Poptropica - Astro Knights FAQ Walkthrough, Hints and Tips for PC Games.

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 Poptropica - Astro Knights FAQ

Poptropica - Astro Knights FAQ

Go the village fountain, where there is a spaceship model. 
Jump up on the highest platform and crouch. You should pick up a gold coin. 
Then, go back to the museum next to the blimp. Inside, USE the gold coin to look around. 
Click on one of the books lying round the house and the guy will give you a library card. 
Go to the castle and go inside. Go to the library (first floor right). Collect the two
books you need. (The Life of Mordred: A Cautionary Tale and The Mystical Weapons of
Then go to the section that it says on the library card and click on it. A stairway will
appear and you go down. 
Collect the cheese and pull the lever. If you don't pull the lever, you will have to go
back down later to reveal the dungeon tunnel. (Once you do, the monk and guards won't let
you back in.) The small gate at the back should open. 
Exit and the monk should find you and tell you off. Leave the library and go to the king
and queen and talk to them both. Accept their mission and receive the Coordinates page. 
Go to the final door (first floor left) and talk to the girl inside. Put the cheese on the
ground and collect the robot mouse. 
Find the secret message on the table. Leave and head far right to the windmill area. Talk
to the guy and get some manure. 
Enter the mill, climb into the loft and release the mill gear lock. Talk to the girl in
the loft. She will give you a Cosmic Symbols password. Go to the fountain again and press
the three symbols then press the center one. (You cannot enter these until you have the
password card.) 
Enter, get the key and go out. Run back to the windmill climb it and push the windmill
arms counter clockwise by jumping on them. It should open the roof. 
Go inside and power the machine with manure. Leave and go to the hay bales. Separate them
and use the key to unlock the door. Go inside and scare the owl. 
Follow the owl out and release the mouse. The owl will eat it and follow you. 
Re-enter the hole in the ground, which is Mordred's laboratory. Run left and keep running
into the wall. It will break. Run all the way to the end and enter the passage. 
You will find yourself in the jail cell. The alien will self-destruct. Click the owl and
then click the little green fuel rod. 
Exit all the way out and head right. You will see the hoverboard that you restored
floating in the marsh. Hop on it and head right until you see the crashed spaceship. 
Take the green fuel rod and drag it to the broken pipe. Since there is not enough fuel to
reach any of the coordinates on the Coordinates page, enter X-56, Y-52* and press Launch. 
* You will be wanting to know where these coordinates came from. First, grab the rope on
the wheel mill in the swamp. (You may have already grabbed it.) Next, head right until you
reach the castle. Climb up until you see the crossbow. Attach the rope to an arrow and
shoot roughly to the upper left. It might take several times, but eventually it will stick
in the door of the princess's room. Walk on the rope and enter the princess's room. Once
in the princess's room, pick up the Princess's Note. Once you have this, exit her room and
drop down to the ground, heading left. Go back to the Mordred exhibit and search under his
bed. You will find the Missing Page from Mordred's Journal. At the very bottom of this
page are the coordinates 56, 52. 

Pewter Moon: 
Once your spaceship crashes, head right, past the BUILD YOUR OWN SPACESHIP stand and enter
the first building you come to. Talk to the guy to the left. Then, leave and head to the
Talk to the guy about the Binary Bard. 
Continue to the left and stop at the BUILD YOUR OWN SPACESHIP stand that you passed
earlier. Make a spaceship and leave, staying in orbit long enough to fully charge your

Space, above Pewter Moon: 
You have some choices now. You can go to the jungle planet at 15,15, the fire planet at
83,20, or the ice planet at 83,73. This walkthrough will go in order from personal belief
of easiest to hardest. 
Head up and to the left until the tracker at the bottom says 15,15. Enter the planet. 

