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Samantha Swift and the Mystery From Atlantis Walkthrough, Hints and Tips for PC Games.

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 Samantha Swift and the Mystery From Atlantis

 
   
 
 
Samantha Swift and the Mystery From Atlantis

Version 1.2 5/18/12
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Samantha Swift and the Mystery From Atlantis Walkthrough
by The Lost Gamer (ilovecartoonssomuch@yahoo.com)
http: //the_lost_gamer.tripod.com/
Copyright 2012

For a list of all my various guides, please check
http: //the_lost_gamer.tripod.com/guides.html


Table of Contents: 
001.  General information
002.  Walkthrough
  002a. Alaska and the Totem of Lights
  002b. Australia and the Sense of Taste
  002c. Greenland and the Sense of Smell
  002d. Museum of Secrets Lost and the Sense of Hearing
  002e. Morocco and the Sense of Thought
  002f. Alexandria and the Sense of Sight
  002g. Congo and the Sense of Touch
003. Credits



001-General Information
---------------------------------------------------------

This is a walkthrough for the PC game called "Samantha Swift 
and the Mystery From Atlantis". This is the third game in the 
Samantha Swift series. It's a casual, hidden object point-and-
click adventure game. If you want to contact me about this 
guide, feel free to do so at ilovecartoonssomuch@yahoo.com.

002-Walkthrough
---------------------------------------------------------

002a-Alaska and the Totem of Lights
---------------------------------------------------------

The game begins with Samantha Quick arriving in an Eskimo 
Village in Alaska. She is tracking down a lead which could 
result in finding the Totem of Lights.

Screen 1
--------

Of course, this game starts off with a basic introduction to 
how the game works. You have a list of eight different things 
which are on the screen. Your goal is to find all these 
objects and click on them.

For example, one of the objects you're looking for is a 
chainsaw. The chainsaw is on the left pillar of the building 
on the right. Find and click on all the items.

Some items on the list are yellow. This basically means that 
the name of the item is a minor puzzle. For example, one item 
is "fries ingredient". This item refers to the potatoes, in 
the bottom/left. So when an item on the list is yellow, you 
first have to figure out what that item is, then find it on 
the screen. 

Every screen has two Swift birds on it. If you collect all the 
Swift birds in the game, you unlock the hidden objects mode on 
the main screen (which lets you replay certain screens, in 
this game).

There are also lightning bolt hints. If you find a 
lightning bolt, click on it to add it to the hint counter 
in the lower/right. If you're ever stuck and can't find 
something you need to find, you can always use a hint to 
have its location shown to you.

Once you find all eight items on the list, a list of eight 
more items appears. Find all of them, and the tool belt 
unfolds. You can now use some of the tools you've found to 
solve puzzles. Items in blue can't be found unless you use 
tools to get them.

The first puzzle is finding an eskimo necklace. Move your 
cursor over the roof of the building to the left. See how it 
changes and turns blue? This indicates a tool can be used 
here. Take the hair dryer from the tools section, and use it 
on the roof to find the eskimo necklace.

The second thing you have to find is the scanner. Use the data 
key card (from tools) on the gray box in the middle of the 
screen. It opens. You get to pick which game mode you want to 
play in now. You can pick adventurer mode or expert adventurer 
mode. The two are the same, except expert adventurer mode is 
timed, the scanner can't be used more than once per screen, 
and you get more points.

Once you've found the two blue items, you are challenged to 
find the last item here, which is the Eagle Totem Pole. Use 
the chainsaw on the log in order to get it.

Screen 2
--------

Just like the last screen, you have to find sixteen items, 
then some bonus items that you need tools to find.
 
Now, you might have noticed there are about twenty or so 
items on the screen. The sixteen you have to find are 
actually randomly picked from the list of twenty, so that 
each time you play the game, you get a different set of 
items to find.

However, some items will ALWAYS be on a particular 
screen, namely, the tools needed to solve the puzzles on 
the screen. My walkthrough will only cover the tools and 
puzzles which are not randomized.

