The Shadow Over
Innsmouth." You can read about it here:
http://www.dagonbytes.com/thelibrary/lovecraft/theshadowoverinnsmouth.htm
+==============================================================================+
| Buying a House in Chorrol............................................08-07 |
+==============================================================================+
Start this by getting your disposition for Countess Volga above 70 and
having 13 renown (fame minus infamy). She'll offer you the house for a somewhat
hurtful 20,000 gold. If you got it, get it.
Visit your house and enter. Then go to Northern Goods and Trade and
get all the furnishings from Seed-Neeus. They're around 2,500 each, if I recall
correctly. In total, the furnishings cost much more than the house.
Reward: A nice two story house in Chorrol
+==============================================================================+
| Imperial City Quests.................................................09-00 |
+==============================================================================+
Ah, the capitol of Cyrodiil. It's a beautiful place, along with every
other city in the country. It's huge too. It follows that there are plenty of
side quests available here.
+==============================================================================+
| Buying a house in Imperial City......................................09-01 |
+==============================================================================+
Start his quest (yes, it's actually a quest) by talking to Vinicia
Melissaeia in the Office of Imperial Commerce in the Market District. Ask about
"Buy a House in Town" and she'll tell you about the 2,000 gold shack in the
Waterfront. Accept and pay the 2,000 and the hosue is yours.
Take a visit to your new house. Kinda bare, eh? Now you have to go to
Three Brothers' Trade Goods in the Market District to buy furnishings. They
cost about 660 each and there are about five sets. If you have the gold, deck
your new house out. Easy.
Reward: Your pimped out shack on the Waterfront. All yours.
+==============================================================================+
| Origin of the Grey Prince............................................09-02 |
+==============================================================================+
Ok, head over to the Arena. Enter the Bloodworks (a very fitting title)
and talk to the weird-colored Orc whacking at the dummy. His name is Agronak
gro-Malog, and he has some issues with absentee parentism. Aparrently his
father had an affair with and Orc servant or something. So you need to find
proof of his noble birthright.
Travel to Crowhaven, a ruined castle north of Anvil. There will be
several critters (Skeleton Guardians in my case) around the castle, so kill
them. Go up the stairs in the courtyard and loot the two chests on each level.
Then proceed back down to the main entrance.
Once inside, you'll see two more critters. Kill them. Make your way
through the ruins, preferrably by sneaking, and kill each foe you meet. You'll
eventually find your way to an iron door (looks like a prison-barred door). Go
left after that, following your quest arrow. Now you'll be in a room that has
two levels. Follow the hallways to the lower level and follow that to a stairs.
Sneak up the stairs till you see a man, Lord Lovidicus. Dispatch him, but make
sure your don't catch vampirism (unless you want it, of course). Loot the
various chests and stuff in the room, making sure to grab the diary on top of
the dresser. That is the proof Agronak needs.
Once you're finished, make your way out of the castle and travel back to
the Arena. Talk to the Grey Prince and he'll mope about how his father was the
spawn of evil blah blah blah. Now he wants you to kill him. If you're to the
point where you can fight him to become Arena Grand Champion, talk to Ysabel
and she'll begin the match. You can now kill him and he won't put up a fight.
Enjoy being Grand Champion.
Reward: Grand Champion status in Arena
Elven Longsword (looted from Agronak)
Dwarven Shield (looted from Agronak)
Fame +1
Agronak fortifies your Block, Athletics, and Blade +3
Raiment of Valor (light or heavy armor)
+==============================================================================+
| Unfriendly Competition...............................................09-03 |
+==============================================================================+
Begin this quest by talking to Jensine at her store in the Market
District. Ask about "Thoronir" I believe (if not, I'm sure you can figure out
which topic it is) and she'll describe how he won't join their Society of
Concerned Merchants. He undercuts everyone else in his prices and they want you
to find out how he can do that.
Begin by questioning Thoronir. He won't tell you where he gets his
stuff (duh) so now you have to follow him after his store closes. Wait till
9:00 pm and follow where he goes. Eventually he'll go to the courtyard behind
his store and talk to a Nord male. You have to stand in the bushes next to
them - yes, those ankle high bushes. Doesn't make sense, but whatever. Listen
to their conversation and now you'll have a new mark: Agarmir.
Follow Agarmir to his house in the Talos Plaza. You'll then have to
wait till he leaves his house (around 4:00 or 5:00 pm I think) and break in.
Just make sure no one sees you. Go to his basement and you'll get a quest
pop-up. Look on the table in the corner and take the book "Macabre Manifest."
Go back and show it to Thoronir and he'll be very repulsed. He tells you where
Agarmir is going next.
Go to the tomb that your quest arrow points to. Save before you go
inside. Inside will be Agarmir and another guy. Both will attack you after
Agarmir says his piece (make sure they attack you first so you don't get a
bounty). Dispatch them, which might be hard at lower levels, and take the key
off of Agarmir's body. Loot their corpses, and make sure you take the shovel
propped against the open casket in the tomb. Also, find the casket named
Calliben Trentius. While looking at his face, jump. See the mace sitting
behind his head? Grab it. Try this by running against the casket and jumping,
still holding the forward button. Might take a few tries, but you should get it
eventually. Its stats are:
Calliben's Grim Retort, enchanted mace - Absorb Blunt 8 pts for 20 sec
Absorb Strength 8 pts for 20 sec
Frost damage 10 pts
Anyway, go back to Thoronir.
He thanks you for finding Agarmir out and rewards you. Go to Jensine.
She thanks you as well and rewards you as well.
Reward: Weatherward Circlet, enchanted ring
Level 1-4
----------
Resist Fire 10% on Self
Resist Frost 10% on Self
Level 5-9
----------
Resist Fire 15% on Self
Resist Frost 15% on Self
Level 10-14
----------
Resist Fire 20% on Self
Resist Frost 20% on Self
Level 15-19
----------
Resist Fire 25% on Self
Resist Frost 25% on Self
Level 20-24
----------
Resist Fire 30% on Self
Resist Frost 30% on Self
Level 25+
----------
Resist Fire 35% on Self
Resist Frost 35% on Self
300 gold
+==============================================================================+
| An Unexpected Voyage.................................................09-04 |
+==============================================================================+
Begin this quest by going to the Bloated Float Inn and renting a bed.
You can sleep for however long you want and when you wake up, you'll discover
that the ship is at sea with you on board. Naturally, you need to find out
what's up. Right outside your room, you'll find a bandit named Lynch. Talk to
him and after a bit of dialogue, you'll find that he wants to kill you! Well,
we can't have that now, so you kill him right back. Take the Storage Room key
and let Graman gro-Marad out of the room. He'll tell you that he can steer the
ship back to port, but he needs unrestricted access to the wheel. Hence, you
need to get rid of the other bandits.
Enter the top deck and you'll encounter another bandit. She (Minx)
should talk to you and after some dialogue, will again try to kill you.
Dispatch her and take the Top Deck Key. Go to the top deck and you'll find yet
another bandit (Wrath) guarding the wheel. Slay him after talking to him and
take the Cabin Key. Go back to Graman and tell him to take the wheel. He'll
say that he won't move till the Captain is safe.
Enter the Captain's Cabin. You'll be greeted by the ringleader, Selene.
When you talk to her, use these replies:
"I took the key from Wrath"
"I want to join the gang"
"...Three months ago"
"To find the Golden Galleon"
"You mean in Bravil?"
She'll be very afraid of your skills and surrender to you, giving you
her weapon. Talk to the Captain and ask about "Selene." He'll tell you that
he wants her locked up in a room on the Inn Deck. Escort Selene down there and
talk to Captain Ormil again. He'll say that you're heading back to port and to
rest. Do so in the bed you rented.
When you wake up, you'll be back in port. Talk to Ormil and he'll tell
you what happened to Selene and give you your bounty.
Reward: 300 gold
Blackwater Blade, enchanted longsword
Level 1-4
----------
Damage: 10
Absorb Fatigue 20 pts for 1 sec on Strike
Level 5-9
----------
Damage: 12
Absorb Fatigue 20 pts for 3 sec on Strike
Level 10-14
----------
Damage: 16
Absorb Fatigue 20 pts for 5 sec on Strike
Level 15-19
----------
Damage: 20
Absorb Fatigue 20 pts for 7 sec on Strike
Level 20-24
----------
Damage: 22
Absorb Fatigue 20 pts for 9 sec on Strike
Level 25+
----------
Damage: 24
Absorb Fatigue 20 pts for 12 sec on Strike
+==============================================================================+
| Imperial Corruption..................................................09-05 |
+==============================================================================+
Begin this quest by talking either to Ruslan or Luronk gro-Glurzog. You
can find them wandering about the Imperial City, either in the Market District
or in their homes in the Temple District (see my map on GameFAQs for their
locations). You learn that an Imperial Watchman has been gouging those two.
This happened at Jensine's "Good as New" Merchandise.
Head over to Jensine's. To get her to talk about it, you need to get
her disposition above 70. She'll tell you about how Audens Avidius, a Captain,
is extorting money from shopkeepers. The keepers are too scared to do anything,
so they need help. She says that another Watch Captain could help.
Speak to any Watchman and ask about "Corrupt Imperial Officials" or
something like that. They'll tell you to talk to a Watch Captain, and then you
ask where you can find one. They'll probably point out Servantius Quintillius,
a relatively new Captain (unless you haven't gotten rid of Heironymus Lex in the
Theive's Guild quest). He'll say to talk to Itius Hayn.
Travel to Hayn and he says he needs witnesses. You now need to convince
Ruslan and Luronk to testify. Get their dispotition above 60 (I believe) and
they'll agree. Now you can either follow them until they talk to Hayn, or you
can just wait a day or so until the message pops up saying that Avidius has been
arrested.
Now, wait ten days. Well, you don't have to wait, just let ten days
pass. Avidius will hunt you down and attack you. He's in a right state, rags
and all, so he should be fairly easy to dispatch.
Reward: Fame +1
+==============================================================================+
| Order of the Virtuous Blood..........................................09-06 |
+==============================================================================+
For this quest, you will be approached by Ralsa Norvalo while wandering
around the Temple District. You may have to wait a day or so (using the "Wait"
option, not just standing there) for her to talk to you. She'll tell you that
her husband needs your help and needs you to meet him at Seridur's house.
Go there and talk to Seridur. He'll tell you about the Order of the
Virtuous Blood, a vampire hunting organization. Talk to him again and he'll
give you a mark: Roland Jenseric. Turns out that Roland lives nearby in the
Temple District and you should go to his house to find a clue.
In Roland's house (you'll have to break in), on his table, on top of the
book, is a letter from a woman. You learn of Roland's secret hideout to the
east of Imperial City. Travel there and enter the shack.
Talk to Roland. He'll tell you his story if you promise not to kill
him. Turns out that Seridur is the vampire. You now have to find out where
he might be. You have to go to the "First Edition" and talk to Phintias.
Phintias tells you that Seridur has mentioned Memorial Cave before. You
should go there to continue your hunt. Memorial Cave, originally a burial
chamber, is now a vampire lair. You have to find Seridur and slay him.
Quickest way is to take a right as soon as you can and follow the passage along
the way. There are about 8 vampires total in the cave, if you feel like killing
them all. Good loot.
With Seridur dead, go back to Roland's shack. He'll thank you for
clearing his name and tell you to meet him at the Order's headquarters. When
you make your way there and talk to Roland, you learn that he (and you) are now
members of the Order. You also get a shiny ring for your trouble.
Reward: Ring of Sunfire - Resist Disease 25%
Reflect Spell 17% (these values depend on your level)
Status of "Brother" in the "Order of the Virtuous Blood"
Roland will award you 250 gold for every sample of Vampire Dust you
bring back to him
+==============================================================================+
| Go Fish..............................................................09-07 |
+==============================================================================+
Start this quest by talking to Aelwin Merowald in the Weye Settlement
just to the west of Imperial City. He's a fisherman who chose the wrong end of
a Slaughterfish to mess with and subsequently got bitten. He had a great deal
with an alchemist for the Lake Rumare Slaughterfish scales which only grow on
the fish in the Lake. He needs 12 more.
Well, remember the puny guppies from Morrowind? Well, the slaughterfish
are back with avengence in Oblivion. You won't have an easy time getting the
scales unless you're level 50. Seriously. Easiest way to get the scales is to
cast Detect Life and head to the waypoint markers. You'll see the fish floating
around. Find and kill 12 and be sure to loot their scales.
Take them back to Aelwin and he'll reward you.
Reward: Jewel of the Rumare, enchanted ring - Water Breathing on Self
Fortify Athletics 4 pts on Self
+==============================================================================+
| The Collector........................................................09-08 |
+==============================================================================+
To begin this quest, you must have found an Ayleid Statue. The easiest
one to find is in Vilverin. You probably saw Vilverin very early in the game;
it's that Alyeid ruin you see right as you leave the Imperial Sewers after the
Emperor gets assassinated. It's a long way to get to the artifact inside
Vilverin. You'll first have to fight or sneak past bandits, then undead, and
finally a necromancer. But you should find it in the deepest bowels of Vilverin
on a pedestle.
You should then make your way to Umbacano Manor in the Talos Plaza
District in Imperial City. Enter the house and you should be approached by
Umbacano's butler, a Nord. Show him the statue and he'll take you to Umbacano.
Umbacano will then buy your statue for 500 gold and ask you to find the rest of
the set. Their locations are as follows:
1.) Vilverin - outside Imperial City Sewers after you first exit them
2.) Wendir - northwest of Hackdirt
3.) Culotte - by "The" of "The Yellow Road" in the east shore of the Upper Niben
4.) Weyandawik - northwest of Bravil
5.) Moranda - under the "The" of The Orange Road, northwest of Imperial City
6.) Mackamentain - northwest of the small lake under the word "Basin" in
Nibenay Basin, far south of Cheydinhal
7.) Ninendava - northeast of Chorrol, just past Sancre Tor (a fort)
8.) Fanacas - northeast of Cheydinhal
9.) Welke
More coming
+==============================================================================+
| A Venerable Vintage..................................................09-09 |
+==============================================================================+
Begin this by talking to Nerussa, the innkeep of the Wawnet Inn, just
across the bridge west of Imperial City in Weye. She's looking for some vintage
wines. Another way of initiating this quest is by finding a bottle of the
Shadowbanish Wine while you explore.
She's looking, specifically, for Shadowbanish Wine, a drink imbued with
magical powers. They can be found at old Fort ruins. She wants six samples.
Here are some locations of the wines:
1.) Vault of Frostcrag Spire (only if you have the Wizard's Tower mod from
Bethesda)
2.) Fort Grief (do "Caught in the Hunt" first)
3.) Fort Irony (west of the Mouth of the Panther)
4.) Fort Carmala (north and a bit east of Hackdirt, do "A Shadow Over Hackdirt"
to find this more easily)
5.) Fort Vlastarus (east of Skingrad)
6.) Fort Dirich
7.) Fort Aurus
8.) Fort Scinia
9.) Fort Magia
Once you find six samples (there are always 2 bottles at each Fort, but
only one at the Frostcrag Spire vault) take them back to Nerussa for your
reward.
Reward: 1000 gold
For every bottle extra you bring her, she'll give you 100 gold
+==============================================================================+
| Kvatch Quests........................................................10-00 |
+==============================================================================+
And now for the only city completely terrorized by the hordes of
Mehrunes Dagon. Unfortunatly it's in shambles - I really hope that Bethesda
makes a mod that restores Kvatch to its former glory (after the player saves the
city, of course).
+==============================================================================+
| The Sunken One.......................................................10-01 |
+==============================================================================+
Begin this one at the Shetcomb Farmhouse just east of the center of
Kvatch. You will find a farmhouse, stable, and garden. Enter the house. You
should get a message saying that it looks abandoned and to look for the owner.
Look around and you'll find a journal entry, part one. It points you to
Sandstone Cavern. Make your way there, minding the various beasties.
Enter Sandstone Cavern. You'll have to follow the quest arrow to the
next part of the journal entry. It's sitting on top of a chest next to the
entrance to the Big Rooms area. Now it should point you towards the next
journal piece. Enter the Big Rooms. Once there, you'll find a part that has
you walking in a sort of valley between two high walls. You'll probably walk
past Slythe Seringi's corpse before you spot it, but a popup will show. Check
his corpse to find his last journal entry. Loot the bag if you want. If you
do, a Storm Atronach will spawn nearby.
Reward: Assorted gems and gold
If you explore the cave further, you should find a few chests with some
nice leveled loot.
+==============================================================================+
| Leyawiin Quests......................................................11-00 |
+==============================================================================+
This city reminds me of Williamsburg, Virginia for some reason. I think
it's the orange stucco walls.
