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Submachine 4 - The Lab Walkthrough, Hints and Tips for PC Games. | | |
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Submachine 4 - The Lab
Walkthrough:
------------
You start off on the rooftops of a house.
You can follow the on-screen instructions for the first part.
I will restate what they ask you to do...
LABORATORY (001)
The Rooftop
Go Right and on the window ledge, pick up the Hammer.
Go Left twice.
Go Down the ladder.
Go Right and use the Hammer on the door lock and click the door open.
Go inside.
The Attic
Go Down and click on the white jacket
Take the Naphthalene (white balls).
Click out of the coat
Go Right and take the green Rubbertube from the ceiling in-between the rafters.
Go Right and take the Chimneybrush from beside the grey box.
Take Secret 1 from the chair cushion.
Go Left twice
Go up the ladder and out onto the roof.
Go Left and use the Chimneybrush on the chimney.
Go right, into the window and down the ladder.
Go Right and take the Doorkey.
Go Left twice and take the Key off the coat hook.
Go Left and take the Gashandle from under the table.
Use the Doorkey on door and click it open.
Enter
Stairwell 1
Take Secret 2 from the floor.
Go downstairs.
The 2nd Floor
Go Left and take Secret 3 from behind the trashcan.
Click on the computer screen.
Click the green button. Keep clicking until conversation has ended then click out of screen.
Take Note 1.
Go Right three times and take the Lighter off the window sill.
Go Left twice
Go down.
Stairwell 2
Take the Beaker.
Go Down
The 1st Floor
Take Note 4 and Note 5 off the table.
Take Secret 4 from the floor with the chair.
Go Left, open door and enter
Take the Soap off the sink.
Take Secret 5 from behind pipes.
Put the Beaker on the floor grate.
Use the Hammer on the metal cap above the Beaker.
Go Right three times and take the CD off of the table.
Go up the ladder and take the Irontrioxide (purple vial) from the tester stand.
Go Right and take the Screwdriver
Take Secret 6 from beside the yellow pipe.
Go back to the Rooftop
The Rooftop
Go Left
Go up the ladder
Go Left and use Screwdriver on wheel.
Take the Wheel.
Go back to the 1st Floor.
The 1st Floor
Go Left twice and use the Wheel on the pipe leading up and down where an opening is.
Turn the wheel.
Take the Fullbeaker.
Go Right three times.
Go Up.
Go Right and use the Gashandle on the top opening of the yellow pipe.
Use the Rubberhose on the bottom opening of the yellow pipe.
Turn gas handle.
Turn grey knob on the burner.
Put Fullbeaker on the burner.
Use Lighter on the burner.
Put in beaker in this order: Soap, Irontrioxide, then Naphthalene.
Take the Acidioxide.
Take the Tester.
Go Left
Go Down
Go Left three times
Put the Tester on the floor grate.
Turn the wheel
Take the Water
Go Right four times and use the Key on the door.
Open door and enter.
Ring Bell 1.
Use the Acidioxide on the metal panel on the wall.
Go Right.
Take Note 2.
Enter in Code 104.
Push the grey button.
ANCIENT SECTION (104)
Go Right.
Go Down
Move levers 1 and 4 down.
Go Right and take the Knife.
Take the Blocade.
Ring Bell 2.
Go Left
Move levers 1 and 4 up, and 2 and 3 down.
Go Left and take Secret 7 from rubble on ground.
Take the Stonekey.
Go Right
Move lever 2 up and levers 1 and 4 down.
Go Up and take the TileD.
Use the Blocade in circular hole on pillar and Stonekey on square hole.
Go Down
Move levers 2 down and 3 up.
Go Up
Go Right and take the TileB.
Go Left
Go Down
Move lever 3 down
Go Up twice and use the Hammer on the broken panel on the pillar.
Take Secret 8 from hole.
Go Up and take the TileC.
Go Up and use the Knife on the string.
Go Down four times and take the TileA.
Go Down and take Secret 9 from statues eye.
Place TileA, TileB, TileC and TileD in their directional proportionate slots on the wall.
Press uncovered button.
Go Up twice.
Go Left
Go Up and take the Coil.
Go Left and take Note 3.
Go Right
Go Down
Enter in Code 690.
Push the grey button.
LOOPING TRAPS (690)
Go Right
Go Down and take Note 12.
Go Left and take Secret 10 from floor by right door.
Go Left
Go Up
Make Left lever display -1 and Right lever display -1
Push the grey button
Go Down and push the red button
Go back to levers.
Make Left lever display 0 and Right lever display 1
Push the grey button
Go Up
Go Right and push the red button
Go back to levers
Make Left lever display 1 and Right lever display 1
Push the grey button
Go Up
Go Right twice and push the red button
Go back to levers
Make Left lever display 1 and Right lever display 0
Push the grey button
Go Right twice and push the red button
Go back to levers
Go Up and click the glass cover
Take the Orb.