Tool #1: A snow monkey is on the left bank of the river.

Tool #2: A dolphin is swimming in the river.

Tool #3: A spear is against the left side of the left totem 
pole.

Tool #4: A snowy owl is in the upper/right.

Tool #5: The bee hive is hanging from the top of the house on 
the left.

Tool #6: The bat is on the left wing of the left totem pole.

Tool #7: The serpent is in the lower/right, near Samantha's 
head.

Puzzle #1: Use the bee hive on the beaver dam to get a bear.

Puzzle #2: Use the spear on the bottom of the river to get a 
fish pendant.

Puzzle #3: Put the animals on the middle totem pole. From 
bottom to top, the animals are the dolphin, monkey, bat, owl, 
bear, serpent and eagle.

Samantha notes that each animal represents one of the five 
senses. The two other animals are the dolphin, which 
represents the sense of thought, and the eagle, which is a 
guide.

Puzzle #4: Click on the dog sled, on the beaver dam.

Screen 1 (again)
---------------

Samantha returns to screen 1, to find some snow dogs.

Tool #1: One is on the roof of the left house.

Tool #2: One is in the snow, in the middle of the screen.

Tool #3: One is at the bottom of the left post of the house on 
the right.

Tool #4: One is on a piece of paper on the right post of the 
house on the right.

Tool #5: One is on the top post of the house on the right.

Tool #6: One is in the middle, hiding in the background.

Tool #7: One is hiding in the background, near the second-
from-right house.

Tool #8: The bone is in the upper/left, left of some icicles.

Tool #9: The sausages are in the upper/left, below the 
icicles.

Tool #10: The key is on the right post of the building on the 
right.

Puzzle #1: Use the key on the snowmobile to get a dog.

Puzzle #2: Use the sausages on the dog house to get a dog.

Puzzle #3: Use the bone on the dog dish in the lower/left to 
get a dog.

Screen 3
--------

Tool #1: The yellow key is on the yellow box in the 
lower/right.

Tool #2: The winch is inside the green box at the bottom of 
the screen.

Tool #3: The snowballs are near the skis in the middle/right.

Tool #4: The blow torch is in front of the left house.

Puzzle #1: Use the key on the snowmobile to get a tank.

Puzzle #2: Use the winch on the crank (at the bottom of the 
pole on the left) to get a weather balloon.

Puzzle #3: Use the snowballs on the side of the igloo to get a 
block of ice. Use the blow torch on the block of ice to get 
the ancient skull.

Screen 4
--------

Tool #1: The bottle of ink is in the lower/left corner.

Tool #2: The soup ladle is in the upper/right corner.

Tool #3: The fishing rod is in the upper/left, resting along 
the edge of the canoe.

Puzzle #1: Use the ladle on the cooking pot to get the key.

Puzzle #2: Use the key on the chest in the lower/right to get 
the prehistoric skull.

Puzzle #3: Use the skull on the two holes (above the chest) to 
get the ceremonial mask under the fireplace.

Screen 3 (again)
----------------

Puzzle #1: Use the fishing rod on the fishing hole in the 
lower/left to get a pilosaur tooth.

Puzzle #2: Use the bottle of ink on the pilosaur tooth.

Screen 5
--------

Tool #1: The keys are hanging from the top of the car's 
window.

Tool #2: The steak is on a plate, below the car's window.

Tool #3: The starter cord is below the tree in the middle.

Puzzle #1: Use the meat on the wolf to get mammoth tusks.

Puzzle #2: Use the starter cord on the red thing at the bottom 
of the screen to get a gold nugget.

Screen 6
--------

Tool #1: One mirror piece is at the bottom of the screen.

Tool #2: One mirror piece is on a light in the upper/left.

Tool #3: One mirror piece is against the wall on the right.

Tool #4: One mirror piece is left of the leftmost laser box.

Tool #5: The USB drive is in the lower/left.

Tool #6: The Geiger counter is on the floor, on the right.