+==============================================================================+
| Mazoga the Orc.......................................................11-01 |
+==============================================================================+
I think this one is started by asking about "Rumors." There is an Orc
in the castle posing as a knight that the Count Marius Caro wants to know more
about.
After talking to the Count, you find that he does indeed want to find
out more about this Orc. Big surprise. Go talk to Mazoga and you learn that
she's parentless and a free Orc. She also wants to talk to Weebam-na for some
strange reason. Might as well oblige.
Go visit Weebam-na and ask him to visit Mazonga. If your disposition is
above 60, he'll agree. So he talks to Mazoga and she wants him to lead her to
Fisherman's Rock, a six hour walk. As she won't tell Weebam-na what it's for,
he won't lead her there. Talk to Mazoga and she'll ask you to lead her there.
Once you get to Fisherman's Rock (you might have to push Mazoga towards
the camp, she got stuck for me), Mazoga will talk with one of the people there.
And they'll fight. 4 vs 2. Kill them all and talk to Mazoga. She'll thank
you for helping avenge her friend and tell you to loot whatever you want. Do so
and travel back to Castle Leyawiin. Talk to the Count and he'll reward you.
Reward: Fame +1
Chance to do the quest "Knights of the White Stallion"
+==============================================================================+
| Knights of the White Stallion........................................11-02 |
+==============================================================================+
Now the Count has another quest for you. This time, there are a group
of bandits called the "Black Bow Bandits." Oooh, scary. You need to talk to
Mazoga to find their location. Travel to the map marker (with Mazoga!) and wait
till 12:00 midnight. You should see a guy creeping into the ruins. Follow him
and take out all the bandits there. Loot whatever you want and talk to Mazoga.
She'll head back to the castle, as should you.
Talk to the Count again and he'll reward you and Mazoga.
Reward: Status as a Knight-Errant for the Knights of the White Stallion
Key to the White Stallion Lodge (north of Leyawiin)
100 gold bounty for any Black Bows you return to the Count (signifying a
kill of a Bandit)
Leyawiin Shield
Fame +1
+==============================================================================+
| Whom the Gods Annoy..................................................11-03 |
+==============================================================================+
Ask about "Rumors" and you'll hear of the odd noises and smells coming
from Rosentia Gallenus's house.
Visit Rosentia and you'll see that she's INFESTED WITH SCAMPS!!! RUNNN!!
Just kidding. She does have scamps, but for a different reason. Turns
out that her newly acquried staff is the cause of her worries. She needs to get
rid of it, but needs your help. She asks you to talk to Alves Uvenim at the
Mages Guild.
Alves tells you that you can dump the staff at the shrine to Sheogorath
in Darkfathom Cave. Tell Rosentia this and she'll ask you to do it, of course.
She doesn't want to get dirty.
Darkfathom cave is east of Leyawiin. Short walk. Enter and start
sneaking. I'd use the left passage, as you can get out of the cave that way and
you won't have to fight any Daedra on your way back. Make your way towards your
quest arrow, sending any Daedra you find back to Oblivion. Eventually, you'll
enter a chamber with a nice stone altar and a statue of Sheogorath. Open your
inventory and Shift-click on the Staff to remove it (when you're standing in
front of the altar). Leave the cave, be careful of any remaining Daedra, and
return to Rosentia.
She thanks your for your work blah blah blah.
Reward: Ring of Eidolon's Edge, enchanted ring
Level 1-4
----------
Fortify Block 5 pts on Self
Fortify Blade 5 pts on Self
Level 5-9
----------
Fortify Block 7 pts on Self
Fortify Blade 7 pts on Self
Level 10-14
----------
Fortify Block 9 pts on Self
Fortify Blade 9 pts on Self
Level 15-19
----------
Fortify Block 11 pts on Self
Fortify Blade 11 pts on Self
Level 20-24
----------
Fortify Block 13 pts on Self
Fortify Blade 13 pts on Self
Level 25+
----------
Fortify Block 15 pts on Self
Fortify Blade 15 pts on Self
+==============================================================================+
| Buying a House in Leyawiin...........................................11-04 |
+==============================================================================+
Get the Count's disposition above 70 and ask about the house. It costs
7,000 gold. Enter it and you'll be prompted to get the furnishings.
Head over to Best Goods and Guarantees and buy the furnishings from
Gundalas. They're about 1,000 each. After purchasing them all, you're done.
Reward: A squatty little shack in Leyawiin, a bit bigger than in Imperial City
+==============================================================================+
| Tears of the Savior..................................................11-05 |
+==============================================================================+
S'drassa of the Mage's Guild likes collecting shiny gems. He has in
mind a couple very rare ones, specifically Garridan's Tears. Speak to him
further and you learn that Garridan was a knight magically frozen. His tears
were frozen too, somehow. S'drassa refers you to his friend Julienne Fanis at
the Arcane University for more information.
She tells you to read the book "Knightfall," which you can buy at the
First Edition in the Market District. According to the book, Garridan was
looking for the Everflow Ewer at Frostfire Glade, somewhere in the mountains
by Bruma. It also mentions that you'll need Refined Frost Salts to gain
entrance to Frostfire Glade. Julienne has them.
Now travel to the Glade. Enter the cave. Make your way past the
critters to the door. Activate it and the Frost Salts will open it. Now you're
in the Glade. There might be a Frost Atronach; at least, there was for me. see
the giant icy thing with the mist around it? Turns out that Garridan was frozen
by a Frost Atronach for all eternity. Sucks to be him. The misty area will
hurt you little by little, as the frost burns like fire.
Now the hard part. The tears are a pain to find. I know that one for
sure is near the top of the icy frozen thing. They're little blue tear-shaped
things, probably only 5 inches long. Look hard and look in first person mode.
There are four others on the ground. After you find all five (you don't have to
to finish the mission, however) head back to S'drassa.
Now he's happy with his new toys and rewards you nicely.
Reward: 1600 gold
+==============================================================================+
| Raid on Greyland.....................................................11-06 |
+==============================================================================+
Begin this quest by talking to Lerexus Callidus outside the west
Leyawiin gate. He has a problem with some Skooma dealers that he needs you to
take care of.
The dealers are holed up in Greyland, a house just to the southwest. Go
there and enter. You should be attacked by Kylius Lonavo and another dealer.
Kill them and take Lonavo's ring.
Deliver the ring to Lerexus and claim your reward.
Reward: 745 gold
+==============================================================================+
| Skingrad Quests......................................................12-00 |
+==============================================================================+
What can I say? It reminds me of pictures of London. And everything
looks REALLY expensive. The house in town costs 25,000 gold for cripes sake!
+==============================================================================+
| Paranoia.............................................................12-01 |
+==============================================================================+
Spend at least five minutes in Skingrad and you should be approached
by a dark haired Wood Elf who asks you to meet him behind the Chapel at
midnight. Name's Glarthir, and he's a nutcase, you learn from just about
anyone. Just to appease him, meet him at midnight.
First, he wants you to follow Bernadette Peneles to see if she's
watching him. She leaves her house at 6:00 AM. Wait around till she shows and
follow her until you get tired of it. Maybe talk to her. Doesn't matter.
Report back to Glarthir at midnight again. He'll be surprised that she isn't in
on the plot against him, but he gives you another mark: Toutius Sextius.
Another one plotting against Glarthir. Oh joy. If you want, you can
actually follow Toutius around. Or you could just wait 24 hours until Glarthir
comes back behind the Chapel. Your call. Tell him Toutius isn't plotting
against him. He'll start getting suspicious, especially when you ask him about
your payment. Anyway, one more mark: Davide Surilie.
This one's the owner of the vineyard and the supposed "ringleader" of
Glarthir's conspiracy. Again, you can follow him or wait; doesn't really
matter. Tell Glarthir that Davide isn't plotting and now he thinks YOU'RE in on
the plot. And he tries to fist you to death. Don't make me laugh. I find it
poetic justice to hand-to-hand him, but you can kill him any way you want.
Might as well train your auxiliary combat technique. (I've also gotten reports
of him coming after you with an axe, just to warn you.)
Reward: 300 gold
Key to Glarthir's house (looted off his corpse)
Another way this quest plays out is if you tell Glarthir that everyone's
plotting against him. Then he asks you to kill all of them, starting with
Davide Surilie. If you don't kill Davide first, then the guards will find you
out, no matter if you stealth kill the others. Doesn't make sense, but oh well.
Kill Davide and kill the others and report back to Glarthir.
Reward: 1000 gold
Another way, after Glarthir asks you to kill the others, if you report
his request to a guard, they will run off and pwn the crap outta him. Darn
crazy Wood Elf. Or you can tell one of the marks that Glarthir wants them dead
and they'll kill him. Or you can refuse to kill the marks and Glarthir will try
it himself but fail.
Reward: 300 Gold
Key to Glarthir's House (looted off his corpse)
And yet another way, if you meet Glarthir at the Chapel originally and
then ignore his request, come back about a week later, you'll find that he
succeeded in killing Bernadette Peneles but the Guard got to him and whacked
him. His corpse is still up for looting though.
Reward: Key to Glarthir's House
+==============================================================================+
| Seeking Your Roots...................................................12-02 |
+==============================================================================+
To begin this mission, you must find a Nirnroot. I know off hand a
couple locations:
1.) The Gilded Carafe, Market District, Imperial City - behind the counter
2.) Hieronymus Lex's room, Temple District, Imperial City - on a table near his
bed. His room is at the very top of a guard tower barracks in the northeast
corner of the Temple District. It's off limits, so sneak carefully.
3.) Anvil, east of the main entrance, at the base of the statue that's
surrounded by water.
Another site has a pretty good list as well:
http://elderscrolloblivion.inkom.hr/nirnroot.html
Then you should talk to any alchemist (Not the one in the Gilded Carafe
if you stole her Nirnroot) and they'll tell you to talk to Sinderion in
Skingrad. Travel to Skingrad and ask around for Sinderion. He's in the cellar
of the West Weald Inn.
He'll comment on the unique properties of the plant and send you on a
quest to find 10 samples from a grove and other places. The grove only had 3
for me when I went, so I had to look elsewhere.
When you find 10, talk to Sinderion again. He says he'll need 24 hours
to brew up a batch - and he can make a stronger potion if you bring him another
20 nirnroots. Great.
Weak Elixir of Exploration:
Fortify Health 20 pts for 300 seconds
Night Eye for 300 seconds
Once you find another 20 Nirnroots, bring them back to Sinderion. Wait
the customary 24 hours and he'll have the Moderate Elixir for you.
Moderate Elixir of Exploration:
Fortify Health 20 pts for 300 sec
Fortify Fatigue 20 pts for 300 sec
Night Eye for 300 sec
Once you find 30 more Nirnroots, bring them back to the cellar. After
24 hours, he'll have the Strong Potion ready for you.
Strong Potion of Exploration:
Fortify Health 20 pts for 300 sec
Fortify Fatigue 20 pts for 300 sec
Night Eye for 300 sec
Fortify Blade 5 pts for 300 sec
Fortify Blunt 5 pts for 300 sec
Fortify Destruction 5 pts for 300 sec
Fortify Restoration 5 pts for 300 sec
Fortify Sneak 5 pts for 300 sec
He then asks you to find him another 40 samples of Nirnroot. As if the
First 60 weren't hard enough. Find them and return them to Sinderion. He'll
be ecstatic that you were able to find them and rewards you with the Grand
Elixir of Exploration.
Grand Elixir of Exploration:
Fortify Health 20 pts for 300 sec
Fortify Fatigue 20 pts for 300 sec
Night Eye for 300 sec
Fortify Blade 10 pts for 300 sec
Fortify Blunt 10 pts for 300 sec
Fortify Destruction 10 pts for 300 sec
Fortify Restoration 10 pts for 300 sec
Fortify Sneak 10 pts for 300 sec
Reward: Sinderion will now pay you for every 10 nirnroots you find him.
+==============================================================================+
| Buying a House in Skingrad...........................................12-03 |
+==============================================================================+
Begin this quest by talking to Shum gro-Yarug, the Count's butler.
In order for him to discuss it with you, you need over 70 disposition and at
least 15 renown (fame minus infamy). The house costs a whopping 25,000 gold.
If you think that's a lot, wait till you buy the furnishings. In total, this
house will cost you at least 60,000 gold to purchase and furnish. However, it
is quite a big place.
Reward: A fully furnished mansion in loverly Skingrad.
+==============================================================================+
| Helping Hands........................................................12-04 |
+==============================================================================+
This quest ties in with the one above. When you purchase the Servant's
Quarters upgrade for your house, a Nord woman named Eyja will appear in
Colovian Traders. Maybe not immediately, you might have to wait a bit. She was
there for me in the morning, about 9:00 to 11:00. Anyway, talk to her and
she'll offer her services as a housekeep for 150 gold. Quite a deal, I'd say.
Reward: A servant for your Skingrad house. She gives you food and wine if you
have the Kitchen upgrade and you ask her for it.
+==============================================================================+
| The Rosenthorn Cache.................................................12-05 |
+==============================================================================+
Ok, for this one you need the Skingrad house. Enter the main bedroom
and pause. See the desk to your left? Look directly above it. See the ledge
on the top of the wall? Jump up there. You might have to go from desk to
bookshelf to get there. Anyway, you'll find an old scroll, which you should
read. It tells you of a treasure hidden somewhere in the house.
Go to the basement. See the support with the garlic hanging on it? The
treasure is on one of the triangular braces in an hourglass. Activate the loot
and you will get your reward.
Reward: 6 flawless gems
Ring of the Grey - Fortify Sneak 5 pts
Fortify Security 5 pts
Fortify Marksman 5 pts
Fortify Acrobatics 5 pts
Detect Life 50 ft
Resist Poison 50%
(This is at level 22)
+==============================================================================+
| Master Trainer Quests................................................13-00 |
+==============================================================================+
when you reach level 70 for each skill, you can only seek training from
Master Trainers. All others are maxed out like in Morrowind. Now there are
little quests to find each Master and get them to train you. You learn of the
Masters from one of the mid-level trainers after reaching level 70 for that
skill and them asking them about "Training."
You can find a listing of all the Trainers in eldin2003's Trainer's
Guide on GameFAQS.com.
+==============================================================================+
| Acrobatics Training..................................................13-01 |
+==============================================================================+
I learned from Ganredhel, a resident of cheydinhal, that Aerin trains
high level Acrobatics. She lives at a camp called Aerin's Camp (wonder how they
got that?) directly north of the "e" in Cheydinhal and east of Azura's Shrine.
Once you get there, you'll not find Aerin at all. You find Tolbern, a
Nord male. He says that he hasn't seen Aerin in a while but he knows a fair
bit about Acrobatics himself. He agrees to teach you without setting you a
task; he only want the money you pay him per session.
Reward: Availability to train Acrobatics from Tolbern
+==============================================================================+
| Alchemy Training.....................................................13-02 |
+==============================================================================+
I talked to Ardaline, a resident of the Bravil MAge's Guild, to see who
the Master alchemy trainer is. Turns out that it's that crazy Sinderion, the
one who wants you to get all those Nirnroots. Joy.
Travel to Skingrad and find the West Weald Inn. Sinderion occupies the
cellar. Ask him about training and he'll ask you to find him some excellent
vintage wines: Tamika and Surilie Brothers Vintage 399. The Castle Skingrad
wine cellar has them. Enter the Castle County Hall and take the steps up.
It's the door all the way in the corner of the balcony (you have to enter
through the Dining Hall). Enter the wine cellar from the Dining Hall, find the
wines on the racks there and take them back to Sinderion.
Reward: Availability to train Alchemy from Sinderion
+==============================================================================+
| Alteration Training..................................................13-03 |
+==============================================================================+
I spoke to Athragar of the Chorrol Mages Guild about "Training" and he
pointed me towards Tooth-in-the-Sea. Tooth spends most of his time actually in
the Nibenay Bay. Underwater. Odd.
Tooth will agree to train you only if you stay underwater with him for
three hours consecutively. Easiest way? Get an item with a constant effect
water breathing enchantment. These are a little hard to come by, but I do know
that if you do the quest "Go Fish" (number 09-07 in this guide) you get a ring
that does this. Or you can buy a water breathing spell at Edgar's Discount
Spells in Imperial City, Trayvond in Cheydinhal's Mages Guild, or Ungarion at
The Warlock's Luck in Bravil. In any order, stay underwater with Tooth for
three hours (you can't fast-wait, so it's a pain) and he'll agree to train you.
Reward: Availability to train Alteration from Tooth-in-the-Sea
+==============================================================================+
| Armorer Training.....................................................13-04 |
+==============================================================================+
Rossan of A Fighting Chance in the Market District told me about
Gin-Wulm, the Master armorer trainer. He lives in The Best Defence, also in the
Market District.