Jungle Planet:
Start by dropping down to the floor. Head to the right and pick up the Laser Lance. 
Using the flowers to your left, bounce back up to the platform where your spaceship is. 
Wait until you see the swing to the right. Jump on it. Jump on the swing next to that, and
the swing next to that. If you fall, use the flowers to get back up. When you are on the
third and final swing, jump on the platform to the right and continue right. 
Talk to the knight and jump up to the cage he was talking about. Let the unicorn out. 
Defeat the Phoenix by avoiding the bird missiles and shooting at the bees when they come
into range. When the Phoenix gets near you, click and hold to build up energy in the Laser
Lance. Shoot at the Phoenix in this manner until you defeat it. 
You will appear in the spaceship. Click launch. 

Head down and to the right until you see a message that says "Space Sharks Ahead" 
Shoot a space shark and it will chase you. Shoot another one, and then the third, until
all three are following you. Let them stay close and head directly up until you see a
message that says "Approaching Black Hole". The black hole is at X-85 Y-47. Once
you see the black hole, veer and go around it. The space sharks will be sucked in. 
If you take only one or two, deal with the other sharks in this same manner. Land on the
ice planet. 

Ice Planet:
Jump on the ice and jump to the right, being careful not to land in the water or get hit
by fish. Continue right. (There are seven icebergs that you have to jump on.) 
Talk to the knight and get the Force Shield from him. 
This is by far the easiest boss to defeat- just bounce his own projectiles back at the
yellow lights on his body. (Only the snowballs will work) 
Once you defeat it, you will appear back in the spaceship. Press launch. 

Head up and around the black hole. Head for 83, 20- the final planet we have to go to. 

Fire Planet:
Jump on the platform to your right- you may have to wait until it sinks down. Repeat this
process until you get to the fourth platform. Wait until the platform to your right sinks
down, then jump over it and hopefully land on the last platform. If you miss, just go back
to the start and try again. (* Alternately, jump to the 5th platform, and you can easily
jump to the 6th when they are both moving downward.) 
Once you land successfully on the last platform, wait until it gets to its highest point
and enter the volcano. 
You will quickly notice that there is a stream of hot air that pushes you back. However,
there is a break of 3 or 4 seconds when you can run. Just follow the passageway and duck
into the nearest nook before it blows again. 
Eventually, you will drop into a place where there is no current. There is a guardian,
though. Just wait until it rolls into a ball heading towards you and jump over it. It
might take a few tries. 
Talk to the knight and get the Ice Arrow. 
Continue to the left. 
Immediately jump on the chain in front of you and climb up. Swing to the next chain, and
continue left until you are behind the dragon. 
Avoid the spikey mace tail thing, and jump up to the lever. Pull the lever, it should make
the dragon go to sleep then jump forward and shoot the arrow into the dragon's mouth.
Repeat two more times. 
You will appear in your spaceship. Press Launch. 

According to the knights, there is an asteroid with a key on it. So your first course of
action would be to search all over for a really big asteroid. But, since you are using
this walkthrough, you can cheat. Just head for X- 11, Y-83. 
Try to avoid the asteroids and the ferocious alien shooters- they will wear down your

Giant Asteroid:
Make your way up to the key. Pull it out, since you are The Chosen One, and enter the
portal that appears. 

Mordred's castle:
Drop down to the ground and talk to the princess. Give her the Laser Lance, the Force
Shield, and the Ice Arrow. 
Oh no! It wasn't the princess after all! Solve the puzzle on the door and follow him

The Final Battle:
As Merlin, dodge the flying projectile that Binary Bard (Mordred) shoots at you. Go to the
ground under him and pick up one of his bombs. Take it above the Bard's control chamber
(below the glowing green orb) and drop it as the bomb explodes. Do this TWICE. (Merlin
gets zapped.) 
Dodge the red zap blast and run right. *Duck down low* to avoid the spinning arms, and
climb UP on the robot to reach the top. Jump to the Princess's pedestal and dodge any
Jump to one of the overhead chandeliers as Mordred rolls right beneath you. When he tries
to zap you, it brings the chandelier crashing down. When you do the same with a chandelier
on the other side, the orb is knocked loose and the Princess is freed. With the Binary
Bard defeated, you are transported home to receive a knighthood. 

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