Puzzle #1: Put all four mirror pieces on all four lasers, so 
you can get the microbe culture they were protecting.

Puzzle #2: Use the USB drive on the computer on the left. This 
prints out the evacuation plans in the lower/right.

Puzzle #3: Use the Geiger counter on the screen to find that 
the uranium ore is under the chair on the left.

Screen 5 (again)
----------------

Samantha wants to create an avalanche by making a lot of 
noise.

Tool #1: The tuning fork is on the leftmost electrical tower.

Tool #2: The drum is near the barrels in the lower/left.

Tool #3: The ram horn is on the grill on the front of the car.

Tool #4: The air horn is in the snow, right of the car's right 
light.

Tool #5: The radio is on the roof of the car.

Tool #6: The ram horn is above the 2 in Bunker #2.

Puzzle #1: Use the keys on the open part of the car door to 
start the engine ignition.

Puzzle #3: Once the avalanche ends, click on the puma that is 
uncovered.

Screen 7
--------

Time for something a little different. In this screen, you 
have to find thirteen matching pairs. There are two books, two 
fish, two skulls, etc. Click on one of the pair, then click 
the other of the pair. 

Once you find all the matching pairs, a puzzle starts. Here, 
you want to rotate the rings, in order to lead the balls of 
light to the center of the screen. When the holes in two rings 
overlap, a ball will travel closer to the center of the 
screen. Get all the balls in their places to solve the puzzle. 
It gives you the seal plate item.

Solving this puzzle reveals the Totem of Lights, which floats 
in the middle of the screen. Pick it up. Shortly after this, a 
villain named Colonel Tempesta comes and steals the Totem of 
Lights from Samantha. No!

Screen 6 (again)
----------------

Samantha wakes up inside a familiar room. The room has changed 
since she last visited it, though. Spot the eight differences 
between the two screens. Then, spot the eight differences 
between the two screens again. This covers the left and right 
sides of the room, respectively.

Once that's done, put the seal plate in the middle of the 
room, and use the pilosaur tooth on it. The seal plate 
transforms, and Samantha realizes that the rest of her team 
needs to see this.

004b-Australia and the Sense of Taste
---------------------------------------------------------

Samantha returns to New York and the Museum of Secrets Lost. 
Her friends, Dr. Butler and Adam Woodson, determine that the 
seal plate is actually a harmonic device. It leads to the six 
Harmonic Senses of Atlantis, which can stop the Totem of 
Lights that Colonel Tempesta stole.

The device says that the first sense is in Australia's Great 
Barrier Reef. Our heroes determine that this must be the sense 
of taste.

Screen 1
--------

Tool #1: A knife is on the rock in the upper/left.

Tool #2: A yellow dive light is in the middle of the screen.

Tool #3: A skeleton key is on the ship mast.

Tool #4: The four snake parts are on the leftmost rock, on the 
rightmost rock, right of the wheel on the left, and above the 
pinkish coral.

Puzzle #1: Use the knife on the clam to get the black pearl.

Puzzle #2: Use the dive light on the bottom part of the 
wrecked ship to find a mermaid.

Puzzle #3: Use the skeleton key on the treasure chest to get a 
snake part. 

Screen 2
--------

Tool #1: The crab is on the lower/left, sticking out of the 
right side of the brown plant.

Tool #2: The four snake parts are right of the snake outline, 
above the lower curve in the snake outline, sticking out of 
the up/right side of the brown plant in the lower/left, and 
above the pipe in the lower/left.

Tool #3: The oxygen canister, or "air under pressure" is in 
the upper/left corner.

Puzzle #1: Use the crab on the pipe in the lower/left to get 
an engraved shell.

Puzzle #2: Use the oxygen canister on the deflated balloon 
(near the crevice in the upper/left) to get a golden mask.

Puzzle #3: Use all eight snake parts in the snake outline to 
get the pilosaur tooth.

Screen 3
--------

Tool #1: A chicken is on a tree trunk, right of the rock 
formations.

Tool #2: Blossoms are in the tree branches above the rock 
formations.