He may not be in the shop though. Make "Armorer Training" your active
quest and the quest arrow should point you to him. Ask him about Training and
he'll ask you what the name "Hazadir" means to you. You can only reply
"Nothing." He tells you of a book that will inform you of Hazadir which can be
purchased at the First Edition. Go there and buy "The Armorer's Challenge." Be
sure to read the book and to KEEP it. Go talk to Gin-Wulm again. You can now
say who Hazadir is and Gin-Wulm will train you.
Reward: Availability to train Armorer from Gin-Wulm
+==============================================================================+
| Athletics Training...................................................13-05 |
+==============================================================================+
Honditar in Chorrol gives away Rusia Bradus, who lives in Anvil with
Silgor Bradus.
The quest here is quite simple really, as she just wants you to "see the
world". This means that you must discover at least 100 diffirent places on the
worldmap. After that she agrees to train you.
Reward: Availability to train Athletics from Rusia Bradus
+==============================================================================+
| Blade Training.......................................................13-06 |
+==============================================================================+
Rhano of the Anvil Fighter's Guild told me about Alix Lencolia, a
blademaster who lives at the Faregyl Inn south of Imperial City.
Alix will train you only if you have a fame or infamy above 20. Doesn't
matter which as long as one is above 20. If you have level 70 Blade, I hope you
have at least 20 fame or infamy, in any case.
Reward: Availability to train Blade from Alix Lencolia
+==============================================================================+
| Block Training.......................................................13-07 |
+==============================================================================+
I heard from Umbrose Canne, a resident of Skingrad, that Andragil of
Bravil trains advanced Blocking. Andragil lives right above Dro'Shanji.
Talk to her and she'll agree to train you if you can withstand about
30-45 seconds of whacking from her. Just hold up your shield and wait it out.
Simple.
Reward: Availability to train Block from Andragil
+==============================================================================+
| Blunt Training.......................................................13-08 |
+==============================================================================+
Go to the Brina Cross Inn (near Anvil) and Christopher Marane will give
the name of Irene Metrick in Imperial City. She is usually hanging outside
Jensine's at the Market.
Irene asks the player to kill NPCs (not creatures, since that'd be too
easy). The amount I don't know, as I myself had killed about 500 of them when I
got this quest. You'll have to confirm this yourself.
Reward: Availability to train Blunt from Irene Metrick
+==============================================================================+
| Conjuration Training.................................................13-09 |
+==============================================================================+
I talked to Alberic Litte of the Chorrol Mages Guild for this. He told
me about Olyn Seran, one of Molag Bal's "worshippers" at his shrine.
Now, don't leave just yet. Go to Athragar in the Chorrol Guild and buy
a Summon Faded Wraith spell. Olyn won't train you until you summon one for him.
Problem. You need level 75 Conjuration to summon it. Get level 75, either
through training or through books. Personally, I ran around Cyrodiil summoning
skeletons and scamps until I got level 75.
Go to Molag Bal's shrine. For directions, go to number 14-09 in this
guide. Talk to Olyn and he'll ask you to summon the Wraith. Do so and he'll
train you.
Reward: Availability to train Conjuration from Olyn Seran
+==============================================================================+
| Destruction Training.................................................13-10 |
+==============================================================================+
Marc Gulitte in Anvil Mages' Guild refers you to go to Bralsa Andaren
next to the Kynareth wayshrine near Fort Dirich, north-northwest of Skingrad
(it's quite near the Sanguine Shrine).
Bralsa requests that you "tear nature asunder" by killing 30 bears and
bringing their pelts to her. Sounds like great fun.
Reward: Availability to train Destruction from Braslo Andaren
+==============================================================================+
| Hand-to-Hand Training................................................13-11 |
+==============================================================================+
Davela Hlaren in Imperial Bridge Inn and Raqanar in Cheydinhal Castle
both refer to Helvius Cecia in Bruma. He wants to see if you can punch, so
you'll have to fight him 'till he says otherwise. Unarmed combat, of course.
After he gets sufficent amout of whooping on his part, he'll talk and
agree to train you.
Availability to train Hand-to-Hand from Helvius Cecia
+==============================================================================+
| Heavy Armor Training.................................................13-12 |
+==============================================================================+
After talking to Valus Odiil at the Grey Mare in Chorrol, I learned that
Pranal teaches advanced heavy armor skills. You can find Pranal at the Roxey
Inn north of Imperial City.
Talk to Pranal and you learn that he wants to give a gift of a silver
pitcher and 4 silver glasses to his sweety, Malene. You can find these items
in nice houses. Also, Sinderion in the cellar of the West Weald Inn in
Skingrad has enough of both.
Go back to Pranal and he'll ask you to give them to Malene. Do so and
talk to him again. He'll agree to train you.
Reward: Availability to train Heavy Armor from Pranal
+==============================================================================+
| Illusion Training....................................................13-13 |
+==============================================================================+
I spoke to Kud-Ei in the Bravil Mages Guild and was told about Martina
Floria, the illusion Master. Floria lives in the Chironasium of the Arcane
University in the Imperial City. Obviously, if you don't have access to the
Arcane University, you won't be able to get training. To get access, you need
to have gotten recommendations from all the city Guild heads. See a Mages Guild
guide for that information.
Martina wants a trade for her services - namely 10 Welkynd Stones. I
happened to have 10 handy (from an Ayleid ruin) so I got this easily. If you
need the stones, visit a larger Ayleid ruin for 10 at once.
Reward: Availability to train Illusion from Martina Floria
+==============================================================================+
| Light Armor Training.................................................13-14 |
+==============================================================================+
I talked to Luciana Galena (yes, the Thieve's Guild fence) in Bravil to
learn about Master trainer J'Bari. He lives in Leyawiin.
J'Bari won't train you for free though. He wants you to get him an
Elven Cuirass. I happened to have one stashed in a chest, so that's what I gave
him. If you're over about level 10 or 13, bandits should be wearing them, if
you don't have one on hand.
Reward: Availability to train Light Armor from J'Bari
+==============================================================================+
| Marksman Training....................................................13-15 |
+==============================================================================+
Pinarus Inventius (Anvil) and Reman Broder (Skingrad) both tell you to
seek Alawen. She can be found at Troll Candle Camp, near the Gweden/Gwenden farm
outside Anvil (the farm's in the quest Siren's Deception, number 04-02), The
camp is roughly to south from Kvatch (I found it that way).
Alawen trains the player only if you bring her the RIGHT equipment: one
standard Elven Bow without enchantments.
Reward: Availability to train Marksman from Alawen
+==============================================================================+
| Mercantile Training..................................................13-16 |
+==============================================================================+
I talked to Seed-Neeus after maxing out her training services. She told
me about Palonirya, owner of Divine Elegance in the Imperial City Market
Discrict.
Travel there and talk to Palonirya. The only way she'll agree to train
you is if you have proficient captial to become a successful merchant yourself.
Meaning she wants to see you holding 10,000 gold on your person. If you got it,
good. If not, get it. It's easy after you can loot Daedric stuff from NPCs and
Dremoras in the Oblivion planes :)
Reward: Availability to train Mercantile from Palonirya
+==============================================================================+
| Mysticism Training...................................................13-17 |
+==============================================================================+
I spoke with Ita Rienus at the Bravil Mages Guild and she told me about
Dagail, the Master Trainer. Dagail is the head of the Leyawiin Mages Guild.
Speak with Dagail. She requires that you close at least three Oblivion
Gates before she'll train you. Easy-peasy-lemon-squeezy.
Reward: Availability to train Mysticism from Dagail
+==============================================================================+
| Restoration Training.................................................13-18 |
+==============================================================================+
Othesse in Cheydinhal chapel and Marz in Bravil chapel tell you to find
Oleta to get the restoration training. Oleta can be found in Kvatch, or what's
left of it.
The quest is perhaps the simplest of all so far: close the gate (if you
haven't done so yet) and help Savlian Matius retake the Castle Kvatch.
Reward: Availability to train Restoration from Oleta
+==============================================================================+
| Security Training....................................................13-19 |
+==============================================================================+
I have it from a reliable source (Dro'Shanji of Bravil) that J'baana,
a guest of the Imperial Legion, teaches advanced Security methods.
J'baana asks you to fetch a message from S'krivva, a Thieves Guild
doyen in Bravil. *sigh* and we were just there too... Anyway, get the message,
bring it back, and J'baana will agree to train you.
Reward: Availability to train Security from J'baana
+==============================================================================+
| Sneak Training.......................................................13-20 |
+==============================================================================+
I started this one by talking to Othrelas of Elven Gardens, after I had
finished the final Thieve's Guild quest. Doesn't make a difference. Anyway,
ask him about "Training" and he tells you that Marana Rian does Sneak training.
Go find her. Ask her about Training and she'll tell you that she'll
only train you if you can pickpocket a coin out of her pocket. Wait till she
turns her back and no one's watching, quicksave, and take the coin. Talk to her
again and she'll agree to train you.
Reward: Availability to train Sneak from Marana Rian
+==============================================================================+
| Speechcraft Training.................................................13-21 |
+==============================================================================+
Varon Vamori in Bravil and Gruiand Garrana in Cheydinhal chapel both
tell you to seek Tandilwe in Temple District of IC. He requests you to speak to
ALL beggars in Cyrodiil in order for him to train you.
There is total of 19 of them and they're spread like this: two in each
county-city (except Kvatch) and the remaining 5 are in Imperial City. After
this, return to Tandilwe and he should train you.
Reward: Availability to train Speechcraft from Tandilwe
+==============================================================================+
| Daedric Shrine Quests................................................14-00 |
+==============================================================================+
The Daedric gods from Morrowind are back. I think there are more this
time around though. Anyway, you can do little quests for them to receive their
little trophies, usually very helpful items.
Finding their shrines may be difficult. I'd suggest using Dacium's map
on GameFAQs.com to find them. Also, I believe an Altmer in the Arcane
University puts the locations of a few on your map after you ask him about
the shrines. Can't remember who it is.
The reward items DO NOT differ in their stats depending on your level.
They're the same no matter what level you do them at.
+==============================================================================+
| Azura's Shrine.......................................................14-01 |
+==============================================================================+
*You need to be level 2 for this quest*
Azura is a good goddess. Very hospitable. For this, you need to be
level 2. Bring some Glow Dust with you to the Shrine (which is due north of
Cheydinhal, just past the northern tip of that lake there) and activate her
shrine at either 6:00 AM or PM. Glow Dust, by the way, is available at the Main
Ingredient in the Imperial City Market District.
She'll tell you about some of her followers who fell to a vampire they
were quested to slay. when I say fell, I mean they became vampires themselves.
Travel to the Gutted Mine. Clear it out. Stealth helps a bit, but so whatever
you need to to kill the vamps. You'll probably get porphyric hemophilia, but
don't worry.
Go back to Azura and she'll thank you. Be sure to cure yourself of
vampirism at a Chapel or otherwise unless you want to become one a Nosferatu.
Reward: Azura's Star, a refillable soul gem
+==============================================================================+
| Boethia's Shrine.....................................................14-02 |
+==============================================================================+
*You need to be level 20 for this quest*
This guy is bloodthirsty. Whoo boy. His shrine is a pain to get to as
well. There are no easy directions - use Dacium's map on GameFAQs.
You need to offer him a Daedra Heart. And I think he only talks to you
during the day, as he wouldn't talk to me at night. Anyway, Daedra hearts are
commonly found on the corpses of higher-level dead Daedra and in some alchemy
stores. Boethia tells you that you have to pass a test, namely a sort of
gladiatorial tournament.
He opens up a portal to one of his Oblivion planes. Enter. Go forward
and then right and you should see the gate. Boethia will kind of walk you
through the whole thing. The gates will open for you and you'll have to kill
each opponent to pass. I was at level 32, so it was a piece of cake for me.
Use whatever you need to to kill each and loot their nice stuff. After you've
killed all 9 of them, Boethia will open up a portal for you back to Tamriel.
Talk to his shrine again for your reward, oh proud gladiator.
Reward: Goldbrand, enchanted blade - Fire damage 22 pts
+==============================================================================+
| Clavicus Vile's Shrine...............................................14-03 |
+==============================================================================+
*You need to be level 20 for this quest*
To find Clavicus Vile's shrine, first find Fort Virtue. For this, exit
the Imperial City through the Talos Plaza District, cross the bridge, and start
on the path heading south. Keep following it, passing the ruins of Fanacasecul,
and you'll arrive at Fort Virtue. Now turn southwest and you should see the
map icon for the shrine.
Clavicus wants an offering of 500 gold. Then he asks you to retrieve
the Umbra Sword. He says to start at Pell's Gate.
Once you reach Pell's Gate, Barbas, Clavicus' dog, will start talking to
you. He says that returning Umbra is a big mistake. Meh.
Speak with Irroke the Wide about Umbra. He'll tell you that Umbra might
be found in Vindasel, an Alyeid ruin. Travel there and enter.
Make your way through the ruin (not much to fight here, just a couple
rats and booby traps) to the bottom level. Here you should find Umbra. Talk to
her and she'll give you the choice of death by pointy blade or life by getting
the hell out of her house. Barbas will then start talking again. Ignore him
and fight Umbra. She's one tough cookie, but not too tough. Kill her, loot her
stuff, and make your way back to Clavicus.
Now for the choice. You can either give the sword to Clavicus or not.
If you do, he gives you the Mask of Clavicus Vile. Otherwise you get to keep
Umbra. However, the sword will now weigh 45 lbs. instead of 0. And you've
upset a Daedra Lord. Wooooo, I'm scared now.
Reward: Mask of Clavicus Vile - Fortify Personality 20 pts
or
Umbra, enchanted blade - Soul Trap 120 secs on strike (note, this is one
of the best, if not THE best, swords in the game)
+==============================================================================+
| Hermaeus Mora's Shrine...............................................14-04 |
+==============================================================================+
*You need to be level 20 for this quest*
Hermaeus Mora is, far as I can tell, the head-honcho of the Daedra
lords. The only way you can do his quests is if you have already done all the
other Daedra shrine quests, gotten the Mysterium Xarxes from Mankar Cameron, and
have been given the Daedric Artifact quest from Martin (the latter two are from
the Main Questline). Once you've done this, sleep and a representative of Mora
will visit you. This is your tribute.
Now, once the guy visits you, you should have the map marker for Mora's
shrine. It's way the frick in the middle of nowhere, west of Bruma. Easiest
way (longer, yes, but much easier to navigate) is to start from Bruma and head
west through the mountains. There's a path to follow the spans the nasty gorges
and stuff.
***MAKE A FRESH SAVE BEFORE YOU TALK TO THE STATUE***
Hermaeus Mora tasks you with this: collect souls from each of the ten
species of humanoid of Tamriel. He gives you a spell called "Mora's Soul Trap"
which only works on humanoids. Basically, you have to find one of each specie,
cast that soul trap spell on it, and kill it.
I've read about bugs with this quest. DO NOT cast the soul trap spell
on more than one NPC at once; this will make you unable to trap any more souls
with the spell. You will have to reload that fresh save. Also, sometimes the
soul trap won't trap a race. If this happens, first make sure you don't already
have that race. Second (I usually quicksave before I kill one of the people),
try reloading before you killed the person to see if it works then. If not, you
will have to reload that fresh save I mentioned before.
Now the hard part - finding candidates for murder. I'd go with bandit
lairs and the other Daedra shrines. Fort Alessia (southeast of Imperial City,
just to the west of that big ol' bridge there) had four of the souls I needed.
The rest I got from the shrines. Except the Khajiit. That one I got in Bravil
at the Skooma Den. Anyway, collect these souls and bring them back to Mora.
Reward: Ohgma Infinium - a book that raises 3 skills and 2 attributes by 10
points each
Path of Steel - Strength, Speed, Blade, Blunt, Heavy Armor
Path of Shadow - Speed, Acrobatics, Sneak, Security, Light Armor
Path of Spirit - Intelligence, Willpower, Destruction, Conjuration,
Restoration
This book is one use only. Unfortunately. And it does attribute to
your leveling up, so if you have your power-leveling set up just so, you may
want to think a little before using the book.
+==============================================================================+
| Hircine's Shrine.....................................................14-05 |
+==============================================================================+
*You need to be level 17 for this quest*
The shrine of the hunter is located northeast of the Inn of Ill Omen.
It's actually directly between that and For Alessia.
Hircine demands an offering of a pelt - bear or wolf. Then he tasks you
to bring him the horn of the unicorn at Harcane's Grove.
Travel to the Grove. Guarding the unicorn are three minotaur guardians.
They are quite strong. Threw my body around a few times, even at level 31.
Kill them (might as well soul trap them) and kill the unicorn as well. Take its
horn back to Hircine.
Enjoy your new armor, hunter.
Reward: Savior's Hide, enchanted cuirass - Resist Magicka 25%
+==============================================================================+
| Malacath's's Shrine..................................................14-06 |
+==============================================================================+
*You need to be level 10 for this quest*
To get to Malcath's Shrine, leave Anvil heading north along the road.