Go Down
Go Right
Enter in Code 529.
Push the grey button
BASEMENT SECTION (529)
Go Right twice and use the Coil in the top of the recharger
Turn handle on the recharger
Take the Chargedcoil.
Take Secret 11 from the empty outlet on the wall.
Go Left
Go Down and take Secret 12 from between the cords on the ground.
Go Left
Take Note 6 from the floor.
Use the Chargedcoil in the empty slot.
Pull down the lever
Take the Coil.
Go Right
Go Up
Go Right and charge up the Coil again.
Take the Chargedcoil.
Go Left
Go Down
Go Right and use Chargedcoil in the empty slot
Pull down the lever.
Take Coil.
Go left and turn handle on contraption.
Go Up twice and place the CD within the claw.
Go Right and take Note 7 from the floor.
Look at note 7. NEW LOCATION CODE 551!
Use the Orb on top of the pillar.
Take the Chestkey.
Go Left
Go Down
Go Right and recharge the Coil.
Take the Chargedcoil.
Go Left twice.
Enter in Code 001.
Push the grey button.
LABORATORY (001)
The 1st Floor
Go to the 2nd Floor
The 2nd Floor
Go Right and use the Chargedcoil on the side opening of the mechanism.
Turn the bottom bolt.
Take Secret 13 from the plate.
Take the Chargedcoil.
Go to the 1st Floor.
The 1st Floor
Go Right four times
Enter in Code 551
Push the grey button
BRICK ROOM (551)
Take Secret 14 from the ground.
Go Left and take Note 11 off the ground.
Push top button on controls stopping the water.
Go Right
Enter in Code 462
Push the grey button
LIGHTHOUSE DIGOUTS (462)
Go Right and take Secret 15 from the ground.
Go Right and use Hammer four times on the lock.
Open the door and take the Turbine.
Go Left twice and take Note 8
Go Right
Enter in Code 770
Push the grey button
TOMB TRAP (770)
Take Note 13 from the ground
Look at symbol on the right, middle of the wall
Circle = 0 sides, Square = 4 sides, Triangle = 3 sides
NEW LOCATION CODE 043!
Enter in Code 043
Push the grey button
UNKNOWN LOCATION (043)
Go Left and use the Water on the glowing object.
Take the Sceptre
Go Left and ring Bell 3.
Take Note 9
Take Secret 16 from the ground.
Go Right twice
Enter in Code 800
Push the grey button
THE SHIP (800)
Use the Lighter on the lamp 3/4 up and over slightly to the left
Take Secret 17 from behind the lamp base.
Go Right and ring Bell 4.
Use the Screwdriver on all four screws on the wall panel.
Take Secret 18 from within the compartment.
Use the Knife on the wires.
Go Left twice and take Note 10 from the ground.
Go Up the ladder.
Use the Lighter on the lamp at about the same place as before.
Go Right
Go Up the ladder
Use the Lighter on the lamp that is about the same place, but much closer to the left hand side.
Take Secret 19 from behind the lamp base.
Place the Turbine within the compartment and close the door.
Go Down and push the grey button
Go Right and take Note 14.
Look at note 14.
NEW LOCATION CODE 728!
Use the Chestkey on the chest and open it.
Take the Arm.
Go Left twice
Go Down the ladder
Go Left
Enter in Code 462
Push the grey button.
LIGHTHOUSE DIGOUTS (462)
Go Left and take Secret 20 out of the box.
Go Right
Enter in Code 104
Push the grey button
ANCIENT ROOM (104)
Go Up the ladder
Put the Chargedcoil in the holder
Go Left and pull the lever on the large lamp.
Click the eyepiece of the telescope.
IIII – IIIII – II = 4 – 5 – 2
NEW ROOM LOCATION 452
Click out of the telescope
Go Right
Go Down the ladder
Enter in Code 452
Push the grey button
STATUE (452)
Go Left and place the Arm on the statue
Place the Sceptor in its hand
ENDING CREDITS
ENDING ROOM (???)
Read note
Go Right and take Secret 21 from the corner of the room.
Look at upper corner of room.
NEW ROOM LOCATION 596!
Enter in Code 728
Push the grey button
LUCKY ROOM (728)
Take Secret 22 from the left corner speaker.
Go Right and place the Secrets inside the opening.
Go Right and view the camera.
**These are extras that you can view, have no relevance to beating the game.
Go Right and view the camera.
Go Right and view the camera.
Go Right and view the camera.
Go Left six times
Enter in Code 596
Push the grey button.
ENDING ROOM (596)
Go Left twice
Click wall lever
FINISHED
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