Tool #3: A charcoal stick is against the top of the screen, in 
the upper/left.

Puzzle #1: Use the chicken on the crocodile in the lower/left 
to get a spearhead.

Puzzle #2: Use the blossoms on the moving tree leaves (in the 
upper/middle of the screen) to get a koala statue.

Puzzle #3: Use the pilosaur tooth on the guide who appears, in 
order to get some paper. Use the paper on the rocks in the 
lower/left, then use the charcoal on the paper to make an 
etching. Now Samantha has a map.

Screen 4
--------

Tool #1: A tent pole is lying on the ground, right of the 
front of the left tent.

Tool #2: Coal is inside the tent on the right.

Tool #3: Grass is on the bottom/middle part of the screen, 
against the bottom edge of the screen.

Puzzle #1: Use the tent pole on the tent right of the kangaroo 
to get tribal drums.

Puzzle #2: Use grass on the kangaroo to get the bullroarer.

Puzzle #3: Use the coal on the fire to get the guide to walk 
onscreen.

Screen 5
--------

Jerara (the guide) takes Samantha to Ayers Rock.

Puzzle #1: Use the bullroarer on the snake design to find 
another aborigine guide.

Puzzle #2: Use the guides on the snake design, by placing them 
in the circles marked with feet. It doesn't matter which 
places you put them.

A game starts, where you need to swap shells to make matches. 
If three or more shells of the same color are in a row, that's 
a match. When a match is made, the shells leave the board. 
Your goal is to keep playing until the four guides reach the 
bottom of the board. There are also bombs, which will clear 
rows and columns for you. 

Puzzle #3: Put the four new guides into the snake design, 
placing them in the marked foot spots. This will cause the 
weather to change, and it will also get you the sense of 
taste.

004c-Greenland and the Sense of Smell
---------------------------------------------------------

Samantha returns to the Museum of Secrets Lost. Use the sense 
of taste on the seal plate, and it reveals that your next 
destination is Greenland. Meanwhile, Colonel Tempesta appears 
to be working with Markus Payne, a villain who has crossed 
paths with Samantha Swift in the past. He is making mind-
control cream, which doubles as an effective anti-aging cream.

Screen 1
--------

Tool #1: The ancient gears are below the trunk of the right 
tree and in the branches of the left tree.

Tool #2: Thor's Stone is below the rock. It is shaped similar 
to an anchor.

Tool #3: The double axe is sticking out from the base of the 
right tree. It is on the left-hand side of the tree.

Tool #4: A red-and-white sail is on the gray stone fence.

Tool #5: Two oars are on the shore, one is on the roof of the 
house, one is by the base of the stone, one is left of the 
stone, and one is the bottom part of the pool of water. 

Puzzle #1: Use the axe on the stump to get the dragon 
medallion.

Puzzle #2: Use the oars and mast on the Viking ship to get the 
dragon masthead.

Puzzle #3: Use Thor's stone on the rock to get Thor's hammer.

Screen 2
--------

Tool #1: The ancient gears are above the highest icicle (on 
the left side), above larger icicle on the right side, and on 
the ice in the lower/left corner.

Tool #2: A crowbar is on the ice in the lower/left.

Tool #3: The glasses, or "second eyes", are between the icicle 
in the upper/left and the icicle on the left. The two ends of 
the glasses touch both icicles.

Puzzle #1: Use the glasses on the T-Rex skull in the 
upper/right to free it.

Puzzle #2: Use the crowbar on the red glow (near the 
lower/left) to get the laser cutter.

Puzzle #3: Use the laser cutter on all four icicles to get the 
ancient valve.

Screen 3
--------

Tool #1: The ancient gears are between the two rightmost 
stalactites (on the ceiling) and in the lower/left, above the 
feather.

Tool #2: The slingshot is on the right, above the tallest 
stalagmite (on the ground).

Puzzle #1: Use the slingshot on the icicles hanging from the 
ceiling. You make a pathway, and you get two Atlantean 
pendants and a crystal eye.