Coninue heading north when the road starts curving east. Find Lord Drad's
Plantation (you should be heading straight towards it). Once there, face
north by northwest and you should see the shrine icon on your compass.
You have to talk to Shobo Gro-Rugdush about the tribute. However, if
you're not an Orc, you'll have to get his dispositon pretty high before he tells
you what the proper offering is. Malacath demands a tribute of troll fat. Yes,
demands it. See, this is no puny Daedra lord. He has anger issues. His quest
demonstrates this.
Aparrently Lord Drad (whose plantation you just passed through) is
keeping some of Malacath's ogres as slaves in a mine. This makes Malacath VERY
ANGRY!!!! ROARRRRRR!!!!
Head back to Drad's Plantation and find Drad. He'll probably be in his
house, which is technically trespassing if you enter. Be quick in talking to
him. He should tell you that the ogres are working in Bleak Mine, just on the
east side of his plantation. Be sure to make a fresh save before you go into
the mine. I've heard that if any of the ogres die, you fail. I think all of
mine died and I still passed the quest, so I don't know.
Enter the mine. Now, there are several very angry guards in the mine,
so tread carefully. If you can sneak past them, do so. You can either
pickpocket the keys for the ogres' holding cells off one of these guards or just
pick the locks of the cells. Whatever you want. Release the ogres (I'm pretty
sure they won't attack you). They'll now take their retribution against the
guards (but most likely lose). In any case, Malacath will be happy when you
return to him.
Reward: Volendrung, enchanted mace - Paralyze 3 sec
Drain Health 5 pts for 20 sec
+==============================================================================+
| Mephala's Shrine.....................................................14-07 |
+==============================================================================+
*You need to be level 15 for this quest*
Ah, Mephala. Evil b!tch. Anyway...
You need to be level 15 to begin this quest. Bring an offering of
Nightshade to her shrine for her to speak to you. She'll have a twisted little
quest for you.
Mephala tells you of two families in a peaceful village who need to
destroy eachother. Thing is, they love eachother. You need to murder the heads
of each family without being seen and plant evidence on the corpses to implicate
the other family. How evil.
Travel to Bleaker's Way. Look around the city to map it out and find
the houses of the heads of families. Enter Nivan Dalvilu's house and find his
ceremonial dagger on the table. Take it when he can't see you. Go to Hrol
Ulfgar's house and stealth kill him. Make sure you're not seen by anyone but
Hrol. When he's dead, open his corpse and put the Dalvilu ceremonail dagger in
it. Take Ulfgar's family ring (I think it's in his corpse).
Go back to Nivan Dalvilu's house. Stealth kill him and plant the Ulfgar
family ring in his corpse. Now go find anyone from either of the families.
Tell them you saw the other kill their head of house. The families will start
fighting (which, I have to admit, is pretty fun to watch) and you should go back
to Mephala. She'll be pleased with the carnage.
Reward: Ebony Blade - Silence 10 sec
Absord Health 8 pts
+==============================================================================+
| Meridia's Shrine.....................................................14-08 |
+==============================================================================+
*You need to be level 10 for this quest*
Travel to Meridia's shrine west of Skingrad, due west and a little north
of the West Gate. You need to offer her with detrius from an undead creature
(ie. mort flesh, ectoplasm, bonemeal, etc). She'll ask you to cleanse a cave
full of necromancers.
Enter the cave. You need to get to the second level to find the
necromancers. There are five, I believe. Slay them (they have over 20 Strong
Health Potions each! and good weapons too). You don't have to worry about the
undead if you don't want to. That done, go back and tell Meridia what you've
accomplished.
Reward: Ring of Khajiiti - Chameleon 35%
Fortify Speed 10 pts
+==============================================================================+
| Molag Bal's Shrine...................................................14-09 |
+==============================================================================+
*You must be level 17 to begin this quest*
This shrine is southwest of the "T" in The Great Forest, south of
Chorrol. In fact, it's directly in line between that map label and Skingrad
itself.
You must bring Molag Bal an offering of a Lion Pelt. To get one, you
need to kill a lion. Wander around in the wilderness around Anvil and you
should eventually be attacked by one.
Molag is a rat (figuratively). He wants you to corrupt a Paladin who
has taken a vow of nonviolence. This knight's name is Melus Petilius and he
lives in a shack near Brindle Home. Go there and talk to one of the residents.
They'll tell you about Melus and why he took this vow of nonviolence.
Now you have to make Melus kill you. What you have to do is first find
him while he's mourning his wife. I think he does it between 11:00 am and 4:00
or so pm. Not exactly sure, but I got him at about 11:17. Now, when he's
standing in front of his wife's grave, open you inventory. Shift+click on the
Cursed Mace Molag Bal gave you to drop it on the ground. Then cast a low level
spell on Melus. He'll get pissy at you, pick up the mace, and start whacking.
Note: at this time, it would be wise to take off your armor and anything that
reflects damage/spell.
Let him kill you. Molag will save you and transport you back to his
shrine and reward you.
Reward: Mace of Molag Bal - Absorb Strength 5 pts
Absorb Magicka 5 pts - on strike
+==============================================================================+
| Namira's Shrine......................................................14-10 |
+==============================================================================+
*You need to be level 5 for this quest*
To find Namira's Shrine, (assuming you've finished the main questline
past "Bruma Gate") go to the Oblivion Gate just outside Bruma. From there, head
due east. After a bit, the shrine icon should appear on your compass. If you
haven't done that quest yet, head east by southeast from the Bruma East Gate.
Namira only wants to talk to the repulsive, ie., you need a Personality
at 20 or below. You can to this a couple ways.
1.) Buy some Cheap Wine. It lowers your Personality 10 pts a pop
2.) Make a spell to Drain Personality whatever magnitude you need. You'll need
access to the Arcane University for this, though.
That done, drink your wine or cast your spell and talk to Namira. She
wants you to cleanse the ruin of Anga, where her followers wallow in their own
misery. Some priests of Arkay are trying to convert the followers.
She gives you a spell called "Namira's Shroud" under Targeted Spells.
Travel to Anga and enter. Find the priests. They're carrying torches, so they
won't be hard to see. Cast Namira's spell on them and watch the followers beat
the bajeezus out of the priests. Do this to all 4 priests and head back to
Namira for yoru reward, O Repulsive One.
Reward: Ring of Namira - Reflect Damage 12%
Reflect Spell 10%
+==============================================================================+
| Nocturnal's Shrine...................................................14-11 |
+==============================================================================+
*You need to be level 10 for this quest*
You must be level 10 to begin this one. Find the shrine and talk to one
of her followers. They'll give you permission to approach her shrine (be sure
to ask first). Nocturnal will ask you to retrieve the Eye of the Nocturnal,
which a couple of thieves have stolen. They reside in Leyawiin.
Ask around in Leyawiin and you'll learn that Weebam-na and Bejeen have
recently found a trinket that will make them rich. Talk to either and they'll
deny it. However, you should then make yourself unseen in their house and wait
till they talk about it. Sneaking by the front door works, and I suppose
Invisibility would too. Might have to wait a while (actual standing around, not
by pressing the "Wait" button) for them to talk.
They say that the Eye is safe at Tidewater Cave. Head there. There
will be plenty of critters in the cave. Either sneak past them or bash their
brains in: your call. You'll find the Eye floating around in a back tunnel of
the cave. Snag it and bring it back to Nocturnal.
Now she can "see" again.
Reward: Skeleton Key, an unlimited use lockpick that permanantly fortifies your
Security 40 points while it's in your inventory
+==============================================================================+
| Peryite's Shrine.....................................................14-12 |
+==============================================================================+
*You need to be level 10 for this quest*
To find this shrine, find the Silverfish River, east of Bravil. Travel
east along the river's banks, past the Imperial Bridge Inn, and you should run
into the shrine.
A popup will appear when you reach the shrine. All of Peryite's
followers are in suspended animation. Talk to Peryite to find out why.
Aparrently these idiots transported their souls into Peryite's Oblivion
realm to be closer to their lord. Peryite wants you to retrieve their souls.
Talk to him again and he'll open up a portal.
Now the hard part, finding these schmucks. There really is no easy way.
I know for certain that their souls will be walking around these bonfire-looking
things. Look for plumes of smoke in the sky and you'll know that the fires are
near. Basically, run around towards an arrow and hope no lava gets in your way.
It might take a while, but be patient. I think I did it in less than 10
minutes.
Once you have their souls, Peryite will open a portal up back where you
came it. Make your way there and head back to Tamriel. Peryite will be happy
and reward you.
Reward: Spell Breaker, enchanted shield - Reflect Spell 30%
+==============================================================================+
| Sanguine's Shrine....................................................14-13 |
+==============================================================================+
* You must be level 8 for this quest*
Sanguine's Shrine is north by northwest of Skingrad, directly north of
the Cursed Mine, which is right off the path to the west of Skingrad. He wants
a tribute of a bottle of Cyrodiilic Brandy.
He asks you to crash the Leyawiin Countess's dinner party. He gives you
a spell called "Stark Reality" which you are to cast on the Countess or her
dinnermates.
Head to Castle Leyawiin. You don't actually have to get there the next
day, as the quest log will say. Once you get there, enter the castle. Go '
forward till you get to the throne, then look right. Door there, and a guard
should be right outside it. If no guard is there, wait a day and he should pop
up. Talk to him after 6:00 pm about the dinner and he'll let you in. Might
have to bribe him. Anyway, go into the dinner hall.
Now the annoying part: casting the spell without being caught. I
couldn't get it to work (had to run from the guards and pay off my fine with the
Theive's Guild. Swam up the Nibenay till Bravil before I could finally fast
travel.) Oh, you'll have to pick up all your stuff at Sanguine's shrine before
you can pay anything off, as you lose everything in your inventory.
Anyway, methods for casting. I've read that you can sneak into that
alcove near the door to the Servant's Quarters and cast from there. You throw
the spell out at someone and immediately cast invisibility on yourself. Or if
you get caught, just run like hell like me. The UESPWiki has some good hints
for this quest:
http://www.uesp.net/wiki/Oblivion:Sanguine
That done, head back to the shrine, talk to Sanguine, get your reward,
and get your stuff back from that chest he has there.
Reward: Sanguine Rose, enchanted staff - When used on a non-humanoid, it spawns
a random Daedra which will fight either
for you or your enemy (seems to be
random)
+==============================================================================+
| Sheogorath's Shrine..................................................14-14 |
+==============================================================================+
*You need to be level 2 for this quest*
To find Sheogorath's shrine, being at Leyawiin. Follow the road north
until you reach Water's Edge settlement. Then leave the path and head north
northwest, passing Rockmilk Cave. Keep going and you should see the shrine's
icon appear on your compass.
To talk to Sheogorath, you need to leave an offering of a lesser soul
gem, a head of lettuce, and yarn. Get that (the Imperial City Market District
is your friend, look in crates if you can't find yarn) and bring it to the
statue.
Now it gets weird. Sheogorath (whose voice sounds strikingly like Gir
from Invader Zim) tells you about a settlement that needs a little excitement
in their lives. Head there and talk to the village shaman, Ri'bassa. He should
be near the campfire. He'll tell you about some apocalyptic prophecy. There
are three signs:
1.) Plague of vermin (ie. rats)
2.) Unexplained death of livestock (ie. sheep)
3.) Plague of fear (ie. let Sheogorath work his magic)
Ri'bassa will tell you that you can stay in the Border Watch Inn, where
they have a unique assortment of cheeses. Talk to the innkeep and she'll tell
you about a cheese so potent that cooking with it would attract rats from miles
around. Hmm. You'll notice a couple locked display cases by the bar, one with
only one cheese wedge in it. Find a way to pick it open unseen and take the
Olroy cheese. You can also pickpocket the key to the case from the inkeep.
Now return to the campfire. Activate the cooking pot hanging above the
fire to put the cheese in it. Now wait a minute. Rats should start coming in
droves. Ri'bassa should put some rat poison out. Once you see rats dying in
puffs of green gas, then you know the poison is working. Once the rats are all
dead, pick up one of the poison piles.
Now go over to the sheep pen. Locate their feeding troth (in the middle
of the pen) and activate it to put the poison in it. The sheep should start
dying in puffs of green gas like the rats. You'll have to wait till they're all
dead. (Note: don't kill the sheep in any other fashion - I think it nullifies
the quest). Now a popup should show telling you to go to the center of town.
It's on the platform just below the fire when you take the stairs down. Now
you'll see Sheogorath work his magic.
Return to the shrine for your reward.
Reward: Wabbajack, enchanted staff - Wabbajack on target (turns target creature
into another random creature)
+==============================================================================+
| Vaermina's Shrine....................................................14-15 |
+==============================================================================+
*You need to be level 5 for this quest*
Vaermina is located just to the left of the "P" in Lake Poppad, south of
Cheydinhal. She requires a Black Soul Gem for her offering.
Now the hard part. You can get a Black Soul Gem one of two ways - they
can be looted sometimes from necromancers (I haven't found one yet, but I know
it happens) or you can make them. Easiest place to make them is at Dark
Fissure, which you will have the map marker to if you progressed past "The
Necromancer's Moon" in the Mage's Guild quests. Otherwise, it's due east of
Vaermina' Shrine, just to the right of the "R" in "The Reed River." Bring an
empty Grand Soul Gem with you and be sure you can perform a soul trap spell (not
through use of a weapon!). Once you get to Dark Fissure, wait till it's between
1:00 and 3:00 AM of Turdas. There should be a little moonlight shining directly
on the altar outside the entrance to Dark Fissure. If not, keep waiting 24
hours until it does. Put your Grand Soul Gem in the altar and cast Soul Trap on
it. Reopen the altar and you should have a Black Soul Gem.
Now offer it to Vaermina. She wants you to go to Arkved's Tower and
take back an Orb that he has. Now his tower is chock full of daedra. Joy.
Either fight or sneak your way past them, following the quest arrow. His tower
is like a pseudo-Oblivion tower, almost.
Once you're in Arkved's bedroom, you're in the right place. His bed
should be surrounded by those spiky things you love to see in the Oblivion
planes. You can stealth kill him if you so wish - he's just wearing squishy
cloth robes. On the table in his room is the Orb Vaermina speaks of. Take it,
make your way out of the tower (the exit will kill you with frustration when
you see how easy it is) and go back to Vaermina for your reward.
Reward: Skull of Corruption, enchanted staff - Corruption on Target 30 sec,
creates a clone of the target NPC that may or may not help you in the
fight.
+==============================================================================+
| Miscellaneous Quests.................................................15-00 |
+==============================================================================+
This is for those quests that aren't initiated anywhere near the above
places.
+==============================================================================+
| The Gravefinder's Repose.............................................15-01 |
+==============================================================================+
Start this one by talking to Malene at the Roxey Inn north of Imperial
City. It's on the road directly north of the exit to the sewers you went out of
in the very beginning of the game. She tells you about a necromancer literally
in her back yard that she wants rid of.
Easily done. Enter the cave, take the left passage, pick the lock, and
kill the Raelynn and her acolyte. Loot everything (I got some NICE stuff in
here at level 29) and return to Malene for your reward.
Reward: 740 gold
+==============================================================================+
| Zero Visibility......................................................15-02 |
+==============================================================================+
If you ask Malene about Rumors she should tell you about Aleswell.
Aparrently it's recently become a ghost town.
Head over to it after getting the marker. Please note: if you have a
Detect Life spell or a ring that does the same, I'd suggest using it for the
duration of this quest. when you get to Aleswell, you find...nobody! Why?
Because they're invisible! But if you have Detect Life on, you should be able
to see them. Enter the Aleswell Inn and Direm Serethi should talk to you.
He'll tell you about the wizard just down the hill who's responsible.
Ancotar, the wizard, is invisible himself. When you make your way down
to the Fort, you might run into a couple invisible critters. Kill them, but
make sure they're actually hostile first. I found Ancotar walking around
outside on the Fort battlements, but he might be elsewhere. I've read about
having to go inside the Fort and finding some other hostile mages, but I don't
know. The first time you talk to Ancotar, he'll not want to talk. Second time
though, he'll talk.
Get his disposition above 70 to make this easy. Ask him about the
spell and how to reverse it. He'll give you a scroll (and a ring if he likes
you enough) to fix the townsfolk with. Go back to Aleswell, quicksave, equip
the ring, and use the scroll while standing in the farm patch. You should get a
message saying it was successful. Otherwise reload and talk to Direm and then
use the scroll.
Talk to Direm again and he'll thank you.
Reward: Free lodging at the Aleswell Inn anytime you want.