Puzzle #2: Use the crystal eye above the doorway, and use the 
two pendants on the two grooves below, but connected to, the 
doorway.

Screen 4
--------

Tool #1: The ancient gears are in the upper/left corner, and 
above the large circular device in the lower/right.

Tool #2: The brush is directly above the smaller circular 
device, in the lower/middle.

Tool #3: The four valves are left of the blue rock in the 
upper/left, below the blue rock in the upper/left, and two 
which are attached to the larger circular device.

Puzzle #1: Time to start the machine! Brush off the large 
circular device, then put the ancient gears on top of it. Put 
the valves on the open pipes connecting to it, and put the 
master gear on the smaller circular device.

A puzzle starts, similar to one you did in Alaska. Rotate the 
three rings, in order to move all the lava to the center ring. 
Solve this puzzle to get four lava gears.

Puzzle #2: Use the lava gears on the four statues, near the 
bottom of the blue rock in the upper/right. They melt the rock 
and gain you the Bear Sense of Smell.

004d-Museum of Secrets Lost and the Sense of Hearing
---------------------------------------------------------

Put the Bear Sense of Smell into the seal plate. Oddly enough, 
the seal plate says that Samantha is at the correct location. 
After calling a friend, it is confirmed that the bat sense of 
hearing must be here in the Museum of Secrets Lost. Perhaps 
Samantha's missing parents found it on one of their 
expeditions?

Screen 1
--------

Tool #1: The USB cable is on the computer's keyboard.

Tool #2: The dart is on the left side of the right wall, under 
the wind chimes.

Tool #3: The book key is on the book, on the computer desk.

Puzzle #1: Use the dart on the dartboard to get the bullseye.

Puzzle #2: Use the USB cable on the camera (by the computer) 
to get digital photos on the computer screen.

Puzzle #3: Use the book key on the camera shelf to get the 
totem shard in the desk drawer. A threatening note from 
Colonel Tempesta comes along with the shard.

Screen 2
--------

Tool #1: The fingerprint brush is by the fingerprint powder.

Tool #2: The sugar, or "horse treats", is below the 
fingerprint powder.

Tool #3: The eye dropper is against the bottom/left corner of 
the laptop.

Puzzle #1: Use the sugar on the cup of coffee to get sweet 
coffee.

Puzzle #2: Use the fingerprint brush on the laptop's touchpad 
to get fingerprints.

Puzzle #3: Use the eyedropper on the glowing green spot to get 
alien microbes.

Puzzle #4: Click on the fingerprints until you find the 
matching one (in the bottom/middle). It belongs to Colonel 
Tempesta. It's starting to look like she broke into Samantha's 
work area here.

Screen 3
--------

Samantha and her friends decide to analyze the totem shard and 
the alien microbes.

Tool #1: The key is in the lower/left, against the left wall.

Puzzle #1: Use the key on the X-ray Scanner case to get the X-
ray Scanner. Use the scanner to find five bugs, all of which 
are bug-shaped. They are colored differently when seen through 
the scanner.

Puzzle #2: Use the totem shard on the microscope to find 
Dorian Gray crystals. These are the crystals being used in 
Markus Payne's and Colonel Tempesta's mind control, anti-aging 
cream. Apparently, they come from a meteorite (which was used 
to build the totem pole in Alaska). 

Screen 4
--------

Tool #1: The UV lamp is on the right leg of the left statue.

Tool #2: The electrical tape is on the box in front of the 
right display case.

Tool #3: The rolled painting is leaning against the box in 
front of the right display case.

Puzzle #1: Use the rolled painting on the empty painting frame 
(towards the back of the room) to get a painted castle.

Puzzle #2: Use the UV lamp on the left light (above the 
painting) to get secret marks.

Puzzle #3: Use the electrical tape on the electrical wires on 
the left to get a red orb.

Screen 5
--------

Tool #1: The crowbar is on the floor, by the chair.

Tool #2: The paint dissolver is a purple bottle, by the leg of 
the center table.

Tool #3: The cotton swab is on the side of a box, against the 
right side of the screen.

Tool #4: The horseshoe is on the side of a box, left of the 
corner that is made with large blocks.

Puzzle #1: Use the paint dissolver and the cotton swab on the 
painting (the one on the easel) to get a Van Gogh painting.

Puzzle #2: Use the crowbar on a crate on the left, to get an 
elephant figurine.

Puzzle #3: Use the horseshoe on a horse statue (on a crate on 
the right) to get a scanner upgrade.

Getting the scanner upgrade starts another matching puzzle, 
where you have to find matching items. For example, if 
"pyramid" is on the list, you need to click on both pyramids, 
in a row, in order to remove them. Find all the matching pairs 
to get the Sense of Hearing.

004e-Morocco and the Sense of Thought
---------------------------------------------------------

Put the Sense of Hearing into the seal plate. It says the next 
sense is in Morocco, and Samantha coincidentally gets a 
message from Nick Weaver, one of her contacts there. 

Screen 1
--------

There are no tools or puzzles on this screen. The totem eye 
item is next to the phone on the bar.

Screen 2
--------

There are no tools are puzzles on this screen. The totem eye 
is on top of the pool table. 

Screen 3
--------

Tool #1: A hammer is in the lower/left, above the green 
plants.

Tool #2: Rolled paper is at the base of the rock with the 
mermaid statue on it.

Tool #3: A cracker is to the right of the mermaid's tail.

Tool #4: A magnifying glass is to the right of the mermaid's 
tail.

Tool #5: The mermaid has a gear for an earring.

Tool #6: There is a crank on the device below the mermaid's 
tail.

Puzzle #1: Use the magnifying glass on the pile of leaves on 
the beach to set them on fire. Use the rolled paper on the 
leaves to get a bashful drawing.

Puzzle #2: Use the cracker on the parrot to get the dolphin 
statue.

Puzzle #3: Use the hammer on the knife which is embedded in a 
coconut to get an ape bracelet.

Puzzle #4: There is a device on the right, with a gear. Use 
the gear on this device to get a treasure chest. Use the crank 
on the chest to open it and get the crown of Poseidon.

Screen 4
--------

Tool #1: A glove is in the upper/right corner.

Tool #2: An oxygen tank is in the lower/right, behind the open 
cooler.

Puzzle #1: Use the glove on the cooler to get a prehistoric 
fish.

Puzzle #2: Use the oxygen tank on the jack (which is under a 
barrel, in the middle) to get a key.

Puzzle #3: Use the key on the locked briefcase (on the stairs) 
to get sonar.

Screen 5
--------

Tool #1: A knife is on the top edge of the crane scaffolding. 

Tool #2: A lever is on the small wall, which separates the 
left window from the middle window.

Tool #3: A prawn is in the middle of the screen, between the 
cannon and the fallen column.

Puzzle #1: Use the lever on the circular part, connecting four 
windows, to get an Atlantean statue.

Puzzle #2: Use the knife on the netting on the left to get the 
diver.

Puzzle #3: Use the prawn on the eel in the lower/right to get 
a coral necklace.

A puzzle to get the sense of thought occurs. Lead all four 
divers to their holes, but don't let them cross over each 
other. The green one will go right, up, left all the way, 
down, left, down and right. The red one goes right all the 
way, down all the way, right all the way, up all the way and 
right. The purple one goes right, down, right, down, right, 
down, left and down. The yellow one goes left, up, left, up, 
right, up four times and left twice. 

004f-Alexandria and the Sense of Sight
---------------------------------------------------------

Put the sense of thought into the harmonic device. The 
villains, who have planted a bug inside the Museum of Secrets 
Lost, want to finish collecting enough meteorite pieces before 
Samantha and her crew can use the harmonic device to negate 
their efforts. 

Screen 1
--------

Tool #1: Paper is on the steps in the middle.

Tool #2: The golden eye of Horus is on top of the second-from-
right column.