Fame +1
+==============================================================================+
| Goblin Trouble.......................................................15-03 |
+==============================================================================+
Just east of the bridge across the Cerbele River, southeast of Imperial
City, lies the Crestbridge Camp. It's right on the road. There you will find
a man named Barthel Gernand and his family. Turns out that they have bought a
nice settlement called Cropsford northwest of their camp. Only problem is that
they're right in the middlf of a golbin war.
Talk to Barthel and he'll fill you in on the details. He says to talk
to Mirisa for more about the Goblins. She says that there are two ways to stop
the goblin war: Kill the shaman of the Cracked Wood Cave tribe or retrieve the
Cracked Wood Totem Head from the Timberscar Cave.
I started out by doing it the stealth way - i.e., stealing the Totem
Head. Enter the Timberscar Cave. Your quest arrow should point you towards the
Head. Sneak around the Cave till you get to the head. Grab it and make your
way out and head for the Cracked Wood Cave.
Here's where I couldn't figure things out. I didn't know what to do
with the Head, so I just went on and killed the Cracked Wood shaman. It's
easiest if you sneak your way to him. Kill him and then the war will be over.
Go back and talk to Barthel. He'll thank you and say to visit in a
month or so when they've built their homes.
Reward: Fame +1
+==============================================================================+
| Bear Season..........................................................15-04 |
+==============================================================================+
Travel to Shardrock (it's a farm between Kvatch and Skingrad, very close
to Meridia's Shrine. Once you find Meridia's Shrine, you should see the compass
marker for the settlement) and talk to Thorley Aethelred. He'll tell you about
a bear problem he's been having. They've been attacking his sheep.
He asks you to kill six West Weald bears and bring back their fangs.
You should be able to find six easily around his farmhouse, within about 300
yards. Collect the fangs and talk to Thorley again for your reward.
Reward: Battle of Sancre Tor, raises Blade +1
+==============================================================================+
| The Potato Snatcher..................................................15-05 |
+==============================================================================+
Travel to the Faregyl Inn (very close to the Inn of Ill Omen, to the
east and a little north. It's on the dead-end path on the Green Road north of
Bravil) and speak with S'jirra. She has a problem with her prize jumbo potatoes
being snatched. She says whoever snatched them was very large and headed west.
Make this your active quest and follow the quest arrow. It will lead
you to something very big indeed - and ogre. Kill it and loot the corpse,
taking the potatoes. Bring them back to S'jirra for your reward.
Reward: 5 of S'jirra's Famous Potato Bread - Detect Life
Restore Health
Damage Agility
Damage Strength
+==============================================================================+
| No Stone Unturned....................................................15-06 |
+==============================================================================+
Begin this by traveling to the Imperial Bridge Inn, along the Silverfish
River, east of the Yellow Road. Talk to Lithnilian and he'll ask you to help
him find some research notes.
The notes are in Bramblepoint Cave, to the west. Travel there and
enter. The cave is infested with critters, so watch your step. It has three
levels. The notes are in a chest next to a bedroll in the third level. You'll
know it's the right place because of the blue glowy stones near the bedroll.
Grab the notes and head back to Lithnilian for your reward.
Reward: 3 Strong Potions of Grounding
+==============================================================================+
| Revenge Served Cold..................................................15-07 |
+==============================================================================+
Begin this quest by talking to Corrick Northwode at Harm's Folly
farmhouse, right above the "n" in The Heartlands, northwest-west of Cheydinhal.
He wants his wife's murder avenged.
He tells you the location of the goblin lair and wants you to retrieve
his wife's jade amulet. When you get there, you can do one of two things: Sneak
your way past everything or fight your way past everything. You don't have to
kill every goblin like corrick requests. Anyway, find your way to the final
goblin shaman, kill him, and take the jade amulet. Make your way out of the
cave and back to Corrick for your reward.
Reward: 6 flawless diamonds.
You can receive blessings from Kayleen's grave, which is right on the
side of the house. It gives you +30 to Health and Fatigue for 600 sec
+==============================================================================+
| Freeform Quests......................................................16-00 |
+==============================================================================+
These quests aren't exactly quests in the sense that they show up in
your quest log. Instead, they are little side bits that follow a logical
progression and were intentionally included in the game.
These are not just player-made quests like "Go to Chorrol. Talk to the
Count. Go to Cheydinhal. Talk to the Count." Though they don't follow a
script in the coding, they still bear a progression that deems them worthy of
mention.
+==============================================================================+
| Circlet of Omnipotence...............................................16-01 |
+==============================================================================+
This would be one of the most frustrating quests ever if it weren't for
the directions that Juice emailed me. Anyway...
Ok, remember the Pale Pass from the quest "Lifting the Veil?" Well,
head back there, through the Serpent's Trail, and all the way back to the ruined
castle you're supposed to visit. Or, if you've jumped to this section from that
quest, halt at the entrance of the Fort. Now, start heading back to the
Serpent's Trail on the path. Walk about 5 steps and turn to the southeast. See
the frozen pond there? Right to the side of the path? You want to be in the
topmost one with the ruin pieces sticking out of it. Find the pieces that form
a sort of square in the ice. Half sticking out of the ice will be a barrel.
Open the barrel and you'll find a crumpled note and a rusty key. Read the note
and it tells you about how a theif used a series of chests and keys to hide a
valuable ring.
The next chest you're looking for is nearby. Go back to the ruined
castle. Halt right before the arched entrance (not the actualy doors, just the
entrance). Now, start going around the castle by heading west. You will see
some more ruins higher up on the hill. If you look on your map, they are almost
directly west of the castle ruins. Anyway, enter these ruins. You'll know they
are the right ones if there's a big, skinny tree growing in the middle of them.
Near the base of the tree, hugging the ruined wall (inside the ruin) just to the
northwest will be a chest. Open it to find the old key.
Now, get back on the path. Go like you're heading back to the Serpent's
Trail but stop once you get to the two statues flanking the path. It's about
75 yards from the ruined castle. Now, follow the path southeast. As soon as it
starts curving directly south, stop. to the left of the path you will see a
ruined wall, very curved. Like a broken turret. Just to the south of that wall
will be some rocks. Right behind those rocks is the next chest, which holds the
forgotten key.
Head back to the entrance of the Serpent's Trail. Don't go back in.
Instead, turn southwest. Now, start walking. You won't be able to keep going
because it's too steep, but sidestep while facing southwest until the land
levels out a bit. You will be facing a bunch of very tall boulders. Walk south
by southwest until you hit one of the larger boulders. If you look on your map,
you should be almost directly southwest of the entrance to the Serpent's Trail.
Search the ground around this boulder and you will find a chest half-buried in
the ground. Open it to retrieve your ring.
Reward: Circlet of Omnipotence - +3 to Agility, Endurance, Strength, Speed, and
Willpower
+==============================================================================+
| Wayshrines...........................................................16-02 |
+==============================================================================+
Ever come across one of those free-standing, circularly-pillared things
in the wilderness? Then when you activate the basin in the middle it gives you
a helpful temporary enchantment? Those are the wayshrines, and there are eight.
One for each of the Nine Divines. They are as follows:
Akatosh
Arkay
Dibella
Julianos
Kynareth
Mara
Stendarr
Tiber Septim
Zenithar
When you activate the shrine of one of these, you can receive a blessing
from the corresponding basin in any city Chapel. They differ for each God. If
you find one of each wayshrine, you are awarded a spell.
To make this easier, I've made a map of the wayshrine locations. The
URL is here:
http://db.gamefaqs.com/computer/doswin/file/oblivion_wayshrines.png
Reward: Pilgrim's Grace, a once-a-day-use spell
- Fortify Agility 10 pts for 300 sec
Endurance 10 pts for 300 sec
Intelligence 10 pts for 300 sec
Luck 10 pts for 300 sec
Personality 10 pts for 300 sec
Speed 10 pts for 300 sec
Strength 10 pts for 300 sec
Willpower 10 pts for 300 sec
+==============================================================================+
| The Udyrfrykte Matron................................................16-03 |
+==============================================================================+
To start this quest, head to Dive Rock. Dive Rock isn't the easiest
place to get to. It's one of the highest places in Cyrodiil, located in the
Jerall Mountains. In fact, the easiest way to get there involves passing right
by the Udyrfrykte Matron herself.
Dive Rock is directly northeast of Aerin's Camp. Check a map for exacts.
The way I got to Dive Rock without passing the Udyrfrykte is to start at Aerin's
Camp and head northwest. Yes, the opposite way, I know. You have to find where
you can make it to the top of the mountain. This will involve a lot of
sidestepping and running-while-not-getting-anywhere. Once you reach the top of
the Jeralls, head towards Dive Rock (place your map marker about 1/5 inch north
and east of Aerin's Camp for a reference). Dive Rock isn't at the top of the
mountains - it's actually a little outcropping sticking out over Cyrodiil.
You'll know it's Dive Rock by the landmarker on your compass. Once you
get there, you'll see a tent, a fire, a sack, and a journal by the sack. Read
the journal to learn about the Udyrfrykte and the two people who attempt to
kill it.
After reading the journal, head to the east. Look down the slope a bit
and you should see a couple lonely trees. The Udyrfrykte will be standing next
to the body of Angar the Unwavering. She has 100% Chameleon, by the way. Use a
Detect Life spell to see her. Fire works best against the Udyrfrykte (she is a
troll, after all). If you want to loot her corpse, make sure you kill her on
something relatively flat so her body doesn't roll downhill.
Reward: Frostwyrm Bow - Frost Damage 15 pts
Silver War Axe
Set of fur armor
+==============================================================================+
| Fighter's Guild Quests...............................................17-00 |
+==============================================================================+
The Fighter's Guild is back in Oblivion with new quests and even new
twists on old ones. To join the Guild, you need only to visit one of the Guild
halls. There is one for each city except Imperial City.
There are three quest givers for the Fighter's Guild:
Azzan of Anvil
Burz gro-Khash of Cheydinhal
Modryn Oreyn of Chorrol
In this guide I will tell the quest giver and list the quests in the
order I did them. I believe you can do them in any order (meaning that you can
get quests from whichever person in any order you wish).
+==============================================================================+
| A Rat Problem........................................................17-01 |
+==============================================================================+
Quest Initiator: Azzan - Anvil
Remember the first Fighter's Guild quest back in Morrowind? Well, this
time it's a little different.
Azzan tells you about Arvena Thelas, a woman who keeps rats in her
basement. Lately though, a mountain lion has been attacking her poor babies.
After speaking to Azzan, head over to Arvena's house. She'll tell you that a
mountain lion is in her basement at this very moment attacking her rats. Go
downstairs and kill the lion. Talk to Arvena again and she'll send you to
Pinarus Inventius.
*Note: at any time if all the rats die, you fail the quest and Arvena will
speak ill of the Fighter's Guild from then on.*
Pinarus can usually be found at his house. The quest marker should show
you where to go in any order. Talk to him and he'll ask you to follow him to
hunt some mountain lions outside town. After this, speak with Arvena again.
Yet another mountain lion is attacking thr rats! Kill it and speak with
Arvena again. She thinks some foul play is happening, centered around her
neighbor Quill-Weave.
Go to Arvena's back yard and wait till about 7:45 PM. Now press the
sneak button and wait till Quill-Weave shows up. After you catch her in the
act, talk with her. She'll admit that she was putting the rancid meat outside
Arvena's basement, but she only wanted to lure the rats out of the basement and
away from the house. She never intended the meat to attract mountain lions.
She'll make a deal with you. If you don't tell on her, she'll agree to train
you in Acrobatics free for one level. As you arent' penalised if you agree to
this, it is what I would suggest.
If you rat on Quill-Weave, then Arvena will train your Speechcraft one
level for free. As Speechcraft is easier to level than Acrobatics, I'd stick
with the choice listed above.
After confronting Quill-Weave, speak with Arvena again and then to
Azzan to report your success.
Reward: 200 gold
+==============================================================================+
| The Desolate Mine....................................................17-02 |
+==============================================================================+
Quest Initiator: Burz gro-Khash - Cheydinhal
Talk to Burz and he'll ask you to deliver some weapons to fighters at
the Desolate Mine outside of town. Make your way to the mine and be ready for
a surprise: goblins.
My favorite. Especially at higher levels. !*@&ing Goblin Warlords.
Anyway, kill the couple goblins who attack you and enter the mine. Soon
as you get inside, head forward to the little foyer area with the other
Fighter's Guild members. Talk to Rienna and she'll tell you to give the weapons
to the other fighters. Sword to the human, axe to the Orc, and Bow to Rienna.
Logical, eh?
Now your teammates run pellmell through the mine attacking anything
that's green and moves. No strategizing at all. Keep up with them and try to
make sure none of them die. Stay with Rienna since she's the most vulnerable.
The other two can take care of themselves for the most part.
With all the goblin's dead (you'll know by the popup message) head back
to Burz for your reward.
Reward: 500 gold (no casualties)
less gold if you have casualties
+==============================================================================+
| The Unfortunate Shopkeeper...........................................17-03 |
+==============================================================================+
Quest Initiator: Azzan - Anvil
Requirements: completed "A Rat Problem"
*Make a fresh save before this one, I've had problems with bugs myself*
Talk to Azzan and he'll tell you to visit Norbert Lelle's store, Lelle's
Quality Merc(h)andise. He's been having problems with break-ins.
Norbert tells you that thieves have been breaking in at night and he
wants you to stay in the shop overnight to catch them. He leaves after he
finishes talking to you. Now, pop a squat in his chair behind the counter,
press the wait button, and wait overnight, till about 6:00 AM.
You should either be woken up by the thieves or they will be there when
you awake. In any case, kill them, loot their stuff, and exit the store. Go
talk to Norbert, who will be in The Flowing Bowl, just down the street. He'll
give you your reward. You should then talk to Azzan for your advancement.
Reward: 600 gold
+==============================================================================+
| Unfinished Business..................................................17-04 |
+==============================================================================+
Quest Initiator: Azzan - Anvil
Requirements: completed "The Unfortunate Shopkeeper"
Azzan tells you that you're needed in Chorrol. Make your way to the
Guild there and talk with Vilena Donton, the Guildmaster. She'll tell you to
talk with Modryn Oreyn, the guild Champion. He asks you to find out what
happened to Maglir, a member who defaulted (ie. didn't do) a task. Maglir is in
Skingrad.
He should be in the West Weald Inn. Speak with him and he'll tell you
about Fallen Rock Cave where he was supposed to retrieve Brenus Astis' Journal.
He didn't because it was too dangerous and he has to think of his family. How
cute.
Go to the cave. It's full of undead and ghosts. Fight or sneak your
way past them, heading towards your quest arrow. The journal will be in a dead
end thing that's half flooded, sitting on a rock shelf. Take it and you can
either talk to Maglir and tell him what you'll do about his defaulting on the
contract or you can just head straight to Modryn Oreyn.
You can tell Modryn that Maglir defaulted or not. He doesn't care
either way, but the reward is slightly different if you tell him the truth.
Reward: 600 gold
Fame +1 (only if you said that Maglir defaulted)
+==============================================================================+
| Drunk and Disorderly.................................................17-05 |
+==============================================================================+
Quest Initiator: Modryn Oreyn - Chorrol
Requirements: completed "Unfinished Business"
Oreyn tells you of three Guild members who've been causing trouble in
Leyawiin. He wants it to stop.
Travel to Leyawiin to the Five Claws Lodge. The three members will be
inside, standing around. Talk to Vantus, the human in steel armor. He says
that the Blackwood Company have been stealing work from them and they can't find
a job. They say they'll behave if you can get them some work.
Now talk to some townsperson. Anyone will do. Ask them about who they
think will give out Fighter's Guild jobs. They will suggest Margarte, who can
either be found in her shop or wandering around looking for alchemical
ingredients. The quest arrow will point her out.
Talk to her and she'll agree to give jobs to the Fighter's Guild only if
you bring her five samples of ectoplasm. You can find it from ghosts. If you
fought your way through Fallen Rock Cave in the quest above, you should have
some. If not, check alchemy shops. If you're Arch-Mage of the Mages Guild, use
the enchanted chest in your Arch-Mage quarters to duplicate it.
Bring the five samples back to Margarte and she'll agree to give the
Guild work. Tell this to the three at Five Claws Lodge and they'll be happy.
Tell the good news to Oreyn and he'll reward you.
Reward: 600 gold
Advancement to rank of Swordsman in the Guild
+==============================================================================+
| Den of Thieves.......................................................17-06 |
+==============================================================================+
Quest Initiator: Azzan - Anvil
Requirements: completed "Drunk and Disorderly"
Azzan tells you of a band of thieves who have been causing trouble in
Anvil lately. He knows next to nothing about the bandits and asks you to ask
around town about them. He also assigns Maglir, the same guy from "Unfinished
Business" to help you.