Tool #3: Scissors are on the left, right of the brick wall.

Tool #4: The five chess pieces are at the base of the second-
from-left pillar, on top of the left temple, below the base of 
the leftmost pillar, left of the rightmost pillar and above 
the steps, in the middle of the screen.

Puzzle #1: Use the golden eye of Horus on the piece of paper 
with the eye of Horus written on it, left of the brick wall. 
This gives you an owl figurine.

Puzzle #2: Use the paper on the rock in the lower/right, then 
use scissors on the paper. Rock, paper and scissors gets you 
some ancient writing.

Puzzle #3: Zoom in on the chessboard, then put the chess 
pieces into their outlines. This gets you a Pegasus statuette.

Screen 2
--------

Tool #1: The marble ball is in the bottom/middle of the 
screen.

Tool #2: The tongs are leaning against the bottom of the left 
statue.

Puzzle #1: Use the marble ball on the left statue to get 
pharaoh's ring.

Puzzle #2: Use the tongs on the fire to get the royal seal.

Screen 3
--------

Tool #1: A blue magnet is at the base of the middle pillar.

Tool #2: A gong is lying on the crack, in the lower/right.

Tool #3: A gong hammer is lying on the ground, below the 
second-from-left pillar.

Tool #4: A bow is to the left of the middle pillar.

Puzzle #1: Use the magnet on the hole in the lower/right to 
get a silver chain.

Puzzle #2: Use the bow on the apple (above the head of the 
statue on the left) to get a scroll.

Puzzle #3: Use the gong and gong hammer on the frame in the 
lower/right to get a gorgon shield.

Screen 4
--------

Tool #1: There are two hands, one at the base of both columns.

Tool #2: A car jack is on the ground, right of the left torch 
bowl.

Tool #3: A torch is on the right, hanging on the wall.

Puzzle #1: Use the car jack on the partially-opened wall 
(right of the middle) to get a golden lion head.

Puzzle #2: Use the torch on the right torch bowl to get a lit 
torch. Use the lit torch on the left torch bowl to get a 
microbe meteor.

Puzzle #3: Use the golden hands on the top of the archway 
(below the human head) to get a golden heart.

Screen 5
--------

Tool #1: There is a golden band on the top of both pillars.

Tool #2: Golden planets are on the dresser in the lower/left, 
in the middle of the planets picture on the far wall, and on 
lampstand in the left corner.

Tool #3: Chains are against the left side of the rightmost 
pillar, against the right side of the left door, above the 
middle doorway and along the left edge of the rightmost 
ceiling beam.

Tool #4: A telescope is on the steps to the right.

Tool #5: A ship's wheel is in the lower/left, at the base of a 
table.

Tool #6: Owl tiles are against the dresser in the lower/left, 
at the base of the middle doorway, against the far wall (left 
of the left statue), against the far wall (right of the 
planets design), on the floor in the lower/left, and on the 
far wall (below the planets design). 

Puzzle #1: Use the gold bands on the statues to get the bust 
of Aristotle.

Puzzle #2: Use the gold planets on the gold planets device in 
the lower/right to get a sun deity.

Puzzle #3: Use the telsecope and ship's wheel on the pedestal 
of the middle of the room to get an Atlantis map.

Screen 2 (again)
----------------

Puzzle #1: Use the owl tiles and the chains on the small 
building in the lower/right to open it up. You then get a 
puzzle, where you rotate the rings until you form a picture of 
an owl. The rings snap into place, when you rotate them 
correctly. Solving this puzzle gets you the sense of sight.

004g-Congo and the Sense of Touch
---------------------------------------------------------

Put the sense of sight into the harmonic device. Our heroes 
realize that the device can be used to stop the alien microbes 
that are being used in Colonel Tempesta's anti-aging mind 
control cream.

Screen 1
--------

Tool #1: Marimba mallets are behind the right side of the 
desk.

Tool #2: The tribal drum is between the two huts.

Tool #3: A feather is on the left side of the straw roof of 
the hut on the right.