Talk to the first person you see (other than Azzan or Maglir) about the
bandits. They'll tell you to talk to Newheim the Portly, a resident who's had
run-ins with them before. Newheim tells you that the bandits hold up in Hrota
Cave, just outside town. Also, you can initiate the subquest "Newheim's Flagon"
(section 04-05) by asking him about his "Family Heirloom."
Head out to Hrota Cave. Maglir will be following you. Now, when you
get to the cave, you can both go in and start hacking people to pieces, or, like
me, you can tell Maglir to wait outside while you do all the work. The latter
is easier for me since he'd only get in my way. Your choice. I believe that he
can only get knocked unconscious, not dead. Take out the thieves any way you
see fit.
With all the bandits dead, be sure to finish out the "Newheim's Flagon"
quest and head back to Azzan for your reward.
Reward: 600 gold
+==============================================================================+
| Amelion's Debt.......................................................17-07 |
+==============================================================================+
Quest Initiator: Burz gro-Khash - Cheydinhal
Requirements: completed "The Desolate Mine"
Burz will tell you to visit Biene Amelion in Water's Edge settlement,
north of Leyawiin. When there, Biene will tell you about a debt her father
accrued that she has to pay off. To do so she will sell her grandfather's old
armor, but it's guarded by undead in her family tomb.
At this point, you can actually give her the 1000 gold she owes and be
done with the quest. She'll say that you can keep the armor if you find it.
Or you can go find the armor in the tomb. It's within the Sarcophagus
Chambers, in a room with a bunch of stone caskets, guarded by (for me, at least)
a Lich. Grab the armor and head back to Biene. She'll take the armor and you
can head back to Burz for your reward.
Reward: 600 gold
possibly promoted to rank of Protector
If you gave Biene the debt money...
Brusef Amelion's Sword, enchanted blade - Frost Damage 5 pts
Brusef Amelion's Cuirass - Frost Shield 6%
*Also note that the rest of Brusef's gear is scattered about the tomb. The
gauntlets are near the falling rock trap. The boots are behind a stone coffin
near the stone trap. The greaves are in the same room as the cuirass and
sword. The helmet is behind the Wisp Stalks by that hole you fall through when
you leave the Sarcophagus Chambers. It's a decent set of light armor.
+==============================================================================+
| The Master's Son.....................................................17-08 |
+==============================================================================+
Quest Initiator: Modryn Oreyn - Chorrol
Requirements: rank of "Protector"
Oreyn will have a quest for you that's off the books. He wants you to
take the Guildmaster's son, Viranus Donton, on a mission. The Guildmaster has
been especially cautious about sending her family out ever since her other son
was killed.
Oreyn wants you to find out what happened to Galtus Previa. He was in
Nonwyll Cavern. First though, you have to find young Viranus. He'll probably
be in his mom's house. Grab him and make sure he follows you out of Chorrol
and to the Cavern. Inside will be some critters. Savage trolls for me. Make
your way towards the quest arrow, killing things as you go, and you'll find
Galtus' body. Return to Oreyn with the news.
Reward: Longsword of Frost, enchanted blade - Frost Damage 20 pts
+==============================================================================+
| More Unfinished Business.............................................17-09 |
+==============================================================================+
Quest Initiator: Modryn Oreyn - Chorrol
Requirements: completed "The Master's Son"
Oreyn tells you that Maglir has defaulted on yet another contract. You
need to go to Bravil to find out why.
Ask any townsperson and they'll tell you that Maglir is at the Lonely
Suitor Lodge. Now you have to ask him why he defaulted. If before you covered
for him and said he didn't default, he'll should tell you about Aryarie, the
person who holds the contract. If before you ratted him out and said he
defaulted, he won't answer you. In either case, you can go straight to Aryarie
or talk to Oreyn again to find out who to talk to.
Aryarie has a contract that says she needs 10 samples of Imp Gall. She
says to try Robber's Glen Cave for the Imps. And boy are there a lot of Imps
in that cave. I killed 11, plus a Minotaur Lord. And there's quite a good
stash of loot in the chests as well. Get the Gall, return it to Aryarie (who
will reward you herself) and tell Oreyn of your deeds.
Reward: Grand Ring of Aegis - 18% Shield (from Aryarie)
600 gold
possibly promoted to "Defender"
+==============================================================================+
| Azani Blackheart.....................................................17-10 |
+==============================================================================+
Quest Initiator: Modryn Oreyn - Chorrol
Requirements: completed "The Master's Son" and rank of Defender
Oreyn tells you that he has no official duties, but instead tells you to
meet him at his house after dark (6:00 pm). He then tells you about Azani
Blackheart and his association with the death of Vitellus Donton, along with the
sneakery of the Blackwood Company. If you accept his mission, he asks you to
meet him at the Leyawiin Fighter's Guild.
From there he asks you to accompany him to Arpenia, an Ayelid ruin. Go
inside the ruin and look around for a while. Eventually, Oreyn will tell you
that the ruin is deserted and Azani isn't there. He says that you two should
try Atatar, another ruin fairly close by. Except he insists on walking, for
some reason, and you HAVE to follow him. Yargh.
Once in Atatar, you will notice that the place is home to a bunch of
bandits. You'll have to take them out and make your way towards your quest
arrow. The path will be circuitous, nonlinear, and if Modryn could only jump,
it would be much easier. Alas, it isn't so. You can leave him and go ahead
without him if you wish.
Eventually you will reach Azani's lair. Kill him, take his pretty sword
and his ring, and speak with Modryn again. He needs the ring as proof of the
Blackwood Company's treachery.
Reward: rank of "Warder" in the Guild
+==============================================================================+
| The Fugitives........................................................17-11 |
+==============================================================================+
Quest Initiator: Burz gro-Khash - Cheydinhal
Requirements: rank of Warder
Burz (when you actually find him in his goofy wanderings around town)
will tell you about a band of fugitives that broke free of the Bravil prison
and are terrorizing the populace.
Head to Bravil. Talk to the first person you see (may have to get their
dispostition above 60) and ask about the fugitives. They'll tell you that they
are holed up in Bloodmayne Cave, just out of town.
Go to the cave. Once in, you will get quest markers for each of the
theives. Systematically kill them, loot whatever you want, and head back to
Burz to tell of your success.
Reward: 600 gold
+==============================================================================+
| The Wandering Scholar................................................17-12 |
+==============================================================================+
Quest Initiator: Azzan - Anvil
Requirements: rank of Warder
Azzan tells you about Elante of Alinor, a wandering scholar looking to
research some Daedric shrines. He tells you to meet her in Brittlerock Cave.
Soon as you enter the cave you'll see her. Talk to her and she'll ask
you to escort her, helping her take out any Daedra that get in the way. Easily
done. Just follow (or lead) her, making sure you don't leave her to get killed,
and this quest is easily finished.
Reward: a skill-raising book from Alinor
600 gold
advancement to rank of Guardian (if you finished "The Fugitives")
+==============================================================================+
| Trolls of the Forsaken Mine..........................................17-13 |
+==============================================================================+
Quest Initiator: Modryn Oreyn - Chorrol
Requirements: rank of Guardian
Oreyn tells you about a party that went to the Forsaken Mine to clear
out the trolls, but they have not been heard from in some time. Viranus Donton,
son of the Guildmaster, was among them.
The mine is located just south of Leyawiin. Enter and begin exploring.
You'll find a number of dead bodies and a few trolls, which you should dispatch.
Eventually you will find the body of Viranus. Grab the Bloody Journal from his
body and your quest will update. Finish clearing everything out and return to
Oreyn to tell him the news.
Reward: nothing, actually.
+==============================================================================+
| The Stone of St. Alessia.............................................17-14 |
+==============================================================================+
Quest Initiator: Azzan - Anvil
Requirements: complete "Trolls of the Forsaken Mine"
Azzan relates to you how Oreyn told Vilena Donton about her son. He has
been kicked out of the Guild and you are demoted to "Defender." Azzan does have
one final quest for you. The Bruma chapel has had a stone blessed by Alessia
herself stolen. Head to Bruma for details.
Once in Bruma, head to the Chapel. Talk to Cirroc and he'll tell you
that a group of bandits has the stone and that they were last seen heading east
along the road. Leave Bruma and head east for about 200 yards and you will see
a Khajiit. He'll tell you that his band was jumped by a group of ogres who
stole the stone. The ogres went back to Sedor, and Ayleid ruin.
Enter the ruin. The stone is marked on the map. You'll have to find
the switch to open the door to where the stone is, but it's not terribly
difficult. Watch for ogres. Once you have the stone, head back to Bruma and
give it to Cirroc. After doing that, head back to Azzan in Anvil for your
reward.
Reward: 3 Healing Potions (from Cirroc)
600 gold
+==============================================================================+
| Official Bethsoft Mod Quests.........................................18-00 |
+==============================================================================+
Bethesda has decided to make some mods that they sell for $1.89 to $2.99
from their website. How generous. You'd think they could have included them in
the original shipment...
+==============================================================================+
| Horse Armor..........................................................18-01 |
+==============================================================================+
Requires the Horse Armor Pack from Bethesda:
http://obliviondownloads.com/StoreCatalog_ProductView.aspx?ProductId=2
Anyway, once the mod is loaded and activated, load your game up. You'll
immediately find a note advertising horse armor by Snak gra-Bura. She's at the
Chestnut Handy Stables outside the Imperial City. She offers you a free set of
horse armor, either steel or elven. Any other armorings after that will cost
you 500 gold.
Yes, they actually do make your horse harder to kill. Goody.
Reward: A shiny, more attack resistant horsey
+==============================================================================+
| Orrery...............................................................18-02 |
+==============================================================================+
You can get the Orrery mod for $1.89 here:
http://obliviondownloads.com/StoreCatalog_ProductView.aspx?ProductId=3
Anyway, after you load up the mod and start your game, you will be
greeted to a popup message telling you the Bothiel wants you to retrieve some
Dwarven artifacts to repair the Arcane University's Orrery. Talk to her and
she'll tell you to start at Camp Ales out north of Kvatch.
When you arrive there, you will find a couple bandits. Kill them and
loot the corpse of the one called "Bandit Carrier" or something similar. He/she
will have one of the artifacts and a note telling the locations of the other
pieces.
Now you have to travel to each camp and take out the bandits. Loot them
afterwards to get the artifacts. Return to Bothiel with the pieces and she'll
say she needs a day to fix the Orrery. After that day, you'll get a notice
about the Orrery being fixed and you can now enter.
First time in you will have to activate the panel on the top platform
to turn the Orrery on. From then on in, you can use it whenever you wish.
Reward: Fully functional Orrery which you can use to gain a once-a-day power,
depending on the phase of the moons. These powers will fortify an
attribute 20 points and drain one 20 points for 120 seconds.
+==============================================================================+
| Frostcrag Spire......................................................18-03 |
+==============================================================================+
For this one, you HAVE to have the Wizard's Tower mod from the official
Oblivion Downloads site. It costs $1.89. Site is here:
http://obliviondownloads.com/StoreCatalog_ProductView.aspx?ProductId=4
Anyway, after you install the mod and make it active, load up your game.
As soon as it loads, a dialogue will display showing that you've been gifted
a tower from a distant relative's will. It's out in the middle of nowhere and
just happens to be on really steep mountain. It's a JOY to get to, let me tell
you. Once you get there, step inside.
See the blue hand sticking out of the floor? Read the book it's
holding. It tells you that you can refurnish the place at the Mystic Emporeum
by talking to Aurelinwe. The furnishings cost about 2,500 each, I think. Be
sure to get Magetallow Candles if you want to use the Spellmaking and Enchanting
altars.
Now your wizard's tower at Frostcrag Spire is bedecked. Enjoy its very
useful equipment.
Reward: A tower with a: Spellmaking Altar
Enchanting Altar
Atronach summoning Altar
Alchemy Station
HUGE storage vault
Instant transport to each Mage's Guild
+==============================================================================+
| The Thieves Den......................................................18-04 |
+==============================================================================+
Costs $1.89 at this page:
http://obliviondownloads.com/StoreCatalog_ProductView.aspx?ProductId=5
Upon loading the mod and starting your game back up, you will get a
popup message about a hidden cave beneath the Anvil Castle. Dunbarrow Cove, the
cave in question, will appear on your map. Head there.
Once inside, continue forward and follow the path to the left as it
leads to another door. Go inside and you will get new quest markers of the
undead pirates walking the cave. You have to kill them all to fully cleanse the
Cove. You will get a message with all are sent to Oblivion.
Now you can upgrade your new home. The quests sends you to Dahila
Rackham of the Clarabella (a ship moored in the Anvil Docks). She sells
upgrades, being your captain's cabin and several merchants. They're 1000 gold
each for the merchants and 500 for your quarters.
Reward: A pirate cave for your scurvy character. Arr.
With all the upgrades purchased, you have the option of sending your
fellow underlings out to Plunder. Talk to the Argonian that walks
around the cave and they'll head out. After a week, they leave your
share in your quarters.
+==============================================================================+
| Mehrunes' Razor......................................................18-05 |
+==============================================================================+
The most expenive mod to date, it rings in at a whopping $2.99:
http://obliviondownloads.com/StoreCatalog_ProductView.aspx?ProductId=6
However, it is quite a large mod and quest, so I can kinda see the
rationale for the price.
This one begins like the rest, where you get a popup at the loading of
your game. You hear of rumors that the legendary Mehrunes' Razor has been
recovered. It points you to Sundercliff Watch, a fort in the eastern Nibenay
Basin.
Make your way to the fort. Make yourself a fresh save before entering.
Just in case. Anyway, enter the fort. You'll probably find a guy patroling
the immediate corridor in front of you; kill him. Continue on and you'll find a
locked double door. If you try to open it, the guard on the other side asks you
for a password, which you don't have. Check the sack sitting on the chair to
the right of the door. In it will be the sentry's journal, which after you read
it will allow you to say the password for the door.
*Note: if you find anyone whose name isn't "Drothan's..." or "Drothmeri....",
kill him and loot his stuff. The unique characters in this quest usually have
some nice equipment.
Pass through the double doors, either sneaking past or killing the
guards there. Follow the path down the stairs to the next door. These lead to
the interior of a fort turret. At the bottom is a bonfire with a few baddies
around it. Sneak past or wipe them out and make your way to the door to
Sundercliff Village.
Now you're in the village. How they managed to fit something that big
underground is one of Oblivion's great engineering mysteries. Anyway, you will
be in the village. If you want to quick jump ahead, follow the path to the left
past the fire to Sundercliff Commune. Otherwise, take a detour to the prison.
In the only occupied cell is a Morag Tong assassin, aparrently here to take out
the boss of the operation (a rogue Telvanni mage). You can release him and he
will help (though it's not really needed) later. Or you can kill him. He has
an UBER set of stealth-type armor. I'd wait a bit to kill him if you release
him.
Anyway, continue to Sundercliff Commune. Make your way to the east side
of the area, entering Drothan's cabin. Find his desk and read the journal on
it. It initiates another annoying "go get this" miniquest where you have to
get some enchanted bezoars.
The first bezoar is close by. Enter the Commander's cabin. If you
released the Morag Tong assassin earlier, he will attack the Commander. If this
is your case, wait till the fight is over, and take out the survivor. As I
said, the assassin has a very nice set of armor that you should take advantage
of. After your looting, snag the bezoar on the Commander's desk. Check his
loot as well; I think one of the books might be skill-raising.
Now for the hard one. Head back to the Village. Cross to the other
side and enter the Sundercliff Forge. Now, your compass will probably say that
your target is in this room. That's true, it is, but you can't get to that
level of the area from where you are. You'll have to go through the Forge and
look for the door to the Sundercliff Mines. Once you find the door, enter.
In here are more of Drothan's men and beast-folk slaves. For some
reason, the slaves attack you if they see you. Ok, if they want to stay there
working for nothing, be my guest. The rakes and picks they carry are blunt
weapons (which, though not particularly powerful, are pretty badass to wield).
Follow your compass, which will lead you back to the Forge. However, you want
to enter the other door to the Forge.
Now you're on the right floor of the Forge. Follow your compass, which
will eventually lead you to the Forgemaster's tent. I'd kill the Forgemaaster
and his apprentice for their loot. Anyway, enter his tent and grab the bezoar.
Then head back the way you came and find the rope hanging from the ceiling.
It'll drop you back in front of the door to the Village. If you can't find it,
then just reverse the way you got to where you are and head back to the Commune.
Once in the Commune, get to the bottom "floor." Head towards your
compass waypoint, either sneaking past or dispatching the guards. You will
reach a door with an enchantment on it. Once you're near enough to the door,
your journal update will tell you to place the bezoars on the mounty-thingies
to the sides of the door. The enchantment disperses and you can enter the door.
Now you're in a very crooked Alyeid ruin. Your journal will popup
telling you to be wary of what you encounter (peh, like we care). Anyway, this
section is pretty linear. Also, you'll encounter some battles between some
of Drothan's men and the vampire tenants of the ruin. The vampires usually win,
but in any case, take out the survivors. Follow the path as it leads you
through various Alyeid rooms and through vampire/Drothmeri battles. You really
don't have too many opportunities to go stray, so continue on till you reach a
typical spiral-staircased entrance to an Ayleid ruin called Nefarivigum.
Enter. Follow the path till you reach an open room. In it will be
Drothan, who seems to be talking to a statue stuck in a wall. Assuming he
didn't notice you, sneak behind him and knife him. Kill him. Whatever. Then
LOOT HIS CORPSE. Excellent equipment there. Then head over to the bedroll and
read his journal. It'll say that Drothan thinks if you eat the heart of that
guy impregnated in the wall, the door to the Razor should open. Head over to
that guy in the wall and open him up. Take the heart.
Now you have two options. If your strength is high enough, you can
force the door open to the Razor. Otherwise you have to eat the heart. If you
opt for the latter, you will become afflicted with the "Cannibal Consumption"
disease or something like that, which also includes vampirism. You can save the
heart for later for an easy way to "Vamp out." Anyway, either path you choose
will result in the guy in the wall waking up to attack you. Kill him and walk
into the Razor, which will then become deposited in your inventory.
Continue past the Razor and the wall will drop away, revealing a quick
way out. You will be in the Forgotten Tunnels, which house only a couple rats.
The exit to the Tunnels drops you off in a lake south of the entrance to
Sundercliff Watch. Woo...you're done.
Reward: Mehrunes' Razor, enchanted blade: Daedric Banishing* on strike
Disintegrate Armor 15 pts for 7 sec
*Daedric Banishing has a chance (only a chance) of instantly killing your
opponent. Puh. Some mystical weapon of pWn@ge.
+==============================================================================+
| The Vile Lair........................................................18-06 |
+==============================================================================+
Costs $1.89 and requires the v1.1.511 patch. Get it here:
http://obliviondownloads.com/StoreCatalog_ProductView.aspx?ProductId=7
Activate the mod and load your game up. You will get a popup stating
that you have inherited Deepscorn Hollow, an underground lair. It's as far
south in Cyrodiil as you can go.
Once you reach Deepscorn Hollow, follow your compass arrow. It will
lead you to the water. Jump in. Now look underwater for what appears to be a
tree trunk. The trunk is actually hollowed out and has a door that separates
the two halfs. Enter the door.
You will come out in Deepscorn Hollow. Swim forward until you can
stand. Walk forward until you get a popup saying you should read the journal
next to you. Do so.
The journal tells you that you can buy all the stuff you need to
restore the Lair from Rawley Eardwulf at Wawnet Inn, just outside Imperial City.
Rawley does indeed have the stuff, for around 1,700 gold apiece. Be sure to
buy the Ichor of Sithis.
Once that's done, you should get a popup saying that you've bought
everything you need for the lair. Enjoy!
Reward: a fully furnished lair for your vile character, which includes:
a permanently sleeping prisoner for your vampire to feed on
a coffin for your vampire to sleep in
a Dark Minion who will kill for you in the name of Sithis
an altar to Sithis which works the same way as a city chapel, but only
if your infamy is higher than your fame
Raiment of the Crimson Scar, enchanted full-body armor
Fortify Agility 15 pts
Fortify Speed 15 pts
Fortify Sneak 25 pts
Fortify Marksman 25 pts
Fortify Blade 25 pts
Reflect Damage 35%
Crimson Eviscerator, enchanted blade
Absorb Strength 15pts for 5 sec
Damage Health 30 pts
Damage Magicka 30 pts
Weakness to Poison 30%
+==============================================================================+
| The Fighter's Stronghold.............................................18-07 |
+==============================================================================+
Costs $1.89 and requires the v1.1.511 Patch. Get it here:
url
Activate this and load up the game. You will get a popup stating that
there is a
+==============================================================================+
| User-Made Mod Quests.................................................19-00 |
+==============================================================================+
Here I'll add quests that come with user-made mods that I deem worthy of
publication. Which will be pretty much whatever I download, as I'm usually
pretty choosey about what I add to my game.
+==============================================================================+
| Thievery in the Imperial City v1.1...................................19-01 |
+==============================================================================+
This mod was created by JOG. You can find the mod thread on the
official Bethesda forums here:
http://www.elderscrolls.com/forums/index.php?showtopic=487453
Be sure you get the original v1.0 mod and the 1.1 patch as well. This
mod is quite well made - over 17 minutes of voice acting, many new quests, and
even a new shop in the Imperial District. Definitely one of the best. More in-
depth than any of the Bethesda mods, except maybe the Mehrunes Razor one.
The new shop is called "Discount Merchandise" and it's run by Derrin
Venoit. He has no qualms whatsoever about buying stolen merchandise - in fact,
selling him stolen merchandise is the only way to enable the quests that go
along with the mod. When you have some stolen stuff to sell, head over and
drop it at Discount Merchandise.
The quests he gives you are in no apparrent order, so I'll just list
them in the order I did them. Just know that he charges you 100 gold per task
he sets you.
+==============================================================================+
| Silverware Collectors................................................19-01A |
+==============================================================================+
Derrin tells you of a person looking for an antique silverware vase
owned by Marana Rian. As she is unwilling to part with it for gold, you will
have to liberate it otherwise.
Head over to Marana's house in the Temple District. The vase is in her
private quarters (floor 2) in the big living room on that giant bookshelf. It's
in the right side of the shelving.
Snag the vase and head back to Derrin. You have to sell it to him (it's
worth 450 gold base value) and then he will give you your cut.
Reward: 90 gold
+==============================================================================+
| Iniel Sintav's Amulet................................................19-01B |
+==============================================================================+
This time Derrin is looking for an expensive amulet owned by Iniel
Sintav. Head over to Iniel's house in the Elven Gardens for a better look.
Once inside, head upstairs. Look for the desk in Iniel's room. See the
letter on it? Read it and you'll learn that he gave the amulet to Jasta Sintav,
his niece.
Jasta's house is in the Elven Gardens as well. You have to pickpocket
the amulet from her. Once that's done, sell it to Derrin for your finder's fee.
Reward: 160 gold
+==============================================================================+
| Of Dwarven Craftsmanship.............................................19-01C |
+==============================================================================+
Urbul gro-Orkulg has a Dwarven longsword made of a fine tempered alloy.
Derrin would love it if that blade just so happened to come into his possession.
Urbul runs the store Slash & Smash right next to Mystic Emporeum. Go
inside and sneak your way into Urbul's bedroom. The sword is hanging on a rack
on the wall to the right. Snag it and sell it to Derrin.
Reward: 100 gold
if you have completed the first three "easy" quests, Derrin will have
some exploding potions for sale (throwable weapons, I guess)
+==============================================================================+
| Gemstone in Distress.................................................19-01D |
+==============================================================================+
Derrin tells you of a large flawless emerald that Ogier Georick, the
owner of The Main Ingredient, has procured. While Ogier has plans to grind it
up to use in a potion, Derrin thinks the gem could be put to better use.
Head over to The Main Ingredient. Look at the desk behind the counter.
See the note next to the quill? Read it. It tells you that Ogier locked the
gem in his basement but has since lost the key. He thinks he had it on him
when he visited the Kynareth statue in the Arboretum. Or, he says there is an
entrance through the sewers.
Do this the easy way - get the key. Head over to the Arboretum. Now
go to the statue of Kynareth (it's on the western piece of the Arboretum).
Look around behind the statue and you should find the key right up against the
base. Take the key and return to The Main Ingredient.
Now enter the basement. Find a large crate with a single sack sitting
right in the middle of its top. In the sack will be your emerald. Grab it and
sell it to Derrin.
Reward: 198 gold
+==============================================================================+
| Ancient Dagoth Brandy................................................19-01E |
+==============================================================================+
Derrin tells you about some bottles of Ancient Dagoth Brandy at the
King and Queen Tavern in the Elven Gardens. They're just sitting there,
collecting dust, when they could be put to better use elsewhere.
Head over to the tavern. Pick the lock of the display case (it's a
very hard lock, but for some reason you don't get punished for picking it) and
enter sneak mode. You have to steal the bottles, so don't get caught.
Bring them back to Derrin (you only have to sell two of them) for your
cut.
Reward: 160 gold
+==============================================================================+
| Odd-Job Man..........................................................19-01F |
+==============================================================================+
Derrin tells you of a man who's in need of your pilfering services. He
says that Barin Hlervo, currently staying at the Merchant's Inn, wants you to do
some work for him.
Talk to Hlervo and you learn that he's out to recover some books about
Lady Berenziah. You might remember her from the Tribunal expansion of
Morrowind. In any order, some uncensored books were accidentally dispersed
to the First Edition and then sold to customers. Barin wants those books
recovered. However, Phintias, the proprieter of the First Edition, won't tell
him who bought the books.
Go to the First Edition. Now, sneak into the top floor. On the desk in
the room will be a Customer List. Read it to learn who bought the books.
You learn that Fathis Ules of the Elven Gardens, Ra'jiradh and Jakben
Imbel of Talos Plaza, and Nerussa of the Wawnet Inn have bought the books. You
have to go to each building and steal the books. They are in each person's
respective quarters, usually on top of a desk or table. Nerussa's book is in
her room behind the bar.
Return the books to Barin for your reward.
Reward: 600 gold
But wait! Next time you return to Derrin's shop, he will comment on
your stealing those books. He wants one himself, if you're up to it. If you
are, go back to the Merchant's Inn and pickpocket one off of Barin for a tidy
reward.
Reward: 50 gold
+==============================================================================+
| Dissatisfied Customer................................................19-01G |
+==============================================================================+
When you enter Discount Merchandise (after completing 6 quests, I
believe), you will see a little cutscene where a Dark Brotherhood-looking guy
asks Derrin where some merchandise he ordered is. Derrin says there were some
complications, and the DB guy doesn't look happy.
When you can move again, talk to Derrin. He tells you about a tome that
he hired someone to steal, but the theif never returned it to Derrin. The
theif's name is Weyan, and he lives at the Imperial City Waterfront.
Enter Weyan's shack. Look on the table and you'll see a note. It
describes how Weyan lost the tome and who currently has the tome. A woman
names Esri at the All-Saints Inn in the Temple District has it.
Go to the Inn and find Esri. You'll have to pickpocket the book off of
her, so it's easiest to wait till she's sleeping. Her room is in the basement,
the one on the left. Take the book from her and return it to Derrin.
Reward: 300 gold
Vial of Conflagration
+==============================================================================+
| A Precious Piece of Armor............................................19-01H |
+==============================================================================+
Derrin tells you about an Ornate Mithril Helmet in the possession of
Dorian of the Talos Plaza. Aparrently this guy doesn't think it's worth an
extravagant amount of protection, so it should be easy to steal.
Enter Dorian's house. You'll want to make your way to his private
quarters. The helmet will be on the bookshelf in the left corner. But wait!
Dorian actually did place some traps here - your favorite Alyeid-style shooting
arrow trap! Run in quick to grab it and get out quick.
Bring it back to Derrin for your cut.
Reward: 80 gold
+==============================================================================+
| The Abandoned Shop...................................................19-01I |
+==============================================================================+
Derrin tells you about Lerien's Tools of Magicka, a shop in the Market
District whose owner has gone missing. In the shop is a pretty jade skull
which is only collecting dust on the shelves. What a pity that it doesn't get
used. He tells you that Vinicia Melissaeia of the Office of Imperial Commerce
might have the key to the shop.
Talk to Vinicia. She says that she shouldn't really be talking to you
about the subject, which gives you options to convince ot bribe her into telling
you the location of the key. She says it's at the Imperial Prison.
When you get to the prison, go inside the Bastion. The key is in the
Evidence chest.
With the key in your possession, head to Lerien's Tools of Magicka.
Read the sign on the door, which will bring up a side quest: "The Riddle of
Lerien's Fate" (sec 19-01J). Enter the store. The jade skull is quite visible
in the display case near the back of the shop. However, you don't have the key
to the case.
Go up the stairs to Lerien's room. Watch for the log trap. See the
desk next to the right wall? Near the wall, by one of the desk's legs is a
lever. Pull it and it will open the display case downstairs. Grab the skull
and bring it to Derrin.
Reward: 100 gold
+==============================================================================+
| The Riddle of Lerien's Fate..........................................19-01J |
+==============================================================================+
After activating the quest "The Abandoned Shop," read the sign on the
door to Lerien's Tools of Magicka. It will tell you of the disappearance of
the shop's owner, Lerien. The guards swear they never saw him leave his house
the night he disappeared. Something fishy is up.
Enter his shop and go to his private quarters on the top floor. Watch
for the log trap. Now go to the large clothing closet near the back of the
room. Try to open it and an imp will pop out. Kill the imp and take the
little blue crystal he drops.
Now go to the basement. Search around until you find a desk with a
bookshelf across the hall from it. On the shelf will be a skull. Activate the
skull (it's a switch!) and a panel will drop on the wall. Enter this new room
and activate the Ayleid-looking wall switch. It will prompt you to put the
crystal the imp dropped in it.
The wall switch will create a teleportation field behind you. Enter the
field and you'll be transported to a shack. Look around in the shack for
Lerien's bedroom. On the table there will be his diary. Read it and learn of
his plight.
Now go outside. Pretty nice place, I must say. Little lonely though.
Now, Lerien's corpse is sitting on the bench overlooking the water. Activate it
and Put It to Rest. You will now be standing in front of Lerien's grave.
Wait till midnight. In front of the grave you will see Lerien's ghost.
Now activate the ghost and he will disappear, leaving behind what looks to be
a Welkynd Stone. It's actually a teleportation device that will transport you
back to this island. Pretty nifty.
Reward: You now technically own that little island. Pretty cool.
+==============================================================================+
| A Mage and His Toy...................................................19-01K |
+==============================================================================+
Requirements: completed "The Abandoned Shop" and "A Dissatisfied Customer"
Berrin tells you that he sold the Jade Skull to Sarvendis, the guy in
the black cloak, cheap because he was intimidated. Now he wants you to go to
the Tiber Septim Hotel and steal it back.
Once you get there, you need to wait for night. If you try to take the
skull from Sarvendis in the day, you can't because he's "too attentive." So
go to the floor with the rentable rooms and wait.
When your character comes back from waiting, you will see a little
cutscene of a familiar figure - Esri - sneaking about. She sees you and runs
away. Hmm. Wonder what that was about. Not go to Sarvendis' room and try to
take the skull from him. Surprise!
That sure made me jump in my seat. Anyway, Sarvendis catches you and
demands that you fetch him either the skull Esri stole or a new one. He also
puts a curse on you that will slowly eat away at your stats. A good place to
begin your search would be Esri's room at the All-Saints Inn.
Search Esri's room and you'll find a small statuette of Nocturnal and
a note on the ground. These are actually part of the second installment of
the Thievery in the Imperial City quests which haven't been released yet.
Remember that you heard Weyan left for Bravil? Well, head there and
start asking around for him. You'll learn that he's staying at the Lonely
Suitor Lodge. Go there and go to his room at the very top of the lodge. You
can either pickpocket the map off of him or persuade him to give it to you.
Now you have a quest marker on your map for the Crypt of Brynne. Head
there and enter. Now, advance a little till you find a hole in the floor
covered by two planks. Fall through this hole. There will be another hole
nearby; fall through this one too. You should be in a place where you can see
a room with mist in it. You now need to fight its inhabitant - a jade green
skeleton.
You can kill the skeleton or just whack it till its head falls off and
run. Your choice. In any case, make your way out of the Crypt (I know it's
very convoluted and annoying) and go back to Sarvendis at the Tiber Septim
Hotel. Give him the skull and he lifts the curse from you.
Sarvendis and his goons will leave, but they left a little note on the
chest. Read it to find out more about the next installment of this mod.
+==============================================================================+
| Ringless Dralora.....................................................19-01L |
+==============================================================================+
Derrin tells you about a giant ring in the possession of Dralora Athram
of the Talos Plaza. As she's to paranoid to wear the thing for fear of losing
it, it might as well be put to use with another buyer.
Go to the Athram house in Talos Plaza. Enter the main bedroom of the
house. Now go to the smaller bookshelf to the right of the bed. A jewelry box
is at the bottom. Pick it, steal the ring, and sell it to Derrin.
Reward: 150 gold
+==============================================================================+
| The Shade Blade......................................................19-01M |
+==============================================================================+
In the Crypt of Brynne, there is a room with a couple lichs, a coffin,
and a mutilated corpse hanging on a wall. Find this room (can't give directions
as I don't know how I got there >.< ). Below the mutilated corpse is a dagger
that looks like an elven dagger. Pick it up and you'll get a little popup.