Tool #4: A diamond is on the desk.

Tool #5: A green leather pouch is in the lower/right corner.

Tool #6: A fish skeleton on the left wall of the right house. 
It is right of the post.

Tool #7: A wishbone is on the railing of the bottom step of 
the stairs.

Puzzle #1: Use the drum on the medicine man to get marimba 
keys.

Puzzle #2: Use the marimba keys on the stand in the 
lower/left, which you can see under the railing to the stairs. 
Use the marimba mallets on the marimba keys to play music, 
which gets you the meteorite fragment.

Puzzle #3: Use all your items on the medicine man (starting 
with the leather pouch) to get a medicine bag.

Screen 2
--------

Tool #1: The six frogs are outlined on the left rock wall, in 
the tree to the right, near the base of the plants to the 
right, and sitting on three gray rocks in the middle/left.

Tool #2: A green blowgun is in the upper/right part of the 
screen, in the tree.

Puzzle #1: Use the blowgun on the bag (above the smoking 
thing) to get an African diamond.

Puzzle #2: Use the frogs on the bow and arrow in the 
upper/left corner of the screen to get a bone necklace.

Puzzle #3: Use the medicine bag on the smoking thing to get a 
golden gorilla.

Screen 3
--------

Tool #1: A pith helmet is by the corner of the building, 
hiding behind some rocks.

Tool #2: Three logs are resting against the temple wall, on 
the ground on the right, where the temple stones and the 
foliage meet, and against the bottom of the part of the temple 
that has three stones piled on top of each other.

Tool #3: A whisk broom is in the lower/left corner of the 
screen.

Tool #4: A plank is against the bottom of the screen, directly 
above the place where the two Swift Birds go.

Tool #5: A brown cobra flute is in the upper/left corner, 
resting against a branch.

Puzzle #1: Use the pith helmet on the skull to get an 
envelope.

Puzzle #2: Use the broom on the leaves to get beads.

Puzzle #3: Use the cobra flute on the cobra's jar (in the 
lower/right) to get the totem's eye.

Puzzle #4: Use the totem eye in the indent, on the side of the 
temple. Put the logs on the ground in front of the temple, 
then use the plank on the coals to get the elephant graveyard 
map.

Screen 4
--------

Tool #1: The bananas are sticking out of the bottom of the 
plant in the lower/left.

Tool #2: Two ivory tusks are on the ground, along with the 
other tusk-like pieces of ivory. One is lying on the trunk of 
a tree to the right, two are in the branches of the trees on 
the left, and one is on the branches of a tree to the right.

Tool #3: The sword is in the branches of the tree to the 
right, above the statue.

Puzzle #1: Give the bananas to the monkey to get a helmet.

Puzzle #2: Put the tusks on the elephants. A grave pops up. 
Use the sword and helmet on the grave to get Hannibal's ring. 
Inside is a meteor piece; pick it up.

Screen 5
--------

Tool #1: The water bag is in the upper/right corner. It is 
green.

Puzzle #1: Use the water bag on the bucket on the left to get 
a key.

Puzzle #2: Use the key on the keyhole (in the lower/left 
corner of the door) to open it.

This starts a puzzle. Pieces appear on the right, and you need 
to find three pieces that are the same colors, which are also 
adjacent to each other. For example, if you need to find 
green, purple and blue, find three pieces which are next to 
each other that are green, purple and blue. The pieces don't 
all have to be in the same row or column; each piece just 
needs to be adjacent to the one before it, whether that's 
diagonally, horizontally or vertically.

Do this challenge multiple times in a row to get the sense of 
touch. Then put the sense of touch into the harmonic device to 
complete the device. Now our heroes can stop the villains!

Our heroes go to Tempesta's lair, back in Greenland. Use the 
harmonic device anywhere on the screen to stop Tempesta and 
destroy all the mind control microbes!

005-Credits
---------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2012.  If you 
want to put my guide on your website or something like 
that, you should probably ask permission first 
(instructions under general information).
 

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