Now leave the cave and find a bed to sleep. When you wake up, you will
receive a message from the Daedra Nocturnal saying to visit her shrine. For
directions, see section 14-11. Speak with Mor Gra-Gamorn and give her the
dagger. Then go to the statue of Nocturnal and she will grant you her blessing.
Reward: Eye of Night, a lesser power that allows you to toggle Night-Eye on and
off. Constant effect as long as it's on.
+==============================================================================+
| Servant of the Dawn..................................................19-02 |
+==============================================================================+
I was actually emailed by someone asking if they found a new location on
the map, but it turned out to be part of this mod, "Servant of the Dawn." After
looking at the mod, I decided to try it out. The URL follows:
http://www.tessource.net/files/file.php?id=6855
The mod basically expands on the storyline of the Mythic Dawn and gives
the player an option to join and advance through the ranks. It takes place
after you finish the main quest and only when you do so.
+==============================================================================+
| New Dawn.............................................................19-02A |
+==============================================================================+
After finishing the main quest, fast travel to any location that is not
the Imperial City. You will be approached by a Robed Messenger telling you of
the Mythic Dawn's new plans and telling you to head to Ipsumali, which is at the
end of the Black Road west of Chorrol.
Head to Ipsumali and enter it. Follow the hallway till you get to the
Door. There should be a switch to the left. Enter the room and talk to Cathis.
He's the Dunmer in the Mythic Dawn armor standing on/near the dias. He'll tell
you about the new coming of the Dawn and give you an option to join, not to
join, or to learn more. If you select learn more, he gives you a book to read.
Read it if you want and then talk to Cathis again.
If you say that you don't want to join, everyone will attack you (big
surprise). I found that with my level 36 character they died pretty easily, but
whatever. You can also take that sigil stone after everyond dies and it will
be added to your inventory, like when you would take them from the Oblivion
planes. If this is the path you choose, then the questline is over.
Reward: Sigil Stone
Dagonite's Robe (off of Cathis)
whatever else you loot
However, if you choose to go further down the rabbit hole, tell Cathis
that you accept. He will welcome you, but tells you that there is a level of
mistrust against you (I wonder why?). To prove yourself, you must pass some
tests, the first of which is taking care of Rondar, one of the Blades.
Rondar is in Chorrol, most likely at the The Grey Mare. Take care of
him in any fashion you want, grab the medallion he's wearing, and give it to
Cathis. You're now welcome in the Mythic Dawn, brother.
Reward: Mythic Dawn Robe
Mythic Dwan Hood
rank of Novitiate in Mythic Dawn
+==============================================================================+
| Into the Fold........................................................19-02B |
+==============================================================================+
Talk to Cathis again and he'll have a task for you. There is a woman,
Aralee Crow-Killer, who is looking to join. You are to go to her hut and
escort her to the Ipsumali.
Travel to her hut (it's east of Leyawiin). When you get there, you'll
see some angry townsfolk with torches. Go inside and talk to Aralee and she'll
tell you that these people what to burn her for witchcraft and necromancy, even
though she's only guilty of the former one. Kill the guy in Mithril armor and
anyone else who tries to kill you. Talk to Aralee again and she'll agree to
go with you. Travel back to Ipsumali and talk to Cathis again to complete the
quest.
Reward: none
+==============================================================================+
| The Mnemoli..........................................................19-02C |
+==============================================================================+
Cathis tells you that the village of Blackenmarch, whose members were
previously harassing Aralee, is to be made example of. You need to go there and
take the heads of three villagers to appease Lord Dagon. Cathis gives you 2
Acolytes to follow you around and "help."
Travel to Blackenmarch and you'll get a little popup that says some of
the Blades are there to defend the village! Well, you'll have to take them out
and then kill 3 villagers, open up their corpses, and take 3 heads. Bring the
heads back to Cathis for your reward.
Reward: advance to rank of "Knight" in the Mythic Dawn
Tear of the Mnemoli - Luck +2 constant effect
+==============================================================================+
| The Crusade..........................................................19-02D |
+==============================================================================+
Cathis has another task for you. He needs a sandstone tablet with some
inscriptions. Only thing is the tablet is in The Pit, a cave filled with a
bunch of beasts that hate Lord Dagon. You have to go to the Pit and rescue the
tablet.
The Pit is pretty much as far south as you can get in Cyrodiil. Once
there, enter the cave. There will be a bunch of beasties around (Pit Dreughs
in my case) that you'll either have to sneak around or dispatch. The cave is
linear, so the tablet will be easy to find as it's at the end of the cave
sitting on the floor. Snag it and head back to Cathis for your reward.
Reward: advance to rank of "Questing Knight" in the Mythic Dawn
Lesser Armor of Dagon - Summon Mythic Dawn Armor for 30 sec
Summon Mythic Dawn Helm for 30 sec
Fire Shield 30% for 30 sec
+==============================================================================+
| Wronging Old Rights..................................................19-02E |
+==============================================================================+
Cathis says that he needs the Sacrificial Dagger you might remember
from when you infiltrated the Mythic Dawn eariler in the main quest at Lake
Arrius. It's still on the altar where Mankar Cameron was speaking before he
portaled out. Anyway, you need to get it.
Travel to Lake Arrius to the Shrine. Enter and it seems that the Blades
have already come. Big surprise. Anyway, there are 4 of them, including a
Captain. Kill them and proceed deeper into the cave to get the dagger. Bring
it back to Cathis for your reward.
Reward: advance to rank of "Adept" in the Mythic Dawn
+==============================================================================+
| Just a Pawn..........................................................19-02F |
+==============================================================================+
To advance with the ceremony, a heart of a Dremora is needed, and not
just an ordinary Dremora. Cathis needs the heart of a specific Dremora. He
tells you that there is a prisoner in Ipsumali that knows the location of a
Dremora, but he hasn't been sufficiently tortured to release that information.
You are to get the info from him.
The guy is in one of those cages that you might remember from the
Oblivion planes. Talk to him and he won't tell you anything, but a popup tells
you to talk to another one of the Acolytes and they might tell you something.
It turns out that he hates it when you read to him from the Mysterium Xarxes.
Go back to the prisoner and talk to him again and it will give you the option to
read to him. He'll say he's had enough and tell you the location of Farraj, a
Dremora Lord.
Farraj is in Shadow's Rest Cavern, northeast of Chorrol. The cave is
again linear and Farraj is in a locked room at the end of it. Talk to him and
he'll give you two choices: kill him or help him. If you choose to kill him,
then you can take his heart for the ceremony. However, if you want to have a
little more fun, agree to help him. Jump to section 19-02G if this is what you
are doing.
*******
By now you should have a Dremora Lord's heart, either Farraj's or
Revan Ishtar's. Bring it back to Cathis and he will be ready to perform the
ceremony.
Reward: advance to rank of "Templar" in the Mythic Dawn
Armor of Dagon - Summon Mythic Dawn Armor for 600 sec
Summon Mythic Dawn Helm for 600 sec
Fire Shield 30% for 600 sec
+==============================================================================+
| Gearing Up for War...................................................19-02G |
+==============================================================================+
Farraj tells you of another Dremora Lord who has wronged him and who
has Farraj's armor. He needs you to go to Oldanwor, an old fort ruin that the
Mythic Dawn has taken over. In it is aparrently Astara's Fortress, and within
it is an armory with Farraj's stuff.
Once you get there you will find the main gate guarded and inaccessable.
You need to go around back. There you will find a Mythic Dawn groundskeeper who
has a key in his possession. Take it from him in any means you know how. In
this back part of the fort is a trap door which leads to where you need to go.
Now once you're in the fort you need to find your way into Naghapol,
which has a door just like the ones you find in the Oblivion planes. In it will
be Revan Ishtar, the Dremora Lord Farraj spoke of earlier. Kill him and his
Scamp lackies and take the key from his body. **Note, at this part I had a few
CTDs, so be sure to save before you attack Revan.**
With the key from Revan's body, you now have to find the armory. Go
back into Oldanwor and have a look around. Some Mythic Dawn Templars might want
to attack you, so deal with them. The armory will have some big double doors
with a Xivilai and a goblin inside. Kill them and take the Ancient Dremora
cuirass and axe off the table. You'll have to bring those back to Farraj.
Make your way back to Shadow's Rest Cavern and give Farraj his old gear.
He'll honor his end of the deal.
Reward: Farraj will assist you at some later time
Now go back to section 19-02F.
+==============================================================================+
| The Ritual...........................................................19-02H |
+==============================================================================+
Cathis now tells you the purpose of the items you have acquired. You
are to perform the ritual that calls the Sigil Stone to you so that an Oblivion
Gate can be called.
He gives you all the necessary things you need - the Dremora Lord's
heart, the sacrificial dagger, the incantation, and of course the sacrifice.
First put the heart in the little chest on the altar. Then activate the
prisoner and say the incantation (I don't remember the exact wording, but it's
the last option). Then strike Jibran, the sacrifice, with the sacrificial
dagger. You will now be holding the Sigil Stone.
Talk to Cathis and he'll be pleased.
Reward: advance to rank of Chaplain in the Mythic Dawn
+==============================================================================+
| Hell Opens Her Gate..................................................19-02I |
+==============================================================================+
Now it's time to use the Sigil Stone. Cathis has a plan to open a gate
again in Kvatch (talk about rubbing salt in the wound!) because it's less
populated and more remote. He and some other Acolytes will follow you there.
You can fast travel or whatever you want.
When you get there there will of course be Kvatch guards defending the
area. Finish them off. Then talk to Cathis and he'll do the little ceremony
to open the gate.
Problem. There's a large, angry walking crocodile-looking thing coming
to eat you. Guess something went wrong. This giant Daedroth is quite a pain to
kill as it has a lot of health. It is weak to Shock, so use that to your
advantage. Cathis should die, so loot his stuff since he has a nice enchanted
robe. Take his keys too and head back to Ipsumali.
You have to pray to the Statue of Lord Dagon for guidance (i.e., click
on it).
Reward: advance to rank of High Priest of the Mythic Dawn
Dagonite's Robe - Fortify Intelligence 8 pts on Self
Fortify Willpower 8 pts on Self
Fire Shield 18% on Self
Fortify Conjuration 10 pts on Self
+==============================================================================+
| A Fateful Meeting....................................................19-02J |
+==============================================================================+
As soon as you finish your prayer to Lord Dagon, turn around and head
back out of Ipsumali. You will be met halfway by Farraj, that Dremora Lord you
helped earlier. He tells you that you must take out Astara so that you can
assume total control of the Mythic Dawn.
Travel to Oldanwor. You can now enter the main doors. Go to the very
top of it, taking out anyone who attacks you. Astara will be waiting in her
room. Talk to her and she'll vanish into Paradise.
Go into the door to the left of her chair and grab the stuff in there.
There's a funny-looking statue that gives you some powers and some gold too.
Head back to Ipsumali to ask Farraj what should be done.
+==============================================================================+
| Contact Information..................................................20-00 |
+==============================================================================+
GameFAQs s/n: Idiosyncrat
Email: grfrazee [at] gmail [dot] com
Please have "Side Quests Guide" and the version number in the first part of the
title so it sticks out for me. You probably won't get a reply unless your email
incites one, but I will give you credit where it's deserved :) Just sign the
email with whatever name you want to be credited by.
Please don't send any of the Daedric Shrine or Master Trainer Quests. I'm aware
of what they are; I just need to get to that point before I add them to the
guide. Same for the Fighter's Guild quests.
Don't ask me how to cheat. I'll just ignore your email.
LOOK ONLINE for a solution to your problem before you come running to me for
help. I'm getting tired of answering peoples' emails who ask questions a 30
second Google search could find. A good site is the Unofficial Elder Scrolls
Wiki (http://www.uesp.net/wiki/Oblivion:Oblivion). If I don't answer your
email within a week, there's a good chance you asked a question that I feel you
can find the answer to in less time than it'll take me to write.
Also, DON'T SEND ME AN EMAIL COMPLAINING THAT YOUR REWARD WAS DIFFERENT/WORSE
THAN WHAT I HAVE POSTED IN THE GUIDE. If you read the Introduction (why would
anyone do that, I wonder?) you'll notice my disclaimer. If I get another email
like that I might explode.
And for goodness sake make them intelligible. If I have to think beyond the
obvious to see what you're trying to say, I'll just delete it. Nothing like:
"yo bro, i wuz diong thsi kwest and the dood woodn't appeer. i think my game si
haXored. wut shuld i do?"
Dear God use actual words and punctuation! Your English teachers should beat
you! If English isn't your native language, then I can understand. Otherwise,
you should know better. For those of you who do write well, I thank you.
+==============================================================================+
| Credits..............................................................21-00 |
+==============================================================================+
Thanks to Michael Razzino for a typo fix
Thanks to Boogers, rachelesque, and Spekko for more info on "The Siren's
Deception"
Thanks to Das Blocken, Bruce Petty, and Curtis for info on "Sins of the Father"
Thanks to baha, Alteredraziel, Juice, and Zalman for info on "Paranoia"
Thanks to Juice and Julien Van Reeth for info on "Lifting the Vale"
Thanks to Ken Chen for a correction on "Unfriendly Competition" and additional
info on the quest as well.
Thanks to Josh Gammon for info on "Caught in the Hunt"
Thanks to Nick Starchuk for a correction on "Origin of the Grey Prince"
Thanks to runningmonkey for a correction on "Paranoia"
Thanks to totalwarisgreat for info on "Two Sides of the Coin"
Thanks to Bennet Noonan for telling me how to start "An Unexpected Voyage"
Thanks to Sean Johnson for a correction on "Sneak Training"
Thanks to gdwarrior for telling me about "Order of the Virtuous Blood"
Thanks to Elderly Roy for a typo fix.
Thanks to Anna Maren Bjarnadottir for info on "Imperial Corruption"'
Thanks to Bird for a typo fix.
Thanks to Pt.Capella Medan for a correction on "Origin of the Grey Prince"
Thanks to ThinkTank for info on "The Rosenthorn Cache"
Thanks to Yanyan for corrections on "The Ghost Ship of Anvil" and "Through a
Nightmare, Darkly."
Thanks to Ken Hayward for info on "Corruption and Conscience"
Thanks to Beefnut for info on "Paranoia" and "The Wayward Knight"
Thanks to Spelling Police for info on "Two Sides of the Coin"
Thanks to DJ for info on "The Wayward Knight"
Thanks to j.cuevas for info on "The Wayward Knight"
Thanks to Juice for info on "Tears of the Savior"
Thanks to Boogers for informing me on "The Collector"
Thanks to Skuess for informing me of "Raid on Greyland"
Thanks to Cptfuzzy for info on "A Venerable Vintage"
Thanks to Markus Janke for informing me of "Goblin Trouble"
Thanks to Mike Cramer for telling me about "When the Vow Breaks"
Thanks to CHeroux92 for telling me of "The Sunken One"
Thanks to Cptfuzzy for telling me about "Bear Season"
Thanks to Mike Cramer yet again for Ayleid statue and Shadowbanish Wine
locations, and for telling me of "The Potato Snatcher"
Thanks to evil for a correction on "Raid on Greyland"
Thanks to Eytan Zweig for info on "The Sunken One"
Thanks to Cptfuzzy for telling me about "No Stone Unturned"
Thanks to Master Gohan for info on "The Collector"
Thanks to Cptfuzzy for telling me about "Revenge Served Cold"
Thanks to MJLivingood70 for Shadowbanish Wine and Ayleid Statue locations
Thanks to Jay Frederiksen for a correction on "The Collector"
Thanks to Juice for telling me about the "Circlet of Omnipotence"
Thanks to Duncan for a correction on "Zero Visibility"
Thanks to Alternates ASCII Artist v2.0.1 (http://alterlife.org/asciiartist/) for
the great ASCII generation program. A beatuiful, functional, open-source
program that works great and produces great results. Man, I love open-source.
Thanks to Rob Owens for pointing something about the leveled rewards out to me
Thanks to yair donin for a correction on "The Wayward Knight"
Thanks to rpetiger for a correction on "Namira's Shrine"
Thanks to Greyson Parelli for info on "A Rat Problem" and "A Brush with Death"
Thanks to Mist for listing for me some of the variances in the leveled rewards
Thanks to KMR for noticing a bad reference number
Thanks to Skeiver for info on "Sheogorath's Shrine"
Thanks to Iya for info on "Paranoia"
Thanks to rpetiger for info on "Through a Nightmare Darkly"
Thanks to Tyler Schmidt for info on "A Venerable Vintage"
Thanks to Alex for a correction on "Imperial Corruption"
Thanks to Entrophae for info on "Lifing the Veil"
Thanks to David Aviles for unintentionally introducing me to "Servant of the
Dawn," a user-made mod.
Thanks to JJ Burton for the Athletics, Blunt, Destruction, Hand-to-Hand,
Marksman, Restoration, and Speechcraft Master Trainer quests
|